Merge remote-tracking branch 'refs/remotes/origin/main'
commit
5ce406f376
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@ -13,30 +13,24 @@ import java.nio.file.Files;
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import java.nio.file.Paths;
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import java.util.Random;
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public class GameEngine implements Runnable {
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public class GameEngine {
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public static final double GOLD_FACTOR = 5;
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public static final double IRON_FACTOR = 1;
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public static final double WOOD_FACTOR = 0.1;
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private Player player;
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boolean running = true;
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private float pillageFactor = 0.5f;
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private int currentTime;
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private final Random random = new Random(System.nanoTime());
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public Map map;
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public GameDisplay view;
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public GameEngine() {
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player = new Player();
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map = generateInitialMap();
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}
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public void attackVillage(Map map) {
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public void attackVillage(Map attacking, Map defending) {
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// int defenseiveCounter = 1;
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// int inhabCounter = 0;
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// for (Building b : map.contains)
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@ -53,31 +47,31 @@ public class GameEngine implements Runnable {
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// this.map.getTownHall().addWood((int) (map.getTownHall().getCurrentWood() * pillageFactor));
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// this.map.getTownHall().addIron((int) (map.getTownHall().getCurrentIron() * pillageFactor));
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// this.map.getTownHall().addGold((int) (map.getTownHall().getCurrentGold() * pillageFactor));
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ChallengeAdapter adapter = new ChallengeAdapter(this.map);
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adapter.attack(map);
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ChallengeAdapter adapter = new ChallengeAdapter(attacking);
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adapter.attack(defending);
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}
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private Map generateInitialMap(){
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public Map generateInitialMap(){
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return new Map(new CasaDeNarino(1, VillageHallStages.villageStages[0]), 30);
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}
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public Map generateMap() {
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public Map generateMap(Map map) {
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Map initialMap = generateInitialMap();
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CasaDeNarino hall = initialMap.getTownHall();
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// generate a similar town hall
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int levelChange = random.nextInt(2) - 1;
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int nextLevel = this.map.getTownHall().getLevel() + levelChange;
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int nextLevel = map.getTownHall().getLevel() + levelChange;
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// only need to change if the new village level is higher than initial
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if (nextLevel > 0)
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hall.upgrade(VillageHallStages.villageStages[nextLevel]);
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hall.addWood(this.map.getTownHall().getCurrentWood() + random.nextInt(500) - 150);
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hall.addIron(this.map.getTownHall().getCurrentIron() + random.nextInt(500) - 150);
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hall.addGold(this.map.getTownHall().getCurrentGold() + random.nextInt(500) - 150);
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hall.addWood(map.getTownHall().getCurrentWood() + random.nextInt(500) - 150);
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hall.addIron(map.getTownHall().getCurrentIron() + random.nextInt(500) - 150);
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hall.addGold(map.getTownHall().getCurrentGold() + random.nextInt(500) - 150);
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int buildingCount = this.map.contains.size();
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int buildingCount = map.contains.size();
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int saulGoodMines = 0;
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int ironMines = 0;
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@ -86,7 +80,7 @@ public class GameEngine implements Runnable {
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int cannons = 0;
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// count buildings in our map
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for (Building b : this.map.contains){
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for (Building b : map.contains){
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if (b instanceof SaulGoodMine)
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saulGoodMines++;
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else if (b instanceof IronMine)
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@ -145,6 +139,35 @@ public class GameEngine implements Runnable {
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return score;
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}
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public void updateMap(Map map) {
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for (int i = 0; i < map.contains.size(); i++) {
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if ((map.contains.get(i) instanceof ResourceBuilding)) {
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((ResourceBuilding) map.contains.get(i)).update(map.getTownHall());
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}
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}
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}
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public boolean build (Map map, String buildingArg) {
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BuildingFactory bfactory = new BuildingFactory();
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Building type = bfactory.getBuilding(buildingArg);
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return map.build(new Tile(), type);
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}
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public boolean train (Map map, String inhabitantArgs) {
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InhabitantFactory ifactory = new InhabitantFactory();
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Inhabitant type = ifactory.getInhabitant(inhabitantArgs);
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return map.train(type);
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}
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public boolean upgradeBuilding (Map map, int buildingIndex) {
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return map.upgradeBuilding(buildingIndex);
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}
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public boolean upgradeInhabitant (Map map, int inhabitantIndex) {
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return map.upgradeInhabitant(inhabitantIndex);
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}
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/*
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@Override
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public void run() {
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String in;
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@ -156,11 +179,6 @@ public class GameEngine implements Runnable {
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Map exploringMap = null;
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boolean deleteMyHeart = true;
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while (running) {
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for (Building b : this.map.contains){
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if ((b instanceof ResourceBuilding)) {
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((ResourceBuilding) b).update(this.map.getTownHall());
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}
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}
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try {
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if ((in = view.nextInput()) != null) {
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String[] args = in.split(" ");
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@ -249,8 +267,7 @@ public class GameEngine implements Runnable {
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if (deleteMyHeart)
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exploringMap = null;
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}
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save("test.xml", this.map);
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}
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} */
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public void save(String file, Map map){
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try (XMLEncoder encoder = new XMLEncoder(new BufferedOutputStream(Files.newOutputStream(Paths.get(file))))) {
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@ -56,7 +56,7 @@ public class Map implements Serializable {
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public boolean upgradeBuilding(int buildingIndex) {
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if (buildingIndex >= contains.size()) return false;
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if (buildingIndex >= contains.size() || buildingIndex < 0) return false;
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Building b = contains.get(buildingIndex);
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@ -93,7 +93,7 @@ public class Map implements Serializable {
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public boolean upgradeInhabitant(int inhabitantIndex) {
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if (inhabitantIndex >= inhabitants.size()) return false;
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if (inhabitantIndex >= inhabitants.size() || inhabitantIndex < 0) return false;
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Inhabitant i = inhabitants.get(inhabitantIndex);
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@ -16,5 +16,7 @@ public class PacketTable {
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public static final byte ACK = 0x3;
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// messageHeader, UTF8 String with length information (use DOS.writeUTF/DIS.readUTF)
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public static final byte MESSAGE = 0x4;
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// messageHeader, serial packets with map info
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public static final byte MAP_DATA = 0x5;
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}
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@ -1,11 +1,16 @@
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package ca.cosc3p91.a4.util.network;
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import ca.cosc3p91.a4.game.GameEngine;
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import ca.cosc3p91.a4.game.Map;
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import java.io.*;
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import java.net.*;
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import java.rmi.ServerException;
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import java.util.*;
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import java.util.HashMap;
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import java.util.PriorityQueue;
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import java.util.Queue;
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import java.util.concurrent.atomic.AtomicBoolean;
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import java.util.concurrent.locks.ReentrantLock;
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public class Server implements Runnable {
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@ -49,7 +54,7 @@ public class Server implements Runnable {
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// the server must handle connection requests while the client's processing thread will handle all other messages
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if (packetID == PacketTable.CONNECT){
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clients.put(++clientAssignmentID, new ConnectedClient(socket, clientID, messageID, receivePacket.getAddress(), receivePacket.getPort()));
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clients.put(++clientAssignmentID, new ConnectedClient(socket, mainEngine, clientID, messageID, receivePacket.getAddress(), receivePacket.getPort()));
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} else if (packetID == PacketTable.DISCONNECT) {
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if (client == null)
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throw new ServerException("Client disconnected with invalid client id! (" + clientID + ")");
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@ -80,19 +85,32 @@ public class Server implements Runnable {
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private final int port;
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private final Queue<Message.Received> pendingRequests = new PriorityQueue<>();
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private final ReentrantLock requestLock = new ReentrantLock();
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private final AtomicBoolean allowUpdate;
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private final HashMap<Long, Message.Sent> sentMessages = new HashMap<>();
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private final DatagramSocket serverSocket;
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private final long clientID;
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private volatile boolean running = true;
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private final Thread processingThread;
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private final Thread gameEngineThread;
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private final Map clientMap;
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public ConnectedClient(DatagramSocket serverSocket, long clientID, long messageID, InetAddress address, int port){
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public ConnectedClient(DatagramSocket serverSocket, GameEngine engine, long clientID, long messageID, InetAddress address, int port){
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this.serverSocket = serverSocket;
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this.address = address;
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this.port = port;
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this.clientID = clientID;
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this.clientMap = engine.generateInitialMap();
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this.allowUpdate = new AtomicBoolean(true);
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processingThread = new Thread(this);
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processingThread.start();
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gameEngineThread = new Thread(() -> {
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while (true) {
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if (this.allowUpdate.get()) {
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engine.updateMap(clientMap);
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}
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}
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});
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gameEngineThread.start();
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sendMessage(new Message.Sent(PacketTable.ACK, clientID, messageID));
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}
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requestLock.lock();
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if (!pendingRequests.isEmpty()) {
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Message.Received request = pendingRequests.remove();
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allowUpdate.set(false);
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processRequest(request);
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allowUpdate.set(true);
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}
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requestLock.unlock();
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for (Map.Entry<Long, Message.Sent> message : sentMessages.entrySet()){
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for (HashMap.Entry<Long, Message.Sent> message : sentMessages.entrySet()){
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if (message.getValue().getTimeSinceSent().get() > MAX_PACKET_ACK_TIME_SECONDS) {
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System.out.println("The server did not process our message, did they receive it?");
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sendMessage(message.getValue());
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