constexpr on vecs

v1
Brett 2024-05-03 15:57:04 -04:00
parent 3f0ea887cd
commit 9b86278a29
2 changed files with 56 additions and 62 deletions

View File

@ -1,7 +1,7 @@
cmake_minimum_required(VERSION 3.20)
include(cmake/color.cmake)
set(BLT_VERSION 0.16.20)
set(BLT_VERSION 0.16.21)
set(BLT_TEST_VERSION 0.0.1)
set(BLT_TARGET BLT)

View File

@ -28,13 +28,12 @@ namespace blt
}
template<typename T, blt::u32 size>
struct vec
{
struct vec {
static_assert(std::is_arithmetic_v<T> && "blt::vec must be created using an arithmetic type!");
private:
std::array<T, size> elements;
public:
vec()
constexpr vec()
{
for (auto& v : elements)
v = static_cast<T>(0);
@ -46,13 +45,11 @@ namespace blt
* @param args list of args
*/
template<typename U, std::enable_if_t<std::is_same_v<T, U> || std::is_convertible_v<U, T>, bool> = true>
vec(U t, std::initializer_list<U> args)
constexpr vec(U t, std::initializer_list<U> args): elements()
{
auto b = args.begin();
for (auto& v : elements)
{
if (b == args.end())
{
for (auto& v : elements) {
if (b == args.end()) {
v = t;
continue;
}
@ -66,59 +63,65 @@ namespace blt
* @param args
*/
template<typename U, std::enable_if_t<std::is_same_v<T, U> || std::is_convertible_v<U, T>, bool> = true>
vec(std::initializer_list<U> args): vec(U(), args)
constexpr vec(std::initializer_list<U> args): vec(U(), args)
{}
template<typename... Args>
explicit vec(Args... args): vec(std::array<T, size>{static_cast<T>(args)...})
constexpr explicit vec(Args... args): vec(std::array<T, size>{static_cast<T>(args)...})
{}
explicit vec(T t)
constexpr explicit vec(T t)
{
for (auto& v : elements)
v = t;
}
explicit vec(const T elem[size])
constexpr explicit vec(const T elem[size])
{
for (size_t i = 0; i < size; i++)
elements[i] = elem[i];
}
explicit vec(std::array<T, size> elem)
constexpr explicit vec(std::array<T, size> elem): elements(elem)
{}
template<typename G, size_t base_size, std::enable_if_t<std::is_convertible_v<G, T>, bool> = true>
constexpr explicit vec(std::array<G, base_size> el): elements()
{
auto b = elem.begin();
for (auto& v : elements)
auto b = el.begin();
auto m = elements.begin();
while (b != el.end() && m != elements.end())
{
v = *b;
*m = *b;
++m;
++b;
}
}
[[nodiscard]] inline T x() const
[[nodiscard]] constexpr inline T x() const
{
return elements[0];
}
[[nodiscard]] inline T y() const
[[nodiscard]] constexpr inline T y() const
{
static_assert(size > 1);
return elements[1];
}
[[nodiscard]] inline T z() const
[[nodiscard]] constexpr inline T z() const
{
static_assert(size > 2);
return elements[2];
}
[[nodiscard]] inline T w() const
[[nodiscard]] constexpr inline T w() const
{
static_assert(size > 3);
return elements[3];
}
[[nodiscard]] inline T magnitude() const
[[nodiscard]] constexpr inline T magnitude() const
{
T total = 0;
for (blt::u32 i = 0; i < size; i++)
@ -126,7 +129,7 @@ namespace blt
return std::sqrt(total);
}
[[nodiscard]] inline vec<T, size> normalize() const
[[nodiscard]] constexpr inline vec<T, size> normalize() const
{
T mag = this->magnitude();
if (mag == 0)
@ -134,24 +137,24 @@ namespace blt
return *this / mag;
}
inline T& operator[](int index)
constexpr inline T& operator[](int index)
{
return elements[index];
}
inline T operator[](int index) const
constexpr inline T operator[](int index) const
{
return elements[index];
}
inline vec<T, size>& operator=(T v)
constexpr inline vec<T, size>& operator=(T v)
{
for (blt::u32 i = 0; i < size; i++)
elements[i] = v;
return *this;
}
inline vec<T, size> operator-()
constexpr inline vec<T, size> operator-()
{
vec<T, size> initializer{};
for (blt::u32 i = 0; i < size; i++)
@ -159,42 +162,42 @@ namespace blt
return vec<T, size>{initializer};
}
inline vec<T, size>& operator+=(const vec<T, size>& other)
constexpr inline vec<T, size>& operator+=(const vec<T, size>& other)
{
for (blt::u32 i = 0; i < size; i++)
elements[i] += other[i];
return *this;
}
inline vec<T, size>& operator*=(const vec<T, size>& other)
constexpr inline vec<T, size>& operator*=(const vec<T, size>& other)
{
for (blt::u32 i = 0; i < size; i++)
elements[i] *= other[i];
return *this;
}
inline vec<T, size>& operator+=(T f)
constexpr inline vec<T, size>& operator+=(T f)
{
for (blt::u32 i = 0; i < size; i++)
elements[i] += f;
return *this;
}
inline vec<T, size>& operator*=(T f)
constexpr inline vec<T, size>& operator*=(T f)
{
for (blt::u32 i = 0; i < size; i++)
elements[i] *= f;
return *this;
}
inline vec<T, size>& operator-=(const vec<T, size>& other)
constexpr inline vec<T, size>& operator-=(const vec<T, size>& other)
{
for (blt::u32 i = 0; i < size; i++)
elements[i] -= other[i];
return *this;
}
inline vec<T, size>& operator-=(T f)
constexpr inline vec<T, size>& operator-=(T f)
{
for (blt::u32 i = 0; i < size; i++)
elements[i] -= f;
@ -204,7 +207,7 @@ namespace blt
/**
* performs the dot product of left * right
*/
static inline constexpr T dot(const vec<T, size>& left, const vec<T, size>& right)
constexpr static inline T dot(const vec<T, size>& left, const vec<T, size>& right)
{
T dot = 0;
for (blt::u32 i = 0; i < size; i++)
@ -212,7 +215,7 @@ namespace blt
return dot;
}
static inline constexpr vec<T, size> cross(
constexpr static inline vec<T, size> cross(
const vec<T, size>& left, const vec<T, size>& right
)
{
@ -223,7 +226,7 @@ namespace blt
left.x() * right.y() - left.y() * right.x()};
}
static inline constexpr vec<T, size> project(
constexpr static inline vec<T, size> project(
const vec<T, size>& u, const vec<T, size>& v
)
{
@ -232,42 +235,42 @@ namespace blt
return (du / dv) * v;
}
inline auto* data()
constexpr inline auto* data()
{
return elements.data();
}
[[nodiscard]] inline const auto* data() const
[[nodiscard]] constexpr inline const auto* data() const
{
return elements.data();
}
auto begin()
constexpr auto begin()
{
return elements.begin();
}
auto end()
constexpr auto end()
{
return elements.end();
}
auto rbegin()
constexpr auto rbegin()
{
return elements.rbegin();
}
auto rend()
constexpr auto rend()
{
return elements.rend();
}
[[nodiscard]] auto cbegin() const
[[nodiscard]] constexpr auto cbegin() const
{
return elements.cbegin();
}
[[nodiscard]] auto cend() const
[[nodiscard]] constexpr auto cend() const
{
return elements.cend();
}
@ -435,11 +438,9 @@ namespace blt
template<typename ValueType, u32 size>
inline blt::vec<ValueType, 2> make_vec2(const blt::vec<ValueType, size>& t, size_t fill = 0)
{
if constexpr (size >= 2)
{
if constexpr (size >= 2) {
return blt::vec<ValueType, 2>(t.x(), t.y());
} else
{
} else {
return blt::vec<ValueType, 2>(t.x(), fill);
}
}
@ -447,11 +448,9 @@ namespace blt
template<typename ValueType, u32 size>
inline blt::vec<ValueType, 3> make_vec3(const blt::vec<ValueType, size>& t, size_t fill = 0)
{
if constexpr (size >= 3)
{
if constexpr (size >= 3) {
return blt::vec<ValueType, 3>(t.x(), t.y(), t.z());
} else
{
} else {
blt::vec<ValueType, 3> ret;
for (size_t i = 0; i < size; i++)
ret[i] = t[i];
@ -464,11 +463,9 @@ namespace blt
template<typename ValueType, u32 size>
inline blt::vec<ValueType, 4> make_vec4(const blt::vec<ValueType, size>& t, size_t fill = 0)
{
if constexpr (size >= 4)
{
if constexpr (size >= 4) {
return blt::vec<ValueType, 4>(t.x(), t.y(), t.z(), t.w());
} else
{
} else {
blt::vec<ValueType, 4> ret;
for (size_t i = 0; i < size; i++)
ret[i] = t[i];
@ -485,8 +482,7 @@ namespace blt
v1 = v.normalize();
vec3 arbitraryVector{1, 0, 0};
if (std::abs(vec3::dot(v, arbitraryVector)) > 0.9)
{
if (std::abs(vec3::dot(v, arbitraryVector)) > 0.9) {
arbitraryVector = vec3{0, 1, 0};
}
@ -505,12 +501,10 @@ namespace blt
basis[0] = basis[0].normalize();
// iterate over the rest of the vectors
for (int i = 1; i < n; ++i)
{
for (int i = 1; i < n; ++i) {
// subtract the projections of the vector onto the previous basis vectors
vec3 new_vector = vectors[i];
for (int j = 0; j < i; ++j)
{
for (int j = 0; j < i; ++j) {
float projection = vec3::dot(vectors[i], basis[j]);
new_vector[0] -= projection * basis[j].x();
new_vector[1] -= projection * basis[j].y();