diff --git a/CMakeLists.txt b/CMakeLists.txt
index fc7b86d..41318a2 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1,6 +1,6 @@
cmake_minimum_required(VERSION 3.20)
include(cmake/color.cmake)
-set(BLT_VERSION 5.2.27)
+set(BLT_VERSION 5.2.28)
set(BLT_TARGET BLT)
diff --git a/include/blt/math/aabb.h b/include/blt/math/aabb.h
new file mode 100644
index 0000000..4fdc0a3
--- /dev/null
+++ b/include/blt/math/aabb.h
@@ -0,0 +1,165 @@
+#pragma once
+/*
+ * Copyright (C) 2024 Brett Terpstra
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
+#ifndef BLT_MATH_AABB_H
+#define BLT_MATH_AABB_H
+
+#include
+#include
+#include
+
+namespace blt
+{
+ // yes I could use the vector (see tower defense game commit log for this)
+ // this feels nicer
+ template
+ class axis_t
+ {
+ public:
+ axis_t(const T min, const T max): m_min(min), m_max(max)
+ {}
+
+ [[nodiscard]] bool intersects(const T p) const
+ {
+ return p >= m_min && p <= m_max;
+ }
+
+ template
+ [[nodiscard]] bool intersects(const axis_t& other) const
+ {
+ return static_cast(other.m_min) <= m_max && static_cast(other.m_max) >= m_min;
+ }
+
+ [[nodiscard]] T min() const
+ {
+ return m_min;
+ }
+
+ [[nodiscard]] T max() const
+ {
+ return m_max;
+ }
+
+ private:
+ T m_min, m_max;
+ };
+
+ namespace detail
+ {
+ template
+ class axis_aligned_bounding_box_base_t
+ {
+ public:
+ [[nodiscard]] vec get_center() const
+ {
+ vec min;
+ for (u32 i = 0; i < Axis; i++)
+ min[i] = m_axes[i].min();
+ const auto center = get_size() / 2.0f;
+ return min + center;
+ }
+
+ [[nodiscard]] vec get_size() const
+ {
+ vec size;
+ for (u32 i = 0; i < Axis; i++)
+ size[i] = m_axes[i].max() - m_axes[i].min();
+ return size;
+ }
+
+ template
+ [[nodiscard]] bool intersects(const axis_aligned_bounding_box_base_t& other) const
+ {
+ for (u32 i = 0; i < Axis; i++)
+ if (!m_axes[i].intersects(other.m_axes[i]))
+ return false;
+ return true;
+ }
+
+ template
+ [[nodiscard]] bool intersects(const vec& point) const
+ {
+ for (u32 i = 0; i < Axis; i++)
+ if (!m_axes[i].intersects(point[i]))
+ return false;
+ return true;
+ }
+
+ axis_t& operator[](u32 i)
+ {
+ return m_axes[i];
+ }
+
+ axis_t& axis(u32 i)
+ {
+ if (i >= Axis)
+ throw std::out_of_range("Axis index out of range");
+ return m_axes[i];
+ }
+
+ protected:
+ std::array, Axis> m_axes;
+ };
+ }
+
+ template
+ class axis_aligned_bounding_box_t : public detail::axis_aligned_bounding_box_base_t
+ {
+ public:
+ using detail::axis_aligned_bounding_box_base_t::axis_aligned_bounding_box_base_t;
+ };
+
+ template
+ class axis_aligned_bounding_box_t<2, T> : public detail::axis_aligned_bounding_box_base_t<2, T>
+ {
+ public:
+ using detail::axis_aligned_bounding_box_base_t<2, T>::axis_aligned_bounding_box_base_t;
+
+ [[nodiscard]] vec2 min() const
+ {
+ return {this->m_axes[0].min(), this->m_axes[1].min()};
+ }
+
+ [[nodiscard]] vec2 max() const
+ {
+ return {this->m_axes[0].max(), this->m_axes[1].max()};
+ }
+ };
+
+ template
+ class axis_aligned_bounding_box_t<3, T> : public detail::axis_aligned_bounding_box_base_t<3, T>
+ {
+ public:
+ using detail::axis_aligned_bounding_box_base_t<2, T>::axis_aligned_bounding_box_base_t;
+
+ [[nodiscard]] vec3 min() const
+ {
+ return {this->m_axes[0].min(), this->m_axes[1].min(), this->m_axes[2].min()};
+ }
+
+ [[nodiscard]] vec3s max() const
+ {
+ return {this->m_axes[0].max(), this->m_axes[1].max(), this->m_axes[2].max()};
+ }
+ };
+
+ using aabb_2d_t = axis_aligned_bounding_box_t<2, float>;
+ using aabb_3d_t = axis_aligned_bounding_box_t<3, float>;
+}
+
+#endif //BLT_MATH_AABB_H
diff --git a/include/blt/math/bounding_box.h b/include/blt/math/bounding_box.h
new file mode 100644
index 0000000..24cbcb0
--- /dev/null
+++ b/include/blt/math/bounding_box.h
@@ -0,0 +1,28 @@
+#pragma once
+/*
+ * Copyright (C) 2024 Brett Terpstra
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
+#ifndef BLT_MATH_BOUNDING_BOX_H
+#define BLT_MATH_BOUNDING_BOX_H
+
+#include
+
+namespace blt {
+
+}
+
+#endif //BLT_MATH_BOUNDING_BOX_H