package ca.cosc3p91.a4.gameobjects; public class Archer extends Infantry { static int cost = 4; private int lvl = 0; public Archer() { super(90, 2, 10); } @Override public void move(Tile t) { } @Override public void getPosition() { } @Override public int getLevel() { return lvl; } @Override public int getCost() { return cost; } @Override public void setLevel(int level) { lvl = level; } }