Updating + stages

main
Brett 2023-03-03 14:24:33 -05:00
parent f476bfc80f
commit debb59bc39
14 changed files with 137 additions and 42 deletions

View File

@ -1,10 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="RunConfigurationProducerService">
<option name="ignoredProducers">
<set>
<option value="com.android.tools.idea.compose.preview.runconfiguration.ComposePreviewRunConfigurationProducer" />
</set>
</option>
</component>
</project>

View File

@ -5,9 +5,7 @@ import ca.cosc3p91.a2.game.GameEngine;
public class Main {
public static void main(String[] args) {
GameEngine engine = new GameEngine();
engine.run();
new GameEngine().run();
}
}

View File

@ -3,7 +3,11 @@ package ca.cosc3p91.a2.game;
import ca.cosc3p91.a2.gameobjects.*;
import ca.cosc3p91.a2.player.*;
import ca.cosc3p91.a2.util.Print;
import ca.cosc3p91.a2.util.Time;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.util.Scanner;
public class GameEngine implements Runnable {
@ -19,9 +23,7 @@ public class GameEngine implements Runnable {
public GameEngine() {
player = new Player();
VillageStage vInitialStage = new VillageStage(100, 0, 2, 30, 0,
0, 1000, 2500, 5000);
map = new Map(new VillageHall(1, vInitialStage), 30);
map = generateMap();
}
private void printState() {
@ -71,21 +73,52 @@ public class GameEngine implements Runnable {
}
public void attackVillage(Map map) {
}
private Map generateInitialMap(){
VillageStage villageHallInitialStage = new VillageStage(100, 0, 2, new Time(), 0,
0, 1000, 2500, 5000);
return new Map(new CasaDeNarino(1, villageHallInitialStage), 30);
}
public Map generateMap() {
return null;
Map initialMap = generateInitialMap();
initialMap.build(new Tile(), new SaulGoodMine(1, new ResourceStage(50, 0, 0, new Time(), 0, 0, 25)));
return initialMap;
}
public void getScore(Map map) {
}
@Override
public void run() {
Scanner sc = new Scanner(System.in);
while (running) {
BufferedReader rd = new BufferedReader(new InputStreamReader(System.in));
Scanner sc = new Scanner(rd);
printState();
int in = sc.nextInt();
System.out.println();
while (running) {
for (Building b : map.contains){
if ((b instanceof ResourceBuilding)) {
((ResourceBuilding) b).update(map.getTownHall());
}
}
//System.out.println("Updating");
try {
if (rd.ready()) {
char in = sc.next().charAt(0);
switch (in) {
case 'p':
printState();
break;
default:
break;
}
}
} catch (IOException e) {
throw new RuntimeException(e);
}
}
}
}

View File

@ -9,7 +9,7 @@ public class Map {
static int MAXSIZE = 400;
private VillageHall townHall;
private CasaDeNarino townHall;
private int guardTime;
@ -17,11 +17,11 @@ public class Map {
public List<Inhabitant> inhabitants;
public Map(VillageHall villageHall, int gTime) {
public Map(CasaDeNarino casaDeNarino, int gTime) {
contains = new ArrayList<>();
inhabitants = new ArrayList<>();
this.townHall = villageHall;
this.contains.add(villageHall);
this.townHall = casaDeNarino;
this.contains.add(casaDeNarino);
this.guardTime = gTime;
}
@ -45,7 +45,7 @@ public class Map {
this.guardTime = gTime;
}
public VillageHall getTownHall(){
public CasaDeNarino getTownHall(){
return townHall;
}

View File

@ -2,7 +2,7 @@ package ca.cosc3p91.a2.gameobjects;
import java.util.ArrayList;
public class VillageHall extends Building {
public class CasaDeNarino extends Building {
private int goldCapacity = 0;
private int ironCapacity = 0;
@ -12,7 +12,7 @@ public class VillageHall extends Building {
private int currentIron;
private int currentWood;
public VillageHall(int lvl, VillageStage baseStage) {
public CasaDeNarino(int lvl, VillageStage baseStage) {
setLevel(lvl);
upgrade(baseStage);
}

View File

@ -12,5 +12,7 @@ public class Farm extends ResourceBuilding {
}
@Override
public void harvest(VillageHall hall) {}
protected ResourceHarvestHandler getHarvestHandler() {
return hall -> {};
}
}

View File

@ -10,7 +10,7 @@ public class IronMine extends ResourceBuilding {
}
@Override
public void harvest(VillageHall hall) {
hall.addCurrentIron(getHarvestRate());
protected ResourceHarvestHandler getHarvestHandler() {
return hall -> hall.addCurrentIron(getHarvestRate());
}
}

View File

@ -9,8 +9,9 @@ public class LumberMine extends ResourceBuilding {
upgrade(baseStage);
}
public void harvest(VillageHall hall) {
hall.addCurrentWood(getHarvestRate());
@Override
protected ResourceHarvestHandler getHarvestHandler() {
return hall -> hall.addCurrentWood(getHarvestRate());
}
}

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@ -4,6 +4,10 @@ import ca.cosc3p91.a2.util.Time;
public abstract class ResourceBuilding extends Building {
protected interface ResourceHarvestHandler {
void harvest(CasaDeNarino hall);
}
public static String resource;
private final Time harvestMinTime = new Time().offsetSeconds(10);
@ -20,14 +24,14 @@ public abstract class ResourceBuilding extends Building {
this.harvest_rate += stage.getHarvestRateIncrease();
}
public void update(VillageHall hall){
public void update(CasaDeNarino hall){
if (nextHarvestTime.occurred()){
harvest(hall);
getHarvestHandler().harvest(hall);
nextHarvestTime = Time.getTime().offsetTime(harvestMinTime);
}
}
protected abstract void harvest(VillageHall hall);
protected abstract ResourceHarvestHandler getHarvestHandler();
public int getHarvestRate(){
return harvest_rate;

View File

@ -1,10 +1,12 @@
package ca.cosc3p91.a2.gameobjects;
import ca.cosc3p91.a2.util.Time;
public class ResourceStage extends Stage {
protected int harvestRateIncrease;
public ResourceStage(int dHealth, int goldCost, int requiredVillageLevel, int upgradeTime, int ironCost, int woodCost,
public ResourceStage(int dHealth, int goldCost, int requiredVillageLevel, Time upgradeTime, int ironCost, int woodCost,
int harvestRateIncr) {
super(dHealth, goldCost, requiredVillageLevel, upgradeTime, ironCost, woodCost);
this.harvestRateIncrease = harvestRateIncr;

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@ -0,0 +1,61 @@
package ca.cosc3p91.a2.gameobjects;
import ca.cosc3p91.a2.util.Time;
public class ResourceStages {
public static class GoldStage1 extends ResourceStage {
public GoldStage1() {
super(100, 0, 0, new Time().offsetMinutes(1), 25, 250, 25);
}
}
public static class GoldStage2 extends ResourceStage {
public GoldStage2() {
super(100, 100, 1, new Time().offsetMinutes(15), 25, 275, 35);
}
}
public static class GoldStage3 extends ResourceStage {
public GoldStage3() {
super(100, 150, 2, new Time().offsetHours(1), 50, 325, 50);
}
}
public static class IronStage1 extends ResourceStage {
public IronStage1() {
super(100, 0, 0, new Time().offsetMinutes(1), 0, 125, 25);
}
}
public static class IronStage2 extends ResourceStage {
public IronStage2() {
super(100, 15, 1, new Time().offsetMinutes(15), 25, 155, 35);
}
}
public static class IronStage3 extends ResourceStage {
public IronStage3() {
super(100, 50, 2, new Time().offsetHours(1), 50, 250, 50);
}
}
public static class WoodStage1 extends ResourceStage {
public WoodStage1() {
super(100, 0, 0, new Time().offsetMinutes(1), 0, 50, 25);
}
}
public static class WoodStage2 extends ResourceStage {
public WoodStage2() {
super(100, 5, 1, new Time().offsetMinutes(15), 5, 75, 35);
}
}
public static class WoodStage3 extends ResourceStage {
public WoodStage3() {
super(100, 10, 2, new Time().offsetHours(1), 25, 100, 50);
}
}
}

View File

@ -10,7 +10,7 @@ public class SaulGoodMine extends ResourceBuilding {
}
@Override
public void harvest(VillageHall hall) {
hall.addCurrentGold(getHarvestRate());
protected ResourceHarvestHandler getHarvestHandler() {
return hall -> hall.addCurrentGold(getHarvestRate());
}
}

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@ -1,5 +1,7 @@
package ca.cosc3p91.a2.gameobjects;
import ca.cosc3p91.a2.util.Time;
abstract class Stage {
protected int dHealth;
@ -8,13 +10,13 @@ abstract class Stage {
protected int requiredVillageLevel;
protected int upgradeTime;
protected Time upgradeTime;
protected int ironCost;
protected int woodCost;
public Stage(int dHealth, int goldCost, int requiredVillageLevel, int upgradeTime, int ironCost, int woodCost) {
public Stage(int dHealth, int goldCost, int requiredVillageLevel, Time upgradeTime, int ironCost, int woodCost) {
this.dHealth = dHealth;
this.goldCost = goldCost;
this.requiredVillageLevel = requiredVillageLevel;
@ -36,7 +38,7 @@ abstract class Stage {
return requiredVillageLevel;
}
public int getUpgradeTime() {
public Time getUpgradeTime() {
return upgradeTime;
}

View File

@ -1,5 +1,7 @@
package ca.cosc3p91.a2.gameobjects;
import ca.cosc3p91.a2.util.Time;
public class VillageStage extends Stage {
protected int goldCapacityIncrease;
@ -8,7 +10,7 @@ public class VillageStage extends Stage {
protected int woodCapacityIncrease;
public VillageStage(int dHealth, int goldCost, int requiredVillageLevel, int upgradeTime, int ironCost, int woodCost,
public VillageStage(int dHealth, int goldCost, int requiredVillageLevel, Time upgradeTime, int ironCost, int woodCost,
int goldCapIncrease, int ironCapIncrease, int woodCapIncrease) {
super(dHealth, goldCost, requiredVillageLevel, upgradeTime, ironCost, woodCost);
this.goldCapacityIncrease = goldCapIncrease;