/* * * Copyright (C) 2024 Brett Terpstra * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef BLT_WITH_GRAPHICS_OBJ_LOADER_H #define BLT_WITH_GRAPHICS_OBJ_LOADER_H #include "blt/math/vectors.h" #include "blt/std/hashmap.h" #include #include #include namespace blt::gfx { typedef blt::vec3f vertex_t; typedef blt::vec2f uv_t; typedef blt::vec3f normal_t; typedef blt::vec3f color_t; class model_data { public: private: std::vector vertices; std::vector uvs; std::vector normals; }; struct face_t { std::int32_t vertex, uv, normal; }; static inline bool operator==(const face_t& f1, const face_t& f2) { return f1.vertex == f2.vertex && f1.uv == f2.uv && f1.normal == f2.normal; } struct face_hash { size_t operator()(const face_t& face) const { std::hash hasher; return hasher(face.vertex) ^ hasher(face.uv) ^ hasher(face.normal); } }; struct face_eq { bool operator()(const face_t& f1, const face_t& f2) const { return f1 == f2; } }; struct constructed_vertex_t { vertex_t vertex; uv_t uv; normal_t normal; }; struct triangle_t { std::int32_t v[3]; }; struct quad_t { std::int32_t v[4]; }; struct material_t { std::string material_name; color_t ambient; color_t diffuse; color_t specular; float specular_exponent = 0.0f; float transparency = 1.0f; color_t transmission_filter_color{1, 1, 1}; std::string texture_ambient; std::string texture_diffuse; std::string map_spec_color; std::string map_spec_highlight; std::string map_bump; std::string map_displacement; }; struct object_data { std::vector object_names; std::string material; std::vector indices; }; class obj_model_t { private: std::vector vertex_data_; std::vector objects_; HASHMAP materials_; public: obj_model_t(std::vector&& vertex_data, std::vector&& objects, HASHMAP&& mats): vertex_data_(vertex_data), objects_(objects), materials_(mats) {} inline const auto& vertex_data() { return vertex_data_; }; inline const auto& objects() { return objects_; }; inline const auto& materials() { return materials_; } }; class char_tokenizer; class obj_loader { private: std::vector vertices; std::vector uvs; std::vector normals; // maps between face (constructed vertex) -> vertex indices HASHMAP vertex_map; std::vector vertex_data; object_data current_object; std::vector data; HASHMAP materials; size_t current_line = 0; private: bool handle_vertex_and_normals(float x, float y, float z, char type); void parse_vertex_line(char_tokenizer& tokenizer); void parse_face(char_tokenizer& tokenizer); void handle_face_vertex(const std::vector& face_list, std::int32_t* arr); public: obj_model_t parseFile(std::string_view file); }; obj_model_t quick_load(std::string_view file); } #endif //BLT_WITH_GRAPHICS_OBJ_LOADER_H