Building
parent
b087a47015
commit
5b59d9f930
|
@ -1,6 +1,7 @@
|
||||||
package ca.cosc3p91.a2;
|
package ca.cosc3p91.a2;
|
||||||
|
|
||||||
import ca.cosc3p91.a2.game.GameEngine;
|
import ca.cosc3p91.a2.game.GameEngine;
|
||||||
|
import ca.cosc3p91.a2.gameobjects.Stage;
|
||||||
|
|
||||||
public class Main {
|
public class Main {
|
||||||
|
|
||||||
|
|
|
@ -4,10 +4,12 @@ import ca.cosc3p91.a2.gameobjects.*;
|
||||||
import ca.cosc3p91.a2.player.*;
|
import ca.cosc3p91.a2.player.*;
|
||||||
import ca.cosc3p91.a2.util.Print;
|
import ca.cosc3p91.a2.util.Print;
|
||||||
import ca.cosc3p91.a2.util.Time;
|
import ca.cosc3p91.a2.util.Time;
|
||||||
|
import ca.cosc3p91.a2.util.Util;
|
||||||
|
|
||||||
import java.io.BufferedReader;
|
import java.io.BufferedReader;
|
||||||
import java.io.IOException;
|
import java.io.IOException;
|
||||||
import java.io.InputStreamReader;
|
import java.io.InputStreamReader;
|
||||||
|
import java.util.Random;
|
||||||
import java.util.Scanner;
|
import java.util.Scanner;
|
||||||
|
|
||||||
public class GameEngine implements Runnable {
|
public class GameEngine implements Runnable {
|
||||||
|
@ -23,11 +25,13 @@ public class GameEngine implements Runnable {
|
||||||
|
|
||||||
private int currentTime;
|
private int currentTime;
|
||||||
|
|
||||||
|
private final Random random = new Random(System.nanoTime());
|
||||||
|
|
||||||
public Map map;
|
public Map map;
|
||||||
|
|
||||||
public GameEngine() {
|
public GameEngine() {
|
||||||
player = new Player();
|
player = new Player();
|
||||||
map = generateMap();
|
map = generateInitialMap();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void printState() {
|
private void printState() {
|
||||||
|
@ -86,7 +90,70 @@ public class GameEngine implements Runnable {
|
||||||
|
|
||||||
public Map generateMap() {
|
public Map generateMap() {
|
||||||
Map initialMap = generateInitialMap();
|
Map initialMap = generateInitialMap();
|
||||||
initialMap.getTownHall().upgrade(VillageHallStages.villageStages[this.map.getTownHall().getLevel()]);
|
// generate a similar town hall
|
||||||
|
int levelChange = random.nextInt(2) - 1;
|
||||||
|
int nextLevel = this.map.getTownHall().getLevel() + levelChange;
|
||||||
|
// only need to change if the new village level is higher than initial
|
||||||
|
if (nextLevel > 0)
|
||||||
|
initialMap.getTownHall().upgrade(VillageHallStages.villageStages[nextLevel]);
|
||||||
|
|
||||||
|
int buildingCount = this.map.contains.size();
|
||||||
|
|
||||||
|
int saulGoodMines = 0;
|
||||||
|
int ironMines = 0;
|
||||||
|
int woodMines = 0;
|
||||||
|
int archerTowers = 0;
|
||||||
|
int cannons = 0;
|
||||||
|
|
||||||
|
// count buildings in our map
|
||||||
|
for (Building b : this.map.contains){
|
||||||
|
if (b instanceof SaulGoodMine)
|
||||||
|
saulGoodMines++;
|
||||||
|
else if (b instanceof IronMine)
|
||||||
|
ironMines++;
|
||||||
|
else if (b instanceof LumberMine)
|
||||||
|
woodMines++;
|
||||||
|
else if (b instanceof ArcherTower)
|
||||||
|
archerTowers++;
|
||||||
|
else if (b instanceof Cannon)
|
||||||
|
cannons++;
|
||||||
|
}
|
||||||
|
|
||||||
|
// variate
|
||||||
|
saulGoodMines += random.nextInt();;
|
||||||
|
ironMines += random.nextInt();
|
||||||
|
woodMines += random.nextInt();
|
||||||
|
archerTowers += random.nextInt();
|
||||||
|
cannons += random.nextInt();
|
||||||
|
|
||||||
|
// generate a map with a similar number of buildings
|
||||||
|
for (int i = 0; i < Math.max(buildingCount + random.nextInt(5) - 2, 1); i++) {
|
||||||
|
int selection = random.nextInt(5);
|
||||||
|
// select a random building. Doing it this way because if we build based on buildings we have
|
||||||
|
// then the maps will be VERY boring as they would be all the same
|
||||||
|
switch (selection) {
|
||||||
|
case 0:
|
||||||
|
initialMap.contains.add(new LumberMine(ResourceStages.woodStages[random.nextInt(ResourceStages.woodStages.length)]));
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
if (ironMines > 0)
|
||||||
|
initialMap.contains.add(new IronMine(ResourceStages.ironStages[random.nextInt(ResourceStages.ironStages.length)]));
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
if (saulGoodMines > 0)
|
||||||
|
initialMap.contains.add(new SaulGoodMine(ResourceStages.goldStages[random.nextInt(ResourceStages.goldStages.length)]));
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
initialMap.contains.add(new ArcherTower());
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
initialMap.contains.add(new Cannon());
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return initialMap;
|
return initialMap;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -113,14 +180,28 @@ public class GameEngine implements Runnable {
|
||||||
//System.out.println("Updating");
|
//System.out.println("Updating");
|
||||||
try {
|
try {
|
||||||
if (rd.ready()) {
|
if (rd.ready()) {
|
||||||
char in = sc.next().charAt(0);
|
String in = sc.nextLine();
|
||||||
switch (in) {
|
String[] args = in.split(" ");
|
||||||
|
System.out.println("Your Input: ");
|
||||||
|
System.out.println("\t->" + in);
|
||||||
|
switch (in.charAt(0)) {
|
||||||
case 'p':
|
case 'p':
|
||||||
printState();
|
printState();
|
||||||
break;
|
break;
|
||||||
case 'q':
|
case 'q':
|
||||||
System.exit(0);
|
System.exit(0);
|
||||||
break;
|
break;
|
||||||
|
case 'b':
|
||||||
|
if (args.length < 2) {
|
||||||
|
System.err.println("Args must include type!");
|
||||||
|
} else {
|
||||||
|
Building type = determineType(args[1]);
|
||||||
|
if (type == null)
|
||||||
|
System.err.println("Args are not a valid building!");
|
||||||
|
else
|
||||||
|
map.build(new Tile(), type);
|
||||||
|
}
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -130,4 +211,23 @@ public class GameEngine implements Runnable {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static Building determineType(String building){
|
||||||
|
building = building.toLowerCase();
|
||||||
|
char c = ' ';
|
||||||
|
if (building.trim().length() == 1)
|
||||||
|
c = building.charAt(0);
|
||||||
|
if (building.contains("gold") || building.contains("good") || c == 'g') {
|
||||||
|
return new SaulGoodMine(ResourceStages.goldStages[0]);
|
||||||
|
} else if (building.contains("iron") || c == 'i') {
|
||||||
|
return new IronMine(ResourceStages.ironStages[0]);
|
||||||
|
} else if (building.contains("wood") || building.contains("lumber") || c == 'w' || c == 'l') {
|
||||||
|
return new LumberMine(ResourceStages.woodStages[0]);
|
||||||
|
} else if (building.contains("archer") || c == 'a') {
|
||||||
|
return new ArcherTower();
|
||||||
|
} else if (building.contains("can") || c == 'c'){
|
||||||
|
return new Cannon();
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -34,7 +34,19 @@ public class Map {
|
||||||
}
|
}
|
||||||
|
|
||||||
public void build(Tile t, Building b) {
|
public void build(Tile t, Building b) {
|
||||||
contains.add(b);
|
int goldCost = b.getStage().getCost(SaulGoodMine.resource);
|
||||||
|
int ironCost = b.getStage().getCost(SaulGoodMine.resource);
|
||||||
|
int woodCost = b.getStage().getCost(SaulGoodMine.resource);
|
||||||
|
CasaDeNarino hall = getTownHall();
|
||||||
|
if (hall.getCurrentGold() >= goldCost && hall.getCurrentIron() >= ironCost && hall.getCurrentWood() >= woodCost) {
|
||||||
|
if(!hall.addGold(-goldCost))
|
||||||
|
throw new RuntimeException("Unable to subtract gold despite valid check!");
|
||||||
|
if(!hall.addIron(-ironCost))
|
||||||
|
throw new RuntimeException("Unable to subtract iron despite valid check!");
|
||||||
|
if(!hall.addWood(-woodCost))
|
||||||
|
throw new RuntimeException("Unable to subtract wood despite valid check!");
|
||||||
|
contains.add(b);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getGuardTime() {
|
public int getGuardTime() {
|
||||||
|
|
|
@ -4,8 +4,7 @@ public class IronMine extends ResourceBuilding {
|
||||||
|
|
||||||
public static String resource = "iron";
|
public static String resource = "iron";
|
||||||
|
|
||||||
public IronMine(int lvl, ResourceStage baseStage) {
|
public IronMine(ResourceStage baseStage) {
|
||||||
setLevel(lvl);
|
|
||||||
upgrade(baseStage);
|
upgrade(baseStage);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -4,8 +4,7 @@ public class LumberMine extends ResourceBuilding {
|
||||||
|
|
||||||
public static String resource = "wood";
|
public static String resource = "wood";
|
||||||
|
|
||||||
public LumberMine(int lvl, ResourceStage baseStage) {
|
public LumberMine(ResourceStage baseStage) {
|
||||||
setLevel(lvl);
|
|
||||||
upgrade(baseStage);
|
upgrade(baseStage);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -4,8 +4,7 @@ public class SaulGoodMine extends ResourceBuilding {
|
||||||
|
|
||||||
public static String resource = "gold";
|
public static String resource = "gold";
|
||||||
|
|
||||||
public SaulGoodMine(int lvl, ResourceStage baseStage) {
|
public SaulGoodMine(ResourceStage baseStage) {
|
||||||
setLevel(lvl);
|
|
||||||
upgrade(baseStage);
|
upgrade(baseStage);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -2,7 +2,9 @@ package ca.cosc3p91.a2.gameobjects;
|
||||||
|
|
||||||
import ca.cosc3p91.a2.util.Time;
|
import ca.cosc3p91.a2.util.Time;
|
||||||
|
|
||||||
abstract class Stage {
|
import java.util.HashMap;
|
||||||
|
|
||||||
|
public abstract class Stage {
|
||||||
|
|
||||||
protected int dHealth;
|
protected int dHealth;
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,15 @@
|
||||||
|
package ca.cosc3p91.a2.util;
|
||||||
|
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
public class Util {
|
||||||
|
|
||||||
|
public static int randomInt(int min, int max, Random random) {
|
||||||
|
return random.nextInt(max - min) + min;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int clamp(int min, int max, int i){
|
||||||
|
return Math.min(Math.max(i, min), max);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
Loading…
Reference in New Issue