make vec class trivially copyable. Also add a couple new useful constructors
parent
db158fcff3
commit
e0f2069b19
|
@ -11,141 +11,185 @@
|
|||
#include <cmath>
|
||||
#include <vector>
|
||||
#include <cstdint>
|
||||
#include <array>
|
||||
#include <type_traits>
|
||||
|
||||
namespace blt {
|
||||
namespace blt
|
||||
{
|
||||
|
||||
constexpr float EPSILON = 0.0001f;
|
||||
|
||||
static inline constexpr bool f_equal(float v1, float v2) {
|
||||
static inline constexpr bool f_equal(float v1, float v2)
|
||||
{
|
||||
return v1 >= v2 - EPSILON && v1 <= v2 + EPSILON;
|
||||
}
|
||||
|
||||
#define MSVC_COMPILER (!defined(__GNUC__) && !defined(__clang__))
|
||||
|
||||
|
||||
template<typename T, uint32_t size>
|
||||
struct vec {
|
||||
template<typename T, std::uint32_t size>
|
||||
struct vec
|
||||
{
|
||||
static_assert(std::is_arithmetic_v<T> && "blt::vec must be created using an arithmetic type!");
|
||||
private:
|
||||
T elements[size];
|
||||
std::array<T, size> elements;
|
||||
public:
|
||||
|
||||
vec() {
|
||||
for (uint32_t i = 0; i < size; i++)
|
||||
elements[i] = 0;
|
||||
vec()
|
||||
{
|
||||
for (auto& v : elements)
|
||||
v = static_cast<T>(0);
|
||||
}
|
||||
|
||||
vec(std::initializer_list<T> args): vec() {
|
||||
for (uint32_t i = 0; i < args.size(); i++)
|
||||
elements[i] = *(args.begin() + i);
|
||||
/**
|
||||
* Create a vector with initializer list, if the initializer list doesn't contain enough values to fill this vec, it will use t
|
||||
* @param t default value to fill with
|
||||
* @param args list of args
|
||||
*/
|
||||
vec(T t, std::initializer_list<T> args)
|
||||
{
|
||||
auto b = args.begin();
|
||||
for (auto& v : elements)
|
||||
{
|
||||
if (b == args.end())
|
||||
{
|
||||
v = t;
|
||||
continue;
|
||||
}
|
||||
v = *b;
|
||||
++b;
|
||||
}
|
||||
}
|
||||
|
||||
explicit vec(const T elem[size]) {
|
||||
for (uint32_t i = 0; i < size; i++)
|
||||
/**
|
||||
* Create a vector from an initializer list, if the list doesn't have enough elements it will be filled with the default value (0)
|
||||
* @param args
|
||||
*/
|
||||
vec(std::initializer_list<T> args): vec(static_cast<T>(0), args)
|
||||
{}
|
||||
|
||||
explicit vec(T t)
|
||||
{
|
||||
for (auto& v : elements)
|
||||
v = t;
|
||||
}
|
||||
|
||||
explicit vec(const T elem[size])
|
||||
{
|
||||
for (size_t i = 0; i < size; i++)
|
||||
elements[i] = elem[i];
|
||||
}
|
||||
|
||||
vec(const vec<T, size>& copy): vec(copy.elements) {}
|
||||
|
||||
template<typename o_T, uint32_t o_size>
|
||||
explicit vec(const vec<o_T, o_size>& copy) {
|
||||
for (uint32_t i = 0; i < std::min(o_size, size); i++)
|
||||
elements[i] = copy[i];
|
||||
explicit vec(std::array<T, size> elem)
|
||||
{
|
||||
auto b = elem.begin();
|
||||
for (auto& v : elements)
|
||||
{
|
||||
v = *b;
|
||||
++b;
|
||||
}
|
||||
}
|
||||
|
||||
vec& operator=(const vec<T, size>& copy) {
|
||||
if (© == this)
|
||||
return *this;
|
||||
for (uint32_t i = 0; i < size; i++)
|
||||
elements[i] = copy[i];
|
||||
return *this;
|
||||
}
|
||||
|
||||
[[nodiscard]] inline T x() const {
|
||||
[[nodiscard]] inline T x() const
|
||||
{
|
||||
return elements[0];
|
||||
}
|
||||
|
||||
[[nodiscard]] inline T y() const {
|
||||
[[nodiscard]] inline T y() const
|
||||
{
|
||||
static_assert(size > 1);
|
||||
return elements[1];
|
||||
}
|
||||
|
||||
[[nodiscard]] inline T z() const {
|
||||
[[nodiscard]] inline T z() const
|
||||
{
|
||||
static_assert(size > 2);
|
||||
return elements[2];
|
||||
}
|
||||
|
||||
[[nodiscard]] inline T w() const {
|
||||
[[nodiscard]] inline T w() const
|
||||
{
|
||||
static_assert(size > 3);
|
||||
return elements[3];
|
||||
}
|
||||
|
||||
[[nodiscard]] inline T magnitude() const {
|
||||
[[nodiscard]] inline T magnitude() const
|
||||
{
|
||||
T total = 0;
|
||||
for (uint32_t i = 0; i < size; i++)
|
||||
for (std::uint32_t i = 0; i < size; i++)
|
||||
total += elements[i] * elements[i];
|
||||
return std::sqrt(total);
|
||||
}
|
||||
|
||||
[[nodiscard]] inline vec<T, size> normalize() const {
|
||||
[[nodiscard]] inline vec<T, size> normalize() const
|
||||
{
|
||||
T mag = this->magnitude();
|
||||
if (mag == 0)
|
||||
return vec<T, size>(*this);
|
||||
return *this / mag;
|
||||
}
|
||||
|
||||
inline T& operator[](int index) {
|
||||
inline T& operator[](int index)
|
||||
{
|
||||
return elements[index];
|
||||
}
|
||||
|
||||
inline T operator[](int index) const {
|
||||
inline T operator[](int index) const
|
||||
{
|
||||
return elements[index];
|
||||
}
|
||||
|
||||
inline vec<T, size>& operator=(T v) {
|
||||
for (uint32_t i = 0; i < size; i++)
|
||||
inline vec<T, size>& operator=(T v)
|
||||
{
|
||||
for (std::uint32_t i = 0; i < size; i++)
|
||||
elements[i] = v;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline vec<T, size> operator-() {
|
||||
inline vec<T, size> operator-()
|
||||
{
|
||||
vec<T, size> initializer{};
|
||||
for (uint32_t i = 0; i < size; i++)
|
||||
for (std::uint32_t i = 0; i < size; i++)
|
||||
initializer[i] = -elements[i];
|
||||
return vec<T, size>{initializer};
|
||||
}
|
||||
|
||||
inline vec<T, size>& operator+=(const vec<T, size>& other) {
|
||||
for (uint32_t i = 0; i < size; i++)
|
||||
inline vec<T, size>& operator+=(const vec<T, size>& other)
|
||||
{
|
||||
for (std::uint32_t i = 0; i < size; i++)
|
||||
elements[i] += other[i];
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline vec<T, size>& operator*=(const vec<T, size>& other) {
|
||||
for (uint32_t i = 0; i < size; i++)
|
||||
inline vec<T, size>& operator*=(const vec<T, size>& other)
|
||||
{
|
||||
for (std::uint32_t i = 0; i < size; i++)
|
||||
elements[i] *= other[i];
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline vec<T, size>& operator+=(T f) {
|
||||
for (uint32_t i = 0; i < size; i++)
|
||||
inline vec<T, size>& operator+=(T f)
|
||||
{
|
||||
for (std::uint32_t i = 0; i < size; i++)
|
||||
elements[i] += f;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline vec<T, size>& operator*=(T f) {
|
||||
for (uint32_t i = 0; i < size; i++)
|
||||
inline vec<T, size>& operator*=(T f)
|
||||
{
|
||||
for (std::uint32_t i = 0; i < size; i++)
|
||||
elements[i] *= f;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline vec<T, size>& operator-=(const vec<T, size>& other) {
|
||||
for (uint32_t i = 0; i < size; i++)
|
||||
inline vec<T, size>& operator-=(const vec<T, size>& other)
|
||||
{
|
||||
for (std::uint32_t i = 0; i < size; i++)
|
||||
elements[i] -= other[i];
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline vec<T, size>& operator-=(T f) {
|
||||
for (uint32_t i = 0; i < size; i++)
|
||||
inline vec<T, size>& operator-=(T f)
|
||||
{
|
||||
for (std::uint32_t i = 0; i < size; i++)
|
||||
elements[i] -= f;
|
||||
return *this;
|
||||
}
|
||||
|
@ -153,16 +197,18 @@ namespace blt {
|
|||
/**
|
||||
* performs the dot product of left * right
|
||||
*/
|
||||
static inline constexpr T dot(const vec<T, size>& left, const vec<T, size>& right) {
|
||||
static inline constexpr T dot(const vec<T, size>& left, const vec<T, size>& right)
|
||||
{
|
||||
T dot = 0;
|
||||
for (uint32_t i = 0; i < size; i++)
|
||||
for (std::uint32_t i = 0; i < size; i++)
|
||||
dot += left[i] * right[i];
|
||||
return dot;
|
||||
}
|
||||
|
||||
static inline constexpr vec<T, size> cross(
|
||||
const vec<T, size>& left, const vec<T, size>& right
|
||||
) {
|
||||
)
|
||||
{
|
||||
// cross is only defined on vectors of size 3. 2D could be implemented, which is a TODO
|
||||
static_assert(size == 3);
|
||||
return {left.y() * right.z() - left.z() * right.y(),
|
||||
|
@ -172,109 +218,153 @@ namespace blt {
|
|||
|
||||
static inline constexpr vec<T, size> project(
|
||||
const vec<T, size>& u, const vec<T, size>& v
|
||||
) {
|
||||
)
|
||||
{
|
||||
T du = dot(u);
|
||||
T dv = dot(v);
|
||||
return (du / dv) * v;
|
||||
}
|
||||
|
||||
auto begin()
|
||||
{
|
||||
return elements.begin();
|
||||
}
|
||||
|
||||
auto end()
|
||||
{
|
||||
return elements.end();
|
||||
}
|
||||
|
||||
auto rbegin()
|
||||
{
|
||||
return elements.rbegin();
|
||||
}
|
||||
|
||||
auto rend()
|
||||
{
|
||||
return elements.rend();
|
||||
}
|
||||
|
||||
[[nodiscard]] auto cbegin() const
|
||||
{
|
||||
return elements.cbegin();
|
||||
}
|
||||
|
||||
[[nodiscard]] auto cend() const
|
||||
{
|
||||
return elements.cend();
|
||||
}
|
||||
};
|
||||
|
||||
template<typename T, uint32_t size>
|
||||
inline constexpr vec<T, size> operator+(const vec<T, size>& left, const vec<T, size>& right) {
|
||||
template<typename T, std::uint32_t size>
|
||||
inline constexpr vec<T, size> operator+(const vec<T, size>& left, const vec<T, size>& right)
|
||||
{
|
||||
vec<T, size> initializer{};
|
||||
for (uint32_t i = 0; i < size; i++)
|
||||
for (std::uint32_t i = 0; i < size; i++)
|
||||
initializer[i] = left[i] + right[i];
|
||||
return initializer;
|
||||
}
|
||||
|
||||
template<typename T, uint32_t size>
|
||||
inline constexpr vec<T, size> operator-(const vec<T, size>& left, const vec<T, size>& right) {
|
||||
template<typename T, std::uint32_t size>
|
||||
inline constexpr vec<T, size> operator-(const vec<T, size>& left, const vec<T, size>& right)
|
||||
{
|
||||
vec<T, size> initializer{};
|
||||
for (uint32_t i = 0; i < size; i++)
|
||||
for (std::uint32_t i = 0; i < size; i++)
|
||||
initializer[i] = left[i] - right[i];
|
||||
return initializer;
|
||||
}
|
||||
|
||||
template<typename T, uint32_t size>
|
||||
inline constexpr vec<T, size> operator+(const vec<T, size>& left, T f) {
|
||||
template<typename T, std::uint32_t size>
|
||||
inline constexpr vec<T, size> operator+(const vec<T, size>& left, T f)
|
||||
{
|
||||
vec<T, size> initializer{};
|
||||
for (uint32_t i = 0; i < size; i++)
|
||||
for (std::uint32_t i = 0; i < size; i++)
|
||||
initializer[i] = left[i] + f;
|
||||
return initializer;
|
||||
}
|
||||
|
||||
template<typename T, uint32_t size>
|
||||
inline constexpr vec<T, size> operator-(const vec<T, size>& left, T f) {
|
||||
template<typename T, std::uint32_t size>
|
||||
inline constexpr vec<T, size> operator-(const vec<T, size>& left, T f)
|
||||
{
|
||||
vec<T, size> initializer{};
|
||||
for (uint32_t i = 0; i < size; i++)
|
||||
for (std::uint32_t i = 0; i < size; i++)
|
||||
initializer[i] = left[i] + f;
|
||||
return initializer;
|
||||
}
|
||||
|
||||
template<typename T, uint32_t size>
|
||||
inline constexpr vec<T, size> operator+(T f, const vec<T, size>& right) {
|
||||
template<typename T, std::uint32_t size>
|
||||
inline constexpr vec<T, size> operator+(T f, const vec<T, size>& right)
|
||||
{
|
||||
vec<T, size> initializer{};
|
||||
for (uint32_t i = 0; i < size; i++)
|
||||
for (std::uint32_t i = 0; i < size; i++)
|
||||
initializer[i] = f + right[i];
|
||||
return initializer;
|
||||
}
|
||||
|
||||
template<typename T, uint32_t size>
|
||||
inline constexpr vec<T, size> operator-(T f, const vec<T, size>& right) {
|
||||
template<typename T, std::uint32_t size>
|
||||
inline constexpr vec<T, size> operator-(T f, const vec<T, size>& right)
|
||||
{
|
||||
vec<T, size> initializer{};
|
||||
for (uint32_t i = 0; i < size; i++)
|
||||
for (std::uint32_t i = 0; i < size; i++)
|
||||
initializer[i] = f - right[i];
|
||||
return initializer;
|
||||
}
|
||||
|
||||
template<typename T, uint32_t size>
|
||||
inline constexpr vec<T, size> operator*(const vec<T, size>& left, const vec<T, size>& right) {
|
||||
template<typename T, std::uint32_t size>
|
||||
inline constexpr vec<T, size> operator*(const vec<T, size>& left, const vec<T, size>& right)
|
||||
{
|
||||
vec<T, size> initializer{};
|
||||
for (uint32_t i = 0; i < size; i++)
|
||||
for (std::uint32_t i = 0; i < size; i++)
|
||||
initializer[i] = left[i] * right[i];
|
||||
return initializer;
|
||||
}
|
||||
|
||||
template<typename T, uint32_t size>
|
||||
inline constexpr vec<T, size> operator*(const vec<T, size>& left, T f) {
|
||||
template<typename T, std::uint32_t size>
|
||||
inline constexpr vec<T, size> operator*(const vec<T, size>& left, T f)
|
||||
{
|
||||
vec<T, size> initializer{};
|
||||
for (uint32_t i = 0; i < size; i++)
|
||||
for (std::uint32_t i = 0; i < size; i++)
|
||||
initializer[i] = left[i] * f;
|
||||
return initializer;
|
||||
}
|
||||
|
||||
template<typename T, uint32_t size>
|
||||
inline constexpr vec<T, size> operator*(T f, const vec<T, size>& right) {
|
||||
template<typename T, std::uint32_t size>
|
||||
inline constexpr vec<T, size> operator*(T f, const vec<T, size>& right)
|
||||
{
|
||||
vec<T, size> initializer{};
|
||||
for (uint32_t i = 0; i < size; i++)
|
||||
for (std::uint32_t i = 0; i < size; i++)
|
||||
initializer[i] = f * right[i];
|
||||
return initializer;
|
||||
}
|
||||
|
||||
template<typename T, uint32_t size>
|
||||
inline constexpr vec<T, size> operator/(const vec<T, size>& left, T f) {
|
||||
template<typename T, std::uint32_t size>
|
||||
inline constexpr vec<T, size> operator/(const vec<T, size>& left, T f)
|
||||
{
|
||||
vec<T, size> initializer{};
|
||||
for (uint32_t i = 0; i < size; i++)
|
||||
for (std::uint32_t i = 0; i < size; i++)
|
||||
initializer[i] = left[i] / f;
|
||||
return initializer;
|
||||
}
|
||||
|
||||
template<typename T, uint32_t size>
|
||||
inline constexpr bool operator==(const vec<T, size>& left, const vec<T, size>& right) {
|
||||
for (uint32_t i = 0; i < size; i++)
|
||||
template<typename T, std::uint32_t size>
|
||||
inline constexpr bool operator==(const vec<T, size>& left, const vec<T, size>& right)
|
||||
{
|
||||
for (std::uint32_t i = 0; i < size; i++)
|
||||
if (left[i] != right[i])
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
template<typename T, uint32_t size>
|
||||
inline constexpr bool operator!=(const vec<T, size>& left, const vec<T, size>& right) {
|
||||
template<typename T, std::uint32_t size>
|
||||
inline constexpr bool operator!=(const vec<T, size>& left, const vec<T, size>& right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
template<typename T, uint32_t size>
|
||||
inline constexpr bool operator&&(const vec<T, size>& left, const vec<T, size>& right) {
|
||||
for (uint32_t i = 0; i < size; i++)
|
||||
template<typename T, std::uint32_t size>
|
||||
inline constexpr bool operator&&(const vec<T, size>& left, const vec<T, size>& right)
|
||||
{
|
||||
for (std::uint32_t i = 0; i < size; i++)
|
||||
if (!f_equal(left[i], right[i]))
|
||||
return false;
|
||||
return true;
|
||||
|
@ -288,32 +378,35 @@ namespace blt {
|
|||
typedef vec<double, 3> vec3d;
|
||||
typedef vec<double, 4> vec4d;
|
||||
|
||||
typedef vec<int32_t, 2> vec2i;
|
||||
typedef vec<int32_t, 3> vec3i;
|
||||
typedef vec<int32_t, 4> vec4i;
|
||||
typedef vec<std::int32_t, 2> vec2i;
|
||||
typedef vec<std::int32_t, 3> vec3i;
|
||||
typedef vec<std::int32_t, 4> vec4i;
|
||||
|
||||
typedef vec<int64_t, 2> vec2l;
|
||||
typedef vec<int64_t, 3> vec3l;
|
||||
typedef vec<int64_t, 4> vec4l;
|
||||
typedef vec<std::int64_t, 2> vec2l;
|
||||
typedef vec<std::int64_t, 3> vec3l;
|
||||
typedef vec<std::int64_t, 4> vec4l;
|
||||
|
||||
typedef vec<uint32_t, 2> vec2ui;
|
||||
typedef vec<uint32_t, 3> vec3ui;
|
||||
typedef vec<uint32_t, 4> vec4ui;
|
||||
typedef vec<std::uint32_t, 2> vec2ui;
|
||||
typedef vec<std::uint32_t, 3> vec3ui;
|
||||
typedef vec<std::uint32_t, 4> vec4ui;
|
||||
|
||||
typedef vec<uint64_t, 2> vec2ul;
|
||||
typedef vec<uint64_t, 3> vec3ul;
|
||||
typedef vec<uint64_t, 4> vec4ul;
|
||||
typedef vec<std::uint64_t, 2> vec2ul;
|
||||
typedef vec<std::uint64_t, 3> vec3ul;
|
||||
typedef vec<std::uint64_t, 4> vec4ul;
|
||||
|
||||
typedef vec2f vec2;
|
||||
typedef vec3f vec3;
|
||||
typedef vec4f vec4;
|
||||
|
||||
namespace vec_algorithm {
|
||||
static inline void findOrthogonalBasis(const vec3& v, vec3& v1, vec3& v2, vec3& v3) {
|
||||
namespace vec_algorithm
|
||||
{
|
||||
static inline void findOrthogonalBasis(const vec3& v, vec3& v1, vec3& v2, vec3& v3)
|
||||
{
|
||||
v1 = v.normalize();
|
||||
|
||||
vec3 arbitraryVector{1, 0, 0};
|
||||
if (std::abs(vec3::dot(v, arbitraryVector)) > 0.9) {
|
||||
if (std::abs(vec3::dot(v, arbitraryVector)) > 0.9)
|
||||
{
|
||||
arbitraryVector = vec3{0, 1, 0};
|
||||
}
|
||||
|
||||
|
@ -322,7 +415,8 @@ namespace blt {
|
|||
}
|
||||
|
||||
// Gram-Schmidt orthonormalization algorithm
|
||||
static inline void gramSchmidt(std::vector<vec3>& vectors) {
|
||||
static inline void gramSchmidt(std::vector<vec3>& vectors)
|
||||
{
|
||||
int n = (int) vectors.size();
|
||||
std::vector<vec3> basis;
|
||||
|
||||
|
@ -331,10 +425,12 @@ namespace blt {
|
|||
basis[0] = basis[0].normalize();
|
||||
|
||||
// iterate over the rest of the vectors
|
||||
for (int i = 1; i < n; ++i) {
|
||||
for (int i = 1; i < n; ++i)
|
||||
{
|
||||
// subtract the projections of the vector onto the previous basis vectors
|
||||
vec3 new_vector = vectors[i];
|
||||
for (int j = 0; j < i; ++j) {
|
||||
for (int j = 0; j < i; ++j)
|
||||
{
|
||||
float projection = vec3::dot(vectors[i], basis[j]);
|
||||
new_vector[0] -= projection * basis[j].x();
|
||||
new_vector[1] -= projection * basis[j].y();
|
||||
|
|
|
@ -56,6 +56,21 @@ int (* func_func_in)(int) = &test_as_func;
|
|||
|
||||
int main(int argc, const char** argv)
|
||||
{
|
||||
// BLT_INFO("Is blt::vec3 trivial? %b", std::is_trivial_v<blt::vec3>);
|
||||
// BLT_INFO("Is blt::vec3 trivially constructable? %b", std::is_trivially_constructible_v<blt::vec3>);
|
||||
// BLT_INFO("Is blt::vec3 trivially copy constructable? %b", std::is_trivially_copy_constructible_v<blt::vec3>);
|
||||
// BLT_INFO("Is blt::vec3 trivially copy assignment? %b", std::is_trivially_copy_assignable_v<blt::vec3>);
|
||||
// BLT_INFO("Is blt::vec3 trivially copyable? %b", std::is_trivially_copyable_v<blt::vec3>);
|
||||
// BLT_INFO("Is blt::vec3 trivially destructable? %b", std::is_trivially_destructible_v<blt::vec3>);
|
||||
// BLT_INFO("Is blt::vec3 trivially move constructable? %b", std::is_trivially_move_constructible_v<blt::vec3>);
|
||||
// BLT_INFO("Is blt::vec3 trivially move assignable? %b", std::is_trivially_move_assignable_v<blt::vec3>);
|
||||
//
|
||||
// blt::vec3 trivial;
|
||||
// for (int i = 0; i < 3; i++)
|
||||
// BLT_TRACE(trivial[i]);
|
||||
//
|
||||
// return 0;
|
||||
|
||||
blt::arg_parse parser;
|
||||
|
||||
parser.addArgument(
|
||||
|
|
Loading…
Reference in New Issue