it's still recursive but it's honest work
parent
3d7abd2765
commit
5472783bd7
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@ -24,6 +24,8 @@ namespace blt::fs
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char close = '>';
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char close = '>';
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};
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};
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std::string getFile(const std::string& path);
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std::vector<std::string> getLinesFromFile(const std::string& path);
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std::vector<std::string> getLinesFromFile(const std::string& path);
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/**
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/**
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@ -40,7 +42,13 @@ namespace blt::fs
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{
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{
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std::string buffer;
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std::string buffer;
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auto lines = recursiveInclude(path, "~");
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auto lines = recursiveInclude(path, "~", {});
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for (auto& line : lines)
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{
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buffer += line;
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buffer += '\n';
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}
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return buffer;
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return buffer;
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}
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}
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@ -8,32 +8,9 @@
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std::vector<std::string> blt::fs::getLinesFromFile(const std::string& path)
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std::vector<std::string> blt::fs::getLinesFromFile(const std::string& path)
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{
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{
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std::string shaderSource;
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std::string file = getFile(path);
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std::ifstream shaderFile;
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// split the file into the lines, this way we can get out the #include statements.
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if (!shaderFile.good())
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return string::split(file, "\n");
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BLT_ERROR("Input stream not good!\n");
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// ensure ifstream objects can throw exceptions:
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shaderFile.exceptions(std::ifstream::failbit | std::ifstream::badbit);
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try
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{
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// open file
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shaderFile.open(path);
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std::stringstream shaderStream;
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// read file's buffer contents into streams
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shaderStream << shaderFile.rdbuf();
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// close file handlers
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shaderFile.close();
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// convert stream into std::string
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shaderSource = shaderStream.str();
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} catch (std::ifstream::failure& e)
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{
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BLT_WARN("Unable to read file '%s'!\n", path.c_str());
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BLT_WARN("Exception: %s", e.what());
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throw std::runtime_error("Failed to read file!\n");
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}
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// split the shader into the lines, this way we can get out the #include statements.
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return string::split(shaderSource, "\n");
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}
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}
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std::vector<std::string> blt::fs::recursiveInclude(const std::string& path, const std::string& include_header,
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std::vector<std::string> blt::fs::recursiveInclude(const std::string& path, const std::string& include_header,
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@ -51,59 +28,63 @@ std::vector<std::string> blt::fs::recursiveInclude(const std::string& path, cons
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if (include_pos != std::string::npos)
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if (include_pos != std::string::npos)
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{
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{
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auto past_include = include_pos + include_header.size();
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auto past_include = include_pos + include_header.size();
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BLT_TRACE(past_include);
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BLT_TRACE("%c", (char)line[past_include]);
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std::string file_to_include;
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std::string file_to_include;
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if (guards.empty())
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if (guards.empty())
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{
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{
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file_to_include = line.substr(line.find(include_header));
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file_to_include = line.substr(past_include);
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} else
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} else
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{
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{
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size_t index = past_include;
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size_t index = past_include;
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while (std::find_if(guards.begin(), guards.end(), [&](const include_guard& item) {
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while (std::find_if(guards.begin(), guards.end(), [&](const include_guard& item) {
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return line[index] == item.open;
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return index < line.size() && line[index] == item.open;
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}) == guards.end())
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}) == guards.end())
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index++;
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index++;
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index++;
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index++;
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BLT_ASSERT(index < line.size() && "Include found but no file was provided!");
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BLT_ASSERT(index < line.size() && "Include found but no file was provided!");
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std::cout << line.substr(index) << std::endl;
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while (std::find_if(guards.begin(), guards.end(), [&](const include_guard& item) {
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return index < line.size() && line[index] == item.close;
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}) == guards.end())
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file_to_include += line[index++];
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}
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}
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// ignore absolute paths TODO: path lib
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// size_t index = 0;
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//if (!blt::string::starts_with(blt::string::trim(file_to_include), '/'))
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//
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// std::vector<std::string> include_statement = string::split(line, "<");
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auto lines = recursiveInclude(file_to_include, include_header, guards);
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//
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for (const auto& i_line : lines)
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// if (include_statement.size() <= 1)
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return_lines.push_back(i_line);
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// include_statement = string::split(line, "\"");
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//
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// string::trim(line);
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// if (!(string::ends_with(line, ">") || string::ends_with(line, "\"")))
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// {
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// BLT_FATAL("Shader file contains an invalid #include statement. (Missing terminator)\n");
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// std::abort();
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// }
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// try
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// {
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// // filter out the > or " at the end of the include statement.
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// std::string file;
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// file = include_statement[1];
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// if (string::ends_with(include_statement[1], ">"))
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// file = file.substr(0, file.size() - 1);
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//
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// BLT_TRACE("Recusing into %s/%s\n", pathOnly.c_str(), file.c_str());
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//
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// includes.insert({i, recursiveInclude(pathOnly + "/" + file, include_header, guards)});
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// } catch (std::exception& e)
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// {
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// BLT_FATAL("Shader file contains an invalid #include statement. (Missing < or \")\n");
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// BLT_FATAL("Exception: %s", e.what());
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// std::abort();
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// }
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} else
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} else
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return_lines.push_back(line);
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return_lines.push_back(line);
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}
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}
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return return_lines;
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return return_lines;
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}
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}
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std::string blt::fs::getFile(const std::string& path)
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{
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std::string file_contents;
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std::ifstream the_file;
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if (!the_file.good())
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BLT_ERROR("Input stream not good!\n");
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// ensure ifstream objects can throw exceptions:
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the_file.exceptions(std::ifstream::failbit | std::ifstream::badbit);
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try
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{
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// open file
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the_file.open(path);
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std::stringstream file_stream;
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// read file's buffer contents into streams
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file_stream << the_file.rdbuf();
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// close file handlers
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the_file.close();
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// convert stream into std::string
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file_contents = file_stream.str();
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} catch (std::ifstream::failure& e)
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{
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BLT_WARN("Unable to read file '%s'!\n", path.c_str());
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BLT_WARN("Exception: %s", e.what());
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throw std::runtime_error("Failed to read file!\n");
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}
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return file_contents;
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}
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