Compare commits
No commits in common. "349d9084860afe1f705fc4235e3365978a4f7687" and "21917eb82ea56da2542e442ed2a5264479e68274" have entirely different histories.
349d908486
...
21917eb82e
|
@ -12,7 +12,7 @@ import java.io.InputStreamReader;
|
|||
import java.util.Random;
|
||||
import java.util.Scanner;
|
||||
|
||||
public class GameEngine<T> implements Runnable {
|
||||
public class GameEngine implements Runnable {
|
||||
|
||||
public static final double GOLD_FACTOR = 5;
|
||||
public static final double IRON_FACTOR = 1;
|
||||
|
@ -34,8 +34,8 @@ public class GameEngine<T> implements Runnable {
|
|||
map = generateInitialMap();
|
||||
}
|
||||
|
||||
private void printState(Map map, String displayName) {
|
||||
Print resourcesPrinter = new Print(displayName, 2);
|
||||
private void printState() {
|
||||
Print resourcesPrinter = new Print("Current Village Resources", 2);
|
||||
|
||||
resourcesPrinter.addColumn(new Print.Column("Resource Type"));
|
||||
resourcesPrinter.addColumn(new Print.Column("Max"));
|
||||
|
@ -80,16 +80,6 @@ public class GameEngine<T> implements Runnable {
|
|||
Print.print(inhabs.createTable(true, true, true));
|
||||
}
|
||||
|
||||
private void printMenuOptions() {
|
||||
System.out.println("~ Player Options:\n" +
|
||||
"1. Build {command: '1 <building name>'}\n" +
|
||||
"2. Train inhabitants {command: '2 <unit name>'}\n"+
|
||||
"3. Upgrade Building\n"+
|
||||
"4. Explore\n"+
|
||||
"5. Check Village Stats\n"+
|
||||
"6. Quit");
|
||||
}
|
||||
|
||||
public void attackVillage(Map map) {
|
||||
|
||||
}
|
||||
|
@ -179,15 +169,15 @@ public class GameEngine<T> implements Runnable {
|
|||
public void run() {
|
||||
BufferedReader rd = new BufferedReader(new InputStreamReader(System.in));
|
||||
Scanner sc = new Scanner(rd);
|
||||
printState(this.map,"Current Village State");
|
||||
printMenuOptions();
|
||||
printState();
|
||||
System.out.println();
|
||||
while (running) {
|
||||
for (Building b : this.map.contains){
|
||||
for (Building b : map.contains){
|
||||
if ((b instanceof ResourceBuilding)) {
|
||||
((ResourceBuilding) b).update(this.map.getTownHall());
|
||||
((ResourceBuilding) b).update(map.getTownHall());
|
||||
}
|
||||
}
|
||||
//System.out.println("Updating");
|
||||
try {
|
||||
if (rd.ready()) {
|
||||
String in = sc.nextLine();
|
||||
|
@ -195,40 +185,26 @@ public class GameEngine<T> implements Runnable {
|
|||
System.out.println("Your Input: ");
|
||||
System.out.println("\t->" + in);
|
||||
switch (in.charAt(0)) {
|
||||
case '1':
|
||||
case 'p':
|
||||
printState();
|
||||
break;
|
||||
case 'q':
|
||||
System.exit(0);
|
||||
break;
|
||||
case 'b':
|
||||
if (args.length < 2) {
|
||||
System.err.println("Args must include type!");
|
||||
} else {
|
||||
Building type = (Building)determineType(args[1],new Cannon());
|
||||
Building type = determineType(args[1]);
|
||||
if (type == null)
|
||||
System.err.println("Args are not a valid building!");
|
||||
else if (this.map.build(new Tile(), type) ) {
|
||||
System.out.println(type.getClass().getSimpleName()+" successfully built\n");
|
||||
} else System.out.println("Missing resources to build "+type.getClass().getSimpleName());
|
||||
else
|
||||
map.build(new Tile(), type);
|
||||
}
|
||||
break;
|
||||
case '2':
|
||||
if (args.length < 2) {
|
||||
System.err.println("Args must include type!");
|
||||
} else {
|
||||
Inhabitant type = (Inhabitant)determineType(args[1],new Worker());
|
||||
if (type == null)
|
||||
System.err.println("Args are not a valid inhabitant!");
|
||||
else if (this.map.train(type) ) {
|
||||
System.out.println("successfully trained a(n) "+type.getClass().getSimpleName());
|
||||
} else System.out.println("Missing gold to train "+type.getClass().getSimpleName());
|
||||
}
|
||||
break;
|
||||
case '5':
|
||||
printState(this.map,"Current Village State");
|
||||
break;
|
||||
case '6':
|
||||
System.exit(0);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
printMenuOptions();
|
||||
}
|
||||
} catch (IOException e) {
|
||||
throw new RuntimeException(e);
|
||||
|
@ -236,40 +212,22 @@ public class GameEngine<T> implements Runnable {
|
|||
}
|
||||
}
|
||||
|
||||
private static <T> Object determineType(String argument, T type){
|
||||
argument = argument.toLowerCase();
|
||||
private static Building determineType(String building){
|
||||
building = building.toLowerCase();
|
||||
char c = ' ';
|
||||
if (argument.trim().length() == 1)
|
||||
c = argument.charAt(0);
|
||||
|
||||
if (type instanceof Building) {
|
||||
if (argument.contains("gold") || argument.contains("good") || c == 'g') {
|
||||
if (building.trim().length() == 1)
|
||||
c = building.charAt(0);
|
||||
if (building.contains("gold") || building.contains("good") || c == 'g') {
|
||||
return new SaulGoodMine(ResourceStages.goldStages[0]);
|
||||
} else if (argument.contains("iron") || c == 'i') {
|
||||
} else if (building.contains("iron") || c == 'i') {
|
||||
return new IronMine(ResourceStages.ironStages[0]);
|
||||
} else if (argument.contains("wood") || argument.contains("lumber") || c == 'w' || c == 'l') {
|
||||
} else if (building.contains("wood") || building.contains("lumber") || c == 'w' || c == 'l') {
|
||||
return new LumberMine(ResourceStages.woodStages[0]);
|
||||
} else if (argument.contains("archer") || c == 'a') {
|
||||
} else if (building.contains("archer") || c == 'a') {
|
||||
return new ArcherTower();
|
||||
} else if (argument.contains("can") || c == 'c') {
|
||||
} else if (building.contains("can") || c == 'c'){
|
||||
return new Cannon();
|
||||
}
|
||||
} else if (type instanceof Inhabitant) {
|
||||
if (argument.contains("soldier") || argument.contains("sold") || c == 's') {
|
||||
return new Soldier();
|
||||
} else if (argument.contains("knight") || c == 'k') {
|
||||
return new Knight();
|
||||
} else if (argument.contains("work") || c == 'w') {
|
||||
return new Worker();
|
||||
} else if (argument.contains("collect") || c == 'c') {
|
||||
return new Collector();
|
||||
} else if (argument.contains("cat")) {
|
||||
return new Catapult();
|
||||
} else if (argument.contains("arch") || c == 'a') {
|
||||
return new Archer();
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -7,7 +7,7 @@ import java.util.List;
|
|||
|
||||
public class Map {
|
||||
|
||||
static int MAXSIZE = 50;
|
||||
static int MAXSIZE = 400;
|
||||
|
||||
private CasaDeNarino townHall;
|
||||
|
||||
|
@ -22,8 +22,6 @@ public class Map {
|
|||
inhabitants = new ArrayList<>();
|
||||
this.townHall = casaDeNarino;
|
||||
this.contains.add(casaDeNarino);
|
||||
this.inhabitants.add(new Worker()); this.inhabitants.add(new Worker());
|
||||
this.inhabitants.add(new Collector());
|
||||
this.guardTime = gTime;
|
||||
}
|
||||
|
||||
|
@ -35,10 +33,10 @@ public class Map {
|
|||
|
||||
}
|
||||
|
||||
public boolean build(Tile t, Building b) {
|
||||
public void build(Tile t, Building b) {
|
||||
int goldCost = b.getStage().getCost(SaulGoodMine.resource);
|
||||
int ironCost = b.getStage().getCost(IronMine.resource);
|
||||
int woodCost = b.getStage().getCost(LumberMine.resource);
|
||||
int ironCost = b.getStage().getCost(SaulGoodMine.resource);
|
||||
int woodCost = b.getStage().getCost(SaulGoodMine.resource);
|
||||
CasaDeNarino hall = getTownHall();
|
||||
if (hall.getCurrentGold() >= goldCost && hall.getCurrentIron() >= ironCost && hall.getCurrentWood() >= woodCost) {
|
||||
if(!hall.addGold(-goldCost))
|
||||
|
@ -48,20 +46,7 @@ public class Map {
|
|||
if(!hall.addWood(-woodCost))
|
||||
throw new RuntimeException("Unable to subtract wood despite valid check!");
|
||||
contains.add(b);
|
||||
return true;
|
||||
} else return false;
|
||||
}
|
||||
|
||||
public boolean train(Inhabitant i) {
|
||||
CasaDeNarino hall = getTownHall();
|
||||
int goldCost = i.getCost();
|
||||
|
||||
if (hall.getCurrentGold() >= goldCost) {
|
||||
if(!hall.addGold(-goldCost))
|
||||
throw new RuntimeException("Unable to subtract gold despite valid check!");
|
||||
inhabitants.add(i);
|
||||
return true;
|
||||
} else return false;
|
||||
}
|
||||
|
||||
public int getGuardTime() {
|
||||
|
|
|
@ -2,8 +2,6 @@ package ca.cosc3p91.a2.gameobjects;
|
|||
|
||||
public class Archer extends Infantry {
|
||||
|
||||
static int cost = 4;
|
||||
|
||||
public Archer() {
|
||||
super(90, 2, 10);
|
||||
}
|
||||
|
@ -24,13 +22,7 @@ public class Archer extends Infantry {
|
|||
}
|
||||
|
||||
@Override
|
||||
public int getCost() {
|
||||
return cost;
|
||||
public int setLevel(int level) {
|
||||
return super.setLevel(level);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setLevel(int level) {
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -1,9 +1,4 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
public class ArcherTower extends DefenseBuilding {
|
||||
|
||||
public ArcherTower() {
|
||||
setLevel(1);
|
||||
upgrade(DefenseStages.archerTowerStages[0]);
|
||||
}
|
||||
}
|
|
@ -1,9 +1,4 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
public class Cannon extends DefenseBuilding {
|
||||
|
||||
public Cannon() {
|
||||
setLevel(1);
|
||||
upgrade(DefenseStages.cannonStages[0]);
|
||||
}
|
||||
}
|
|
@ -2,8 +2,6 @@ package ca.cosc3p91.a2.gameobjects;
|
|||
|
||||
public class Catapult extends Infantry {
|
||||
|
||||
static int cost = 6;
|
||||
|
||||
public Catapult() {
|
||||
super(80, 12, 12);
|
||||
}
|
||||
|
@ -24,12 +22,7 @@ public class Catapult extends Infantry {
|
|||
}
|
||||
|
||||
@Override
|
||||
public int getCost() {
|
||||
return cost;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setLevel(int level) {
|
||||
|
||||
public int setLevel(int level) {
|
||||
return super.setLevel(level);
|
||||
}
|
||||
}
|
|
@ -1,37 +1,11 @@
|
|||
package ca.cosc3p91.a2.gameobjects;
|
||||
|
||||
public class Collector implements Inhabitant {
|
||||
public class Collector {
|
||||
|
||||
private int averageCollectionRate;
|
||||
|
||||
static int cost = 2;
|
||||
|
||||
public int getCollectionRate() {
|
||||
return averageCollectionRate;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void move(Tile t) {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void getPosition() {
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getLevel() {
|
||||
return Inhabitant.super.getLevel();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getCost() {
|
||||
return cost;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setLevel(int level) {
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,8 +2,8 @@ package ca.cosc3p91.a2.gameobjects;
|
|||
|
||||
public class DefenseBuilding extends Building {
|
||||
|
||||
private int damage = 0;
|
||||
private int range = 0;
|
||||
private int damage;
|
||||
private int range;
|
||||
|
||||
public void upgrade(DefenseStage stage) {
|
||||
super.upgrade(stage);
|
||||
|
|
|
@ -4,42 +4,39 @@ import ca.cosc3p91.a2.util.Time;
|
|||
|
||||
public class DefenseStages {
|
||||
|
||||
// !! need to adjust these values | |
|
||||
// v v
|
||||
|
||||
public static class ArcherTowerStage1 extends DefenseStage {
|
||||
public ArcherTowerStage1() {
|
||||
super(100, 0, 0, new Time().offsetMinutes(1), 25, 75, 4,6);
|
||||
super(100, 0, 0, new Time().offsetMinutes(1), 25, 250, 4,6);
|
||||
}
|
||||
}
|
||||
|
||||
public static class ArcherTowerStage2 extends DefenseStage {
|
||||
public ArcherTowerStage2() {
|
||||
super(150, 50, 1, new Time().offsetMinutes(15), 25, 200, 8,8);
|
||||
super(150, 0, 1, new Time().offsetMinutes(15), 25, 250, 8,8);
|
||||
}
|
||||
}
|
||||
|
||||
public static class ArcherTowerStage3 extends DefenseStage {
|
||||
public ArcherTowerStage3() {
|
||||
super(200, 100, 2, new Time().offsetHours(1), 50, 300, 12,12);
|
||||
super(200, 0, 2, new Time().offsetHours(1), 25, 250, 12,12);
|
||||
}
|
||||
}
|
||||
|
||||
public static class CannonStage1 extends DefenseStage {
|
||||
public CannonStage1() {
|
||||
super(125, 0, 0, new Time().offsetMinutes(2), 100, 25, 8,4);
|
||||
super(125, 0, 0, new Time().offsetMinutes(2), 25, 250, 8,4);
|
||||
}
|
||||
}
|
||||
|
||||
public static class CannonStage2 extends DefenseStage {
|
||||
public CannonStage2() {
|
||||
super(175, 50, 1, new Time().offsetMinutes(20), 125, 25, 12,6);
|
||||
super(175, 0, 1, new Time().offsetMinutes(20), 25, 250, 12,6);
|
||||
}
|
||||
}
|
||||
|
||||
public static class CannonStage3 extends DefenseStage {
|
||||
public CannonStage3() {
|
||||
super(225, 100, 2, new Time().offsetHours(1), 200, 50, 14,8);
|
||||
super(225, 0, 2, new Time().offsetHours(1), 25, 250, 14,8);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -15,8 +15,9 @@ public interface Inhabitant {
|
|||
default int getLevel() {
|
||||
return lvl;
|
||||
}
|
||||
int getCost();
|
||||
|
||||
void setLevel(int level);
|
||||
default int setLevel(int level) {
|
||||
return lvl;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -2,8 +2,6 @@ package ca.cosc3p91.a2.gameobjects;
|
|||
|
||||
public class Knight extends Infantry {
|
||||
|
||||
static int cost = 6;
|
||||
|
||||
public Knight() {
|
||||
super(150, 6, 6);
|
||||
}
|
||||
|
@ -24,12 +22,7 @@ public class Knight extends Infantry {
|
|||
}
|
||||
|
||||
@Override
|
||||
public int getCost() {
|
||||
return cost;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setLevel(int level) {
|
||||
|
||||
public int setLevel(int level) {
|
||||
return super.setLevel(level);
|
||||
}
|
||||
}
|
|
@ -2,8 +2,6 @@ package ca.cosc3p91.a2.gameobjects;
|
|||
|
||||
public class Soldier extends Infantry {
|
||||
|
||||
static int cost = 4;
|
||||
|
||||
public Soldier() {
|
||||
super(100, 4, 4);
|
||||
}
|
||||
|
@ -24,12 +22,7 @@ public class Soldier extends Infantry {
|
|||
}
|
||||
|
||||
@Override
|
||||
public int getCost() {
|
||||
return cost;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setLevel(int level) {
|
||||
|
||||
public int setLevel(int level) {
|
||||
return super.setLevel(level);
|
||||
}
|
||||
}
|
|
@ -4,8 +4,6 @@ public class Worker implements Inhabitant {
|
|||
|
||||
private boolean currentlyBuilding;
|
||||
|
||||
static int cost = 2;
|
||||
|
||||
public void set_IsBuilding(boolean state) {
|
||||
currentlyBuilding = state;
|
||||
}
|
||||
|
@ -30,12 +28,7 @@ public class Worker implements Inhabitant {
|
|||
}
|
||||
|
||||
@Override
|
||||
public int getCost() {
|
||||
return cost;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setLevel(int level) {
|
||||
|
||||
public int setLevel(int level) {
|
||||
return Inhabitant.super.setLevel(level);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue