Added prototype view class 'GameDisplay' to fulfil MVC Design Pattern
parent
a58273d787
commit
9325ab21ad
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@ -4,15 +4,9 @@ import ca.cosc3p91.a2.gameobjects.*;
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import ca.cosc3p91.a2.gameobjects.factory.BuildingFactory;
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import ca.cosc3p91.a2.gameobjects.factory.InhabitantFactory;
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import ca.cosc3p91.a2.player.*;
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import ca.cosc3p91.a2.util.Print;
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import ca.cosc3p91.a2.util.Time;
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import ca.cosc3p91.a2.util.Util;
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import ca.cosc3p91.a2.userinterface.GameDisplay;
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import java.io.BufferedReader;
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import java.io.IOException;
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import java.io.InputStreamReader;
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import java.util.Random;
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import java.util.Scanner;
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public class GameEngine<T> implements Runnable {
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@ -30,69 +24,13 @@ public class GameEngine<T> implements Runnable {
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private final Random random = new Random(System.nanoTime());
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public Map map;
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public GameDisplay view;
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public GameEngine() {
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player = new Player();
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map = generateInitialMap();
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}
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private void printState(Map map, String displayName) {
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Print resourcesPrinter = new Print(displayName, 2);
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resourcesPrinter.addColumn(new Print.Column("Resource Type"));
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resourcesPrinter.addColumn(new Print.Column("Max"));
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resourcesPrinter.addColumn(new Print.Column("Amount"));
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resourcesPrinter.addRow(new Print.Row(
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"Wood",
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Integer.toString(map.getTownHall().getWoodCapacity()),
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Integer.toString(map.getTownHall().getCurrentWood())));
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resourcesPrinter.addRow(new Print.Row(
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"Iron",
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Integer.toString(map.getTownHall().getIronCapacity()),
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Integer.toString(map.getTownHall().getCurrentIron())));
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resourcesPrinter.addRow(new Print.Row(
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"Gold",
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Integer.toString(map.getTownHall().getGoldCapacity()),
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Integer.toString(map.getTownHall().getCurrentGold())));
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Print.print(resourcesPrinter.createTable(true, false, true));
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Print buildingPrinter = new Print("Village Buildings", 2, resourcesPrinter.getWidth());
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buildingPrinter.addColumn(new Print.Column("Name"));
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buildingPrinter.addColumn(new Print.Column("Level"));
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buildingPrinter.addColumn(new Print.Column("Health"));
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for (Building b : map.contains)
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buildingPrinter.addRow(new Print.Row(b.getClass().getSimpleName(),
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Integer.toString(b.getLevel() + 1),
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Integer.toString(b.getHealth())));
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Print.print(buildingPrinter.createTable(true, false, true));
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Print inhabs = new Print("Village Inhabitants", 2, buildingPrinter.getWidth());
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inhabs.addColumn(new Print.Column("Name"));
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inhabs.addColumn(new Print.Column("Level"));
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for (Inhabitant i : map.inhabitants)
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inhabs.addRow(new Print.Row(i.getClass().getSimpleName(), Integer.toString(i.getLevel() + 1)));
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Print.print(inhabs.createTable(true, true, true));
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}
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private void printMenuOptions() {
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System.out.println("\n~ Player Options:\n" +
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"1. Build {command: '1 <building name>'}\n" +
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"2. Train inhabitants {command: '2 <unit name>'}\n"+
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"3. Upgrade {command: '3 i<index>'} / {command: '3 b<index>'}\n"+
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"4. Explore\n"+
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"5. Print Village Stats\n"+
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"6. Quit\n" +
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"7. Attack last explored\n");
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}
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public void attackVillage(Map map) {
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int defenseiveCounter = 1;
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int inhabCounter = 0;
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@ -202,10 +140,12 @@ public class GameEngine<T> implements Runnable {
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@Override
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public void run() {
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BufferedReader rd = new BufferedReader(new InputStreamReader(System.in));
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Scanner sc = new Scanner(rd);
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printState(this.map,"Current Village State");
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printMenuOptions();
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String in;
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view = new GameDisplay();
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view.printVillageState(this.map,"Current Village State");
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view.printGameMenu();
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System.out.println();
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Map exploringMap = null;
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boolean deleteMyHeart = true;
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@ -216,8 +156,7 @@ public class GameEngine<T> implements Runnable {
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}
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}
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try {
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if (rd.ready()) {
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String in = sc.nextLine();
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if ((in = view.nextInput()) != null) {
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String[] args = in.split(" ");
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System.out.println("Your Input: ");
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System.out.println("\t->" + in + '\n');
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@ -279,7 +218,7 @@ public class GameEngine<T> implements Runnable {
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case '4':
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deleteMyHeart = false;
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exploringMap = generateMap();
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printState(exploringMap, "Other Village");
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view.printVillageState(exploringMap,"Other Village");
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break;
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case '7':
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if (exploringMap != null)
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@ -288,7 +227,7 @@ public class GameEngine<T> implements Runnable {
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System.out.println("Error: Explored map is null. Have you explored last command?");
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break;
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case '5':
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printState(this.map,"Home Village");
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view.printVillageState(this.map,"Home Village");
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break;
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case '6':
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System.exit(0);
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@ -296,7 +235,7 @@ public class GameEngine<T> implements Runnable {
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default:
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break;
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}
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printMenuOptions();
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view.printGameMenu();
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}
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} catch (Exception e) {
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throw new RuntimeException(e);
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@ -0,0 +1,85 @@
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package ca.cosc3p91.a2.userinterface;
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import ca.cosc3p91.a2.game.Map;
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import ca.cosc3p91.a2.gameobjects.Building;
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import ca.cosc3p91.a2.gameobjects.Inhabitant;
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import ca.cosc3p91.a2.util.Print;
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import java.io.BufferedReader;
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import java.io.IOException;
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import java.io.InputStreamReader;
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import java.util.Scanner;
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public class GameDisplay {
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private BufferedReader reader;
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private Scanner scanner;
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private String input;
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public GameDisplay() {
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reader = new BufferedReader(new InputStreamReader(System.in));
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scanner = new Scanner(reader);
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}
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public String nextInput() throws IOException {
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if (reader.ready()) {
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return scanner.nextLine();
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} else return null;
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}
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public void printVillageState(Map map, String displayName) {
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Print resourcesPrinter = new Print(displayName, 2);
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resourcesPrinter.addColumn(new Print.Column("Resource Type"));
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resourcesPrinter.addColumn(new Print.Column("Max"));
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resourcesPrinter.addColumn(new Print.Column("Amount"));
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resourcesPrinter.addRow(new Print.Row(
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"Wood",
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Integer.toString(map.getTownHall().getWoodCapacity()),
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Integer.toString(map.getTownHall().getCurrentWood())));
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resourcesPrinter.addRow(new Print.Row(
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"Iron",
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Integer.toString(map.getTownHall().getIronCapacity()),
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Integer.toString(map.getTownHall().getCurrentIron())));
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resourcesPrinter.addRow(new Print.Row(
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"Gold",
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Integer.toString(map.getTownHall().getGoldCapacity()),
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Integer.toString(map.getTownHall().getCurrentGold())));
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Print.print(resourcesPrinter.createTable(true, false, true));
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Print buildingPrinter = new Print("Village Buildings", 2, resourcesPrinter.getWidth());
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buildingPrinter.addColumn(new Print.Column("Name"));
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buildingPrinter.addColumn(new Print.Column("Level"));
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buildingPrinter.addColumn(new Print.Column("Health"));
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for (Building b : map.contains)
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buildingPrinter.addRow(new Print.Row(b.getClass().getSimpleName(),
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Integer.toString(b.getLevel() + 1),
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Integer.toString(b.getHealth())));
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Print.print(buildingPrinter.createTable(true, false, true));
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Print inhabs = new Print("Village Inhabitants", 2, buildingPrinter.getWidth());
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inhabs.addColumn(new Print.Column("Name"));
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inhabs.addColumn(new Print.Column("Level"));
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for (Inhabitant i : map.inhabitants)
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inhabs.addRow(new Print.Row(i.getClass().getSimpleName(), Integer.toString(i.getLevel() + 1)));
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Print.print(inhabs.createTable(true, true, true));
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}
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public void printGameMenu() {
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System.out.println("\n~ Player Options:\n" +
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"1. Build {command: '1 <building name>'}\n" +
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"2. Train inhabitants {command: '2 <unit name>'}\n"+
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"3. Upgrade {command: '3 i<index>'} / {command: '3 b<index>'}\n"+
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"4. Explore\n"+
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"5. Print Village Stats\n"+
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"6. Quit\n" +
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"7. Attack last explored\n");
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}
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}
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@ -1,4 +0,0 @@
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package ca.cosc3p91.a2.userinterface;
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public class GuiManager {
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}
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