v1
Brett 2023-03-14 18:20:10 -04:00
parent e6298271e4
commit 3101eeae4a
2 changed files with 35 additions and 19 deletions

View File

@ -12,12 +12,6 @@
namespace blt { namespace blt {
constexpr float EPSILON = 0.0001f;
static inline constexpr bool f_equal(float v1, float v2) {
return v1 >= v2 - EPSILON && v1 <= v2 + EPSILON;
}
/** /**
* fast number integer * fast number integer
*/ */

View File

@ -12,6 +12,12 @@
namespace blt { namespace blt {
constexpr float EPSILON = 0.0001f;
static inline constexpr bool f_equal(float v1, float v2) {
return v1 >= v2 - EPSILON && v1 <= v2 + EPSILON;
}
template<typename T, unsigned long size> template<typename T, unsigned long size>
struct vec { struct vec {
private: private:
@ -130,14 +136,14 @@ namespace blt {
/** /**
* performs the dot product of left * right * performs the dot product of left * right
*/ */
static inline T dot(const vec<T, size>& left, const vec<T, size>& right) { static inline constexpr T dot(const vec<T, size>& left, const vec<T, size>& right) {
T dot = 0; T dot = 0;
for (int i = 0; i < size; i++) for (int i = 0; i < size; i++)
dot += left[i] * right[i]; dot += left[i] * right[i];
return dot; return dot;
} }
static inline vec<T, size> cross(const vec<T, size>& left, const vec<T, size>& right) { static inline constexpr vec<T, size> cross(const vec<T, size>& left, const vec<T, size>& right) {
// cross is only defined on vectors of size 3. 2D could be implemented, which is a TODO // cross is only defined on vectors of size 3. 2D could be implemented, which is a TODO
static_assert(size == 3); static_assert(size == 3);
return {left.y() * right.z() - left.z() * right.y(), return {left.y() * right.z() - left.z() * right.y(),
@ -145,7 +151,7 @@ namespace blt {
left.x() * right.y() - left.y() * right.x()}; left.x() * right.y() - left.y() * right.x()};
} }
static inline vec<T, size> project(const vec<T, size>& u, const vec<T, size>& v){ static inline constexpr vec<T, size> project(const vec<T, size>& u, const vec<T, size>& v){
float du = dot(u); float du = dot(u);
float dv = dot(v); float dv = dot(v);
return (du / dv) * v; return (du / dv) * v;
@ -153,7 +159,7 @@ namespace blt {
}; };
template<typename T, unsigned long size> template<typename T, unsigned long size>
inline vec<T, size> operator+(const vec<T, size>& left, const vec<T, size>& right) { inline constexpr vec<T, size> operator+(const vec<T, size>& left, const vec<T, size>& right) {
T initializer[size]; T initializer[size];
for (int i = 0; i < size; i++) for (int i = 0; i < size; i++)
initializer[i] = left[i] + right[i]; initializer[i] = left[i] + right[i];
@ -161,7 +167,7 @@ namespace blt {
} }
template<typename T, unsigned long size> template<typename T, unsigned long size>
inline vec<T, size> operator-(const vec<T, size>& left, const vec<T, size>& right) { inline constexpr vec<T, size> operator-(const vec<T, size>& left, const vec<T, size>& right) {
T initializer[size]; T initializer[size];
for (int i = 0; i < size; i++) for (int i = 0; i < size; i++)
initializer[i] = left[i] - right[i]; initializer[i] = left[i] - right[i];
@ -169,7 +175,7 @@ namespace blt {
} }
template<typename T, unsigned long size> template<typename T, unsigned long size>
inline vec<T, size> operator+(const vec<T, size>& left, float f) { inline constexpr vec<T, size> operator+(const vec<T, size>& left, float f) {
T initializer[size]; T initializer[size];
for (int i = 0; i < size; i++) for (int i = 0; i < size; i++)
initializer[i] = left[i] + f; initializer[i] = left[i] + f;
@ -177,7 +183,7 @@ namespace blt {
} }
template<typename T, unsigned long size> template<typename T, unsigned long size>
inline vec<T, size> operator-(const vec<T, size>& left, float f) { inline constexpr vec<T, size> operator-(const vec<T, size>& left, float f) {
T initializer[size]; T initializer[size];
for (int i = 0; i < size; i++) for (int i = 0; i < size; i++)
initializer[i] = left[i] + f; initializer[i] = left[i] + f;
@ -185,7 +191,7 @@ namespace blt {
} }
template<typename T, unsigned long size> template<typename T, unsigned long size>
inline vec<T, size> operator+(float f, const vec<T, size>& right) { inline constexpr vec<T, size> operator+(float f, const vec<T, size>& right) {
T initializer[size]; T initializer[size];
for (int i = 0; i < size; i++) for (int i = 0; i < size; i++)
initializer[i] = f + right[i]; initializer[i] = f + right[i];
@ -193,7 +199,7 @@ namespace blt {
} }
template<typename T, unsigned long size> template<typename T, unsigned long size>
inline vec<T, size> operator-(float f, const vec<T, size>& right) { inline constexpr vec<T, size> operator-(float f, const vec<T, size>& right) {
T initializer[size]; T initializer[size];
for (int i = 0; i < size; i++) for (int i = 0; i < size; i++)
initializer[i] = f - right[i]; initializer[i] = f - right[i];
@ -201,7 +207,7 @@ namespace blt {
} }
template<typename T, unsigned long size> template<typename T, unsigned long size>
inline vec<T, size> operator*(const vec<T, size>& left, const vec<T, size>& right) { inline constexpr vec<T, size> operator*(const vec<T, size>& left, const vec<T, size>& right) {
T initializer[size]; T initializer[size];
for (int i = 0; i < size; i++) for (int i = 0; i < size; i++)
initializer[i] = left[i] * right[i]; initializer[i] = left[i] * right[i];
@ -209,7 +215,7 @@ namespace blt {
} }
template<typename T, unsigned long size> template<typename T, unsigned long size>
inline vec<T, size> operator*(const vec<T, size>& left, float f) { inline constexpr vec<T, size> operator*(const vec<T, size>& left, float f) {
T initializer[size]; T initializer[size];
for (int i = 0; i < size; i++) for (int i = 0; i < size; i++)
initializer[i] = left[i] * f; initializer[i] = left[i] * f;
@ -217,7 +223,7 @@ namespace blt {
} }
template<typename T, unsigned long size> template<typename T, unsigned long size>
inline vec<T, size> operator*(float f, const vec<T, size>& right) { inline constexpr vec<T, size> operator*(float f, const vec<T, size>& right) {
T initializer[size]; T initializer[size];
for (int i = 0; i < size; i++) for (int i = 0; i < size; i++)
initializer[i] = f * right[i]; initializer[i] = f * right[i];
@ -225,13 +231,29 @@ namespace blt {
} }
template<typename T, unsigned long size> template<typename T, unsigned long size>
inline vec<T, size> operator/(const vec<T, size>& left, float f) { inline constexpr vec<T, size> operator/(const vec<T, size>& left, float f) {
T initializer[size]; T initializer[size];
for (int i = 0; i < size; i++) for (int i = 0; i < size; i++)
initializer[i] = left[i] / f; initializer[i] = left[i] / f;
return vec<T, size>{initializer}; return vec<T, size>{initializer};
} }
template<typename T, unsigned long size>
inline constexpr bool operator==(const vec<T, size>& left, const vec<T, size>& right) {
for (int i = 0; i < size; i++)
if (left[i] != right[i])
return false;
return true;
}
template<typename T, unsigned long size>
inline constexpr bool operator&&(const vec<T, size>& left, const vec<T, size>& right) {
for (int i = 0; i < size; i++)
if (!f_equal(left[i], right[i]))
return false;
return true;
}
typedef vec<float, 2> vec2f; typedef vec<float, 2> vec2f;
typedef vec<float, 3> vec3f; typedef vec<float, 3> vec3f;
typedef vec<float, 4> vec4f; typedef vec<float, 4> vec4f;