Compare commits
8 Commits
f476bfc80f
...
21917eb82e
Author | SHA1 | Date |
---|---|---|
mike | 21917eb82e | |
Brett | 5b59d9f930 | |
Brett | b087a47015 | |
Brett | 295049702f | |
Brett | 989c76ced9 | |
Brett | f2793b1a97 | |
Brett | fb0425ec1d | |
Brett | debb59bc39 |
|
@ -1,13 +1,12 @@
|
||||||
package ca.cosc3p91.a2;
|
package ca.cosc3p91.a2;
|
||||||
|
|
||||||
import ca.cosc3p91.a2.game.GameEngine;
|
import ca.cosc3p91.a2.game.GameEngine;
|
||||||
|
import ca.cosc3p91.a2.gameobjects.Stage;
|
||||||
|
|
||||||
public class Main {
|
public class Main {
|
||||||
|
|
||||||
public static void main(String[] args) {
|
public static void main(String[] args) {
|
||||||
GameEngine engine = new GameEngine();
|
new GameEngine().run();
|
||||||
|
|
||||||
engine.run();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,11 +3,21 @@ package ca.cosc3p91.a2.game;
|
||||||
import ca.cosc3p91.a2.gameobjects.*;
|
import ca.cosc3p91.a2.gameobjects.*;
|
||||||
import ca.cosc3p91.a2.player.*;
|
import ca.cosc3p91.a2.player.*;
|
||||||
import ca.cosc3p91.a2.util.Print;
|
import ca.cosc3p91.a2.util.Print;
|
||||||
|
import ca.cosc3p91.a2.util.Time;
|
||||||
|
import ca.cosc3p91.a2.util.Util;
|
||||||
|
|
||||||
|
import java.io.BufferedReader;
|
||||||
|
import java.io.IOException;
|
||||||
|
import java.io.InputStreamReader;
|
||||||
|
import java.util.Random;
|
||||||
import java.util.Scanner;
|
import java.util.Scanner;
|
||||||
|
|
||||||
public class GameEngine implements Runnable {
|
public class GameEngine implements Runnable {
|
||||||
|
|
||||||
|
public static final double GOLD_FACTOR = 5;
|
||||||
|
public static final double IRON_FACTOR = 1;
|
||||||
|
public static final double WOOD_FACTOR = 0.1;
|
||||||
|
|
||||||
private Player player;
|
private Player player;
|
||||||
boolean running = true;
|
boolean running = true;
|
||||||
|
|
||||||
|
@ -15,13 +25,13 @@ public class GameEngine implements Runnable {
|
||||||
|
|
||||||
private int currentTime;
|
private int currentTime;
|
||||||
|
|
||||||
|
private final Random random = new Random(System.nanoTime());
|
||||||
|
|
||||||
public Map map;
|
public Map map;
|
||||||
|
|
||||||
public GameEngine() {
|
public GameEngine() {
|
||||||
player = new Player();
|
player = new Player();
|
||||||
VillageStage vInitialStage = new VillageStage(100, 0, 2, 30, 0,
|
map = generateInitialMap();
|
||||||
0, 1000, 2500, 5000);
|
|
||||||
map = new Map(new VillageHall(1, vInitialStage), 30);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void printState() {
|
private void printState() {
|
||||||
|
@ -71,21 +81,153 @@ public class GameEngine implements Runnable {
|
||||||
}
|
}
|
||||||
|
|
||||||
public void attackVillage(Map map) {
|
public void attackVillage(Map map) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
private Map generateInitialMap(){
|
||||||
|
return new Map(new CasaDeNarino(1, VillageHallStages.villageStages[0]), 30);
|
||||||
}
|
}
|
||||||
|
|
||||||
public Map generateMap() {
|
public Map generateMap() {
|
||||||
return null;
|
Map initialMap = generateInitialMap();
|
||||||
|
// generate a similar town hall
|
||||||
|
int levelChange = random.nextInt(2) - 1;
|
||||||
|
int nextLevel = this.map.getTownHall().getLevel() + levelChange;
|
||||||
|
// only need to change if the new village level is higher than initial
|
||||||
|
if (nextLevel > 0)
|
||||||
|
initialMap.getTownHall().upgrade(VillageHallStages.villageStages[nextLevel]);
|
||||||
|
|
||||||
|
int buildingCount = this.map.contains.size();
|
||||||
|
|
||||||
|
int saulGoodMines = 0;
|
||||||
|
int ironMines = 0;
|
||||||
|
int woodMines = 0;
|
||||||
|
int archerTowers = 0;
|
||||||
|
int cannons = 0;
|
||||||
|
|
||||||
|
// count buildings in our map
|
||||||
|
for (Building b : this.map.contains){
|
||||||
|
if (b instanceof SaulGoodMine)
|
||||||
|
saulGoodMines++;
|
||||||
|
else if (b instanceof IronMine)
|
||||||
|
ironMines++;
|
||||||
|
else if (b instanceof LumberMine)
|
||||||
|
woodMines++;
|
||||||
|
else if (b instanceof ArcherTower)
|
||||||
|
archerTowers++;
|
||||||
|
else if (b instanceof Cannon)
|
||||||
|
cannons++;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void getScore(Map map) {
|
// variate
|
||||||
|
saulGoodMines += random.nextInt();;
|
||||||
|
ironMines += random.nextInt();
|
||||||
|
woodMines += random.nextInt();
|
||||||
|
archerTowers += random.nextInt();
|
||||||
|
cannons += random.nextInt();
|
||||||
|
|
||||||
|
// generate a map with a similar number of buildings
|
||||||
|
for (int i = 0; i < Math.max(buildingCount + random.nextInt(5) - 2, 1); i++) {
|
||||||
|
int selection = random.nextInt(5);
|
||||||
|
// select a random building. Doing it this way because if we build based on buildings we have
|
||||||
|
// then the maps will be VERY boring as they would be all the same
|
||||||
|
switch (selection) {
|
||||||
|
case 0:
|
||||||
|
initialMap.contains.add(new LumberMine(ResourceStages.woodStages[random.nextInt(ResourceStages.woodStages.length)]));
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
if (ironMines > 0)
|
||||||
|
initialMap.contains.add(new IronMine(ResourceStages.ironStages[random.nextInt(ResourceStages.ironStages.length)]));
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
if (saulGoodMines > 0)
|
||||||
|
initialMap.contains.add(new SaulGoodMine(ResourceStages.goldStages[random.nextInt(ResourceStages.goldStages.length)]));
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
initialMap.contains.add(new ArcherTower());
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
initialMap.contains.add(new Cannon());
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return initialMap;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getScore(Map map) {
|
||||||
|
CasaDeNarino hall = map.getTownHall();
|
||||||
|
int score = (int)(hall.getCurrentGold() * GOLD_FACTOR + hall.getCurrentIron() * IRON_FACTOR + hall.getCurrentWood() * WOOD_FACTOR);
|
||||||
|
score += map.contains.size();
|
||||||
|
score += map.inhabitants.size();
|
||||||
|
return score;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void run() {
|
public void run() {
|
||||||
Scanner sc = new Scanner(System.in);
|
BufferedReader rd = new BufferedReader(new InputStreamReader(System.in));
|
||||||
while (running) {
|
Scanner sc = new Scanner(rd);
|
||||||
printState();
|
printState();
|
||||||
int in = sc.nextInt();
|
System.out.println();
|
||||||
|
while (running) {
|
||||||
|
for (Building b : map.contains){
|
||||||
|
if ((b instanceof ResourceBuilding)) {
|
||||||
|
((ResourceBuilding) b).update(map.getTownHall());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//System.out.println("Updating");
|
||||||
|
try {
|
||||||
|
if (rd.ready()) {
|
||||||
|
String in = sc.nextLine();
|
||||||
|
String[] args = in.split(" ");
|
||||||
|
System.out.println("Your Input: ");
|
||||||
|
System.out.println("\t->" + in);
|
||||||
|
switch (in.charAt(0)) {
|
||||||
|
case 'p':
|
||||||
|
printState();
|
||||||
|
break;
|
||||||
|
case 'q':
|
||||||
|
System.exit(0);
|
||||||
|
break;
|
||||||
|
case 'b':
|
||||||
|
if (args.length < 2) {
|
||||||
|
System.err.println("Args must include type!");
|
||||||
|
} else {
|
||||||
|
Building type = determineType(args[1]);
|
||||||
|
if (type == null)
|
||||||
|
System.err.println("Args are not a valid building!");
|
||||||
|
else
|
||||||
|
map.build(new Tile(), type);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} catch (IOException e) {
|
||||||
|
throw new RuntimeException(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static Building determineType(String building){
|
||||||
|
building = building.toLowerCase();
|
||||||
|
char c = ' ';
|
||||||
|
if (building.trim().length() == 1)
|
||||||
|
c = building.charAt(0);
|
||||||
|
if (building.contains("gold") || building.contains("good") || c == 'g') {
|
||||||
|
return new SaulGoodMine(ResourceStages.goldStages[0]);
|
||||||
|
} else if (building.contains("iron") || c == 'i') {
|
||||||
|
return new IronMine(ResourceStages.ironStages[0]);
|
||||||
|
} else if (building.contains("wood") || building.contains("lumber") || c == 'w' || c == 'l') {
|
||||||
|
return new LumberMine(ResourceStages.woodStages[0]);
|
||||||
|
} else if (building.contains("archer") || c == 'a') {
|
||||||
|
return new ArcherTower();
|
||||||
|
} else if (building.contains("can") || c == 'c'){
|
||||||
|
return new Cannon();
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -9,7 +9,7 @@ public class Map {
|
||||||
|
|
||||||
static int MAXSIZE = 400;
|
static int MAXSIZE = 400;
|
||||||
|
|
||||||
private VillageHall townHall;
|
private CasaDeNarino townHall;
|
||||||
|
|
||||||
private int guardTime;
|
private int guardTime;
|
||||||
|
|
||||||
|
@ -17,11 +17,11 @@ public class Map {
|
||||||
|
|
||||||
public List<Inhabitant> inhabitants;
|
public List<Inhabitant> inhabitants;
|
||||||
|
|
||||||
public Map(VillageHall villageHall, int gTime) {
|
public Map(CasaDeNarino casaDeNarino, int gTime) {
|
||||||
contains = new ArrayList<>();
|
contains = new ArrayList<>();
|
||||||
inhabitants = new ArrayList<>();
|
inhabitants = new ArrayList<>();
|
||||||
this.townHall = villageHall;
|
this.townHall = casaDeNarino;
|
||||||
this.contains.add(villageHall);
|
this.contains.add(casaDeNarino);
|
||||||
this.guardTime = gTime;
|
this.guardTime = gTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -34,8 +34,20 @@ public class Map {
|
||||||
}
|
}
|
||||||
|
|
||||||
public void build(Tile t, Building b) {
|
public void build(Tile t, Building b) {
|
||||||
|
int goldCost = b.getStage().getCost(SaulGoodMine.resource);
|
||||||
|
int ironCost = b.getStage().getCost(SaulGoodMine.resource);
|
||||||
|
int woodCost = b.getStage().getCost(SaulGoodMine.resource);
|
||||||
|
CasaDeNarino hall = getTownHall();
|
||||||
|
if (hall.getCurrentGold() >= goldCost && hall.getCurrentIron() >= ironCost && hall.getCurrentWood() >= woodCost) {
|
||||||
|
if(!hall.addGold(-goldCost))
|
||||||
|
throw new RuntimeException("Unable to subtract gold despite valid check!");
|
||||||
|
if(!hall.addIron(-ironCost))
|
||||||
|
throw new RuntimeException("Unable to subtract iron despite valid check!");
|
||||||
|
if(!hall.addWood(-woodCost))
|
||||||
|
throw new RuntimeException("Unable to subtract wood despite valid check!");
|
||||||
contains.add(b);
|
contains.add(b);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public int getGuardTime() {
|
public int getGuardTime() {
|
||||||
return guardTime;
|
return guardTime;
|
||||||
|
@ -45,7 +57,7 @@ public class Map {
|
||||||
this.guardTime = gTime;
|
this.guardTime = gTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
public VillageHall getTownHall(){
|
public CasaDeNarino getTownHall(){
|
||||||
return townHall;
|
return townHall;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -62,6 +62,9 @@ public abstract class Building {
|
||||||
public void upgrade(Stage stage) {
|
public void upgrade(Stage stage) {
|
||||||
this.stage = stage;
|
this.stage = stage;
|
||||||
this.health += stage.dHealth;
|
this.health += stage.dHealth;
|
||||||
|
// evil hack
|
||||||
|
String name = stage.getClass().getSimpleName();
|
||||||
|
this.level = Integer.parseInt(name.charAt(name.length()-1) + "") - 1;
|
||||||
// interact with the timer regarding Upgrade time
|
// interact with the timer regarding Upgrade time
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,74 @@
|
||||||
|
package ca.cosc3p91.a2.gameobjects;
|
||||||
|
|
||||||
|
public class CasaDeNarino extends Building {
|
||||||
|
|
||||||
|
private int goldCapacity = 0;
|
||||||
|
private int ironCapacity = 0;
|
||||||
|
private int woodCapacity = 0;
|
||||||
|
|
||||||
|
private int currentGold = 0;
|
||||||
|
private int currentIron = 0;
|
||||||
|
private int currentWood = 50;
|
||||||
|
|
||||||
|
public CasaDeNarino(int lvl, VillageStage baseStage) {
|
||||||
|
setLevel(lvl);
|
||||||
|
upgrade(baseStage);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void upgrade(VillageStage stage) {
|
||||||
|
super.upgrade(stage);
|
||||||
|
this.goldCapacity += stage.getGoldCapacityIncrease();
|
||||||
|
this.ironCapacity += stage.getIronCapacityIncrease();
|
||||||
|
this.woodCapacity += stage.getWoodCapacityIncrease();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public int getGoldCapacity() {
|
||||||
|
return goldCapacity;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getIronCapacity() {
|
||||||
|
return ironCapacity;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getWoodCapacity() {
|
||||||
|
return woodCapacity;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getCurrentGold() {
|
||||||
|
return currentGold;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getCurrentIron() {
|
||||||
|
return currentIron;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getCurrentWood() {return currentWood;}
|
||||||
|
|
||||||
|
public boolean addGold(int amount) {
|
||||||
|
int newGold = this.currentGold + amount;
|
||||||
|
if (newGold <= goldCapacity && this.currentGold + amount >= 0){
|
||||||
|
this.currentGold += amount;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean addIron(int amount) {
|
||||||
|
int newIron = this.currentIron + amount;
|
||||||
|
if (newIron <= ironCapacity && newIron >= 0) {
|
||||||
|
this.currentIron += amount;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean addWood(int amount) {
|
||||||
|
int newWood = this.currentWood + amount;
|
||||||
|
if (newWood <= woodCapacity && newWood >= 0) {
|
||||||
|
this.currentWood += amount;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,12 +1,14 @@
|
||||||
package ca.cosc3p91.a2.gameobjects;
|
package ca.cosc3p91.a2.gameobjects;
|
||||||
|
|
||||||
|
import ca.cosc3p91.a2.util.Time;
|
||||||
|
|
||||||
class DefenseStage extends Stage {
|
class DefenseStage extends Stage {
|
||||||
|
|
||||||
protected int dDamage;
|
protected int dDamage;
|
||||||
|
|
||||||
protected int dRange;
|
protected int dRange;
|
||||||
|
|
||||||
public DefenseStage(int dHealth, int goldCost, int requiredVillageLevel, int upgradeTime, int ironCost, int woodCost,
|
public DefenseStage(int dHealth, int goldCost, int requiredVillageLevel, Time upgradeTime, int ironCost, int woodCost,
|
||||||
int damageIncrease, int rangeIncrease) {
|
int damageIncrease, int rangeIncrease) {
|
||||||
super(dHealth, goldCost, requiredVillageLevel, upgradeTime, ironCost, woodCost);
|
super(dHealth, goldCost, requiredVillageLevel, upgradeTime, ironCost, woodCost);
|
||||||
this.dDamage = damageIncrease;
|
this.dDamage = damageIncrease;
|
||||||
|
|
|
@ -0,0 +1,46 @@
|
||||||
|
package ca.cosc3p91.a2.gameobjects;
|
||||||
|
|
||||||
|
import ca.cosc3p91.a2.util.Time;
|
||||||
|
|
||||||
|
public class DefenseStages {
|
||||||
|
|
||||||
|
public static class ArcherTowerStage1 extends DefenseStage {
|
||||||
|
public ArcherTowerStage1() {
|
||||||
|
super(100, 0, 0, new Time().offsetMinutes(1), 25, 250, 4,6);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class ArcherTowerStage2 extends DefenseStage {
|
||||||
|
public ArcherTowerStage2() {
|
||||||
|
super(150, 0, 1, new Time().offsetMinutes(15), 25, 250, 8,8);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class ArcherTowerStage3 extends DefenseStage {
|
||||||
|
public ArcherTowerStage3() {
|
||||||
|
super(200, 0, 2, new Time().offsetHours(1), 25, 250, 12,12);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class CannonStage1 extends DefenseStage {
|
||||||
|
public CannonStage1() {
|
||||||
|
super(125, 0, 0, new Time().offsetMinutes(2), 25, 250, 8,4);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class CannonStage2 extends DefenseStage {
|
||||||
|
public CannonStage2() {
|
||||||
|
super(175, 0, 1, new Time().offsetMinutes(20), 25, 250, 12,6);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class CannonStage3 extends DefenseStage {
|
||||||
|
public CannonStage3() {
|
||||||
|
super(225, 0, 2, new Time().offsetHours(1), 25, 250, 14,8);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static DefenseStage[] archerTowerStages = {new DefenseStages.ArcherTowerStage1(), new DefenseStages.ArcherTowerStage2(), new DefenseStages.ArcherTowerStage3()};
|
||||||
|
public static DefenseStage[] cannonStages = {new DefenseStages.CannonStage1(), new DefenseStages.CannonStage2(), new DefenseStages.CannonStage3()};
|
||||||
|
|
||||||
|
}
|
|
@ -12,5 +12,7 @@ public class Farm extends ResourceBuilding {
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void harvest(VillageHall hall) {}
|
protected ResourceHarvestHandler getHarvestHandler() {
|
||||||
|
return hall -> {};
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,13 +4,12 @@ public class IronMine extends ResourceBuilding {
|
||||||
|
|
||||||
public static String resource = "iron";
|
public static String resource = "iron";
|
||||||
|
|
||||||
public IronMine(int lvl, ResourceStage baseStage) {
|
public IronMine(ResourceStage baseStage) {
|
||||||
setLevel(lvl);
|
|
||||||
upgrade(baseStage);
|
upgrade(baseStage);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void harvest(VillageHall hall) {
|
protected ResourceHarvestHandler getHarvestHandler() {
|
||||||
hall.addCurrentIron(getHarvestRate());
|
return hall -> hall.addIron(getHarvestRate());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,13 +4,13 @@ public class LumberMine extends ResourceBuilding {
|
||||||
|
|
||||||
public static String resource = "wood";
|
public static String resource = "wood";
|
||||||
|
|
||||||
public LumberMine(int lvl, ResourceStage baseStage) {
|
public LumberMine(ResourceStage baseStage) {
|
||||||
setLevel(lvl);
|
|
||||||
upgrade(baseStage);
|
upgrade(baseStage);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void harvest(VillageHall hall) {
|
@Override
|
||||||
hall.addCurrentWood(getHarvestRate());
|
protected ResourceHarvestHandler getHarvestHandler() {
|
||||||
|
return hall -> hall.addWood(getHarvestRate());
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,6 +4,10 @@ import ca.cosc3p91.a2.util.Time;
|
||||||
|
|
||||||
public abstract class ResourceBuilding extends Building {
|
public abstract class ResourceBuilding extends Building {
|
||||||
|
|
||||||
|
protected interface ResourceHarvestHandler {
|
||||||
|
void harvest(CasaDeNarino hall);
|
||||||
|
}
|
||||||
|
|
||||||
public static String resource;
|
public static String resource;
|
||||||
|
|
||||||
private final Time harvestMinTime = new Time().offsetSeconds(10);
|
private final Time harvestMinTime = new Time().offsetSeconds(10);
|
||||||
|
@ -20,14 +24,14 @@ public abstract class ResourceBuilding extends Building {
|
||||||
this.harvest_rate += stage.getHarvestRateIncrease();
|
this.harvest_rate += stage.getHarvestRateIncrease();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void update(VillageHall hall){
|
public void update(CasaDeNarino hall){
|
||||||
if (nextHarvestTime.occurred()){
|
if (nextHarvestTime.occurred()){
|
||||||
harvest(hall);
|
getHarvestHandler().harvest(hall);
|
||||||
nextHarvestTime = Time.getTime().offsetTime(harvestMinTime);
|
nextHarvestTime = Time.getTime().offsetTime(harvestMinTime);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected abstract void harvest(VillageHall hall);
|
protected abstract ResourceHarvestHandler getHarvestHandler();
|
||||||
|
|
||||||
public int getHarvestRate(){
|
public int getHarvestRate(){
|
||||||
return harvest_rate;
|
return harvest_rate;
|
||||||
|
|
|
@ -1,10 +1,12 @@
|
||||||
package ca.cosc3p91.a2.gameobjects;
|
package ca.cosc3p91.a2.gameobjects;
|
||||||
|
|
||||||
|
import ca.cosc3p91.a2.util.Time;
|
||||||
|
|
||||||
public class ResourceStage extends Stage {
|
public class ResourceStage extends Stage {
|
||||||
|
|
||||||
protected int harvestRateIncrease;
|
protected int harvestRateIncrease;
|
||||||
|
|
||||||
public ResourceStage(int dHealth, int goldCost, int requiredVillageLevel, int upgradeTime, int ironCost, int woodCost,
|
public ResourceStage(int dHealth, int goldCost, int requiredVillageLevel, Time upgradeTime, int ironCost, int woodCost,
|
||||||
int harvestRateIncr) {
|
int harvestRateIncr) {
|
||||||
super(dHealth, goldCost, requiredVillageLevel, upgradeTime, ironCost, woodCost);
|
super(dHealth, goldCost, requiredVillageLevel, upgradeTime, ironCost, woodCost);
|
||||||
this.harvestRateIncrease = harvestRateIncr;
|
this.harvestRateIncrease = harvestRateIncr;
|
||||||
|
|
|
@ -0,0 +1,65 @@
|
||||||
|
package ca.cosc3p91.a2.gameobjects;
|
||||||
|
|
||||||
|
import ca.cosc3p91.a2.util.Time;
|
||||||
|
|
||||||
|
public class ResourceStages {
|
||||||
|
|
||||||
|
public static class GoldStage1 extends ResourceStage {
|
||||||
|
public GoldStage1() {
|
||||||
|
super(100, 0, 0, new Time().offsetMinutes(1), 25, 250, 25);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class GoldStage2 extends ResourceStage {
|
||||||
|
public GoldStage2() {
|
||||||
|
super(100, 100, 1, new Time().offsetMinutes(15), 25, 275, 35);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class GoldStage3 extends ResourceStage {
|
||||||
|
public GoldStage3() {
|
||||||
|
super(100, 150, 2, new Time().offsetHours(1), 50, 325, 50);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class IronStage1 extends ResourceStage {
|
||||||
|
public IronStage1() {
|
||||||
|
super(100, 0, 0, new Time().offsetMinutes(1), 0, 125, 25);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class IronStage2 extends ResourceStage {
|
||||||
|
public IronStage2() {
|
||||||
|
super(100, 15, 1, new Time().offsetMinutes(15), 25, 155, 35);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class IronStage3 extends ResourceStage {
|
||||||
|
public IronStage3() {
|
||||||
|
super(100, 50, 2, new Time().offsetHours(1), 50, 250, 50);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class WoodStage1 extends ResourceStage {
|
||||||
|
public WoodStage1() {
|
||||||
|
super(100, 0, 0, new Time().offsetMinutes(1), 0, 50, 25);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class WoodStage2 extends ResourceStage {
|
||||||
|
public WoodStage2() {
|
||||||
|
super(100, 5, 1, new Time().offsetMinutes(15), 5, 75, 35);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class WoodStage3 extends ResourceStage {
|
||||||
|
public WoodStage3() {
|
||||||
|
super(100, 10, 2, new Time().offsetHours(1), 25, 100, 50);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static ResourceStage[] goldStages = {new GoldStage1(), new GoldStage2(), new GoldStage3()};
|
||||||
|
public static ResourceStage[] ironStages = {new IronStage1(), new IronStage2(), new IronStage3()};
|
||||||
|
public static ResourceStage[] woodStages = {new WoodStage1(), new WoodStage2(), new WoodStage3()};
|
||||||
|
|
||||||
|
}
|
|
@ -4,13 +4,12 @@ public class SaulGoodMine extends ResourceBuilding {
|
||||||
|
|
||||||
public static String resource = "gold";
|
public static String resource = "gold";
|
||||||
|
|
||||||
public SaulGoodMine(int lvl, ResourceStage baseStage) {
|
public SaulGoodMine(ResourceStage baseStage) {
|
||||||
setLevel(lvl);
|
|
||||||
upgrade(baseStage);
|
upgrade(baseStage);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void harvest(VillageHall hall) {
|
protected ResourceHarvestHandler getHarvestHandler() {
|
||||||
hall.addCurrentGold(getHarvestRate());
|
return hall -> hall.addGold(getHarvestRate());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,10 @@
|
||||||
package ca.cosc3p91.a2.gameobjects;
|
package ca.cosc3p91.a2.gameobjects;
|
||||||
|
|
||||||
abstract class Stage {
|
import ca.cosc3p91.a2.util.Time;
|
||||||
|
|
||||||
|
import java.util.HashMap;
|
||||||
|
|
||||||
|
public abstract class Stage {
|
||||||
|
|
||||||
protected int dHealth;
|
protected int dHealth;
|
||||||
|
|
||||||
|
@ -8,13 +12,13 @@ abstract class Stage {
|
||||||
|
|
||||||
protected int requiredVillageLevel;
|
protected int requiredVillageLevel;
|
||||||
|
|
||||||
protected int upgradeTime;
|
protected Time upgradeTime;
|
||||||
|
|
||||||
protected int ironCost;
|
protected int ironCost;
|
||||||
|
|
||||||
protected int woodCost;
|
protected int woodCost;
|
||||||
|
|
||||||
public Stage(int dHealth, int goldCost, int requiredVillageLevel, int upgradeTime, int ironCost, int woodCost) {
|
public Stage(int dHealth, int goldCost, int requiredVillageLevel, Time upgradeTime, int ironCost, int woodCost) {
|
||||||
this.dHealth = dHealth;
|
this.dHealth = dHealth;
|
||||||
this.goldCost = goldCost;
|
this.goldCost = goldCost;
|
||||||
this.requiredVillageLevel = requiredVillageLevel;
|
this.requiredVillageLevel = requiredVillageLevel;
|
||||||
|
@ -36,7 +40,7 @@ abstract class Stage {
|
||||||
return requiredVillageLevel;
|
return requiredVillageLevel;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int getUpgradeTime() {
|
public Time getUpgradeTime() {
|
||||||
return upgradeTime;
|
return upgradeTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,63 +0,0 @@
|
||||||
package ca.cosc3p91.a2.gameobjects;
|
|
||||||
|
|
||||||
import java.util.ArrayList;
|
|
||||||
|
|
||||||
public class VillageHall extends Building {
|
|
||||||
|
|
||||||
private int goldCapacity = 0;
|
|
||||||
private int ironCapacity = 0;
|
|
||||||
private int woodCapacity = 0;
|
|
||||||
|
|
||||||
private int currentGold;
|
|
||||||
private int currentIron;
|
|
||||||
private int currentWood;
|
|
||||||
|
|
||||||
public VillageHall(int lvl, VillageStage baseStage) {
|
|
||||||
setLevel(lvl);
|
|
||||||
upgrade(baseStage);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void upgrade(VillageStage stage) {
|
|
||||||
super.upgrade(stage);
|
|
||||||
this.goldCapacity += stage.getGoldCapacityIncrease();
|
|
||||||
this.ironCapacity += stage.getIronCapacityIncrease();
|
|
||||||
this.woodCapacity += stage.getWoodCapacityIncrease();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public int getGoldCapacity() {
|
|
||||||
return goldCapacity;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getIronCapacity() {
|
|
||||||
return ironCapacity;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getWoodCapacity() {
|
|
||||||
return woodCapacity;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getCurrentGold() {
|
|
||||||
return currentGold;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void addCurrentGold(int currentGold) {
|
|
||||||
this.currentGold += currentGold;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getCurrentIron() {
|
|
||||||
return currentIron;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void addCurrentIron(int currentIron) {
|
|
||||||
this.currentIron += currentIron;
|
|
||||||
}
|
|
||||||
|
|
||||||
public int getCurrentWood() {
|
|
||||||
return currentWood;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void addCurrentWood(int currentWood) {
|
|
||||||
this.currentWood += currentWood;
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -0,0 +1,30 @@
|
||||||
|
package ca.cosc3p91.a2.gameobjects;
|
||||||
|
|
||||||
|
import ca.cosc3p91.a2.util.Time;
|
||||||
|
|
||||||
|
public class VillageHallStages {
|
||||||
|
|
||||||
|
public static class VillageStage1 extends VillageStage {
|
||||||
|
public VillageStage1() {
|
||||||
|
super(100, 0, 0, new Time(), 0,
|
||||||
|
0, 1000, 2500, 5000);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class VillageStage2 extends VillageStage {
|
||||||
|
public VillageStage2() {
|
||||||
|
super(550, 1000, 0, new Time().offsetHours(2), 2500,
|
||||||
|
5000, 2500, 5000, 10000);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static class VillageStage3 extends VillageStage {
|
||||||
|
public VillageStage3() {
|
||||||
|
super(550, 2500, 0, new Time().offsetHours(2), 5000,
|
||||||
|
10000, 5000, 7500, 15000);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static VillageStage[] villageStages = {new VillageStage1(), new VillageStage2(), new VillageStage3()};
|
||||||
|
|
||||||
|
}
|
|
@ -1,5 +1,7 @@
|
||||||
package ca.cosc3p91.a2.gameobjects;
|
package ca.cosc3p91.a2.gameobjects;
|
||||||
|
|
||||||
|
import ca.cosc3p91.a2.util.Time;
|
||||||
|
|
||||||
public class VillageStage extends Stage {
|
public class VillageStage extends Stage {
|
||||||
|
|
||||||
protected int goldCapacityIncrease;
|
protected int goldCapacityIncrease;
|
||||||
|
@ -8,7 +10,7 @@ public class VillageStage extends Stage {
|
||||||
|
|
||||||
protected int woodCapacityIncrease;
|
protected int woodCapacityIncrease;
|
||||||
|
|
||||||
public VillageStage(int dHealth, int goldCost, int requiredVillageLevel, int upgradeTime, int ironCost, int woodCost,
|
public VillageStage(int dHealth, int goldCost, int requiredVillageLevel, Time upgradeTime, int ironCost, int woodCost,
|
||||||
int goldCapIncrease, int ironCapIncrease, int woodCapIncrease) {
|
int goldCapIncrease, int ironCapIncrease, int woodCapIncrease) {
|
||||||
super(dHealth, goldCost, requiredVillageLevel, upgradeTime, ironCost, woodCost);
|
super(dHealth, goldCost, requiredVillageLevel, upgradeTime, ironCost, woodCost);
|
||||||
this.goldCapacityIncrease = goldCapIncrease;
|
this.goldCapacityIncrease = goldCapIncrease;
|
||||||
|
|
|
@ -0,0 +1,15 @@
|
||||||
|
package ca.cosc3p91.a2.util;
|
||||||
|
|
||||||
|
import java.util.Random;
|
||||||
|
|
||||||
|
public class Util {
|
||||||
|
|
||||||
|
public static int randomInt(int min, int max, Random random) {
|
||||||
|
return random.nextInt(max - min) + min;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int clamp(int min, int max, int i){
|
||||||
|
return Math.min(Math.max(i, min), max);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
Loading…
Reference in New Issue