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|
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|
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|
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|
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|
|
Binary file not shown.
|
@ -1,3 +1,3 @@
|
||||||
Start testing: Oct 14 22:22 EDT
|
Start testing: Oct 15 16:34 EDT
|
||||||
----------------------------------------------------------
|
----------------------------------------------------------
|
||||||
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@ -50,5 +50,5 @@ endif()
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|
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|
@ -11,35 +11,41 @@
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|
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Image(int width, int height);
|
Image(int width, int height);
|
||||||
Image(const Image& image);
|
Image(const Image &image);
|
||||||
|
|
||||||
inline void setPixelColor(int x, int y, const vec4& color){
|
inline void setPixelColor(int x, int y, const vec4 &color) {
|
||||||
pixelData[x * width + y] = color;
|
pixelData[(x * height) + y] = color;
|
||||||
}
|
}
|
||||||
inline vec4 getPixelColor(int x, int y){
|
|
||||||
return pixelData[x * width + y];
|
|
||||||
}
|
|
||||||
int getPixelR(int x, int y);
|
|
||||||
int getPixelG(int x, int y);
|
|
||||||
int getPixelB(int x, int y);
|
|
||||||
int getPixelA(int x, int y);
|
|
||||||
|
|
||||||
[[nodiscard]] inline int getWidth() const {return width;}
|
[[nodiscard]] inline vec4 getPixelColor(int x, int y) const {
|
||||||
[[nodiscard]] inline int getHeight() const {return height;}
|
return pixelData[(x * height) + y];
|
||||||
|
}
|
||||||
|
|
||||||
~Image();
|
[[nodiscard]] int getPixelR(int x, int y) const;
|
||||||
|
[[nodiscard]] int getPixelG(int x, int y) const;
|
||||||
|
[[nodiscard]] int getPixelB(int x, int y) const;
|
||||||
|
[[nodiscard]] int getPixelA(int x, int y) const;
|
||||||
|
|
||||||
|
[[nodiscard]] inline int getWidth() const { return width; }
|
||||||
|
|
||||||
|
[[nodiscard]] inline int getHeight() const { return height; }
|
||||||
|
|
||||||
|
~Image();
|
||||||
};
|
};
|
||||||
|
|
||||||
class ImageOutput {
|
class ImageOutput {
|
||||||
private:
|
private:
|
||||||
|
const Image& image;
|
||||||
|
public:
|
||||||
|
explicit ImageOutput(const Image& image): image(image) {}
|
||||||
|
virtual void write(const std::string& file, const std::string& formatExtension);
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -18,79 +18,99 @@ namespace Raytracing {
|
||||||
typedef double PRECISION_TYPE;
|
typedef double PRECISION_TYPE;
|
||||||
|
|
||||||
class vec4 {
|
class vec4 {
|
||||||
private:
|
private:
|
||||||
union xType {PRECISION_TYPE x; PRECISION_TYPE r; };
|
union xType {
|
||||||
union yType {PRECISION_TYPE y; PRECISION_TYPE g; };
|
PRECISION_TYPE x;
|
||||||
union zType {PRECISION_TYPE z; PRECISION_TYPE b; };
|
PRECISION_TYPE r;
|
||||||
union wType {PRECISION_TYPE w; PRECISION_TYPE a; };
|
};
|
||||||
struct valueType {xType v1; yType v2; zType v3; wType v4;};
|
union yType {
|
||||||
public:
|
PRECISION_TYPE y;
|
||||||
// isn't much of a reason to do it this way
|
PRECISION_TYPE g;
|
||||||
// beyond I wanted an explicit immutable vector type of length 4
|
};
|
||||||
// that could be used as both x,y,z + w? and rgba
|
union zType {
|
||||||
// it's unlikely that we'll need to use the w component
|
PRECISION_TYPE z;
|
||||||
// but it helps better line up with the GPU
|
PRECISION_TYPE b;
|
||||||
// and floating point units (especially on GPUs) tend to be aligned to 4*sizeof(float)
|
};
|
||||||
const valueType value;
|
union wType {
|
||||||
|
PRECISION_TYPE w;
|
||||||
|
PRECISION_TYPE a;
|
||||||
|
};
|
||||||
|
|
||||||
vec4(): value{0,0,0,0} {}
|
struct valueType {
|
||||||
vec4(PRECISION_TYPE x, PRECISION_TYPE y, PRECISION_TYPE z): value{x,y,z,0} {}
|
xType v1;
|
||||||
vec4(PRECISION_TYPE x, PRECISION_TYPE y, PRECISION_TYPE z, PRECISION_TYPE w): value{x,y,z,w} {}
|
yType v2;
|
||||||
vec4(const vec4& vec): value{vec.x(), vec.y(), vec.z(), vec.w()} {}
|
zType v3;
|
||||||
vec4 operator=(const vec4& other) { return {other.x(), other.y(), other.z(), other.w()}; }
|
wType v4;
|
||||||
|
};
|
||||||
|
// isn't much of a reason to do it this way
|
||||||
|
// beyond I wanted an explicit immutable vector type of length 4
|
||||||
|
// that could be used as both x,y,z + w? and rgba
|
||||||
|
// it's unlikely that we'll need to use the w component
|
||||||
|
// but it helps better line up with the GPU
|
||||||
|
// and floating point units (especially on GPUs) tend to be aligned to 4*sizeof(float)
|
||||||
|
valueType value;
|
||||||
|
public:
|
||||||
|
vec4() : value{0, 0, 0, 0} {}
|
||||||
|
vec4(PRECISION_TYPE x, PRECISION_TYPE y, PRECISION_TYPE z) : value{x, y, z, 0} {}
|
||||||
|
vec4(PRECISION_TYPE x, PRECISION_TYPE y, PRECISION_TYPE z, PRECISION_TYPE w) : value{x, y, z, w} {}
|
||||||
|
vec4(const vec4& vec) : value{vec.x(), vec.y(), vec.z(), vec.w()} {}
|
||||||
|
|
||||||
// I remember reading somewhere that if you can make it constant you should (Helps with -o flags?)
|
|
||||||
// I'm still a little new to C++. TODO: compare compiler output
|
|
||||||
// this is my second major project in it (the first being my java game engine i ported to c++)
|
|
||||||
// since value is constant it's unlikely we actually need to
|
|
||||||
const inline PRECISION_TYPE x() const {return value.v1.x;}
|
|
||||||
const inline PRECISION_TYPE y() const {return value.v2.y;}
|
|
||||||
const inline PRECISION_TYPE z() const {return value.v3.z;}
|
|
||||||
const inline PRECISION_TYPE w() const {return value.v4.w;}
|
|
||||||
|
|
||||||
const inline PRECISION_TYPE r() const {return value.v1.r;}
|
// most of the modern c++ here is because clang tidy was annoying me
|
||||||
const inline PRECISION_TYPE g() const {return value.v2.g;}
|
[[nodiscard]] inline PRECISION_TYPE x() const { return value.v1.x; }
|
||||||
const inline PRECISION_TYPE b() const {return value.v3.b;}
|
|
||||||
const inline PRECISION_TYPE a() const {return value.v4.a;}
|
|
||||||
|
|
||||||
// negation operator
|
[[nodiscard]] inline PRECISION_TYPE y() const { return value.v2.y; }
|
||||||
const vec4 operator-() const { return vec4(-x(), -y(), -z(), -w()); }
|
|
||||||
|
|
||||||
const inline PRECISION_TYPE magnitude() const {
|
[[nodiscard]] inline PRECISION_TYPE z() const { return value.v3.z; }
|
||||||
return sqrt(length_squared());
|
|
||||||
}
|
|
||||||
|
|
||||||
const inline PRECISION_TYPE length_squared() const {
|
[[nodiscard]] inline PRECISION_TYPE w() const { return value.v4.w; }
|
||||||
return x() * x() + y() * y() + z() * z() + w() * w();
|
|
||||||
}
|
|
||||||
|
|
||||||
// returns the unit-vector.
|
[[nodiscard]] inline PRECISION_TYPE r() const { return value.v1.r; }
|
||||||
const inline vec4 normalize(){
|
|
||||||
PRECISION_TYPE mag = magnitude();
|
|
||||||
return vec4(x() / mag, y() / mag, z() / mag, w() / mag);
|
|
||||||
}
|
|
||||||
|
|
||||||
// add operator before the vec returns the magnitude
|
[[nodiscard]] inline PRECISION_TYPE g() const { return value.v2.g; }
|
||||||
PRECISION_TYPE operator+() const {
|
|
||||||
return magnitude();
|
|
||||||
}
|
|
||||||
|
|
||||||
// preforms the dot product of left * right
|
[[nodiscard]] inline PRECISION_TYPE b() const { return value.v3.b; }
|
||||||
static inline const PRECISION_TYPE dot(const vec4& left, const vec4& right) {
|
|
||||||
return left.x() * right.x()
|
|
||||||
+ left.y() * right.y()
|
|
||||||
+ left.z() * right.z()
|
|
||||||
+ left.w() * right.w();
|
|
||||||
}
|
|
||||||
|
|
||||||
// preforms the cross product of left X right
|
[[nodiscard]] inline PRECISION_TYPE a() const { return value.v4.a; }
|
||||||
// since a general solution to the cross product doesn't exist in 4d
|
|
||||||
// we are going to ignore the w.
|
// negation operator
|
||||||
static inline const vec4 cross(const vec4& left, const vec4& right) {
|
vec4 operator-() const { return {-x(), -y(), -z(), -w()}; }
|
||||||
return vec4(left.y() * right.z() - left.z() * right.y(),
|
|
||||||
left.z() * right.x() - left.x() * right.z(),
|
[[nodiscard]] inline PRECISION_TYPE magnitude() const {
|
||||||
left.x() * right.y() - left.y() * right.x());
|
return sqrt(length_squared());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] inline PRECISION_TYPE length_squared() const {
|
||||||
|
return x() * x() + y() * y() + z() * z() + w() * w();
|
||||||
|
}
|
||||||
|
|
||||||
|
// returns the unit-vector.
|
||||||
|
[[nodiscard]] inline vec4 normalize() const {
|
||||||
|
PRECISION_TYPE mag = magnitude();
|
||||||
|
return {x() / mag, y() / mag, z() / mag, w() / mag};
|
||||||
|
}
|
||||||
|
|
||||||
|
// add operator before the vec returns the magnitude
|
||||||
|
PRECISION_TYPE operator+() const {
|
||||||
|
return magnitude();
|
||||||
|
}
|
||||||
|
|
||||||
|
// preforms the dot product of left * right
|
||||||
|
static inline PRECISION_TYPE dot(const vec4& left, const vec4& right) {
|
||||||
|
return left.x() * right.x()
|
||||||
|
+ left.y() * right.y()
|
||||||
|
+ left.z() * right.z()
|
||||||
|
+ left.w() * right.w();
|
||||||
|
}
|
||||||
|
|
||||||
|
// preforms the cross product of left X right
|
||||||
|
// since a general solution to the cross product doesn't exist in 4d
|
||||||
|
// we are going to ignore the w.
|
||||||
|
static inline vec4 cross(const vec4& left, const vec4& right) {
|
||||||
|
return {left.y() * right.z() - left.z() * right.y(),
|
||||||
|
left.z() * right.x() - left.x() * right.z(),
|
||||||
|
left.x() * right.y() - left.y() * right.x()};
|
||||||
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -21,6 +21,8 @@
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <cctype>
|
#include <cctype>
|
||||||
#include <locale>
|
#include <locale>
|
||||||
|
#include <sstream>
|
||||||
|
#include <algorithm>
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* defines
|
* defines
|
||||||
|
@ -35,49 +37,63 @@
|
||||||
*/
|
*/
|
||||||
namespace Raytracing {
|
namespace Raytracing {
|
||||||
class String {
|
class String {
|
||||||
public:
|
public:
|
||||||
// taken from https://stackoverflow.com/questions/216823/how-to-trim-an-stdstring
|
static inline std::string toLowerCase(const std::string& s){
|
||||||
// would've preferred to use boost lib but instructions said to avoid external libs
|
std::stringstream str;
|
||||||
// trim from start (in place)
|
std::for_each(s.begin(), s.end(), [&str](unsigned char ch) {
|
||||||
static inline std::string& ltrim(std::string &s) {
|
str << std::tolower(ch);
|
||||||
s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](unsigned char ch) {
|
});
|
||||||
return !std::isspace(ch);
|
return str.str();
|
||||||
}));
|
}
|
||||||
return s;
|
static inline std::string toUpperCase(const std::string& s){
|
||||||
}
|
std::stringstream str;
|
||||||
|
std::for_each(s.begin(), s.end(), [&str](unsigned char ch) {
|
||||||
|
str << std::toupper(ch);
|
||||||
|
});
|
||||||
|
return str.str();
|
||||||
|
}
|
||||||
|
// taken from https://stackoverflow.com/questions/216823/how-to-trim-an-stdstring
|
||||||
|
// would've preferred to use boost lib but instructions said to avoid external libs
|
||||||
|
// trim from start (in place)
|
||||||
|
static inline std::string& ltrim(std::string& s) {
|
||||||
|
s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](unsigned char ch) {
|
||||||
|
return !std::isspace(ch);
|
||||||
|
}));
|
||||||
|
return s;
|
||||||
|
}
|
||||||
|
|
||||||
// trim from end (in place)
|
// trim from end (in place)
|
||||||
static inline std::string& rtrim(std::string &s) {
|
static inline std::string& rtrim(std::string& s) {
|
||||||
s.erase(std::find_if(s.rbegin(), s.rend(), [](unsigned char ch) {
|
s.erase(std::find_if(s.rbegin(), s.rend(), [](unsigned char ch) {
|
||||||
return !std::isspace(ch);
|
return !std::isspace(ch);
|
||||||
}).base(), s.end());
|
}).base(), s.end());
|
||||||
return s;
|
return s;
|
||||||
}
|
}
|
||||||
|
|
||||||
// trim from both ends (in place)
|
// trim from both ends (in place)
|
||||||
static inline std::string& trim(std::string &s) {
|
static inline std::string& trim(std::string& s) {
|
||||||
ltrim(s);
|
ltrim(s);
|
||||||
rtrim(s);
|
rtrim(s);
|
||||||
return s;
|
return s;
|
||||||
}
|
}
|
||||||
|
|
||||||
// trim from start (copying)
|
// trim from start (copying)
|
||||||
static inline std::string ltrim_copy(std::string s) {
|
static inline std::string ltrim_copy(std::string s) {
|
||||||
ltrim(s);
|
ltrim(s);
|
||||||
return s;
|
return s;
|
||||||
}
|
}
|
||||||
|
|
||||||
// trim from end (copying)
|
// trim from end (copying)
|
||||||
static inline std::string rtrim_copy(std::string s) {
|
static inline std::string rtrim_copy(std::string s) {
|
||||||
rtrim(s);
|
rtrim(s);
|
||||||
return s;
|
return s;
|
||||||
}
|
}
|
||||||
|
|
||||||
// trim from both ends (copying)
|
// trim from both ends (copying)
|
||||||
static inline std::string trim_copy(std::string s) {
|
static inline std::string trim_copy(std::string s) {
|
||||||
trim(s);
|
trim(s);
|
||||||
return s;
|
return s;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -3,41 +3,87 @@
|
||||||
* Copyright (c) Brett Terpstra 2022 All Rights Reserved
|
* Copyright (c) Brett Terpstra 2022 All Rights Reserved
|
||||||
*/
|
*/
|
||||||
#include "image/image.h"
|
#include "image/image.h"
|
||||||
|
#include <ios>
|
||||||
|
#include <fstream>
|
||||||
|
#include <image/stb_image_write.h>
|
||||||
|
|
||||||
namespace Raytracing {
|
namespace Raytracing {
|
||||||
|
|
||||||
Image::Image(int width, int height): width(width), height(height) {
|
Image::Image(int width, int height) : width(width), height(height) {
|
||||||
pixelData = new vec4[width * height];
|
pixelData = new vec4[width * height];
|
||||||
}
|
}
|
||||||
|
|
||||||
Image::Image(const Image &image): width(image.width), height(image.height) {
|
Image::Image(const Image& image) : width(image.width), height(image.height) {
|
||||||
pixelData = new vec4[image.width * image.height];
|
pixelData = new vec4[image.width * image.height];
|
||||||
for (int i = 0; i < image.width; i++){
|
for (int i = 0; i < image.width; i++) {
|
||||||
for (int j = 0; j < image.height; j++){
|
for (int j = 0; j < image.height; j++) {
|
||||||
this->setPixelColor(i, j, image.pixelData[i * image.width + j]);
|
this->setPixelColor(i, j, image.pixelData[i * image.width + j]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int Image::getPixelR(int x, int y) {
|
int Image::getPixelR(int x, int y) const {
|
||||||
// values are stored as a floating point number [0, 1)
|
// values are stored as a floating point number [0, 1)
|
||||||
// but most formats want an int [0, 255]
|
// but most formats want an int [0, 255]
|
||||||
return (int) (255.999 * getPixelColor(x, y).r());
|
return (int) (255.999 * getPixelColor(x, y).r());
|
||||||
}
|
}
|
||||||
|
|
||||||
int Image::getPixelG(int x, int y) {
|
int Image::getPixelG(int x, int y) const {
|
||||||
return (int) (255.999 * getPixelColor(x, y).g());
|
return (int) (255.999 * getPixelColor(x, y).g());
|
||||||
}
|
}
|
||||||
|
|
||||||
int Image::getPixelB(int x, int y) {
|
int Image::getPixelB(int x, int y) const {
|
||||||
return (int) (255.999 * getPixelColor(x, y).b());
|
return (int) (255.999 * getPixelColor(x, y).b());
|
||||||
}
|
}
|
||||||
|
|
||||||
int Image::getPixelA(int x, int y) {
|
int Image::getPixelA(int x, int y) const {
|
||||||
return (int) (255.999 * getPixelColor(x, y).a());
|
return (int) (255.999 * getPixelColor(x, y).a());
|
||||||
}
|
}
|
||||||
|
|
||||||
Image::~Image() {
|
Image::~Image() {
|
||||||
delete[](pixelData);
|
delete[](pixelData);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ImageOutput::write(const std::string& file, const std::string& formatExtension) {
|
||||||
|
auto lowerExtension = Raytracing::String::toLowerCase(formatExtension);
|
||||||
|
auto fullFile = file + lowerExtension;
|
||||||
|
|
||||||
|
if (!lowerExtension.ends_with("hdr")) {
|
||||||
|
// unfortunately we do have to put the data into a format that STB can read
|
||||||
|
int data[image.getWidth() * image.getHeight() * 3];
|
||||||
|
int pixelIndex = 0;
|
||||||
|
for (int i = 0; i < image.getWidth(); i++) {
|
||||||
|
for (int j = 0; j < image.getHeight(); j++) {
|
||||||
|
data[pixelIndex++] = image.getPixelR(i, j);
|
||||||
|
data[pixelIndex++] = image.getPixelR(i, j);
|
||||||
|
data[pixelIndex++] = image.getPixelR(i, j);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Writing a PPM was giving me issues, so I switched to using STB Image Write
|
||||||
|
// It's a single threaded, public domain header only image writing library
|
||||||
|
// I didn't want to use an external lib for this, however since it is public domain
|
||||||
|
// I've simply included it in the include directory.
|
||||||
|
if (lowerExtension.ends_with("bmp")) {
|
||||||
|
stbi_write_bmp(fullFile.c_str(), image.getWidth(), image.getHeight(), 3, data);
|
||||||
|
} else if (lowerExtension.ends_with("png")) {
|
||||||
|
stbi_write_png(fullFile.c_str(), image.getWidth(), image.getHeight(), 3, data, 3 * sizeof(int));
|
||||||
|
} else if (lowerExtension.ends_with("jpg")) {
|
||||||
|
stbi_write_jpg(fullFile.c_str(), image.getWidth(), image.getHeight(), 3, data, 90);
|
||||||
|
} else
|
||||||
|
throw std::runtime_error("Invalid format! Please use ppm, png, or jpg");
|
||||||
|
} else {
|
||||||
|
// the TODO: here is to check if HDR is in [0,1] or if we need to transform the value.
|
||||||
|
float data[image.getWidth() * image.getHeight() * 3];
|
||||||
|
int pixelIndex = 0;
|
||||||
|
for (int i = 0; i < image.getWidth(); i++) {
|
||||||
|
for (int j = 0; j < image.getHeight(); j++) {
|
||||||
|
data[pixelIndex++] = (float) image.getPixelColor(i, j).r();
|
||||||
|
data[pixelIndex++] = (float) image.getPixelColor(i, j).g();
|
||||||
|
data[pixelIndex++] = (float) image.getPixelColor(i, j).b();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
stbi_write_hdr(fullFile.c_str(), image.getWidth(), image.getHeight(), 3, data);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -1,5 +1,17 @@
|
||||||
#include "util/std.h"
|
#include "util/std.h"
|
||||||
#include "util/parser.h"
|
#include "util/parser.h"
|
||||||
|
#include "image/image.h"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Brett Terpstra 6920201
|
||||||
|
* Hello TA / Marker! Welcome to the mess that is C++!
|
||||||
|
* I'm still quite new to it (who isn't), and my laptop is setup
|
||||||
|
* differently from my main computer. You'll notice comments generated
|
||||||
|
* here are more detailed and very similar to Javadocs.
|
||||||
|
* Half the comments are just reminders to myself for when I come back to do the parallel stuff anyways.
|
||||||
|
* The formatting differences are also due to this, my computer is setup much nicer and closer to Java
|
||||||
|
* while my laptop is just stock clion.
|
||||||
|
*/
|
||||||
|
|
||||||
int main(int argc, char** args) {
|
int main(int argc, char** args) {
|
||||||
// not a feature full parser but it'll work for what I need.
|
// not a feature full parser but it'll work for what I need.
|
||||||
|
@ -35,5 +47,17 @@ int main(int argc, char** args) {
|
||||||
// not perfect (contains duplicates) but good enough.
|
// not perfect (contains duplicates) but good enough.
|
||||||
parser.printAllInInfo();
|
parser.printAllInInfo();
|
||||||
|
|
||||||
|
Raytracing::Image image(512, 512);
|
||||||
|
|
||||||
|
for (int i = 0; i < image.getWidth(); i++){
|
||||||
|
for (int j = 0; j < image.getHeight(); j++){
|
||||||
|
image.setPixelColor(i, j, Raytracing::vec4(double(i) / double(image.getWidth()-1), double(j) / double(image.getHeight()-1), 0.25, 1.0));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Raytracing::ImageOutput imageOutput(image);
|
||||||
|
|
||||||
|
imageOutput.write("hello", "png");
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue