Basic window class

v1
Brett 2023-01-16 14:08:28 -05:00
parent 4a5c1799ce
commit e2a358ffd1
4 changed files with 61 additions and 43 deletions

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@ -160,6 +160,7 @@ namespace blt {
if (parent == nullptr) {
m_root = nullptr;
} else {
// remove references to the nodes, we will add them later. We have a copy of the pointers which will be deleted.
if (parent->right == elementNode)
parent->right = nullptr;
else if (parent->left == elementNode)
@ -167,6 +168,7 @@ namespace blt {
else
throw binary_search_tree_error("Parent node doesn't own child!\n");
}
// re-add all nodes to the tree, this is a terrible way of doing this, TODO.
for (auto* node : traverseNodes) {
if (node != elementNode) {
if (parent == nullptr) {
@ -176,43 +178,6 @@ namespace blt {
delete(node);
}
}
/*BST_node* inOrderSuccessor = elementNode->right;
BST_node* inOrderSuccessorParent = nullptr;
while (true){
// go all the way to the left subtree
while (inOrderSuccessor->left != nullptr) {
inOrderSuccessorParent = inOrderSuccessor;
inOrderSuccessor = inOrderSuccessor->left;
}
if (inOrderSuccessor->right != nullptr) {
inOrderSuccessorParent = inOrderSuccessor;
inOrderSuccessor = inOrderSuccessor->right;
} else
break;
}
if (parent != nullptr) {
if (parent->right == elementNode)
parent->right = inOrderSuccessor;
else if (parent->left == elementNode)
parent->left = inOrderSuccessor;
else
throw binary_search_tree_error("Parent node doesn't own child!\n");
} else
m_root = inOrderSuccessor;
// reconstruct the node's children
inOrderSuccessor->left = elementNode->left;
inOrderSuccessor->right = elementNode->right;
// delete the parent's reference to the moved node
if (inOrderSuccessorParent != nullptr) {
if (inOrderSuccessorParent->left == inOrderSuccessor)
inOrderSuccessorParent->left = nullptr;
else if (inOrderSuccessorParent->right == inOrderSuccessor)
inOrderSuccessorParent->right = nullptr;
else
throw binary_search_tree_error("Parent does not contain child!\n");
}
rebalance(parent);*/
} else {
auto replacementNode = elementNode->left != nullptr ? elementNode->left : elementNode->right;
if (parent == nullptr)
@ -233,9 +198,8 @@ namespace blt {
return inOrderTraverse(m_root);
}
inline BST_node* debug() {
return m_root;
}
inline BST_node* findMin(){return findMin(m_root);}
inline BST_node* findMax(){return findMax(m_root);}
~node_binary_search_tree() {
auto inOrder = inOrderTraverse();
@ -245,14 +209,16 @@ namespace blt {
};
template<typename T>
class flat_binary_search_tree {
class heap {
private:
//TODO
};
template<typename T>
using node_BST = node_binary_search_tree<T>;
template<typename T>
using flat_binary_search_tree = heap<T>;
template<typename T>
using flat_BST = flat_binary_search_tree<T>;
}

15
include/blt/std/map.h Normal file
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@ -0,0 +1,15 @@
/*
* Created by Brett on 13/01/23.
* Licensed under GNU General Public License V3.0
* See LICENSE file for license detail
*/
#ifndef BLT_TESTS_MAP_H
#define BLT_TESTS_MAP_H
template<typename K, typename V, typename HASH = std::hash<K>>
class hashmap {
};
#endif //BLT_TESTS_MAP_H

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@ -0,0 +1,36 @@
/*
* Created by Brett on 16/01/23.
* Licensed under GNU General Public License V3.0
* See LICENSE file for license detail
*/
#ifndef BLT_WINDOW_H
#define BLT_WINDOW_H
#include <functional>
namespace blt {
class window {
public:
window() = default;
virtual void createWindow() = 0;
virtual void destroyWindow() = 0;
virtual ~window() = 0;
virtual bool setResizeable(bool resizeEnabled) = 0;
virtual bool setWindowSize(int width, int height) = 0;
virtual int getWidth() = 0;
virtual int getHeight() = 0;
virtual bool isKeyDown(int key) = 0;
virtual bool isMouseDown(int button) = 0;
// Function signature is window pointer to this, key press, pressed/released (true/false)
virtual void registerKeyListener(std::function<void(window*, int, bool)> listener) = 0;
// Function signature is window pointer to this, mouse button press, pressed/released (true/false)
virtual void registerMouseListener(std::function<void(window*, int, bool)> listener) = 0;
};
}
#endif

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@ -4,4 +4,5 @@
* See LICENSE file for license detail
*/
#include <blt/std/system.h>
#include <blt/std/binary_tree.h>
#include <blt/std/binary_tree.h>
#include <blt/std/map.h>