11 lines
179 B
Plaintext
11 lines
179 B
Plaintext
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#version 330 core
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layout (location = 0) in vec3 inPos;
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layout (location = 1) in vec2 inUv;
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out vec2 outUv;
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void main() {
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gl_Position = vec4(inPos, 1.0);
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outUv = inUv;
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}
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