copy assignment 2 -> assignment 3

main
Brett 2023-03-17 14:52:45 -04:00
parent 4b990b64ed
commit 3b57fe8719
37 changed files with 1722 additions and 0 deletions

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package ca.cosc3p91.a2;
import ca.cosc3p91.a2.game.GameEngine;
import ca.cosc3p91.a2.gameobjects.Stage;
public class Main {
public static void main(String[] args) {
new GameEngine().run();
}
}

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package ca.cosc3p91.a2.game;
import ca.cosc3p91.a2.gameobjects.*;
import ca.cosc3p91.a2.player.*;
import ca.cosc3p91.a2.util.Print;
import ca.cosc3p91.a2.util.Time;
import ca.cosc3p91.a2.util.Util;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.util.Random;
import java.util.Scanner;
public class GameEngine<T> implements Runnable {
public static final double GOLD_FACTOR = 5;
public static final double IRON_FACTOR = 1;
public static final double WOOD_FACTOR = 0.1;
private Player player;
boolean running = true;
private float pillageFactor = 0.5f;
private int currentTime;
private final Random random = new Random(System.nanoTime());
public Map map;
public GameEngine() {
player = new Player();
map = generateInitialMap();
}
private void printState(Map map, String displayName) {
Print resourcesPrinter = new Print(displayName, 2);
resourcesPrinter.addColumn(new Print.Column("Resource Type"));
resourcesPrinter.addColumn(new Print.Column("Max"));
resourcesPrinter.addColumn(new Print.Column("Amount"));
resourcesPrinter.addRow(new Print.Row(
"Wood",
Integer.toString(map.getTownHall().getWoodCapacity()),
Integer.toString(map.getTownHall().getCurrentWood())));
resourcesPrinter.addRow(new Print.Row(
"Iron",
Integer.toString(map.getTownHall().getIronCapacity()),
Integer.toString(map.getTownHall().getCurrentIron())));
resourcesPrinter.addRow(new Print.Row(
"Gold",
Integer.toString(map.getTownHall().getGoldCapacity()),
Integer.toString(map.getTownHall().getCurrentGold())));
Print.print(resourcesPrinter.createTable(true, false, true));
Print buildingPrinter = new Print("Village Buildings", 2, resourcesPrinter.getWidth());
buildingPrinter.addColumn(new Print.Column("Name"));
buildingPrinter.addColumn(new Print.Column("Level"));
buildingPrinter.addColumn(new Print.Column("Health"));
for (Building b : map.contains)
buildingPrinter.addRow(new Print.Row(b.getClass().getSimpleName(),
Integer.toString(b.getLevel() + 1),
Integer.toString(b.getHealth())));
Print.print(buildingPrinter.createTable(true, false, true));
Print inhabs = new Print("Village Inhabitants", 2, buildingPrinter.getWidth());
inhabs.addColumn(new Print.Column("Name"));
inhabs.addColumn(new Print.Column("Level"));
for (Inhabitant i : map.inhabitants)
inhabs.addRow(new Print.Row(i.getClass().getSimpleName(), Integer.toString(i.getLevel() + 1)));
Print.print(inhabs.createTable(true, true, true));
}
private void printMenuOptions() {
System.out.println("\n~ Player Options:\n" +
"1. Build {command: '1 <building name>'}\n" +
"2. Train inhabitants {command: '2 <unit name>'}\n"+
"3. Upgrade {command: '3 i<index>'} / {command: '3 b<index>'}\n"+
"4. Explore\n"+
"5. Print Village Stats\n"+
"6. Quit\n" +
"7. Attack last explored\n");
}
public void attackVillage(Map map) {
int defenseiveCounter = 1;
int inhabCounter = 0;
for (Building b : map.contains)
if (b instanceof DefenseBuilding)
defenseiveCounter++;
for (Inhabitant i : map.inhabitants)
if (i instanceof Infantry)
inhabCounter++;
pillageFactor = (float) inhabCounter / (float) defenseiveCounter;
if (pillageFactor < 0)
pillageFactor = 0;
if (pillageFactor > 1)
pillageFactor = 1;
this.map.getTownHall().addWood((int) (map.getTownHall().getCurrentWood() * pillageFactor));
this.map.getTownHall().addIron((int) (map.getTownHall().getCurrentIron() * pillageFactor));
this.map.getTownHall().addGold((int) (map.getTownHall().getCurrentGold() * pillageFactor));
}
private Map generateInitialMap(){
return new Map(new CasaDeNarino(1, VillageHallStages.villageStages[0]), 30);
}
public Map generateMap() {
Map initialMap = generateInitialMap();
CasaDeNarino hall = initialMap.getTownHall();
// generate a similar town hall
int levelChange = random.nextInt(2) - 1;
int nextLevel = this.map.getTownHall().getLevel() + levelChange;
// only need to change if the new village level is higher than initial
if (nextLevel > 0)
hall.upgrade(VillageHallStages.villageStages[nextLevel]);
hall.addWood(this.map.getTownHall().getCurrentWood() + random.nextInt(500) - 150);
hall.addIron(this.map.getTownHall().getCurrentIron() + random.nextInt(500) - 150);
hall.addGold(this.map.getTownHall().getCurrentGold() + random.nextInt(500) - 150);
int buildingCount = this.map.contains.size();
int saulGoodMines = 0;
int ironMines = 0;
int woodMines = 0;
int archerTowers = 0;
int cannons = 0;
// count buildings in our map
for (Building b : this.map.contains){
if (b instanceof SaulGoodMine)
saulGoodMines++;
else if (b instanceof IronMine)
ironMines++;
else if (b instanceof LumberMine)
woodMines++;
else if (b instanceof ArcherTower)
archerTowers++;
else if (b instanceof Cannon)
cannons++;
}
// variate
saulGoodMines += random.nextInt();;
ironMines += random.nextInt();
woodMines += random.nextInt();
archerTowers += random.nextInt();
cannons += random.nextInt();
// generate a map with a similar number of buildings
for (int i = 0; i < Math.max(buildingCount + random.nextInt(5) - 2, 1); i++) {
int selection = random.nextInt(5);
// select a random building. Doing it this way because if we build based on buildings we have
// then the maps will be VERY boring as they would be all the same
switch (selection) {
case 0:
initialMap.contains.add(new LumberMine(ResourceStages.woodStages[random.nextInt(ResourceStages.woodStages.length)]));
break;
case 1:
if (ironMines > 0)
initialMap.contains.add(new IronMine(ResourceStages.ironStages[random.nextInt(ResourceStages.ironStages.length)]));
break;
case 2:
if (saulGoodMines > 0)
initialMap.contains.add(new SaulGoodMine(ResourceStages.goldStages[random.nextInt(ResourceStages.goldStages.length)]));
break;
case 3:
initialMap.contains.add(new ArcherTower());
break;
case 4:
initialMap.contains.add(new Cannon());
break;
default:
break;
}
}
return initialMap;
}
public int getScore(Map map) {
CasaDeNarino hall = map.getTownHall();
int score = (int)(hall.getCurrentGold() * GOLD_FACTOR + hall.getCurrentIron() * IRON_FACTOR + hall.getCurrentWood() * WOOD_FACTOR);
score += map.contains.size();
score += map.inhabitants.size();
return score;
}
@Override
public void run() {
BufferedReader rd = new BufferedReader(new InputStreamReader(System.in));
Scanner sc = new Scanner(rd);
printState(this.map,"Current Village State");
printMenuOptions();
System.out.println();
Map exploringMap = null;
boolean deleteMyHeart = true;
while (running) {
for (Building b : this.map.contains){
if ((b instanceof ResourceBuilding)) {
((ResourceBuilding) b).update(this.map.getTownHall());
}
}
try {
if (rd.ready()) {
String in = sc.nextLine();
String[] args = in.split(" ");
System.out.println("Your Input: ");
System.out.println("\t->" + in + '\n');
// reset the map if they aren't exploring
if (in.charAt(0) != '4')
deleteMyHeart = true;
switch (in.charAt(0)) {
case '1':
if (args.length < 2) {
System.err.println("Args must include type!");
} else {
Building type = determineBuildingType(args[1]);
if (type == null)
System.err.println("Args are not a valid building!");
else if (this.map.build(new Tile(), type) ) {
System.out.println(type.getClass().getSimpleName()+" successfully built\n");
} else
System.out.println("Missing resources to build "+type.getClass().getSimpleName());
}
break;
case '2':
if (args.length < 2) {
System.err.println("Args must include type!");
} else {
Inhabitant type = determineInhabitantType(args[1]);
if (type == null)
System.err.println("Args are not a valid inhabitant!");
else if (this.map.train(type) ) {
System.out.println("successfully trained a(n) "+type.getClass().getSimpleName());
} else System.out.println("Missing gold to train "+type.getClass().getSimpleName());
}
break;
case '3':
if (args.length < 2) {
System.err.println("Args must include type!");
} else {
int unitIndex = Integer.parseInt(args[1].substring(1));
if (unitIndex < 0) {
System.err.println("Invalid Index");
break;
}
if (args[1].contains("i") && (unitIndex < map.inhabitants.size()) ) {
if ( map.upgradeInhabitant(unitIndex) ) {
System.out.println("successfully upgraded a(n) "+map.inhabitants.get(unitIndex).getClass().getSimpleName());
} else System.out.println("Missing Resources to upgrade "+map.inhabitants.get(unitIndex).getClass().getSimpleName());
} else if (args[1].contains("b") && (unitIndex < map.contains.size()) ) {
if ( map.upgradeBuilding(unitIndex) ) {
System.out.println("successfully upgraded a(n) "+map.contains.get(unitIndex).getClass().getSimpleName());
} else System.out.println("Missing Resources to upgrade "+map.contains.get(unitIndex).getClass().getSimpleName());
} else {
System.err.println("Args are not a valid unit!");
}
}
break;
case '4':
deleteMyHeart = false;
exploringMap = generateMap();
printState(exploringMap, "Other Village");
break;
case '7':
if (exploringMap != null)
attackVillage(exploringMap);
else
System.out.println("Error: Explored map is null. Have you explored last command?");
break;
case '5':
printState(this.map,"Home Village");
break;
case '6':
System.exit(0);
break;
default:
break;
}
printMenuOptions();
}
} catch (Exception e) {
throw new RuntimeException(e);
}
if (deleteMyHeart)
exploringMap = null;
}
}
private static char determineChar(String str){
char c = ' ';
if (str.trim().length() == 1)
c = str.charAt(0);
return c;
}
private static Building determineBuildingType(String argument){
argument = argument.toLowerCase();
char c = determineChar(argument);
if (argument.contains("gold") || argument.contains("good") || c == 'g') {
return new SaulGoodMine(ResourceStages.goldStages[0]);
} else if (argument.contains("iron") || c == 'i') {
return new IronMine(ResourceStages.ironStages[0]);
} else if (argument.contains("wood") || argument.contains("lumber") || c == 'w' || c == 'l') {
return new LumberMine(ResourceStages.woodStages[0]);
} else if (argument.contains("archer") || c == 'a') {
return new ArcherTower();
} else if (argument.contains("can") || c == 'c') {
return new Cannon();
}
return null;
}
private static Inhabitant determineInhabitantType(String argument) {
argument = argument.toLowerCase();
char c = determineChar(argument);
if (argument.contains("soldier") || c == 's') {
return new Soldier();
} else if (argument.contains("knight") || c == 'k') {
return new Knight();
} else if (argument.contains("work") || c == 'w') {
return new Worker();
} else if (argument.contains("collect") || c == 'c') {
return new Collector();
} else if (argument.contains("cat")) {
return new Catapult();
} else if (argument.contains("arch") || c == 'a') {
return new Archer();
}
return null;
}
}

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package ca.cosc3p91.a2.game;
import ca.cosc3p91.a2.gameobjects.*;
import java.util.ArrayList;
import java.util.List;
public class Map {
static int MAXSIZE = 50;
private CasaDeNarino townHall;
private int guardTime;
public List<Building> contains;
public List<Inhabitant> inhabitants;
public Map(CasaDeNarino casaDeNarino, int gTime) {
contains = new ArrayList<>();
inhabitants = new ArrayList<>();
this.townHall = casaDeNarino;
this.contains.add(casaDeNarino);
this.inhabitants.add(new Worker()); this.inhabitants.add(new Worker());
this.inhabitants.add(new Collector());
this.guardTime = gTime;
}
public void move(Infantry i, Tile t) {
}
public void inRange(Infantry i, Building b) {
}
public boolean build(Tile t, Building b) {
int goldCost = b.getStage().getCost(SaulGoodMine.resource);
int ironCost = b.getStage().getCost(IronMine.resource);
int woodCost = b.getStage().getCost(LumberMine.resource);
CasaDeNarino hall = getTownHall();
if (hall.getCurrentGold() >= goldCost && hall.getCurrentIron() >= ironCost && hall.getCurrentWood() >= woodCost) {
if(!hall.addGold(-goldCost))
throw new RuntimeException("Unable to subtract gold despite valid check!");
if(!hall.addIron(-ironCost))
throw new RuntimeException("Unable to subtract iron despite valid check!");
if(!hall.addWood(-woodCost))
throw new RuntimeException("Unable to subtract wood despite valid check!");
contains.add(b);
return true;
} else
return false;
}
public boolean upgradeBuilding(int buildingIndex) {
if (buildingIndex >= contains.size()) return false;
Building b = contains.get(buildingIndex);
int currentLevel = b.getLevel();
CasaDeNarino hall = getTownHall();
if (currentLevel >= 2) return false;
else if (b instanceof Farm) return true;
int goldCost = b.getUpgradeStage().getCost(SaulGoodMine.resource);
int ironCost = b.getUpgradeStage().getCost(IronMine.resource);
int woodCost = b.getUpgradeStage().getCost(LumberMine.resource);
if (hall.getCurrentGold() >= goldCost && hall.getCurrentIron() >= ironCost && hall.getCurrentWood() >= woodCost) {
if (b instanceof DefenseBuilding) {
((DefenseBuilding) b).upgrade(
(b instanceof ArcherTower) ? (DefenseStages.archerTowerStages[currentLevel + 1]) :
(DefenseStages.cannonStages[currentLevel + 1])
);
} else if (b instanceof ResourceBuilding) {
((ResourceBuilding) b).upgrade(
(b instanceof IronMine) ? (ResourceStages.ironStages[currentLevel + 1]) :
(b instanceof SaulGoodMine) ? (ResourceStages.goldStages[currentLevel + 1]) :
(ResourceStages.woodStages[currentLevel + 1])
);
} else {
b.upgrade(VillageHallStages.villageStages[currentLevel + 1]);
}
} else return false;
return true;
}
public boolean upgradeInhabitant(int inhabitantIndex) {
if (inhabitantIndex >= inhabitants.size()) return false;
Inhabitant i = inhabitants.get(inhabitantIndex);
int currentLevel = i.getLevel();
CasaDeNarino hall = getTownHall();
if (currentLevel >= 2 || hall.getCurrentGold() < 5) return false;
i.setLevel(++currentLevel);
hall.addGold(-5);
if (i instanceof Infantry) {
((Infantry) i).setHealth(((Infantry) i).getHealth() + 1);
((Infantry) i).setDamage(((Infantry) i).getDamage() + 1);
((Infantry) i).setRange(((Infantry) i).getRange() + 1);
} else if (i instanceof Collector) {
((Collector) i).setCollectionRate(((Collector) i).getCollectionRate() + 1);
}
return true;
}
public boolean train(Inhabitant i) {
CasaDeNarino hall = getTownHall();
int goldCost = i.getCost();
if (hall.getCurrentGold() >= goldCost) {
if(!hall.addGold(-goldCost))
throw new RuntimeException("Unable to subtract gold despite valid check!");
inhabitants.add(i);
return true;
} else return false;
}
public int getGuardTime() {
return guardTime;
}
public void setGuardTime(int gTime) {
this.guardTime = gTime;
}
public CasaDeNarino getTownHall(){
return townHall;
}
}

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package ca.cosc3p91.a2.gameobjects;
public class Archer extends Infantry {
static int cost = 4;
private int lvl = 0;
public Archer() {
super(90, 2, 10);
}
@Override
public void move(Tile t) {
}
@Override
public void getPosition() {
}
@Override
public int getLevel() {
return lvl;
}
@Override
public int getCost() {
return cost;
}
@Override
public void setLevel(int level) {
lvl = level;
}
}

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package ca.cosc3p91.a2.gameobjects;
public class ArcherTower extends DefenseBuilding {
public ArcherTower() {
setLevel(1);
upgrade(DefenseStages.archerTowerStages[0]);
}
@Override
public Stage getUpgradeStage() {
return DefenseStages.archerTowerStages[getLevel()+1];
}
}

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package ca.cosc3p91.a2.gameobjects;
import java.util.ArrayList;
public abstract class Building {
// members
private int level;
private int health;
private Stage stage;
private int goldCost;
private int ironCost;
private int woodCost;
private int buildTime;
public ArrayList<Tile> tiles = new ArrayList<>();
public ArrayList<Inhabitant> inhabitants = new ArrayList<>();
// functions
public int getLevel() {
return level;
}
public int getHealth() {
return health;
}
public int getCost(String type) {
return (type.equals("gold")) ? (goldCost) :
(type.equals("iron")) ? (ironCost) : woodCost;
}
public Stage getStage() {
return stage;
}
public abstract Stage getUpgradeStage();
public void setLevel(int level) {
this.level = level;
}
public void setHealth(int health) {
this.health = health;
}
public void setStage(Stage stage) {
this.stage = stage;
}
public void addInhabitant(Inhabitant newMember) {
inhabitants.add(newMember);
// newMember.setBuilding(this);
}
public void upgrade(Stage stage) {
this.stage = stage;
this.health += stage.dHealth;
// evil hack
String name = stage.getClass().getSimpleName();
this.level = Integer.parseInt(name.charAt(name.length()-1) + "") - 1;
// interact with the timer regarding Upgrade time
}
public int getBuildTime() {
return buildTime;
}
}

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package ca.cosc3p91.a2.gameobjects;
public class Cannon extends DefenseBuilding {
public Cannon() {
setLevel(1);
upgrade(DefenseStages.cannonStages[0]);
}
@Override
public Stage getUpgradeStage() {
return DefenseStages.cannonStages[getLevel()+1];
}
}

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package ca.cosc3p91.a2.gameobjects;
public class CasaDeNarino extends Building {
private int goldCapacity = 0;
private int ironCapacity = 0;
private int woodCapacity = 0;
private int currentGold = 0;
private int currentIron = 0;
private int currentWood = 50;
public CasaDeNarino(int lvl, VillageStage baseStage) {
setLevel(lvl);
upgrade(baseStage);
}
@Override
public Stage getUpgradeStage() {
return VillageHallStages.villageStages[getLevel()+1];
}
public void upgrade(VillageStage stage) {
super.upgrade(stage);
this.goldCapacity += stage.getGoldCapacityIncrease();
this.ironCapacity += stage.getIronCapacityIncrease();
this.woodCapacity += stage.getWoodCapacityIncrease();
}
public int getGoldCapacity() {
return goldCapacity;
}
public int getIronCapacity() {
return ironCapacity;
}
public int getWoodCapacity() {
return woodCapacity;
}
public int getCurrentGold() {
return currentGold;
}
public int getCurrentIron() {
return currentIron;
}
public int getCurrentWood() {return currentWood;}
public boolean addGold(int amount) {
int newGold = this.currentGold + amount;
if (newGold <= goldCapacity && this.currentGold + amount >= 0){
this.currentGold += amount;
return true;
}
return false;
}
public boolean addIron(int amount) {
int newIron = this.currentIron + amount;
if (newIron <= ironCapacity && newIron >= 0) {
this.currentIron += amount;
return true;
}
return false;
}
public boolean addWood(int amount) {
int newWood = this.currentWood + amount;
if (newWood <= woodCapacity && newWood >= 0) {
this.currentWood += amount;
return true;
}
return false;
}
}

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package ca.cosc3p91.a2.gameobjects;
public class Catapult extends Infantry {
static int cost = 6;
private int lvl = 0;
public Catapult() {
super(80, 12, 12);
}
@Override
public void move(Tile t) {
}
@Override
public void getPosition() {
}
@Override
public int getLevel() {
return lvl;
}
@Override
public int getCost() {
return cost;
}
@Override
public void setLevel(int level) {
lvl = level;
}
}

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package ca.cosc3p91.a2.gameobjects;
public class Collector implements Inhabitant {
private int averageCollectionRate;
static int cost = 2;
private int lvl = 0;
public int getCollectionRate() {
return averageCollectionRate;
}
public void setCollectionRate(int rate) {
averageCollectionRate = rate;
}
@Override
public void move(Tile t) {
}
@Override
public void getPosition() {
}
@Override
public int getLevel() {
return lvl;
}
@Override
public int getCost() {
return cost;
}
@Override
public void setLevel(int level) {
lvl = level;
}
}

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package ca.cosc3p91.a2.gameobjects;
public abstract class DefenseBuilding extends Building {
private int damage = 0;
private int range = 0;
public void upgrade(DefenseStage stage) {
super.upgrade(stage);
this.damage += stage.getDamageChange();
this.range += stage.getRangeChange();
}
public void attack(Infantry attacker) {
}
}

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package ca.cosc3p91.a2.gameobjects;
import ca.cosc3p91.a2.util.Time;
class DefenseStage extends Stage {
protected int dDamage;
protected int dRange;
public DefenseStage(int dHealth, int goldCost, int requiredVillageLevel, Time upgradeTime, int ironCost, int woodCost,
int damageIncrease, int rangeIncrease) {
super(dHealth, goldCost, requiredVillageLevel, upgradeTime, ironCost, woodCost);
this.dDamage = damageIncrease;
this.dRange = rangeIncrease;
}
public int getDamageChange() {
return dDamage;
}
public int getRangeChange() {
return dRange;
}
}

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package ca.cosc3p91.a2.gameobjects;
import ca.cosc3p91.a2.util.Time;
public class DefenseStages {
public static class ArcherTowerStage1 extends DefenseStage {
public ArcherTowerStage1() {
super(100, 0, 0, new Time().offsetMinutes(1), 25, 75, 4,6);
}
}
public static class ArcherTowerStage2 extends DefenseStage {
public ArcherTowerStage2() {
super(150, 50, 1, new Time().offsetMinutes(15), 25, 200, 8,8);
}
}
public static class ArcherTowerStage3 extends DefenseStage {
public ArcherTowerStage3() {
super(200, 100, 2, new Time().offsetHours(1), 50, 300, 12,12);
}
}
public static class CannonStage1 extends DefenseStage {
public CannonStage1() {
super(125, 0, 0, new Time().offsetMinutes(2), 100, 25, 8,4);
}
}
public static class CannonStage2 extends DefenseStage {
public CannonStage2() {
super(175, 50, 1, new Time().offsetMinutes(20), 125, 25, 12,6);
}
}
public static class CannonStage3 extends DefenseStage {
public CannonStage3() {
super(225, 100, 2, new Time().offsetHours(1), 200, 50, 14,8);
}
}
public static DefenseStage[] archerTowerStages = {new DefenseStages.ArcherTowerStage1(), new DefenseStages.ArcherTowerStage2(), new DefenseStages.ArcherTowerStage3()};
public static DefenseStage[] cannonStages = {new DefenseStages.CannonStage1(), new DefenseStages.CannonStage2(), new DefenseStages.CannonStage3()};
}

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package ca.cosc3p91.a2.gameobjects;
public class Farm extends ResourceBuilding {
public Farm(int lvl, ResourceStage baseStage) {
setLevel(lvl);
upgrade(baseStage);
}
public int getPopulationContribution() {
return getHarvestRate();
}
@Override
protected ResourceHarvestHandler getHarvestHandler() {
return hall -> {};
}
@Override
public Stage getUpgradeStage() {
return ResourceStages.goldStages[getLevel()+1];
}
}

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package ca.cosc3p91.a2.gameobjects;
public abstract class Infantry implements Inhabitant {
private int health;
private int damage;
private int range;
public Infantry(int hitPoints, int damage, int range) {
this.health = hitPoints;
this.damage = damage;
this.range = range;
}
public void attack(Building b) {
}
public int getHealth() {
return health;
}
public int getDamage() {
return damage;
}
public int getRange() {
return range;
}
public void setHealth(int health) {
this.health = health;
}
public void setDamage(int damage) {
this.damage = damage;
}
public void setRange(int range) {
this.range = range;
}
}

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package ca.cosc3p91.a2.gameobjects;
import ca.cosc3p91.a2.game.Map;
public interface Inhabitant {
Map map = null;
Building building = null;
int lvl = 0;
void move(Tile t);
void getPosition();
int getLevel();
void setLevel(int level);
int getCost();
}

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package ca.cosc3p91.a2.gameobjects;
public class IronMine extends ResourceBuilding {
public static String resource = "iron";
public IronMine(ResourceStage baseStage) {
upgrade(baseStage);
}
@Override
protected ResourceHarvestHandler getHarvestHandler() {
return hall -> hall.addIron(getHarvestRate());
}
@Override
public Stage getUpgradeStage() {
return ResourceStages.ironStages[getLevel()+1];
}
}

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package ca.cosc3p91.a2.gameobjects;
public class Knight extends Infantry {
static int cost = 6;
private int lvl = 0;
public Knight() {
super(150, 6, 6);
}
@Override
public void move(Tile t) {
}
@Override
public void getPosition() {
}
@Override
public int getLevel() {
return lvl;
}
@Override
public int getCost() {
return cost;
}
@Override
public void setLevel(int level) {
lvl = level;
}
}

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package ca.cosc3p91.a2.gameobjects;
public class LumberMine extends ResourceBuilding {
public static String resource = "wood";
public LumberMine(ResourceStage baseStage) {
upgrade(baseStage);
}
@Override
protected ResourceHarvestHandler getHarvestHandler() {
return hall -> hall.addWood(getHarvestRate());
}
@Override
public Stage getUpgradeStage() {
return ResourceStages.woodStages[getLevel()+1];
}
}

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package ca.cosc3p91.a2.gameobjects;
import ca.cosc3p91.a2.util.Time;
public abstract class ResourceBuilding extends Building {
protected interface ResourceHarvestHandler {
void harvest(CasaDeNarino hall);
}
public static String resource;
private final Time harvestMinTime = new Time().offsetSeconds(10);
private int harvest_rate;
private Time nextHarvestTime;
public ResourceBuilding() {
nextHarvestTime = Time.getTime().offsetTime(harvestMinTime);
}
public void upgrade(ResourceStage stage) {
super.upgrade(stage);
this.harvest_rate += stage.getHarvestRateIncrease();
}
public void update(CasaDeNarino hall){
if (nextHarvestTime.occurred()){
getHarvestHandler().harvest(hall);
nextHarvestTime = Time.getTime().offsetTime(harvestMinTime);
}
}
protected abstract ResourceHarvestHandler getHarvestHandler();
public int getHarvestRate(){
return harvest_rate;
}
}

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package ca.cosc3p91.a2.gameobjects;
import ca.cosc3p91.a2.util.Time;
public class ResourceStage extends Stage {
protected int harvestRateIncrease;
public ResourceStage(int dHealth, int goldCost, int requiredVillageLevel, Time upgradeTime, int ironCost, int woodCost,
int harvestRateIncr) {
super(dHealth, goldCost, requiredVillageLevel, upgradeTime, ironCost, woodCost);
this.harvestRateIncrease = harvestRateIncr;
}
public int getHarvestRateIncrease() {
return harvestRateIncrease;
}
}

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package ca.cosc3p91.a2.gameobjects;
import ca.cosc3p91.a2.util.Time;
public class ResourceStages {
public static class GoldStage1 extends ResourceStage {
public GoldStage1() {
super(100, 0, 0, new Time().offsetMinutes(1), 25, 250, 25);
}
}
public static class GoldStage2 extends ResourceStage {
public GoldStage2() {
super(100, 100, 1, new Time().offsetMinutes(15), 25, 275, 35);
}
}
public static class GoldStage3 extends ResourceStage {
public GoldStage3() {
super(100, 150, 2, new Time().offsetHours(1), 50, 325, 50);
}
}
public static class IronStage1 extends ResourceStage {
public IronStage1() {
super(100, 0, 0, new Time().offsetMinutes(1), 0, 125, 25);
}
}
public static class IronStage2 extends ResourceStage {
public IronStage2() {
super(100, 15, 1, new Time().offsetMinutes(15), 25, 155, 35);
}
}
public static class IronStage3 extends ResourceStage {
public IronStage3() {
super(100, 50, 2, new Time().offsetHours(1), 50, 250, 50);
}
}
public static class WoodStage1 extends ResourceStage {
public WoodStage1() {
super(100, 0, 0, new Time().offsetMinutes(1), 0, 50, 25);
}
}
public static class WoodStage2 extends ResourceStage {
public WoodStage2() {
super(100, 5, 1, new Time().offsetMinutes(15), 5, 75, 35);
}
}
public static class WoodStage3 extends ResourceStage {
public WoodStage3() {
super(100, 10, 2, new Time().offsetHours(1), 25, 100, 50);
}
}
public static ResourceStage[] goldStages = {new GoldStage1(), new GoldStage2(), new GoldStage3()};
public static ResourceStage[] ironStages = {new IronStage1(), new IronStage2(), new IronStage3()};
public static ResourceStage[] woodStages = {new WoodStage1(), new WoodStage2(), new WoodStage3()};
}

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package ca.cosc3p91.a2.gameobjects;
public class SaulGoodMine extends ResourceBuilding {
public static String resource = "gold";
public SaulGoodMine(ResourceStage baseStage) {
upgrade(baseStage);
}
@Override
protected ResourceHarvestHandler getHarvestHandler() {
return hall -> hall.addGold(getHarvestRate());
}
@Override
public Stage getUpgradeStage() {
return ResourceStages.goldStages[getLevel()+1];
}
}

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package ca.cosc3p91.a2.gameobjects;
public class Soldier extends Infantry {
static int cost = 4;
int lvl = 0;
public Soldier() {
super(100, 4, 4);
}
@Override
public void move(Tile t) {
}
@Override
public void getPosition() {
}
@Override
public int getLevel() {
return lvl;
}
@Override
public int getCost() {
return cost;
}
@Override
public void setLevel(int level) {
lvl = level;
}
}

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package ca.cosc3p91.a2.gameobjects;
import ca.cosc3p91.a2.util.Time;
import java.util.HashMap;
public abstract class Stage {
protected int dHealth;
protected int goldCost;
protected int requiredVillageLevel;
protected Time upgradeTime;
protected int ironCost;
protected int woodCost;
public Stage(int dHealth, int goldCost, int requiredVillageLevel, Time upgradeTime, int ironCost, int woodCost) {
this.dHealth = dHealth;
this.goldCost = goldCost;
this.requiredVillageLevel = requiredVillageLevel;
this.upgradeTime = upgradeTime;
this.ironCost = ironCost;
this.woodCost = woodCost;
}
public int getHealthChange() {
return dHealth;
}
public int getCost(String type) {
return (type.equals("gold")) ? (goldCost) :
(type.equals("iron")) ? (ironCost) : woodCost;
}
public int getRequiredVillageLevel() {
return requiredVillageLevel;
}
public Time getUpgradeTime() {
return upgradeTime;
}
}

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package ca.cosc3p91.a2.gameobjects;
import java.util.List;
public class Tile {
public int x;
public int y;
}

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package ca.cosc3p91.a2.gameobjects;
import ca.cosc3p91.a2.util.Time;
public class VillageHallStages {
public static class VillageStage1 extends VillageStage {
public VillageStage1() {
super(100, 0, 0, new Time(), 0,
0, 1000, 2500, 5000);
}
}
public static class VillageStage2 extends VillageStage {
public VillageStage2() {
super(550, 1000, 0, new Time().offsetHours(2), 2500,
5000, 2500, 5000, 10000);
}
}
public static class VillageStage3 extends VillageStage {
public VillageStage3() {
super(550, 2500, 0, new Time().offsetHours(2), 5000,
10000, 5000, 7500, 15000);
}
}
public static VillageStage[] villageStages = {new VillageStage1(), new VillageStage2(), new VillageStage3()};
}

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package ca.cosc3p91.a2.gameobjects;
import ca.cosc3p91.a2.util.Time;
public class VillageStage extends Stage {
protected int goldCapacityIncrease;
protected int ironCapacityIncrease;
protected int woodCapacityIncrease;
public VillageStage(int dHealth, int goldCost, int requiredVillageLevel, Time upgradeTime, int ironCost, int woodCost,
int goldCapIncrease, int ironCapIncrease, int woodCapIncrease) {
super(dHealth, goldCost, requiredVillageLevel, upgradeTime, ironCost, woodCost);
this.goldCapacityIncrease = goldCapIncrease;
this.ironCapacityIncrease = ironCapIncrease;
this.woodCapacityIncrease = woodCapIncrease;
}
public int getGoldCapacityIncrease() {
return goldCapacityIncrease;
}
public int getIronCapacityIncrease() {
return ironCapacityIncrease;
}
public int getWoodCapacityIncrease() {
return woodCapacityIncrease;
}
}

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package ca.cosc3p91.a2.gameobjects;
public class Worker implements Inhabitant {
private boolean currentlyBuilding;
static int cost = 2;
private int lvl = 0;
public void set_IsBuilding(boolean state) {
currentlyBuilding = state;
}
public boolean isCurrentlyBuilding() {
return currentlyBuilding;
}
@Override
public void move(Tile t) {
}
@Override
public void getPosition() {
}
@Override
public int getLevel() {
return lvl;
}
@Override
public int getCost() {
return cost;
}
@Override
public void setLevel(int level) {
lvl = level;
}
}

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package ca.cosc3p91.a2.player;
public class Player {
}

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@ -0,0 +1,4 @@
package ca.cosc3p91.a2.userinterface;
public class GuiManager {
}

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package ca.cosc3p91.a2.util;
import java.util.ArrayList;
import java.util.Arrays;
/**
* Ported from blt::TableFormatter (C++)
* https://github.com/Tri11Paragon/BLT/
*/
public class Print {
public static class Row {
private final ArrayList<String> values;
public Row(ArrayList<String> row) {
this.values = row;
}
public Row() {
this.values = new ArrayList<>();
}
public Row(String... values){
this();
this.values.addAll(Arrays.asList(values));
}
public void add(String value) {
values.add(value);
}
}
public static class Column {
private String columnName;
private long maxColumnLength = 0;
public Column(String columnName) {
this.columnName = columnName;
}
}
private final ArrayList<Row> rows = new ArrayList<>();
private final ArrayList<Column> columns = new ArrayList<>();
private final String tableName;
private final int columnPadding;
private int width;
private final int targetWidth;
public Print(String tableName, int columnPadding, int targetWidth) {
this.tableName = tableName;
this.columnPadding = columnPadding;
this.targetWidth = targetWidth;
}
public Print(String tableName, int columnPadding){this(tableName, columnPadding, -1);}
public Print(String tableName){this(tableName, 2);}
public Print() {
this("");
}
private String createPadding(int amount) {
StringBuilder builder = new StringBuilder();
for (int i = 0; i < amount; i++) {
builder.append(' ');
}
return builder.toString();
}
private String generateTopSelector(long size) {
long sizeOfName = tableName.isEmpty() ? 0 : tableName.length() + 4;
long sizeNameRemoved = size - sizeOfName;
StringBuilder halfWidthLeftSeparator = new StringBuilder();
StringBuilder halfWidthRightSeparator = new StringBuilder();
long sizeNameFloor = (long) Math.floor((double) sizeNameRemoved / 2.0);
long sizeNameCeil = (long) Math.ceil((double) sizeNameRemoved / 2.0);
halfWidthLeftSeparator.append('+');
for (int i = 0; i < sizeNameFloor - 1; i++)
halfWidthLeftSeparator.append('-');
for (int i = 0; i < sizeNameCeil - 1; i++)
halfWidthRightSeparator.append('-');
halfWidthRightSeparator.append('+');
StringBuilder separator = new StringBuilder();
separator.append(halfWidthLeftSeparator.toString());
if (sizeOfName != 0) {
separator.append("{ ");
separator.append(tableName);
separator.append(" }");
}
separator.append(halfWidthRightSeparator);
return separator.toString();
}
private String generateColumnHeader() {
updateColumnLengths();
StringBuilder header = new StringBuilder();
header.append('|');
for (int i = 0; i < columns.size(); i++) {
Column column = columns.get(i);
double columnPaddingLength = ((int) (column.maxColumnLength) - (int) (column.columnName.length())) / 2.0;
header.append(createPadding((int) (columnPadding + (int) Math.floor(columnPaddingLength))));
header.append(column.columnName);
header.append(createPadding((int) (columnPadding + (int) Math.ceil(columnPaddingLength))));
if (i < columns.size() - 1)
header.append('|');
}
header.append('|');
return header.toString();
}
private String generateSeparator(long size) {
int nextIndex = 0;
int currentColumnIndex = 0;
StringBuilder wholeWidthSeparator = new StringBuilder();
for (int i = 0; i < size; i++) {
if (i == nextIndex) {
//System.out.println(currentColumnIndex + " " + nextIndex + " " + size);
int currentColumnSize = (int) (columns.get(currentColumnIndex++).maxColumnLength + columnPadding * 2);
nextIndex += currentColumnSize + 1;
wholeWidthSeparator.append('+');
} else
wholeWidthSeparator.append('-');
}
wholeWidthSeparator.append('+');
return wholeWidthSeparator.toString();
}
private void updateColumnLengths() {
for (int i = 0; i < columns.size(); i++) {
Column column = columns.get(i);
column.maxColumnLength = column.columnName.length();
for (Row row : rows) {
column.maxColumnLength = Math.max(column.maxColumnLength, row.values.get(i).length());
}
}
}
public long columnSize(Column column) {
return column.columnName.length() + columnPadding * 2L;
}
public Print addColumn(Column column) {
columns.add(column);
return this;
}
public Print addRow(Row row) {
if (row.values.size() > columns.size())
throw new RuntimeException("Unable to create row with more values than columns!");
if (row.values.size() < columns.size())
for (int i = row.values.size(); i < columns.size(); i++)
row.values.add("");
rows.add(row);
return this;
}
public Print addRow(ArrayList<String> row) {
return addRow(new Row(row));
}
public ArrayList<String> createTable(boolean top, boolean bottom, boolean separators) {
String header = generateColumnHeader();
String topSeparator = generateTopSelector(header.length());
String lineSeparator = generateSeparator(header.length() - 1);
if (targetWidth > 0) {
int diff = targetWidth - header.length();
if (diff > 0) {
int left = (int) Math.floor(diff / 2.0);
int right = (int) Math.ceil(diff / 2.0);
int leftleft = (int) Math.floor(left / 2.0);
int leftright = (int) Math.ceil(left / 2.0);
int rightleft = (int) Math.floor(right / 2.0);
int rightright = (int) Math.ceil(right / 2.0);
columns.get(0).columnName = createPadding(leftleft) + columns.get(0).columnName + createPadding(leftright);
columns.get(columns.size() - 1).columnName = createPadding(rightleft) + columns.get(columns.size() - 1).columnName + createPadding(rightright);
header = generateColumnHeader();
topSeparator = generateTopSelector(header.length());
lineSeparator = generateSeparator(header.length() - 1);
}
}
width = header.length();
ArrayList<String> lines = new ArrayList<>();
if (top)
lines.add(topSeparator);
lines.add(header);
lines.add(lineSeparator);
for (Row row : rows) {
StringBuilder rowLine = new StringBuilder();
rowLine.append('|');
for (int i = 0; i < row.values.size(); i++) {
String value = row.values.get(i);
Column column = columns.get(i);
int spaceLeft = (int) (column.maxColumnLength - value.length());
rowLine.append(createPadding((int) Math.floor(spaceLeft / 2.0) + columnPadding));
rowLine.append(value);
rowLine.append(createPadding((int) Math.ceil(spaceLeft / 2.0) + columnPadding));
rowLine.append('|');
}
lines.add(rowLine.toString());
}
if (bottom)
lines.add(lineSeparator);
return lines;
}
public ArrayList<String> createBox() {
return new ArrayList<>();
}
public ArrayList<String> createTable() {
return createTable(true, true, true);
}
public int getWidth(){
return width;
}
public static void print(ArrayList<String> lines) {
for (String line : lines)
System.out.println(line);
}
}

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package ca.cosc3p91.a2.util;
public class Time {
private long timeSeconds;
public Time() {
this.timeSeconds = 0;
}
protected Time(long timeSeconds) {
this.timeSeconds = timeSeconds;
}
public Time offsetSeconds(long seconds) {
this.timeSeconds += seconds;
return this;
}
public Time offsetMinutes(long minutes) {
return offsetSeconds(minutes * 60);
}
public Time offsetHours(long hours) {
return offsetMinutes(hours * 60);
}
public Time offsetDays(long days) {
return offsetHours(days * 24);
}
public Time offsetTime(Time time) {
return offsetSeconds(time.timeSeconds);
}
public long get() {
return timeSeconds;
}
public boolean occurred() {
return getTime().timeSeconds >= timeSeconds;
}
public static Time getTime() {
return new Time(System.currentTimeMillis() / 1000);
}
}

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package ca.cosc3p91.a2.util;
import java.util.Random;
public class Util {
public static int randomInt(int min, int max, Random random) {
return random.nextInt(max - min) + min;
}
public static int clamp(int min, int max, int i){
return Math.min(Math.max(i, min), max);
}
}

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