246 lines
8.7 KiB
Python
246 lines
8.7 KiB
Python
# pongff="/tmp/pongff"; [ ! -p "$pongff" ] && mkfifo "$pongff";
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# rm -f /tmp/p; python3 bfponggen.py >/tmp/p.bf && python2.7 ~/bfc.py /tmp/p.bf && <"$pongff" ../pipevm.py | /tmp/p >"$pongff"
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import struct
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class BfGen():
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def __init__(self, generators):
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self.labels = {}
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for i in range(len(generators)):
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self.labels[generators[i][0]] = i
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print(generators[i][1])
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print()
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self.curPos = len(generators) - 9 # FIXME
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def moveToPos(self, goalPos):
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d = self.curPos - goalPos
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self.curPos -= d
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if d >= 0:
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return "<" * d
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return ">" * -d
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def output(self, s):
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result = ""
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label = ""
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for c in s:
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if c in '[]<>{}+-.,':
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if label:
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label = label.strip()
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v = self.moveToPos(self.labels[label])
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result += v
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label = ""
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result += c
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else:
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label += c
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if label:
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label = label.strip()
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v = self.moveToPos(self.labels[label])
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result += v
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print(result)
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generators = [
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('00', ">"), # 0
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('01', "+>"), # 1
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('05', "+++++>"), # 5
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('paddle_size', ">+++++[<++++++>-]"), # 30
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('paddle_right_x', ">++++++++[<++++++++>-]"), # 64
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('paddle_right_y', ">>+>+>+[+>++[-<+++>]<<]>-[-<+<+>>]"), # 103
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('paddle_left_y', ""), # 103
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('ball_x0', ""), # 0
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('ball_x1', ">+>+>+++[+>+[-<++++>]<<]>>"), # 158
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('ball_y0', ">"), # 0
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('ball_y1', ">+++++++++[<+++++++++++++>-]"), # 117
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('ff', ">+>+>+>+[++>[-<++++>]<<]>[-<+>]"), # 255
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('device', "++++[>++++<-]>[<++++++++>-]<+>"), # 129
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('f0', ">+>+>+>+[++>+[-<+++>]<<]>[-<+>]"), # 240
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('ball_direction_x', ""), # 0 (left)
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('ball_direction_y', ">"), # 0 (top)
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('mem0', ""), # 0
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('mem1', ""), # 0
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('mem2', ""), # 0
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('mem3', ""), # 0
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('mem4', ""), # 0
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('mem5', ""), # 0
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('mem6', ""), # 0
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('mem7', ""), # 0
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]
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bfgen = BfGen(generators)
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bfgen.output("ff.device.")
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# black screen # struct.pack(">BHHHHBBB", command, x, y, w, h, r, g, b)
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# paddle_right_x starts with [320 (width) - 256 (overflow)], but will later have 10 subtracted from it
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bfgen.output("05.00.00.00.00.01.paddle_right_x.00.f0.00.00.00.")
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# we don't need to save "320" anymore, decrease by 10 so it can be used as paddle_right_x
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bfgen.output("paddle_right_x----------")
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# draw left paddle
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bfgen.output("05.00.05.00.paddle_left_y.00.05.00.paddle_size.f0.f0.f0.")
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# draw right paddle
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bfgen.output("05.01.paddle_right_x.00.paddle_right_y.00.05.00.paddle_size.f0.f0.f0.")
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bfgen.output("05")
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bfgen.output("[") # main loop [
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# delete ball
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bfgen.output("05.ball_x0.ball_x1.ball_y0.ball_y1.00.05.00.05.00.00.00.")
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# moves ball_x, handling over/underflow
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bfgen.output("ball_direction_x[-mem0+mem1+ball_direction_x]mem1[-ball_direction_x+mem1]+ball_x1-----[-mem0+ball_x1]mem0+++[mem1-]>")
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bfgen.output("[ball_y0+ball_x0[-ball_y0-ball_x0]ball_y0[-ball_x0+ball_y0]ball_x1+ball_x0[mem0+++++ball_x1-]>")
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bfgen.output("[mem0-----ball_x1-ball_y0]mem1-mem2]")
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bfgen.output("mem0---[-ball_x1+mem0]")
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bfgen.output("ball_direction_y[-mem0+ball_y1+ball_direction_y]mem0[-ball_direction_y+mem0]ball_y1-----")
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# reverse direction of ball_y if ball_y1 == 2
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bfgen.output("ball_y1[-mem0+mem2+ball_y1]mem1+")
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bfgen.output("mem2--[mem1-mem2[-]]")
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bfgen.output("mem1[-ball_direction_y++++++++++mem1]")
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bfgen.output("mem0[-ball_y1+mem0]")
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# reverse direction of ball_y if ball_y1 == 237
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bfgen.output("ball_y1[-mem0+mem2+ball_y1]mem1+")
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bfgen.output("mem2+++++++++++++++++++[mem1-mem2[-]]")
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bfgen.output("mem1[-ball_direction_y----------mem1]")
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bfgen.output("mem0[-ball_y1+mem0]")
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# check ball boundaries
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# mem0 = ball_x0-ball_x1, using ball_y0 as a buffer
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print("start boundaries check")
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bfgen.output("ball_x0[-ball_y0+mem1+ball_x0]ball_y0[-ball_x0+ball_y0]")
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bfgen.output("ball_x1[-ball_y0+mem5+ball_x1]ball_y0[-ball_x1+ball_y0]")
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bfgen.output("mem1+mem5[-mem6+mem7+mem5]mem6[-mem3+mem6]")
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print("check left boundary")
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# if mem0 == 13, reached left boundary
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bfgen.output("mem4+mem3-------------[mem4-]>")
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# algorithm (done in debugger, not converted here) to
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# bounce the ball if it hits the paddle or to reset
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# ball_x and ball_y to the center otherwise
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print("""
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[
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-
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copy ball_y to mem3 and paddle_left_y to mem4
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<<<<<<<<<<[-<+>>>>>>>>>>+<<<<<<<<<]<[->+<]
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<<<[->>>+>>>>>>>>>>>+<<<<<<<<<<<<<<]>>>[-<<<+>>>]
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>>>>>>>>>>
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if mem3 ge mem4
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[->-[>]<<]< (mem3 ends up = mem4 minus men3)
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[
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then if mem3 ge 31
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>>>>+++++[<++++++>-]<+
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<[->-[>]<<]<
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[then just clean up ->]<
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[else set mem0=1 ><<+>-]>
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]
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>>[-]<<<[-]+<
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if mem0 eq 1 (ball hit left paddle)
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[
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then change direction of the ball
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<<++++++++++>>-
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>-]>
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[< else reset ball_y
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>>[-]>>[-]<<<<
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<<<<<<[-]<<[-]
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+>+++[++>++[-<++++++>]<<]> 117
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[->+>+<<]
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<++++++++++[->++++<]>+>[-<+>] 158
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request a random char (ff 03 01 01 ff 01)
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>>.>++.>>[-]+..<<<.>--.
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>>->[-]>+>[-]>+>[-]>+>>
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read random char (mem6) and set mem1 and mem2 to (mem6 % 4) (in binary)
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,[
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-
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<<<<
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[-[<[-<->]<[->+<]+>>-->]>>[-]]<[<]>[-]<<++
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>>+>>
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]<<-<<-<<->>
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set the ball (x and y) directions based on mem1 and mem2
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[-<<<++++++++++>>>]<[-<<<++++++++++>>>]
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>
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]
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>>>
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]
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<<[-]<<[-]<
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""")
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bfgen.curPos = bfgen.labels["mem0"]
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# now repeat the check for mem0 = 47 (+256=303) (reached right boundary)
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bfgen.output("mem7[-mem0+mem7]")
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bfgen.output("mem1+mem0-----------------------------------------------[mem1-]>")
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bfgen.output("[ball_direction_x----------mem1-mem2]mem0[-]")
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bfgen.output("mem1[-]mem2[-]mem3[-]")
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print("end boundaries check")
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# draw new ball
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bfgen.output("05.ball_x0.ball_x1.ball_y0.ball_y1.00.05.00.05.f0.f0.00.")
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print("move right paddle (computer)")
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# move paddle_right_x
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bfgen.output("mem0+ball_direction_x[") # if ball_direction_x != 0
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bfgen.output("05.01.paddle_right_x.00.paddle_right_y.00.05.00.paddle_size.00.00.00.")
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# use ball_y0 as buffer to copy ball_y1 to mem2 and paddle_right_y to mem3
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bfgen.output("ball_y1[-ball_y0+mem2+ball_y1]ball_y0[-ball_y1+ball_y0]")
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bfgen.output("paddle_right_y[-ball_y0+mem3+paddle_right_y]ball_y0[-paddle_right_y+ball_y0]")
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# compare mem2 and mem3
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bfgen.output("mem5+mem3+++++++++++++++mem2[-mem3-[mem4]mem2]mem5")
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bfgen.curPos = bfgen.labels["mem4"]
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bfgen.output("[-")
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# mem2 >= mem3
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bfgen.output("paddle_right_x-----mem3") # must be 1 position before paddle_right_y
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bfgen.curPos = bfgen.labels["mem4"]
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bfgen.output("]mem5")
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# mem2 < mem3
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bfgen.output("[-")
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bfgen.output("paddle_right_y+++++mem5")
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bfgen.output("]mem3[-]mem2[-]")
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bfgen.output("05.01.paddle_right_x.00.paddle_right_y.00.05.00.paddle_size.f0.f0.f0.")
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bfgen.output("mem0-ball_direction_x[mem1+ball_direction_x-]")
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bfgen.output("]mem1[ball_direction_x+mem1-]mem0[-]")
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print("move left paddle (user input)")
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bfgen.output("ff.device+.-01.") # ff 02 01 (ff device command)
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bfgen.output("mem0,") # read char
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bfgen.output("mem0[,mem2+mem3+mem4+++[mem5[-mem4++++++mem5]mem3]") # if mem0 != 0, read another char and generate 115 ('s')
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bfgen.curPos = bfgen.labels["mem1"]
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bfgen.output("mem2[-mem0-mem2]mem1+mem0")
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bfgen.output("[----[>-]mem1[mem3+++++mem5+mem1-mem2]mem1[-]]")
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bfgen.output("mem2[mem5+++++>+<mem2->]mem0[-]]")
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bfgen.output("ff.device.")
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bfgen.output("mem5[05.00.05.00.paddle_left_y.00.05.00.paddle_size.00.00.00.mem5[-]]") # delete left paddle
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bfgen.output("mem3[-paddle_left_y-mem2+mem3]") # paddle_left_y += mem3, set mem2
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bfgen.output("mem4[-paddle_left_y+mem2+mem4]") # paddle_left_y -= mem4, set mem2
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bfgen.output("mem2[05.00.05.00.paddle_left_y.00.05.00.paddle_size.f0.f0.f0.mem2[-]]") # redraw left paddle
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# draw right paddle
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bfgen.output("05.01.paddle_right_x.00.paddle_right_y.00.05.00.paddle_size.f0.f0.f0.")
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# return to initial position of the loop
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bfgen.output("05")
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bfgen.output("]")
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