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21917eb82e
...
f476bfc80f
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@ -1,12 +1,13 @@
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package ca.cosc3p91.a2;
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import ca.cosc3p91.a2.game.GameEngine;
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import ca.cosc3p91.a2.gameobjects.Stage;
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public class Main {
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public static void main(String[] args) {
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new GameEngine().run();
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GameEngine engine = new GameEngine();
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engine.run();
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}
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}
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@ -3,21 +3,11 @@ package ca.cosc3p91.a2.game;
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import ca.cosc3p91.a2.gameobjects.*;
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import ca.cosc3p91.a2.player.*;
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import ca.cosc3p91.a2.util.Print;
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import ca.cosc3p91.a2.util.Time;
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import ca.cosc3p91.a2.util.Util;
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import java.io.BufferedReader;
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import java.io.IOException;
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import java.io.InputStreamReader;
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import java.util.Random;
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import java.util.Scanner;
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public class GameEngine implements Runnable {
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public static final double GOLD_FACTOR = 5;
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public static final double IRON_FACTOR = 1;
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public static final double WOOD_FACTOR = 0.1;
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private Player player;
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boolean running = true;
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@ -25,13 +15,13 @@ public class GameEngine implements Runnable {
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private int currentTime;
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private final Random random = new Random(System.nanoTime());
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public Map map;
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public GameEngine() {
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player = new Player();
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map = generateInitialMap();
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VillageStage vInitialStage = new VillageStage(100, 0, 2, 30, 0,
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0, 1000, 2500, 5000);
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map = new Map(new VillageHall(1, vInitialStage), 30);
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}
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private void printState() {
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@ -81,153 +71,21 @@ public class GameEngine implements Runnable {
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}
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public void attackVillage(Map map) {
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}
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private Map generateInitialMap(){
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return new Map(new CasaDeNarino(1, VillageHallStages.villageStages[0]), 30);
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}
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public Map generateMap() {
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Map initialMap = generateInitialMap();
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// generate a similar town hall
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int levelChange = random.nextInt(2) - 1;
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int nextLevel = this.map.getTownHall().getLevel() + levelChange;
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// only need to change if the new village level is higher than initial
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if (nextLevel > 0)
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initialMap.getTownHall().upgrade(VillageHallStages.villageStages[nextLevel]);
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int buildingCount = this.map.contains.size();
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int saulGoodMines = 0;
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int ironMines = 0;
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int woodMines = 0;
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int archerTowers = 0;
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int cannons = 0;
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// count buildings in our map
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for (Building b : this.map.contains){
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if (b instanceof SaulGoodMine)
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saulGoodMines++;
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else if (b instanceof IronMine)
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ironMines++;
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else if (b instanceof LumberMine)
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woodMines++;
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else if (b instanceof ArcherTower)
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archerTowers++;
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else if (b instanceof Cannon)
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cannons++;
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return null;
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}
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// variate
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saulGoodMines += random.nextInt();;
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ironMines += random.nextInt();
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woodMines += random.nextInt();
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archerTowers += random.nextInt();
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cannons += random.nextInt();
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// generate a map with a similar number of buildings
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for (int i = 0; i < Math.max(buildingCount + random.nextInt(5) - 2, 1); i++) {
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int selection = random.nextInt(5);
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// select a random building. Doing it this way because if we build based on buildings we have
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// then the maps will be VERY boring as they would be all the same
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switch (selection) {
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case 0:
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initialMap.contains.add(new LumberMine(ResourceStages.woodStages[random.nextInt(ResourceStages.woodStages.length)]));
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break;
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case 1:
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if (ironMines > 0)
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initialMap.contains.add(new IronMine(ResourceStages.ironStages[random.nextInt(ResourceStages.ironStages.length)]));
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break;
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case 2:
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if (saulGoodMines > 0)
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initialMap.contains.add(new SaulGoodMine(ResourceStages.goldStages[random.nextInt(ResourceStages.goldStages.length)]));
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break;
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case 3:
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initialMap.contains.add(new ArcherTower());
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break;
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case 4:
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initialMap.contains.add(new Cannon());
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break;
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default:
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break;
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}
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}
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return initialMap;
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}
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public int getScore(Map map) {
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CasaDeNarino hall = map.getTownHall();
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int score = (int)(hall.getCurrentGold() * GOLD_FACTOR + hall.getCurrentIron() * IRON_FACTOR + hall.getCurrentWood() * WOOD_FACTOR);
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score += map.contains.size();
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score += map.inhabitants.size();
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return score;
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public void getScore(Map map) {
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}
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@Override
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public void run() {
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BufferedReader rd = new BufferedReader(new InputStreamReader(System.in));
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Scanner sc = new Scanner(rd);
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printState();
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System.out.println();
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Scanner sc = new Scanner(System.in);
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while (running) {
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for (Building b : map.contains){
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if ((b instanceof ResourceBuilding)) {
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((ResourceBuilding) b).update(map.getTownHall());
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}
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}
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//System.out.println("Updating");
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try {
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if (rd.ready()) {
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String in = sc.nextLine();
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String[] args = in.split(" ");
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System.out.println("Your Input: ");
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System.out.println("\t->" + in);
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switch (in.charAt(0)) {
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case 'p':
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printState();
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break;
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case 'q':
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System.exit(0);
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break;
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case 'b':
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if (args.length < 2) {
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System.err.println("Args must include type!");
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} else {
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Building type = determineType(args[1]);
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if (type == null)
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System.err.println("Args are not a valid building!");
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else
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map.build(new Tile(), type);
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}
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break;
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default:
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break;
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}
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}
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} catch (IOException e) {
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throw new RuntimeException(e);
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int in = sc.nextInt();
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}
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}
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}
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private static Building determineType(String building){
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building = building.toLowerCase();
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char c = ' ';
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if (building.trim().length() == 1)
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c = building.charAt(0);
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if (building.contains("gold") || building.contains("good") || c == 'g') {
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return new SaulGoodMine(ResourceStages.goldStages[0]);
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} else if (building.contains("iron") || c == 'i') {
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return new IronMine(ResourceStages.ironStages[0]);
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} else if (building.contains("wood") || building.contains("lumber") || c == 'w' || c == 'l') {
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return new LumberMine(ResourceStages.woodStages[0]);
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} else if (building.contains("archer") || c == 'a') {
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return new ArcherTower();
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} else if (building.contains("can") || c == 'c'){
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return new Cannon();
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}
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return null;
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}
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}
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@ -9,7 +9,7 @@ public class Map {
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static int MAXSIZE = 400;
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private CasaDeNarino townHall;
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private VillageHall townHall;
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private int guardTime;
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@ -17,11 +17,11 @@ public class Map {
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public List<Inhabitant> inhabitants;
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public Map(CasaDeNarino casaDeNarino, int gTime) {
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public Map(VillageHall villageHall, int gTime) {
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contains = new ArrayList<>();
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inhabitants = new ArrayList<>();
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this.townHall = casaDeNarino;
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this.contains.add(casaDeNarino);
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this.townHall = villageHall;
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this.contains.add(villageHall);
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this.guardTime = gTime;
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}
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@ -34,20 +34,8 @@ public class Map {
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}
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public void build(Tile t, Building b) {
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int goldCost = b.getStage().getCost(SaulGoodMine.resource);
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int ironCost = b.getStage().getCost(SaulGoodMine.resource);
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int woodCost = b.getStage().getCost(SaulGoodMine.resource);
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CasaDeNarino hall = getTownHall();
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if (hall.getCurrentGold() >= goldCost && hall.getCurrentIron() >= ironCost && hall.getCurrentWood() >= woodCost) {
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if(!hall.addGold(-goldCost))
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throw new RuntimeException("Unable to subtract gold despite valid check!");
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if(!hall.addIron(-ironCost))
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throw new RuntimeException("Unable to subtract iron despite valid check!");
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if(!hall.addWood(-woodCost))
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throw new RuntimeException("Unable to subtract wood despite valid check!");
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contains.add(b);
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}
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}
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public int getGuardTime() {
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return guardTime;
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@ -57,7 +45,7 @@ public class Map {
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this.guardTime = gTime;
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}
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public CasaDeNarino getTownHall(){
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public VillageHall getTownHall(){
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return townHall;
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}
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@ -62,9 +62,6 @@ public abstract class Building {
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public void upgrade(Stage stage) {
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this.stage = stage;
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this.health += stage.dHealth;
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// evil hack
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String name = stage.getClass().getSimpleName();
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this.level = Integer.parseInt(name.charAt(name.length()-1) + "") - 1;
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// interact with the timer regarding Upgrade time
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}
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@ -1,74 +0,0 @@
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package ca.cosc3p91.a2.gameobjects;
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public class CasaDeNarino extends Building {
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private int goldCapacity = 0;
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private int ironCapacity = 0;
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private int woodCapacity = 0;
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private int currentGold = 0;
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private int currentIron = 0;
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private int currentWood = 50;
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public CasaDeNarino(int lvl, VillageStage baseStage) {
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setLevel(lvl);
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upgrade(baseStage);
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}
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public void upgrade(VillageStage stage) {
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super.upgrade(stage);
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this.goldCapacity += stage.getGoldCapacityIncrease();
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this.ironCapacity += stage.getIronCapacityIncrease();
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this.woodCapacity += stage.getWoodCapacityIncrease();
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}
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public int getGoldCapacity() {
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return goldCapacity;
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}
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public int getIronCapacity() {
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return ironCapacity;
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}
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public int getWoodCapacity() {
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return woodCapacity;
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}
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public int getCurrentGold() {
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return currentGold;
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}
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public int getCurrentIron() {
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return currentIron;
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}
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public int getCurrentWood() {return currentWood;}
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public boolean addGold(int amount) {
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int newGold = this.currentGold + amount;
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if (newGold <= goldCapacity && this.currentGold + amount >= 0){
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this.currentGold += amount;
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return true;
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}
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return false;
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}
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public boolean addIron(int amount) {
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int newIron = this.currentIron + amount;
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if (newIron <= ironCapacity && newIron >= 0) {
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this.currentIron += amount;
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return true;
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}
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return false;
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}
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public boolean addWood(int amount) {
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int newWood = this.currentWood + amount;
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if (newWood <= woodCapacity && newWood >= 0) {
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this.currentWood += amount;
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return true;
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}
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return false;
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}
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}
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@ -1,14 +1,12 @@
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package ca.cosc3p91.a2.gameobjects;
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import ca.cosc3p91.a2.util.Time;
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class DefenseStage extends Stage {
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protected int dDamage;
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protected int dRange;
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public DefenseStage(int dHealth, int goldCost, int requiredVillageLevel, Time upgradeTime, int ironCost, int woodCost,
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public DefenseStage(int dHealth, int goldCost, int requiredVillageLevel, int upgradeTime, int ironCost, int woodCost,
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int damageIncrease, int rangeIncrease) {
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super(dHealth, goldCost, requiredVillageLevel, upgradeTime, ironCost, woodCost);
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this.dDamage = damageIncrease;
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@ -1,46 +0,0 @@
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package ca.cosc3p91.a2.gameobjects;
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import ca.cosc3p91.a2.util.Time;
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public class DefenseStages {
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public static class ArcherTowerStage1 extends DefenseStage {
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public ArcherTowerStage1() {
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super(100, 0, 0, new Time().offsetMinutes(1), 25, 250, 4,6);
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}
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}
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public static class ArcherTowerStage2 extends DefenseStage {
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public ArcherTowerStage2() {
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super(150, 0, 1, new Time().offsetMinutes(15), 25, 250, 8,8);
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}
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}
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public static class ArcherTowerStage3 extends DefenseStage {
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public ArcherTowerStage3() {
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super(200, 0, 2, new Time().offsetHours(1), 25, 250, 12,12);
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}
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}
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public static class CannonStage1 extends DefenseStage {
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public CannonStage1() {
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super(125, 0, 0, new Time().offsetMinutes(2), 25, 250, 8,4);
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}
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}
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public static class CannonStage2 extends DefenseStage {
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public CannonStage2() {
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super(175, 0, 1, new Time().offsetMinutes(20), 25, 250, 12,6);
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}
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}
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public static class CannonStage3 extends DefenseStage {
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public CannonStage3() {
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super(225, 0, 2, new Time().offsetHours(1), 25, 250, 14,8);
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}
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}
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public static DefenseStage[] archerTowerStages = {new DefenseStages.ArcherTowerStage1(), new DefenseStages.ArcherTowerStage2(), new DefenseStages.ArcherTowerStage3()};
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public static DefenseStage[] cannonStages = {new DefenseStages.CannonStage1(), new DefenseStages.CannonStage2(), new DefenseStages.CannonStage3()};
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}
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@ -12,7 +12,5 @@ public class Farm extends ResourceBuilding {
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}
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@Override
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protected ResourceHarvestHandler getHarvestHandler() {
|
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return hall -> {};
|
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}
|
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public void harvest(VillageHall hall) {}
|
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}
|
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|
|
|
@ -4,12 +4,13 @@ public class IronMine extends ResourceBuilding {
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|||
|
||||
public static String resource = "iron";
|
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|
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public IronMine(ResourceStage baseStage) {
|
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public IronMine(int lvl, ResourceStage baseStage) {
|
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setLevel(lvl);
|
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upgrade(baseStage);
|
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}
|
||||
|
||||
@Override
|
||||
protected ResourceHarvestHandler getHarvestHandler() {
|
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return hall -> hall.addIron(getHarvestRate());
|
||||
public void harvest(VillageHall hall) {
|
||||
hall.addCurrentIron(getHarvestRate());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,13 +4,13 @@ public class LumberMine extends ResourceBuilding {
|
|||
|
||||
public static String resource = "wood";
|
||||
|
||||
public LumberMine(ResourceStage baseStage) {
|
||||
public LumberMine(int lvl, ResourceStage baseStage) {
|
||||
setLevel(lvl);
|
||||
upgrade(baseStage);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected ResourceHarvestHandler getHarvestHandler() {
|
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return hall -> hall.addWood(getHarvestRate());
|
||||
public void harvest(VillageHall hall) {
|
||||
hall.addCurrentWood(getHarvestRate());
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -4,10 +4,6 @@ import ca.cosc3p91.a2.util.Time;
|
|||
|
||||
public abstract class ResourceBuilding extends Building {
|
||||
|
||||
protected interface ResourceHarvestHandler {
|
||||
void harvest(CasaDeNarino hall);
|
||||
}
|
||||
|
||||
public static String resource;
|
||||
|
||||
private final Time harvestMinTime = new Time().offsetSeconds(10);
|
||||
|
@ -24,14 +20,14 @@ public abstract class ResourceBuilding extends Building {
|
|||
this.harvest_rate += stage.getHarvestRateIncrease();
|
||||
}
|
||||
|
||||
public void update(CasaDeNarino hall){
|
||||
public void update(VillageHall hall){
|
||||
if (nextHarvestTime.occurred()){
|
||||
getHarvestHandler().harvest(hall);
|
||||
harvest(hall);
|
||||
nextHarvestTime = Time.getTime().offsetTime(harvestMinTime);
|
||||
}
|
||||
}
|
||||
|
||||
protected abstract ResourceHarvestHandler getHarvestHandler();
|
||||
protected abstract void harvest(VillageHall hall);
|
||||
|
||||
public int getHarvestRate(){
|
||||
return harvest_rate;
|
||||
|
|
|
@ -1,12 +1,10 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
import ca.cosc3p91.a2.util.Time;
|
||||
|
||||
public class ResourceStage extends Stage {
|
||||
|
||||
protected int harvestRateIncrease;
|
||||
|
||||
public ResourceStage(int dHealth, int goldCost, int requiredVillageLevel, Time upgradeTime, int ironCost, int woodCost,
|
||||
public ResourceStage(int dHealth, int goldCost, int requiredVillageLevel, int upgradeTime, int ironCost, int woodCost,
|
||||
int harvestRateIncr) {
|
||||
super(dHealth, goldCost, requiredVillageLevel, upgradeTime, ironCost, woodCost);
|
||||
this.harvestRateIncrease = harvestRateIncr;
|
||||
|
|
|
@ -1,65 +0,0 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
import ca.cosc3p91.a2.util.Time;
|
||||
|
||||
public class ResourceStages {
|
||||
|
||||
public static class GoldStage1 extends ResourceStage {
|
||||
public GoldStage1() {
|
||||
super(100, 0, 0, new Time().offsetMinutes(1), 25, 250, 25);
|
||||
}
|
||||
}
|
||||
|
||||
public static class GoldStage2 extends ResourceStage {
|
||||
public GoldStage2() {
|
||||
super(100, 100, 1, new Time().offsetMinutes(15), 25, 275, 35);
|
||||
}
|
||||
}
|
||||
|
||||
public static class GoldStage3 extends ResourceStage {
|
||||
public GoldStage3() {
|
||||
super(100, 150, 2, new Time().offsetHours(1), 50, 325, 50);
|
||||
}
|
||||
}
|
||||
|
||||
public static class IronStage1 extends ResourceStage {
|
||||
public IronStage1() {
|
||||
super(100, 0, 0, new Time().offsetMinutes(1), 0, 125, 25);
|
||||
}
|
||||
}
|
||||
|
||||
public static class IronStage2 extends ResourceStage {
|
||||
public IronStage2() {
|
||||
super(100, 15, 1, new Time().offsetMinutes(15), 25, 155, 35);
|
||||
}
|
||||
}
|
||||
|
||||
public static class IronStage3 extends ResourceStage {
|
||||
public IronStage3() {
|
||||
super(100, 50, 2, new Time().offsetHours(1), 50, 250, 50);
|
||||
}
|
||||
}
|
||||
|
||||
public static class WoodStage1 extends ResourceStage {
|
||||
public WoodStage1() {
|
||||
super(100, 0, 0, new Time().offsetMinutes(1), 0, 50, 25);
|
||||
}
|
||||
}
|
||||
|
||||
public static class WoodStage2 extends ResourceStage {
|
||||
public WoodStage2() {
|
||||
super(100, 5, 1, new Time().offsetMinutes(15), 5, 75, 35);
|
||||
}
|
||||
}
|
||||
|
||||
public static class WoodStage3 extends ResourceStage {
|
||||
public WoodStage3() {
|
||||
super(100, 10, 2, new Time().offsetHours(1), 25, 100, 50);
|
||||
}
|
||||
}
|
||||
|
||||
public static ResourceStage[] goldStages = {new GoldStage1(), new GoldStage2(), new GoldStage3()};
|
||||
public static ResourceStage[] ironStages = {new IronStage1(), new IronStage2(), new IronStage3()};
|
||||
public static ResourceStage[] woodStages = {new WoodStage1(), new WoodStage2(), new WoodStage3()};
|
||||
|
||||
}
|
|
@ -4,12 +4,13 @@ public class SaulGoodMine extends ResourceBuilding {
|
|||
|
||||
public static String resource = "gold";
|
||||
|
||||
public SaulGoodMine(ResourceStage baseStage) {
|
||||
public SaulGoodMine(int lvl, ResourceStage baseStage) {
|
||||
setLevel(lvl);
|
||||
upgrade(baseStage);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected ResourceHarvestHandler getHarvestHandler() {
|
||||
return hall -> hall.addGold(getHarvestRate());
|
||||
public void harvest(VillageHall hall) {
|
||||
hall.addCurrentGold(getHarvestRate());
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,10 +1,6 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
import ca.cosc3p91.a2.util.Time;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
public abstract class Stage {
|
||||
abstract class Stage {
|
||||
|
||||
protected int dHealth;
|
||||
|
||||
|
@ -12,13 +8,13 @@ public abstract class Stage {
|
|||
|
||||
protected int requiredVillageLevel;
|
||||
|
||||
protected Time upgradeTime;
|
||||
protected int upgradeTime;
|
||||
|
||||
protected int ironCost;
|
||||
|
||||
protected int woodCost;
|
||||
|
||||
public Stage(int dHealth, int goldCost, int requiredVillageLevel, Time upgradeTime, int ironCost, int woodCost) {
|
||||
public Stage(int dHealth, int goldCost, int requiredVillageLevel, int upgradeTime, int ironCost, int woodCost) {
|
||||
this.dHealth = dHealth;
|
||||
this.goldCost = goldCost;
|
||||
this.requiredVillageLevel = requiredVillageLevel;
|
||||
|
@ -40,7 +36,7 @@ public abstract class Stage {
|
|||
return requiredVillageLevel;
|
||||
}
|
||||
|
||||
public Time getUpgradeTime() {
|
||||
public int getUpgradeTime() {
|
||||
return upgradeTime;
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,63 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class VillageHall extends Building {
|
||||
|
||||
private int goldCapacity = 0;
|
||||
private int ironCapacity = 0;
|
||||
private int woodCapacity = 0;
|
||||
|
||||
private int currentGold;
|
||||
private int currentIron;
|
||||
private int currentWood;
|
||||
|
||||
public VillageHall(int lvl, VillageStage baseStage) {
|
||||
setLevel(lvl);
|
||||
upgrade(baseStage);
|
||||
}
|
||||
|
||||
public void upgrade(VillageStage stage) {
|
||||
super.upgrade(stage);
|
||||
this.goldCapacity += stage.getGoldCapacityIncrease();
|
||||
this.ironCapacity += stage.getIronCapacityIncrease();
|
||||
this.woodCapacity += stage.getWoodCapacityIncrease();
|
||||
}
|
||||
|
||||
|
||||
public int getGoldCapacity() {
|
||||
return goldCapacity;
|
||||
}
|
||||
|
||||
public int getIronCapacity() {
|
||||
return ironCapacity;
|
||||
}
|
||||
|
||||
public int getWoodCapacity() {
|
||||
return woodCapacity;
|
||||
}
|
||||
|
||||
public int getCurrentGold() {
|
||||
return currentGold;
|
||||
}
|
||||
|
||||
public void addCurrentGold(int currentGold) {
|
||||
this.currentGold += currentGold;
|
||||
}
|
||||
|
||||
public int getCurrentIron() {
|
||||
return currentIron;
|
||||
}
|
||||
|
||||
public void addCurrentIron(int currentIron) {
|
||||
this.currentIron += currentIron;
|
||||
}
|
||||
|
||||
public int getCurrentWood() {
|
||||
return currentWood;
|
||||
}
|
||||
|
||||
public void addCurrentWood(int currentWood) {
|
||||
this.currentWood += currentWood;
|
||||
}
|
||||
}
|
|
@ -1,30 +0,0 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
import ca.cosc3p91.a2.util.Time;
|
||||
|
||||
public class VillageHallStages {
|
||||
|
||||
public static class VillageStage1 extends VillageStage {
|
||||
public VillageStage1() {
|
||||
super(100, 0, 0, new Time(), 0,
|
||||
0, 1000, 2500, 5000);
|
||||
}
|
||||
}
|
||||
|
||||
public static class VillageStage2 extends VillageStage {
|
||||
public VillageStage2() {
|
||||
super(550, 1000, 0, new Time().offsetHours(2), 2500,
|
||||
5000, 2500, 5000, 10000);
|
||||
}
|
||||
}
|
||||
|
||||
public static class VillageStage3 extends VillageStage {
|
||||
public VillageStage3() {
|
||||
super(550, 2500, 0, new Time().offsetHours(2), 5000,
|
||||
10000, 5000, 7500, 15000);
|
||||
}
|
||||
}
|
||||
|
||||
public static VillageStage[] villageStages = {new VillageStage1(), new VillageStage2(), new VillageStage3()};
|
||||
|
||||
}
|
|
@ -1,7 +1,5 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
import ca.cosc3p91.a2.util.Time;
|
||||
|
||||
public class VillageStage extends Stage {
|
||||
|
||||
protected int goldCapacityIncrease;
|
||||
|
@ -10,7 +8,7 @@ public class VillageStage extends Stage {
|
|||
|
||||
protected int woodCapacityIncrease;
|
||||
|
||||
public VillageStage(int dHealth, int goldCost, int requiredVillageLevel, Time upgradeTime, int ironCost, int woodCost,
|
||||
public VillageStage(int dHealth, int goldCost, int requiredVillageLevel, int upgradeTime, int ironCost, int woodCost,
|
||||
int goldCapIncrease, int ironCapIncrease, int woodCapIncrease) {
|
||||
super(dHealth, goldCost, requiredVillageLevel, upgradeTime, ironCost, woodCost);
|
||||
this.goldCapacityIncrease = goldCapIncrease;
|
||||
|
|
|
@ -1,15 +0,0 @@
|
|||
package ca.cosc3p91.a2.util;
|
||||
|
||||
import java.util.Random;
|
||||
|
||||
public class Util {
|
||||
|
||||
public static int randomInt(int min, int max, Random random) {
|
||||
return random.nextInt(max - min) + min;
|
||||
}
|
||||
|
||||
public static int clamp(int min, int max, int i){
|
||||
return Math.min(Math.max(i, min), max);
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue