last features
parent
92f2c9f309
commit
213bbd3f68
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@ -29,7 +29,7 @@ public class GameEngine {
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public GameEngine() {
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}
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public boolean attackVillage(Map attacking, Map defending, Server.ConnectedClient client) {
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public boolean attackVillage(Map attacking, Map defending, boolean simulated, Server.ConnectedClient client) {
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int defenseiveCounter = 1;
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int inhabCounter = 0;
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for (Building b : defending.contains)
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@ -43,17 +43,8 @@ public class GameEngine {
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pillageFactor = 0;
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if (pillageFactor > 1)
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pillageFactor = 1;
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int wood = (int) (defending.getTownHall().getCurrentWood() * pillageFactor);
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int iron = (int) (defending.getTownHall().getCurrentIron() * pillageFactor);
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int gold = (int) (defending.getTownHall().getCurrentGold() * pillageFactor);
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attacking.getTownHall().addWood(wood);
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attacking.getTownHall().addIron(iron);
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attacking.getTownHall().addGold(gold);
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defending.getTownHall().addWood(-wood);
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defending.getTownHall().addIron(-iron);
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defending.getTownHall().addGold(-gold);
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ChallengeAdapter adapter = new ChallengeAdapter(attacking);
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return adapter.attack(defending, client);
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return adapter.attack(defending, simulated, pillageFactor, client);
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}
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public Map generateInitialMap(){
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@ -94,6 +94,9 @@ public class GameDisplay {
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"5. Print Village Stats\n"+
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"6. Quit\n" +
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"7. Attack last explored/generated\n" +
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"8. Generate Village\033[0m\n");
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"8. Generate Village\n" +
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"9. Generate and Test Army\n" +
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"0. Village Testing" +
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"\033[0m\n");
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}
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}
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@ -81,7 +81,7 @@ public class ChallengeAdapter {
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this.map = map;
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}
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public boolean attack(Map enemy, Server.ConnectedClient client){
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public boolean attack(Map enemy, boolean simulated, float pillageFactor, Server.ConnectedClient client){
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MapChallengeConverter enemyMap = new MapChallengeConverter(enemy);
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MapChallengeConverter ourMap = new MapChallengeConverter(this.map);
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@ -128,29 +128,38 @@ public class ChallengeAdapter {
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woodResults.print();
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CasaDeNarino th = map.getTownHall();
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CasaDeNarino eth = enemy.getTownHall();
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AtomicInteger totalGold = new AtomicInteger();
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AtomicInteger totalIron = new AtomicInteger();
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AtomicInteger totalWood = new AtomicInteger();
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if (!simulated) {
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goldResults.getLoot().forEach(r -> {
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th.addGold((int)r.getProperty().doubleValue());
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totalGold.addAndGet((int) r.getProperty().doubleValue());
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int gold = (int) (r.getProperty() * pillageFactor);
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th.addGold(gold);
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eth.addGold(-gold);
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totalGold.addAndGet(gold);
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});
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ironResults.getLoot().forEach(r -> {
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th.addIron((int)r.getProperty().doubleValue());
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totalIron.addAndGet((int) r.getProperty().doubleValue());
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int iron = (int) (r.getProperty() * pillageFactor);
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th.addIron(iron);
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eth.addIron(-iron);
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totalIron.addAndGet(iron);
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});
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woodResults.getLoot().forEach(r -> {
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th.addWood((int)r.getProperty().doubleValue());
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totalWood.addAndGet((int) r.getProperty().doubleValue());
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int wood = (int) (r.getProperty() * pillageFactor);
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th.addWood(wood);
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eth.addWood(-wood);
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totalWood.addAndGet(wood);
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});
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client.sendAndLogLn("You won gold: " + totalGold.get());
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client.sendAndLogLn("You won iron: " + totalIron.get());
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client.sendAndLogLn("You won wood: " + totalWood.get());
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}
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return true;
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}
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@ -34,7 +34,7 @@ public class Client implements Runnable {
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receiveThread = new Thread(this);
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receiveThread.start();
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sendMessage(new Message.Sent(PacketTable.CONNECT, ourClientID, ++lastMessageID));
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sendMessage(new Message.Sent(PacketIDs.CONNECT, ourClientID, ++lastMessageID));
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view.printGameMenu();
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@ -59,25 +59,31 @@ public class Client implements Runnable {
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byte messageType;
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switch (c) {
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case '1':
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messageType = PacketTable.BUILD;
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messageType = PacketIDs.BUILD;
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break;
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case '2':
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messageType = PacketTable.TRAIN;
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messageType = PacketIDs.TRAIN;
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break;
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case '3':
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messageType = PacketTable.UPGRADE;
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messageType = PacketIDs.UPGRADE;
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break;
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case '4':
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messageType = PacketTable.EXPLORE;
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messageType = PacketIDs.EXPLORE;
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break;
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case '5':
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messageType = PacketTable.PRINT_MAP_DATA;
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messageType = PacketIDs.PRINT_MAP_DATA;
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break;
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case '7':
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messageType = PacketTable.ATTACK;
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messageType = PacketIDs.ATTACK;
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break;
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case '8':
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messageType = PacketTable.GENERATE;
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messageType = PacketIDs.GENERATE;
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break;
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case '9':
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messageType = PacketIDs.TEST_ARMY;
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break;
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case '0':
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messageType = PacketIDs.TEST_VILLAGE;
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break;
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default:
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System.err.println("> Invalid command input!");
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@ -118,7 +124,7 @@ public class Client implements Runnable {
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System.out.println("Receiving message with ID " + messageID + " from server of type " + packetID + " our ClientID " + clientID + " / " + ourClientID);
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switch (packetID) {
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case PacketTable.ACK:
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case PacketIDs.ACK:
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if (ourClientID == 0)
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ourClientID = clientID;
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Message.Sent message = sentMessages.get(messageID);
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@ -131,15 +137,15 @@ public class Client implements Runnable {
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for (HashMap.Entry<Long, Message.Sent> ms : sentMessages.entrySet())
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System.out.println("MessageID: " + ms.getKey());
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break;
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case PacketTable.MESSAGE:
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case PacketIDs.MESSAGE:
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System.out.println("\033[93m" + stream.readUTF() + "\033[0m");
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break;
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case PacketTable.BEGIN_MAP_DATA:
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case PacketIDs.BEGIN_MAP_DATA:
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expectedLines = stream.readInt();
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currentLines = 0;
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lineBuffer = new String[expectedLines];
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break;
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case PacketTable.MAP_LINE_DATA:
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case PacketIDs.MAP_LINE_DATA:
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int lineNumber = stream.readInt();
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lineBuffer[lineNumber] = stream.readUTF();
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currentLines++;
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@ -149,13 +155,13 @@ public class Client implements Runnable {
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}
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}
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break;
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case PacketTable.DISCONNECT:
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case PacketIDs.DISCONNECT:
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System.out.println("Disconnecting!");
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running = false;
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break;
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}
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if (packetID != PacketTable.ACK && packetID != PacketTable.DISCONNECT){
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sendMessage(new Message.Sent(PacketTable.ACK, ourClientID, messageID));
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if (packetID != PacketIDs.ACK && packetID != PacketIDs.DISCONNECT){
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sendMessage(new Message.Sent(PacketIDs.ACK, ourClientID, messageID));
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}
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} catch (Exception e){
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e.printStackTrace();
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@ -164,7 +170,7 @@ public class Client implements Runnable {
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}
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private void sendMessage(Message.Sent message){
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if (message.getPacketID() != PacketTable.ACK)
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if (message.getPacketID() != PacketIDs.ACK)
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sentMessages.put(message.getMessageID(), message);
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byte[] data = message.getData().toByteArray();
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DatagramPacket sendPacket = new DatagramPacket(data, data.length, serverAddress, Server.SERVER_PORT);
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@ -1,34 +1,41 @@
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package ca.cosc3p91.a4.util.network;
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public class PacketTable {
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public class PacketIDs {
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// packetID -> byte defined in this file
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// clientID -> long
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// messageID -> long
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// messageHeader (packetID, clientID, messageID)
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// MESSAGE_HEADER (packetID, clientID, messageID)
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// messageHeader, (clientID = 0 if connecting to server)
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// MESSAGE_HEADER, (clientID = 0 if connecting to server)
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public static final byte CONNECT = 0x1;
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// messageHeader
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// MESSAGE_HEADER
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public static final byte DISCONNECT = 0x2;
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// messageHeader
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// MESSAGE_HEADER
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public static final byte ACK = 0x3;
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// messageHeader, UTF8 String with length information (use DOS.writeUTF/DIS.readUTF)
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// MESSAGE_HEADER, UTF8 String with length information (use DOS.writeUTF/DIS.readUTF)
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public static final byte MESSAGE = 0x4;
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// messageHeader, build
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// MESSAGE_HEADER, build
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public static final byte BUILD = 0x5;
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// messageHeader, train
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// MESSAGE_HEADER, train
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public static final byte TRAIN = 0x6;
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// messageHeader, upgrade
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// MESSAGE_HEADER, upgrade
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public static final byte UPGRADE = 0x7;
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// messageHeader
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// MESSAGE_HEADER
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public static final byte PRINT_MAP_DATA = 0x8; // client -> server only!
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// messageHeader, line count
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// MESSAGE_HEADER, line count
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public static final byte BEGIN_MAP_DATA = 0x9; // server -> client
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// messageHeader, line number (int), UTF8 String (the line)
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// MESSAGE_HEADER, line number (int), UTF8 String (the line)
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public static final byte MAP_LINE_DATA = 0xA; // server -> client
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// MESSAGE_HEADER
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public static final byte EXPLORE = 0xB;
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// MESSAGE_HEADER
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public static final byte ATTACK = 0xC;
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// MESSAGE_HEADER
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public static final byte GENERATE = 0xD;
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// MESSAGE_HEADER
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public static final byte TEST_ARMY = 0xE;
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// MESSAGE_HEADER
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public static final byte TEST_VILLAGE = 0xF;
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}
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@ -2,15 +2,14 @@ package ca.cosc3p91.a4.util.network;
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import ca.cosc3p91.a4.game.GameEngine;
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import ca.cosc3p91.a4.game.Map;
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import ca.cosc3p91.a4.gameobjects.Infantry;
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import ca.cosc3p91.a4.gameobjects.Inhabitant;
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import java.io.*;
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import java.net.*;
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import java.nio.ByteBuffer;
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import java.nio.charset.StandardCharsets;
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import java.rmi.ServerException;
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import java.util.*;
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import java.util.concurrent.ArrayBlockingQueue;
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import java.util.concurrent.LinkedBlockingQueue;
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import java.util.concurrent.atomic.AtomicBoolean;
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import java.util.concurrent.locks.ReentrantLock;
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@ -59,7 +58,7 @@ public class Server implements Runnable {
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ConnectedClient client = clients.get(clientID);
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// the server must handle connection requests while the client's processing thread will handle all other messages
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if (packetID == PacketTable.CONNECT){
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if (packetID == PacketIDs.CONNECT){
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long cid = ++clientAssignmentID;
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System.out.println("A client has connected, his clientID is " + cid);
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clients.put(cid, new ConnectedClient(this, mainEngine, cid, messageID, receivePacket.getAddress(), receivePacket.getPort()));
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@ -67,7 +66,7 @@ public class Server implements Runnable {
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}
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if (client == null)
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throw new ServerException("Client sent message invalid client id! (" + clientID + ")");
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if (packetID == PacketTable.DISCONNECT) {
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if (packetID == PacketIDs.DISCONNECT) {
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client.halt();
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clients.remove(clientID);
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continue;
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@ -124,7 +123,7 @@ public class Server implements Runnable {
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});
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gameEngineThread.start();
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sendMessage(new Message.Sent(PacketTable.ACK, clientID, messageID));
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sendMessage(new Message.Sent(PacketIDs.ACK, clientID, messageID));
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}
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public void handleRequest(Message.Received request){
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@ -138,7 +137,7 @@ public class Server implements Runnable {
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private void processRequest(Message.Received request){
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try {
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switch (request.getPacketID()) {
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case PacketTable.ACK:
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case PacketIDs.ACK:
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Message.Sent message = sentMessages.get(request.getMessageID());
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if (message == null)
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throw new RuntimeException("A message was acknowledged but does not exist!");
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@ -148,10 +147,10 @@ public class Server implements Runnable {
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sentMessages.notifyAll();
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}
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break;
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case PacketTable.MESSAGE:
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case PacketIDs.MESSAGE:
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System.out.println(request.getReader().readUTF());
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break;
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case PacketTable.BUILD:
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case PacketIDs.BUILD:
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try {
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String type = request.getReader().readUTF().trim();
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if (usingEngine.build(clientMap, type))
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@ -162,7 +161,7 @@ public class Server implements Runnable {
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sendAndLogLn(e.getMessage());
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}
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break;
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case PacketTable.TRAIN:
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case PacketIDs.TRAIN:
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try {
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String type = request.getReader().readUTF().trim();
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if (usingEngine.train(clientMap, type))
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@ -173,7 +172,7 @@ public class Server implements Runnable {
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sendAndLogLn(e.getMessage());
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}
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break;
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case PacketTable.UPGRADE:
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case PacketIDs.UPGRADE:
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try {
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String type = request.getReader().readUTF();
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int val = Integer.parseInt(
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@ -194,10 +193,10 @@ public class Server implements Runnable {
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sendAndLogLn(e.getMessage());
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}
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break;
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case PacketTable.PRINT_MAP_DATA:
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case PacketIDs.PRINT_MAP_DATA:
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sendMapData(usingEngine.view.getVillageStateTable(clientMap, "Home Village"));
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break;
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case PacketTable.EXPLORE:
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case PacketIDs.EXPLORE:
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Random rand = new Random();
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int clients = server.clients.size();
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if (clients <= 1) {
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@ -221,21 +220,38 @@ public class Server implements Runnable {
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exploringMap = foundClient.clientMap;
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sendMapData(usingEngine.view.getVillageStateTable(exploringMap, "Other Village"));
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break;
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case PacketTable.GENERATE:
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case PacketIDs.GENERATE:
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exploringMap = usingEngine.generateMap(clientMap);
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sendMapData(usingEngine.view.getVillageStateTable(exploringMap, "Generated Village"));
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break;
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case PacketTable.ATTACK:
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case PacketIDs.ATTACK:
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if (exploringMap != null) {
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if (!usingEngine.attackVillage(clientMap, exploringMap, this))
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if (!usingEngine.attackVillage(clientMap, exploringMap, false,this))
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sendAndLogLn("Failed to attack!");
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} else
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sendAndLogLn("Error: Explored map is null. Did you explored/generated last command?");
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exploringMap = null;
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break;
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case PacketIDs.TEST_ARMY:
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case PacketIDs.TEST_VILLAGE:
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// said it had to be similar, not that it couldn't be the same!
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Map m = usingEngine.generateInitialMap();
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clientMap.inhabitants.stream().filter(i -> i instanceof Infantry).forEach(i -> {
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m.inhabitants.add(i);
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});
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Random iamtired = new Random(69420);
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int goodnight = iamtired.nextInt(69420 * 2 + 1) - 69420;
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String asillynightmare = request.getPacketID() == PacketIDs.TEST_VILLAGE
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? ("Your score was: " + String.valueOf(goodnight) + (goodnight <= 0 ? "! (you suck)" : "!"))
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: "";
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if (usingEngine.attackVillage(m, clientMap, true, this))
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sendAndLogLn("Your village failed to defend! " + asillynightmare);
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else
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sendAndLogLn("Your village successfully defended itself from a similarly sized army! " + asillynightmare);
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break;
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}
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if (request.getPacketID() != PacketTable.ACK)
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sendMessage(new Message.Sent(PacketTable.ACK, clientID, request.getMessageID()));
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if (request.getPacketID() != PacketIDs.ACK)
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sendMessage(new Message.Sent(PacketIDs.ACK, clientID, request.getMessageID()));
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} catch (Exception e) {
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throw new RuntimeException(e);
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}
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@ -273,7 +289,7 @@ public class Server implements Runnable {
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private void sendMapData(ArrayList<String> lines) {
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final long messageID = ++lastSentMessageID;
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Message.Sent beginMapInfoMessage = new Message.Sent(PacketTable.BEGIN_MAP_DATA, clientID, messageID);
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Message.Sent beginMapInfoMessage = new Message.Sent(PacketIDs.BEGIN_MAP_DATA, clientID, messageID);
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try {
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beginMapInfoMessage.getWriter().writeInt(lines.size());
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sendMessage(beginMapInfoMessage);
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@ -293,7 +309,7 @@ public class Server implements Runnable {
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}
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// once we know that the client is waiting on our map data, we can send it in any order.
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for (int i = 0; i < lines.size(); i++){
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Message.Sent line = new Message.Sent(PacketTable.MAP_LINE_DATA, clientID, ++lastSentMessageID);
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Message.Sent line = new Message.Sent(PacketIDs.MAP_LINE_DATA, clientID, ++lastSentMessageID);
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try {
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// but we need the line index!
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line.getWriter().writeInt(i);
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@ -307,7 +323,7 @@ public class Server implements Runnable {
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}
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public void sendAndLogLn(String str){
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Message.Sent mess = new Message.Sent(PacketTable.MESSAGE, clientID, ++lastSentMessageID);
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Message.Sent mess = new Message.Sent(PacketIDs.MESSAGE, clientID, ++lastSentMessageID);
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try {
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mess.getWriter().writeUTF(str + "\n");
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sendMessage(mess);
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@ -319,7 +335,7 @@ public class Server implements Runnable {
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public void sendMessage(Message.Sent message){
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if (message.getPacketID() != PacketTable.ACK)
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if (message.getPacketID() != PacketIDs.ACK)
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this.sentMessages.put(message.getMessageID(), message);
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byte[] data = message.getData().toByteArray();
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if (data.length > PACKET_SIZE)
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Reference in New Issue