fix missing namespace in vectors
parent
1d7775a742
commit
1cd889ff05
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@ -10,216 +10,223 @@
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#include <initializer_list>
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#include <cmath>
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template<typename T, unsigned long size>
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struct vec {
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private:
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T elements[size]{};
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public:
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vec() {
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for (int i = 0; i < size; i++)
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elements[i] = 0;
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}
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vec(std::initializer_list<T> args): vec() {
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for (int i = 0; i < args.size(); i++) {
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elements[i] = *(args.begin() + i);
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namespace blt {
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template<typename T, unsigned long size>
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struct vec {
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private:
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T elements[size]{};
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public:
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vec() {
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for (int i = 0; i < size; i++)
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elements[i] = 0;
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}
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}
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explicit vec(const T elem[size]) {
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for (int i = 0; i < size; i++) {
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elements[i] = elem[i];
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vec(std::initializer_list<T> args): vec() {
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for (int i = 0; i < args.size(); i++) {
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elements[i] = *(args.begin() + i);
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}
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}
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}
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vec(const vec<T, size>& copy): vec(copy.elements) {}
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[[nodiscard]] inline T x() const {return elements[0];}
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[[nodiscard]] inline T y() const {return elements[1];}
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[[nodiscard]] inline T z() const {return elements[2];}
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[[nodiscard]] inline T w() const {return elements[3];}
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inline T& operator[](int index) {
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return elements[index];
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}
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inline T operator[](int index) const {
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return elements[index];
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}
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inline vec<T, size>& operator=(T f) {
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for (int i = 0; i < size; i++)
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elements[i] = f;
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return *this;
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}
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inline vec<T, size>& operator=(int i) {
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for (int _ = 0; _ < size; _++)
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elements[_] = i;
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return *this;
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}
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inline vec<T, size> operator-() {
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T negativeCopy[size];
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for (int i = 0; i < size; i++)
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negativeCopy[i] = -elements[i];
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return vec<T, size>{negativeCopy};
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}
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inline vec<T, size>& operator+=(const vec<T, size>& other) {
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for (int i = 0; i < size; i++)
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elements[i] += other[i];
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return *this;
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}
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inline vec<T, size>& operator*=(const vec<T, size>& other) {
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for (int i = 0; i < size; i++)
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elements[i] *= other[i];
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return *this;
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}
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inline vec<T, size>& operator+=(T f) {
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for (int i = 0; i < size; i++)
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elements[i] += f;
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return *this;
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}
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inline vec<T, size>& operator*=(T f) {
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for (int i = 0; i < size; i++)
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elements[i] *= f;
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return *this;
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}
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inline vec<T, size>& operator-=(const vec<T, size>& other) {
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for (int i = 0; i < size; i++)
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elements[i] -= other[i];
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return *this;
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}
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inline vec<T, size>& operator-=(T f) {
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for (int i = 0; i < size; i++)
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elements[i] -= f;
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return *this;
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}
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/**
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* performs the dot product of left * right
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*/
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static inline T dot(const vec<T, size>& left, const vec<T, size>& right) {
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T dot = 0;
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for (int i = 0; i < size; i++)
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dot += left[i] * right[i];
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return dot;
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}
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};
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template<typename T, unsigned long size>
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inline vec<T, size> operator+(const vec<T, size>& left, const vec<T, size>& right) {
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float initializer[size];
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for (int i = 0; i < size; i++)
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initializer[i] = left[i] + right[i];
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return vec<T, size>{initializer};
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explicit vec(const T elem[size]) {
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for (int i = 0; i < size; i++) {
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elements[i] = elem[i];
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}
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}
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vec(const vec<T, size>& copy): vec(copy.elements) {}
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[[nodiscard]] inline T x() const { return elements[0]; }
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[[nodiscard]] inline T y() const { return elements[1]; }
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[[nodiscard]] inline T z() const { return elements[2]; }
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[[nodiscard]] inline T w() const { return elements[3]; }
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inline T& operator[](int index) {
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return elements[index];
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}
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inline T operator[](int index) const {
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return elements[index];
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}
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inline vec<T, size>& operator=(T f) {
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for (int i = 0; i < size; i++)
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elements[i] = f;
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return *this;
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}
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inline vec<T, size>& operator=(int i) {
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for (int _ = 0; _ < size; _++)
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elements[_] = i;
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return *this;
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}
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inline vec<T, size> operator-() {
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T negativeCopy[size];
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for (int i = 0; i < size; i++)
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negativeCopy[i] = -elements[i];
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return vec<T, size>{negativeCopy};
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}
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inline vec<T, size>& operator+=(const vec<T, size>& other) {
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for (int i = 0; i < size; i++)
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elements[i] += other[i];
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return *this;
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}
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inline vec<T, size>& operator*=(const vec<T, size>& other) {
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for (int i = 0; i < size; i++)
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elements[i] *= other[i];
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return *this;
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}
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inline vec<T, size>& operator+=(T f) {
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for (int i = 0; i < size; i++)
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elements[i] += f;
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return *this;
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}
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inline vec<T, size>& operator*=(T f) {
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for (int i = 0; i < size; i++)
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elements[i] *= f;
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return *this;
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}
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inline vec<T, size>& operator-=(const vec<T, size>& other) {
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for (int i = 0; i < size; i++)
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elements[i] -= other[i];
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return *this;
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}
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inline vec<T, size>& operator-=(T f) {
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for (int i = 0; i < size; i++)
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elements[i] -= f;
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return *this;
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}
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/**
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* performs the dot product of left * right
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*/
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static inline T dot(const vec<T, size>& left, const vec<T, size>& right) {
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T dot = 0;
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for (int i = 0; i < size; i++)
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dot += left[i] * right[i];
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return dot;
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}
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};
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template<typename T, unsigned long size>
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inline vec<T, size> operator+(const vec<T, size>& left, const vec<T, size>& right) {
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float initializer[size];
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for (int i = 0; i < size; i++)
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initializer[i] = left[i] + right[i];
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return vec<T, size>{initializer};
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}
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template<typename T, unsigned long size>
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inline vec<T, size> operator-(const vec<T, size>& left, const vec<T, size>& right) {
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float initializer[size];
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for (int i = 0; i < size; i++)
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initializer[i] = left[i] - right[i];
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return vec<T, size>{initializer};
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}
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template<typename T, unsigned long size>
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inline vec<T, size> operator+(const vec<T, size>& left, float f) {
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float initializer[size];
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for (int i = 0; i < size; i++)
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initializer[i] = left[i] + f;
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return vec<T, size>{initializer};
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}
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template<typename T, unsigned long size>
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inline vec<T, size> operator-(const vec<T, size>& left, float f) {
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float initializer[size];
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for (int i = 0; i < size; i++)
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initializer[i] = left[i] + f;
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return vec<T, size>{initializer};
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}
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template<typename T, unsigned long size>
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inline vec<T, size> operator+(float f, const vec<T, size>& right) {
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float initializer[size];
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for (int i = 0; i < size; i++)
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initializer[i] = f + right[i];
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return vec<T, size>{initializer};
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}
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template<typename T, unsigned long size>
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inline vec<T, size> operator-(float f, const vec<T, size>& right) {
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float initializer[size];
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for (int i = 0; i < size; i++)
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initializer[i] = f - right[i];
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return vec<T, size>{initializer};
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}
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template<typename T, unsigned long size>
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inline vec<T, size> operator*(const vec<T, size>& left, const vec<T, size>& right) {
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float initializer[size];
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for (int i = 0; i < size; i++)
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initializer[i] = left[i] * right[i];
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return vec<T, size>{initializer};
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}
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template<typename T, unsigned long size>
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inline vec<T, size> operator*(const vec<T, size>& left, float f) {
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float initializer[size];
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for (int i = 0; i < size; i++)
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initializer[i] = left[i] * f;
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return vec<T, size>{initializer};
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}
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template<typename T, unsigned long size>
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inline vec<T, size> operator*(float f, const vec<T, size>& right) {
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float initializer[size];
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for (int i = 0; i < size; i++)
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initializer[i] = f * right[i];
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return vec<T, size>{initializer};
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}
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template<typename T, unsigned long size>
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inline vec<T, size> operator/(const vec<T, size>& left, float f) {
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float initializer[size];
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for (int i = 0; i < size; i++)
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initializer[i] = left[i] / f;
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return vec<T, size>{initializer};
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}
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typedef vec<float, 2> vec2f;
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typedef vec<float, 3> vec3f;
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typedef vec<float, 4> vec4f;
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typedef vec<double, 2> vec2d;
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typedef vec<double, 3> vec3d;
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typedef vec<double, 4> vec4d;
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typedef vec<int, 2> vec2i;
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typedef vec<int, 3> vec3i;
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typedef vec<int, 4> vec4i;
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typedef vec<long long, 2> vec2l;
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typedef vec<long long, 3> vec3l;
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typedef vec<long long, 4> vec4l;
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typedef vec<unsigned int, 2> vec2ui;
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typedef vec<unsigned int, 3> vec3ui;
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typedef vec<unsigned int, 4> vec4ui;
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typedef vec<unsigned long long, 2> vec2ul;
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typedef vec<unsigned long long, 3> vec3ul;
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typedef vec<unsigned long long, 4> vec4ul;
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typedef vec2f vec2;
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typedef vec3f vec3;
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typedef vec4f vec4;
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}
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template<typename T, unsigned long size>
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inline vec<T, size> operator-(const vec<T, size>& left, const vec<T, size>& right) {
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float initializer[size];
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for (int i = 0; i < size; i++)
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initializer[i] = left[i] - right[i];
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return vec<T, size>{initializer};
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}
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template<typename T, unsigned long size>
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inline vec<T, size> operator+(const vec<T, size>& left, float f) {
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float initializer[size];
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for (int i = 0; i < size; i++)
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initializer[i] = left[i] + f;
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return vec<T, size>{initializer};
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}
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template<typename T, unsigned long size>
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inline vec<T, size> operator-(const vec<T, size>& left, float f) {
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float initializer[size];
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for (int i = 0; i < size; i++)
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initializer[i] = left[i] + f;
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return vec<T, size>{initializer};
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}
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template<typename T, unsigned long size>
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inline vec<T, size> operator+(float f, const vec<T, size>& right) {
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float initializer[size];
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for (int i = 0; i < size; i++)
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initializer[i] = f + right[i];
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return vec<T, size>{initializer};
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}
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template<typename T, unsigned long size>
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inline vec<T, size> operator-(float f, const vec<T, size>& right) {
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float initializer[size];
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for (int i = 0; i < size; i++)
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initializer[i] = f - right[i];
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return vec<T, size>{initializer};
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}
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template<typename T, unsigned long size>
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inline vec<T, size> operator*(const vec<T, size>& left, const vec<T, size>& right) {
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float initializer[size];
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for (int i = 0; i < size; i++)
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initializer[i] = left[i] * right[i];
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return vec<T, size>{initializer};
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}
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template<typename T, unsigned long size>
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inline vec<T, size> operator*(const vec<T, size>& left, float f) {
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float initializer[size];
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for (int i = 0; i < size; i++)
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initializer[i] = left[i] * f;
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return vec<T, size>{initializer};
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}
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template<typename T, unsigned long size>
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inline vec<T, size> operator*(float f, const vec<T, size>& right) {
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float initializer[size];
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for (int i = 0; i < size; i++)
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initializer[i] = f * right[i];
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return vec<T, size>{initializer};
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}
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template<typename T, unsigned long size>
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inline vec<T, size> operator/(const vec<T, size>& left, float f) {
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float initializer[size];
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for (int i = 0; i < size; i++)
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initializer[i] = left[i] / f;
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return vec<T, size>{initializer};
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}
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typedef vec<float, 2> vec2f;
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typedef vec<float, 3> vec3f;
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typedef vec<float, 4> vec4f;
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typedef vec<double, 2> vec2d;
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typedef vec<double, 3> vec3d;
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typedef vec<double, 4> vec4d;
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typedef vec<int, 2> vec2i;
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typedef vec<int, 3> vec3i;
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typedef vec<int, 4> vec4i;
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typedef vec<long long, 2> vec2l;
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typedef vec<long long, 3> vec3l;
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typedef vec<long long, 4> vec4l;
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typedef vec<unsigned int, 2> vec2ui;
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typedef vec<unsigned int, 3> vec3ui;
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typedef vec<unsigned int, 4> vec4ui;
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typedef vec<unsigned long long, 2> vec2ul;
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typedef vec<unsigned long long, 3> vec3ul;
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typedef vec<unsigned long long, 4> vec4ul;
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typedef vec2f vec2;
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typedef vec3f vec3;
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typedef vec4f vec4;
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#endif //BLT_TESTS_VECTORS_H
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