Java = Javascript
parent
84271b265b
commit
af4788969a
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@ -7,7 +7,7 @@ public class Main {
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public static void main(String[] args) {
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GameEngine engine = new GameEngine();
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engine.printMap();
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engine.printState();
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engine.run();
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}
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@ -1,9 +1,7 @@
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package ca.cosc3p91.a2.game;
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import ca.cosc3p91.a2.gameobjects.Building;
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import ca.cosc3p91.a2.gameobjects.VillageStage;
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import ca.cosc3p91.a2.gameobjects.Village_Hall;
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import ca.cosc3p91.a2.player.Player;
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import ca.cosc3p91.a2.gameobjects.*;
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import ca.cosc3p91.a2.player.*;
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public class GameEngine implements Runnable {
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@ -22,11 +20,17 @@ public class GameEngine implements Runnable {
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map = new Map(new Village_Hall(1,vInitialStage),30);
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}
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public void printMap() {
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System.out.println("~ Current Map State ~\n\n");
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public void printState() {
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// Print toPrint = new Print("~ Current Village Buildings ~",2);
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System.out.println("In Map:\n");
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System.out.println("\t~ Current Village Buildings ~\n");
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for (Building b : map.contains) {
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System.out.println("|> "+b.getClass().getSimpleName()+" lvl: "+b.getLevel()+" health: "+b.getHealth());
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System.out.println("\t|> "+b.getClass().getSimpleName()+" lvl: "+b.getLevel()+" health: "+b.getHealth());
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}
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System.out.println("\n\t~ Current Village Inhabitants ~\n\n");
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for (Inhabitant i : map.inhabitants) {
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System.out.println("\t|> "+i.getClass().getSimpleName()+" lvl: "+i.getLevel());
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}
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}
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@ -33,7 +33,7 @@ public class Map {
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}
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public void build(Village_Hall hall, Tile t, Building b) {
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public void build(Tile t, Building b) {
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contains.add(b);
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}
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@ -1,4 +1,28 @@
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package ca.cosc3p91.a2.gameobjects;
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public class Archer extends Infantry {
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public Archer() {
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super(90, 2, 10);
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}
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@Override
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public void move(Tile t) {
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}
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@Override
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public void getPosition() {
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}
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@Override
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public int getLevel() {
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return super.getLevel();
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}
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@Override
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public int setLevel(int level) {
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return super.setLevel(level);
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}
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}
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@ -1,4 +1,28 @@
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package ca.cosc3p91.a2.gameobjects;
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public class Catapult extends Infantry {
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public Catapult() {
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super(80, 12, 12);
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}
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@Override
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public void move(Tile t) {
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}
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@Override
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public void getPosition() {
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}
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@Override
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public int getLevel() {
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return super.getLevel();
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}
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@Override
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public int setLevel(int level) {
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return super.setLevel(level);
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}
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}
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@ -1,6 +1,6 @@
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package ca.cosc3p91.a2.gameobjects;
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public abstract class Infantry {
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public abstract class Infantry implements Inhabitant {
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private int health;
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@ -8,16 +8,36 @@ public abstract class Infantry {
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private int range;
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public Infantry(int hitPoints, int damage, int range) {
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this.health = hitPoints;
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this.damage = damage;
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this.range = range;
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}
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public void attack(Building b) {
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}
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public void getHealth() {
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public int getHealth() {
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return health;
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}
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public void getDamage() {
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public int getDamage() {
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return damage;
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}
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public void getRange() {
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public int getRange() {
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return range;
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}
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public void setHealth(int health) {
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this.health = health;
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}
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public void setDamage(int damage) {
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this.damage = damage;
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}
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public void setRange(int range) {
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this.range = range;
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}
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}
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@ -1,14 +1,19 @@
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package ca.cosc3p91.a2.gameobjects;
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import ca.cosc3p91.a2.game.Map;
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public interface Inhabitant {
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Map map = null;
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Building building = null;
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int lvl = 1;
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void move(Tile t);
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void getPosition();
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default int getLevel() {
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return lvl;
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}
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default int setLevel(int level) {
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return lvl;
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}
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}
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@ -1,4 +1,28 @@
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package ca.cosc3p91.a2.gameobjects;
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public class Knight extends Infantry {
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public Knight() {
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super(150, 6, 6);
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}
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@Override
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public void move(Tile t) {
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}
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@Override
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public void getPosition() {
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}
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@Override
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public int getLevel() {
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return super.getLevel();
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}
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@Override
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public int setLevel(int level) {
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return super.setLevel(level);
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}
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}
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@ -1,4 +1,28 @@
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package ca.cosc3p91.a2.gameobjects;
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public class Soldier extends Infantry {
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public Soldier() {
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super(100, 4, 4);
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}
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@Override
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public void move(Tile t) {
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}
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@Override
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public void getPosition() {
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}
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@Override
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public int getLevel() {
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return super.getLevel();
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}
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@Override
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public int setLevel(int level) {
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return super.setLevel(level);
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}
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}
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@ -1,11 +1,33 @@
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package ca.cosc3p91.a2.gameobjects;
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public class Worker {
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public class Worker implements Inhabitant {
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private boolean currentlyBuilding;
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public void set_IsBuilding(boolean state) {
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currentlyBuilding = state;
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}
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public boolean isCurrentlyBuilding() {
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return currentlyBuilding;
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}
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@Override
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public void move(Tile t) {
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}
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@Override
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public void getPosition() {
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}
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@Override
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public int getLevel() {
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return Inhabitant.super.getLevel();
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}
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@Override
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public int setLevel(int level) {
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return Inhabitant.super.setLevel(level);
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}
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}
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