color interpolation
parent
12169a7001
commit
9bd19ed372
|
@ -1,7 +1,7 @@
|
||||||
cmake_minimum_required(VERSION 3.20)
|
cmake_minimum_required(VERSION 3.20)
|
||||||
include(cmake/color.cmake)
|
include(cmake/color.cmake)
|
||||||
|
|
||||||
set(BLT_VERSION 0.17.7)
|
set(BLT_VERSION 0.17.8)
|
||||||
set(BLT_TEST_VERSION 0.0.1)
|
set(BLT_TEST_VERSION 0.0.1)
|
||||||
|
|
||||||
set(BLT_TARGET BLT)
|
set(BLT_TARGET BLT)
|
||||||
|
|
|
@ -28,7 +28,8 @@ namespace blt
|
||||||
}
|
}
|
||||||
|
|
||||||
template<typename T, blt::u32 size>
|
template<typename T, blt::u32 size>
|
||||||
struct vec {
|
struct vec
|
||||||
|
{
|
||||||
static_assert(std::is_arithmetic_v<T> && "blt::vec must be created using an arithmetic type!");
|
static_assert(std::is_arithmetic_v<T> && "blt::vec must be created using an arithmetic type!");
|
||||||
private:
|
private:
|
||||||
std::array<T, size> elements;
|
std::array<T, size> elements;
|
||||||
|
@ -48,8 +49,10 @@ namespace blt
|
||||||
constexpr vec(U t, std::initializer_list<U> args): elements()
|
constexpr vec(U t, std::initializer_list<U> args): elements()
|
||||||
{
|
{
|
||||||
auto b = args.begin();
|
auto b = args.begin();
|
||||||
for (auto& v : elements) {
|
for (auto& v : elements)
|
||||||
if (b == args.end()) {
|
{
|
||||||
|
if (b == args.end())
|
||||||
|
{
|
||||||
v = t;
|
v = t;
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
@ -430,6 +433,12 @@ namespace blt
|
||||||
using color4 = vec4;
|
using color4 = vec4;
|
||||||
using color3 = vec3;
|
using color3 = vec3;
|
||||||
|
|
||||||
|
inline color4 interpolate(const color4& in, const color4& desired, float factor)
|
||||||
|
{
|
||||||
|
auto diff = desired - in;
|
||||||
|
return in + (diff * factor);
|
||||||
|
}
|
||||||
|
|
||||||
inline color4 make_color(float r, float g, float b)
|
inline color4 make_color(float r, float g, float b)
|
||||||
{
|
{
|
||||||
return color4{r, g, b, 1.0f};
|
return color4{r, g, b, 1.0f};
|
||||||
|
@ -438,9 +447,11 @@ namespace blt
|
||||||
template<typename ValueType, u32 size>
|
template<typename ValueType, u32 size>
|
||||||
inline blt::vec<ValueType, 2> make_vec2(const blt::vec<ValueType, size>& t, size_t fill = 0)
|
inline blt::vec<ValueType, 2> make_vec2(const blt::vec<ValueType, size>& t, size_t fill = 0)
|
||||||
{
|
{
|
||||||
if constexpr (size >= 2) {
|
if constexpr (size >= 2)
|
||||||
|
{
|
||||||
return blt::vec<ValueType, 2>(t.x(), t.y());
|
return blt::vec<ValueType, 2>(t.x(), t.y());
|
||||||
} else {
|
} else
|
||||||
|
{
|
||||||
return blt::vec<ValueType, 2>(t.x(), fill);
|
return blt::vec<ValueType, 2>(t.x(), fill);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -448,9 +459,11 @@ namespace blt
|
||||||
template<typename ValueType, u32 size>
|
template<typename ValueType, u32 size>
|
||||||
inline blt::vec<ValueType, 3> make_vec3(const blt::vec<ValueType, size>& t, size_t fill = 0)
|
inline blt::vec<ValueType, 3> make_vec3(const blt::vec<ValueType, size>& t, size_t fill = 0)
|
||||||
{
|
{
|
||||||
if constexpr (size >= 3) {
|
if constexpr (size >= 3)
|
||||||
|
{
|
||||||
return blt::vec<ValueType, 3>(t.x(), t.y(), t.z());
|
return blt::vec<ValueType, 3>(t.x(), t.y(), t.z());
|
||||||
} else {
|
} else
|
||||||
|
{
|
||||||
blt::vec<ValueType, 3> ret;
|
blt::vec<ValueType, 3> ret;
|
||||||
for (size_t i = 0; i < size; i++)
|
for (size_t i = 0; i < size; i++)
|
||||||
ret[i] = t[i];
|
ret[i] = t[i];
|
||||||
|
@ -463,9 +476,11 @@ namespace blt
|
||||||
template<typename ValueType, u32 size>
|
template<typename ValueType, u32 size>
|
||||||
inline blt::vec<ValueType, 4> make_vec4(const blt::vec<ValueType, size>& t, size_t fill = 0)
|
inline blt::vec<ValueType, 4> make_vec4(const blt::vec<ValueType, size>& t, size_t fill = 0)
|
||||||
{
|
{
|
||||||
if constexpr (size >= 4) {
|
if constexpr (size >= 4)
|
||||||
|
{
|
||||||
return blt::vec<ValueType, 4>(t.x(), t.y(), t.z(), t.w());
|
return blt::vec<ValueType, 4>(t.x(), t.y(), t.z(), t.w());
|
||||||
} else {
|
} else
|
||||||
|
{
|
||||||
blt::vec<ValueType, 4> ret;
|
blt::vec<ValueType, 4> ret;
|
||||||
for (size_t i = 0; i < size; i++)
|
for (size_t i = 0; i < size; i++)
|
||||||
ret[i] = t[i];
|
ret[i] = t[i];
|
||||||
|
@ -482,7 +497,8 @@ namespace blt
|
||||||
v1 = v.normalize();
|
v1 = v.normalize();
|
||||||
|
|
||||||
vec3 arbitraryVector{1, 0, 0};
|
vec3 arbitraryVector{1, 0, 0};
|
||||||
if (std::abs(vec3::dot(v, arbitraryVector)) > 0.9) {
|
if (std::abs(vec3::dot(v, arbitraryVector)) > 0.9)
|
||||||
|
{
|
||||||
arbitraryVector = vec3{0, 1, 0};
|
arbitraryVector = vec3{0, 1, 0};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -501,10 +517,12 @@ namespace blt
|
||||||
basis[0] = basis[0].normalize();
|
basis[0] = basis[0].normalize();
|
||||||
|
|
||||||
// iterate over the rest of the vectors
|
// iterate over the rest of the vectors
|
||||||
for (int i = 1; i < n; ++i) {
|
for (int i = 1; i < n; ++i)
|
||||||
|
{
|
||||||
// subtract the projections of the vector onto the previous basis vectors
|
// subtract the projections of the vector onto the previous basis vectors
|
||||||
vec3 new_vector = vectors[i];
|
vec3 new_vector = vectors[i];
|
||||||
for (int j = 0; j < i; ++j) {
|
for (int j = 0; j < i; ++j)
|
||||||
|
{
|
||||||
float projection = vec3::dot(vectors[i], basis[j]);
|
float projection = vec3::dot(vectors[i], basis[j]);
|
||||||
new_vector[0] -= projection * basis[j].x();
|
new_vector[0] -= projection * basis[j].x();
|
||||||
new_vector[1] -= projection * basis[j].y();
|
new_vector[1] -= projection * basis[j].y();
|
||||||
|
|
Loading…
Reference in New Issue