not going to merge 4x4 into generalized

v1
Brett 2024-09-19 13:40:34 -04:00
parent d1aaf4db94
commit ba10bd633e
2 changed files with 101 additions and 14 deletions

View File

@ -1,6 +1,6 @@
cmake_minimum_required(VERSION 3.20)
include(cmake/color.cmake)
set(BLT_VERSION 0.20.7)
set(BLT_VERSION 0.20.8)
set(BLT_TEST_VERSION 0.0.1)
set(BLT_TARGET BLT)

View File

@ -23,22 +23,109 @@ namespace blt
class generalized_matrix
{
using matrix_t = generalized_matrix<T, rows, columns>;
enum class init_type
{
EMPTY,
IDENTITY
};
explicit generalized_matrix(init_type type)
{
switch (type)
{
case init_type::EMPTY:
break;
case init_type::IDENTITY:
set_identity();
break;
}
}
public:
generalized_matrix() = default;
generalized_matrix(const matrix_t& copy)
{
std::memcpy(data, copy.data, sizeof(matrix_t));
}
generalized_matrix(matrix_t&& move) noexcept
{
std::memcpy(data, move.data, sizeof(matrix_t));
}
matrix_t& operator=(const matrix_t& copy)
{
if (&copy == this)
return *this;
std::memcpy(data, copy.data, sizeof(matrix_t));
return *this;
}
explicit generalized_matrix(const T dat[rows * columns])
{
for (int i = 0; i < columns; i++)
for (int j = 0; j < rows; j++)
data[i][j] = dat[j + i * 4];
}
explicit generalized_matrix(const blt::vec<T, rows> dat[columns])
{
for (int i = 0; i < columns; i++)
data[i] = dat[i];
}
static matrix_t make_empty()
{
matrix_t mat;
return mat;
return matrix_t{init_type::EMPTY};
}
static matrix_t make_identity()
{
static_assert(rows == columns && "Identity matrix must be square!");
matrix_t mat = make_empty();
return matrix_t{init_type::IDENTITY};
}
auto& set_identity()
{
for (blt::u32 i = 0; i < rows; i++)
mat[i][i] = 1;
data[i][i] = 1;
return *this;
}
generalized_matrix<T, columns, rows> transpose()
{
generalized_matrix<T, columns, rows> mat;
for (blt::u32 i = 0; i < columns; i++)
{
for (blt::u32 j = 0; j < rows; j++)
mat[j][i] = data[i][j];
}
return mat;
}
inline const blt::vec<T, rows>& operator[](int column) const
{
return data[column];
}
inline blt::vec<T, rows>& operator[](int column)
{
return data[column];
}
[[nodiscard]] inline T m(int row, int column) const
{
return data[column][row];
};
inline T m(int row, int column, T value)
{
return data[column][row] = value;
};
// adds the two mat4x4 left and right
inline friend matrix_t operator+(const matrix_t& left, const matrix_t& right)
{
@ -75,9 +162,9 @@ namespace blt
return mat;
}
inline friend vec<T, rows> operator*(const matrix_t& left, const vec<T, columns>& right)
inline friend vec <T, rows> operator*(const matrix_t& left, const vec <T, columns>& right)
{
vec<T, rows> ret;
vec < T, rows > ret;
for (int r = 0; r < rows; r++)
{
@ -89,9 +176,9 @@ namespace blt
}
// multiplies the const c with each element in the mat4x4 v
inline friend matrix_t operator*(float c, const matrix_t & v)
inline friend matrix_t operator*(float c, const matrix_t& v)
{
matrix_t mat{};
matrix_t mat = make_empty();
for (int i = 0; i < columns; i++)
{
@ -104,7 +191,7 @@ namespace blt
// same as above but for right sided constants
inline friend matrix_t operator*(const matrix_t& v, float c)
{
matrix_t mat{};
matrix_t mat = make_empty();
for (int i = 0; i < columns; i++)
{
@ -117,7 +204,7 @@ namespace blt
// divides the mat4x4 by the constant c
inline friend matrix_t operator/(const matrix_t& v, float c)
{
matrix_t mat{};
matrix_t mat = make_empty();
for (int i = 0; i < columns; i++)
{
@ -128,13 +215,13 @@ namespace blt
}
// divides each element in the mat4x4 by over the constant
inline friend matrix_t operator/(float c, const mat4x4& v)
inline friend matrix_t operator/(float c, const matrix_t& v)
{
matrix_t mat{};
matrix_t mat = make_empty();
for (int i = 0; i < columns; i++)
{
for (int j = 0; j < 4; j++)
for (int j = 0; j < rows; j++)
mat.data[i][j] = c / v.data[i][j];
}