Prototypes for building & training assembled

main
mike 2023-03-05 17:11:06 -05:00
parent 21917eb82e
commit 781807ea70
13 changed files with 170 additions and 35 deletions

View File

@ -34,8 +34,8 @@ public class GameEngine implements Runnable {
map = generateInitialMap();
}
private void printState() {
Print resourcesPrinter = new Print("Current Village Resources", 2);
private void printState(Map map, String displayName) {
Print resourcesPrinter = new Print(displayName, 2);
resourcesPrinter.addColumn(new Print.Column("Resource Type"));
resourcesPrinter.addColumn(new Print.Column("Max"));
@ -80,6 +80,16 @@ public class GameEngine implements Runnable {
Print.print(inhabs.createTable(true, true, true));
}
private void printMenuOptions() {
System.out.println("~ Player Options:\n" +
"1. Build {command: '1 <building name>'}\n" +
"2. Train inhabitants {command: '2 <unit name>'}\n"+
"3. Upgrade Building\n"+
"4. Explore\n"+
"5. Check Village Stats\n"+
"6. Quit");
}
public void attackVillage(Map map) {
}
@ -169,12 +179,13 @@ public class GameEngine implements Runnable {
public void run() {
BufferedReader rd = new BufferedReader(new InputStreamReader(System.in));
Scanner sc = new Scanner(rd);
printState();
printState(this.map,"Current Village State");
printMenuOptions();
System.out.println();
while (running) {
for (Building b : map.contains){
for (Building b : this.map.contains){
if ((b instanceof ResourceBuilding)) {
((ResourceBuilding) b).update(map.getTownHall());
((ResourceBuilding) b).update(this.map.getTownHall());
}
}
//System.out.println("Updating");
@ -185,26 +196,40 @@ public class GameEngine implements Runnable {
System.out.println("Your Input: ");
System.out.println("\t->" + in);
switch (in.charAt(0)) {
case 'p':
printState();
break;
case 'q':
System.exit(0);
break;
case 'b':
case '1':
if (args.length < 2) {
System.err.println("Args must include type!");
} else {
Building type = determineType(args[1]);
if (type == null)
System.err.println("Args are not a valid building!");
else
map.build(new Tile(), type);
else if (this.map.build(new Tile(), type) ) {
System.out.println(type.getClass().getSimpleName()+" successfully built\n");
} else System.out.println("Missing resources to build "+type.getClass().getSimpleName());
}
break;
case '2':
if (args.length < 2) {
System.err.println("Args must include type!");
} else {
Inhabitant type = determineInhabitantType(args[1]);
if (type == null)
System.err.println("Args are not a valid inhabitant!");
else if (this.map.train(type) ) {
System.out.println("successfully trained a(n) "+type.getClass().getSimpleName());
} else System.out.println("Missing gold to train "+type.getClass().getSimpleName());
}
break;
case '5':
printState(this.map,"Current Village State");
break;
case '6':
System.exit(0);
break;
default:
break;
}
printMenuOptions();
}
} catch (IOException e) {
throw new RuntimeException(e);
@ -230,4 +255,25 @@ public class GameEngine implements Runnable {
}
return null;
}
private static Inhabitant determineInhabitantType(String inhabitant){
inhabitant = inhabitant.toLowerCase();
char c = ' ';
if (inhabitant.trim().length() == 1)
c = inhabitant.charAt(0);
if (inhabitant.contains("soldier") || inhabitant.contains("sold") || c == 's') {
return new Soldier();
} else if (inhabitant.contains("knight") || c == 'k') {
return new Knight();
} else if (inhabitant.contains("work")|| c == 'w') {
return new Worker();
} else if (inhabitant.contains("collect") || c == 'c') {
return new Collector();
} else if (inhabitant.contains("cat")){
return new Catapult();
} else if (inhabitant.contains("archer") || c == 'a'){
return new Archer();
}
return null;
}
}

View File

@ -7,7 +7,7 @@ import java.util.List;
public class Map {
static int MAXSIZE = 400;
static int MAXSIZE = 50;
private CasaDeNarino townHall;
@ -22,6 +22,8 @@ public class Map {
inhabitants = new ArrayList<>();
this.townHall = casaDeNarino;
this.contains.add(casaDeNarino);
this.inhabitants.add(new Worker()); this.inhabitants.add(new Worker());
this.inhabitants.add(new Collector());
this.guardTime = gTime;
}
@ -33,10 +35,10 @@ public class Map {
}
public void build(Tile t, Building b) {
public boolean build(Tile t, Building b) {
int goldCost = b.getStage().getCost(SaulGoodMine.resource);
int ironCost = b.getStage().getCost(SaulGoodMine.resource);
int woodCost = b.getStage().getCost(SaulGoodMine.resource);
int ironCost = b.getStage().getCost(IronMine.resource);
int woodCost = b.getStage().getCost(LumberMine.resource);
CasaDeNarino hall = getTownHall();
if (hall.getCurrentGold() >= goldCost && hall.getCurrentIron() >= ironCost && hall.getCurrentWood() >= woodCost) {
if(!hall.addGold(-goldCost))
@ -46,7 +48,20 @@ public class Map {
if(!hall.addWood(-woodCost))
throw new RuntimeException("Unable to subtract wood despite valid check!");
contains.add(b);
}
return true;
} else return false;
}
public boolean train(Inhabitant i) {
CasaDeNarino hall = getTownHall();
int goldCost = i.getCost();
if (hall.getCurrentGold() >= goldCost) {
if(!hall.addGold(-goldCost))
throw new RuntimeException("Unable to subtract gold despite valid check!");
inhabitants.add(i);
return true;
} else return false;
}
public int getGuardTime() {

View File

@ -2,6 +2,8 @@ package ca.cosc3p91.a2.gameobjects;
public class Archer extends Infantry {
static int cost = 4;
public Archer() {
super(90, 2, 10);
}
@ -22,7 +24,13 @@ public class Archer extends Infantry {
}
@Override
public int setLevel(int level) {
return super.setLevel(level);
public int getCost() {
return cost;
}
@Override
public void setLevel(int level) {
}
}

View File

@ -1,4 +1,9 @@
package ca.cosc3p91.a2.gameobjects;
public class ArcherTower extends DefenseBuilding {
public ArcherTower() {
setLevel(1);
upgrade(DefenseStages.archerTowerStages[0]);
}
}

View File

@ -1,4 +1,9 @@
package ca.cosc3p91.a2.gameobjects;
public class Cannon extends DefenseBuilding {
public Cannon() {
setLevel(1);
upgrade(DefenseStages.cannonStages[0]);
}
}

View File

@ -2,6 +2,8 @@ package ca.cosc3p91.a2.gameobjects;
public class Catapult extends Infantry {
static int cost = 6;
public Catapult() {
super(80, 12, 12);
}
@ -22,7 +24,12 @@ public class Catapult extends Infantry {
}
@Override
public int setLevel(int level) {
return super.setLevel(level);
public int getCost() {
return cost;
}
@Override
public void setLevel(int level) {
}
}

View File

@ -1,11 +1,37 @@
package ca.cosc3p91.a2.gameobjects;
public class Collector {
public class Collector implements Inhabitant {
private int averageCollectionRate;
static int cost = 2;
public int getCollectionRate() {
return averageCollectionRate;
}
@Override
public void move(Tile t) {
}
@Override
public void getPosition() {
}
@Override
public int getLevel() {
return Inhabitant.super.getLevel();
}
@Override
public int getCost() {
return cost;
}
@Override
public void setLevel(int level) {
}
}

View File

@ -2,8 +2,8 @@ package ca.cosc3p91.a2.gameobjects;
public class DefenseBuilding extends Building {
private int damage;
private int range;
private int damage = 0;
private int range = 0;
public void upgrade(DefenseStage stage) {
super.upgrade(stage);

View File

@ -4,6 +4,9 @@ import ca.cosc3p91.a2.util.Time;
public class DefenseStages {
// !! need to adjust these values | |
// v v
public static class ArcherTowerStage1 extends DefenseStage {
public ArcherTowerStage1() {
super(100, 0, 0, new Time().offsetMinutes(1), 25, 250, 4,6);

View File

@ -15,9 +15,8 @@ public interface Inhabitant {
default int getLevel() {
return lvl;
}
int getCost();
default int setLevel(int level) {
return lvl;
}
void setLevel(int level);
}

View File

@ -2,6 +2,8 @@ package ca.cosc3p91.a2.gameobjects;
public class Knight extends Infantry {
static int cost = 6;
public Knight() {
super(150, 6, 6);
}
@ -22,7 +24,12 @@ public class Knight extends Infantry {
}
@Override
public int setLevel(int level) {
return super.setLevel(level);
public int getCost() {
return cost;
}
@Override
public void setLevel(int level) {
}
}

View File

@ -2,6 +2,8 @@ package ca.cosc3p91.a2.gameobjects;
public class Soldier extends Infantry {
static int cost = 4;
public Soldier() {
super(100, 4, 4);
}
@ -22,7 +24,12 @@ public class Soldier extends Infantry {
}
@Override
public int setLevel(int level) {
return super.setLevel(level);
public int getCost() {
return cost;
}
@Override
public void setLevel(int level) {
}
}

View File

@ -4,6 +4,8 @@ public class Worker implements Inhabitant {
private boolean currentlyBuilding;
static int cost = 2;
public void set_IsBuilding(boolean state) {
currentlyBuilding = state;
}
@ -28,7 +30,12 @@ public class Worker implements Inhabitant {
}
@Override
public int setLevel(int level) {
return Inhabitant.super.setLevel(level);
public int getCost() {
return cost;
}
@Override
public void setLevel(int level) {
}
}