package ca.cosc3p91.a4.gameobjects;

import ca.cosc3p91.a4.util.Time;

class DefenseStage extends Stage {

    protected int dDamage;

    protected int dRange;

    public DefenseStage(int dHealth, int goldCost, int requiredVillageLevel, Time upgradeTime, int ironCost, int woodCost,
                        int damageIncrease, int rangeIncrease) {
        super(dHealth, goldCost, requiredVillageLevel, upgradeTime, ironCost, woodCost);
        this.dDamage = damageIncrease;
        this.dRange = rangeIncrease;
    }

    public int getDamageChange() {
        return dDamage;
    }

    public int getRangeChange() {
        return dRange;
    }

}