BLT/include/blt/std/random.h

95 lines
2.8 KiB
C++

/*
* Created by Brett on 04/01/23.
* Licensed under GNU General Public License V3.0
* See LICENSE file for license detail
*/
#ifndef BLT_RANDOM_H
#define BLT_RANDOM_H
#include <random>
namespace blt::random {
static inline uint32_t PCG_Hash(uint32_t input) {
uint32_t state = input * 747796405u + 2891336453u;
uint32_t word = ((state >> ((state >> 28u) + 4u)) ^ state) * 277803737u;
return (word >> 22u) ^
word;
}
static inline float randomFloat(uint32_t& seed){
seed = PCG_Hash(seed);
return (float)seed / (float)std::numeric_limits<uint32_t>::max();
}
/**
* @return random float without changing seed
*/
static inline float randomFloat_c(uint32_t seed){
return randomFloat(seed);
}
/**
* @param seed seed for random
* @param min inclusive min
* @param max exclusive max
* @return random int between min (inclusive) and max (exclusive)
*/
static inline int randomInt(uint32_t& seed, int min = 0, int max = 1){
return (int)((randomFloat(seed) * (float)(max - min)) + (float)min);
}
static inline int randomInt_c(uint32_t seed, int min = 0, int max = 1){
return randomInt(seed, min, max);
}
/**
* Creates a container class for generating random number distributions
* @tparam T numeric type
* @tparam dist std::uniform_real_distribution or std::uniform_int_distribution
*/
template<typename T, template<typename = T> typename dist = std::uniform_real_distribution>
class random {
private:
std::random_device rd; // obtain a random number from hardware
std::mt19937 gen;
dist<T>* distribution = nullptr;
public:
/**
* Construct the random number generator.
* @param min min value possible to generate. (default: 0)
* @param max max value possible to generate. (default: 1)
* @param seed seed to use in generating random values. (default: 0)
*/
explicit random(T min = (T) 0, T max = (T) 1, long seed = 0): gen(std::mt19937(seed)) {
distribution = new dist(min, max);
}
/**
* Note the min/max are inclusive and defaults to a **uniform** distribution.
* @return random number between the defined min/max or the default of [0,1].
*/
T get() {
return (*distribution)(gen);
}
~random() {
delete distribution;
}
};
template<typename T>
class simplex_noise {
private:
public:
simplex_noise() {
}
};
}
#endif //BLT_RANDOM_H