89 lines
2.6 KiB
C++
89 lines
2.6 KiB
C++
/*
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* <Short Description>
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* Copyright (C) 2024 Brett Terpstra
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <templating_test.h>
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#include <string>
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#include <blt/std/logging.h>
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#include <blt/parse/templating.h>
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const std::string shader_test_string = R"("
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#version 300 es
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precision mediump float;
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${LAYOUT_STRING} out vec4 FragColor;
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in vec2 uv;
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in vec2 pos;
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uniform sampler2D tex;
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vec4 linear_iter(vec4 i, vec4 p, float factor){
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return (i + p) * factor;
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}
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void main() {
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FragColor = texture(tex, uv);
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}
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")";
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void process_string(const std::string& str)
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{
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BLT_DEBUG(str);
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auto results = blt::template_engine_t::process_string(str);
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if (results)
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{
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auto val = results.value();
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for (auto& v : val)
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{
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BLT_TRACE_STREAM << (blt::template_token_to_string(v.type));
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}
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BLT_TRACE_STREAM << "\n";
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for (auto& v : val)
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{
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BLT_TRACE("{%s: %s}", blt::template_token_to_string(v.type).c_str(), std::string(v.token).c_str());
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}
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} else
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{
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auto error = results.error();
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switch (error)
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{
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case blt::template_tokenizer_failure_t::MISMATCHED_CURLY:
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BLT_ERROR("Tokenizer Failure: Mismatched curly");
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break;
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case blt::template_tokenizer_failure_t::MISMATCHED_PAREN:
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BLT_ERROR("Tokenizer Failure: Mismatched parenthesis");
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break;
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case blt::template_tokenizer_failure_t::MISMATCHED_QUOTE:
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BLT_ERROR("Tokenizer Failure: Mismatched Quotes");
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break;
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}
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}
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BLT_DEBUG("--------------------------");
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}
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namespace blt::test
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{
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void template_test()
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{
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process_string(shader_test_string);
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process_string("~hello");
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process_string("hello");
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process_string("hello ${WORLD}");
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process_string("layout (location = ${IF(LAYOUT_LOCATION) LAYOUT_LOCATION ELSE ~DISCARD})");
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}
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} |