Allow non-default constructor objects?
parent
e5613c8007
commit
21aa7ed6ac
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@ -26,6 +26,10 @@ namespace blt {
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BST_node* right = nullptr;
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BST_node* right = nullptr;
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T payload;
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T payload;
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explicit BST_node(const T& _payload) {
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payload = _payload;
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}
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~BST_node() {
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~BST_node() {
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delete (left);
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delete (left);
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delete (right);
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delete (right);
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@ -52,13 +56,10 @@ namespace blt {
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continue;
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continue;
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}
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}
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// insert into the lowest node consistent with a BST
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// insert into the lowest node consistent with a BST
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if (element < searchNode->payload) {
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if (element < searchNode->payload)
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searchNode->left = new BST_node();
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searchNode->left = new BST_node(element);
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searchNode->left->payload = element;
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else
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} else {
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searchNode->right = new BST_node(element);
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searchNode->right = new BST_node();
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searchNode->right->payload = element;
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}
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return;
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return;
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}
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}
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}
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}
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@ -94,7 +95,7 @@ namespace blt {
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BST_node* current = root;
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BST_node* current = root;
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while (current != nullptr || !nodeStack.isEmpty()) {
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while (current != nullptr || !nodeStack.isEmpty()) {
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// go all the way to the left subtree
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// go all the way to the left subtree
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while (current != nullptr){
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while (current != nullptr) {
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nodeStack.push(current);
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nodeStack.push(current);
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current = current->left;
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current = current->left;
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}
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}
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@ -114,8 +115,7 @@ namespace blt {
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inline void insert(const T& element) {
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inline void insert(const T& element) {
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if (m_root == nullptr) {
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if (m_root == nullptr) {
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m_root = new BST_node();
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m_root = new BST_node(element);
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m_root->payload = element;
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return;
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return;
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}
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}
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insert(m_root, element);
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insert(m_root, element);
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@ -126,35 +126,35 @@ namespace blt {
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}
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}
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void remove(const T& element) {
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void remove(const T& element) {
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BST_node* parent {};
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BST_node* parent{};
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BST_node* elementNode = search(&parent, element);
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BST_node* elementNode = search(&parent, element);
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BST_node*& parentChildSide = parent->left;
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BST_node*& parentChildSide = parent->left;
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if (parent->right == elementNode)
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if (parent->right == elementNode)
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parentChildSide = parent->right;
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parentChildSide = parent->right;
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if (elementNode->left != nullptr && elementNode->right != nullptr){
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if (elementNode->left != nullptr && elementNode->right != nullptr) {
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parentChildSide = nullptr;
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parentChildSide = nullptr;
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// reconstruct subtree. More efficient way of doing this... TODO
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// reconstruct subtree. More efficient way of doing this... TODO
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std::vector<BST_node*> subNodes = inOrderTraverse(elementNode);
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std::vector<BST_node*> subNodes = inOrderTraverse(elementNode);
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for (auto* node : subNodes){
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for (auto* node : subNodes) {
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// insert will create a new node, we must delete old one to prevent memory leaks
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// insert will create a new node, we must delete old one to prevent memory leaks
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if (node != elementNode) {
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if (node != elementNode) {
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insert(parent, node->payload);
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insert(parent, node->payload);
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delete(node);
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delete (node);
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}
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}
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}
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}
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} else {
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} else {
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parentChildSide = elementNode->left != nullptr ? elementNode->left : elementNode->right;
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parentChildSide = elementNode->left != nullptr ? elementNode->left : elementNode->right;
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}
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}
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delete(elementNode);
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delete (elementNode);
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}
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}
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inline std::vector<BST_node*> inOrderTraverse(){
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inline std::vector<BST_node*> inOrderTraverse() {
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return inOrderTraverse(m_root);
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return inOrderTraverse(m_root);
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}
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}
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inline BST_node* debug(){
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inline BST_node* debug() {
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return m_root;
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return m_root;
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}
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}
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