Prototypes for building & training assembled
parent
21917eb82e
commit
781807ea70
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@ -34,8 +34,8 @@ public class GameEngine implements Runnable {
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map = generateInitialMap();
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}
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private void printState() {
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Print resourcesPrinter = new Print("Current Village Resources", 2);
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private void printState(Map map, String displayName) {
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Print resourcesPrinter = new Print(displayName, 2);
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resourcesPrinter.addColumn(new Print.Column("Resource Type"));
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resourcesPrinter.addColumn(new Print.Column("Max"));
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@ -80,6 +80,16 @@ public class GameEngine implements Runnable {
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Print.print(inhabs.createTable(true, true, true));
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}
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private void printMenuOptions() {
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System.out.println("~ Player Options:\n" +
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"1. Build {command: '1 <building name>'}\n" +
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"2. Train inhabitants {command: '2 <unit name>'}\n"+
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"3. Upgrade Building\n"+
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"4. Explore\n"+
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"5. Check Village Stats\n"+
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"6. Quit");
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}
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public void attackVillage(Map map) {
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}
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@ -169,12 +179,13 @@ public class GameEngine implements Runnable {
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public void run() {
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BufferedReader rd = new BufferedReader(new InputStreamReader(System.in));
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Scanner sc = new Scanner(rd);
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printState();
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printState(this.map,"Current Village State");
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printMenuOptions();
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System.out.println();
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while (running) {
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for (Building b : map.contains){
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for (Building b : this.map.contains){
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if ((b instanceof ResourceBuilding)) {
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((ResourceBuilding) b).update(map.getTownHall());
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((ResourceBuilding) b).update(this.map.getTownHall());
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}
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}
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//System.out.println("Updating");
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@ -185,26 +196,40 @@ public class GameEngine implements Runnable {
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System.out.println("Your Input: ");
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System.out.println("\t->" + in);
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switch (in.charAt(0)) {
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case 'p':
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printState();
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break;
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case 'q':
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System.exit(0);
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break;
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case 'b':
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case '1':
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if (args.length < 2) {
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System.err.println("Args must include type!");
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} else {
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Building type = determineType(args[1]);
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if (type == null)
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System.err.println("Args are not a valid building!");
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else
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map.build(new Tile(), type);
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else if (this.map.build(new Tile(), type) ) {
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System.out.println(type.getClass().getSimpleName()+" successfully built\n");
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} else System.out.println("Missing resources to build "+type.getClass().getSimpleName());
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}
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break;
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case '2':
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if (args.length < 2) {
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System.err.println("Args must include type!");
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} else {
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Inhabitant type = determineInhabitantType(args[1]);
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if (type == null)
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System.err.println("Args are not a valid inhabitant!");
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else if (this.map.train(type) ) {
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System.out.println("successfully trained a(n) "+type.getClass().getSimpleName());
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} else System.out.println("Missing gold to train "+type.getClass().getSimpleName());
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}
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break;
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case '5':
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printState(this.map,"Current Village State");
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break;
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case '6':
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System.exit(0);
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break;
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default:
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break;
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}
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printMenuOptions();
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}
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} catch (IOException e) {
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throw new RuntimeException(e);
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@ -230,4 +255,25 @@ public class GameEngine implements Runnable {
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}
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return null;
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}
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private static Inhabitant determineInhabitantType(String inhabitant){
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inhabitant = inhabitant.toLowerCase();
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char c = ' ';
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if (inhabitant.trim().length() == 1)
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c = inhabitant.charAt(0);
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if (inhabitant.contains("soldier") || inhabitant.contains("sold") || c == 's') {
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return new Soldier();
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} else if (inhabitant.contains("knight") || c == 'k') {
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return new Knight();
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} else if (inhabitant.contains("work")|| c == 'w') {
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return new Worker();
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} else if (inhabitant.contains("collect") || c == 'c') {
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return new Collector();
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} else if (inhabitant.contains("cat")){
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return new Catapult();
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} else if (inhabitant.contains("archer") || c == 'a'){
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return new Archer();
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}
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return null;
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}
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}
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@ -7,7 +7,7 @@ import java.util.List;
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public class Map {
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static int MAXSIZE = 400;
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static int MAXSIZE = 50;
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private CasaDeNarino townHall;
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@ -22,6 +22,8 @@ public class Map {
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inhabitants = new ArrayList<>();
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this.townHall = casaDeNarino;
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this.contains.add(casaDeNarino);
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this.inhabitants.add(new Worker()); this.inhabitants.add(new Worker());
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this.inhabitants.add(new Collector());
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this.guardTime = gTime;
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}
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@ -33,10 +35,10 @@ public class Map {
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}
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public void build(Tile t, Building b) {
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public boolean build(Tile t, Building b) {
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int goldCost = b.getStage().getCost(SaulGoodMine.resource);
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int ironCost = b.getStage().getCost(SaulGoodMine.resource);
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int woodCost = b.getStage().getCost(SaulGoodMine.resource);
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int ironCost = b.getStage().getCost(IronMine.resource);
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int woodCost = b.getStage().getCost(LumberMine.resource);
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CasaDeNarino hall = getTownHall();
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if (hall.getCurrentGold() >= goldCost && hall.getCurrentIron() >= ironCost && hall.getCurrentWood() >= woodCost) {
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if(!hall.addGold(-goldCost))
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@ -46,7 +48,20 @@ public class Map {
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if(!hall.addWood(-woodCost))
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throw new RuntimeException("Unable to subtract wood despite valid check!");
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contains.add(b);
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}
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return true;
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} else return false;
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}
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public boolean train(Inhabitant i) {
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CasaDeNarino hall = getTownHall();
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int goldCost = i.getCost();
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if (hall.getCurrentGold() >= goldCost) {
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if(!hall.addGold(-goldCost))
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throw new RuntimeException("Unable to subtract gold despite valid check!");
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inhabitants.add(i);
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return true;
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} else return false;
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}
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public int getGuardTime() {
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@ -2,6 +2,8 @@ package ca.cosc3p91.a2.gameobjects;
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public class Archer extends Infantry {
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static int cost = 4;
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public Archer() {
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super(90, 2, 10);
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}
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@ -22,7 +24,13 @@ public class Archer extends Infantry {
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}
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@Override
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public int setLevel(int level) {
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return super.setLevel(level);
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public int getCost() {
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return cost;
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}
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@Override
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public void setLevel(int level) {
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}
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}
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@ -1,4 +1,9 @@
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package ca.cosc3p91.a2.gameobjects;
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public class ArcherTower extends DefenseBuilding {
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public ArcherTower() {
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setLevel(1);
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upgrade(DefenseStages.archerTowerStages[0]);
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}
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}
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@ -1,4 +1,9 @@
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package ca.cosc3p91.a2.gameobjects;
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public class Cannon extends DefenseBuilding {
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public Cannon() {
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setLevel(1);
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upgrade(DefenseStages.cannonStages[0]);
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}
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}
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@ -2,6 +2,8 @@ package ca.cosc3p91.a2.gameobjects;
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public class Catapult extends Infantry {
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static int cost = 6;
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public Catapult() {
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super(80, 12, 12);
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}
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@ -22,7 +24,12 @@ public class Catapult extends Infantry {
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}
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@Override
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public int setLevel(int level) {
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return super.setLevel(level);
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public int getCost() {
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return cost;
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}
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@Override
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public void setLevel(int level) {
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}
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}
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@ -1,11 +1,37 @@
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package ca.cosc3p91.a2.gameobjects;
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public class Collector {
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public class Collector implements Inhabitant {
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private int averageCollectionRate;
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static int cost = 2;
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public int getCollectionRate() {
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return averageCollectionRate;
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}
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@Override
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public void move(Tile t) {
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}
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@Override
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public void getPosition() {
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}
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@Override
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public int getLevel() {
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return Inhabitant.super.getLevel();
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}
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@Override
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public int getCost() {
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return cost;
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}
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@Override
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public void setLevel(int level) {
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}
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}
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@ -2,8 +2,8 @@ package ca.cosc3p91.a2.gameobjects;
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public class DefenseBuilding extends Building {
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private int damage;
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private int range;
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private int damage = 0;
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private int range = 0;
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public void upgrade(DefenseStage stage) {
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super.upgrade(stage);
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@ -4,6 +4,9 @@ import ca.cosc3p91.a2.util.Time;
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public class DefenseStages {
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// !! need to adjust these values | |
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// v v
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public static class ArcherTowerStage1 extends DefenseStage {
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public ArcherTowerStage1() {
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super(100, 0, 0, new Time().offsetMinutes(1), 25, 250, 4,6);
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@ -15,9 +15,8 @@ public interface Inhabitant {
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default int getLevel() {
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return lvl;
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}
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int getCost();
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default int setLevel(int level) {
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return lvl;
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}
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void setLevel(int level);
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}
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@ -2,6 +2,8 @@ package ca.cosc3p91.a2.gameobjects;
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public class Knight extends Infantry {
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static int cost = 6;
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public Knight() {
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super(150, 6, 6);
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}
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@ -22,7 +24,12 @@ public class Knight extends Infantry {
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}
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@Override
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public int setLevel(int level) {
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return super.setLevel(level);
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public int getCost() {
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return cost;
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}
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@Override
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public void setLevel(int level) {
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}
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}
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@ -2,6 +2,8 @@ package ca.cosc3p91.a2.gameobjects;
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public class Soldier extends Infantry {
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static int cost = 4;
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public Soldier() {
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super(100, 4, 4);
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}
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@ -22,7 +24,12 @@ public class Soldier extends Infantry {
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}
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@Override
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public int setLevel(int level) {
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return super.setLevel(level);
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public int getCost() {
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return cost;
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}
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@Override
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public void setLevel(int level) {
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}
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}
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@ -4,6 +4,8 @@ public class Worker implements Inhabitant {
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private boolean currentlyBuilding;
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static int cost = 2;
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public void set_IsBuilding(boolean state) {
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currentlyBuilding = state;
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}
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@ -28,7 +30,12 @@ public class Worker implements Inhabitant {
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}
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@Override
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public int setLevel(int level) {
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return Inhabitant.super.setLevel(level);
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public int getCost() {
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return cost;
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}
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@Override
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public void setLevel(int level) {
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}
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}
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