revert game engine
parent
3ce19169cc
commit
d5bbf1a930
|
@ -8,7 +8,7 @@ import ca.cosc3p91.a4.userinterface.GameDisplay;
|
|||
import ca.cosc3p91.a4.util.ChallengeAdapter;
|
||||
|
||||
import java.beans.XMLEncoder;
|
||||
import java.io.*;
|
||||
import java.io.BufferedOutputStream;
|
||||
import java.nio.file.Files;
|
||||
import java.nio.file.Paths;
|
||||
import java.util.Random;
|
||||
|
@ -21,25 +21,19 @@ public class GameEngine implements Runnable {
|
|||
|
||||
private Player player;
|
||||
boolean running = true;
|
||||
public boolean execFlag = true;
|
||||
|
||||
private float pillageFactor = 0.5f;
|
||||
|
||||
private int currentTime;
|
||||
|
||||
private final InputStream input;
|
||||
private final OutputStream output;
|
||||
public ObjectOutputStream mapOutput;
|
||||
private final Random random = new Random(System.nanoTime());
|
||||
|
||||
public Map map;
|
||||
public GameDisplay view;
|
||||
|
||||
public GameEngine(InputStream commandStream, OutputStream outputBuf) {
|
||||
public GameEngine() {
|
||||
player = new Player();
|
||||
map = generateInitialMap();
|
||||
input = commandStream;
|
||||
output = outputBuf;
|
||||
}
|
||||
|
||||
public void attackVillage(Map map) {
|
||||
|
@ -155,23 +149,21 @@ public class GameEngine implements Runnable {
|
|||
public void run() {
|
||||
String in;
|
||||
|
||||
view = new GameDisplay(input);
|
||||
view = new GameDisplay();
|
||||
view.printVillageState(this.map,"Current Village State");
|
||||
view.printGameMenu();
|
||||
|
||||
Map exploringMap = null;
|
||||
boolean deleteMyHeart = true;
|
||||
while (running) {
|
||||
execFlag = true;
|
||||
for (Building b : this.map.contains){
|
||||
if ((b instanceof ResourceBuilding)) {
|
||||
((ResourceBuilding) b).update(this.map.getTownHall());
|
||||
}
|
||||
}
|
||||
try {
|
||||
if ((in = view.nextInput()) != null && !in.isEmpty()) {
|
||||
if ((in = view.nextInput()) != null) {
|
||||
String[] args = in.split(" ");
|
||||
if (in.charAt(0) == '0') continue;
|
||||
|
||||
view.printLastInput();
|
||||
// reset the map if they aren't exploring
|
||||
|
@ -180,53 +172,52 @@ public class GameEngine implements Runnable {
|
|||
switch (in.charAt(0)) {
|
||||
case '1':
|
||||
if (args.length < 2) {
|
||||
output.write("Args must include type".getBytes());
|
||||
System.err.println("Args must include type!");
|
||||
} else {
|
||||
BuildingFactory bfactory = new BuildingFactory();
|
||||
Building type = bfactory.getBuilding(args[1]);
|
||||
if (type == null) {
|
||||
output.write("Args are not a valid building!".getBytes());
|
||||
} else if (this.map.build(new Tile(), type) ) {
|
||||
output.write((type.getClass().getSimpleName()+" successfully built\n").getBytes());
|
||||
} else {
|
||||
output.write(("Missing resources to build "+type.getClass().getSimpleName()).getBytes());
|
||||
}
|
||||
if (type == null)
|
||||
System.err.println("Args are not a valid building!");
|
||||
else if (this.map.build(new Tile(), type) ) {
|
||||
System.out.println(type.getClass().getSimpleName()+" successfully built\n");
|
||||
} else
|
||||
System.out.println("Missing resources to build "+type.getClass().getSimpleName());
|
||||
}
|
||||
break;
|
||||
case '2':
|
||||
if (args.length < 2) {
|
||||
output.write("Args must include type".getBytes());
|
||||
System.err.println("Args must include type!");
|
||||
} else {
|
||||
InhabitantFactory ifactory = new InhabitantFactory();
|
||||
Inhabitant type = ifactory.getInhabitant(args[1]);
|
||||
if (type == null) {
|
||||
output.write("Args are not a valid inhabitant!".getBytes());
|
||||
} else if (this.map.train(type) ) {
|
||||
output.write(("successfully trained a(n) "+type.getClass().getSimpleName()).getBytes());
|
||||
} else output.write(("Missing resources to train "+type.getClass().getSimpleName()).getBytes());
|
||||
if (type == null)
|
||||
System.err.println("Args are not a valid inhabitant!");
|
||||
else if (this.map.train(type) ) {
|
||||
System.out.println("successfully trained a(n) "+type.getClass().getSimpleName());
|
||||
} else System.out.println("Missing gold to train "+type.getClass().getSimpleName());
|
||||
}
|
||||
break;
|
||||
case '3':
|
||||
if (args.length < 2) {
|
||||
output.write("Args must include type".getBytes());
|
||||
System.err.println("Args must include type!");
|
||||
} else {
|
||||
int unitIndex = Integer.parseInt(args[1].substring(1));
|
||||
|
||||
if (unitIndex < 0) {
|
||||
output.write("Invalid Index".getBytes());
|
||||
System.err.println("Invalid Index");
|
||||
break;
|
||||
}
|
||||
|
||||
if (args[1].contains("i") && (unitIndex < map.inhabitants.size()) ) {
|
||||
if ( map.upgradeInhabitant(unitIndex) ) {
|
||||
output.write(("successfully upgraded a(n) "+map.inhabitants.get(unitIndex).getClass().getSimpleName()).getBytes());
|
||||
} else output.write(("Missing Resources to upgrade "+map.inhabitants.get(unitIndex).getClass().getSimpleName()).getBytes());
|
||||
System.out.println("successfully upgraded a(n) "+map.inhabitants.get(unitIndex).getClass().getSimpleName());
|
||||
} else System.out.println("Missing Resources to upgrade "+map.inhabitants.get(unitIndex).getClass().getSimpleName());
|
||||
} else if (args[1].contains("b") && (unitIndex < map.contains.size()) ) {
|
||||
if ( map.upgradeBuilding(unitIndex) ) {
|
||||
output.write(("successfully upgraded a(n) "+map.contains.get(unitIndex).getClass().getSimpleName()).getBytes());
|
||||
} else output.write(("Missing Resources to upgrade "+map.contains.get(unitIndex).getClass().getSimpleName()).getBytes());
|
||||
System.out.println("successfully upgraded a(n) "+map.contains.get(unitIndex).getClass().getSimpleName());
|
||||
} else System.out.println("Missing Resources to upgrade "+map.contains.get(unitIndex).getClass().getSimpleName());
|
||||
} else {
|
||||
output.write("Args is not a valid unit".getBytes());
|
||||
System.err.println("Args are not a valid unit!");
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
@ -257,7 +248,6 @@ public class GameEngine implements Runnable {
|
|||
}
|
||||
if (deleteMyHeart)
|
||||
exploringMap = null;
|
||||
execFlag = false;
|
||||
}
|
||||
save("test.xml", this.map);
|
||||
}
|
||||
|
|
|
@ -17,8 +17,8 @@ public class Server implements Runnable {
|
|||
private final HashMap<Long, ConnectedClient> clients = new HashMap<>();
|
||||
private long clientAssignmentID = 0;
|
||||
private long lastMessageID = 0;
|
||||
private DatagramSocket socket;
|
||||
private Thread ioThread;
|
||||
private final DatagramSocket socket;
|
||||
private final Thread ioThread;
|
||||
|
||||
private GameEngine mainEngine;
|
||||
|
||||
|
@ -43,7 +43,7 @@ public class Server implements Runnable {
|
|||
long clientID = stream.readLong();
|
||||
|
||||
if (packetID == PacketTable.CONNECT){
|
||||
clients.put(++clientAssignmentID, new ConnectedClient(socket, clientID receivePacket.getAddress(), receivePacket.getPort()));
|
||||
clients.put(++clientAssignmentID, new ConnectedClient(socket, clientID, receivePacket.getAddress(), receivePacket.getPort()));
|
||||
} else if (packetID == PacketTable.DISCONNECT){
|
||||
clients.put(clientID, null);
|
||||
} else {
|
||||
|
@ -69,7 +69,7 @@ public class Server implements Runnable {
|
|||
byte[] sendData = new byte[1284];
|
||||
stream_in = new ByteArrayInputStream(receiveData);
|
||||
stream_out = new ByteArrayOutputStream(1284);
|
||||
new Thread(mainEngine = new GameEngine(stream_in,stream_out)).start();
|
||||
new Thread(mainEngine = new GameEngine()).start();
|
||||
while(true) {
|
||||
DatagramPacket receivePacket = new DatagramPacket(receiveData, receiveData.length);
|
||||
serverSocket.receive(receivePacket);
|
||||
|
|
Loading…
Reference in New Issue