/* * Created by Brett on 04/01/23. * Licensed under GNU General Public License V3.0 * See LICENSE file for license detail */ #ifndef BLT_RANDOM_H #define BLT_RANDOM_H #include namespace blt::random { static inline uint32_t PCG_Hash(uint32_t input) { uint32_t state = input * 747796405u + 2891336453u; uint32_t word = ((state >> ((state >> 28u) + 4u)) ^ state) * 277803737u; return (word >> 22u) ^ word; } static inline float randomFloat(uint32_t& seed){ seed = PCG_Hash(seed); return (float)seed / (float)std::numeric_limits::max(); } /** * @return random float without changing seed */ static inline float randomFloat_c(uint32_t seed){ return randomFloat(seed); } /** * @param seed seed for random * @param min inclusive min * @param max exclusive max * @return random int between min (inclusive) and max (exclusive) */ static inline int randomInt(uint32_t& seed, int min = 0, int max = 1){ return (int)((randomFloat(seed) * (float)(max - min)) + (float)min); } static inline int randomInt_c(uint32_t seed, int min = 0, int max = 1){ return randomInt(seed, min, max); } /** * Creates a container class for generating random number distributions * @tparam T numeric type * @tparam dist std::uniform_real_distribution or std::uniform_int_distribution */ template typename dist = std::uniform_real_distribution> class random { private: std::random_device rd; // obtain a random number from hardware std::mt19937 gen; dist* distribution = nullptr; public: /** * Construct the random number generator. * @param min min value possible to generate. (default: 0) * @param max max value possible to generate. (default: 1) * @param seed seed to use in generating random values. (default: 0) */ explicit random(T min = (T) 0, T max = (T) 1, long seed = 0): gen(std::mt19937(seed)) { distribution = new dist(min, max); } /** * Note the min/max are inclusive and defaults to a **uniform** distribution. * @return random number between the defined min/max or the default of [0,1]. */ T get() { return (*distribution)(gen); } ~random() { delete distribution; } }; template class simplex_noise { private: public: simplex_noise() { } }; } #endif //BLT_RANDOM_H