/* * Created by Brett on 09/01/23. * Licensed under GNU General Public License V3.0 * See LICENSE file for license detail */ #ifndef BLT_MATH_H #define BLT_MATH_H #include #include namespace blt { // inline std::ostream& operator<<(std::ostream& out, const mat4x4& v) { // return out << "\rMatrix4x4{" << v.m00() << ", " << v.m01() << ", " << v.m02() << ", " << v.m03() << "} \n"\ // << " {" << v.m10() << ", " << v.m11() << ", " << v.m12() << ", " << v.m13() << "} \n"\ // << " {" << v.m20() << ", " << v.m21() << ", " << v.m22() << ", " << v.m23() << "} \n"\ // << " {" << v.m30() << ", " << v.m31() << ", " << v.m32() << ", " << v.m33() << "} \n"; // } } #endif //BLT_MATH_H