package ca.cosc3p91.a4.gameobjects; public class Collector implements Inhabitant { private int averageCollectionRate; static int cost = 2; private int lvl = 0; public int getCollectionRate() { return averageCollectionRate; } public void setCollectionRate(int rate) { averageCollectionRate = rate; } @Override public void move(Tile t) { } @Override public void getPosition() { } @Override public int getLevel() { return lvl; } @Override public int getCost() { return cost; } @Override public void setLevel(int level) { lvl = level; } }