Basic window class
parent
4a5c1799ce
commit
e2a358ffd1
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@ -160,6 +160,7 @@ namespace blt {
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if (parent == nullptr) {
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m_root = nullptr;
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} else {
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// remove references to the nodes, we will add them later. We have a copy of the pointers which will be deleted.
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if (parent->right == elementNode)
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parent->right = nullptr;
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else if (parent->left == elementNode)
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@ -167,6 +168,7 @@ namespace blt {
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else
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throw binary_search_tree_error("Parent node doesn't own child!\n");
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}
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// re-add all nodes to the tree, this is a terrible way of doing this, TODO.
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for (auto* node : traverseNodes) {
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if (node != elementNode) {
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if (parent == nullptr) {
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@ -176,43 +178,6 @@ namespace blt {
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delete(node);
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}
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}
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/*BST_node* inOrderSuccessor = elementNode->right;
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BST_node* inOrderSuccessorParent = nullptr;
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while (true){
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// go all the way to the left subtree
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while (inOrderSuccessor->left != nullptr) {
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inOrderSuccessorParent = inOrderSuccessor;
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inOrderSuccessor = inOrderSuccessor->left;
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}
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if (inOrderSuccessor->right != nullptr) {
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inOrderSuccessorParent = inOrderSuccessor;
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inOrderSuccessor = inOrderSuccessor->right;
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} else
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break;
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}
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if (parent != nullptr) {
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if (parent->right == elementNode)
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parent->right = inOrderSuccessor;
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else if (parent->left == elementNode)
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parent->left = inOrderSuccessor;
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else
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throw binary_search_tree_error("Parent node doesn't own child!\n");
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} else
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m_root = inOrderSuccessor;
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// reconstruct the node's children
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inOrderSuccessor->left = elementNode->left;
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inOrderSuccessor->right = elementNode->right;
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// delete the parent's reference to the moved node
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if (inOrderSuccessorParent != nullptr) {
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if (inOrderSuccessorParent->left == inOrderSuccessor)
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inOrderSuccessorParent->left = nullptr;
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else if (inOrderSuccessorParent->right == inOrderSuccessor)
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inOrderSuccessorParent->right = nullptr;
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else
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throw binary_search_tree_error("Parent does not contain child!\n");
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}
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rebalance(parent);*/
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} else {
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auto replacementNode = elementNode->left != nullptr ? elementNode->left : elementNode->right;
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if (parent == nullptr)
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@ -233,9 +198,8 @@ namespace blt {
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return inOrderTraverse(m_root);
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}
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inline BST_node* debug() {
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return m_root;
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}
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inline BST_node* findMin(){return findMin(m_root);}
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inline BST_node* findMax(){return findMax(m_root);}
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~node_binary_search_tree() {
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auto inOrder = inOrderTraverse();
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@ -245,14 +209,16 @@ namespace blt {
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};
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template<typename T>
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class flat_binary_search_tree {
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class heap {
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private:
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//TODO
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};
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template<typename T>
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using node_BST = node_binary_search_tree<T>;
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template<typename T>
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using flat_binary_search_tree = heap<T>;
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template<typename T>
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using flat_BST = flat_binary_search_tree<T>;
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}
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@ -0,0 +1,15 @@
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/*
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* Created by Brett on 13/01/23.
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* Licensed under GNU General Public License V3.0
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* See LICENSE file for license detail
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*/
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#ifndef BLT_TESTS_MAP_H
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#define BLT_TESTS_MAP_H
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template<typename K, typename V, typename HASH = std::hash<K>>
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class hashmap {
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};
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#endif //BLT_TESTS_MAP_H
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@ -0,0 +1,36 @@
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/*
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* Created by Brett on 16/01/23.
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* Licensed under GNU General Public License V3.0
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* See LICENSE file for license detail
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*/
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#ifndef BLT_WINDOW_H
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#define BLT_WINDOW_H
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#include <functional>
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namespace blt {
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class window {
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public:
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window() = default;
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virtual void createWindow() = 0;
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virtual void destroyWindow() = 0;
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virtual ~window() = 0;
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virtual bool setResizeable(bool resizeEnabled) = 0;
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virtual bool setWindowSize(int width, int height) = 0;
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virtual int getWidth() = 0;
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virtual int getHeight() = 0;
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virtual bool isKeyDown(int key) = 0;
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virtual bool isMouseDown(int button) = 0;
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// Function signature is window pointer to this, key press, pressed/released (true/false)
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virtual void registerKeyListener(std::function<void(window*, int, bool)> listener) = 0;
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// Function signature is window pointer to this, mouse button press, pressed/released (true/false)
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virtual void registerMouseListener(std::function<void(window*, int, bool)> listener) = 0;
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};
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}
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#endif
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@ -5,3 +5,4 @@
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*/
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#include <blt/std/system.h>
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#include <blt/std/binary_tree.h>
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#include <blt/std/map.h>
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