Added basic upgrading functionality

main
mike 2023-03-06 18:55:03 -05:00
parent 1ebfdca6c9
commit ba7821dfd9
18 changed files with 137 additions and 23 deletions

View File

@ -99,7 +99,7 @@ public class GameEngine<T> implements Runnable {
if (b instanceof DefenseBuilding)
defenseiveCounter++;
for (Inhabitant i : map.inhabitants)
if (b instanceof Infantry)
if (i instanceof Infantry)
inhabCounter++;
pillageFactor = (float) inhabCounter / (float) defenseiveCounter;
if (pillageFactor < 0)
@ -250,6 +250,23 @@ public class GameEngine<T> implements Runnable {
}
break;
case '3':
if (args.length < 2) {
System.err.println("Args must include type!");
} else {
if (args[1].contains("i")) {
Inhabitant unit = map.inhabitants.get(Integer.parseInt(args[1].substring(1)));
if (map.upgradeInhabitant(unit) ){
System.out.println("successfully trained a(n)"+unit.getClass().getSimpleName());
} else System.out.println("Missing Resources to train "+unit.getClass().getSimpleName());
} else if (args[1].contains("b")) {
Building bUnit = map.contains.get(Integer.parseInt(args[1].substring(1)));
if (map.upgradeBuilding(bUnit) ){
System.out.println("successfully trained a(n)"+bUnit.getClass().getSimpleName());
} else System.out.println("Missing Resources to train "+bUnit.getClass().getSimpleName());
} else {
System.err.println("Args are not a valid unit!");
}
}
break;
case '4':
deleteMyHeart = false;

View File

@ -53,6 +53,58 @@ public class Map {
return false;
}
public boolean upgradeBuilding(Building b) {
int currentLevel = b.getLevel();
CasaDeNarino hall = getTownHall();
if (currentLevel >= 2) return false;
if (b instanceof Farm) return true;
int goldCost = b.getUpgradeStage().getCost(SaulGoodMine.resource);
int ironCost = b.getUpgradeStage().getCost(IronMine.resource);
int woodCost = b.getUpgradeStage().getCost(LumberMine.resource);
if (hall.getCurrentGold() >= goldCost && hall.getCurrentIron() >= ironCost && hall.getCurrentWood() >= woodCost) {
if (b instanceof DefenseBuilding) {
((DefenseBuilding) b).upgrade(
(b instanceof ArcherTower) ? (DefenseStages.archerTowerStages[currentLevel + 1]) :
(DefenseStages.cannonStages[currentLevel + 1])
);
} else if (b instanceof ResourceBuilding) {
((ResourceBuilding) b).upgrade(
(b instanceof IronMine) ? (ResourceStages.ironStages[currentLevel + 1]) :
(b instanceof SaulGoodMine) ? (ResourceStages.goldStages[currentLevel + 1]) :
(ResourceStages.woodStages[currentLevel + 1])
);
} else {
b.upgrade(VillageHallStages.villageStages[currentLevel + 1]);
}
} else return false;
return true;
}
public boolean upgradeInhabitant(Inhabitant i) {
int currentLevel = i.getLevel();
CasaDeNarino hall = getTownHall();
if (currentLevel >= 2 || hall.getCurrentGold() < 5) return false;
i.setLevel(++currentLevel);
hall.addGold(-5);
if (i instanceof Infantry) {
((Infantry) i).setHealth(((Infantry) i).getHealth() + 1);
((Infantry) i).setDamage(((Infantry) i).getDamage() + 1);
((Infantry) i).setRange(((Infantry) i).getRange() + 1);
} else if (i instanceof Collector) {
((Collector) i).setCollectionRate(((Collector) i).getCollectionRate() + 1);
}
return true;
}
public boolean train(Inhabitant i) {
CasaDeNarino hall = getTownHall();
int goldCost = i.getCost();

View File

@ -4,6 +4,8 @@ public class Archer extends Infantry {
static int cost = 4;
private int lvl = 0;
public Archer() {
super(90, 2, 10);
}
@ -20,7 +22,7 @@ public class Archer extends Infantry {
@Override
public int getLevel() {
return super.getLevel();
return lvl;
}
@Override
@ -30,7 +32,7 @@ public class Archer extends Infantry {
@Override
public void setLevel(int level) {
lvl = level;
}
}

View File

@ -6,4 +6,9 @@ public class ArcherTower extends DefenseBuilding {
setLevel(1);
upgrade(DefenseStages.archerTowerStages[0]);
}
@Override
public Stage getUpgradeStage() {
return DefenseStages.archerTowerStages[getLevel()+1];
}
}

View File

@ -38,9 +38,7 @@ public abstract class Building {
return stage;
}
public int getUpgradeCost() {
return 0;
}
public abstract Stage getUpgradeStage();
public void setLevel(int level) {
this.level = level;

View File

@ -6,4 +6,9 @@ public class Cannon extends DefenseBuilding {
setLevel(1);
upgrade(DefenseStages.cannonStages[0]);
}
@Override
public Stage getUpgradeStage() {
return DefenseStages.cannonStages[getLevel()+1];
}
}

View File

@ -15,6 +15,11 @@ public class CasaDeNarino extends Building {
upgrade(baseStage);
}
@Override
public Stage getUpgradeStage() {
return VillageHallStages.villageStages[getLevel()+1];
}
public void upgrade(VillageStage stage) {
super.upgrade(stage);
this.goldCapacity += stage.getGoldCapacityIncrease();

View File

@ -4,6 +4,8 @@ public class Catapult extends Infantry {
static int cost = 6;
private int lvl = 0;
public Catapult() {
super(80, 12, 12);
}
@ -20,7 +22,7 @@ public class Catapult extends Infantry {
@Override
public int getLevel() {
return super.getLevel();
return lvl;
}
@Override
@ -30,6 +32,6 @@ public class Catapult extends Infantry {
@Override
public void setLevel(int level) {
lvl = level;
}
}

View File

@ -6,10 +6,16 @@ public class Collector implements Inhabitant {
static int cost = 2;
private int lvl = 0;
public int getCollectionRate() {
return averageCollectionRate;
}
public void setCollectionRate(int rate) {
averageCollectionRate = rate;
}
@Override
public void move(Tile t) {
@ -22,7 +28,7 @@ public class Collector implements Inhabitant {
@Override
public int getLevel() {
return Inhabitant.super.getLevel();
return lvl;
}
@Override
@ -32,6 +38,6 @@ public class Collector implements Inhabitant {
@Override
public void setLevel(int level) {
lvl = level;
}
}

View File

@ -1,6 +1,6 @@
package ca.cosc3p91.a2.gameobjects;
public class DefenseBuilding extends Building {
public abstract class DefenseBuilding extends Building {
private int damage = 0;
private int range = 0;

View File

@ -15,4 +15,9 @@ public class Farm extends ResourceBuilding {
protected ResourceHarvestHandler getHarvestHandler() {
return hall -> {};
}
@Override
public Stage getUpgradeStage() {
return ResourceStages.goldStages[getLevel()+1];
}
}

View File

@ -6,17 +6,14 @@ public interface Inhabitant {
Map map = null;
Building building = null;
int lvl = 1;
int lvl = 0;
void move(Tile t);
void getPosition();
default int getLevel() {
return lvl;
}
int getLevel();
void setLevel(int level);
int getCost();
void setLevel(int level);
}

View File

@ -12,4 +12,9 @@ public class IronMine extends ResourceBuilding {
protected ResourceHarvestHandler getHarvestHandler() {
return hall -> hall.addIron(getHarvestRate());
}
@Override
public Stage getUpgradeStage() {
return ResourceStages.ironStages[getLevel()+1];
}
}

View File

@ -4,6 +4,8 @@ public class Knight extends Infantry {
static int cost = 6;
private int lvl = 0;
public Knight() {
super(150, 6, 6);
}
@ -20,7 +22,7 @@ public class Knight extends Infantry {
@Override
public int getLevel() {
return super.getLevel();
return lvl;
}
@Override
@ -30,6 +32,6 @@ public class Knight extends Infantry {
@Override
public void setLevel(int level) {
lvl = level;
}
}

View File

@ -13,4 +13,8 @@ public class LumberMine extends ResourceBuilding {
return hall -> hall.addWood(getHarvestRate());
}
@Override
public Stage getUpgradeStage() {
return ResourceStages.woodStages[getLevel()+1];
}
}

View File

@ -12,4 +12,9 @@ public class SaulGoodMine extends ResourceBuilding {
protected ResourceHarvestHandler getHarvestHandler() {
return hall -> hall.addGold(getHarvestRate());
}
@Override
public Stage getUpgradeStage() {
return ResourceStages.goldStages[getLevel()+1];
}
}

View File

@ -4,6 +4,8 @@ public class Soldier extends Infantry {
static int cost = 4;
int lvl = 0;
public Soldier() {
super(100, 4, 4);
}
@ -20,7 +22,7 @@ public class Soldier extends Infantry {
@Override
public int getLevel() {
return super.getLevel();
return lvl;
}
@Override
@ -30,6 +32,6 @@ public class Soldier extends Infantry {
@Override
public void setLevel(int level) {
lvl = level;
}
}

View File

@ -6,6 +6,8 @@ public class Worker implements Inhabitant {
static int cost = 2;
private int lvl = 0;
public void set_IsBuilding(boolean state) {
currentlyBuilding = state;
}
@ -26,7 +28,7 @@ public class Worker implements Inhabitant {
@Override
public int getLevel() {
return Inhabitant.super.getLevel();
return lvl;
}
@Override
@ -36,6 +38,6 @@ public class Worker implements Inhabitant {
@Override
public void setLevel(int level) {
lvl = level;
}
}