add return statement to matrix class
parent
94624bddec
commit
4b0226929b
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@ -62,6 +62,7 @@ namespace blt {
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for (int i = 0; i < 16; i++) {
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data.single[i] = copy.data.single[i];
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}
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return *this;
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}
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explicit mat4x4(const float dat[16]) {
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@ -23,12 +23,7 @@ namespace blt {
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#define MSVC_COMPILER (!defined(__GNUC__) && !defined(__clang__))
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#ifdef MSVC_COMPILER
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template<typename T, uint32_t size>
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#else
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// STFINAE is broken in MSVC?
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template<typename T, uint32_t size, typename std::enable_if<std::is_arithmetic<T>::value>::type* = nullptr>
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#endif
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struct vec {
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private:
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T elements[size]{};
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@ -159,7 +154,9 @@ namespace blt {
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return dot;
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}
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static inline constexpr vec<T, size> cross(const vec<T, size>& left, const vec<T, size>& right) {
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static inline constexpr vec<T, size> cross(
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const vec<T, size>& left, const vec<T, size>& right
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) {
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// cross is only defined on vectors of size 3. 2D could be implemented, which is a TODO
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static_assert(size == 3);
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return {left.y() * right.z() - left.z() * right.y(),
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@ -167,7 +164,9 @@ namespace blt {
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left.x() * right.y() - left.y() * right.x()};
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}
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static inline constexpr vec<T, size> project(const vec<T, size>& u, const vec<T, size>& v){
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static inline constexpr vec<T, size> project(
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const vec<T, size>& u, const vec<T, size>& v
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) {
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T du = dot(u);
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T dv = dot(v);
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return (du / dv) * v;
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