equality
parent
e6298271e4
commit
3101eeae4a
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@ -12,12 +12,6 @@
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namespace blt {
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namespace blt {
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constexpr float EPSILON = 0.0001f;
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static inline constexpr bool f_equal(float v1, float v2) {
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return v1 >= v2 - EPSILON && v1 <= v2 + EPSILON;
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}
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/**
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/**
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* fast number integer
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* fast number integer
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*/
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*/
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@ -12,6 +12,12 @@
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namespace blt {
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namespace blt {
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constexpr float EPSILON = 0.0001f;
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static inline constexpr bool f_equal(float v1, float v2) {
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return v1 >= v2 - EPSILON && v1 <= v2 + EPSILON;
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}
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template<typename T, unsigned long size>
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template<typename T, unsigned long size>
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struct vec {
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struct vec {
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private:
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private:
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@ -130,14 +136,14 @@ namespace blt {
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/**
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/**
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* performs the dot product of left * right
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* performs the dot product of left * right
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*/
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*/
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static inline T dot(const vec<T, size>& left, const vec<T, size>& right) {
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static inline constexpr T dot(const vec<T, size>& left, const vec<T, size>& right) {
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T dot = 0;
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T dot = 0;
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for (int i = 0; i < size; i++)
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for (int i = 0; i < size; i++)
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dot += left[i] * right[i];
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dot += left[i] * right[i];
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return dot;
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return dot;
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}
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}
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static inline vec<T, size> cross(const vec<T, size>& left, const vec<T, size>& right) {
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static inline constexpr vec<T, size> cross(const vec<T, size>& left, const vec<T, size>& right) {
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// cross is only defined on vectors of size 3. 2D could be implemented, which is a TODO
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// cross is only defined on vectors of size 3. 2D could be implemented, which is a TODO
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static_assert(size == 3);
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static_assert(size == 3);
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return {left.y() * right.z() - left.z() * right.y(),
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return {left.y() * right.z() - left.z() * right.y(),
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@ -145,7 +151,7 @@ namespace blt {
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left.x() * right.y() - left.y() * right.x()};
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left.x() * right.y() - left.y() * right.x()};
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}
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}
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static inline vec<T, size> project(const vec<T, size>& u, const vec<T, size>& v){
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static inline constexpr vec<T, size> project(const vec<T, size>& u, const vec<T, size>& v){
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float du = dot(u);
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float du = dot(u);
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float dv = dot(v);
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float dv = dot(v);
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return (du / dv) * v;
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return (du / dv) * v;
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@ -153,7 +159,7 @@ namespace blt {
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};
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};
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template<typename T, unsigned long size>
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template<typename T, unsigned long size>
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inline vec<T, size> operator+(const vec<T, size>& left, const vec<T, size>& right) {
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inline constexpr vec<T, size> operator+(const vec<T, size>& left, const vec<T, size>& right) {
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T initializer[size];
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T initializer[size];
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for (int i = 0; i < size; i++)
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for (int i = 0; i < size; i++)
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initializer[i] = left[i] + right[i];
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initializer[i] = left[i] + right[i];
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@ -161,7 +167,7 @@ namespace blt {
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}
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}
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template<typename T, unsigned long size>
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template<typename T, unsigned long size>
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inline vec<T, size> operator-(const vec<T, size>& left, const vec<T, size>& right) {
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inline constexpr vec<T, size> operator-(const vec<T, size>& left, const vec<T, size>& right) {
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T initializer[size];
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T initializer[size];
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for (int i = 0; i < size; i++)
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for (int i = 0; i < size; i++)
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initializer[i] = left[i] - right[i];
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initializer[i] = left[i] - right[i];
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@ -169,7 +175,7 @@ namespace blt {
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}
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}
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template<typename T, unsigned long size>
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template<typename T, unsigned long size>
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inline vec<T, size> operator+(const vec<T, size>& left, float f) {
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inline constexpr vec<T, size> operator+(const vec<T, size>& left, float f) {
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T initializer[size];
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T initializer[size];
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for (int i = 0; i < size; i++)
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for (int i = 0; i < size; i++)
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initializer[i] = left[i] + f;
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initializer[i] = left[i] + f;
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@ -177,7 +183,7 @@ namespace blt {
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}
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}
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template<typename T, unsigned long size>
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template<typename T, unsigned long size>
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inline vec<T, size> operator-(const vec<T, size>& left, float f) {
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inline constexpr vec<T, size> operator-(const vec<T, size>& left, float f) {
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T initializer[size];
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T initializer[size];
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for (int i = 0; i < size; i++)
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for (int i = 0; i < size; i++)
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initializer[i] = left[i] + f;
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initializer[i] = left[i] + f;
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@ -185,7 +191,7 @@ namespace blt {
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}
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}
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template<typename T, unsigned long size>
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template<typename T, unsigned long size>
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inline vec<T, size> operator+(float f, const vec<T, size>& right) {
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inline constexpr vec<T, size> operator+(float f, const vec<T, size>& right) {
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T initializer[size];
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T initializer[size];
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for (int i = 0; i < size; i++)
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for (int i = 0; i < size; i++)
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initializer[i] = f + right[i];
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initializer[i] = f + right[i];
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@ -193,7 +199,7 @@ namespace blt {
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}
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}
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template<typename T, unsigned long size>
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template<typename T, unsigned long size>
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inline vec<T, size> operator-(float f, const vec<T, size>& right) {
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inline constexpr vec<T, size> operator-(float f, const vec<T, size>& right) {
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T initializer[size];
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T initializer[size];
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for (int i = 0; i < size; i++)
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for (int i = 0; i < size; i++)
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initializer[i] = f - right[i];
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initializer[i] = f - right[i];
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@ -201,7 +207,7 @@ namespace blt {
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}
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}
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template<typename T, unsigned long size>
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template<typename T, unsigned long size>
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inline vec<T, size> operator*(const vec<T, size>& left, const vec<T, size>& right) {
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inline constexpr vec<T, size> operator*(const vec<T, size>& left, const vec<T, size>& right) {
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T initializer[size];
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T initializer[size];
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for (int i = 0; i < size; i++)
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for (int i = 0; i < size; i++)
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initializer[i] = left[i] * right[i];
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initializer[i] = left[i] * right[i];
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@ -209,7 +215,7 @@ namespace blt {
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}
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}
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template<typename T, unsigned long size>
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template<typename T, unsigned long size>
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inline vec<T, size> operator*(const vec<T, size>& left, float f) {
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inline constexpr vec<T, size> operator*(const vec<T, size>& left, float f) {
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T initializer[size];
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T initializer[size];
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for (int i = 0; i < size; i++)
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for (int i = 0; i < size; i++)
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initializer[i] = left[i] * f;
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initializer[i] = left[i] * f;
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@ -217,7 +223,7 @@ namespace blt {
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}
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}
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template<typename T, unsigned long size>
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template<typename T, unsigned long size>
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inline vec<T, size> operator*(float f, const vec<T, size>& right) {
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inline constexpr vec<T, size> operator*(float f, const vec<T, size>& right) {
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T initializer[size];
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T initializer[size];
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for (int i = 0; i < size; i++)
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for (int i = 0; i < size; i++)
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initializer[i] = f * right[i];
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initializer[i] = f * right[i];
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@ -225,13 +231,29 @@ namespace blt {
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}
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}
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template<typename T, unsigned long size>
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template<typename T, unsigned long size>
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inline vec<T, size> operator/(const vec<T, size>& left, float f) {
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inline constexpr vec<T, size> operator/(const vec<T, size>& left, float f) {
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T initializer[size];
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T initializer[size];
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for (int i = 0; i < size; i++)
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for (int i = 0; i < size; i++)
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initializer[i] = left[i] / f;
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initializer[i] = left[i] / f;
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return vec<T, size>{initializer};
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return vec<T, size>{initializer};
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}
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}
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template<typename T, unsigned long size>
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inline constexpr bool operator==(const vec<T, size>& left, const vec<T, size>& right) {
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for (int i = 0; i < size; i++)
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if (left[i] != right[i])
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return false;
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return true;
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}
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template<typename T, unsigned long size>
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inline constexpr bool operator&&(const vec<T, size>& left, const vec<T, size>& right) {
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for (int i = 0; i < size; i++)
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if (!f_equal(left[i], right[i]))
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return false;
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return true;
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}
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typedef vec<float, 2> vec2f;
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typedef vec<float, 2> vec2f;
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typedef vec<float, 3> vec3f;
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typedef vec<float, 3> vec3f;
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typedef vec<float, 4> vec4f;
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typedef vec<float, 4> vec4f;
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