added GameEngine to client scope

main
mike 2023-04-15 22:12:14 -04:00
parent 1d7b378b52
commit fc0981852a
1 changed files with 15 additions and 1 deletions

View File

@ -5,6 +5,8 @@ import ca.cosc3p91.a4.game.Map;
import java.io.*;
import java.net.*;
import java.nio.ByteBuffer;
import java.nio.charset.StandardCharsets;
import java.rmi.ServerException;
import java.util.ArrayList;
@ -99,6 +101,7 @@ public class Server implements Runnable {
private volatile boolean running = true;
private final Thread processingThread;
private final Thread gameEngineThread;
private final GameEngine usingEngine;
private final Map clientMap;
public ConnectedClient(DatagramSocket serverSocket, GameEngine engine, long clientID, long messageID, InetAddress address, int port){
@ -107,6 +110,7 @@ public class Server implements Runnable {
this.port = port;
this.clientID = clientID;
this.clientMap = engine.generateInitialMap();
this.usingEngine = engine;
this.allowUpdate = new AtomicBoolean(true);
processingThread = new Thread(this);
processingThread.start();
@ -143,6 +147,16 @@ public class Server implements Runnable {
case PacketTable.MESSAGE:
System.out.println(request.getReader().readUTF());
break;
case PacketTable.BUILD:
usingEngine.build(clientMap,new String(request.getData(), StandardCharsets.UTF_8));
break;
case PacketTable.TRAIN:
usingEngine.train(clientMap,new String(request.getData(), StandardCharsets.UTF_8));
break;
case PacketTable.UPGRADE:
usingEngine.upgradeBuilding(clientMap, ByteBuffer.wrap(request.getData()).getInt());
break;
}
} catch (Exception e) {
throw new RuntimeException(e);