copy assignment 2 -> assignment 3
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4b990b64ed
commit
3b57fe8719
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package ca.cosc3p91.a2;
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import ca.cosc3p91.a2.game.GameEngine;
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import ca.cosc3p91.a2.gameobjects.Stage;
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public class Main {
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public static void main(String[] args) {
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new GameEngine().run();
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}
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}
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package ca.cosc3p91.a2.game;
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import ca.cosc3p91.a2.gameobjects.*;
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import ca.cosc3p91.a2.player.*;
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import ca.cosc3p91.a2.util.Print;
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import ca.cosc3p91.a2.util.Time;
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import ca.cosc3p91.a2.util.Util;
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import java.io.BufferedReader;
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import java.io.IOException;
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import java.io.InputStreamReader;
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import java.util.Random;
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import java.util.Scanner;
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public class GameEngine<T> implements Runnable {
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public static final double GOLD_FACTOR = 5;
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public static final double IRON_FACTOR = 1;
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public static final double WOOD_FACTOR = 0.1;
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private Player player;
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boolean running = true;
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private float pillageFactor = 0.5f;
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private int currentTime;
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private final Random random = new Random(System.nanoTime());
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public Map map;
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public GameEngine() {
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player = new Player();
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map = generateInitialMap();
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}
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private void printState(Map map, String displayName) {
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Print resourcesPrinter = new Print(displayName, 2);
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resourcesPrinter.addColumn(new Print.Column("Resource Type"));
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resourcesPrinter.addColumn(new Print.Column("Max"));
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resourcesPrinter.addColumn(new Print.Column("Amount"));
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resourcesPrinter.addRow(new Print.Row(
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"Wood",
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Integer.toString(map.getTownHall().getWoodCapacity()),
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Integer.toString(map.getTownHall().getCurrentWood())));
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resourcesPrinter.addRow(new Print.Row(
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"Iron",
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Integer.toString(map.getTownHall().getIronCapacity()),
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Integer.toString(map.getTownHall().getCurrentIron())));
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resourcesPrinter.addRow(new Print.Row(
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"Gold",
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Integer.toString(map.getTownHall().getGoldCapacity()),
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Integer.toString(map.getTownHall().getCurrentGold())));
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Print.print(resourcesPrinter.createTable(true, false, true));
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Print buildingPrinter = new Print("Village Buildings", 2, resourcesPrinter.getWidth());
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buildingPrinter.addColumn(new Print.Column("Name"));
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buildingPrinter.addColumn(new Print.Column("Level"));
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buildingPrinter.addColumn(new Print.Column("Health"));
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for (Building b : map.contains)
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buildingPrinter.addRow(new Print.Row(b.getClass().getSimpleName(),
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Integer.toString(b.getLevel() + 1),
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Integer.toString(b.getHealth())));
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Print.print(buildingPrinter.createTable(true, false, true));
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Print inhabs = new Print("Village Inhabitants", 2, buildingPrinter.getWidth());
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inhabs.addColumn(new Print.Column("Name"));
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inhabs.addColumn(new Print.Column("Level"));
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for (Inhabitant i : map.inhabitants)
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inhabs.addRow(new Print.Row(i.getClass().getSimpleName(), Integer.toString(i.getLevel() + 1)));
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Print.print(inhabs.createTable(true, true, true));
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}
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private void printMenuOptions() {
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System.out.println("\n~ Player Options:\n" +
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"1. Build {command: '1 <building name>'}\n" +
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"2. Train inhabitants {command: '2 <unit name>'}\n"+
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"3. Upgrade {command: '3 i<index>'} / {command: '3 b<index>'}\n"+
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"4. Explore\n"+
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"5. Print Village Stats\n"+
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"6. Quit\n" +
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"7. Attack last explored\n");
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}
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public void attackVillage(Map map) {
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int defenseiveCounter = 1;
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int inhabCounter = 0;
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for (Building b : map.contains)
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if (b instanceof DefenseBuilding)
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defenseiveCounter++;
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for (Inhabitant i : map.inhabitants)
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if (i instanceof Infantry)
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inhabCounter++;
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pillageFactor = (float) inhabCounter / (float) defenseiveCounter;
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if (pillageFactor < 0)
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pillageFactor = 0;
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if (pillageFactor > 1)
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pillageFactor = 1;
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this.map.getTownHall().addWood((int) (map.getTownHall().getCurrentWood() * pillageFactor));
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this.map.getTownHall().addIron((int) (map.getTownHall().getCurrentIron() * pillageFactor));
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this.map.getTownHall().addGold((int) (map.getTownHall().getCurrentGold() * pillageFactor));
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}
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private Map generateInitialMap(){
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return new Map(new CasaDeNarino(1, VillageHallStages.villageStages[0]), 30);
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}
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public Map generateMap() {
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Map initialMap = generateInitialMap();
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CasaDeNarino hall = initialMap.getTownHall();
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// generate a similar town hall
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int levelChange = random.nextInt(2) - 1;
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int nextLevel = this.map.getTownHall().getLevel() + levelChange;
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// only need to change if the new village level is higher than initial
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if (nextLevel > 0)
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hall.upgrade(VillageHallStages.villageStages[nextLevel]);
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hall.addWood(this.map.getTownHall().getCurrentWood() + random.nextInt(500) - 150);
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hall.addIron(this.map.getTownHall().getCurrentIron() + random.nextInt(500) - 150);
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hall.addGold(this.map.getTownHall().getCurrentGold() + random.nextInt(500) - 150);
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int buildingCount = this.map.contains.size();
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int saulGoodMines = 0;
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int ironMines = 0;
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int woodMines = 0;
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int archerTowers = 0;
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int cannons = 0;
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// count buildings in our map
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for (Building b : this.map.contains){
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if (b instanceof SaulGoodMine)
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saulGoodMines++;
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else if (b instanceof IronMine)
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ironMines++;
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else if (b instanceof LumberMine)
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woodMines++;
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else if (b instanceof ArcherTower)
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archerTowers++;
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else if (b instanceof Cannon)
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cannons++;
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}
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// variate
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saulGoodMines += random.nextInt();;
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ironMines += random.nextInt();
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woodMines += random.nextInt();
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archerTowers += random.nextInt();
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cannons += random.nextInt();
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// generate a map with a similar number of buildings
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for (int i = 0; i < Math.max(buildingCount + random.nextInt(5) - 2, 1); i++) {
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int selection = random.nextInt(5);
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// select a random building. Doing it this way because if we build based on buildings we have
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// then the maps will be VERY boring as they would be all the same
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switch (selection) {
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case 0:
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initialMap.contains.add(new LumberMine(ResourceStages.woodStages[random.nextInt(ResourceStages.woodStages.length)]));
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break;
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case 1:
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if (ironMines > 0)
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initialMap.contains.add(new IronMine(ResourceStages.ironStages[random.nextInt(ResourceStages.ironStages.length)]));
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break;
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case 2:
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if (saulGoodMines > 0)
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initialMap.contains.add(new SaulGoodMine(ResourceStages.goldStages[random.nextInt(ResourceStages.goldStages.length)]));
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break;
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case 3:
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initialMap.contains.add(new ArcherTower());
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break;
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case 4:
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initialMap.contains.add(new Cannon());
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break;
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default:
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break;
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}
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}
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return initialMap;
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}
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public int getScore(Map map) {
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CasaDeNarino hall = map.getTownHall();
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int score = (int)(hall.getCurrentGold() * GOLD_FACTOR + hall.getCurrentIron() * IRON_FACTOR + hall.getCurrentWood() * WOOD_FACTOR);
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score += map.contains.size();
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score += map.inhabitants.size();
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return score;
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}
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@Override
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public void run() {
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BufferedReader rd = new BufferedReader(new InputStreamReader(System.in));
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Scanner sc = new Scanner(rd);
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printState(this.map,"Current Village State");
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printMenuOptions();
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System.out.println();
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Map exploringMap = null;
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boolean deleteMyHeart = true;
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while (running) {
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for (Building b : this.map.contains){
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if ((b instanceof ResourceBuilding)) {
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((ResourceBuilding) b).update(this.map.getTownHall());
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}
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}
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try {
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if (rd.ready()) {
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String in = sc.nextLine();
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String[] args = in.split(" ");
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System.out.println("Your Input: ");
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System.out.println("\t->" + in + '\n');
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// reset the map if they aren't exploring
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if (in.charAt(0) != '4')
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deleteMyHeart = true;
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switch (in.charAt(0)) {
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case '1':
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if (args.length < 2) {
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System.err.println("Args must include type!");
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} else {
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Building type = determineBuildingType(args[1]);
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if (type == null)
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System.err.println("Args are not a valid building!");
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else if (this.map.build(new Tile(), type) ) {
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System.out.println(type.getClass().getSimpleName()+" successfully built\n");
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} else
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System.out.println("Missing resources to build "+type.getClass().getSimpleName());
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}
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break;
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case '2':
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if (args.length < 2) {
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System.err.println("Args must include type!");
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} else {
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Inhabitant type = determineInhabitantType(args[1]);
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if (type == null)
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System.err.println("Args are not a valid inhabitant!");
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else if (this.map.train(type) ) {
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System.out.println("successfully trained a(n) "+type.getClass().getSimpleName());
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} else System.out.println("Missing gold to train "+type.getClass().getSimpleName());
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}
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break;
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case '3':
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if (args.length < 2) {
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System.err.println("Args must include type!");
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} else {
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int unitIndex = Integer.parseInt(args[1].substring(1));
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if (unitIndex < 0) {
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System.err.println("Invalid Index");
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break;
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}
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if (args[1].contains("i") && (unitIndex < map.inhabitants.size()) ) {
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if ( map.upgradeInhabitant(unitIndex) ) {
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System.out.println("successfully upgraded a(n) "+map.inhabitants.get(unitIndex).getClass().getSimpleName());
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} else System.out.println("Missing Resources to upgrade "+map.inhabitants.get(unitIndex).getClass().getSimpleName());
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} else if (args[1].contains("b") && (unitIndex < map.contains.size()) ) {
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if ( map.upgradeBuilding(unitIndex) ) {
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System.out.println("successfully upgraded a(n) "+map.contains.get(unitIndex).getClass().getSimpleName());
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} else System.out.println("Missing Resources to upgrade "+map.contains.get(unitIndex).getClass().getSimpleName());
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} else {
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System.err.println("Args are not a valid unit!");
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}
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}
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break;
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case '4':
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deleteMyHeart = false;
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exploringMap = generateMap();
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printState(exploringMap, "Other Village");
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break;
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case '7':
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if (exploringMap != null)
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attackVillage(exploringMap);
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else
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System.out.println("Error: Explored map is null. Have you explored last command?");
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break;
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case '5':
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printState(this.map,"Home Village");
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break;
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case '6':
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System.exit(0);
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break;
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default:
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break;
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}
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printMenuOptions();
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}
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} catch (Exception e) {
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throw new RuntimeException(e);
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}
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if (deleteMyHeart)
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exploringMap = null;
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}
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}
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private static char determineChar(String str){
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char c = ' ';
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if (str.trim().length() == 1)
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c = str.charAt(0);
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return c;
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}
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private static Building determineBuildingType(String argument){
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argument = argument.toLowerCase();
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char c = determineChar(argument);
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if (argument.contains("gold") || argument.contains("good") || c == 'g') {
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return new SaulGoodMine(ResourceStages.goldStages[0]);
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} else if (argument.contains("iron") || c == 'i') {
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return new IronMine(ResourceStages.ironStages[0]);
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} else if (argument.contains("wood") || argument.contains("lumber") || c == 'w' || c == 'l') {
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return new LumberMine(ResourceStages.woodStages[0]);
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} else if (argument.contains("archer") || c == 'a') {
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return new ArcherTower();
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} else if (argument.contains("can") || c == 'c') {
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return new Cannon();
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}
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return null;
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}
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private static Inhabitant determineInhabitantType(String argument) {
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argument = argument.toLowerCase();
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char c = determineChar(argument);
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if (argument.contains("soldier") || c == 's') {
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return new Soldier();
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} else if (argument.contains("knight") || c == 'k') {
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return new Knight();
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} else if (argument.contains("work") || c == 'w') {
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return new Worker();
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} else if (argument.contains("collect") || c == 'c') {
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return new Collector();
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} else if (argument.contains("cat")) {
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return new Catapult();
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} else if (argument.contains("arch") || c == 'a') {
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return new Archer();
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}
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return null;
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}
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}
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@ -0,0 +1,142 @@
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package ca.cosc3p91.a2.game;
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import ca.cosc3p91.a2.gameobjects.*;
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import java.util.ArrayList;
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import java.util.List;
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public class Map {
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static int MAXSIZE = 50;
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private CasaDeNarino townHall;
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private int guardTime;
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public List<Building> contains;
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public List<Inhabitant> inhabitants;
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public Map(CasaDeNarino casaDeNarino, int gTime) {
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contains = new ArrayList<>();
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inhabitants = new ArrayList<>();
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this.townHall = casaDeNarino;
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this.contains.add(casaDeNarino);
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this.inhabitants.add(new Worker()); this.inhabitants.add(new Worker());
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this.inhabitants.add(new Collector());
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this.guardTime = gTime;
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}
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public void move(Infantry i, Tile t) {
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}
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public void inRange(Infantry i, Building b) {
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}
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public boolean build(Tile t, Building b) {
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int goldCost = b.getStage().getCost(SaulGoodMine.resource);
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int ironCost = b.getStage().getCost(IronMine.resource);
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int woodCost = b.getStage().getCost(LumberMine.resource);
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CasaDeNarino hall = getTownHall();
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if (hall.getCurrentGold() >= goldCost && hall.getCurrentIron() >= ironCost && hall.getCurrentWood() >= woodCost) {
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if(!hall.addGold(-goldCost))
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throw new RuntimeException("Unable to subtract gold despite valid check!");
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if(!hall.addIron(-ironCost))
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throw new RuntimeException("Unable to subtract iron despite valid check!");
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if(!hall.addWood(-woodCost))
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throw new RuntimeException("Unable to subtract wood despite valid check!");
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contains.add(b);
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return true;
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} else
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return false;
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}
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public boolean upgradeBuilding(int buildingIndex) {
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if (buildingIndex >= contains.size()) return false;
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Building b = contains.get(buildingIndex);
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int currentLevel = b.getLevel();
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CasaDeNarino hall = getTownHall();
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if (currentLevel >= 2) return false;
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else if (b instanceof Farm) return true;
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int goldCost = b.getUpgradeStage().getCost(SaulGoodMine.resource);
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int ironCost = b.getUpgradeStage().getCost(IronMine.resource);
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int woodCost = b.getUpgradeStage().getCost(LumberMine.resource);
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if (hall.getCurrentGold() >= goldCost && hall.getCurrentIron() >= ironCost && hall.getCurrentWood() >= woodCost) {
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if (b instanceof DefenseBuilding) {
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((DefenseBuilding) b).upgrade(
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(b instanceof ArcherTower) ? (DefenseStages.archerTowerStages[currentLevel + 1]) :
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(DefenseStages.cannonStages[currentLevel + 1])
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);
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} else if (b instanceof ResourceBuilding) {
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((ResourceBuilding) b).upgrade(
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(b instanceof IronMine) ? (ResourceStages.ironStages[currentLevel + 1]) :
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(b instanceof SaulGoodMine) ? (ResourceStages.goldStages[currentLevel + 1]) :
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(ResourceStages.woodStages[currentLevel + 1])
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);
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} else {
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b.upgrade(VillageHallStages.villageStages[currentLevel + 1]);
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}
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} else return false;
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return true;
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}
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public boolean upgradeInhabitant(int inhabitantIndex) {
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if (inhabitantIndex >= inhabitants.size()) return false;
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Inhabitant i = inhabitants.get(inhabitantIndex);
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int currentLevel = i.getLevel();
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CasaDeNarino hall = getTownHall();
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if (currentLevel >= 2 || hall.getCurrentGold() < 5) return false;
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i.setLevel(++currentLevel);
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hall.addGold(-5);
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|
||||
if (i instanceof Infantry) {
|
||||
((Infantry) i).setHealth(((Infantry) i).getHealth() + 1);
|
||||
((Infantry) i).setDamage(((Infantry) i).getDamage() + 1);
|
||||
((Infantry) i).setRange(((Infantry) i).getRange() + 1);
|
||||
} else if (i instanceof Collector) {
|
||||
((Collector) i).setCollectionRate(((Collector) i).getCollectionRate() + 1);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean train(Inhabitant i) {
|
||||
CasaDeNarino hall = getTownHall();
|
||||
int goldCost = i.getCost();
|
||||
|
||||
if (hall.getCurrentGold() >= goldCost) {
|
||||
if(!hall.addGold(-goldCost))
|
||||
throw new RuntimeException("Unable to subtract gold despite valid check!");
|
||||
inhabitants.add(i);
|
||||
return true;
|
||||
} else return false;
|
||||
}
|
||||
|
||||
public int getGuardTime() {
|
||||
return guardTime;
|
||||
}
|
||||
|
||||
public void setGuardTime(int gTime) {
|
||||
this.guardTime = gTime;
|
||||
}
|
||||
|
||||
public CasaDeNarino getTownHall(){
|
||||
return townHall;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,38 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
public class Archer extends Infantry {
|
||||
|
||||
static int cost = 4;
|
||||
|
||||
private int lvl = 0;
|
||||
|
||||
public Archer() {
|
||||
super(90, 2, 10);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void move(Tile t) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getPosition() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getLevel() {
|
||||
return lvl;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getCost() {
|
||||
return cost;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setLevel(int level) {
|
||||
lvl = level;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,14 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
public class ArcherTower extends DefenseBuilding {
|
||||
|
||||
public ArcherTower() {
|
||||
setLevel(1);
|
||||
upgrade(DefenseStages.archerTowerStages[0]);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Stage getUpgradeStage() {
|
||||
return DefenseStages.archerTowerStages[getLevel()+1];
|
||||
}
|
||||
}
|
|
@ -0,0 +1,72 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
public abstract class Building {
|
||||
|
||||
// members
|
||||
private int level;
|
||||
private int health;
|
||||
|
||||
private Stage stage;
|
||||
|
||||
private int goldCost;
|
||||
private int ironCost;
|
||||
private int woodCost;
|
||||
|
||||
private int buildTime;
|
||||
|
||||
public ArrayList<Tile> tiles = new ArrayList<>();
|
||||
public ArrayList<Inhabitant> inhabitants = new ArrayList<>();
|
||||
|
||||
// functions
|
||||
|
||||
public int getLevel() {
|
||||
return level;
|
||||
}
|
||||
|
||||
public int getHealth() {
|
||||
return health;
|
||||
}
|
||||
|
||||
public int getCost(String type) {
|
||||
return (type.equals("gold")) ? (goldCost) :
|
||||
(type.equals("iron")) ? (ironCost) : woodCost;
|
||||
}
|
||||
|
||||
public Stage getStage() {
|
||||
return stage;
|
||||
}
|
||||
|
||||
public abstract Stage getUpgradeStage();
|
||||
|
||||
public void setLevel(int level) {
|
||||
this.level = level;
|
||||
}
|
||||
|
||||
public void setHealth(int health) {
|
||||
this.health = health;
|
||||
}
|
||||
|
||||
public void setStage(Stage stage) {
|
||||
this.stage = stage;
|
||||
}
|
||||
|
||||
public void addInhabitant(Inhabitant newMember) {
|
||||
inhabitants.add(newMember);
|
||||
// newMember.setBuilding(this);
|
||||
}
|
||||
|
||||
public void upgrade(Stage stage) {
|
||||
this.stage = stage;
|
||||
this.health += stage.dHealth;
|
||||
// evil hack
|
||||
String name = stage.getClass().getSimpleName();
|
||||
this.level = Integer.parseInt(name.charAt(name.length()-1) + "") - 1;
|
||||
// interact with the timer regarding Upgrade time
|
||||
}
|
||||
|
||||
public int getBuildTime() {
|
||||
return buildTime;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,14 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
public class Cannon extends DefenseBuilding {
|
||||
|
||||
public Cannon() {
|
||||
setLevel(1);
|
||||
upgrade(DefenseStages.cannonStages[0]);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Stage getUpgradeStage() {
|
||||
return DefenseStages.cannonStages[getLevel()+1];
|
||||
}
|
||||
}
|
|
@ -0,0 +1,79 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
public class CasaDeNarino extends Building {
|
||||
|
||||
private int goldCapacity = 0;
|
||||
private int ironCapacity = 0;
|
||||
private int woodCapacity = 0;
|
||||
|
||||
private int currentGold = 0;
|
||||
private int currentIron = 0;
|
||||
private int currentWood = 50;
|
||||
|
||||
public CasaDeNarino(int lvl, VillageStage baseStage) {
|
||||
setLevel(lvl);
|
||||
upgrade(baseStage);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Stage getUpgradeStage() {
|
||||
return VillageHallStages.villageStages[getLevel()+1];
|
||||
}
|
||||
|
||||
public void upgrade(VillageStage stage) {
|
||||
super.upgrade(stage);
|
||||
this.goldCapacity += stage.getGoldCapacityIncrease();
|
||||
this.ironCapacity += stage.getIronCapacityIncrease();
|
||||
this.woodCapacity += stage.getWoodCapacityIncrease();
|
||||
}
|
||||
|
||||
|
||||
public int getGoldCapacity() {
|
||||
return goldCapacity;
|
||||
}
|
||||
|
||||
public int getIronCapacity() {
|
||||
return ironCapacity;
|
||||
}
|
||||
|
||||
public int getWoodCapacity() {
|
||||
return woodCapacity;
|
||||
}
|
||||
|
||||
public int getCurrentGold() {
|
||||
return currentGold;
|
||||
}
|
||||
|
||||
public int getCurrentIron() {
|
||||
return currentIron;
|
||||
}
|
||||
|
||||
public int getCurrentWood() {return currentWood;}
|
||||
|
||||
public boolean addGold(int amount) {
|
||||
int newGold = this.currentGold + amount;
|
||||
if (newGold <= goldCapacity && this.currentGold + amount >= 0){
|
||||
this.currentGold += amount;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean addIron(int amount) {
|
||||
int newIron = this.currentIron + amount;
|
||||
if (newIron <= ironCapacity && newIron >= 0) {
|
||||
this.currentIron += amount;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public boolean addWood(int amount) {
|
||||
int newWood = this.currentWood + amount;
|
||||
if (newWood <= woodCapacity && newWood >= 0) {
|
||||
this.currentWood += amount;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
public class Catapult extends Infantry {
|
||||
|
||||
static int cost = 6;
|
||||
|
||||
private int lvl = 0;
|
||||
|
||||
public Catapult() {
|
||||
super(80, 12, 12);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void move(Tile t) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getPosition() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getLevel() {
|
||||
return lvl;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getCost() {
|
||||
return cost;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setLevel(int level) {
|
||||
lvl = level;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,43 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
public class Collector implements Inhabitant {
|
||||
|
||||
private int averageCollectionRate;
|
||||
|
||||
static int cost = 2;
|
||||
|
||||
private int lvl = 0;
|
||||
|
||||
public int getCollectionRate() {
|
||||
return averageCollectionRate;
|
||||
}
|
||||
|
||||
public void setCollectionRate(int rate) {
|
||||
averageCollectionRate = rate;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void move(Tile t) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getPosition() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getLevel() {
|
||||
return lvl;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getCost() {
|
||||
return cost;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setLevel(int level) {
|
||||
lvl = level;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
public abstract class DefenseBuilding extends Building {
|
||||
|
||||
private int damage = 0;
|
||||
private int range = 0;
|
||||
|
||||
public void upgrade(DefenseStage stage) {
|
||||
super.upgrade(stage);
|
||||
this.damage += stage.getDamageChange();
|
||||
this.range += stage.getRangeChange();
|
||||
}
|
||||
|
||||
public void attack(Infantry attacker) {
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,26 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
import ca.cosc3p91.a2.util.Time;
|
||||
|
||||
class DefenseStage extends Stage {
|
||||
|
||||
protected int dDamage;
|
||||
|
||||
protected int dRange;
|
||||
|
||||
public DefenseStage(int dHealth, int goldCost, int requiredVillageLevel, Time upgradeTime, int ironCost, int woodCost,
|
||||
int damageIncrease, int rangeIncrease) {
|
||||
super(dHealth, goldCost, requiredVillageLevel, upgradeTime, ironCost, woodCost);
|
||||
this.dDamage = damageIncrease;
|
||||
this.dRange = rangeIncrease;
|
||||
}
|
||||
|
||||
public int getDamageChange() {
|
||||
return dDamage;
|
||||
}
|
||||
|
||||
public int getRangeChange() {
|
||||
return dRange;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,46 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
import ca.cosc3p91.a2.util.Time;
|
||||
|
||||
public class DefenseStages {
|
||||
|
||||
public static class ArcherTowerStage1 extends DefenseStage {
|
||||
public ArcherTowerStage1() {
|
||||
super(100, 0, 0, new Time().offsetMinutes(1), 25, 75, 4,6);
|
||||
}
|
||||
}
|
||||
|
||||
public static class ArcherTowerStage2 extends DefenseStage {
|
||||
public ArcherTowerStage2() {
|
||||
super(150, 50, 1, new Time().offsetMinutes(15), 25, 200, 8,8);
|
||||
}
|
||||
}
|
||||
|
||||
public static class ArcherTowerStage3 extends DefenseStage {
|
||||
public ArcherTowerStage3() {
|
||||
super(200, 100, 2, new Time().offsetHours(1), 50, 300, 12,12);
|
||||
}
|
||||
}
|
||||
|
||||
public static class CannonStage1 extends DefenseStage {
|
||||
public CannonStage1() {
|
||||
super(125, 0, 0, new Time().offsetMinutes(2), 100, 25, 8,4);
|
||||
}
|
||||
}
|
||||
|
||||
public static class CannonStage2 extends DefenseStage {
|
||||
public CannonStage2() {
|
||||
super(175, 50, 1, new Time().offsetMinutes(20), 125, 25, 12,6);
|
||||
}
|
||||
}
|
||||
|
||||
public static class CannonStage3 extends DefenseStage {
|
||||
public CannonStage3() {
|
||||
super(225, 100, 2, new Time().offsetHours(1), 200, 50, 14,8);
|
||||
}
|
||||
}
|
||||
|
||||
public static DefenseStage[] archerTowerStages = {new DefenseStages.ArcherTowerStage1(), new DefenseStages.ArcherTowerStage2(), new DefenseStages.ArcherTowerStage3()};
|
||||
public static DefenseStage[] cannonStages = {new DefenseStages.CannonStage1(), new DefenseStages.CannonStage2(), new DefenseStages.CannonStage3()};
|
||||
|
||||
}
|
|
@ -0,0 +1,23 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
public class Farm extends ResourceBuilding {
|
||||
|
||||
public Farm(int lvl, ResourceStage baseStage) {
|
||||
setLevel(lvl);
|
||||
upgrade(baseStage);
|
||||
}
|
||||
|
||||
public int getPopulationContribution() {
|
||||
return getHarvestRate();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected ResourceHarvestHandler getHarvestHandler() {
|
||||
return hall -> {};
|
||||
}
|
||||
|
||||
@Override
|
||||
public Stage getUpgradeStage() {
|
||||
return ResourceStages.goldStages[getLevel()+1];
|
||||
}
|
||||
}
|
|
@ -0,0 +1,43 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
public abstract class Infantry implements Inhabitant {
|
||||
|
||||
private int health;
|
||||
|
||||
private int damage;
|
||||
|
||||
private int range;
|
||||
|
||||
public Infantry(int hitPoints, int damage, int range) {
|
||||
this.health = hitPoints;
|
||||
this.damage = damage;
|
||||
this.range = range;
|
||||
}
|
||||
|
||||
public void attack(Building b) {
|
||||
}
|
||||
|
||||
public int getHealth() {
|
||||
return health;
|
||||
}
|
||||
|
||||
public int getDamage() {
|
||||
return damage;
|
||||
}
|
||||
|
||||
public int getRange() {
|
||||
return range;
|
||||
}
|
||||
|
||||
public void setHealth(int health) {
|
||||
this.health = health;
|
||||
}
|
||||
|
||||
public void setDamage(int damage) {
|
||||
this.damage = damage;
|
||||
}
|
||||
|
||||
public void setRange(int range) {
|
||||
this.range = range;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
import ca.cosc3p91.a2.game.Map;
|
||||
|
||||
public interface Inhabitant {
|
||||
|
||||
Map map = null;
|
||||
Building building = null;
|
||||
int lvl = 0;
|
||||
|
||||
void move(Tile t);
|
||||
|
||||
void getPosition();
|
||||
|
||||
int getLevel();
|
||||
void setLevel(int level);
|
||||
int getCost();
|
||||
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
public class IronMine extends ResourceBuilding {
|
||||
|
||||
public static String resource = "iron";
|
||||
|
||||
public IronMine(ResourceStage baseStage) {
|
||||
upgrade(baseStage);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected ResourceHarvestHandler getHarvestHandler() {
|
||||
return hall -> hall.addIron(getHarvestRate());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Stage getUpgradeStage() {
|
||||
return ResourceStages.ironStages[getLevel()+1];
|
||||
}
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
public class Knight extends Infantry {
|
||||
|
||||
static int cost = 6;
|
||||
|
||||
private int lvl = 0;
|
||||
|
||||
public Knight() {
|
||||
super(150, 6, 6);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void move(Tile t) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getPosition() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getLevel() {
|
||||
return lvl;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getCost() {
|
||||
return cost;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setLevel(int level) {
|
||||
lvl = level;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
public class LumberMine extends ResourceBuilding {
|
||||
|
||||
public static String resource = "wood";
|
||||
|
||||
public LumberMine(ResourceStage baseStage) {
|
||||
upgrade(baseStage);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected ResourceHarvestHandler getHarvestHandler() {
|
||||
return hall -> hall.addWood(getHarvestRate());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Stage getUpgradeStage() {
|
||||
return ResourceStages.woodStages[getLevel()+1];
|
||||
}
|
||||
}
|
|
@ -0,0 +1,40 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
import ca.cosc3p91.a2.util.Time;
|
||||
|
||||
public abstract class ResourceBuilding extends Building {
|
||||
|
||||
protected interface ResourceHarvestHandler {
|
||||
void harvest(CasaDeNarino hall);
|
||||
}
|
||||
|
||||
public static String resource;
|
||||
|
||||
private final Time harvestMinTime = new Time().offsetSeconds(10);
|
||||
|
||||
private int harvest_rate;
|
||||
private Time nextHarvestTime;
|
||||
|
||||
public ResourceBuilding() {
|
||||
nextHarvestTime = Time.getTime().offsetTime(harvestMinTime);
|
||||
}
|
||||
|
||||
public void upgrade(ResourceStage stage) {
|
||||
super.upgrade(stage);
|
||||
this.harvest_rate += stage.getHarvestRateIncrease();
|
||||
}
|
||||
|
||||
public void update(CasaDeNarino hall){
|
||||
if (nextHarvestTime.occurred()){
|
||||
getHarvestHandler().harvest(hall);
|
||||
nextHarvestTime = Time.getTime().offsetTime(harvestMinTime);
|
||||
}
|
||||
}
|
||||
|
||||
protected abstract ResourceHarvestHandler getHarvestHandler();
|
||||
|
||||
public int getHarvestRate(){
|
||||
return harvest_rate;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
import ca.cosc3p91.a2.util.Time;
|
||||
|
||||
public class ResourceStage extends Stage {
|
||||
|
||||
protected int harvestRateIncrease;
|
||||
|
||||
public ResourceStage(int dHealth, int goldCost, int requiredVillageLevel, Time upgradeTime, int ironCost, int woodCost,
|
||||
int harvestRateIncr) {
|
||||
super(dHealth, goldCost, requiredVillageLevel, upgradeTime, ironCost, woodCost);
|
||||
this.harvestRateIncrease = harvestRateIncr;
|
||||
}
|
||||
|
||||
public int getHarvestRateIncrease() {
|
||||
return harvestRateIncrease;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,65 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
import ca.cosc3p91.a2.util.Time;
|
||||
|
||||
public class ResourceStages {
|
||||
|
||||
public static class GoldStage1 extends ResourceStage {
|
||||
public GoldStage1() {
|
||||
super(100, 0, 0, new Time().offsetMinutes(1), 25, 250, 25);
|
||||
}
|
||||
}
|
||||
|
||||
public static class GoldStage2 extends ResourceStage {
|
||||
public GoldStage2() {
|
||||
super(100, 100, 1, new Time().offsetMinutes(15), 25, 275, 35);
|
||||
}
|
||||
}
|
||||
|
||||
public static class GoldStage3 extends ResourceStage {
|
||||
public GoldStage3() {
|
||||
super(100, 150, 2, new Time().offsetHours(1), 50, 325, 50);
|
||||
}
|
||||
}
|
||||
|
||||
public static class IronStage1 extends ResourceStage {
|
||||
public IronStage1() {
|
||||
super(100, 0, 0, new Time().offsetMinutes(1), 0, 125, 25);
|
||||
}
|
||||
}
|
||||
|
||||
public static class IronStage2 extends ResourceStage {
|
||||
public IronStage2() {
|
||||
super(100, 15, 1, new Time().offsetMinutes(15), 25, 155, 35);
|
||||
}
|
||||
}
|
||||
|
||||
public static class IronStage3 extends ResourceStage {
|
||||
public IronStage3() {
|
||||
super(100, 50, 2, new Time().offsetHours(1), 50, 250, 50);
|
||||
}
|
||||
}
|
||||
|
||||
public static class WoodStage1 extends ResourceStage {
|
||||
public WoodStage1() {
|
||||
super(100, 0, 0, new Time().offsetMinutes(1), 0, 50, 25);
|
||||
}
|
||||
}
|
||||
|
||||
public static class WoodStage2 extends ResourceStage {
|
||||
public WoodStage2() {
|
||||
super(100, 5, 1, new Time().offsetMinutes(15), 5, 75, 35);
|
||||
}
|
||||
}
|
||||
|
||||
public static class WoodStage3 extends ResourceStage {
|
||||
public WoodStage3() {
|
||||
super(100, 10, 2, new Time().offsetHours(1), 25, 100, 50);
|
||||
}
|
||||
}
|
||||
|
||||
public static ResourceStage[] goldStages = {new GoldStage1(), new GoldStage2(), new GoldStage3()};
|
||||
public static ResourceStage[] ironStages = {new IronStage1(), new IronStage2(), new IronStage3()};
|
||||
public static ResourceStage[] woodStages = {new WoodStage1(), new WoodStage2(), new WoodStage3()};
|
||||
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
public class SaulGoodMine extends ResourceBuilding {
|
||||
|
||||
public static String resource = "gold";
|
||||
|
||||
public SaulGoodMine(ResourceStage baseStage) {
|
||||
upgrade(baseStage);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected ResourceHarvestHandler getHarvestHandler() {
|
||||
return hall -> hall.addGold(getHarvestRate());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Stage getUpgradeStage() {
|
||||
return ResourceStages.goldStages[getLevel()+1];
|
||||
}
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
public class Soldier extends Infantry {
|
||||
|
||||
static int cost = 4;
|
||||
|
||||
int lvl = 0;
|
||||
|
||||
public Soldier() {
|
||||
super(100, 4, 4);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void move(Tile t) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getPosition() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getLevel() {
|
||||
return lvl;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getCost() {
|
||||
return cost;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setLevel(int level) {
|
||||
lvl = level;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,47 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
import ca.cosc3p91.a2.util.Time;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
public abstract class Stage {
|
||||
|
||||
protected int dHealth;
|
||||
|
||||
protected int goldCost;
|
||||
|
||||
protected int requiredVillageLevel;
|
||||
|
||||
protected Time upgradeTime;
|
||||
|
||||
protected int ironCost;
|
||||
|
||||
protected int woodCost;
|
||||
|
||||
public Stage(int dHealth, int goldCost, int requiredVillageLevel, Time upgradeTime, int ironCost, int woodCost) {
|
||||
this.dHealth = dHealth;
|
||||
this.goldCost = goldCost;
|
||||
this.requiredVillageLevel = requiredVillageLevel;
|
||||
this.upgradeTime = upgradeTime;
|
||||
this.ironCost = ironCost;
|
||||
this.woodCost = woodCost;
|
||||
}
|
||||
|
||||
public int getHealthChange() {
|
||||
return dHealth;
|
||||
}
|
||||
|
||||
public int getCost(String type) {
|
||||
return (type.equals("gold")) ? (goldCost) :
|
||||
(type.equals("iron")) ? (ironCost) : woodCost;
|
||||
}
|
||||
|
||||
public int getRequiredVillageLevel() {
|
||||
return requiredVillageLevel;
|
||||
}
|
||||
|
||||
public Time getUpgradeTime() {
|
||||
return upgradeTime;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
public class Tile {
|
||||
|
||||
public int x;
|
||||
|
||||
public int y;
|
||||
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
import ca.cosc3p91.a2.util.Time;
|
||||
|
||||
public class VillageHallStages {
|
||||
|
||||
public static class VillageStage1 extends VillageStage {
|
||||
public VillageStage1() {
|
||||
super(100, 0, 0, new Time(), 0,
|
||||
0, 1000, 2500, 5000);
|
||||
}
|
||||
}
|
||||
|
||||
public static class VillageStage2 extends VillageStage {
|
||||
public VillageStage2() {
|
||||
super(550, 1000, 0, new Time().offsetHours(2), 2500,
|
||||
5000, 2500, 5000, 10000);
|
||||
}
|
||||
}
|
||||
|
||||
public static class VillageStage3 extends VillageStage {
|
||||
public VillageStage3() {
|
||||
super(550, 2500, 0, new Time().offsetHours(2), 5000,
|
||||
10000, 5000, 7500, 15000);
|
||||
}
|
||||
}
|
||||
|
||||
public static VillageStage[] villageStages = {new VillageStage1(), new VillageStage2(), new VillageStage3()};
|
||||
|
||||
}
|
|
@ -0,0 +1,33 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
import ca.cosc3p91.a2.util.Time;
|
||||
|
||||
public class VillageStage extends Stage {
|
||||
|
||||
protected int goldCapacityIncrease;
|
||||
|
||||
protected int ironCapacityIncrease;
|
||||
|
||||
protected int woodCapacityIncrease;
|
||||
|
||||
public VillageStage(int dHealth, int goldCost, int requiredVillageLevel, Time upgradeTime, int ironCost, int woodCost,
|
||||
int goldCapIncrease, int ironCapIncrease, int woodCapIncrease) {
|
||||
super(dHealth, goldCost, requiredVillageLevel, upgradeTime, ironCost, woodCost);
|
||||
this.goldCapacityIncrease = goldCapIncrease;
|
||||
this.ironCapacityIncrease = ironCapIncrease;
|
||||
this.woodCapacityIncrease = woodCapIncrease;
|
||||
}
|
||||
|
||||
public int getGoldCapacityIncrease() {
|
||||
return goldCapacityIncrease;
|
||||
}
|
||||
|
||||
public int getIronCapacityIncrease() {
|
||||
return ironCapacityIncrease;
|
||||
}
|
||||
|
||||
public int getWoodCapacityIncrease() {
|
||||
return woodCapacityIncrease;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,43 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
public class Worker implements Inhabitant {
|
||||
|
||||
private boolean currentlyBuilding;
|
||||
|
||||
static int cost = 2;
|
||||
|
||||
private int lvl = 0;
|
||||
|
||||
public void set_IsBuilding(boolean state) {
|
||||
currentlyBuilding = state;
|
||||
}
|
||||
|
||||
public boolean isCurrentlyBuilding() {
|
||||
return currentlyBuilding;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void move(Tile t) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getPosition() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getLevel() {
|
||||
return lvl;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getCost() {
|
||||
return cost;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setLevel(int level) {
|
||||
lvl = level;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,6 @@
|
|||
package ca.cosc3p91.a2.player;
|
||||
|
||||
public class Player {
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,4 @@
|
|||
package ca.cosc3p91.a2.userinterface;
|
||||
|
||||
public class GuiManager {
|
||||
}
|
|
@ -0,0 +1,249 @@
|
|||
package ca.cosc3p91.a2.util;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
|
||||
/**
|
||||
* Ported from blt::TableFormatter (C++)
|
||||
* https://github.com/Tri11Paragon/BLT/
|
||||
*/
|
||||
public class Print {
|
||||
|
||||
public static class Row {
|
||||
private final ArrayList<String> values;
|
||||
|
||||
public Row(ArrayList<String> row) {
|
||||
this.values = row;
|
||||
}
|
||||
|
||||
public Row() {
|
||||
this.values = new ArrayList<>();
|
||||
}
|
||||
|
||||
public Row(String... values){
|
||||
this();
|
||||
this.values.addAll(Arrays.asList(values));
|
||||
}
|
||||
|
||||
public void add(String value) {
|
||||
values.add(value);
|
||||
}
|
||||
}
|
||||
|
||||
public static class Column {
|
||||
private String columnName;
|
||||
private long maxColumnLength = 0;
|
||||
|
||||
public Column(String columnName) {
|
||||
this.columnName = columnName;
|
||||
}
|
||||
}
|
||||
|
||||
private final ArrayList<Row> rows = new ArrayList<>();
|
||||
private final ArrayList<Column> columns = new ArrayList<>();
|
||||
|
||||
private final String tableName;
|
||||
private final int columnPadding;
|
||||
private int width;
|
||||
private final int targetWidth;
|
||||
|
||||
public Print(String tableName, int columnPadding, int targetWidth) {
|
||||
this.tableName = tableName;
|
||||
this.columnPadding = columnPadding;
|
||||
this.targetWidth = targetWidth;
|
||||
}
|
||||
|
||||
public Print(String tableName, int columnPadding){this(tableName, columnPadding, -1);}
|
||||
|
||||
public Print(String tableName){this(tableName, 2);}
|
||||
|
||||
public Print() {
|
||||
this("");
|
||||
}
|
||||
|
||||
private String createPadding(int amount) {
|
||||
StringBuilder builder = new StringBuilder();
|
||||
for (int i = 0; i < amount; i++) {
|
||||
builder.append(' ');
|
||||
}
|
||||
return builder.toString();
|
||||
}
|
||||
|
||||
private String generateTopSelector(long size) {
|
||||
long sizeOfName = tableName.isEmpty() ? 0 : tableName.length() + 4;
|
||||
long sizeNameRemoved = size - sizeOfName;
|
||||
|
||||
StringBuilder halfWidthLeftSeparator = new StringBuilder();
|
||||
StringBuilder halfWidthRightSeparator = new StringBuilder();
|
||||
|
||||
long sizeNameFloor = (long) Math.floor((double) sizeNameRemoved / 2.0);
|
||||
long sizeNameCeil = (long) Math.ceil((double) sizeNameRemoved / 2.0);
|
||||
|
||||
halfWidthLeftSeparator.append('+');
|
||||
|
||||
for (int i = 0; i < sizeNameFloor - 1; i++)
|
||||
halfWidthLeftSeparator.append('-');
|
||||
for (int i = 0; i < sizeNameCeil - 1; i++)
|
||||
halfWidthRightSeparator.append('-');
|
||||
|
||||
halfWidthRightSeparator.append('+');
|
||||
|
||||
StringBuilder separator = new StringBuilder();
|
||||
separator.append(halfWidthLeftSeparator.toString());
|
||||
if (sizeOfName != 0) {
|
||||
separator.append("{ ");
|
||||
separator.append(tableName);
|
||||
separator.append(" }");
|
||||
}
|
||||
separator.append(halfWidthRightSeparator);
|
||||
return separator.toString();
|
||||
}
|
||||
|
||||
private String generateColumnHeader() {
|
||||
updateColumnLengths();
|
||||
StringBuilder header = new StringBuilder();
|
||||
header.append('|');
|
||||
|
||||
for (int i = 0; i < columns.size(); i++) {
|
||||
Column column = columns.get(i);
|
||||
double columnPaddingLength = ((int) (column.maxColumnLength) - (int) (column.columnName.length())) / 2.0;
|
||||
header.append(createPadding((int) (columnPadding + (int) Math.floor(columnPaddingLength))));
|
||||
|
||||
header.append(column.columnName);
|
||||
|
||||
header.append(createPadding((int) (columnPadding + (int) Math.ceil(columnPaddingLength))));
|
||||
if (i < columns.size() - 1)
|
||||
header.append('|');
|
||||
}
|
||||
header.append('|');
|
||||
|
||||
return header.toString();
|
||||
}
|
||||
|
||||
private String generateSeparator(long size) {
|
||||
int nextIndex = 0;
|
||||
int currentColumnIndex = 0;
|
||||
StringBuilder wholeWidthSeparator = new StringBuilder();
|
||||
for (int i = 0; i < size; i++) {
|
||||
if (i == nextIndex) {
|
||||
//System.out.println(currentColumnIndex + " " + nextIndex + " " + size);
|
||||
int currentColumnSize = (int) (columns.get(currentColumnIndex++).maxColumnLength + columnPadding * 2);
|
||||
nextIndex += currentColumnSize + 1;
|
||||
wholeWidthSeparator.append('+');
|
||||
} else
|
||||
wholeWidthSeparator.append('-');
|
||||
}
|
||||
wholeWidthSeparator.append('+');
|
||||
return wholeWidthSeparator.toString();
|
||||
}
|
||||
|
||||
private void updateColumnLengths() {
|
||||
for (int i = 0; i < columns.size(); i++) {
|
||||
Column column = columns.get(i);
|
||||
column.maxColumnLength = column.columnName.length();
|
||||
for (Row row : rows) {
|
||||
column.maxColumnLength = Math.max(column.maxColumnLength, row.values.get(i).length());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public long columnSize(Column column) {
|
||||
return column.columnName.length() + columnPadding * 2L;
|
||||
}
|
||||
|
||||
public Print addColumn(Column column) {
|
||||
columns.add(column);
|
||||
return this;
|
||||
}
|
||||
|
||||
public Print addRow(Row row) {
|
||||
if (row.values.size() > columns.size())
|
||||
throw new RuntimeException("Unable to create row with more values than columns!");
|
||||
if (row.values.size() < columns.size())
|
||||
for (int i = row.values.size(); i < columns.size(); i++)
|
||||
row.values.add("");
|
||||
rows.add(row);
|
||||
return this;
|
||||
}
|
||||
|
||||
public Print addRow(ArrayList<String> row) {
|
||||
return addRow(new Row(row));
|
||||
}
|
||||
|
||||
public ArrayList<String> createTable(boolean top, boolean bottom, boolean separators) {
|
||||
String header = generateColumnHeader();
|
||||
String topSeparator = generateTopSelector(header.length());
|
||||
String lineSeparator = generateSeparator(header.length() - 1);
|
||||
|
||||
if (targetWidth > 0) {
|
||||
int diff = targetWidth - header.length();
|
||||
|
||||
if (diff > 0) {
|
||||
|
||||
int left = (int) Math.floor(diff / 2.0);
|
||||
int right = (int) Math.ceil(diff / 2.0);
|
||||
|
||||
int leftleft = (int) Math.floor(left / 2.0);
|
||||
int leftright = (int) Math.ceil(left / 2.0);
|
||||
|
||||
int rightleft = (int) Math.floor(right / 2.0);
|
||||
int rightright = (int) Math.ceil(right / 2.0);
|
||||
|
||||
columns.get(0).columnName = createPadding(leftleft) + columns.get(0).columnName + createPadding(leftright);
|
||||
columns.get(columns.size() - 1).columnName = createPadding(rightleft) + columns.get(columns.size() - 1).columnName + createPadding(rightright);
|
||||
|
||||
header = generateColumnHeader();
|
||||
topSeparator = generateTopSelector(header.length());
|
||||
lineSeparator = generateSeparator(header.length() - 1);
|
||||
}
|
||||
}
|
||||
|
||||
width = header.length();
|
||||
|
||||
ArrayList<String> lines = new ArrayList<>();
|
||||
|
||||
if (top)
|
||||
lines.add(topSeparator);
|
||||
|
||||
lines.add(header);
|
||||
lines.add(lineSeparator);
|
||||
|
||||
for (Row row : rows) {
|
||||
StringBuilder rowLine = new StringBuilder();
|
||||
rowLine.append('|');
|
||||
for (int i = 0; i < row.values.size(); i++) {
|
||||
String value = row.values.get(i);
|
||||
Column column = columns.get(i);
|
||||
int spaceLeft = (int) (column.maxColumnLength - value.length());
|
||||
rowLine.append(createPadding((int) Math.floor(spaceLeft / 2.0) + columnPadding));
|
||||
rowLine.append(value);
|
||||
rowLine.append(createPadding((int) Math.ceil(spaceLeft / 2.0) + columnPadding));
|
||||
rowLine.append('|');
|
||||
}
|
||||
lines.add(rowLine.toString());
|
||||
}
|
||||
|
||||
if (bottom)
|
||||
lines.add(lineSeparator);
|
||||
|
||||
return lines;
|
||||
}
|
||||
|
||||
public ArrayList<String> createBox() {
|
||||
return new ArrayList<>();
|
||||
}
|
||||
|
||||
public ArrayList<String> createTable() {
|
||||
return createTable(true, true, true);
|
||||
}
|
||||
|
||||
public int getWidth(){
|
||||
return width;
|
||||
}
|
||||
|
||||
public static void print(ArrayList<String> lines) {
|
||||
for (String line : lines)
|
||||
System.out.println(line);
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,48 @@
|
|||
package ca.cosc3p91.a2.util;
|
||||
|
||||
public class Time {
|
||||
|
||||
private long timeSeconds;
|
||||
|
||||
public Time() {
|
||||
this.timeSeconds = 0;
|
||||
}
|
||||
|
||||
protected Time(long timeSeconds) {
|
||||
this.timeSeconds = timeSeconds;
|
||||
}
|
||||
|
||||
public Time offsetSeconds(long seconds) {
|
||||
this.timeSeconds += seconds;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Time offsetMinutes(long minutes) {
|
||||
return offsetSeconds(minutes * 60);
|
||||
}
|
||||
|
||||
public Time offsetHours(long hours) {
|
||||
return offsetMinutes(hours * 60);
|
||||
}
|
||||
|
||||
public Time offsetDays(long days) {
|
||||
return offsetHours(days * 24);
|
||||
}
|
||||
|
||||
public Time offsetTime(Time time) {
|
||||
return offsetSeconds(time.timeSeconds);
|
||||
}
|
||||
|
||||
public long get() {
|
||||
return timeSeconds;
|
||||
}
|
||||
|
||||
public boolean occurred() {
|
||||
return getTime().timeSeconds >= timeSeconds;
|
||||
}
|
||||
|
||||
public static Time getTime() {
|
||||
return new Time(System.currentTimeMillis() / 1000);
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
package ca.cosc3p91.a2.util;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
public class Util {
|
||||
|
||||
public static int randomInt(int min, int max, Random random) {
|
||||
return random.nextInt(max - min) + min;
|
||||
}
|
||||
|
||||
public static int clamp(int min, int max, int i){
|
||||
return Math.min(Math.max(i, min), max);
|
||||
}
|
||||
|
||||
}
|
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