working on generalized matrix

v1
Brett 2024-09-19 02:01:18 -04:00
parent 5375231ce5
commit d1aaf4db94
2 changed files with 127 additions and 1 deletions

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@ -1,6 +1,6 @@
cmake_minimum_required(VERSION 3.20) cmake_minimum_required(VERSION 3.20)
include(cmake/color.cmake) include(cmake/color.cmake)
set(BLT_VERSION 0.20.6) set(BLT_VERSION 0.20.7)
set(BLT_TEST_VERSION 0.0.1) set(BLT_TEST_VERSION 0.0.1)
set(BLT_TARGET BLT) set(BLT_TARGET BLT)

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@ -19,6 +19,132 @@
namespace blt namespace blt
{ {
template<typename T, blt::u32 rows, blt::u32 columns>
class generalized_matrix
{
using matrix_t = generalized_matrix<T, rows, columns>;
public:
static matrix_t make_empty()
{
matrix_t mat;
return mat;
}
static matrix_t make_identity()
{
static_assert(rows == columns && "Identity matrix must be square!");
matrix_t mat = make_empty();
for (blt::u32 i = 0; i < rows; i++)
mat[i][i] = 1;
return mat;
}
// adds the two mat4x4 left and right
inline friend matrix_t operator+(const matrix_t& left, const matrix_t& right)
{
matrix_t ret = left;
for (int i = 0; i < columns; i++)
ret[i] += right.data[i];
return ret;
}
// subtracts the right mat4x4 from the left.
inline friend matrix_t operator-(const matrix_t& left, const matrix_t& right)
{
matrix_t ret = left;
for (int i = 0; i < columns; i++)
ret[i] -= right.data[i];
return ret;
}
// multiples the left with the right
template<blt::u32 p, typename Ret = generalized_matrix<T, rows, p>>
inline friend Ret operator*(const matrix_t& left, const generalized_matrix<T, columns, p>& right)
{
Ret mat = Ret::make_empty();
for (int i = 0; i < rows; i++)
{
for (int j = 0; j < p; j++)
{
for (int k = 0; k < columns; k++)
mat.m(i, j, mat.m(i, j) + left.m(i, k) * right.m(k, j));
}
}
return mat;
}
inline friend vec<T, rows> operator*(const matrix_t& left, const vec<T, columns>& right)
{
vec<T, rows> ret;
for (int r = 0; r < rows; r++)
{
for (int c = 0; c < columns; c++)
ret[r] = ret[r] + left.m(r, c) * right[c];
}
return ret;
}
// multiplies the const c with each element in the mat4x4 v
inline friend matrix_t operator*(float c, const matrix_t & v)
{
matrix_t mat{};
for (int i = 0; i < columns; i++)
{
mat.data[i] = c * v.data[i];
}
return mat;
}
// same as above but for right sided constants
inline friend matrix_t operator*(const matrix_t& v, float c)
{
matrix_t mat{};
for (int i = 0; i < columns; i++)
{
mat.data[i] = v.data[i] * c;
}
return mat;
}
// divides the mat4x4 by the constant c
inline friend matrix_t operator/(const matrix_t& v, float c)
{
matrix_t mat{};
for (int i = 0; i < columns; i++)
{
mat.data[i] = v.data[i] / c;
}
return mat;
}
// divides each element in the mat4x4 by over the constant
inline friend matrix_t operator/(float c, const mat4x4& v)
{
matrix_t mat{};
for (int i = 0; i < columns; i++)
{
for (int j = 0; j < 4; j++)
mat.data[i][j] = c / v.data[i][j];
}
return mat;
}
private:
blt::vec<T, columns> data[rows];
};
class mat4x4 class mat4x4
{ {
static_assert(std::is_trivially_copyable_v<blt::vec4> && "Vector must be trivially copyable!"); static_assert(std::is_trivially_copyable_v<blt::vec4> && "Vector must be trivially copyable!");