COSC-3P71-Final-Project/Michael _Edit's_(non_destru.../Board.java

141 lines
5.1 KiB
Java

package project.chess;
import java.util.ArrayList;
public class Board {
private final ChessPiece[][] board = new ChessPiece[8][8];
/**
* create a basic chess board in default configuration
*/
public Board(){
for (int i = 0; i < size(); i++) {
board[i][1] = new Pawn(this, true, i, 1);
board[i][size() - 2] = new Pawn(this, false, i, size() - 2);
}
// white
board[0][0] = new Rook(this, true,0, 0);
board[size()-1][0] = new Rook(this, true, size() - 1, 0);
board[1][0] = new Knight(this, true, 1, 0);
board[size()-2][0] = new Knight(this, true, size() - 2, 0);
board[2][0] = new Bishop(this, true, 2, 0);
board[size()-3][0] = new Bishop(this, true, size() - 3, 0);
board[3][0] = new Queen(this, true, 3, 0);
board[size()-4][0] = new King(this, true, size() - 4, 0);
// black
board[0][size()-1] = new Rook(this, false,0, size()-1);
board[size()-1][size()-1] = new Rook(this, false, size() - 1, size()-1);
board[1][size()-1] = new Knight(this, false, 1, size()-1);
board[size()-2][size()-1] = new Knight(this, false, size() - 2, size()-1);
board[2][size()-1] = new Bishop(this, false, 2, size()-1);
board[size()-3][size()-1] = new Bishop(this, false, size() - 3, size()-1);
board[3][size()-1] = new Queen(this, false, 3, size()-1);
board[size()-4][size()-1] = new King(this, false, size() - 4, size()-1);
}
public boolean movePiece(Move movingPiece, Move newPos){
return movePiece(movingPiece.getX(), movingPiece.getY(), newPos.getX(), newPos.getY());
}
public boolean movePiece(int x, int y, int newX, int newY){
ChessPiece selectedPiece;
// make sure the place we are moving from has a piece
if ((selectedPiece = get(x, y)) == null)
return false;
ArrayList<Move> moves;
moves = selectedPiece.getMoves();
for (Move m : moves){
// reject the moves that don't correspond to where we want to move to.
if (m.getX() != newX || m.getY() != newY)
continue;
ChessPiece movedPiece = get(m);
// make sure they are of the same color. Since we know this move is the position we want to move to
// we can early exit because we are not allowed to move on top of our own pieces
if (movedPiece != null && selectedPiece.isWhite == movedPiece.isWhite)
return false;
// if we were unable to set the piece down we failed to move the piece
if (!set(m, selectedPiece))
return false;
// run special conditions. Only matters for pieces which have special conditions, since is defaulted to empty body.
if (movedPiece != null)
selectedPiece.applySpecialMove(m);
set(x, y, null);
return true;
}
return false;
}
public ArrayList<Board> getMoves(boolean isWhitesTurn) {
ArrayList<Board> moveStates = new ArrayList<>();
Board curr;
for (int i = 0; i < board.length; i++) {
for (int j = 0; j < board[0].length; j++) {
if ((board[i][j] = get(i, j)) == null || (isWhitesTurn && !board[i][j].isWhite()) ||
(!isWhitesTurn && board[i][j].isWhite()) ) continue;
for (Move pieceMove : board[i][j].getMoves()) {
curr = deepCopy();
curr.movePiece(board[i][j].x,board[i][j].y,pieceMove.getX(),pieceMove.getY());
moveStates.add(deepCopy());
}
}
}
return moveStates;
}
public int evaluate () { // !!!!!!!! Fix this, add actual heuristic evaluation
return (int)(Math.random()*10);
}
public Board deepCopy () {
Board temp = new Board();
for (int i = 0; i < temp.board.length; i++) {
for (int j = 0; j < temp.board[0].length; j++) {
try {
if (this.board[i][j] == null) {
temp.board[i][j] = null;
continue;
}
temp.board[i][j] = this.board[i][j].clone();
} catch (Exception e) { e.printStackTrace();}
}
}
return temp;
}
public ChessPiece get(Move m){
return get(m.getX(), m.getY());
}
public ChessPiece get(int x, int y){
if (x < 0 || x >= board.length)
return null;
if (y < 0 || y >= board.length)
return null;
return board[x][y];
}
public boolean set(Move m, ChessPiece piece) {
return set(m.getX(), m.getY(), piece);
}
protected boolean set(int x, int y, ChessPiece piece){
if (x < 0 || x >= board.length)
return false;
if (y < 0 || y >= board.length)
return false;
board[x][y] = piece;
return true;
}
public int size(){
return board.length;
}
}