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arg [/usr/lib/gcc/x86_64-linux-gnu/12/collect2] ==> ignore
|
||||
arg [-plugin] ==> ignore
|
||||
arg [/usr/lib/gcc/x86_64-linux-gnu/12/liblto_plugin.so] ==> ignore
|
||||
arg [-plugin-opt=/usr/lib/gcc/x86_64-linux-gnu/12/lto-wrapper] ==> ignore
|
||||
arg [-plugin-opt=-fresolution=/tmp/cco1lKJM.res] ==> ignore
|
||||
arg [-plugin-opt=-fresolution=/tmp/ccQHt2mv.res] ==> ignore
|
||||
arg [-plugin-opt=-pass-through=-lgcc_s] ==> ignore
|
||||
arg [-plugin-opt=-pass-through=-lgcc] ==> ignore
|
||||
arg [-plugin-opt=-pass-through=-lc] ==> ignore
|
||||
|
@ -383,10 +381,8 @@ Parsed CXX implicit link information from above output:
|
|||
arg [-dynamic-linker] ==> ignore
|
||||
arg [/lib64/ld-linux-x86-64.so.2] ==> ignore
|
||||
arg [-pie] ==> ignore
|
||||
arg [-znow] ==> ignore
|
||||
arg [-zrelro] ==> ignore
|
||||
arg [-o] ==> ignore
|
||||
arg [cmTC_1d5ee] ==> ignore
|
||||
arg [cmTC_64611] ==> ignore
|
||||
arg [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/Scrt1.o] ==> obj [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/Scrt1.o]
|
||||
arg [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/crti.o] ==> obj [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/crti.o]
|
||||
arg [/usr/lib/gcc/x86_64-linux-gnu/12/crtbeginS.o] ==> obj [/usr/lib/gcc/x86_64-linux-gnu/12/crtbeginS.o]
|
||||
|
@ -398,7 +394,7 @@ Parsed CXX implicit link information from above output:
|
|||
arg [-L/usr/lib/x86_64-linux-gnu] ==> dir [/usr/lib/x86_64-linux-gnu]
|
||||
arg [-L/usr/lib/../lib] ==> dir [/usr/lib/../lib]
|
||||
arg [-L/usr/lib/gcc/x86_64-linux-gnu/12/../../..] ==> dir [/usr/lib/gcc/x86_64-linux-gnu/12/../../..]
|
||||
arg [CMakeFiles/cmTC_1d5ee.dir/CMakeCXXCompilerABI.cpp.o] ==> ignore
|
||||
arg [CMakeFiles/cmTC_64611.dir/CMakeCXXCompilerABI.cpp.o] ==> ignore
|
||||
arg [-lstdc++] ==> lib [stdc++]
|
||||
arg [-lm] ==> lib [m]
|
||||
arg [-lgcc_s] ==> lib [gcc_s]
|
||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
@ -1,3 +1,3 @@
|
|||
/home/laptop/Documents/Brock/CS 3P93/Project/Step 2/cmake-build-debug/CMakeFiles/Step_2.dir
|
||||
/home/laptop/Documents/Brock/CS 3P93/Project/Step 2/cmake-build-debug/CMakeFiles/edit_cache.dir
|
||||
/home/laptop/Documents/Brock/CS 3P93/Project/Step 2/cmake-build-debug/CMakeFiles/rebuild_cache.dir
|
||||
/home/brett/Documents/Brock/CS 3P93/Project/Step 2/cmake-build-debug/CMakeFiles/Step_2.dir
|
||||
/home/brett/Documents/Brock/CS 3P93/Project/Step 2/cmake-build-debug/CMakeFiles/edit_cache.dir
|
||||
/home/brett/Documents/Brock/CS 3P93/Project/Step 2/cmake-build-debug/CMakeFiles/rebuild_cache.dir
|
||||
|
|
Binary file not shown.
|
@ -1,4 +1,16 @@
|
|||
/home/laptop/Documents/clion/clion-2021.3.3/bin/cmake/linux/bin/cmake -DCMAKE_BUILD_TYPE=Debug -DCMAKE_MAKE_PROGRAM=/home/laptop/Documents/clion/clion-2021.3.3/bin/ninja/linux/ninja -DCMAKE_C_COMPILER=/usr/bin/gcc-12 -DCMAKE_CXX_COMPILER=/usr/bin/g++-12 -G Ninja -S "/home/laptop/Documents/Brock/CS 3P93/Project/Step 2" -B "/home/laptop/Documents/Brock/CS 3P93/Project/Step 2/cmake-build-debug"
|
||||
/opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/bin/cmake -DCMAKE_BUILD_TYPE=Debug -DCMAKE_MAKE_PROGRAM=/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/ninja -G Ninja -S "/home/brett/Documents/Brock/CS 3P93/Project/Step 2" -B "/home/brett/Documents/Brock/CS 3P93/Project/Step 2/cmake-build-debug"
|
||||
-- The C compiler identification is GNU 12.2.0
|
||||
-- The CXX compiler identification is GNU 12.2.0
|
||||
-- Detecting C compiler ABI info
|
||||
-- Detecting C compiler ABI info - done
|
||||
-- Check for working C compiler: /usr/bin/cc - skipped
|
||||
-- Detecting C compile features
|
||||
-- Detecting C compile features - done
|
||||
-- Detecting CXX compiler ABI info
|
||||
-- Detecting CXX compiler ABI info - done
|
||||
-- Check for working CXX compiler: /usr/bin/c++ - skipped
|
||||
-- Detecting CXX compile features
|
||||
-- Detecting CXX compile features - done
|
||||
-- Configuring done
|
||||
-- Generating done
|
||||
-- Build files have been written to: /home/laptop/Documents/Brock/CS 3P93/Project/Step 2/cmake-build-debug
|
||||
-- Build files have been written to: /home/brett/Documents/Brock/CS 3P93/Project/Step 2/cmake-build-debug
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
rule CXX_COMPILER__Step_2_Debug
|
||||
depfile = $DEP_FILE
|
||||
deps = gcc
|
||||
command = /usr/bin/g++-12 $DEFINES $INCLUDES $FLAGS -MD -MT $out -MF $DEP_FILE -o $out -c $in
|
||||
command = /usr/bin/c++ $DEFINES $INCLUDES $FLAGS -MD -MT $out -MF $DEP_FILE -o $out -c $in
|
||||
description = Building CXX object $out
|
||||
|
||||
|
||||
|
@ -25,7 +25,7 @@ rule CXX_COMPILER__Step_2_Debug
|
|||
# Rule for linking CXX executable.
|
||||
|
||||
rule CXX_EXECUTABLE_LINKER__Step_2_Debug
|
||||
command = $PRE_LINK && /usr/bin/g++-12 $FLAGS $LINK_FLAGS $in -o $TARGET_FILE $LINK_PATH $LINK_LIBRARIES && $POST_BUILD
|
||||
command = $PRE_LINK && /usr/bin/c++ $FLAGS $LINK_FLAGS $in -o $TARGET_FILE $LINK_PATH $LINK_LIBRARIES && $POST_BUILD
|
||||
description = Linking CXX executable $TARGET_FILE
|
||||
restat = $RESTAT
|
||||
|
||||
|
@ -42,7 +42,7 @@ rule CUSTOM_COMMAND
|
|||
# Rule for re-running cmake.
|
||||
|
||||
rule RERUN_CMAKE
|
||||
command = /home/laptop/Documents/clion/clion-2021.3.3/bin/cmake/linux/bin/cmake --regenerate-during-build -S"/home/laptop/Documents/Brock/CS 3P93/Project/Step 2" -B"/home/laptop/Documents/Brock/CS 3P93/Project/Step 2/cmake-build-debug"
|
||||
command = /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/bin/cmake --regenerate-during-build -S"/home/brett/Documents/Brock/CS 3P93/Project/Step 2" -B"/home/brett/Documents/Brock/CS 3P93/Project/Step 2/cmake-build-debug"
|
||||
description = Re-running CMake...
|
||||
generator = 1
|
||||
|
||||
|
@ -51,7 +51,7 @@ rule RERUN_CMAKE
|
|||
# Rule for cleaning all built files.
|
||||
|
||||
rule CLEAN
|
||||
command = /home/laptop/Documents/clion/clion-2021.3.3/bin/ninja/linux/ninja $FILE_ARG -t clean $TARGETS
|
||||
command = /opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/ninja $FILE_ARG -t clean $TARGETS
|
||||
description = Cleaning all built files...
|
||||
|
||||
|
||||
|
@ -59,6 +59,6 @@ rule CLEAN
|
|||
# Rule for printing all primary targets available.
|
||||
|
||||
rule HELP
|
||||
command = /home/laptop/Documents/clion/clion-2021.3.3/bin/ninja/linux/ninja -t targets
|
||||
command = /opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/ninja -t targets
|
||||
description = All primary targets available:
|
||||
|
||||
|
|
Binary file not shown.
|
@ -1,3 +1,3 @@
|
|||
Start testing: Oct 14 22:22 EDT
|
||||
Start testing: Oct 15 16:34 EDT
|
||||
----------------------------------------------------------
|
||||
End testing: Oct 14 22:22 EDT
|
||||
End testing: Oct 15 16:34 EDT
|
||||
|
|
File diff suppressed because one or more lines are too long
|
@ -1,4 +1,4 @@
|
|||
# Install script for directory: /home/laptop/Documents/Brock/CS 3P93/Project/Step 2
|
||||
# Install script for directory: /home/brett/Documents/Brock/CS 3P93/Project/Step 2
|
||||
|
||||
# Set the install prefix
|
||||
if(NOT DEFINED CMAKE_INSTALL_PREFIX)
|
||||
|
@ -50,5 +50,5 @@ endif()
|
|||
|
||||
string(REPLACE ";" "\n" CMAKE_INSTALL_MANIFEST_CONTENT
|
||||
"${CMAKE_INSTALL_MANIFEST_FILES}")
|
||||
file(WRITE "/home/laptop/Documents/Brock/CS 3P93/Project/Step 2/cmake-build-debug/${CMAKE_INSTALL_MANIFEST}"
|
||||
file(WRITE "/home/brett/Documents/Brock/CS 3P93/Project/Step 2/cmake-build-debug/${CMAKE_INSTALL_MANIFEST}"
|
||||
"${CMAKE_INSTALL_MANIFEST_CONTENT}")
|
||||
|
|
|
@ -11,35 +11,41 @@
|
|||
|
||||
namespace Raytracing {
|
||||
|
||||
class Image{
|
||||
class Image {
|
||||
private:
|
||||
int width;
|
||||
int height;
|
||||
vec4* pixelData;
|
||||
vec4 *pixelData;
|
||||
public:
|
||||
Image(int width, int height);
|
||||
Image(const Image& image);
|
||||
Image(const Image &image);
|
||||
|
||||
inline void setPixelColor(int x, int y, const vec4& color){
|
||||
pixelData[x * width + y] = color;
|
||||
inline void setPixelColor(int x, int y, const vec4 &color) {
|
||||
pixelData[(x * height) + y] = color;
|
||||
}
|
||||
inline vec4 getPixelColor(int x, int y){
|
||||
return pixelData[x * width + y];
|
||||
}
|
||||
int getPixelR(int x, int y);
|
||||
int getPixelG(int x, int y);
|
||||
int getPixelB(int x, int y);
|
||||
int getPixelA(int x, int y);
|
||||
|
||||
[[nodiscard]] inline int getWidth() const {return width;}
|
||||
[[nodiscard]] inline int getHeight() const {return height;}
|
||||
[[nodiscard]] inline vec4 getPixelColor(int x, int y) const {
|
||||
return pixelData[(x * height) + y];
|
||||
}
|
||||
|
||||
[[nodiscard]] int getPixelR(int x, int y) const;
|
||||
[[nodiscard]] int getPixelG(int x, int y) const;
|
||||
[[nodiscard]] int getPixelB(int x, int y) const;
|
||||
[[nodiscard]] int getPixelA(int x, int y) const;
|
||||
|
||||
[[nodiscard]] inline int getWidth() const { return width; }
|
||||
|
||||
[[nodiscard]] inline int getHeight() const { return height; }
|
||||
|
||||
~Image();
|
||||
};
|
||||
|
||||
class ImageOutput {
|
||||
private:
|
||||
|
||||
const Image& image;
|
||||
public:
|
||||
explicit ImageOutput(const Image& image): image(image) {}
|
||||
virtual void write(const std::string& file, const std::string& formatExtension);
|
||||
};
|
||||
|
||||
}
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -19,55 +19,75 @@ namespace Raytracing {
|
|||
|
||||
class vec4 {
|
||||
private:
|
||||
union xType {PRECISION_TYPE x; PRECISION_TYPE r; };
|
||||
union yType {PRECISION_TYPE y; PRECISION_TYPE g; };
|
||||
union zType {PRECISION_TYPE z; PRECISION_TYPE b; };
|
||||
union wType {PRECISION_TYPE w; PRECISION_TYPE a; };
|
||||
struct valueType {xType v1; yType v2; zType v3; wType v4;};
|
||||
public:
|
||||
union xType {
|
||||
PRECISION_TYPE x;
|
||||
PRECISION_TYPE r;
|
||||
};
|
||||
union yType {
|
||||
PRECISION_TYPE y;
|
||||
PRECISION_TYPE g;
|
||||
};
|
||||
union zType {
|
||||
PRECISION_TYPE z;
|
||||
PRECISION_TYPE b;
|
||||
};
|
||||
union wType {
|
||||
PRECISION_TYPE w;
|
||||
PRECISION_TYPE a;
|
||||
};
|
||||
|
||||
struct valueType {
|
||||
xType v1;
|
||||
yType v2;
|
||||
zType v3;
|
||||
wType v4;
|
||||
};
|
||||
// isn't much of a reason to do it this way
|
||||
// beyond I wanted an explicit immutable vector type of length 4
|
||||
// that could be used as both x,y,z + w? and rgba
|
||||
// it's unlikely that we'll need to use the w component
|
||||
// but it helps better line up with the GPU
|
||||
// and floating point units (especially on GPUs) tend to be aligned to 4*sizeof(float)
|
||||
const valueType value;
|
||||
valueType value;
|
||||
public:
|
||||
vec4() : value{0, 0, 0, 0} {}
|
||||
vec4(PRECISION_TYPE x, PRECISION_TYPE y, PRECISION_TYPE z) : value{x, y, z, 0} {}
|
||||
vec4(PRECISION_TYPE x, PRECISION_TYPE y, PRECISION_TYPE z, PRECISION_TYPE w) : value{x, y, z, w} {}
|
||||
vec4(const vec4& vec) : value{vec.x(), vec.y(), vec.z(), vec.w()} {}
|
||||
|
||||
vec4(): value{0,0,0,0} {}
|
||||
vec4(PRECISION_TYPE x, PRECISION_TYPE y, PRECISION_TYPE z): value{x,y,z,0} {}
|
||||
vec4(PRECISION_TYPE x, PRECISION_TYPE y, PRECISION_TYPE z, PRECISION_TYPE w): value{x,y,z,w} {}
|
||||
vec4(const vec4& vec): value{vec.x(), vec.y(), vec.z(), vec.w()} {}
|
||||
vec4 operator=(const vec4& other) { return {other.x(), other.y(), other.z(), other.w()}; }
|
||||
|
||||
// I remember reading somewhere that if you can make it constant you should (Helps with -o flags?)
|
||||
// I'm still a little new to C++. TODO: compare compiler output
|
||||
// this is my second major project in it (the first being my java game engine i ported to c++)
|
||||
// since value is constant it's unlikely we actually need to
|
||||
const inline PRECISION_TYPE x() const {return value.v1.x;}
|
||||
const inline PRECISION_TYPE y() const {return value.v2.y;}
|
||||
const inline PRECISION_TYPE z() const {return value.v3.z;}
|
||||
const inline PRECISION_TYPE w() const {return value.v4.w;}
|
||||
// most of the modern c++ here is because clang tidy was annoying me
|
||||
[[nodiscard]] inline PRECISION_TYPE x() const { return value.v1.x; }
|
||||
|
||||
const inline PRECISION_TYPE r() const {return value.v1.r;}
|
||||
const inline PRECISION_TYPE g() const {return value.v2.g;}
|
||||
const inline PRECISION_TYPE b() const {return value.v3.b;}
|
||||
const inline PRECISION_TYPE a() const {return value.v4.a;}
|
||||
[[nodiscard]] inline PRECISION_TYPE y() const { return value.v2.y; }
|
||||
|
||||
[[nodiscard]] inline PRECISION_TYPE z() const { return value.v3.z; }
|
||||
|
||||
[[nodiscard]] inline PRECISION_TYPE w() const { return value.v4.w; }
|
||||
|
||||
[[nodiscard]] inline PRECISION_TYPE r() const { return value.v1.r; }
|
||||
|
||||
[[nodiscard]] inline PRECISION_TYPE g() const { return value.v2.g; }
|
||||
|
||||
[[nodiscard]] inline PRECISION_TYPE b() const { return value.v3.b; }
|
||||
|
||||
[[nodiscard]] inline PRECISION_TYPE a() const { return value.v4.a; }
|
||||
|
||||
// negation operator
|
||||
const vec4 operator-() const { return vec4(-x(), -y(), -z(), -w()); }
|
||||
vec4 operator-() const { return {-x(), -y(), -z(), -w()}; }
|
||||
|
||||
const inline PRECISION_TYPE magnitude() const {
|
||||
[[nodiscard]] inline PRECISION_TYPE magnitude() const {
|
||||
return sqrt(length_squared());
|
||||
}
|
||||
|
||||
const inline PRECISION_TYPE length_squared() const {
|
||||
[[nodiscard]] inline PRECISION_TYPE length_squared() const {
|
||||
return x() * x() + y() * y() + z() * z() + w() * w();
|
||||
}
|
||||
|
||||
// returns the unit-vector.
|
||||
const inline vec4 normalize(){
|
||||
[[nodiscard]] inline vec4 normalize() const {
|
||||
PRECISION_TYPE mag = magnitude();
|
||||
return vec4(x() / mag, y() / mag, z() / mag, w() / mag);
|
||||
return {x() / mag, y() / mag, z() / mag, w() / mag};
|
||||
}
|
||||
|
||||
// add operator before the vec returns the magnitude
|
||||
|
@ -76,7 +96,7 @@ namespace Raytracing {
|
|||
}
|
||||
|
||||
// preforms the dot product of left * right
|
||||
static inline const PRECISION_TYPE dot(const vec4& left, const vec4& right) {
|
||||
static inline PRECISION_TYPE dot(const vec4& left, const vec4& right) {
|
||||
return left.x() * right.x()
|
||||
+ left.y() * right.y()
|
||||
+ left.z() * right.z()
|
||||
|
@ -86,10 +106,10 @@ namespace Raytracing {
|
|||
// preforms the cross product of left X right
|
||||
// since a general solution to the cross product doesn't exist in 4d
|
||||
// we are going to ignore the w.
|
||||
static inline const vec4 cross(const vec4& left, const vec4& right) {
|
||||
return vec4(left.y() * right.z() - left.z() * right.y(),
|
||||
static inline vec4 cross(const vec4& left, const vec4& right) {
|
||||
return {left.y() * right.z() - left.z() * right.y(),
|
||||
left.z() * right.x() - left.x() * right.z(),
|
||||
left.x() * right.y() - left.y() * right.x());
|
||||
left.x() * right.y() - left.y() * right.x()};
|
||||
}
|
||||
|
||||
};
|
||||
|
|
|
@ -21,6 +21,8 @@
|
|||
#include <algorithm>
|
||||
#include <cctype>
|
||||
#include <locale>
|
||||
#include <sstream>
|
||||
#include <algorithm>
|
||||
|
||||
/**
|
||||
* defines
|
||||
|
@ -36,10 +38,24 @@
|
|||
namespace Raytracing {
|
||||
class String {
|
||||
public:
|
||||
static inline std::string toLowerCase(const std::string& s){
|
||||
std::stringstream str;
|
||||
std::for_each(s.begin(), s.end(), [&str](unsigned char ch) {
|
||||
str << std::tolower(ch);
|
||||
});
|
||||
return str.str();
|
||||
}
|
||||
static inline std::string toUpperCase(const std::string& s){
|
||||
std::stringstream str;
|
||||
std::for_each(s.begin(), s.end(), [&str](unsigned char ch) {
|
||||
str << std::toupper(ch);
|
||||
});
|
||||
return str.str();
|
||||
}
|
||||
// taken from https://stackoverflow.com/questions/216823/how-to-trim-an-stdstring
|
||||
// would've preferred to use boost lib but instructions said to avoid external libs
|
||||
// trim from start (in place)
|
||||
static inline std::string& ltrim(std::string &s) {
|
||||
static inline std::string& ltrim(std::string& s) {
|
||||
s.erase(s.begin(), std::find_if(s.begin(), s.end(), [](unsigned char ch) {
|
||||
return !std::isspace(ch);
|
||||
}));
|
||||
|
@ -47,7 +63,7 @@ namespace Raytracing {
|
|||
}
|
||||
|
||||
// trim from end (in place)
|
||||
static inline std::string& rtrim(std::string &s) {
|
||||
static inline std::string& rtrim(std::string& s) {
|
||||
s.erase(std::find_if(s.rbegin(), s.rend(), [](unsigned char ch) {
|
||||
return !std::isspace(ch);
|
||||
}).base(), s.end());
|
||||
|
@ -55,7 +71,7 @@ namespace Raytracing {
|
|||
}
|
||||
|
||||
// trim from both ends (in place)
|
||||
static inline std::string& trim(std::string &s) {
|
||||
static inline std::string& trim(std::string& s) {
|
||||
ltrim(s);
|
||||
rtrim(s);
|
||||
return s;
|
||||
|
|
|
@ -3,41 +3,87 @@
|
|||
* Copyright (c) Brett Terpstra 2022 All Rights Reserved
|
||||
*/
|
||||
#include "image/image.h"
|
||||
#include <ios>
|
||||
#include <fstream>
|
||||
#include <image/stb_image_write.h>
|
||||
|
||||
namespace Raytracing {
|
||||
|
||||
Image::Image(int width, int height): width(width), height(height) {
|
||||
Image::Image(int width, int height) : width(width), height(height) {
|
||||
pixelData = new vec4[width * height];
|
||||
}
|
||||
|
||||
Image::Image(const Image &image): width(image.width), height(image.height) {
|
||||
Image::Image(const Image& image) : width(image.width), height(image.height) {
|
||||
pixelData = new vec4[image.width * image.height];
|
||||
for (int i = 0; i < image.width; i++){
|
||||
for (int j = 0; j < image.height; j++){
|
||||
for (int i = 0; i < image.width; i++) {
|
||||
for (int j = 0; j < image.height; j++) {
|
||||
this->setPixelColor(i, j, image.pixelData[i * image.width + j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int Image::getPixelR(int x, int y) {
|
||||
int Image::getPixelR(int x, int y) const {
|
||||
// values are stored as a floating point number [0, 1)
|
||||
// but most formats want an int [0, 255]
|
||||
return (int) (255.999 * getPixelColor(x, y).r());
|
||||
}
|
||||
|
||||
int Image::getPixelG(int x, int y) {
|
||||
int Image::getPixelG(int x, int y) const {
|
||||
return (int) (255.999 * getPixelColor(x, y).g());
|
||||
}
|
||||
|
||||
int Image::getPixelB(int x, int y) {
|
||||
int Image::getPixelB(int x, int y) const {
|
||||
return (int) (255.999 * getPixelColor(x, y).b());
|
||||
}
|
||||
|
||||
int Image::getPixelA(int x, int y) {
|
||||
int Image::getPixelA(int x, int y) const {
|
||||
return (int) (255.999 * getPixelColor(x, y).a());
|
||||
}
|
||||
|
||||
Image::~Image() {
|
||||
delete[](pixelData);
|
||||
}
|
||||
|
||||
void ImageOutput::write(const std::string& file, const std::string& formatExtension) {
|
||||
auto lowerExtension = Raytracing::String::toLowerCase(formatExtension);
|
||||
auto fullFile = file + lowerExtension;
|
||||
|
||||
if (!lowerExtension.ends_with("hdr")) {
|
||||
// unfortunately we do have to put the data into a format that STB can read
|
||||
int data[image.getWidth() * image.getHeight() * 3];
|
||||
int pixelIndex = 0;
|
||||
for (int i = 0; i < image.getWidth(); i++) {
|
||||
for (int j = 0; j < image.getHeight(); j++) {
|
||||
data[pixelIndex++] = image.getPixelR(i, j);
|
||||
data[pixelIndex++] = image.getPixelR(i, j);
|
||||
data[pixelIndex++] = image.getPixelR(i, j);
|
||||
}
|
||||
}
|
||||
|
||||
// Writing a PPM was giving me issues, so I switched to using STB Image Write
|
||||
// It's a single threaded, public domain header only image writing library
|
||||
// I didn't want to use an external lib for this, however since it is public domain
|
||||
// I've simply included it in the include directory.
|
||||
if (lowerExtension.ends_with("bmp")) {
|
||||
stbi_write_bmp(fullFile.c_str(), image.getWidth(), image.getHeight(), 3, data);
|
||||
} else if (lowerExtension.ends_with("png")) {
|
||||
stbi_write_png(fullFile.c_str(), image.getWidth(), image.getHeight(), 3, data, 3 * sizeof(int));
|
||||
} else if (lowerExtension.ends_with("jpg")) {
|
||||
stbi_write_jpg(fullFile.c_str(), image.getWidth(), image.getHeight(), 3, data, 90);
|
||||
} else
|
||||
throw std::runtime_error("Invalid format! Please use ppm, png, or jpg");
|
||||
} else {
|
||||
// the TODO: here is to check if HDR is in [0,1] or if we need to transform the value.
|
||||
float data[image.getWidth() * image.getHeight() * 3];
|
||||
int pixelIndex = 0;
|
||||
for (int i = 0; i < image.getWidth(); i++) {
|
||||
for (int j = 0; j < image.getHeight(); j++) {
|
||||
data[pixelIndex++] = (float) image.getPixelColor(i, j).r();
|
||||
data[pixelIndex++] = (float) image.getPixelColor(i, j).g();
|
||||
data[pixelIndex++] = (float) image.getPixelColor(i, j).b();
|
||||
}
|
||||
}
|
||||
stbi_write_hdr(fullFile.c_str(), image.getWidth(), image.getHeight(), 3, data);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,5 +1,17 @@
|
|||
#include "util/std.h"
|
||||
#include "util/parser.h"
|
||||
#include "image/image.h"
|
||||
|
||||
/**
|
||||
* Brett Terpstra 6920201
|
||||
* Hello TA / Marker! Welcome to the mess that is C++!
|
||||
* I'm still quite new to it (who isn't), and my laptop is setup
|
||||
* differently from my main computer. You'll notice comments generated
|
||||
* here are more detailed and very similar to Javadocs.
|
||||
* Half the comments are just reminders to myself for when I come back to do the parallel stuff anyways.
|
||||
* The formatting differences are also due to this, my computer is setup much nicer and closer to Java
|
||||
* while my laptop is just stock clion.
|
||||
*/
|
||||
|
||||
int main(int argc, char** args) {
|
||||
// not a feature full parser but it'll work for what I need.
|
||||
|
@ -35,5 +47,17 @@ int main(int argc, char** args) {
|
|||
// not perfect (contains duplicates) but good enough.
|
||||
parser.printAllInInfo();
|
||||
|
||||
Raytracing::Image image(512, 512);
|
||||
|
||||
for (int i = 0; i < image.getWidth(); i++){
|
||||
for (int j = 0; j < image.getHeight(); j++){
|
||||
image.setPixelColor(i, j, Raytracing::vec4(double(i) / double(image.getWidth()-1), double(j) / double(image.getHeight()-1), 0.25, 1.0));
|
||||
}
|
||||
}
|
||||
|
||||
Raytracing::ImageOutput imageOutput(image);
|
||||
|
||||
imageOutput.write("hello", "png");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue