/*
 * Created by Brett on 28/02/23.
 * Licensed under GNU General Public License V3.0
 * See LICENSE file for license detail
 */

#ifndef BLT_TESTS_VECTORS_H
#define BLT_TESTS_VECTORS_H

#include <initializer_list>
#include <cmath>

namespace blt {
    
    template<typename T, unsigned long size>
    struct vec {
        private:
            T elements[size]{};
        public:
            
            vec() {
                for (int i = 0; i < size; i++)
                    elements[i] = 0;
            }
            
            vec(std::initializer_list<T> args): vec() {
                for (int i = 0; i < args.size(); i++) {
                    elements[i] = *(args.begin() + i);
                }
            }
            
            explicit vec(const T elem[size]) {
                for (int i = 0; i < size; i++) {
                    elements[i] = elem[i];
                }
            }
            
            vec(const vec<T, size>& copy): vec(copy.elements) {}
            
            [[nodiscard]] inline T x() const { return elements[0]; }
            
            [[nodiscard]] inline T y() const { return elements[1]; }
            
            [[nodiscard]] inline T z() const { return elements[2]; }
            
            [[nodiscard]] inline T w() const { return elements[3]; }
            
            inline T& operator[](int index) {
                return elements[index];
            }
            
            inline T operator[](int index) const {
                return elements[index];
            }
            
            inline vec<T, size>& operator=(T f) {
                for (int i = 0; i < size; i++)
                    elements[i] = f;
                return *this;
            }
            
            inline vec<T, size>& operator=(int i) {
                for (int _ = 0; _ < size; _++)
                    elements[_] = i;
                return *this;
            }
            
            inline vec<T, size> operator-() {
                T negativeCopy[size];
                for (int i = 0; i < size; i++)
                    negativeCopy[i] = -elements[i];
                return vec<T, size>{negativeCopy};
            }
            
            inline vec<T, size>& operator+=(const vec<T, size>& other) {
                for (int i = 0; i < size; i++)
                    elements[i] += other[i];
                return *this;
            }
            
            inline vec<T, size>& operator*=(const vec<T, size>& other) {
                for (int i = 0; i < size; i++)
                    elements[i] *= other[i];
                return *this;
            }
            
            inline vec<T, size>& operator+=(T f) {
                for (int i = 0; i < size; i++)
                    elements[i] += f;
                return *this;
            }
            
            inline vec<T, size>& operator*=(T f) {
                for (int i = 0; i < size; i++)
                    elements[i] *= f;
                return *this;
            }
            
            inline vec<T, size>& operator-=(const vec<T, size>& other) {
                for (int i = 0; i < size; i++)
                    elements[i] -= other[i];
                return *this;
            }
            
            inline vec<T, size>& operator-=(T f) {
                for (int i = 0; i < size; i++)
                    elements[i] -= f;
                return *this;
            }
            
            /**
             * performs the dot product of left * right
             */
            static inline T dot(const vec<T, size>& left, const vec<T, size>& right) {
                T dot = 0;
                for (int i = 0; i < size; i++)
                    dot += left[i] * right[i];
                return dot;
            }
    };
    
    template<typename T, unsigned long size>
    inline vec<T, size> operator+(const vec<T, size>& left, const vec<T, size>& right) {
        float initializer[size];
        for (int i = 0; i < size; i++)
            initializer[i] = left[i] + right[i];
        return vec<T, size>{initializer};
    }
    
    template<typename T, unsigned long size>
    inline vec<T, size> operator-(const vec<T, size>& left, const vec<T, size>& right) {
        float initializer[size];
        for (int i = 0; i < size; i++)
            initializer[i] = left[i] - right[i];
        return vec<T, size>{initializer};
    }
    
    template<typename T, unsigned long size>
    inline vec<T, size> operator+(const vec<T, size>& left, float f) {
        float initializer[size];
        for (int i = 0; i < size; i++)
            initializer[i] = left[i] + f;
        return vec<T, size>{initializer};
    }
    
    template<typename T, unsigned long size>
    inline vec<T, size> operator-(const vec<T, size>& left, float f) {
        float initializer[size];
        for (int i = 0; i < size; i++)
            initializer[i] = left[i] + f;
        return vec<T, size>{initializer};
    }
    
    template<typename T, unsigned long size>
    inline vec<T, size> operator+(float f, const vec<T, size>& right) {
        float initializer[size];
        for (int i = 0; i < size; i++)
            initializer[i] = f + right[i];
        return vec<T, size>{initializer};
    }
    
    template<typename T, unsigned long size>
    inline vec<T, size> operator-(float f, const vec<T, size>& right) {
        float initializer[size];
        for (int i = 0; i < size; i++)
            initializer[i] = f - right[i];
        return vec<T, size>{initializer};
    }
    
    template<typename T, unsigned long size>
    inline vec<T, size> operator*(const vec<T, size>& left, const vec<T, size>& right) {
        float initializer[size];
        for (int i = 0; i < size; i++)
            initializer[i] = left[i] * right[i];
        return vec<T, size>{initializer};
    }
    
    template<typename T, unsigned long size>
    inline vec<T, size> operator*(const vec<T, size>& left, float f) {
        float initializer[size];
        for (int i = 0; i < size; i++)
            initializer[i] = left[i] * f;
        return vec<T, size>{initializer};
    }
    
    template<typename T, unsigned long size>
    inline vec<T, size> operator*(float f, const vec<T, size>& right) {
        float initializer[size];
        for (int i = 0; i < size; i++)
            initializer[i] = f * right[i];
        return vec<T, size>{initializer};
    }
    
    template<typename T, unsigned long size>
    inline vec<T, size> operator/(const vec<T, size>& left, float f) {
        float initializer[size];
        for (int i = 0; i < size; i++)
            initializer[i] = left[i] / f;
        return vec<T, size>{initializer};
    }
    
    typedef vec<float, 2> vec2f;
    typedef vec<float, 3> vec3f;
    typedef vec<float, 4> vec4f;
    
    typedef vec<double, 2> vec2d;
    typedef vec<double, 3> vec3d;
    typedef vec<double, 4> vec4d;
    
    typedef vec<int, 2> vec2i;
    typedef vec<int, 3> vec3i;
    typedef vec<int, 4> vec4i;
    
    typedef vec<long long, 2> vec2l;
    typedef vec<long long, 3> vec3l;
    typedef vec<long long, 4> vec4l;
    
    typedef vec<unsigned int, 2> vec2ui;
    typedef vec<unsigned int, 3> vec3ui;
    typedef vec<unsigned int, 4> vec4ui;
    
    typedef vec<unsigned long long, 2> vec2ul;
    typedef vec<unsigned long long, 3> vec3ul;
    typedef vec<unsigned long long, 4> vec4ul;
    
    typedef vec2f vec2;
    typedef vec3f vec3;
    typedef vec4f vec4;
    
}

#endif //BLT_TESTS_VECTORS_H