Saul Goodmine
commit
f0844a6564
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@ -0,0 +1,2 @@
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Assignment 2/out/
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out/
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@ -0,0 +1,5 @@
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<component name="ProjectCodeStyleConfiguration">
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<state>
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<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
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</state>
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</component>
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@ -1,13 +1,34 @@
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package ca.cosc3p91.a2;
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import ca.cosc3p91.a2.game.GameEngine;
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import ca.cosc3p91.a2.util.Print;
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public class Main {
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public static void main(String[] args) {
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GameEngine engine = new GameEngine();
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<<<<<<< HEAD
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engine.printMap();
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=======
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Print test = new Print("Hello There", 2);
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test.addColumn(new Print.Column("I am value 1"));
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test.addColumn(new Print.Column("Super Value"));
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test.addColumn(new Print.Column("SOLD!"));
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Print.Row row = new Print.Row();
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row.add("HelloThere");
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row.add("Goodbye");
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row.add("3");
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test.addRow(row);
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test.addRow(row);
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test.addRow(row);
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Print.print(test.createTable());
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>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
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engine.run();
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}
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@ -7,14 +7,15 @@ import ca.cosc3p91.a2.player.Player;
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public class GameEngine implements Runnable {
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private Player player;
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private final boolean running = true;
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private int pillageFactor;
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private Player player;
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private int currentTime;
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private int pillageFactor;
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public Map map;
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private int currentTime;
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<<<<<<< HEAD
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public GameEngine () {
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player = new Player();
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VillageStage vInitialStage = new VillageStage(100,0,2,30,0,
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@ -32,16 +33,24 @@ public class GameEngine implements Runnable {
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public void attackVillage(Map map) {
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}
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=======
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public Map map;
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>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
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public Map generateMap() {
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return null;
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}
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public void attackVIllage(Map map) {
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}
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public void getScore(Map map) {
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}
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public Map generateMap() {
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return null;
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}
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@Override
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public void run() {
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}
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public void getScore(Map map) {
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}
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@Override
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public void run() {
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while (running) {
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}
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}
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}
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@ -5,18 +5,30 @@ import ca.cosc3p91.a2.gameobjects.*;
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import java.util.ArrayList;
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import java.util.List;
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<<<<<<< HEAD
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public class Map {
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static int MAXSIZE = 400;
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private Village_Hall townHall;
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=======
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private int guardTime;
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public class Map {
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private Village_Hall townHall;
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>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
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private int guardTime;
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<<<<<<< HEAD
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public List<Building> contains;
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=======
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private List<Building> contains;
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>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
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public List<Inhabitant> inhabitants;
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public List<Inhabitant> inhabitants;
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<<<<<<< HEAD
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public Map (Village_Hall villageHall, int gTime) {
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contains = new ArrayList<>();
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inhabitants = new ArrayList<>();
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@ -36,13 +48,28 @@ public class Map {
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public void build(Village_Hall hall, Tile t, Building b) {
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contains.add(b);
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}
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=======
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public void move(Infantry i, Tile t) {
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}
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public int getGuardTime() {
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return guardTime;
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}
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public void inRange(Infantry i, Building b) {
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}
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public void build(Village_Hall hall, Tile t, Building b) {
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}
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>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
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public int getGuardTime() {
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return guardTime;
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}
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<<<<<<< HEAD
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public void setGuardTime(int gTime) {
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this.guardTime = gTime;
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}
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=======
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public void setGuardTime() {
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}
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>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
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}
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@ -4,6 +4,7 @@ import java.util.ArrayList;
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public abstract class Building {
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<<<<<<< HEAD
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// members
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private int level;
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private int health;
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@ -13,22 +14,43 @@ public abstract class Building {
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private int goldCost;
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private int ironCost;
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private int woodCost;
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=======
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private static int level;
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private int buildTime;
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private int health;
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private static Stage stages;
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private int goldCost;
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private int ironCost;
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private int woodCost;
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>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
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private int buildTime;
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<<<<<<< HEAD
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public ArrayList<Tile> tiles = new ArrayList<>();
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public ArrayList<Inhabitant> inhabitants = new ArrayList<>();
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// functions
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=======
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public List<Stage> stage;
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public Tile tile;
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public int getLevel() {
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return level;
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}
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public List<Inhabitant> inhabitant;
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>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
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public int getHealth() {
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return health;
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}
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public int getLevel() {
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return level;
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}
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public int getHealth() {
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return health;
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}
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<<<<<<< HEAD
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public int getCost(String type) {
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return (type.equals("gold"))?(goldCost):
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(type.equals("iron"))?(ironCost):woodCost;
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@ -37,11 +59,17 @@ public abstract class Building {
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public Stage getStage() {
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return stage;
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}
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=======
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public int getCost(String type) {
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return 0;
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}
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>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
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public int getUpgradeCost() {
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return 0;
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}
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public int getUpgradeCost() {
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return 0;
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}
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<<<<<<< HEAD
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public void setLevel(int level) {
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this.level = level;
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}
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@ -66,4 +94,14 @@ public abstract class Building {
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public int getBuildTime() {
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return buildTime;
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}
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=======
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public void upgrade() {
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}
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public int getBuildTime() {
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return 0;
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}
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>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
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}
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@ -2,10 +2,10 @@ package ca.cosc3p91.a2.gameobjects;
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public class Collector {
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private int averageCollectionRate;
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private int averageCollectionRate;
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public int getCollectionRate() {
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return averageCollectionRate;
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}
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public int getCollectionRate() {
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return averageCollectionRate;
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}
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}
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@ -2,6 +2,7 @@ package ca.cosc3p91.a2.gameobjects;
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public class DefenseBuilding extends Building {
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<<<<<<< HEAD
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private int damage;
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private int range;
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@ -10,9 +11,14 @@ public class DefenseBuilding extends Building {
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this.damage += stage.getDamageChange();
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this.range += stage.getRangeChange();
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}
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=======
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public int damage;
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public void attack(Infantry attacker) {
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public int range;
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>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
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}
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public void attack(Infantry attacker) {
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}
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}
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@ -2,10 +2,15 @@ package ca.cosc3p91.a2.gameobjects;
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class DefenseStage extends Stage {
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<<<<<<< HEAD
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protected int dDamage;
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=======
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protected int dDamge;
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>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
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protected int dRange;
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protected int dRange;
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<<<<<<< HEAD
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public DefenseStage(int dHealth, int goldCost, int requiredVillageLevel, int upgradeTime, int ironCost, int woodCost,
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int damageIncrease, int rangeIncrease) {
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super(dHealth,goldCost,requiredVillageLevel,upgradeTime,ironCost,woodCost);
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public int getRangeChange() {
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return dRange;
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}
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=======
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public void getDamageChange() {
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}
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public void getRangeChange() {
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}
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>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
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}
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@ -7,12 +7,12 @@ public class Farm extends ResourceBuilding {
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upgrade(baseStage);
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}
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public int getPopulationContribution() {
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return 0;
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}
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public int getPopulationContribution() {
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return 0;
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}
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@Override
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public void harvest(Village_Hall hall) {
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@Override
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public void harvest(Village_Hall hall) {
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}
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}
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}
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@ -2,15 +2,19 @@ package ca.cosc3p91.a2.gameobjects;
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public class GoldMine extends ResourceBuilding {
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<<<<<<< HEAD
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public static String resource = "gold";
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public GoldMine (int lvl, ResourceStage baseStage) {
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setLevel(lvl);
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upgrade(baseStage);
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}
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=======
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public static String resource = "good";
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>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
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@Override
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public void harvest(Village_Hall hall) {
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@Override
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public void harvest(Village_Hall hall) {
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}
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}
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}
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@ -2,22 +2,22 @@ package ca.cosc3p91.a2.gameobjects;
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public abstract class Infantry {
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private int health;
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private int health;
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private int damage;
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private int damage;
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private int range;
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private int range;
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public void attack(Building b) {
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}
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public void attack(Building b) {
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}
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public void getHealth() {
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}
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public void getHealth() {
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}
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public void getDamage() {
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}
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public void getDamage() {
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}
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public void getRange() {
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}
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public void getRange() {
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}
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}
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@ -4,11 +4,11 @@ import ca.cosc3p91.a2.game.Map;
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public interface Inhabitant {
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public Map map = null;
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public Building building = null;
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Map map = null;
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Building building = null;
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public void move(Tile t);
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void move(Tile t);
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public void getPosition();
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void getPosition();
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}
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@ -2,8 +2,9 @@ package ca.cosc3p91.a2.gameobjects;
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public class IronMine extends ResourceBuilding {
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public static String resource = "iron";
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public static String resource = "iron";
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<<<<<<< HEAD
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public IronMine (int lvl, ResourceStage baseStage) {
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setLevel(lvl);
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upgrade(baseStage);
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@ -11,6 +12,10 @@ public class IronMine extends ResourceBuilding {
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@Override
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public void harvest(Village_Hall hall) {
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=======
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@Override
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public void harvest(Village_Hall hall) {
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>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
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}
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}
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}
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@ -2,15 +2,19 @@ package ca.cosc3p91.a2.gameobjects;
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public class LumberMine extends ResourceBuilding {
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public static String resource = "wood";
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public static String resource = "wood";
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<<<<<<< HEAD
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public LumberMine (int lvl, ResourceStage baseStage) {
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setLevel(lvl);
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upgrade(baseStage);
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}
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public void harvest(Village_Hall hall) {
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=======
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public void harvest(Village_Hall hall) {
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}
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>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
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}
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}
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@ -0,0 +1,11 @@
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package ca.cosc3p91.a2.gameobjects;
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public abstract class ResourceBuidling extends Building {
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public static String resource;
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private int harvest_rate;
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public abstract void harvest(Village_Hall hall);
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}
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@ -2,8 +2,9 @@ package ca.cosc3p91.a2.gameobjects;
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public class ResourceStage extends Stage {
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protected int harvestRateIncrease;
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protected int harvestRateIncrease;
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<<<<<<< HEAD
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public ResourceStage(int dHealth, int goldCost, int requiredVillageLevel, int upgradeTime, int ironCost, int woodCost,
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int harvestRateIncr) {
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super(dHealth,goldCost,requiredVillageLevel,upgradeTime,ironCost,woodCost);
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@ -13,5 +14,10 @@ public class ResourceStage extends Stage {
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public int getHarvestRateIncrease() {
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return harvestRateIncrease;
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}
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=======
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public int getHarvestRateIncrease() {
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return harvestRateIncrease;
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}
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>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
|
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|
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}
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@ -2,18 +2,19 @@ package ca.cosc3p91.a2.gameobjects;
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|
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abstract class Stage {
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protected int dHealth;
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protected int dHealth;
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protected int goldCost;
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protected int goldCost;
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|
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protected int requiredVillageLevel;
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protected int requiredVillageLevel;
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protected int upgradeTime;
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protected int upgradeTime;
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protected int ironCost;
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protected int ironCost;
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protected int woodCost;
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protected int woodCost;
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<<<<<<< HEAD
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public Stage(int dHealth, int goldCost, int requiredVillageLevel, int upgradeTime, int ironCost, int woodCost) {
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this.dHealth = dHealth;
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this.goldCost = goldCost;
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@ -31,13 +32,23 @@ abstract class Stage {
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return (type.equals("gold"))?(goldCost):
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(type.equals("iron"))?(ironCost):woodCost;
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}
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=======
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public Building building;
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public int getRequiredVillageLevel() {
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return requiredVillageLevel;
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}
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public void getHealthChange() {
|
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}
|
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public int getUpgradeTime() {
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return upgradeTime;
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}
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public int getCost(String type) {
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return 0;
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}
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>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
|
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|
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public int getRequiredVillageLevel() {
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return requiredVillageLevel;
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}
|
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|
||||
public int getUpgradeTime() {
|
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return upgradeTime;
|
||||
}
|
||||
|
||||
}
|
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|
@ -4,8 +4,13 @@ import java.util.List;
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|
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public class Tile {
|
||||
|
||||
public int x;
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||||
public int x;
|
||||
|
||||
public int y;
|
||||
public int y;
|
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|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
public List<Building> building;
|
||||
|
||||
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
|
||||
}
|
||||
|
|
|
@ -2,12 +2,13 @@ package ca.cosc3p91.a2.gameobjects;
|
|||
|
||||
public class VillageStage extends Stage {
|
||||
|
||||
protected int goldCapacityIncrease;
|
||||
protected int goldCapacityIncrease;
|
||||
|
||||
protected int ironCapacityIncrease;
|
||||
protected int ironCapacityIncrease;
|
||||
|
||||
protected int woodCapacityIncrease;
|
||||
protected int woodCapacityIncrease;
|
||||
|
||||
<<<<<<< HEAD
|
||||
public VillageStage(int dHealth, int goldCost, int requiredVillageLevel, int upgradeTime, int ironCost, int woodCost,
|
||||
int goldCapIncrease, int ironCapIncrease, int woodCapIncrease) {
|
||||
super(dHealth,goldCost,requiredVillageLevel,upgradeTime,ironCost,woodCost);
|
||||
|
@ -19,13 +20,18 @@ public class VillageStage extends Stage {
|
|||
public int getGoldCapacityIncrease() {
|
||||
return goldCapacityIncrease;
|
||||
}
|
||||
=======
|
||||
public int getGoldCapacityIncrease() {
|
||||
return goldCapacityIncrease;
|
||||
}
|
||||
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
|
||||
|
||||
public int getIronCapacityIncrease() {
|
||||
return ironCapacityIncrease;
|
||||
}
|
||||
public int getIronCapacityIncrease() {
|
||||
return ironCapacityIncrease;
|
||||
}
|
||||
|
||||
public int getWoodCapacityIncrease() {
|
||||
return woodCapacityIncrease;
|
||||
}
|
||||
public int getWoodCapacityIncrease() {
|
||||
return woodCapacityIncrease;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@ import java.util.ArrayList;
|
|||
|
||||
public class Village_Hall extends Building {
|
||||
|
||||
<<<<<<< HEAD
|
||||
private int goldCapacity = 0;
|
||||
|
||||
private int ironCapacity = 0;
|
||||
|
@ -34,5 +35,24 @@ public class Village_Hall extends Building {
|
|||
public int getWoodCapacity() {
|
||||
return woodCapacity;
|
||||
}
|
||||
=======
|
||||
private int goldCapacity;
|
||||
|
||||
private int ironCapacity;
|
||||
|
||||
private int woodCapacity;
|
||||
|
||||
public int getGoldCapacity() {
|
||||
return goldCapacity;
|
||||
}
|
||||
|
||||
public int getIronCapacity() {
|
||||
return ironCapacity;
|
||||
}
|
||||
|
||||
public int getWoodCapacity() {
|
||||
return woodCapacity;
|
||||
}
|
||||
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
|
||||
|
||||
}
|
||||
|
|
|
@ -2,10 +2,10 @@ package ca.cosc3p91.a2.gameobjects;
|
|||
|
||||
public class Worker {
|
||||
|
||||
private boolean currentlyBuilding;
|
||||
private boolean currentlyBuilding;
|
||||
|
||||
public boolean isCurrentlyBuilding() {
|
||||
return currentlyBuilding;
|
||||
}
|
||||
public boolean isCurrentlyBuilding() {
|
||||
return currentlyBuilding;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -2,8 +2,16 @@ package ca.cosc3p91.a2.player;
|
|||
|
||||
public class Player {
|
||||
|
||||
<<<<<<< HEAD
|
||||
public int currentGold;
|
||||
public int currentIron;
|
||||
public int currentWood;
|
||||
=======
|
||||
public int currentGold;
|
||||
|
||||
public int currentIron;
|
||||
|
||||
public int currentWood;
|
||||
>>>>>>> abf784868daa920a9ca8b3b9d291a7cf521aa9c7
|
||||
|
||||
}
|
|
@ -0,0 +1,208 @@
|
|||
package ca.cosc3p91.a2.util;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
/**
|
||||
* Ported from blt::TableFormatter (C++)
|
||||
* https://github.com/Tri11Paragon/BLT/
|
||||
*/
|
||||
public class Print {
|
||||
|
||||
public static class Row {
|
||||
private final ArrayList<String> values;
|
||||
|
||||
public Row(ArrayList<String> row) {
|
||||
this.values = row;
|
||||
}
|
||||
|
||||
public Row(){
|
||||
this.values = new ArrayList<>();
|
||||
}
|
||||
|
||||
public void add(String value){
|
||||
values.add(value);
|
||||
}
|
||||
}
|
||||
|
||||
public static class Column {
|
||||
private final String columnName;
|
||||
private long maxColumnLength = 0;
|
||||
|
||||
public Column(String columnName){
|
||||
this.columnName = columnName;
|
||||
}
|
||||
}
|
||||
|
||||
private final ArrayList<Row> rows = new ArrayList<>();
|
||||
private final ArrayList<Column> columns = new ArrayList<>();
|
||||
|
||||
private final String tableName;
|
||||
private final int columnPadding;
|
||||
private int maxColumnWidth;
|
||||
|
||||
public Print(String tableName, int columnPadding){
|
||||
this.tableName = tableName;
|
||||
this.columnPadding = columnPadding;
|
||||
}
|
||||
|
||||
public Print(){
|
||||
this("", 2);
|
||||
}
|
||||
|
||||
private String createPadding(int amount) {
|
||||
StringBuilder builder = new StringBuilder();
|
||||
for (int i = 0; i < amount; i++){
|
||||
builder.append(' ');
|
||||
}
|
||||
return builder.toString();
|
||||
}
|
||||
|
||||
private String generateTopSelector(long size) {
|
||||
long sizeOfName = tableName.isEmpty() ? 0 : tableName.length() + 4;
|
||||
long sizeNameRemoved = size - sizeOfName;
|
||||
|
||||
StringBuilder halfWidthLeftSeparator = new StringBuilder();
|
||||
StringBuilder halfWidthRightSeparator = new StringBuilder();
|
||||
|
||||
long sizeNameFloor = (long) Math.floor((double)sizeNameRemoved / 2.0);
|
||||
long sizeNameCeil = (long) Math.ceil((double)sizeNameRemoved / 2.0);
|
||||
|
||||
halfWidthLeftSeparator.append('+');
|
||||
|
||||
for (int i = 0; i < sizeNameFloor - 1; i++)
|
||||
halfWidthLeftSeparator.append('-');
|
||||
for (int i = 0; i < sizeNameCeil - 1; i++)
|
||||
halfWidthRightSeparator.append('-');
|
||||
|
||||
halfWidthRightSeparator.append('+');
|
||||
|
||||
StringBuilder separator = new StringBuilder();
|
||||
separator.append(halfWidthLeftSeparator.toString());
|
||||
if (sizeOfName != 0){
|
||||
separator.append("{ ");
|
||||
separator.append(tableName);
|
||||
separator.append(" }");
|
||||
}
|
||||
separator.append(halfWidthRightSeparator);
|
||||
return separator.toString();
|
||||
}
|
||||
|
||||
private String generateColumnHeader(){
|
||||
updateColumnLengths();
|
||||
StringBuilder header = new StringBuilder();
|
||||
header.append('|');
|
||||
|
||||
for (int i = 0; i < columns.size(); i++){
|
||||
Column column = columns.get(i);
|
||||
double columnPaddingLength = ((int)(column.maxColumnLength) - (int)(column.columnName.length()))/2.0;
|
||||
header.append(createPadding((int)(columnPadding + (int)Math.floor(columnPaddingLength))));
|
||||
|
||||
header.append(column.columnName);
|
||||
|
||||
header.append(createPadding((int)(columnPadding + (int)Math.ceil(columnPaddingLength))));
|
||||
if (i < columns.size()-1)
|
||||
header.append('|');
|
||||
}
|
||||
header.append('|');
|
||||
|
||||
return header.toString();
|
||||
}
|
||||
|
||||
private String generateSeparator(long size) {
|
||||
int nextIndex = 0;
|
||||
int currentColumnIndex = 0;
|
||||
StringBuilder wholeWidthSeparator = new StringBuilder();
|
||||
for (int i = 0; i < size; i++) {
|
||||
if (i == nextIndex) {
|
||||
System.out.println(currentColumnIndex + " " + nextIndex + " " + size);
|
||||
int currentColumnSize = (int) (columns.get(currentColumnIndex++).maxColumnLength + columnPadding*2);
|
||||
nextIndex += currentColumnSize + 1;
|
||||
wholeWidthSeparator.append('+');
|
||||
} else
|
||||
wholeWidthSeparator.append('-');
|
||||
}
|
||||
wholeWidthSeparator.append('+');
|
||||
return wholeWidthSeparator.toString();
|
||||
}
|
||||
|
||||
private void updateColumnLengths() {
|
||||
for (int i = 0; i < columns.size(); i++) {
|
||||
Column column = columns.get(i);
|
||||
column.maxColumnLength = column.columnName.length();
|
||||
for (Row row : rows) {
|
||||
column.maxColumnLength = Math.max(column.maxColumnLength, row.values.get(i).length() - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public long columnSize(Column column) {
|
||||
return column.columnName.length() + columnPadding * 2L;
|
||||
}
|
||||
|
||||
public Print addColumn(Column column){
|
||||
columns.add(column);
|
||||
return this;
|
||||
}
|
||||
|
||||
public Print addRow(Row row) {
|
||||
if (row.values.size() > columns.size())
|
||||
throw new RuntimeException("Unable to create row with more values than columns!");
|
||||
if (row.values.size() < columns.size())
|
||||
for (int i = row.values.size(); i < columns.size(); i++)
|
||||
row.values.add("");
|
||||
rows.add(row);
|
||||
return this;
|
||||
}
|
||||
|
||||
public Print addRow(ArrayList<String> row){
|
||||
return addRow(new Row(row));
|
||||
}
|
||||
|
||||
public ArrayList<String> createTable(boolean top, boolean bottom, boolean separators){
|
||||
ArrayList<String> lines = new ArrayList<>();
|
||||
|
||||
String header = generateColumnHeader();
|
||||
String topSeparator = generateTopSelector(header.length());
|
||||
String lineSeparator = generateSeparator(header.length() - 1);
|
||||
|
||||
if (top)
|
||||
lines.add(topSeparator);
|
||||
|
||||
lines.add(header);
|
||||
lines.add(lineSeparator);
|
||||
|
||||
for (Row row : rows) {
|
||||
StringBuilder rowLine = new StringBuilder();
|
||||
rowLine.append('|');
|
||||
for (int i = 0; i < row.values.size(); i++){
|
||||
String value = row.values.get(i);
|
||||
Column column = columns.get(i);
|
||||
int spaceLeft = (int)(column.maxColumnLength - value.length());
|
||||
rowLine.append(createPadding((int)Math.floor(spaceLeft / 2.0) + columnPadding));
|
||||
rowLine.append(value);
|
||||
rowLine.append(createPadding((int)Math.ceil(spaceLeft / 2.0) + columnPadding));
|
||||
rowLine.append('|');
|
||||
}
|
||||
lines.add(rowLine.toString());
|
||||
}
|
||||
|
||||
if (bottom)
|
||||
lines.add(lineSeparator);
|
||||
|
||||
return lines;
|
||||
}
|
||||
|
||||
public ArrayList<String> createBox(){
|
||||
return new ArrayList<>();
|
||||
}
|
||||
|
||||
public ArrayList<String> createTable() {
|
||||
return createTable(true, true, true);
|
||||
}
|
||||
|
||||
public static void print(ArrayList<String> lines){
|
||||
for (String line : lines)
|
||||
System.out.println(line);
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,56 @@
|
|||
package ca.cosc3p91.a2.util;
|
||||
|
||||
public class Time {
|
||||
|
||||
private long timeSeconds;
|
||||
|
||||
public Time() {
|
||||
this.timeSeconds = 0;
|
||||
}
|
||||
|
||||
protected Time(long timeSeconds) {
|
||||
this.timeSeconds = timeSeconds;
|
||||
}
|
||||
|
||||
public Time offsetSeconds(long seconds) {
|
||||
this.timeSeconds += seconds;
|
||||
return this;
|
||||
}
|
||||
|
||||
public Time offsetMinutes(long minutes) {
|
||||
return offsetSeconds(minutes * 60);
|
||||
}
|
||||
|
||||
public Time offsetHours(long hours) {
|
||||
return offsetMinutes(hours * 60);
|
||||
}
|
||||
|
||||
public Time offsetDays(long days) {
|
||||
return offsetHours(days * 24);
|
||||
}
|
||||
|
||||
public Time offsetTime(Time time) {
|
||||
return offsetSeconds(time.timeSeconds);
|
||||
}
|
||||
|
||||
public long get() {
|
||||
return timeSeconds;
|
||||
}
|
||||
|
||||
public static class FutureTime {
|
||||
private final Time futureTime;
|
||||
|
||||
public FutureTime(Time futureTime) {
|
||||
this.futureTime = futureTime;
|
||||
}
|
||||
|
||||
public boolean occurred() {
|
||||
return getTime().timeSeconds >= futureTime.timeSeconds;
|
||||
}
|
||||
}
|
||||
|
||||
public static Time getTime() {
|
||||
return new Time(System.currentTimeMillis() / 1000);
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue