add ortho matrix
parent
2b203b086d
commit
596c75dc6f
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@ -539,6 +539,20 @@ namespace blt {
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return perspectiveMat4x4;
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}
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static inline mat4x4 ortho(float left, float right, float top, float bottom, float near, float far){
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mat4x4 perspectiveMat4x4 {emptyMatrix};
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perspectiveMat4x4.m00(2/(right - left));
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perspectiveMat4x4.m11(2/(top-bottom));
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perspectiveMat4x4.m22(2/(far-near));
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perspectiveMat4x4.m33(1);
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perspectiveMat4x4.m03(-(right + left) / (right - left));
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perspectiveMat4x4.m13(-(top + bottom) / (top - bottom));
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perspectiveMat4x4.m23(-(far + near) / (far - near));
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return perspectiveMat4x4;
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}
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// inline std::ostream& operator<<(std::ostream& out, const mat4x4& v) {
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// return out << "\rMatrix4x4{" << v.m00() << ", " << v.m01() << ", " << v.m02() << ", " << v.m03() << "} \n"\
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// << " {" << v.m10() << ", " << v.m11() << ", " << v.m12() << ", " << v.m13() << "} \n"\
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