Added basic upgrading functionality

main
mike 2023-03-06 18:55:03 -05:00
parent 1ebfdca6c9
commit ba7821dfd9
18 changed files with 137 additions and 23 deletions

View File

@ -99,7 +99,7 @@ public class GameEngine<T> implements Runnable {
if (b instanceof DefenseBuilding) if (b instanceof DefenseBuilding)
defenseiveCounter++; defenseiveCounter++;
for (Inhabitant i : map.inhabitants) for (Inhabitant i : map.inhabitants)
if (b instanceof Infantry) if (i instanceof Infantry)
inhabCounter++; inhabCounter++;
pillageFactor = (float) inhabCounter / (float) defenseiveCounter; pillageFactor = (float) inhabCounter / (float) defenseiveCounter;
if (pillageFactor < 0) if (pillageFactor < 0)
@ -250,6 +250,23 @@ public class GameEngine<T> implements Runnable {
} }
break; break;
case '3': case '3':
if (args.length < 2) {
System.err.println("Args must include type!");
} else {
if (args[1].contains("i")) {
Inhabitant unit = map.inhabitants.get(Integer.parseInt(args[1].substring(1)));
if (map.upgradeInhabitant(unit) ){
System.out.println("successfully trained a(n)"+unit.getClass().getSimpleName());
} else System.out.println("Missing Resources to train "+unit.getClass().getSimpleName());
} else if (args[1].contains("b")) {
Building bUnit = map.contains.get(Integer.parseInt(args[1].substring(1)));
if (map.upgradeBuilding(bUnit) ){
System.out.println("successfully trained a(n)"+bUnit.getClass().getSimpleName());
} else System.out.println("Missing Resources to train "+bUnit.getClass().getSimpleName());
} else {
System.err.println("Args are not a valid unit!");
}
}
break; break;
case '4': case '4':
deleteMyHeart = false; deleteMyHeart = false;

View File

@ -53,6 +53,58 @@ public class Map {
return false; return false;
} }
public boolean upgradeBuilding(Building b) {
int currentLevel = b.getLevel();
CasaDeNarino hall = getTownHall();
if (currentLevel >= 2) return false;
if (b instanceof Farm) return true;
int goldCost = b.getUpgradeStage().getCost(SaulGoodMine.resource);
int ironCost = b.getUpgradeStage().getCost(IronMine.resource);
int woodCost = b.getUpgradeStage().getCost(LumberMine.resource);
if (hall.getCurrentGold() >= goldCost && hall.getCurrentIron() >= ironCost && hall.getCurrentWood() >= woodCost) {
if (b instanceof DefenseBuilding) {
((DefenseBuilding) b).upgrade(
(b instanceof ArcherTower) ? (DefenseStages.archerTowerStages[currentLevel + 1]) :
(DefenseStages.cannonStages[currentLevel + 1])
);
} else if (b instanceof ResourceBuilding) {
((ResourceBuilding) b).upgrade(
(b instanceof IronMine) ? (ResourceStages.ironStages[currentLevel + 1]) :
(b instanceof SaulGoodMine) ? (ResourceStages.goldStages[currentLevel + 1]) :
(ResourceStages.woodStages[currentLevel + 1])
);
} else {
b.upgrade(VillageHallStages.villageStages[currentLevel + 1]);
}
} else return false;
return true;
}
public boolean upgradeInhabitant(Inhabitant i) {
int currentLevel = i.getLevel();
CasaDeNarino hall = getTownHall();
if (currentLevel >= 2 || hall.getCurrentGold() < 5) return false;
i.setLevel(++currentLevel);
hall.addGold(-5);
if (i instanceof Infantry) {
((Infantry) i).setHealth(((Infantry) i).getHealth() + 1);
((Infantry) i).setDamage(((Infantry) i).getDamage() + 1);
((Infantry) i).setRange(((Infantry) i).getRange() + 1);
} else if (i instanceof Collector) {
((Collector) i).setCollectionRate(((Collector) i).getCollectionRate() + 1);
}
return true;
}
public boolean train(Inhabitant i) { public boolean train(Inhabitant i) {
CasaDeNarino hall = getTownHall(); CasaDeNarino hall = getTownHall();
int goldCost = i.getCost(); int goldCost = i.getCost();

View File

@ -4,6 +4,8 @@ public class Archer extends Infantry {
static int cost = 4; static int cost = 4;
private int lvl = 0;
public Archer() { public Archer() {
super(90, 2, 10); super(90, 2, 10);
} }
@ -20,7 +22,7 @@ public class Archer extends Infantry {
@Override @Override
public int getLevel() { public int getLevel() {
return super.getLevel(); return lvl;
} }
@Override @Override
@ -30,7 +32,7 @@ public class Archer extends Infantry {
@Override @Override
public void setLevel(int level) { public void setLevel(int level) {
lvl = level;
} }
} }

View File

@ -6,4 +6,9 @@ public class ArcherTower extends DefenseBuilding {
setLevel(1); setLevel(1);
upgrade(DefenseStages.archerTowerStages[0]); upgrade(DefenseStages.archerTowerStages[0]);
} }
@Override
public Stage getUpgradeStage() {
return DefenseStages.archerTowerStages[getLevel()+1];
}
} }

View File

@ -38,9 +38,7 @@ public abstract class Building {
return stage; return stage;
} }
public int getUpgradeCost() { public abstract Stage getUpgradeStage();
return 0;
}
public void setLevel(int level) { public void setLevel(int level) {
this.level = level; this.level = level;

View File

@ -6,4 +6,9 @@ public class Cannon extends DefenseBuilding {
setLevel(1); setLevel(1);
upgrade(DefenseStages.cannonStages[0]); upgrade(DefenseStages.cannonStages[0]);
} }
@Override
public Stage getUpgradeStage() {
return DefenseStages.cannonStages[getLevel()+1];
}
} }

View File

@ -15,6 +15,11 @@ public class CasaDeNarino extends Building {
upgrade(baseStage); upgrade(baseStage);
} }
@Override
public Stage getUpgradeStage() {
return VillageHallStages.villageStages[getLevel()+1];
}
public void upgrade(VillageStage stage) { public void upgrade(VillageStage stage) {
super.upgrade(stage); super.upgrade(stage);
this.goldCapacity += stage.getGoldCapacityIncrease(); this.goldCapacity += stage.getGoldCapacityIncrease();

View File

@ -4,6 +4,8 @@ public class Catapult extends Infantry {
static int cost = 6; static int cost = 6;
private int lvl = 0;
public Catapult() { public Catapult() {
super(80, 12, 12); super(80, 12, 12);
} }
@ -20,7 +22,7 @@ public class Catapult extends Infantry {
@Override @Override
public int getLevel() { public int getLevel() {
return super.getLevel(); return lvl;
} }
@Override @Override
@ -30,6 +32,6 @@ public class Catapult extends Infantry {
@Override @Override
public void setLevel(int level) { public void setLevel(int level) {
lvl = level;
} }
} }

View File

@ -6,10 +6,16 @@ public class Collector implements Inhabitant {
static int cost = 2; static int cost = 2;
private int lvl = 0;
public int getCollectionRate() { public int getCollectionRate() {
return averageCollectionRate; return averageCollectionRate;
} }
public void setCollectionRate(int rate) {
averageCollectionRate = rate;
}
@Override @Override
public void move(Tile t) { public void move(Tile t) {
@ -22,7 +28,7 @@ public class Collector implements Inhabitant {
@Override @Override
public int getLevel() { public int getLevel() {
return Inhabitant.super.getLevel(); return lvl;
} }
@Override @Override
@ -32,6 +38,6 @@ public class Collector implements Inhabitant {
@Override @Override
public void setLevel(int level) { public void setLevel(int level) {
lvl = level;
} }
} }

View File

@ -1,6 +1,6 @@
package ca.cosc3p91.a2.gameobjects; package ca.cosc3p91.a2.gameobjects;
public class DefenseBuilding extends Building { public abstract class DefenseBuilding extends Building {
private int damage = 0; private int damage = 0;
private int range = 0; private int range = 0;

View File

@ -15,4 +15,9 @@ public class Farm extends ResourceBuilding {
protected ResourceHarvestHandler getHarvestHandler() { protected ResourceHarvestHandler getHarvestHandler() {
return hall -> {}; return hall -> {};
} }
@Override
public Stage getUpgradeStage() {
return ResourceStages.goldStages[getLevel()+1];
}
} }

View File

@ -6,17 +6,14 @@ public interface Inhabitant {
Map map = null; Map map = null;
Building building = null; Building building = null;
int lvl = 1; int lvl = 0;
void move(Tile t); void move(Tile t);
void getPosition(); void getPosition();
default int getLevel() { int getLevel();
return lvl; void setLevel(int level);
}
int getCost(); int getCost();
void setLevel(int level);
} }

View File

@ -12,4 +12,9 @@ public class IronMine extends ResourceBuilding {
protected ResourceHarvestHandler getHarvestHandler() { protected ResourceHarvestHandler getHarvestHandler() {
return hall -> hall.addIron(getHarvestRate()); return hall -> hall.addIron(getHarvestRate());
} }
@Override
public Stage getUpgradeStage() {
return ResourceStages.ironStages[getLevel()+1];
}
} }

View File

@ -4,6 +4,8 @@ public class Knight extends Infantry {
static int cost = 6; static int cost = 6;
private int lvl = 0;
public Knight() { public Knight() {
super(150, 6, 6); super(150, 6, 6);
} }
@ -20,7 +22,7 @@ public class Knight extends Infantry {
@Override @Override
public int getLevel() { public int getLevel() {
return super.getLevel(); return lvl;
} }
@Override @Override
@ -30,6 +32,6 @@ public class Knight extends Infantry {
@Override @Override
public void setLevel(int level) { public void setLevel(int level) {
lvl = level;
} }
} }

View File

@ -13,4 +13,8 @@ public class LumberMine extends ResourceBuilding {
return hall -> hall.addWood(getHarvestRate()); return hall -> hall.addWood(getHarvestRate());
} }
@Override
public Stage getUpgradeStage() {
return ResourceStages.woodStages[getLevel()+1];
}
} }

View File

@ -12,4 +12,9 @@ public class SaulGoodMine extends ResourceBuilding {
protected ResourceHarvestHandler getHarvestHandler() { protected ResourceHarvestHandler getHarvestHandler() {
return hall -> hall.addGold(getHarvestRate()); return hall -> hall.addGold(getHarvestRate());
} }
@Override
public Stage getUpgradeStage() {
return ResourceStages.goldStages[getLevel()+1];
}
} }

View File

@ -4,6 +4,8 @@ public class Soldier extends Infantry {
static int cost = 4; static int cost = 4;
int lvl = 0;
public Soldier() { public Soldier() {
super(100, 4, 4); super(100, 4, 4);
} }
@ -20,7 +22,7 @@ public class Soldier extends Infantry {
@Override @Override
public int getLevel() { public int getLevel() {
return super.getLevel(); return lvl;
} }
@Override @Override
@ -30,6 +32,6 @@ public class Soldier extends Infantry {
@Override @Override
public void setLevel(int level) { public void setLevel(int level) {
lvl = level;
} }
} }

View File

@ -6,6 +6,8 @@ public class Worker implements Inhabitant {
static int cost = 2; static int cost = 2;
private int lvl = 0;
public void set_IsBuilding(boolean state) { public void set_IsBuilding(boolean state) {
currentlyBuilding = state; currentlyBuilding = state;
} }
@ -26,7 +28,7 @@ public class Worker implements Inhabitant {
@Override @Override
public int getLevel() { public int getLevel() {
return Inhabitant.super.getLevel(); return lvl;
} }
@Override @Override
@ -36,6 +38,6 @@ public class Worker implements Inhabitant {
@Override @Override
public void setLevel(int level) { public void setLevel(int level) {
lvl = level;
} }
} }