fix missing namespace in vectors
parent
1d7775a742
commit
1cd889ff05
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@ -10,8 +10,10 @@
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#include <initializer_list>
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#include <initializer_list>
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#include <cmath>
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#include <cmath>
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template<typename T, unsigned long size>
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namespace blt {
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struct vec {
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template<typename T, unsigned long size>
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struct vec {
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private:
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private:
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T elements[size]{};
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T elements[size]{};
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public:
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public:
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@ -35,10 +37,13 @@ struct vec {
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vec(const vec<T, size>& copy): vec(copy.elements) {}
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vec(const vec<T, size>& copy): vec(copy.elements) {}
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[[nodiscard]] inline T x() const {return elements[0];}
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[[nodiscard]] inline T x() const { return elements[0]; }
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[[nodiscard]] inline T y() const {return elements[1];}
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[[nodiscard]] inline T z() const {return elements[2];}
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[[nodiscard]] inline T y() const { return elements[1]; }
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[[nodiscard]] inline T w() const {return elements[3];}
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[[nodiscard]] inline T z() const { return elements[2]; }
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[[nodiscard]] inline T w() const { return elements[3]; }
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inline T& operator[](int index) {
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inline T& operator[](int index) {
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return elements[index];
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return elements[index];
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@ -112,114 +117,116 @@ struct vec {
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dot += left[i] * right[i];
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dot += left[i] * right[i];
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return dot;
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return dot;
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}
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}
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};
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};
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template<typename T, unsigned long size>
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template<typename T, unsigned long size>
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inline vec<T, size> operator+(const vec<T, size>& left, const vec<T, size>& right) {
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inline vec<T, size> operator+(const vec<T, size>& left, const vec<T, size>& right) {
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float initializer[size];
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float initializer[size];
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for (int i = 0; i < size; i++)
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for (int i = 0; i < size; i++)
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initializer[i] = left[i] + right[i];
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initializer[i] = left[i] + right[i];
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return vec<T, size>{initializer};
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return vec<T, size>{initializer};
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}
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}
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template<typename T, unsigned long size>
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template<typename T, unsigned long size>
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inline vec<T, size> operator-(const vec<T, size>& left, const vec<T, size>& right) {
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inline vec<T, size> operator-(const vec<T, size>& left, const vec<T, size>& right) {
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float initializer[size];
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float initializer[size];
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for (int i = 0; i < size; i++)
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for (int i = 0; i < size; i++)
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initializer[i] = left[i] - right[i];
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initializer[i] = left[i] - right[i];
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return vec<T, size>{initializer};
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return vec<T, size>{initializer};
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}
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}
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template<typename T, unsigned long size>
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template<typename T, unsigned long size>
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inline vec<T, size> operator+(const vec<T, size>& left, float f) {
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inline vec<T, size> operator+(const vec<T, size>& left, float f) {
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float initializer[size];
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float initializer[size];
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for (int i = 0; i < size; i++)
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for (int i = 0; i < size; i++)
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initializer[i] = left[i] + f;
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initializer[i] = left[i] + f;
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return vec<T, size>{initializer};
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return vec<T, size>{initializer};
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}
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}
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template<typename T, unsigned long size>
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template<typename T, unsigned long size>
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inline vec<T, size> operator-(const vec<T, size>& left, float f) {
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inline vec<T, size> operator-(const vec<T, size>& left, float f) {
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float initializer[size];
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float initializer[size];
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for (int i = 0; i < size; i++)
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for (int i = 0; i < size; i++)
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initializer[i] = left[i] + f;
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initializer[i] = left[i] + f;
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return vec<T, size>{initializer};
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return vec<T, size>{initializer};
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}
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}
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template<typename T, unsigned long size>
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template<typename T, unsigned long size>
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inline vec<T, size> operator+(float f, const vec<T, size>& right) {
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inline vec<T, size> operator+(float f, const vec<T, size>& right) {
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float initializer[size];
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float initializer[size];
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for (int i = 0; i < size; i++)
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for (int i = 0; i < size; i++)
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initializer[i] = f + right[i];
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initializer[i] = f + right[i];
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return vec<T, size>{initializer};
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return vec<T, size>{initializer};
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}
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}
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template<typename T, unsigned long size>
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template<typename T, unsigned long size>
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inline vec<T, size> operator-(float f, const vec<T, size>& right) {
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inline vec<T, size> operator-(float f, const vec<T, size>& right) {
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float initializer[size];
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float initializer[size];
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for (int i = 0; i < size; i++)
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for (int i = 0; i < size; i++)
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initializer[i] = f - right[i];
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initializer[i] = f - right[i];
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return vec<T, size>{initializer};
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return vec<T, size>{initializer};
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}
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}
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template<typename T, unsigned long size>
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template<typename T, unsigned long size>
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inline vec<T, size> operator*(const vec<T, size>& left, const vec<T, size>& right) {
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inline vec<T, size> operator*(const vec<T, size>& left, const vec<T, size>& right) {
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float initializer[size];
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float initializer[size];
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for (int i = 0; i < size; i++)
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for (int i = 0; i < size; i++)
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initializer[i] = left[i] * right[i];
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initializer[i] = left[i] * right[i];
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return vec<T, size>{initializer};
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return vec<T, size>{initializer};
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}
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}
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template<typename T, unsigned long size>
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template<typename T, unsigned long size>
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inline vec<T, size> operator*(const vec<T, size>& left, float f) {
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inline vec<T, size> operator*(const vec<T, size>& left, float f) {
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float initializer[size];
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float initializer[size];
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for (int i = 0; i < size; i++)
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for (int i = 0; i < size; i++)
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initializer[i] = left[i] * f;
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initializer[i] = left[i] * f;
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return vec<T, size>{initializer};
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return vec<T, size>{initializer};
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}
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}
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template<typename T, unsigned long size>
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template<typename T, unsigned long size>
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inline vec<T, size> operator*(float f, const vec<T, size>& right) {
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inline vec<T, size> operator*(float f, const vec<T, size>& right) {
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float initializer[size];
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float initializer[size];
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for (int i = 0; i < size; i++)
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for (int i = 0; i < size; i++)
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initializer[i] = f * right[i];
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initializer[i] = f * right[i];
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return vec<T, size>{initializer};
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return vec<T, size>{initializer};
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}
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}
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template<typename T, unsigned long size>
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template<typename T, unsigned long size>
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inline vec<T, size> operator/(const vec<T, size>& left, float f) {
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inline vec<T, size> operator/(const vec<T, size>& left, float f) {
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float initializer[size];
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float initializer[size];
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for (int i = 0; i < size; i++)
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for (int i = 0; i < size; i++)
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initializer[i] = left[i] / f;
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initializer[i] = left[i] / f;
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return vec<T, size>{initializer};
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return vec<T, size>{initializer};
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}
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typedef vec<float, 2> vec2f;
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typedef vec<float, 3> vec3f;
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typedef vec<float, 4> vec4f;
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typedef vec<double, 2> vec2d;
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typedef vec<double, 3> vec3d;
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typedef vec<double, 4> vec4d;
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typedef vec<int, 2> vec2i;
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typedef vec<int, 3> vec3i;
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typedef vec<int, 4> vec4i;
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typedef vec<long long, 2> vec2l;
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typedef vec<long long, 3> vec3l;
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typedef vec<long long, 4> vec4l;
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typedef vec<unsigned int, 2> vec2ui;
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typedef vec<unsigned int, 3> vec3ui;
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typedef vec<unsigned int, 4> vec4ui;
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typedef vec<unsigned long long, 2> vec2ul;
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typedef vec<unsigned long long, 3> vec3ul;
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typedef vec<unsigned long long, 4> vec4ul;
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typedef vec2f vec2;
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typedef vec3f vec3;
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typedef vec4f vec4;
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}
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}
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typedef vec<float, 2> vec2f;
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typedef vec<float, 3> vec3f;
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typedef vec<float, 4> vec4f;
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typedef vec<double, 2> vec2d;
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typedef vec<double, 3> vec3d;
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typedef vec<double, 4> vec4d;
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typedef vec<int, 2> vec2i;
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typedef vec<int, 3> vec3i;
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typedef vec<int, 4> vec4i;
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typedef vec<long long, 2> vec2l;
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typedef vec<long long, 3> vec3l;
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typedef vec<long long, 4> vec4l;
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typedef vec<unsigned int, 2> vec2ui;
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typedef vec<unsigned int, 3> vec3ui;
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typedef vec<unsigned int, 4> vec4ui;
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typedef vec<unsigned long long, 2> vec2ul;
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typedef vec<unsigned long long, 3> vec3ul;
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typedef vec<unsigned long long, 4> vec4ul;
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typedef vec2f vec2;
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typedef vec3f vec3;
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typedef vec4f vec4;
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#endif //BLT_TESTS_VECTORS_H
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#endif //BLT_TESTS_VECTORS_H
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