move interpter to own file
parent
64619f4325
commit
2670e34e25
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# pongff="/tmp/pongff"; [ ! -p "$pongff" ] && mkfifo "$pongff";
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# rm -f /tmp/p; python3 bfponggen.py >/tmp/p.bf && python2.7 ~/bfc.py /tmp/p.bf && <"$pongff" ../pipevm.py | /tmp/p >"$pongff"
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import struct
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class BfGen():
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def __init__(self, generators):
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self.labels = {}
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for i in range(len(generators)):
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self.labels[generators[i][0]] = i
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print(generators[i][1])
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print()
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self.curPos = len(generators) - 9 # FIXME
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def moveToPos(self, goalPos):
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d = self.curPos - goalPos
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self.curPos -= d
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if d >= 0:
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return "<" * d
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return ">" * -d
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def output(self, s):
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result = ""
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label = ""
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for c in s:
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if c in '[]<>{}+-.,':
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if label:
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label = label.strip()
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v = self.moveToPos(self.labels[label])
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result += v
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label = ""
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result += c
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else:
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label += c
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if label:
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label = label.strip()
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v = self.moveToPos(self.labels[label])
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result += v
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print(result)
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generators = [
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('00', ">"), # 0
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('01', "+>"), # 1
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('05', "+++++>"), # 5
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('paddle_size', ">+++++[<++++++>-]"), # 30
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('paddle_right_x', ">++++++++[<++++++++>-]"), # 64
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('paddle_right_y', ">>+>+>+[+>++[-<+++>]<<]>-[-<+<+>>]"), # 103
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('paddle_left_y', ""), # 103
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('ball_x0', ""), # 0
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('ball_x1', ">+>+>+++[+>+[-<++++>]<<]>>"), # 158
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('ball_y0', ">"), # 0
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('ball_y1', ">+++++++++[<+++++++++++++>-]"), # 117
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('ff', ">+>+>+>+[++>[-<++++>]<<]>[-<+>]"), # 255
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('device', "++++[>++++<-]>[<++++++++>-]<+>"), # 129
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('f0', ">+>+>+>+[++>+[-<+++>]<<]>[-<+>]"), # 240
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('ball_direction_x', ""), # 0 (left)
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('ball_direction_y', ">"), # 0 (top)
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('mem0', ""), # 0
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('mem1', ""), # 0
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('mem2', ""), # 0
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('mem3', ""), # 0
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('mem4', ""), # 0
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('mem5', ""), # 0
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('mem6', ""), # 0
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('mem7', ""), # 0
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]
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bfgen = BfGen(generators)
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bfgen.output("ff.device.")
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# black screen # struct.pack(">BHHHHBBB", command, x, y, w, h, r, g, b)
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# paddle_right_x starts with [320 (width) - 256 (overflow)], but will later have 10 subtracted from it
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bfgen.output("05.00.00.00.00.01.paddle_right_x.00.f0.00.00.00.")
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# we don't need to save "320" anymore, decrease by 10 so it can be used as paddle_right_x
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bfgen.output("paddle_right_x----------")
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# draw left paddle
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bfgen.output("05.00.05.00.paddle_left_y.00.05.00.paddle_size.f0.f0.f0.")
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# draw right paddle
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bfgen.output("05.01.paddle_right_x.00.paddle_right_y.00.05.00.paddle_size.f0.f0.f0.")
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bfgen.output("05")
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bfgen.output("[") # main loop [
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# delete ball
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bfgen.output("05.ball_x0.ball_x1.ball_y0.ball_y1.00.05.00.05.00.00.00.")
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# moves ball_x, handling over/underflow
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bfgen.output("ball_direction_x[-mem0+mem1+ball_direction_x]mem1[-ball_direction_x+mem1]+ball_x1-----[-mem0+ball_x1]mem0+++[mem1-]>")
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bfgen.output("[ball_y0+ball_x0[-ball_y0-ball_x0]ball_y0[-ball_x0+ball_y0]ball_x1+ball_x0[mem0+++++ball_x1-]>")
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bfgen.output("[mem0-----ball_x1-ball_y0]mem1-mem2]")
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bfgen.output("mem0---[-ball_x1+mem0]")
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bfgen.output("ball_direction_y[-mem0+ball_y1+ball_direction_y]mem0[-ball_direction_y+mem0]ball_y1-----")
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# reverse direction of ball_y if ball_y1 == 2
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bfgen.output("ball_y1[-mem0+mem2+ball_y1]mem1+")
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bfgen.output("mem2--[mem1-mem2[-]]")
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bfgen.output("mem1[-ball_direction_y++++++++++mem1]")
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bfgen.output("mem0[-ball_y1+mem0]")
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# reverse direction of ball_y if ball_y1 == 237
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bfgen.output("ball_y1[-mem0+mem2+ball_y1]mem1+")
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bfgen.output("mem2+++++++++++++++++++[mem1-mem2[-]]")
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bfgen.output("mem1[-ball_direction_y----------mem1]")
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bfgen.output("mem0[-ball_y1+mem0]")
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# check ball boundaries
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# mem0 = ball_x0-ball_x1, using ball_y0 as a buffer
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print("start boundaries check")
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bfgen.output("ball_x0[-ball_y0+mem1+ball_x0]ball_y0[-ball_x0+ball_y0]")
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bfgen.output("ball_x1[-ball_y0+mem5+ball_x1]ball_y0[-ball_x1+ball_y0]")
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bfgen.output("mem1+mem5[-mem6+mem7+mem5]mem6[-mem3+mem6]")
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print("check left boundary")
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# if mem0 == 13, reached left boundary
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bfgen.output("mem4+mem3-------------[mem4-]>")
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# algorithm (done in debugger, not converted here) to
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# bounce the ball if it hits the paddle or to reset
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# ball_x and ball_y to the center otherwise
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print("""
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[
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-
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copy ball_y to mem3 and paddle_left_y to mem4
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<<<<<<<<<<[-<+>>>>>>>>>>+<<<<<<<<<]<[->+<]
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<<<[->>>+>>>>>>>>>>>+<<<<<<<<<<<<<<]>>>[-<<<+>>>]
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>>>>>>>>>>
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if mem3 ge mem4
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[->-[>]<<]< (mem3 ends up = mem4 minus men3)
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[
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then if mem3 ge 31
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>>>>+++++[<++++++>-]<+
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<[->-[>]<<]<
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[then just clean up ->]<
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[else set mem0=1 ><<+>-]>
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]
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>>[-]<<<[-]+<
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if mem0 eq 1 (ball hit left paddle)
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[
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then change direction of the ball
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<<++++++++++>>-
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>-]>
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[< else reset ball_y
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>>[-]>>[-]<<<<
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<<<<<<[-]<<[-]
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+>+++[++>++[-<++++++>]<<]> 117
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[->+>+<<]
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<++++++++++[->++++<]>+>[-<+>] 158
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request a random char (ff 03 01 01 ff 01)
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>>.>++.>>[-]+..<<<.>--.
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>>->[-]>+>[-]>+>[-]>+>>
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read random char (mem6) and set mem1 and mem2 to (mem6 % 4) (in binary)
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,[
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-
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<<<<
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[-[<[-<->]<[->+<]+>>-->]>>[-]]<[<]>[-]<<++
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>>+>>
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]<<-<<-<<->>
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set the ball (x and y) directions based on mem1 and mem2
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[-<<<++++++++++>>>]<[-<<<++++++++++>>>]
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>
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]
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>>>
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]
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<<[-]<<[-]<
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""")
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bfgen.curPos = bfgen.labels["mem0"]
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# now repeat the check for mem0 = 47 (+256=303) (reached right boundary)
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bfgen.output("mem7[-mem0+mem7]")
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bfgen.output("mem1+mem0-----------------------------------------------[mem1-]>")
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bfgen.output("[ball_direction_x----------mem1-mem2]mem0[-]")
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bfgen.output("mem1[-]mem2[-]mem3[-]")
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print("end boundaries check")
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# draw new ball
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bfgen.output("05.ball_x0.ball_x1.ball_y0.ball_y1.00.05.00.05.f0.f0.00.")
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print("move right paddle (computer)")
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# move paddle_right_x
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bfgen.output("mem0+ball_direction_x[") # if ball_direction_x != 0
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bfgen.output("05.01.paddle_right_x.00.paddle_right_y.00.05.00.paddle_size.00.00.00.")
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# use ball_y0 as buffer to copy ball_y1 to mem2 and paddle_right_y to mem3
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bfgen.output("ball_y1[-ball_y0+mem2+ball_y1]ball_y0[-ball_y1+ball_y0]")
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bfgen.output("paddle_right_y[-ball_y0+mem3+paddle_right_y]ball_y0[-paddle_right_y+ball_y0]")
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# compare mem2 and mem3
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bfgen.output("mem5+mem3+++++++++++++++mem2[-mem3-[mem4]mem2]mem5")
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bfgen.curPos = bfgen.labels["mem4"]
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bfgen.output("[-")
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# mem2 >= mem3
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bfgen.output("paddle_right_x-----mem3") # must be 1 position before paddle_right_y
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bfgen.curPos = bfgen.labels["mem4"]
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bfgen.output("]mem5")
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# mem2 < mem3
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bfgen.output("[-")
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bfgen.output("paddle_right_y+++++mem5")
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bfgen.output("]mem3[-]mem2[-]")
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bfgen.output("05.01.paddle_right_x.00.paddle_right_y.00.05.00.paddle_size.f0.f0.f0.")
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bfgen.output("mem0-ball_direction_x[mem1+ball_direction_x-]")
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bfgen.output("]mem1[ball_direction_x+mem1-]mem0[-]")
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print("move left paddle (user input)")
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bfgen.output("ff.device+.-01.") # ff 02 01 (ff device command)
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bfgen.output("mem0,") # read char
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bfgen.output("mem0[,mem2+mem3+mem4+++[mem5[-mem4++++++mem5]mem3]") # if mem0 != 0, read another char and generate 115 ('s')
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bfgen.curPos = bfgen.labels["mem1"]
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bfgen.output("mem2[-mem0-mem2]mem1+mem0")
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bfgen.output("[----[>-]mem1[mem3+++++mem5+mem1-mem2]mem1[-]]")
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bfgen.output("mem2[mem5+++++>+<mem2->]mem0[-]]")
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bfgen.output("ff.device.")
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bfgen.output("mem5[05.00.05.00.paddle_left_y.00.05.00.paddle_size.00.00.00.mem5[-]]") # delete left paddle
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bfgen.output("mem3[-paddle_left_y-mem2+mem3]") # paddle_left_y += mem3, set mem2
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bfgen.output("mem4[-paddle_left_y+mem2+mem4]") # paddle_left_y -= mem4, set mem2
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bfgen.output("mem2[05.00.05.00.paddle_left_y.00.05.00.paddle_size.f0.f0.f0.mem2[-]]") # redraw left paddle
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# draw right paddle
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bfgen.output("05.01.paddle_right_x.00.paddle_right_y.00.05.00.paddle_size.f0.f0.f0.")
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# return to initial position of the loop
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bfgen.output("05")
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bfgen.output("]")
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@ -1,2 +1 @@
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~../hellobf.bf
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++++++++[>++++[>++>+++>+++>+<<<<-]>+>+>->>+[<]<-]>>.>---.+++++++..+++.>>.<-.<.+++.------.--------.>>+.>++.
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@ -0,0 +1,88 @@
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#pragma once
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/*
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* Created by Brett on 17/11/23.
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* Licensed under GNU General Public License V3.0
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* See LICENSE file for license detail
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*/
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#ifndef BRAINFUCK_MISC_BF_INTERPRETER_H
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#define BRAINFUCK_MISC_BF_INTERPRETER_H
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#include <cstdint>
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#include <cstring>
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#include <string>
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class brainfuck_interpreter
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{
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private:
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size_t _size;
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size_t _dp;
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char* _data;
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void check_size();
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public:
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brainfuck_interpreter(): _size(30000), _dp(0), _data(new char[_size])
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{std::memset(_data, 0, _size);}
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void increment_dp()
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{
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_dp++;
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}
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void decrement_dp()
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{
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if (_dp != 0)
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_dp--;
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}
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void increment()
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{
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check_size();
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_data[_dp]++;
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}
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void decrement()
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{
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check_size();
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_data[_dp]--;
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}
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template<typename OutStream>
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void print(OutStream& stream)
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{
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stream << _data[_dp];
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}
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template<typename InStream>
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void read(InStream& stream)
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{
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_data[_dp] = stream.get();
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}
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char is()
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{
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return _data[_dp];
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}
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~brainfuck_interpreter()
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{ delete[] _data; }
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};
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template<typename functor>
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static inline void match(functor f, int sp, size_t& index, const std::string& program)
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{
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while (f(index) < program.size())
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{
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if (program[index] == '[')
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sp++;
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if (program[index] == ']')
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sp--;
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if (sp == 0)
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break;
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}
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}
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void interpret_bf(const std::string& program);
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#endif //BRAINFUCK_MISC_BF_INTERPRETER_H
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@ -1 +1 @@
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Subproject commit 5472783bd7194cfc844da81bfa696e7761bd2047
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Subproject commit fd9fa5454d47c60e41792c65beccf3988f3f2225
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@ -0,0 +1,38 @@
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[life.b -- John Horton Conway's Game of Life
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(c) 2021 Daniel B. Cristofani
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http://brainfuck.org/]
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>>>->+>+++++>(++++++++++)[[>>>+<<<-]>+++++>+>>+[<<+>>>>>+<<<-]<-]>>>>[
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[>>>+>+<<<<-]+++>>+[<+>>>+>+<<<-]>>[>[[>>>+<<<-]<]<<++>+>>>>>>-]<-
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]+++>+>[[-]<+<[>+++++++++++++++++<-]<+]>>[
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[+++++++++.-------->>>]+[-<<<]>>>[>>,----------[>]<]<<[
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<<<[
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>--[<->>+>-<<-]<[[>>>]+>-[+>>+>-]+[<<<]<-]>++>[<+>-]
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>[[>>>]+[<<<]>>>-]+[->>>]<-[++>]>[------<]>+++[<<<]>
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]<
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]>[
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-[+>>+>-]+>>+>>>+>[<<<]>->+>[
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>[->+>+++>>++[>>>]+++<<<++<<<++[>>>]>>>]<<<[>[>>>]+>>>]
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<<<<<<<[<<++<+[-<<<+]->++>>>++>>>++<<<<]<<<+[-<<<+]+>->>->>
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]<<+<<+<<<+<<-[+<+<<-]+<+[
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->+>[-<-<<[<<<]>[>>[>>>]<<+<[<<<]>-]]
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<[<[<[<<<]>+>>[>>>]<<-]<[<<<]]>>>->>>[>>>]+>
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]>+[-<<[-]<]-[
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[>>>]<[<<[<<<]>>>>>+>[>>>]<-]>>>[>[>>>]<<<<+>[<<<]>>-]>
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]<<<<<<[---<-----[-[-[<->>+++<+++++++[-]]]]<+<+]>
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]>>
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]
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[This program simulates the Game of Life cellular automaton.
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It duplicates the interface of the classic program at
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http://www.linusakesson.net/programming/brainfuck/index.php,
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but this program was written from scratch.
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Type e.g. "be" to toggle the fifth cell in the second row, "q" to quit,
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or a bare linefeed to advance one generation.
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Grid wraps toroidally. Board size in parentheses in first line (2-166 work).
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This program is licensed under a Creative Commons Attribution-ShareAlike 4.0
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International License (http://creativecommons.org/licenses/by-sa/4.0/).]
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@ -0,0 +1,127 @@
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>
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+>
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+++++>
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>+++++[<++++++>-]
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>++++++++[<++++++++>-]
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>>+>+>+[+>++[-<+++>]<<]>-[-<+<+>>]
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>+>+>+++[+>+[-<++++>]<<]>>
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>
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>+++++++++[<+++++++++++++>-]
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>+>+>+>+[++>[-<++++>]<<]>[-<+>]
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++++[>++++<-]>[<++++++++>-]<+>
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>+>+>+>+[++>+[-<+++>]<<]>[-<+>]
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>
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<<<<.>.
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<<<<<<<<<<.<<....>.>>>.<<<<.>>>>>>>>>>>>>.<<<<<<<<<<<<<...
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>>>>----------
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<<.<<.>>.<<.>>>>>>.<<<<<<.>>.<<.>>>.>>>>>>>>>>...
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<<<<<<<<<<<.<.>>>.<<<<.>>>>>.<<<<<.>>.<<.>>>.>>>>>>>>>>...
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<<<<<<<<<<<
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[
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.>>>>>.>.>.>.<<<<<<<<<<.>>.<<.>>.<<...
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>>>>>>>>>>>>>>[->>+>+<<<]>>>[-<<<+>>>]+<<<<<<<<<-----[->>>>>>>>+<<<<<<<<]>>>>>>>>+++[>-]>
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[<<<<<<<<+<<[->>-<<]>>[-<<+>>]<+<[>>>>>>>>>+++++<<<<<<<<-]>
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[>>>>>>>>-----<<<<<<<<->]>>>>>>>>->]
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<<---[-<<<<<<<<+>>>>>>>>]
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<[->+<<<<<<+>>>>>]>[-<+>]<<<<<<-----
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[->>>>>>+>>+<<<<<<<<]>>>>>>>+
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>--[<->[-]]
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<[-<<++++++++++>>]
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<[-<<<<<<+>>>>>>]
|
||||
<<<<<<[->>>>>>+>>+<<<<<<<<]>>>>>>>+
|
||||
>+++++++++++++++++++[<->[-]]
|
||||
<[-<<---------->>]
|
||||
<[-<<<<<<+>>>>>>]
|
||||
start boundaries check
|
||||
<<<<<<<<<[->>+>>>>>>>>+<<<<<<<<<<]>>[-<<+>>]
|
||||
<[->+>>>>>>>>>>>>+<<<<<<<<<<<<<]>[-<+>]
|
||||
>>>>>>>>+>>>>[->+>+<<]>[-<<<+>>>]
|
||||
check left boundary
|
||||
<<+<-------------[>-]>
|
||||
|
||||
[
|
||||
-
|
||||
copy ball_y to mem3 and paddle_left_y to mem4
|
||||
<<<<<<<<<<[-<+>>>>>>>>>>+<<<<<<<<<]<[->+<]
|
||||
<<<[->>>+>>>>>>>>>>>+<<<<<<<<<<<<<<]>>>[-<<<+>>>]
|
||||
>>>>>>>>>>
|
||||
if mem3 ge mem4
|
||||
[->-[>]<<]< (mem3 ends up = mem4 minus men3)
|
||||
[
|
||||
then if mem3 ge 31
|
||||
>>>>+++++[<++++++>-]<+
|
||||
<[->-[>]<<]<
|
||||
[then just clean up ->]<
|
||||
[else set mem0=1 ><<+>-]>
|
||||
]
|
||||
>>[-]<<<[-]+<
|
||||
if mem0 eq 1 (ball hit left paddle)
|
||||
[
|
||||
then change direction of the ball
|
||||
<<++++++++++>>-
|
||||
>-]>
|
||||
|
||||
[< else reset ball_y
|
||||
>>[-]>>[-]<<<<
|
||||
<<<<<<[-]<<[-]
|
||||
+>+++[++>++[-<++++++>]<<]> 117
|
||||
[->+>+<<]
|
||||
<++++++++++[->++++<]>+>[-<+>] 158
|
||||
|
||||
request a random char (ff 03 01 01 ff 01)
|
||||
>>.>++.>>[-]+..<<<.>--.
|
||||
>>->[-]>+>[-]>+>[-]>+>>
|
||||
read random char (mem6) and set mem1 and mem2 to (mem6 % 4) (in binary)
|
||||
,[
|
||||
-
|
||||
<<<<
|
||||
[-[<[-<->]<[->+<]+>>-->]>>[-]]<[<]>[-]<<++
|
||||
>>+>>
|
||||
]<<-<<-<<->>
|
||||
set the ball (x and y) directions based on mem1 and mem2
|
||||
[-<<<++++++++++>>>]<[-<<<++++++++++>>>]
|
||||
>
|
||||
]
|
||||
>>>
|
||||
]
|
||||
<<[-]<<[-]<
|
||||
|
||||
>>>>>>>[-<<<<<<<+>>>>>>>]
|
||||
<<<<<<+<-----------------------------------------------[>-]>
|
||||
[<<<---------->>>->]<<[-]
|
||||
>[-]>[-]>[-]
|
||||
end boundaries check
|
||||
<<<<<<<<<<<<<<<<<.>>>>>.>.>.>.<<<<<<<<<<.>>.<<.>>.>>>>>>>>>>>..<<<<<<<<<<<<<.
|
||||
move right paddle (computer)
|
||||
>>>>>>>>>>>>>>>>+<<[
|
||||
<<<<<<<<<<<<.<.>>>.<<<<.>>>>>.<<<<<.>>.<<.>>>.<<<...
|
||||
>>>>>>>>>>[-<+>>>>>>>>>+<<<<<<<<]<[->+<]
|
||||
<<<<[->>>>+>>>>>>>>>>+<<<<<<<<<<<<<<]>>>>[-<<<<+>>>>]
|
||||
>>>>>>>>>>>>+<<+++++++++++++++<[->-[>]<<]>>>
|
||||
[-
|
||||
<<<<<<<<<<<<<<<<----->>>>>>>>>>>>>>>
|
||||
]>
|
||||
[-
|
||||
<<<<<<<<<<<<<<<<+++++>>>>>>>>>>>>>>>>
|
||||
]<<[-]<[-]
|
||||
<<<<<<<<<<<<<<<<.<.>>>.<<<<.>>>>>.<<<<<.>>.<<.>>>.>>>>>>>>>>...
|
||||
>>>-<<[>>>+<<<-]
|
||||
]>>>[<<<+>>>-]<[-]
|
||||
move left paddle (user input)
|
||||
<<<<<.>+.-<<<<<<<<<<<.
|
||||
>>>>>>>>>>>>>>>,
|
||||
[,>>+>+>+++[>[-<++++++>]<<]
|
||||
>[-<<->>]<+<
|
||||
[----[>-]>[>>+++++>>+<<<<->]<[-]]
|
||||
>[>>>+++++>+<<<<->]<<[-]]
|
||||
<<<<<.>.
|
||||
>>>>>>>>>[<<<<<<<<<<<<<<<<<<<.<<.>>.<<.>>>>>>.<<<<<<.>>.<<.>>>.<<<...>>>>>>>>>>>>>>>>>>>>>[-]]
|
||||
<<[-<<<<<<<<<<<<<->>>>>>>>>>>>+>]
|
||||
>[-<<<<<<<<<<<<<<+>>>>>>>>>>>>+>>]
|
||||
<<[<<<<<<<<<<<<<<<<.<<.>>.<<.>>>>>>.<<<<<<.>>.<<.>>>.>>>>>>>>>>...>>>>>[-]]
|
||||
<<<<<<<<<<<<<<<<.<.>>>.<<<<.>>>>>.<<<<<.>>.<<.>>>.>>>>>>>>>>...
|
||||
<<<<<<<<<<<
|
||||
]
|
|
@ -0,0 +1,63 @@
|
|||
/*
|
||||
* Created by Brett on 17/11/23.
|
||||
* Licensed under GNU General Public License V3.0
|
||||
* See LICENSE file for license detail
|
||||
*/
|
||||
#include <bf_interpreter.h>
|
||||
#include <iostream>
|
||||
|
||||
void interpret_bf(const std::string& program)
|
||||
{
|
||||
brainfuck_interpreter fuck;
|
||||
|
||||
size_t index = 0;
|
||||
while (index < program.size())
|
||||
{
|
||||
auto c = program[index];
|
||||
switch (c)
|
||||
{
|
||||
case '>':
|
||||
fuck.increment_dp();
|
||||
break;
|
||||
case '<':
|
||||
fuck.decrement_dp();
|
||||
break;
|
||||
case '+':
|
||||
fuck.increment();
|
||||
break;
|
||||
case '-':
|
||||
fuck.decrement();
|
||||
break;
|
||||
case '.':
|
||||
fuck.print(std::cout);
|
||||
break;
|
||||
case ',':
|
||||
fuck.read(std::cin);
|
||||
break;
|
||||
case '[':
|
||||
if (fuck.is() == 0)
|
||||
match([](size_t& idx) { return ++idx; }, 1, index, program);
|
||||
break;
|
||||
case ']':
|
||||
if (fuck.is() != 0)
|
||||
match([](size_t& idx) { return --idx; }, -1, index, program);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
void brainfuck_interpreter::check_size()
|
||||
{
|
||||
if (_dp >= _size)
|
||||
{
|
||||
char* tmp = new char[_size * 2];
|
||||
std::memset(&tmp[_size], 0, _size);
|
||||
std::memcpy(tmp, _data, _size);
|
||||
_size = _size * 2;
|
||||
delete[] _data;
|
||||
_data = tmp;
|
||||
}
|
||||
}
|
121
src/main.cpp
121
src/main.cpp
|
@ -4,132 +4,17 @@
|
|||
#include <sstream>
|
||||
#include <blt/std/loader.h>
|
||||
|
||||
class brainfuck
|
||||
{
|
||||
private:
|
||||
size_t _size;
|
||||
size_t _dp;
|
||||
char* _data;
|
||||
|
||||
void check_size()
|
||||
{
|
||||
if (_dp >= _size)
|
||||
{
|
||||
char* tmp = new char[_size * 2];
|
||||
std::memset(&tmp[_size], 0, _size);
|
||||
std::memcpy(tmp, _data, _size);
|
||||
_size = _size * 2;
|
||||
delete[] _data;
|
||||
_data = tmp;
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
brainfuck(): _size(2), _dp(0), _data(new char[_size])
|
||||
{std::memset(_data, 0, _size);}
|
||||
|
||||
void increment_dp()
|
||||
{
|
||||
_dp++;
|
||||
}
|
||||
|
||||
void decrement_dp()
|
||||
{
|
||||
if (_dp != 0)
|
||||
_dp--;
|
||||
}
|
||||
|
||||
void increment()
|
||||
{
|
||||
check_size();
|
||||
_data[_dp]++;
|
||||
}
|
||||
|
||||
void decrement()
|
||||
{
|
||||
check_size();
|
||||
_data[_dp]--;
|
||||
}
|
||||
|
||||
void print()
|
||||
{
|
||||
std::cout << _data[_dp];
|
||||
}
|
||||
|
||||
void read()
|
||||
{
|
||||
std::cin >> _data[_dp];
|
||||
}
|
||||
|
||||
char is()
|
||||
{
|
||||
return _data[_dp];
|
||||
}
|
||||
|
||||
~brainfuck()
|
||||
{ delete[] _data; }
|
||||
};
|
||||
#include <bf_interpreter.h>
|
||||
|
||||
template<typename functor>
|
||||
void match(functor f, int sp, size_t& index, const std::string& program)
|
||||
{
|
||||
while (f(index) < program.size())
|
||||
{
|
||||
if (program[index] == '[')
|
||||
sp++;
|
||||
if (program[index] == ']')
|
||||
sp--;
|
||||
if (sp == 0)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, const char** argv)
|
||||
{
|
||||
std::string file{"../bf.bf"};
|
||||
std::string file{"../life.bf"};
|
||||
if (argc > 1)
|
||||
file = argv[1];
|
||||
auto program = blt::fs::loadBrainFuckFile(file);
|
||||
|
||||
brainfuck fuck;
|
||||
|
||||
size_t index = 0;
|
||||
while (index < program.size())
|
||||
{
|
||||
auto c = program[index];
|
||||
switch (c)
|
||||
{
|
||||
case '>':
|
||||
fuck.increment_dp();
|
||||
break;
|
||||
case '<':
|
||||
fuck.decrement_dp();
|
||||
break;
|
||||
case '+':
|
||||
fuck.increment();
|
||||
break;
|
||||
case '-':
|
||||
fuck.decrement();
|
||||
break;
|
||||
case '.':
|
||||
fuck.print();
|
||||
break;
|
||||
case ',':
|
||||
fuck.read();
|
||||
break;
|
||||
case '[':
|
||||
if (fuck.is() == 0)
|
||||
match([](size_t& idx) { return ++idx; }, 1, index, program);
|
||||
break;
|
||||
case ']':
|
||||
if (fuck.is() != 0)
|
||||
match([](size_t& idx) { return --idx; }, -1, index, program);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
index++;
|
||||
}
|
||||
interpret_bf(program);
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue