diff --git a/Step 3/.idea/vcs.xml b/Step 3/.idea/vcs.xml
index 6c0b863..8f18ec3 100644
--- a/Step 3/.idea/vcs.xml
+++ b/Step 3/.idea/vcs.xml
@@ -2,5 +2,6 @@
+
\ No newline at end of file
diff --git a/Step 3/CMakeLists.txt b/Step 3/CMakeLists.txt
index 713a72e..3c8d748 100644
--- a/Step 3/CMakeLists.txt
+++ b/Step 3/CMakeLists.txt
@@ -89,9 +89,12 @@ endif ()
#Setup project header files
include_directories(${PROJECT_SOURCE_DIR}/include)
+add_subdirectory(test/glm)
+
add_executable(${PROJECT_NAME} ${engine_source_files} ${graphics_source_files} ${opencl_source_files})
target_link_libraries(${PROJECT_NAME} pthread)
+target_link_libraries(${PROJECT_NAME} glm)
if (COMPILE_GUI MATCHES ON AND UNIX)
target_link_libraries(${PROJECT_NAME} OpenGL::GL OpenGL::GLU OpenGL::GLX)
diff --git a/Step 3/cmake-build-debug/.ninja_deps b/Step 3/cmake-build-debug/.ninja_deps
index b484fcd..5e3e724 100644
Binary files a/Step 3/cmake-build-debug/.ninja_deps and b/Step 3/cmake-build-debug/.ninja_deps differ
diff --git a/Step 3/cmake-build-debug/.ninja_log b/Step 3/cmake-build-debug/.ninja_log
index 6227611..528d6fc 100644
--- a/Step 3/cmake-build-debug/.ninja_log
+++ b/Step 3/cmake-build-debug/.ninja_log
@@ -1,86 +1,50 @@
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diff --git a/Step 3/cmake-build-debug/CMakeCache.txt b/Step 3/cmake-build-debug/CMakeCache.txt
index 0803f95..8bad229 100644
--- a/Step 3/cmake-build-debug/CMakeCache.txt
+++ b/Step 3/cmake-build-debug/CMakeCache.txt
@@ -97,9 +97,57 @@ CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO:STRING=
//Enable/Disable output of compile commands during generation.
CMAKE_EXPORT_COMPILE_COMMANDS:BOOL=
+//User executables (bin)
+CMAKE_INSTALL_BINDIR:PATH=bin
+
+//Read-only architecture-independent data (DATAROOTDIR)
+CMAKE_INSTALL_DATADIR:PATH=
+
+//Read-only architecture-independent data root (share)
+CMAKE_INSTALL_DATAROOTDIR:PATH=share
+
+//Documentation root (DATAROOTDIR/doc/PROJECT_NAME)
+CMAKE_INSTALL_DOCDIR:PATH=
+
+//C header files (include)
+CMAKE_INSTALL_INCLUDEDIR:PATH=include
+
+//Info documentation (DATAROOTDIR/info)
+CMAKE_INSTALL_INFODIR:PATH=
+
+//Object code libraries (lib)
+CMAKE_INSTALL_LIBDIR:PATH=lib
+
+//Program executables (libexec)
+CMAKE_INSTALL_LIBEXECDIR:PATH=libexec
+
+//Locale-dependent data (DATAROOTDIR/locale)
+CMAKE_INSTALL_LOCALEDIR:PATH=
+
+//Modifiable single-machine data (var)
+CMAKE_INSTALL_LOCALSTATEDIR:PATH=var
+
+//Man documentation (DATAROOTDIR/man)
+CMAKE_INSTALL_MANDIR:PATH=
+
+//C header files for non-gcc (/usr/include)
+CMAKE_INSTALL_OLDINCLUDEDIR:PATH=/usr/include
+
//Install path prefix, prepended onto install directories.
CMAKE_INSTALL_PREFIX:PATH=/usr/local
+//Run-time variable data (LOCALSTATEDIR/run)
+CMAKE_INSTALL_RUNSTATEDIR:PATH=
+
+//System admin executables (sbin)
+CMAKE_INSTALL_SBINDIR:PATH=sbin
+
+//Modifiable architecture-independent data (com)
+CMAKE_INSTALL_SHAREDSTATEDIR:PATH=com
+
+//Read-only single-machine data (etc)
+CMAKE_INSTALL_SYSCONFDIR:PATH=etc
+
//Path to a program.
CMAKE_LINKER:FILEPATH=/usr/bin/ld
@@ -144,6 +192,21 @@ CMAKE_PROJECT_HOMEPAGE_URL:STATIC=
//Value Computed by CMake
CMAKE_PROJECT_NAME:STATIC=Step_3
+//Value Computed by CMake
+CMAKE_PROJECT_VERSION:STATIC=0.9.9.9
+
+//Value Computed by CMake
+CMAKE_PROJECT_VERSION_MAJOR:STATIC=0
+
+//Value Computed by CMake
+CMAKE_PROJECT_VERSION_MINOR:STATIC=9
+
+//Value Computed by CMake
+CMAKE_PROJECT_VERSION_PATCH:STATIC=9
+
+//Value Computed by CMake
+CMAKE_PROJECT_VERSION_TWEAK:STATIC=9
+
//Path to a program.
CMAKE_RANLIB:FILEPATH=/usr/bin/ranlib
@@ -516,6 +579,15 @@ X11_xkbfile_LIB:FILEPATH=/usr/lib/x86_64-linux-gnu/libxkbfile.so
//The directory containing a CMake configuration file for glfw3.
glfw3_DIR:PATH=/usr/lib/x86_64-linux-gnu/cmake/glfw3
+//Value Computed by CMake
+glm_BINARY_DIR:STATIC=/home/brett/Documents/Brock/CS 3P93/Project/Step 3/cmake-build-debug/test/glm
+
+//Value Computed by CMake
+glm_IS_TOP_LEVEL:STATIC=OFF
+
+//Value Computed by CMake
+glm_SOURCE_DIR:STATIC=/home/brett/Documents/Brock/CS 3P93/Project/Step 3/test/glm
+
//Path to a library.
pkgcfg_lib_PKG_FONTCONFIG_fontconfig:FILEPATH=/usr/lib/x86_64-linux-gnu/libfontconfig.so
@@ -616,8 +688,40 @@ CMAKE_HAVE_SHMAT:INTERNAL=1
//Source directory with the top level CMakeLists.txt file for this
// project
CMAKE_HOME_DIRECTORY:INTERNAL=/home/brett/Documents/Brock/CS 3P93/Project/Step 3
+//ADVANCED property for variable: CMAKE_INSTALL_BINDIR
+CMAKE_INSTALL_BINDIR-ADVANCED:INTERNAL=1
+//ADVANCED property for variable: CMAKE_INSTALL_DATADIR
+CMAKE_INSTALL_DATADIR-ADVANCED:INTERNAL=1
+//ADVANCED property for variable: CMAKE_INSTALL_DATAROOTDIR
+CMAKE_INSTALL_DATAROOTDIR-ADVANCED:INTERNAL=1
+//ADVANCED property for variable: CMAKE_INSTALL_DOCDIR
+CMAKE_INSTALL_DOCDIR-ADVANCED:INTERNAL=1
+//ADVANCED property for variable: CMAKE_INSTALL_INCLUDEDIR
+CMAKE_INSTALL_INCLUDEDIR-ADVANCED:INTERNAL=1
+//ADVANCED property for variable: CMAKE_INSTALL_INFODIR
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+//ADVANCED property for variable: CMAKE_INSTALL_LIBEXECDIR
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+//ADVANCED property for variable: CMAKE_INSTALL_LOCALSTATEDIR
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+//ADVANCED property for variable: CMAKE_INSTALL_MANDIR
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+//ADVANCED property for variable: CMAKE_INSTALL_OLDINCLUDEDIR
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+//ADVANCED property for variable: CMAKE_INSTALL_RUNSTATEDIR
+CMAKE_INSTALL_RUNSTATEDIR-ADVANCED:INTERNAL=1
+//ADVANCED property for variable: CMAKE_INSTALL_SBINDIR
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+//ADVANCED property for variable: CMAKE_INSTALL_SHAREDSTATEDIR
+CMAKE_INSTALL_SHAREDSTATEDIR-ADVANCED:INTERNAL=1
//Install .so files without execute permission.
CMAKE_INSTALL_SO_NO_EXE:INTERNAL=1
+//ADVANCED property for variable: CMAKE_INSTALL_SYSCONFDIR
+CMAKE_INSTALL_SYSCONFDIR-ADVANCED:INTERNAL=1
//Have library ICE
CMAKE_LIB_ICE_HAS_ICECONNECTIONNUMBER:INTERNAL=1
//ADVANCED property for variable: CMAKE_LINKER
@@ -635,7 +739,7 @@ CMAKE_MODULE_LINKER_FLAGS_RELWITHDEBINFO-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_NM
CMAKE_NM-ADVANCED:INTERNAL=1
//number of local generators
-CMAKE_NUMBER_OF_MAKEFILES:INTERNAL=1
+CMAKE_NUMBER_OF_MAKEFILES:INTERNAL=3
//ADVANCED property for variable: CMAKE_OBJCOPY
CMAKE_OBJCOPY-ADVANCED:INTERNAL=1
//ADVANCED property for variable: CMAKE_OBJDUMP
@@ -913,6 +1017,8 @@ X11_xkbcommon_X11_LIB-ADVANCED:INTERNAL=1
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-build build.ninja: RERUN_CMAKE | ../CMakeLists.txt ../include/engine/config.h.in /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeCInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeCXXInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeCommonLanguageInclude.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeGenericSystem.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeInitializeConfigs.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeLanguageInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakePushCheckState.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeSystemSpecificInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeSystemSpecificInitialize.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CheckSymbolExists.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/CMakeCommonCompilerMacros.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/GNU-C.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/GNU-CXX.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/GNU.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindOpenCL.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindOpenGL.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindPackageHandleStandardArgs.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindPackageMessage.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux-GNU-C.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux-GNU-CXX.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux-GNU.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/UnixPaths.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3Config.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3ConfigVersion.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3Targets-none.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3Targets.cmake CMakeCache.txt CMakeFiles/3.23.2/CMakeCCompiler.cmake CMakeFiles/3.23.2/CMakeCXXCompiler.cmake CMakeFiles/3.23.2/CMakeSystem.cmake
+build build.ninja: RERUN_CMAKE | ../CMakeLists.txt ../include/engine/config.h.in ../test/glm/CMakeLists.txt ../test/glm/cmake/cmake_uninstall.cmake.in ../test/glm/glm/CMakeLists.txt /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeCInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeCXXInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeCommonLanguageInclude.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeGenericSystem.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeInitializeConfigs.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeLanguageInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakePushCheckState.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeSystemSpecificInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeSystemSpecificInitialize.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CheckSymbolExists.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/CMakeCommonCompilerMacros.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/GNU-C.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/GNU-CXX.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/GNU.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindOpenCL.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindOpenGL.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindPackageHandleStandardArgs.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindPackageMessage.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/GNUInstallDirs.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux-GNU-C.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux-GNU-CXX.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux-GNU.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/UnixPaths.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3Config.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3ConfigVersion.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3Targets-none.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3Targets.cmake CMakeCache.txt CMakeFiles/3.23.2/CMakeCCompiler.cmake CMakeFiles/3.23.2/CMakeCXXCompiler.cmake CMakeFiles/3.23.2/CMakeSystem.cmake
pool = console
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# A missing CMake input file is not an error.
-build ../CMakeLists.txt ../include/engine/config.h.in /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeCInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeCXXInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeCommonLanguageInclude.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeGenericSystem.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeInitializeConfigs.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeLanguageInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakePushCheckState.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeSystemSpecificInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeSystemSpecificInitialize.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CheckSymbolExists.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/CMakeCommonCompilerMacros.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/GNU-C.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/GNU-CXX.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/GNU.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindOpenCL.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindOpenGL.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindPackageHandleStandardArgs.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindPackageMessage.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux-GNU-C.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux-GNU-CXX.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux-GNU.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/UnixPaths.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3Config.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3ConfigVersion.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3Targets-none.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3Targets.cmake CMakeCache.txt CMakeFiles/3.23.2/CMakeCCompiler.cmake CMakeFiles/3.23.2/CMakeCXXCompiler.cmake CMakeFiles/3.23.2/CMakeSystem.cmake: phony
+build ../CMakeLists.txt ../include/engine/config.h.in ../test/glm/CMakeLists.txt ../test/glm/cmake/cmake_uninstall.cmake.in ../test/glm/glm/CMakeLists.txt /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeCInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeCXXInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeCommonLanguageInclude.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeGenericSystem.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeInitializeConfigs.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeLanguageInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakePushCheckState.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeSystemSpecificInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeSystemSpecificInitialize.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CheckSymbolExists.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/CMakeCommonCompilerMacros.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/GNU-C.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/GNU-CXX.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/GNU.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindOpenCL.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindOpenGL.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindPackageHandleStandardArgs.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindPackageMessage.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/GNUInstallDirs.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux-GNU-C.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux-GNU-CXX.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux-GNU.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/UnixPaths.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3Config.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3ConfigVersion.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3Targets-none.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3Targets.cmake CMakeCache.txt CMakeFiles/3.23.2/CMakeCCompiler.cmake CMakeFiles/3.23.2/CMakeCXXCompiler.cmake CMakeFiles/3.23.2/CMakeSystem.cmake: phony
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diff --git a/Step 3/cmake-build-debug/cmake_install.cmake b/Step 3/cmake-build-debug/cmake_install.cmake
index 2a71638..f0639af 100644
--- a/Step 3/cmake-build-debug/cmake_install.cmake
+++ b/Step 3/cmake-build-debug/cmake_install.cmake
@@ -42,6 +42,11 @@ if(NOT DEFINED CMAKE_OBJDUMP)
set(CMAKE_OBJDUMP "/usr/bin/objdump")
endif()
+if(NOT CMAKE_INSTALL_LOCAL_ONLY)
+ # Include the install script for the subdirectory.
+ include("/home/brett/Documents/Brock/CS 3P93/Project/Step 3/cmake-build-debug/test/glm/cmake_install.cmake")
+endif()
+
if(CMAKE_INSTALL_COMPONENT)
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt")
else()
diff --git a/Step 3/cmake-build-release/.cmake/api/v1/reply/cache-v2-d7e901f4fb3f5df90866.json b/Step 3/cmake-build-release/.cmake/api/v1/reply/cache-v2-d7e901f4fb3f5df90866.json
new file mode 100644
index 0000000..1599c36
--- /dev/null
+++ b/Step 3/cmake-build-release/.cmake/api/v1/reply/cache-v2-d7e901f4fb3f5df90866.json
@@ -0,0 +1,3915 @@
+{
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+ "value" : "Path to a program."
+ }
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+ "value" : "/usr/bin/addr2line"
+ },
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+ "name" : "CMAKE_AR",
+ "properties" :
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+ "name" : "ADVANCED",
+ "value" : "1"
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+ },
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+ "properties" :
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+ "value" : "Major version of cmake used to create the current loaded cache"
+ }
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+ "name" : "HELPSTRING",
+ "value" : "Minor version of cmake used to create the current loaded cache"
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+ {
+ "name" : "HELPSTRING",
+ "value" : "Patch version of cmake used to create the current loaded cache"
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+ },
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+ "value" : "Path to ctest program executable."
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+ [
+ {
+ "name" : "ADVANCED",
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+ "name" : "CMAKE_CXX_FLAGS_DEBUG",
+ "properties" :
+ [
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+ "name" : "ADVANCED",
+ "value" : "1"
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+ }
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+ },
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diff --git a/Step 3/cmake-build-release/CMakeCache.txt b/Step 3/cmake-build-release/CMakeCache.txt
index b728660..14360cf 100644
--- a/Step 3/cmake-build-release/CMakeCache.txt
+++ b/Step 3/cmake-build-release/CMakeCache.txt
@@ -100,9 +100,57 @@ CMAKE_EXPORT_COMPILE_COMMANDS:BOOL=
//Value Computed by CMake.
CMAKE_FIND_PACKAGE_REDIRECTS_DIR:STATIC=/home/brett/Documents/Brock/CS 3P93/Project/Step 3/cmake-build-release/CMakeFiles/pkgRedirects
+//User executables (bin)
+CMAKE_INSTALL_BINDIR:PATH=bin
+
+//Read-only architecture-independent data (DATAROOTDIR)
+CMAKE_INSTALL_DATADIR:PATH=
+
+//Read-only architecture-independent data root (share)
+CMAKE_INSTALL_DATAROOTDIR:PATH=share
+
+//Documentation root (DATAROOTDIR/doc/PROJECT_NAME)
+CMAKE_INSTALL_DOCDIR:PATH=
+
+//C header files (include)
+CMAKE_INSTALL_INCLUDEDIR:PATH=include
+
+//Info documentation (DATAROOTDIR/info)
+CMAKE_INSTALL_INFODIR:PATH=
+
+//Object code libraries (lib)
+CMAKE_INSTALL_LIBDIR:PATH=lib
+
+//Program executables (libexec)
+CMAKE_INSTALL_LIBEXECDIR:PATH=libexec
+
+//Locale-dependent data (DATAROOTDIR/locale)
+CMAKE_INSTALL_LOCALEDIR:PATH=
+
+//Modifiable single-machine data (var)
+CMAKE_INSTALL_LOCALSTATEDIR:PATH=var
+
+//Man documentation (DATAROOTDIR/man)
+CMAKE_INSTALL_MANDIR:PATH=
+
+//C header files for non-gcc (/usr/include)
+CMAKE_INSTALL_OLDINCLUDEDIR:PATH=/usr/include
+
//Install path prefix, prepended onto install directories.
CMAKE_INSTALL_PREFIX:PATH=/usr/local
+//Run-time variable data (LOCALSTATEDIR/run)
+CMAKE_INSTALL_RUNSTATEDIR:PATH=
+
+//System admin executables (sbin)
+CMAKE_INSTALL_SBINDIR:PATH=sbin
+
+//Modifiable architecture-independent data (com)
+CMAKE_INSTALL_SHAREDSTATEDIR:PATH=com
+
+//Read-only single-machine data (etc)
+CMAKE_INSTALL_SYSCONFDIR:PATH=etc
+
//Path to a program.
CMAKE_LINKER:FILEPATH=/usr/bin/ld
@@ -147,6 +195,21 @@ CMAKE_PROJECT_HOMEPAGE_URL:STATIC=
//Value Computed by CMake
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#############################################
# Re-run CMake if any of its inputs changed.
-build build.ninja: RERUN_CMAKE | ../CMakeLists.txt ../include/engine/config.h.in /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeCInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeCXXInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeCommonLanguageInclude.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeGenericSystem.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeInitializeConfigs.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeLanguageInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakePushCheckState.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeSystemSpecificInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeSystemSpecificInitialize.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CheckSymbolExists.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/CMakeCommonCompilerMacros.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/GNU-C.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/GNU-CXX.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/GNU.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindOpenCL.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindOpenGL.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindPackageHandleStandardArgs.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindPackageMessage.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux-GNU-C.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux-GNU-CXX.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux-GNU.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/UnixPaths.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3Config.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3ConfigVersion.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3Targets-none.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3Targets.cmake CMakeCache.txt CMakeFiles/3.23.2/CMakeCCompiler.cmake CMakeFiles/3.23.2/CMakeCXXCompiler.cmake CMakeFiles/3.23.2/CMakeSystem.cmake
+build build.ninja: RERUN_CMAKE | ../CMakeLists.txt ../include/engine/config.h.in ../test/glm/CMakeLists.txt ../test/glm/cmake/cmake_uninstall.cmake.in ../test/glm/glm/CMakeLists.txt /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeCInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeCXXInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeCommonLanguageInclude.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeGenericSystem.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeInitializeConfigs.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeLanguageInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakePushCheckState.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeSystemSpecificInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeSystemSpecificInitialize.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CheckSymbolExists.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/CMakeCommonCompilerMacros.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/GNU-C.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/GNU-CXX.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/GNU.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindOpenCL.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindOpenGL.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindPackageHandleStandardArgs.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindPackageMessage.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/GNUInstallDirs.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux-GNU-C.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux-GNU-CXX.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux-GNU.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/UnixPaths.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3Config.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3ConfigVersion.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3Targets-none.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3Targets.cmake CMakeCache.txt CMakeFiles/3.23.2/CMakeCCompiler.cmake CMakeFiles/3.23.2/CMakeCXXCompiler.cmake CMakeFiles/3.23.2/CMakeSystem.cmake
pool = console
#############################################
# A missing CMake input file is not an error.
-build ../CMakeLists.txt ../include/engine/config.h.in /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeCInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeCXXInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeCommonLanguageInclude.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeGenericSystem.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeInitializeConfigs.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeLanguageInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakePushCheckState.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeSystemSpecificInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeSystemSpecificInitialize.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CheckSymbolExists.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/CMakeCommonCompilerMacros.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/GNU-C.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/GNU-CXX.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/GNU.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindOpenCL.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindOpenGL.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindPackageHandleStandardArgs.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindPackageMessage.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux-GNU-C.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux-GNU-CXX.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux-GNU.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/UnixPaths.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3Config.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3ConfigVersion.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3Targets-none.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3Targets.cmake CMakeCache.txt CMakeFiles/3.23.2/CMakeCCompiler.cmake CMakeFiles/3.23.2/CMakeCXXCompiler.cmake CMakeFiles/3.23.2/CMakeSystem.cmake: phony
+build ../CMakeLists.txt ../include/engine/config.h.in ../test/glm/CMakeLists.txt ../test/glm/cmake/cmake_uninstall.cmake.in ../test/glm/glm/CMakeLists.txt /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeCInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeCXXInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeCommonLanguageInclude.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeGenericSystem.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeInitializeConfigs.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeLanguageInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakePushCheckState.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeSystemSpecificInformation.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeSystemSpecificInitialize.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CheckSymbolExists.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/CMakeCommonCompilerMacros.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/GNU-C.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/GNU-CXX.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Compiler/GNU.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindOpenCL.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindOpenGL.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindPackageHandleStandardArgs.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/FindPackageMessage.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/GNUInstallDirs.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux-GNU-C.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux-GNU-CXX.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux-GNU.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/Linux.cmake /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/Platform/UnixPaths.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3Config.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3ConfigVersion.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3Targets-none.cmake /usr/lib/x86_64-linux-gnu/cmake/glfw3/glfw3Targets.cmake CMakeCache.txt CMakeFiles/3.23.2/CMakeCCompiler.cmake CMakeFiles/3.23.2/CMakeCXXCompiler.cmake CMakeFiles/3.23.2/CMakeSystem.cmake: phony
#############################################
diff --git a/Step 3/cmake-build-release/cmake_install.cmake b/Step 3/cmake-build-release/cmake_install.cmake
index 55ff553..0fe8e39 100644
--- a/Step 3/cmake-build-release/cmake_install.cmake
+++ b/Step 3/cmake-build-release/cmake_install.cmake
@@ -42,6 +42,11 @@ if(NOT DEFINED CMAKE_OBJDUMP)
set(CMAKE_OBJDUMP "/usr/bin/objdump")
endif()
+if(NOT CMAKE_INSTALL_LOCAL_ONLY)
+ # Include the install script for the subdirectory.
+ include("/home/brett/Documents/Brock/CS 3P93/Project/Step 3/cmake-build-release/test/glm/cmake_install.cmake")
+endif()
+
if(CMAKE_INSTALL_COMPONENT)
set(CMAKE_INSTALL_MANIFEST "install_manifest_${CMAKE_INSTALL_COMPONENT}.txt")
else()
diff --git a/Step 3/cmake-build-release/imgui.ini b/Step 3/cmake-build-release/imgui.ini
index 76a0051..8da8e28 100644
--- a/Step 3/cmake-build-release/imgui.ini
+++ b/Step 3/cmake-build-release/imgui.ini
@@ -14,7 +14,7 @@ Size=326,186
Collapsed=0
[Window][Debug Menu]
-Pos=14,14
+Pos=15,14
Size=339,226
Collapsed=0
diff --git a/Step 3/cmake-build-release/test/glm/cmake_install.cmake b/Step 3/cmake-build-release/test/glm/cmake_install.cmake
new file mode 100644
index 0000000..943e654
--- /dev/null
+++ b/Step 3/cmake-build-release/test/glm/cmake_install.cmake
@@ -0,0 +1,50 @@
+# Install script for directory: /home/brett/Documents/Brock/CS 3P93/Project/Step 3/test/glm
+
+# Set the install prefix
+if(NOT DEFINED CMAKE_INSTALL_PREFIX)
+ set(CMAKE_INSTALL_PREFIX "/usr/local")
+endif()
+string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
+
+# Set the install configuration name.
+if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
+ if(BUILD_TYPE)
+ string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
+ CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
+ else()
+ set(CMAKE_INSTALL_CONFIG_NAME "Release")
+ endif()
+ message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
+endif()
+
+# Set the component getting installed.
+if(NOT CMAKE_INSTALL_COMPONENT)
+ if(COMPONENT)
+ message(STATUS "Install component: \"${COMPONENT}\"")
+ set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
+ else()
+ set(CMAKE_INSTALL_COMPONENT)
+ endif()
+endif()
+
+# Install shared libraries without execute permission?
+if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
+ set(CMAKE_INSTALL_SO_NO_EXE "1")
+endif()
+
+# Is this installation the result of a crosscompile?
+if(NOT DEFINED CMAKE_CROSSCOMPILING)
+ set(CMAKE_CROSSCOMPILING "FALSE")
+endif()
+
+# Set default install directory permissions.
+if(NOT DEFINED CMAKE_OBJDUMP)
+ set(CMAKE_OBJDUMP "/usr/bin/objdump")
+endif()
+
+if(NOT CMAKE_INSTALL_LOCAL_ONLY)
+ # Include the install script for each subdirectory.
+ include("/home/brett/Documents/Brock/CS 3P93/Project/Step 3/cmake-build-release/test/glm/glm/cmake_install.cmake")
+
+endif()
+
diff --git a/Step 3/cmake-build-release/test/glm/cmake_uninstall.cmake b/Step 3/cmake-build-release/test/glm/cmake_uninstall.cmake
new file mode 100644
index 0000000..7b1c7d4
--- /dev/null
+++ b/Step 3/cmake-build-release/test/glm/cmake_uninstall.cmake
@@ -0,0 +1,21 @@
+if(NOT EXISTS "/home/brett/Documents/Brock/CS 3P93/Project/Step 3/cmake-build-release/install_manifest.txt")
+ message(FATAL_ERROR "Cannot find install manifest: /home/brett/Documents/Brock/CS 3P93/Project/Step 3/cmake-build-release/install_manifest.txt")
+endif()
+
+file(READ "/home/brett/Documents/Brock/CS 3P93/Project/Step 3/cmake-build-release/install_manifest.txt" files)
+string(REGEX REPLACE "\n" ";" files "${files}")
+foreach(file ${files})
+ message(STATUS "Uninstalling $ENV{DESTDIR}${file}")
+ if(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}")
+ exec_program(
+ "/opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/bin/cmake" ARGS "-E remove \"$ENV{DESTDIR}${file}\""
+ OUTPUT_VARIABLE rm_out
+ RETURN_VALUE rm_retval
+ )
+ if(NOT "${rm_retval}" STREQUAL 0)
+ message(FATAL_ERROR "Problem when removing $ENV{DESTDIR}${file}")
+ endif()
+ else(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}")
+ message(STATUS "File $ENV{DESTDIR}${file} does not exist.")
+ endif()
+endforeach()
diff --git a/Step 3/cmake-build-release/test/glm/glm/cmake_install.cmake b/Step 3/cmake-build-release/test/glm/glm/cmake_install.cmake
new file mode 100644
index 0000000..fbf1eb8
--- /dev/null
+++ b/Step 3/cmake-build-release/test/glm/glm/cmake_install.cmake
@@ -0,0 +1,44 @@
+# Install script for directory: /home/brett/Documents/Brock/CS 3P93/Project/Step 3/test/glm/glm
+
+# Set the install prefix
+if(NOT DEFINED CMAKE_INSTALL_PREFIX)
+ set(CMAKE_INSTALL_PREFIX "/usr/local")
+endif()
+string(REGEX REPLACE "/$" "" CMAKE_INSTALL_PREFIX "${CMAKE_INSTALL_PREFIX}")
+
+# Set the install configuration name.
+if(NOT DEFINED CMAKE_INSTALL_CONFIG_NAME)
+ if(BUILD_TYPE)
+ string(REGEX REPLACE "^[^A-Za-z0-9_]+" ""
+ CMAKE_INSTALL_CONFIG_NAME "${BUILD_TYPE}")
+ else()
+ set(CMAKE_INSTALL_CONFIG_NAME "Release")
+ endif()
+ message(STATUS "Install configuration: \"${CMAKE_INSTALL_CONFIG_NAME}\"")
+endif()
+
+# Set the component getting installed.
+if(NOT CMAKE_INSTALL_COMPONENT)
+ if(COMPONENT)
+ message(STATUS "Install component: \"${COMPONENT}\"")
+ set(CMAKE_INSTALL_COMPONENT "${COMPONENT}")
+ else()
+ set(CMAKE_INSTALL_COMPONENT)
+ endif()
+endif()
+
+# Install shared libraries without execute permission?
+if(NOT DEFINED CMAKE_INSTALL_SO_NO_EXE)
+ set(CMAKE_INSTALL_SO_NO_EXE "1")
+endif()
+
+# Is this installation the result of a crosscompile?
+if(NOT DEFINED CMAKE_CROSSCOMPILING)
+ set(CMAKE_CROSSCOMPILING "FALSE")
+endif()
+
+# Set default install directory permissions.
+if(NOT DEFINED CMAKE_OBJDUMP)
+ set(CMAKE_OBJDUMP "/usr/bin/objdump")
+endif()
+
diff --git a/Step 3/include/engine/math/vectors.h b/Step 3/include/engine/math/vectors.h
index ea4fa54..4913624 100644
--- a/Step 3/include/engine/math/vectors.h
+++ b/Step 3/include/engine/math/vectors.h
@@ -8,6 +8,9 @@
// AVX512 isn't supported on my CPU. We will use AVX2 since it is supported by most modern CPUs
#include "config.h"
+#include
+#include
+#include
// I have tested this and when in release mode the O3 optimizations are capable of creating
// far better auto-vectorized results. See the table below for more info.
@@ -427,7 +430,11 @@ namespace Raytracing {
class Mat4x4 {
protected:
// 4x4 = 16
- float data[16]{};
+ union dataType {
+ float single[16];
+ float dim[4][4];
+ };
+ dataType data {};
friend Mat4x4 operator+(const Mat4x4& left, const Mat4x4& right);
friend Mat4x4 operator-(const Mat4x4& left, const Mat4x4& right);
friend Mat4x4 operator*(const Mat4x4& left, const Mat4x4& right);
@@ -437,7 +444,7 @@ namespace Raytracing {
friend Mat4x4 operator/(float c, const Mat4x4& v);
public:
Mat4x4() {
- for (float & i : data) {
+ for (float & i : data.single) {
i = 0;
}
// set identity matrix default
@@ -446,11 +453,56 @@ namespace Raytracing {
m22(1);
m33(1);
}
+ explicit Mat4x4(glm::mat4x4 mat) {
+ /*m00(mat[0][0]);
+ m01(mat[0][1]);
+ m02(mat[0][2]);
+ m03(mat[0][3]);
+
+ m10(mat[1][0]);
+ m11(mat[1][1]);
+ m12(mat[1][2]);
+ m13(mat[1][3]);
+
+ m20(mat[2][0]);
+ m21(mat[2][1]);
+ m22(mat[2][2]);
+ m23(mat[2][3]);
+
+ m30(mat[3][0]);
+ m31(mat[3][1]);
+ m32(mat[3][2]);
+ m33(mat[3][3]);*/
+
+ m00(mat[0][0]);
+ m01(mat[1][0]);
+ m02(mat[2][0]);
+ m03(mat[3][0]);
+
+ m10(mat[0][1]);
+ m11(mat[1][1]);
+ m12(mat[2][1]);
+ m13(mat[3][1]);
+
+ m20(mat[0][2]);
+ m21(mat[1][2]);
+ m22(mat[2][2]);
+ m23(mat[3][2]);
+
+ m30(mat[0][3]);
+ m31(mat[1][3]);
+ m32(mat[2][3]);
+ m33(mat[3][3]);
+ }
Mat4x4(const Mat4x4& mat) {
- for (int i = 0; i < 16; i++) {data[i] = mat.data[i];}
+ for (int i = 0; i < 16; i++) {
+ data.single[i] = mat.data.single[i];
+ }
}
explicit Mat4x4(const float dat[16]) {
- for (int i = 0; i < 16; i++) {data[i] = dat[i];}
+ for (int i = 0; i < 16; i++) {
+ data.single[i] = dat[i];
+ }
}
inline Mat4x4& translate(float x, float y, float z) {
@@ -481,51 +533,113 @@ namespace Raytracing {
return *this;
}
- float* operator-() {
- return data;
+ float* ptr() {
+ return data.single;
}
- [[nodiscard]] inline float m00() const { return data[0]; }
- [[nodiscard]] inline float m10() const { return data[1]; }
- [[nodiscard]] inline float m20() const { return data[2]; }
- [[nodiscard]] inline float m30() const { return data[3]; }
- [[nodiscard]] inline float m01() const { return data[4]; }
- [[nodiscard]] inline float m11() const { return data[5]; }
- [[nodiscard]] inline float m21() const { return data[6]; }
- [[nodiscard]] inline float m31() const { return data[7]; }
- [[nodiscard]] inline float m02() const { return data[8]; }
- [[nodiscard]] inline float m12() const { return data[9]; }
- [[nodiscard]] inline float m22() const { return data[10]; }
- [[nodiscard]] inline float m32() const { return data[11]; }
- [[nodiscard]] inline float m03() const { return data[12]; }
- [[nodiscard]] inline float m13() const { return data[13]; }
- [[nodiscard]] inline float m23() const { return data[14]; }
- [[nodiscard]] inline float m33() const { return data[15]; }
- [[nodiscard]] inline float m(int i, int j) const { return data[i + j * 4]; };
- inline float m00(float d) { return data[0] = d; }
- inline float m10(float d) { return data[1] = d; }
- inline float m20(float d) { return data[2] = d; }
- inline float m30(float d) { return data[3] = d; }
- inline float m01(float d) { return data[4] = d; }
- inline float m11(float d) { return data[5] = d; }
- inline float m21(float d) { return data[6] = d; }
- inline float m31(float d) { return data[7] = d; }
- inline float m02(float d) { return data[8] = d; }
- inline float m12(float d) { return data[9] = d; }
- inline float m22(float d) { return data[10] = d; }
- inline float m32(float d) { return data[11] = d; }
- inline float m03(float d) { return data[12] = d; }
- inline float m13(float d) { return data[13] = d; }
- inline float m23(float d) { return data[14] = d; }
- inline float m33(float d) { return data[15] = d; }
- inline float m(int i, int j, float d) { return data[i + j * 4] = d; };
+ Mat4x4& transpose() {
+ Mat4x4 copy {*this};
+
+ m00(copy.m00());
+ m01(copy.m10());
+ m02(copy.m20());
+ m03(copy.m30());
+
+ m10(copy.m01());
+ m11(copy.m11());
+ m12(copy.m21());
+ m13(copy.m31());
+
+ m20(copy.m02());
+ m21(copy.m12());
+ m22(copy.m22());
+ m23(copy.m32());
+
+ m30(copy.m03());
+ m31(copy.m13());
+ m32(copy.m23());
+ m33(copy.m33());
+
+ return *this;
+ }
+
+ // Due to the conversion between the 2d array -> 1d array we must transpose the values.
+ // the old system has been archived (commented) for future debugging
+// [[nodiscard]] inline float m00() const { return data.dim[0][0]; }
+// [[nodiscard]] inline float m10() const { return data.dim[1][0]; }
+// [[nodiscard]] inline float m20() const { return data.dim[2][0]; }
+// [[nodiscard]] inline float m30() const { return data.dim[3][0]; }
+// [[nodiscard]] inline float m01() const { return data.dim[0][1]; }
+// [[nodiscard]] inline float m11() const { return data.dim[1][1]; }
+// [[nodiscard]] inline float m21() const { return data.dim[2][1]; }
+// [[nodiscard]] inline float m31() const { return data.dim[3][1]; }
+// [[nodiscard]] inline float m02() const { return data.dim[0][2]; }
+// [[nodiscard]] inline float m12() const { return data.dim[1][2]; }
+// [[nodiscard]] inline float m22() const { return data.dim[2][2]; }
+// [[nodiscard]] inline float m32() const { return data.dim[3][2]; }
+// [[nodiscard]] inline float m03() const { return data.dim[0][3]; }
+// [[nodiscard]] inline float m13() const { return data.dim[1][3]; }
+// [[nodiscard]] inline float m23() const { return data.dim[2][3]; }
+// [[nodiscard]] inline float m33() const { return data.dim[3][3]; }
+// [[nodiscard]] inline float m(int i, int j) const { return data.dim[i][j]; };
+// inline float m00(float d) { return data.dim[0][0] = d; }
+// inline float m10(float d) { return data.dim[1][0] = d; }
+// inline float m20(float d) { return data.dim[2][0] = d; }
+// inline float m30(float d) { return data.dim[3][0] = d; }
+// inline float m01(float d) { return data.dim[0][1] = d; }
+// inline float m11(float d) { return data.dim[1][1] = d; }
+// inline float m21(float d) { return data.dim[2][1] = d; }
+// inline float m31(float d) { return data.dim[3][1] = d; }
+// inline float m02(float d) { return data.dim[0][2] = d; }
+// inline float m12(float d) { return data.dim[1][2] = d; }
+// inline float m22(float d) { return data.dim[2][2] = d; }
+// inline float m32(float d) { return data.dim[3][2] = d; }
+// inline float m03(float d) { return data.dim[0][3] = d; }
+// inline float m13(float d) { return data.dim[1][3] = d; }
+// inline float m23(float d) { return data.dim[2][3] = d; }
+// inline float m33(float d) { return data.dim[3][3] = d; }
+
+ [[nodiscard]] inline float m00() const { return data.dim[0][0]; }
+ [[nodiscard]] inline float m10() const { return data.dim[0][1]; }
+ [[nodiscard]] inline float m20() const { return data.dim[0][2]; }
+ [[nodiscard]] inline float m30() const { return data.dim[0][3]; }
+ [[nodiscard]] inline float m01() const { return data.dim[1][0]; }
+ [[nodiscard]] inline float m11() const { return data.dim[1][1]; }
+ [[nodiscard]] inline float m21() const { return data.dim[1][2]; }
+ [[nodiscard]] inline float m31() const { return data.dim[1][3]; }
+ [[nodiscard]] inline float m02() const { return data.dim[2][0]; }
+ [[nodiscard]] inline float m12() const { return data.dim[2][1]; }
+ [[nodiscard]] inline float m22() const { return data.dim[2][2]; }
+ [[nodiscard]] inline float m32() const { return data.dim[2][3]; }
+ [[nodiscard]] inline float m03() const { return data.dim[3][0]; }
+ [[nodiscard]] inline float m13() const { return data.dim[3][1]; }
+ [[nodiscard]] inline float m23() const { return data.dim[3][2]; }
+ [[nodiscard]] inline float m33() const { return data.dim[3][3]; }
+ [[nodiscard]] inline float m(int i, int j) const { return data.dim[i][j]; };
+ inline float m00(float d) { return data.dim[0][0] = d; }
+ inline float m10(float d) { return data.dim[0][1] = d; }
+ inline float m20(float d) { return data.dim[0][2] = d; }
+ inline float m30(float d) { return data.dim[0][3] = d; }
+ inline float m01(float d) { return data.dim[1][0] = d; }
+ inline float m11(float d) { return data.dim[1][1] = d; }
+ inline float m21(float d) { return data.dim[1][2] = d; }
+ inline float m31(float d) { return data.dim[1][3] = d; }
+ inline float m02(float d) { return data.dim[2][0] = d; }
+ inline float m12(float d) { return data.dim[2][1] = d; }
+ inline float m22(float d) { return data.dim[2][2] = d; }
+ inline float m32(float d) { return data.dim[2][3] = d; }
+ inline float m03(float d) { return data.dim[3][0] = d; }
+ inline float m13(float d) { return data.dim[3][1] = d; }
+ inline float m23(float d) { return data.dim[3][2] = d; }
+ inline float m33(float d) { return data.dim[3][3] = d; }
+ inline float m(int i, int j, float d) { return data.dim[i][j] = d; };
};
// adds the two Mat4x4 left and right
inline Mat4x4 operator+(const Mat4x4& left, const Mat4x4& right) {
float data[16];
for (int i = 0; i < 16; i++)
- data[i] = left.data[i] + right.data[i];
+ data[i] = left.data.single[i] + right.data.single[i];
return Mat4x4{data};
}
@@ -533,13 +647,20 @@ namespace Raytracing {
inline Mat4x4 operator-(const Mat4x4& left, const Mat4x4& right) {
float data[16];
for (int i = 0; i < 16; i++)
- data[i] = left.data[i] - right.data[i];
+ data[i] = left.data.single[i] - right.data.single[i];
return Mat4x4{data};
}
+ // since matrices are made identity by default, we need to create the result collector matrix without identity
+ // otherwise the diagonal will be 1 off and cause weird results (see black screen issue)
+ constexpr float emptyMatrix[16] = {0, 0, 0, 0,
+ 0, 0, 0, 0,
+ 0, 0, 0, 0,
+ 0, 0, 0, 0};
+
// multiples the left with the right
inline Mat4x4 operator*(const Mat4x4& left, const Mat4x4& right) {
- Mat4x4 mat{};
+ Mat4x4 mat{emptyMatrix};
// TODO: check avx with this??
for (int i = 0; i < 4; i++) {
@@ -558,7 +679,7 @@ namespace Raytracing {
Mat4x4 mat{};
for (int i = 0; i < 16; i++) {
- mat.data[i] = c * v.data[i];
+ mat.data.single[i] = c * v.data.single[i];
}
return mat;
@@ -569,7 +690,7 @@ namespace Raytracing {
Mat4x4 mat{};
for (int i = 0; i < 16; i++) {
- mat.data[i] = v.data[i] * c;
+ mat.data.single[i] = v.data.single[i] * c;
}
return mat;
@@ -580,7 +701,7 @@ namespace Raytracing {
Mat4x4 mat{};
for (int i = 0; i < 16; i++) {
- mat.data[i] = v.data[i] / c;
+ mat.data.single[i] = v.data.single[i] / c;
}
return mat;
@@ -591,12 +712,19 @@ namespace Raytracing {
Mat4x4 mat{};
for (int i = 0; i < 16; i++) {
- mat.data[i] = c / v.data[i];
+ mat.data.single[i] = c / v.data.single[i];
}
return mat;
}
+ inline std::ostream& operator<<(std::ostream& out, const Mat4x4& v) {
+ return out << "\rMatrix4x4{" << v.m00() << ", " << v.m01() << ", " << v.m02() << ", " << v.m03() << "} \n"\
+ << " {" << v.m10() << ", " << v.m11() << ", " << v.m12() << ", " << v.m13() << "} \n"\
+ << " {" << v.m20() << ", " << v.m21() << ", " << v.m22() << ", " << v.m23() << "} \n"\
+ << " {" << v.m30() << ", " << v.m31() << ", " << v.m32() << ", " << v.m33() << "} \n";
+ }
+
};
#endif //STEP_2_VECTORS_H
diff --git a/Step 3/include/engine/raytracing.h b/Step 3/include/engine/raytracing.h
index f5f42a1..ea70e5a 100644
--- a/Step 3/include/engine/raytracing.h
+++ b/Step 3/include/engine/raytracing.h
@@ -40,6 +40,9 @@ namespace Raytracing {
Vec4 horizontalAxis;
Vec4 verticalAxis;
Vec4 imageOrigin;
+
+ Vec4 up {0, 1, 0};
+
public:
Camera(PRECISION_TYPE fov, const Image& image): image(image),
aspectRatio(double(image.getWidth()) / double(image.getHeight())) {
@@ -66,27 +69,35 @@ namespace Raytracing {
}
Ray projectRay(PRECISION_TYPE x, PRECISION_TYPE y);
- // makes the camera look at the lookatpos from the position p, with respects to the up direction up. (set to 0,1,0)
- void lookAt(const Vec4& pos, const Vec4& lookAtPos, const Vec4& up);
void setPosition(const Vec4& pos) { this->position = pos; }
void setRotation(PRECISION_TYPE yaw, PRECISION_TYPE pitch, PRECISION_TYPE roll);
+
+ // the follow utility functions are actually taking forever to get right
+ // I can't tell if my projection calculation is off or the view calc?
+ // got to install GLM to test which function works and which does. Maybe they are both bad. or Maybe it's my matrix impl
+ // or maybe the whole rendering stack sucks
[[nodiscard]] Mat4x4 project() const {
- Mat4x4 project;
+ Mat4x4 project {emptyMatrix};
// this should be all it takes to create a mostly correct projection matrix
project.m00(float(1.0 / (aspectRatio * tanFovHalf)));
project.m11(float(1.0 / tanFovHalf));
project.m22(float(-((FAR_PLANE + NEAR_PLANE) / frustumLength)));
- project.m23(-1);
- project.m32(float(-((2 * NEAR_PLANE * FAR_PLANE) / frustumLength)));
+ // this has been transposed
+ project.m32(-1);
+ project.m23(float(-((2 * NEAR_PLANE * FAR_PLANE) / frustumLength)));
//project.m33(0);
return project;
+ // use GLM to debug issues with ^
+ //glm::mat4 projectG = glm::perspective(glm::radians(90.0f), (float)aspectRatio, 0.1f, (float)1000);
+ //return Mat4x4{projectG};
}
- Mat4x4 view(const Vec4& lookAtPos, const Vec4& up){
+ Mat4x4 view(const Vec4& lookAtPos){
Mat4x4 view;
+
auto w = (position - lookAtPos).normalize(); // forward
auto u = (Vec4::cross(up, w)).normalize(); // right
auto v = Vec4::cross(w, u); // up
@@ -150,10 +161,14 @@ namespace Raytracing {
view.m32(-float(Vec4::dot(z, position)));
view.m33(1);
- return view;
+ return view.transpose();
}
[[nodiscard]] inline Vec4 getPosition() const {return position;};
-
+
+ // the camera's position must be set with setPosition(Vec4);
+ // uses an internal up vector, assumed to be {0, 1, 0}
+ // will make the camera look at provided position with respects to the current camera position.
+ void lookAt(const Vec4& lookAtPos);
};
static Random rnd{-1, 1};
diff --git a/Step 3/include/graphics/gl/glad/gl.h b/Step 3/include/graphics/gl/glad/gl.h
new file mode 100644
index 0000000..7703cd9
--- /dev/null
+++ b/Step 3/include/graphics/gl/glad/gl.h
@@ -0,0 +1,6811 @@
+/**
+ * Loader generated by glad 2.0.2 on Sun Oct 30 17:16:08 2022
+ *
+ * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
+ *
+ * Generator: C/C++
+ * Specification: gl
+ * Extensions: 124
+ *
+ * APIs:
+ * - gl:core=4.6
+ *
+ * Options:
+ * - ALIAS = True
+ * - DEBUG = False
+ * - HEADER_ONLY = False
+ * - LOADER = False
+ * - MX = False
+ * - ON_DEMAND = False
+ *
+ * Commandline:
+ * --api='gl:core=4.6' --extensions='GL_AMD_draw_buffers_blend,GL_AMD_multi_draw_indirect,GL_APPLE_flush_buffer_range,GL_APPLE_vertex_array_object,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_base_instance,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compute_shader,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_debug_output,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader_fp64,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_range,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_point_parameters,GL_ARB_polygon_offset_clamp,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_robustness,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counters,GL_ARB_shader_image_load_store,GL_ARB_shader_objects,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_multisample,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ATI_draw_buffers,GL_ATI_separate_stencil,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_minmax,GL_EXT_copy_texture,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_object,GL_EXT_geometry_shader4,GL_EXT_gpu_shader4,GL_EXT_multi_draw_arrays,GL_EXT_point_parameters,GL_EXT_polygon_offset_clamp,GL_EXT_provoking_vertex,GL_EXT_shader_image_load_store,GL_EXT_subtexture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_integer,GL_EXT_texture_object,GL_EXT_texture_storage,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_attrib_64bit,GL_INGR_blend_func_separate,GL_KHR_debug,GL_KHR_robustness,GL_NVX_conditional_render,GL_NV_conditional_render,GL_NV_explicit_multisample,GL_NV_geometry_program4,GL_NV_point_sprite,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_vertex_program,GL_NV_vertex_program4,GL_OES_single_precision,GL_SGIS_point_parameters' c --alias
+ *
+ * Online:
+ * http://glad.sh/#api=gl%3Acore%3D4.6&generator=c&options=ALIAS
+ *
+ */
+
+#ifndef GLAD_GL_H_
+#define GLAD_GL_H_
+
+#ifdef __clang__
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wreserved-id-macro"
+#endif
+#ifdef __gl_h_
+ #error OpenGL (gl.h) header already included (API: gl), remove previous include!
+#endif
+#define __gl_h_ 1
+#ifdef __gl3_h_
+ #error OpenGL (gl3.h) header already included (API: gl), remove previous include!
+#endif
+#define __gl3_h_ 1
+#ifdef __glext_h_
+ #error OpenGL (glext.h) header already included (API: gl), remove previous include!
+#endif
+#define __glext_h_ 1
+#ifdef __gl3ext_h_
+ #error OpenGL (gl3ext.h) header already included (API: gl), remove previous include!
+#endif
+#define __gl3ext_h_ 1
+#ifdef __clang__
+#pragma clang diagnostic pop
+#endif
+
+#define GLAD_GL
+#define GLAD_OPTION_GL_ALIAS
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef GLAD_PLATFORM_H_
+#define GLAD_PLATFORM_H_
+
+#ifndef GLAD_PLATFORM_WIN32
+ #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
+ #define GLAD_PLATFORM_WIN32 1
+ #else
+ #define GLAD_PLATFORM_WIN32 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_APPLE
+ #ifdef __APPLE__
+ #define GLAD_PLATFORM_APPLE 1
+ #else
+ #define GLAD_PLATFORM_APPLE 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_EMSCRIPTEN
+ #ifdef __EMSCRIPTEN__
+ #define GLAD_PLATFORM_EMSCRIPTEN 1
+ #else
+ #define GLAD_PLATFORM_EMSCRIPTEN 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_UWP
+ #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
+ #ifdef __has_include
+ #if __has_include()
+ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+ #endif
+ #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
+ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+ #endif
+ #endif
+
+ #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
+ #include
+ #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
+ #define GLAD_PLATFORM_UWP 1
+ #endif
+ #endif
+
+ #ifndef GLAD_PLATFORM_UWP
+ #define GLAD_PLATFORM_UWP 0
+ #endif
+#endif
+
+#ifdef __GNUC__
+ #define GLAD_GNUC_EXTENSION __extension__
+#else
+ #define GLAD_GNUC_EXTENSION
+#endif
+
+#define GLAD_UNUSED(x) (void)(x)
+
+#ifndef GLAD_API_CALL
+ #if defined(GLAD_API_CALL_EXPORT)
+ #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
+ #if defined(GLAD_API_CALL_EXPORT_BUILD)
+ #if defined(__GNUC__)
+ #define GLAD_API_CALL __attribute__ ((dllexport)) extern
+ #else
+ #define GLAD_API_CALL __declspec(dllexport) extern
+ #endif
+ #else
+ #if defined(__GNUC__)
+ #define GLAD_API_CALL __attribute__ ((dllimport)) extern
+ #else
+ #define GLAD_API_CALL __declspec(dllimport) extern
+ #endif
+ #endif
+ #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
+ #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
+ #else
+ #define GLAD_API_CALL extern
+ #endif
+ #else
+ #define GLAD_API_CALL extern
+ #endif
+#endif
+
+#ifdef APIENTRY
+ #define GLAD_API_PTR APIENTRY
+#elif GLAD_PLATFORM_WIN32
+ #define GLAD_API_PTR __stdcall
+#else
+ #define GLAD_API_PTR
+#endif
+
+#ifndef GLAPI
+#define GLAPI GLAD_API_CALL
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY GLAD_API_PTR
+#endif
+
+#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
+#define GLAD_VERSION_MAJOR(version) (version / 10000)
+#define GLAD_VERSION_MINOR(version) (version % 10000)
+
+#define GLAD_GENERATOR_VERSION "2.0.2"
+
+typedef void (*GLADapiproc)(void);
+
+typedef GLADapiproc (*GLADloadfunc)(const char *name);
+typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
+
+typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
+typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
+
+#endif /* GLAD_PLATFORM_H_ */
+
+#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_ACTIVE_PROGRAM 0x8259
+#define GL_ACTIVE_RESOURCES 0x92F5
+#define GL_ACTIVE_SUBROUTINES 0x8DE5
+#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
+#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ACTIVE_VARIABLES 0x9305
+#define GL_ACTIVE_VARYINGS_NV 0x8C81
+#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
+#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
+#define GL_ALL_SHADER_BITS 0xFFFFFFFF
+#define GL_ALPHA 0x1906
+#define GL_ALPHA16F_EXT 0x881C
+#define GL_ALPHA16I_EXT 0x8D8A
+#define GL_ALPHA16UI_EXT 0x8D78
+#define GL_ALPHA32F_EXT 0x8816
+#define GL_ALPHA32I_EXT 0x8D84
+#define GL_ALPHA32UI_EXT 0x8D72
+#define GL_ALPHA8I_EXT 0x8D90
+#define GL_ALPHA8UI_EXT 0x8D7E
+#define GL_ALPHA8_EXT 0x803C
+#define GL_ALPHA_INTEGER_EXT 0x8D97
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_ALWAYS 0x0207
+#define GL_AND 0x1501
+#define GL_AND_INVERTED 0x1504
+#define GL_AND_REVERSE 0x1502
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ARRAY_BUFFER_ARB 0x8892
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
+#define GL_ARRAY_SIZE 0x92FB
+#define GL_ARRAY_STRIDE 0x92FE
+#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
+#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
+#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
+#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
+#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
+#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
+#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
+#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
+#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
+#define GL_AUTO_GENERATE_MIPMAP 0x8295
+#define GL_BACK 0x0405
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
+#define GL_BACK_RIGHT 0x0403
+#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_BGRA8_EXT 0x93A1
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_BGRA_INTEGER_EXT 0x8D9B
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BGR_INTEGER_EXT 0x8D9A
+#define GL_BLEND 0x0BE2
+#define GL_BLEND_COLOR 0x8005
+#define GL_BLEND_COLOR_EXT 0x8005
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_EQUATION 0x8009
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
+#define GL_BLEND_EQUATION_EXT 0x8009
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_BLEND_EQUATION_RGB_EXT 0x8009
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLOCK_INDEX 0x92FD
+#define GL_BLUE 0x1905
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_BLUE_INTEGER_EXT 0x8D96
+#define GL_BOOL 0x8B56
+#define GL_BOOL_ARB 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC2_ARB 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC3_ARB 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_BOOL_VEC4_ARB 0x8B59
+#define GL_BUFFER 0x82E0
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_ACCESS_ARB 0x88BB
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_BINDING 0x9302
+#define GL_BUFFER_DATA_SIZE 0x9303
+#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
+#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAPPED_ARB 0x88BC
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
+#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_SIZE_ARB 0x8764
+#define GL_BUFFER_STORAGE_FLAGS 0x8220
+#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
+#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
+#define GL_BUFFER_USAGE 0x8765
+#define GL_BUFFER_USAGE_ARB 0x8765
+#define GL_BUFFER_VARIABLE 0x92E5
+#define GL_BYTE 0x1400
+#define GL_CAVEAT_SUPPORT 0x82B8
+#define GL_CCW 0x0901
+#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_CLAMP_READ_COLOR_ARB 0x891C
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
+#define GL_CLEAR 0x1500
+#define GL_CLEAR_BUFFER 0x82B4
+#define GL_CLEAR_TEXTURE 0x9365
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
+#define GL_CLIENT_STORAGE_BIT 0x0200
+#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
+#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
+#define GL_CLIP_DEPTH_MODE 0x935D
+#define GL_CLIP_DISTANCE0 0x3000
+#define GL_CLIP_DISTANCE1 0x3001
+#define GL_CLIP_DISTANCE2 0x3002
+#define GL_CLIP_DISTANCE3 0x3003
+#define GL_CLIP_DISTANCE4 0x3004
+#define GL_CLIP_DISTANCE5 0x3005
+#define GL_CLIP_DISTANCE6 0x3006
+#define GL_CLIP_DISTANCE7 0x3007
+#define GL_CLIP_DISTANCE_NV 0x8C7A
+#define GL_CLIP_ORIGIN 0x935C
+#define GL_COLOR 0x1800
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_COLOR_ATTACHMENT16 0x8CF0
+#define GL_COLOR_ATTACHMENT17 0x8CF1
+#define GL_COLOR_ATTACHMENT18 0x8CF2
+#define GL_COLOR_ATTACHMENT19 0x8CF3
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT20 0x8CF4
+#define GL_COLOR_ATTACHMENT21 0x8CF5
+#define GL_COLOR_ATTACHMENT22 0x8CF6
+#define GL_COLOR_ATTACHMENT23 0x8CF7
+#define GL_COLOR_ATTACHMENT24 0x8CF8
+#define GL_COLOR_ATTACHMENT25 0x8CF9
+#define GL_COLOR_ATTACHMENT26 0x8CFA
+#define GL_COLOR_ATTACHMENT27 0x8CFB
+#define GL_COLOR_ATTACHMENT28 0x8CFC
+#define GL_COLOR_ATTACHMENT29 0x8CFD
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT30 0x8CFE
+#define GL_COLOR_ATTACHMENT31 0x8CFF
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_COMPONENTS 0x8283
+#define GL_COLOR_ENCODING 0x8296
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_COLOR_RENDERABLE 0x8286
+#define GL_COLOR_SUM_ARB 0x8458
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_COMMAND_BARRIER_BIT 0x00000040
+#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
+#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_R11_EAC 0x9270
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_RG 0x8226
+#define GL_COMPRESSED_RG11_EAC 0x9272
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGB8_ETC2 0x9274
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+#define GL_COMPRESSED_SRGB8_ETC2 0x9275
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+#define GL_COMPUTE_SHADER 0x91B9
+#define GL_COMPUTE_SHADER_BIT 0x00000020
+#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
+#define GL_COMPUTE_SUBROUTINE 0x92ED
+#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
+#define GL_COMPUTE_TEXTURE 0x82A0
+#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
+#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
+#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
+#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define GL_CONTEXT_LOST 0x0507
+#define GL_CONTEXT_PROFILE_MASK 0x9126
+#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
+#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
+#define GL_CONTEXT_ROBUST_ACCESS 0x90F3
+#define GL_COORD_REPLACE_NV 0x8862
+#define GL_COPY 0x1503
+#define GL_COPY_INVERTED 0x150C
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_READ_BUFFER_BINDING 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_CURRENT_ATTRIB_NV 0x8626
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_CURRENT_MATRIX_NV 0x8641
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_CURRENT_QUERY 0x8865
+#define GL_CURRENT_QUERY_ARB 0x8865
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_CW 0x0900
+#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
+#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
+#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
+#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
+#define GL_DEBUG_LOGGED_MESSAGES 0x9145
+#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
+#define GL_DEBUG_OUTPUT 0x92E0
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
+#define GL_DEBUG_SEVERITY_HIGH 0x9146
+#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
+#define GL_DEBUG_SEVERITY_LOW 0x9148
+#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
+#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
+#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
+#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
+#define GL_DEBUG_SOURCE_API 0x8246
+#define GL_DEBUG_SOURCE_API_ARB 0x8246
+#define GL_DEBUG_SOURCE_APPLICATION 0x824A
+#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
+#define GL_DEBUG_SOURCE_OTHER 0x824B
+#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
+#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
+#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
+#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
+#define GL_DEBUG_TYPE_ERROR 0x824C
+#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
+#define GL_DEBUG_TYPE_MARKER 0x8268
+#define GL_DEBUG_TYPE_OTHER 0x8251
+#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
+#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
+#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
+#define GL_DEBUG_TYPE_POP_GROUP 0x826A
+#define GL_DEBUG_TYPE_PORTABILITY 0x824F
+#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
+#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
+#define GL_DECR 0x1E03
+#define GL_DECR_WRAP 0x8508
+#define GL_DELETE_STATUS 0x8B80
+#define GL_DEPTH 0x1801
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_DEPTH_CLAMP 0x864F
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH_COMPONENTS 0x8284
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_RENDERABLE 0x8287
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
+#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
+#define GL_DITHER 0x0BD0
+#define GL_DONT_CARE 0x1100
+#define GL_DOUBLE 0x140A
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_DOUBLE_MAT2 0x8F46
+#define GL_DOUBLE_MAT2_EXT 0x8F46
+#define GL_DOUBLE_MAT2x3 0x8F49
+#define GL_DOUBLE_MAT2x3_EXT 0x8F49
+#define GL_DOUBLE_MAT2x4 0x8F4A
+#define GL_DOUBLE_MAT2x4_EXT 0x8F4A
+#define GL_DOUBLE_MAT3 0x8F47
+#define GL_DOUBLE_MAT3_EXT 0x8F47
+#define GL_DOUBLE_MAT3x2 0x8F4B
+#define GL_DOUBLE_MAT3x2_EXT 0x8F4B
+#define GL_DOUBLE_MAT3x4 0x8F4C
+#define GL_DOUBLE_MAT3x4_EXT 0x8F4C
+#define GL_DOUBLE_MAT4 0x8F48
+#define GL_DOUBLE_MAT4_EXT 0x8F48
+#define GL_DOUBLE_MAT4x2 0x8F4D
+#define GL_DOUBLE_MAT4x2_EXT 0x8F4D
+#define GL_DOUBLE_MAT4x3 0x8F4E
+#define GL_DOUBLE_MAT4x3_EXT 0x8F4E
+#define GL_DOUBLE_VEC2 0x8FFC
+#define GL_DOUBLE_VEC2_EXT 0x8FFC
+#define GL_DOUBLE_VEC3 0x8FFD
+#define GL_DOUBLE_VEC3_EXT 0x8FFD
+#define GL_DOUBLE_VEC4 0x8FFE
+#define GL_DOUBLE_VEC4_EXT 0x8FFE
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER0_ARB 0x8825
+#define GL_DRAW_BUFFER0_ATI 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER10_ARB 0x882F
+#define GL_DRAW_BUFFER10_ATI 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER11_ARB 0x8830
+#define GL_DRAW_BUFFER11_ATI 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER12_ARB 0x8831
+#define GL_DRAW_BUFFER12_ATI 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER13_ARB 0x8832
+#define GL_DRAW_BUFFER13_ATI 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER14_ARB 0x8833
+#define GL_DRAW_BUFFER14_ATI 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_DRAW_BUFFER15_ARB 0x8834
+#define GL_DRAW_BUFFER15_ATI 0x8834
+#define GL_DRAW_BUFFER1_ARB 0x8826
+#define GL_DRAW_BUFFER1_ATI 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER2_ARB 0x8827
+#define GL_DRAW_BUFFER2_ATI 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER3_ARB 0x8828
+#define GL_DRAW_BUFFER3_ATI 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER4_ARB 0x8829
+#define GL_DRAW_BUFFER4_ATI 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER5_ARB 0x882A
+#define GL_DRAW_BUFFER5_ATI 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER6_ARB 0x882B
+#define GL_DRAW_BUFFER6_ATI 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER7_ARB 0x882C
+#define GL_DRAW_BUFFER7_ATI 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER8_ARB 0x882D
+#define GL_DRAW_BUFFER8_ATI 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER9_ARB 0x882E
+#define GL_DRAW_BUFFER9_ATI 0x882E
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
+#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
+#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
+#define GL_DST_ALPHA 0x0304
+#define GL_DST_COLOR 0x0306
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_DYNAMIC_COPY_ARB 0x88EA
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_DRAW_ARB 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_READ_ARB 0x88E9
+#define GL_DYNAMIC_STORAGE_BIT 0x0100
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
+#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_EQUAL 0x0202
+#define GL_EQUIV 0x1509
+#define GL_EXTENSIONS 0x1F03
+#define GL_FALSE 0
+#define GL_FASTEST 0x1101
+#define GL_FILL 0x1B02
+#define GL_FILTER 0x829A
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
+#define GL_FIXED 0x140C
+#define GL_FIXED_ONLY 0x891D
+#define GL_FIXED_ONLY_ARB 0x891D
+#define GL_FLOAT 0x1406
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT2_ARB 0x8B5A
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT3_ARB 0x8B5B
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_FLOAT_MAT4_ARB 0x8B5C
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC2_ARB 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC3_ARB 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_FLOAT_VEC4_ARB 0x8B52
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_FRACTIONAL_EVEN 0x8E7C
+#define GL_FRACTIONAL_ODD 0x8E7B
+#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_FRAGMENT_SHADER_BIT 0x00000002
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
+#define GL_FRAGMENT_SUBROUTINE 0x92EC
+#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
+#define GL_FRAGMENT_TEXTURE 0x829F
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
+#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_FRAMEBUFFER_BLEND 0x828B
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
+#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
+#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
+#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
+#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_RENDERABLE 0x8289
+#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_FRONT 0x0404
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_FRONT_FACE 0x0B46
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_FULL_SUPPORT 0x82B7
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_GENERIC_ATTRIB_NV 0x8C7D
+#define GL_GEOMETRY_INPUT_TYPE 0x8917
+#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
+#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
+#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
+#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
+#define GL_GEOMETRY_PROGRAM_NV 0x8C26
+#define GL_GEOMETRY_SHADER 0x8DD9
+#define GL_GEOMETRY_SHADER_ARB 0x8DD9
+#define GL_GEOMETRY_SHADER_BIT 0x00000004
+#define GL_GEOMETRY_SHADER_EXT 0x8DD9
+#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
+#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
+#define GL_GEOMETRY_SUBROUTINE 0x92EB
+#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
+#define GL_GEOMETRY_TEXTURE 0x829E
+#define GL_GEOMETRY_VERTICES_OUT 0x8916
+#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
+#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
+#define GL_GEQUAL 0x0206
+#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
+#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
+#define GL_GREATER 0x0204
+#define GL_GREEN 0x1904
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_GREEN_INTEGER_EXT 0x8D95
+#define GL_GUILTY_CONTEXT_RESET 0x8253
+#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
+#define GL_HALF_FLOAT 0x140B
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_HIGH_INT 0x8DF5
+#define GL_IDENTITY_NV 0x862A
+#define GL_IMAGE_1D 0x904C
+#define GL_IMAGE_1D_ARRAY 0x9052
+#define GL_IMAGE_1D_ARRAY_EXT 0x9052
+#define GL_IMAGE_1D_EXT 0x904C
+#define GL_IMAGE_2D 0x904D
+#define GL_IMAGE_2D_ARRAY 0x9053
+#define GL_IMAGE_2D_ARRAY_EXT 0x9053
+#define GL_IMAGE_2D_EXT 0x904D
+#define GL_IMAGE_2D_MULTISAMPLE 0x9055
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
+#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
+#define GL_IMAGE_2D_RECT 0x904F
+#define GL_IMAGE_2D_RECT_EXT 0x904F
+#define GL_IMAGE_3D 0x904E
+#define GL_IMAGE_3D_EXT 0x904E
+#define GL_IMAGE_BINDING_ACCESS 0x8F3E
+#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
+#define GL_IMAGE_BINDING_FORMAT 0x906E
+#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
+#define GL_IMAGE_BINDING_LAYER 0x8F3D
+#define GL_IMAGE_BINDING_LAYERED 0x8F3C
+#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
+#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
+#define GL_IMAGE_BINDING_LEVEL 0x8F3B
+#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
+#define GL_IMAGE_BINDING_NAME 0x8F3A
+#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
+#define GL_IMAGE_BUFFER 0x9051
+#define GL_IMAGE_BUFFER_EXT 0x9051
+#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
+#define GL_IMAGE_CLASS_11_11_10 0x82C2
+#define GL_IMAGE_CLASS_1_X_16 0x82BE
+#define GL_IMAGE_CLASS_1_X_32 0x82BB
+#define GL_IMAGE_CLASS_1_X_8 0x82C1
+#define GL_IMAGE_CLASS_2_X_16 0x82BD
+#define GL_IMAGE_CLASS_2_X_32 0x82BA
+#define GL_IMAGE_CLASS_2_X_8 0x82C0
+#define GL_IMAGE_CLASS_4_X_16 0x82BC
+#define GL_IMAGE_CLASS_4_X_32 0x82B9
+#define GL_IMAGE_CLASS_4_X_8 0x82BF
+#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
+#define GL_IMAGE_CUBE 0x9050
+#define GL_IMAGE_CUBE_EXT 0x9050
+#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
+#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
+#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
+#define GL_IMAGE_PIXEL_FORMAT 0x82A9
+#define GL_IMAGE_PIXEL_TYPE 0x82AA
+#define GL_IMAGE_TEXEL_SIZE 0x82A7
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_INCR 0x1E02
+#define GL_INCR_WRAP 0x8507
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_INNOCENT_CONTEXT_RESET 0x8254
+#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
+#define GL_INT 0x1404
+#define GL_INTENSITY16I_EXT 0x8D8B
+#define GL_INTENSITY16UI_EXT 0x8D79
+#define GL_INTENSITY32I_EXT 0x8D85
+#define GL_INTENSITY32UI_EXT 0x8D73
+#define GL_INTENSITY8I_EXT 0x8D91
+#define GL_INTENSITY8UI_EXT 0x8D7F
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
+#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
+#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
+#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
+#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
+#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
+#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
+#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
+#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
+#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
+#define GL_INTERNALFORMAT_PREFERRED 0x8270
+#define GL_INTERNALFORMAT_RED_SIZE 0x8271
+#define GL_INTERNALFORMAT_RED_TYPE 0x8278
+#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
+#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
+#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
+#define GL_INTERNALFORMAT_SUPPORTED 0x826F
+#define GL_INT_2_10_10_10_REV 0x8D9F
+#define GL_INT_IMAGE_1D 0x9057
+#define GL_INT_IMAGE_1D_ARRAY 0x905D
+#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
+#define GL_INT_IMAGE_1D_EXT 0x9057
+#define GL_INT_IMAGE_2D 0x9058
+#define GL_INT_IMAGE_2D_ARRAY 0x905E
+#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
+#define GL_INT_IMAGE_2D_EXT 0x9058
+#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
+#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
+#define GL_INT_IMAGE_2D_RECT 0x905A
+#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
+#define GL_INT_IMAGE_3D 0x9059
+#define GL_INT_IMAGE_3D_EXT 0x9059
+#define GL_INT_IMAGE_BUFFER 0x905C
+#define GL_INT_IMAGE_BUFFER_EXT 0x905C
+#define GL_INT_IMAGE_CUBE 0x905B
+#define GL_INT_IMAGE_CUBE_EXT 0x905B
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
+#define GL_INT_SAMPLER_1D_EXT 0x8DC9
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
+#define GL_INT_SAMPLER_2D_EXT 0x8DCA
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_INT_SAMPLER_2D_RECT 0x8DCD
+#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_3D_EXT 0x8DCB
+#define GL_INT_SAMPLER_BUFFER 0x8DD0
+#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
+#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC2_ARB 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC3_ARB 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_INT_VEC4_ARB 0x8B55
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_INVALID_INDEX 0xFFFFFFFF
+#define GL_INVALID_OPERATION 0x0502
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVERSE_NV 0x862B
+#define GL_INVERSE_TRANSPOSE_NV 0x862D
+#define GL_INVERT 0x150A
+#define GL_ISOLINES 0x8E7A
+#define GL_IS_PER_PATCH 0x92E7
+#define GL_IS_ROW_MAJOR 0x9300
+#define GL_KEEP 0x1E00
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
+#define GL_LAYER_NV 0x8DAA
+#define GL_LAYER_PROVOKING_VERTEX 0x825E
+#define GL_LEFT 0x0406
+#define GL_LEQUAL 0x0203
+#define GL_LESS 0x0201
+#define GL_LINE 0x1B01
+#define GL_LINEAR 0x2601
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_LINES 0x0001
+#define GL_LINES_ADJACENCY 0x000A
+#define GL_LINES_ADJACENCY_ARB 0x000A
+#define GL_LINES_ADJACENCY_EXT 0x000A
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_LINE_STRIP 0x0003
+#define GL_LINE_STRIP_ADJACENCY 0x000B
+#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
+#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINK_STATUS 0x8B82
+#define GL_LOCATION 0x930E
+#define GL_LOCATION_COMPONENT 0x934A
+#define GL_LOCATION_INDEX 0x930F
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_LOSE_CONTEXT_ON_RESET 0x8252
+#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_LOW_INT 0x8DF3
+#define GL_LUMINANCE16F_EXT 0x881E
+#define GL_LUMINANCE16I_EXT 0x8D8C
+#define GL_LUMINANCE16UI_EXT 0x8D7A
+#define GL_LUMINANCE32F_EXT 0x8818
+#define GL_LUMINANCE32I_EXT 0x8D86
+#define GL_LUMINANCE32UI_EXT 0x8D74
+#define GL_LUMINANCE8I_EXT 0x8D92
+#define GL_LUMINANCE8UI_EXT 0x8D80
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
+#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
+#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
+#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
+#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
+#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
+#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
+#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
+#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
+#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MANUAL_GENERATE_MIPMAP 0x8294
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
+#define GL_MAP_COHERENT_BIT 0x0080
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_PERSISTENT_BIT 0x0040
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MATRIX0_ARB 0x88C0
+#define GL_MATRIX0_NV 0x8630
+#define GL_MATRIX10_ARB 0x88CA
+#define GL_MATRIX11_ARB 0x88CB
+#define GL_MATRIX12_ARB 0x88CC
+#define GL_MATRIX13_ARB 0x88CD
+#define GL_MATRIX14_ARB 0x88CE
+#define GL_MATRIX15_ARB 0x88CF
+#define GL_MATRIX16_ARB 0x88D0
+#define GL_MATRIX17_ARB 0x88D1
+#define GL_MATRIX18_ARB 0x88D2
+#define GL_MATRIX19_ARB 0x88D3
+#define GL_MATRIX1_ARB 0x88C1
+#define GL_MATRIX1_NV 0x8631
+#define GL_MATRIX20_ARB 0x88D4
+#define GL_MATRIX21_ARB 0x88D5
+#define GL_MATRIX22_ARB 0x88D6
+#define GL_MATRIX23_ARB 0x88D7
+#define GL_MATRIX24_ARB 0x88D8
+#define GL_MATRIX25_ARB 0x88D9
+#define GL_MATRIX26_ARB 0x88DA
+#define GL_MATRIX27_ARB 0x88DB
+#define GL_MATRIX28_ARB 0x88DC
+#define GL_MATRIX29_ARB 0x88DD
+#define GL_MATRIX2_ARB 0x88C2
+#define GL_MATRIX2_NV 0x8632
+#define GL_MATRIX30_ARB 0x88DE
+#define GL_MATRIX31_ARB 0x88DF
+#define GL_MATRIX3_ARB 0x88C3
+#define GL_MATRIX3_NV 0x8633
+#define GL_MATRIX4_ARB 0x88C4
+#define GL_MATRIX4_NV 0x8634
+#define GL_MATRIX5_ARB 0x88C5
+#define GL_MATRIX5_NV 0x8635
+#define GL_MATRIX6_ARB 0x88C6
+#define GL_MATRIX6_NV 0x8636
+#define GL_MATRIX7_ARB 0x88C7
+#define GL_MATRIX7_NV 0x8637
+#define GL_MATRIX8_ARB 0x88C8
+#define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX_STRIDE 0x92FF
+#define GL_MAX 0x8008
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
+#define GL_MAX_CLIP_DISTANCES 0x0D32
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
+#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
+#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
+#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
+#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
+#define GL_MAX_COMBINED_DIMENSIONS 0x8282
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
+#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
+#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
+#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
+#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
+#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
+#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
+#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
+#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
+#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
+#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
+#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
+#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
+#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
+#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
+#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_MAX_CULL_DISTANCES 0x82F9
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
+#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
+#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
+#define GL_MAX_DEPTH 0x8280
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
+#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
+#define GL_MAX_ELEMENT_INDEX 0x8D6B
+#define GL_MAX_EXT 0x8008
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
+#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
+#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
+#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
+#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
+#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
+#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
+#define GL_MAX_HEIGHT 0x827F
+#define GL_MAX_IMAGE_SAMPLES 0x906D
+#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
+#define GL_MAX_IMAGE_UNITS 0x8F38
+#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
+#define GL_MAX_INTEGER_SAMPLES 0x9110
+#define GL_MAX_LABEL_LENGTH 0x82E8
+#define GL_MAX_LAYERS 0x8281
+#define GL_MAX_NAME_LENGTH 0x92F6
+#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
+#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
+#define GL_MAX_PATCH_VERTICES 0x8E7D
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
+#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_MAX_SAMPLES_EXT 0x8D57
+#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
+#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
+#define GL_MAX_SUBROUTINES 0x8DE7
+#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
+#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
+#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
+#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
+#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
+#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
+#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
+#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
+#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
+#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
+#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
+#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
+#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
+#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
+#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
+#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
+#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
+#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
+#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
+#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
+#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
+#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+#define GL_MAX_TRACK_MATRICES_NV 0x862F
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_LOCATIONS 0x826E
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
+#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
+#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
+#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
+#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
+#define GL_MAX_VERTEX_STREAMS 0x8E71
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
+#define GL_MAX_VIEWPORTS 0x825B
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_WIDTH 0x827E
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_MIN 0x8007
+#define GL_MINOR_VERSION 0x821C
+#define GL_MIN_EXT 0x8007
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
+#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
+#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
+#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
+#define GL_MIPMAP 0x8293
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
+#define GL_MODELVIEW_PROJECTION_NV 0x8629
+#define GL_MULTISAMPLE 0x809D
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+#define GL_NAME_LENGTH 0x92F9
+#define GL_NAND 0x150E
+#define GL_NEAREST 0x2600
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_NEGATIVE_ONE_TO_ONE 0x935E
+#define GL_NEVER 0x0200
+#define GL_NEXT_BUFFER_NV -2
+#define GL_NICEST 0x1102
+#define GL_NONE 0
+#define GL_NOOP 0x1505
+#define GL_NOR 0x1508
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NOTEQUAL 0x0205
+#define GL_NO_ERROR 0
+#define GL_NO_RESET_NOTIFICATION 0x8261
+#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
+#define GL_NUM_ACTIVE_VARIABLES 0x9304
+#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#define GL_NUM_SAMPLE_COUNTS 0x9380
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
+#define GL_NUM_SPIR_V_EXTENSIONS 0x9554
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
+#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
+#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
+#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
+#define GL_OBJECT_TYPE 0x9112
+#define GL_OBJECT_TYPE_ARB 0x8B4E
+#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
+#define GL_OFFSET 0x92FC
+#define GL_ONE 1
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
+#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_OR 0x1507
+#define GL_OR_INVERTED 0x150D
+#define GL_OR_REVERSE 0x150B
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
+#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
+#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
+#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PARAMETER_BUFFER 0x80EE
+#define GL_PARAMETER_BUFFER_ARB 0x80EE
+#define GL_PARAMETER_BUFFER_BINDING 0x80EF
+#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
+#define GL_PATCHES 0x000E
+#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
+#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
+#define GL_PATCH_VERTICES 0x8E72
+#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
+#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_POINT 0x1B00
+#define GL_POINTS 0x0000
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_POINT_SIZE_MAX_ARB 0x8127
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_SIZE_MAX_SGIS 0x8127
+#define GL_POINT_SIZE_MIN_ARB 0x8126
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MIN_SGIS 0x8126
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_POINT_SPRITE_NV 0x8861
+#define GL_POINT_SPRITE_R_MODE_NV 0x8863
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_OFFSET_CLAMP 0x8E1B
+#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
+#define GL_PRIMITIVES_GENERATED_NV 0x8C87
+#define GL_PRIMITIVES_SUBMITTED 0x82EF
+#define GL_PRIMITIVE_ID_NV 0x8C7C
+#define GL_PRIMITIVE_RESTART 0x8F9D
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
+#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
+#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
+#define GL_PROGRAM 0x82E2
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
+#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_PROGRAM_INPUT 0x92E3
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_LENGTH_NV 0x8627
+#define GL_PROGRAM_MATRIX_EXT 0x8E2D
+#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_PROGRAM_OBJECT_ARB 0x8B40
+#define GL_PROGRAM_OUTPUT 0x92E4
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
+#define GL_PROGRAM_PARAMETER_NV 0x8644
+#define GL_PROGRAM_PIPELINE 0x82E4
+#define GL_PROGRAM_PIPELINE_BINDING 0x825A
+#define GL_PROGRAM_POINT_SIZE 0x8642
+#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
+#define GL_PROGRAM_RESIDENT_NV 0x8647
+#define GL_PROGRAM_SEPARABLE 0x8258
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_PROGRAM_STRING_NV 0x8628
+#define GL_PROGRAM_TARGET_NV 0x8646
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_PROVOKING_VERTEX 0x8E4F
+#define GL_PROVOKING_VERTEX_EXT 0x8E4F
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
+#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
+#define GL_QUADS 0x0007
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
+#define GL_QUERY 0x82E3
+#define GL_QUERY_BUFFER 0x9192
+#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
+#define GL_QUERY_BUFFER_BINDING 0x9193
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
+#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
+#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_QUERY_COUNTER_BITS_ARB 0x8864
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_NO_WAIT_INVERTED 0x8E18
+#define GL_QUERY_NO_WAIT_NV 0x8E14
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_ARB 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
+#define GL_QUERY_RESULT_NO_WAIT 0x9194
+#define GL_QUERY_TARGET 0x82EA
+#define GL_QUERY_WAIT 0x8E13
+#define GL_QUERY_WAIT_INVERTED 0x8E17
+#define GL_QUERY_WAIT_NV 0x8E13
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_R16 0x822A
+#define GL_R16F 0x822D
+#define GL_R16F_EXT 0x822D
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R16_SNORM 0x8F98
+#define GL_R32F 0x822E
+#define GL_R32F_EXT 0x822E
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_R3_G3_B2 0x2A10
+#define GL_R8 0x8229
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R8_EXT 0x8229
+#define GL_R8_SNORM 0x8F94
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_RASTERIZER_DISCARD_EXT 0x8C89
+#define GL_RASTERIZER_DISCARD_NV 0x8C89
+#define GL_READ_BUFFER 0x0C02
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
+#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
+#define GL_READ_ONLY 0x88B8
+#define GL_READ_ONLY_ARB 0x88B8
+#define GL_READ_PIXELS 0x828C
+#define GL_READ_PIXELS_FORMAT 0x828D
+#define GL_READ_PIXELS_TYPE 0x828E
+#define GL_READ_WRITE 0x88BA
+#define GL_READ_WRITE_ARB 0x88BA
+#define GL_RED 0x1903
+#define GL_RED_INTEGER 0x8D94
+#define GL_RED_INTEGER_EXT 0x8D94
+#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
+#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
+#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
+#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
+#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
+#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERER 0x1F01
+#define GL_REPEAT 0x2901
+#define GL_REPLACE 0x1E01
+#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
+#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GL_RG 0x8227
+#define GL_RG16 0x822C
+#define GL_RG16F 0x822F
+#define GL_RG16F_EXT 0x822F
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG16_SNORM 0x8F99
+#define GL_RG32F 0x8230
+#define GL_RG32F_EXT 0x8230
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#define GL_RG8 0x822B
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG8_EXT 0x822B
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB 0x1907
+#define GL_RGB10 0x8052
+#define GL_RGB10_A2 0x8059
+#define GL_RGB10_A2UI 0x906F
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGB16F 0x881B
+#define GL_RGB16F_EXT 0x881B
+#define GL_RGB16I 0x8D89
+#define GL_RGB16I_EXT 0x8D89
+#define GL_RGB16UI 0x8D77
+#define GL_RGB16UI_EXT 0x8D77
+#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGB32F 0x8815
+#define GL_RGB32F_EXT 0x8815
+#define GL_RGB32I 0x8D83
+#define GL_RGB32I_EXT 0x8D83
+#define GL_RGB32UI 0x8D71
+#define GL_RGB32UI_EXT 0x8D71
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB565 0x8D62
+#define GL_RGB5_A1 0x8057
+#define GL_RGB8 0x8051
+#define GL_RGB8I 0x8D8F
+#define GL_RGB8I_EXT 0x8D8F
+#define GL_RGB8UI 0x8D7D
+#define GL_RGB8UI_EXT 0x8D7D
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGB9_E5 0x8C3D
+#define GL_RGBA 0x1908
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_RGBA16F 0x881A
+#define GL_RGBA16F_EXT 0x881A
+#define GL_RGBA16I 0x8D88
+#define GL_RGBA16I_EXT 0x8D88
+#define GL_RGBA16UI 0x8D76
+#define GL_RGBA16UI_EXT 0x8D76
+#define GL_RGBA16_SNORM 0x8F9B
+#define GL_RGBA2 0x8055
+#define GL_RGBA32F 0x8814
+#define GL_RGBA32F_EXT 0x8814
+#define GL_RGBA32I 0x8D82
+#define GL_RGBA32I_EXT 0x8D82
+#define GL_RGBA32UI 0x8D70
+#define GL_RGBA32UI_EXT 0x8D70
+#define GL_RGBA4 0x8056
+#define GL_RGBA8 0x8058
+#define GL_RGBA8I 0x8D8E
+#define GL_RGBA8I_EXT 0x8D8E
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGBA8UI_EXT 0x8D7C
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_RGBA_FLOAT_MODE_ARB 0x8820
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_RGBA_INTEGER_EXT 0x8D99
+#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGB_INTEGER_EXT 0x8D98
+#define GL_RG_INTEGER 0x8228
+#define GL_RIGHT 0x0407
+#define GL_SAMPLER 0x82E6
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_1D_ARB 0x8B5D
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_2D_ARB 0x8B5E
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
+#define GL_SAMPLER_2D_RECT 0x8B63
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_3D_ARB 0x8B5F
+#define GL_SAMPLER_BINDING 0x8919
+#define GL_SAMPLER_BUFFER 0x8DC2
+#define GL_SAMPLER_BUFFER_EXT 0x8DC2
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_CUBE_ARB 0x8B60
+#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
+#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLES_PASSED 0x8914
+#define GL_SAMPLES_PASSED_ARB 0x8914
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_MASK 0x8E51
+#define GL_SAMPLE_MASK_NV 0x8E51
+#define GL_SAMPLE_MASK_VALUE 0x8E52
+#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
+#define GL_SAMPLE_POSITION 0x8E50
+#define GL_SAMPLE_POSITION_NV 0x8E50
+#define GL_SAMPLE_SHADING 0x8C36
+#define GL_SAMPLE_SHADING_ARB 0x8C36
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
+#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
+#define GL_SET 0x150F
+#define GL_SHADER 0x82E1
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551
+#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551
+#define GL_SHADER_COMPILER 0x8DFA
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
+#define GL_SHADER_IMAGE_ATOMIC 0x82A6
+#define GL_SHADER_IMAGE_LOAD 0x82A4
+#define GL_SHADER_IMAGE_STORE 0x82A5
+#define GL_SHADER_OBJECT_ARB 0x8B48
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
+#define GL_SHADER_STORAGE_BLOCK 0x92E6
+#define GL_SHADER_STORAGE_BUFFER 0x90D2
+#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
+#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
+#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
+#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_SHORT 0x1402
+#define GL_SIGNALED 0x9119
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
+#define GL_SKIP_COMPONENTS1_NV -6
+#define GL_SKIP_COMPONENTS2_NV -5
+#define GL_SKIP_COMPONENTS3_NV -4
+#define GL_SKIP_COMPONENTS4_NV -3
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SPIR_V_BINARY 0x9552
+#define GL_SPIR_V_BINARY_ARB 0x9552
+#define GL_SPIR_V_EXTENSIONS 0x9553
+#define GL_SRC1_ALPHA 0x8589
+#define GL_SRC1_COLOR 0x88F9
+#define GL_SRC_ALPHA 0x0302
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_SRC_COLOR 0x0300
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_SRGB_DECODE_ARB 0x8299
+#define GL_SRGB_READ 0x8297
+#define GL_SRGB_WRITE 0x8298
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_STATIC_COPY 0x88E6
+#define GL_STATIC_COPY_ARB 0x88E6
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_DRAW_ARB 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_READ_ARB 0x88E5
+#define GL_STENCIL 0x1802
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_FAIL_ATI 0x8801
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FUNC_ATI 0x8800
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_COMPONENTS 0x8285
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_INDEX 0x1901
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_RENDERABLE 0x8288
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STEREO 0x0C33
+#define GL_STREAM_COPY 0x88E2
+#define GL_STREAM_COPY_ARB 0x88E2
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_DRAW_ARB 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_READ_ARB 0x88E1
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_SYNC_STATUS 0x9114
+#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
+#define GL_TESS_CONTROL_SHADER 0x8E88
+#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
+#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
+#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
+#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
+#define GL_TESS_CONTROL_TEXTURE 0x829C
+#define GL_TESS_EVALUATION_SHADER 0x8E87
+#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
+#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
+#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
+#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
+#define GL_TESS_EVALUATION_TEXTURE 0x829D
+#define GL_TESS_GEN_MODE 0x8E76
+#define GL_TESS_GEN_POINT_MODE 0x8E79
+#define GL_TESS_GEN_SPACING 0x8E77
+#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
+#define GL_TEXTURE 0x1702
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#define GL_TEXTURE_3D 0x806F
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
+#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
+#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
+#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
+#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_BUFFER 0x8C2A
+#define GL_TEXTURE_BUFFER_ARB 0x8C2A
+#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
+#define GL_TEXTURE_BUFFER_EXT 0x8C2A
+#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
+#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
+#define GL_TEXTURE_BUFFER_OFFSET 0x919D
+#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
+#define GL_TEXTURE_BUFFER_SIZE 0x919E
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
+#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
+#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_NV 0x8C79
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
+#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_TEXTURE_GATHER 0x82A2
+#define GL_TEXTURE_GATHER_SHADOW 0x82A3
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_IMAGE_FORMAT 0x828F
+#define GL_TEXTURE_IMAGE_TYPE 0x8290
+#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
+#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RECTANGLE 0x84F5
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
+#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TEXTURE_SHADOW 0x82A1
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
+#define GL_TEXTURE_TARGET 0x1006
+#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
+#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
+#define GL_TEXTURE_VIEW 0x82B5
+#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
+#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
+#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
+#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
+#define GL_TIMESTAMP 0x8E28
+#define GL_TIME_ELAPSED 0x88BF
+#define GL_TIME_ELAPSED_EXT 0x88BF
+#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
+#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
+#define GL_TRACK_MATRIX_NV 0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
+#define GL_TRANSFORM_FEEDBACK 0x8E22
+#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
+#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
+#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
+#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
+#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
+#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
+#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
+#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
+#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_TRANSPOSE_NV 0x862C
+#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLES_ADJACENCY 0x000C
+#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
+#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
+#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
+#define GL_TRUE 1
+#define GL_TYPE 0x92FA
+#define GL_UNDEFINED_VERTEX 0x8260
+#define GL_UNIFORM 0x92E1
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
+#define GL_UNIFORM_BARRIER_BIT 0x00000004
+#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
+#define GL_UNIFORM_BLOCK 0x92E2
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNKNOWN_CONTEXT_RESET 0x8255
+#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
+#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
+#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
+#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNSIGNALED 0x9118
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_INT 0x1405
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
+#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
+#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
+#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
+#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
+#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
+#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
+#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
+#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
+#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
+#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
+#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_VENDOR 0x1F00
+#define GL_VERSION 0x1F02
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
+#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
+#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
+#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_VERTEX_ATTRIB_BINDING 0x82D4
+#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
+#define GL_VERTEX_BINDING_BUFFER 0x8F4F
+#define GL_VERTEX_BINDING_DIVISOR 0x82D6
+#define GL_VERTEX_BINDING_OFFSET 0x82D7
+#define GL_VERTEX_BINDING_STRIDE 0x82D8
+#define GL_VERTEX_ID_NV 0x8C7B
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
+#define GL_VERTEX_PROGRAM_NV 0x8620
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_VERTEX_SHADER_ARB 0x8B31
+#define GL_VERTEX_SHADER_BIT 0x00000001
+#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0
+#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
+#define GL_VERTEX_SUBROUTINE 0x92E8
+#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
+#define GL_VERTEX_TEXTURE 0x829B
+#define GL_VERTICES_SUBMITTED 0x82EE
+#define GL_VIEWPORT 0x0BA2
+#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
+#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
+#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
+#define GL_VIEW_CLASS_128_BITS 0x82C4
+#define GL_VIEW_CLASS_16_BITS 0x82CA
+#define GL_VIEW_CLASS_24_BITS 0x82C9
+#define GL_VIEW_CLASS_32_BITS 0x82C8
+#define GL_VIEW_CLASS_48_BITS 0x82C7
+#define GL_VIEW_CLASS_64_BITS 0x82C6
+#define GL_VIEW_CLASS_8_BITS 0x82CB
+#define GL_VIEW_CLASS_96_BITS 0x82C5
+#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393
+#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390
+#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391
+#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392
+#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394
+#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395
+#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388
+#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389
+#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A
+#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B
+#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C
+#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D
+#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E
+#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F
+#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
+#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
+#define GL_VIEW_CLASS_EAC_R11 0x9383
+#define GL_VIEW_CLASS_EAC_RG11 0x9384
+#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387
+#define GL_VIEW_CLASS_ETC2_RGB 0x9385
+#define GL_VIEW_CLASS_ETC2_RGBA 0x9386
+#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
+#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
+#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
+#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
+#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
+#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
+#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
+#define GL_WAIT_FAILED 0x911D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_WRITE_ONLY 0x88B9
+#define GL_WRITE_ONLY_ARB 0x88B9
+#define GL_XOR 0x1506
+#define GL_ZERO 0
+#define GL_ZERO_TO_ONE 0x935F
+
+
+#include
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef khronos_int8_t GLbyte;
+typedef khronos_uint8_t GLubyte;
+typedef khronos_int16_t GLshort;
+typedef khronos_uint16_t GLushort;
+typedef int GLint;
+typedef unsigned int GLuint;
+typedef khronos_int32_t GLclampx;
+typedef int GLsizei;
+typedef khronos_float_t GLfloat;
+typedef khronos_float_t GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void *GLeglClientBufferEXT;
+typedef void *GLeglImageOES;
+typedef char GLchar;
+typedef char GLcharARB;
+#ifdef __APPLE__
+typedef void *GLhandleARB;
+#else
+typedef unsigned int GLhandleARB;
+#endif
+typedef khronos_uint16_t GLhalf;
+typedef khronos_uint16_t GLhalfARB;
+typedef khronos_int32_t GLfixed;
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_intptr_t GLintptr;
+#else
+typedef khronos_intptr_t GLintptr;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_intptr_t GLintptrARB;
+#else
+typedef khronos_intptr_t GLintptrARB;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_ssize_t GLsizeiptr;
+#else
+typedef khronos_ssize_t GLsizeiptr;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_ssize_t GLsizeiptrARB;
+#else
+typedef khronos_ssize_t GLsizeiptrARB;
+#endif
+typedef khronos_int64_t GLint64;
+typedef khronos_int64_t GLint64EXT;
+typedef khronos_uint64_t GLuint64;
+typedef khronos_uint64_t GLuint64EXT;
+typedef struct __GLsync *GLsync;
+struct _cl_context;
+struct _cl_event;
+typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
+typedef unsigned short GLhalfNV;
+typedef GLintptr GLvdpauSurfaceNV;
+typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void);
+
+
+#define GL_VERSION_1_0 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_0;
+#define GL_VERSION_1_1 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_1;
+#define GL_VERSION_1_2 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_2;
+#define GL_VERSION_1_3 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_3;
+#define GL_VERSION_1_4 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_4;
+#define GL_VERSION_1_5 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_5;
+#define GL_VERSION_2_0 1
+GLAD_API_CALL int GLAD_GL_VERSION_2_0;
+#define GL_VERSION_2_1 1
+GLAD_API_CALL int GLAD_GL_VERSION_2_1;
+#define GL_VERSION_3_0 1
+GLAD_API_CALL int GLAD_GL_VERSION_3_0;
+#define GL_VERSION_3_1 1
+GLAD_API_CALL int GLAD_GL_VERSION_3_1;
+#define GL_VERSION_3_2 1
+GLAD_API_CALL int GLAD_GL_VERSION_3_2;
+#define GL_VERSION_3_3 1
+GLAD_API_CALL int GLAD_GL_VERSION_3_3;
+#define GL_VERSION_4_0 1
+GLAD_API_CALL int GLAD_GL_VERSION_4_0;
+#define GL_VERSION_4_1 1
+GLAD_API_CALL int GLAD_GL_VERSION_4_1;
+#define GL_VERSION_4_2 1
+GLAD_API_CALL int GLAD_GL_VERSION_4_2;
+#define GL_VERSION_4_3 1
+GLAD_API_CALL int GLAD_GL_VERSION_4_3;
+#define GL_VERSION_4_4 1
+GLAD_API_CALL int GLAD_GL_VERSION_4_4;
+#define GL_VERSION_4_5 1
+GLAD_API_CALL int GLAD_GL_VERSION_4_5;
+#define GL_VERSION_4_6 1
+GLAD_API_CALL int GLAD_GL_VERSION_4_6;
+#define GL_AMD_draw_buffers_blend 1
+GLAD_API_CALL int GLAD_GL_AMD_draw_buffers_blend;
+#define GL_AMD_multi_draw_indirect 1
+GLAD_API_CALL int GLAD_GL_AMD_multi_draw_indirect;
+#define GL_APPLE_flush_buffer_range 1
+GLAD_API_CALL int GLAD_GL_APPLE_flush_buffer_range;
+#define GL_APPLE_vertex_array_object 1
+GLAD_API_CALL int GLAD_GL_APPLE_vertex_array_object;
+#define GL_ARB_ES2_compatibility 1
+GLAD_API_CALL int GLAD_GL_ARB_ES2_compatibility;
+#define GL_ARB_ES3_1_compatibility 1
+GLAD_API_CALL int GLAD_GL_ARB_ES3_1_compatibility;
+#define GL_ARB_base_instance 1
+GLAD_API_CALL int GLAD_GL_ARB_base_instance;
+#define GL_ARB_blend_func_extended 1
+GLAD_API_CALL int GLAD_GL_ARB_blend_func_extended;
+#define GL_ARB_buffer_storage 1
+GLAD_API_CALL int GLAD_GL_ARB_buffer_storage;
+#define GL_ARB_clear_buffer_object 1
+GLAD_API_CALL int GLAD_GL_ARB_clear_buffer_object;
+#define GL_ARB_clear_texture 1
+GLAD_API_CALL int GLAD_GL_ARB_clear_texture;
+#define GL_ARB_clip_control 1
+GLAD_API_CALL int GLAD_GL_ARB_clip_control;
+#define GL_ARB_color_buffer_float 1
+GLAD_API_CALL int GLAD_GL_ARB_color_buffer_float;
+#define GL_ARB_compute_shader 1
+GLAD_API_CALL int GLAD_GL_ARB_compute_shader;
+#define GL_ARB_copy_buffer 1
+GLAD_API_CALL int GLAD_GL_ARB_copy_buffer;
+#define GL_ARB_copy_image 1
+GLAD_API_CALL int GLAD_GL_ARB_copy_image;
+#define GL_ARB_debug_output 1
+GLAD_API_CALL int GLAD_GL_ARB_debug_output;
+#define GL_ARB_direct_state_access 1
+GLAD_API_CALL int GLAD_GL_ARB_direct_state_access;
+#define GL_ARB_draw_buffers 1
+GLAD_API_CALL int GLAD_GL_ARB_draw_buffers;
+#define GL_ARB_draw_buffers_blend 1
+GLAD_API_CALL int GLAD_GL_ARB_draw_buffers_blend;
+#define GL_ARB_draw_elements_base_vertex 1
+GLAD_API_CALL int GLAD_GL_ARB_draw_elements_base_vertex;
+#define GL_ARB_draw_indirect 1
+GLAD_API_CALL int GLAD_GL_ARB_draw_indirect;
+#define GL_ARB_draw_instanced 1
+GLAD_API_CALL int GLAD_GL_ARB_draw_instanced;
+#define GL_ARB_framebuffer_no_attachments 1
+GLAD_API_CALL int GLAD_GL_ARB_framebuffer_no_attachments;
+#define GL_ARB_framebuffer_object 1
+GLAD_API_CALL int GLAD_GL_ARB_framebuffer_object;
+#define GL_ARB_geometry_shader4 1
+GLAD_API_CALL int GLAD_GL_ARB_geometry_shader4;
+#define GL_ARB_get_program_binary 1
+GLAD_API_CALL int GLAD_GL_ARB_get_program_binary;
+#define GL_ARB_get_texture_sub_image 1
+GLAD_API_CALL int GLAD_GL_ARB_get_texture_sub_image;
+#define GL_ARB_gl_spirv 1
+GLAD_API_CALL int GLAD_GL_ARB_gl_spirv;
+#define GL_ARB_gpu_shader_fp64 1
+GLAD_API_CALL int GLAD_GL_ARB_gpu_shader_fp64;
+#define GL_ARB_imaging 1
+GLAD_API_CALL int GLAD_GL_ARB_imaging;
+#define GL_ARB_indirect_parameters 1
+GLAD_API_CALL int GLAD_GL_ARB_indirect_parameters;
+#define GL_ARB_instanced_arrays 1
+GLAD_API_CALL int GLAD_GL_ARB_instanced_arrays;
+#define GL_ARB_internalformat_query 1
+GLAD_API_CALL int GLAD_GL_ARB_internalformat_query;
+#define GL_ARB_internalformat_query2 1
+GLAD_API_CALL int GLAD_GL_ARB_internalformat_query2;
+#define GL_ARB_invalidate_subdata 1
+GLAD_API_CALL int GLAD_GL_ARB_invalidate_subdata;
+#define GL_ARB_map_buffer_range 1
+GLAD_API_CALL int GLAD_GL_ARB_map_buffer_range;
+#define GL_ARB_multi_bind 1
+GLAD_API_CALL int GLAD_GL_ARB_multi_bind;
+#define GL_ARB_multi_draw_indirect 1
+GLAD_API_CALL int GLAD_GL_ARB_multi_draw_indirect;
+#define GL_ARB_multisample 1
+GLAD_API_CALL int GLAD_GL_ARB_multisample;
+#define GL_ARB_multitexture 1
+GLAD_API_CALL int GLAD_GL_ARB_multitexture;
+#define GL_ARB_occlusion_query 1
+GLAD_API_CALL int GLAD_GL_ARB_occlusion_query;
+#define GL_ARB_point_parameters 1
+GLAD_API_CALL int GLAD_GL_ARB_point_parameters;
+#define GL_ARB_polygon_offset_clamp 1
+GLAD_API_CALL int GLAD_GL_ARB_polygon_offset_clamp;
+#define GL_ARB_program_interface_query 1
+GLAD_API_CALL int GLAD_GL_ARB_program_interface_query;
+#define GL_ARB_provoking_vertex 1
+GLAD_API_CALL int GLAD_GL_ARB_provoking_vertex;
+#define GL_ARB_robustness 1
+GLAD_API_CALL int GLAD_GL_ARB_robustness;
+#define GL_ARB_sample_shading 1
+GLAD_API_CALL int GLAD_GL_ARB_sample_shading;
+#define GL_ARB_sampler_objects 1
+GLAD_API_CALL int GLAD_GL_ARB_sampler_objects;
+#define GL_ARB_separate_shader_objects 1
+GLAD_API_CALL int GLAD_GL_ARB_separate_shader_objects;
+#define GL_ARB_shader_atomic_counters 1
+GLAD_API_CALL int GLAD_GL_ARB_shader_atomic_counters;
+#define GL_ARB_shader_image_load_store 1
+GLAD_API_CALL int GLAD_GL_ARB_shader_image_load_store;
+#define GL_ARB_shader_objects 1
+GLAD_API_CALL int GLAD_GL_ARB_shader_objects;
+#define GL_ARB_shader_storage_buffer_object 1
+GLAD_API_CALL int GLAD_GL_ARB_shader_storage_buffer_object;
+#define GL_ARB_shader_subroutine 1
+GLAD_API_CALL int GLAD_GL_ARB_shader_subroutine;
+#define GL_ARB_sync 1
+GLAD_API_CALL int GLAD_GL_ARB_sync;
+#define GL_ARB_tessellation_shader 1
+GLAD_API_CALL int GLAD_GL_ARB_tessellation_shader;
+#define GL_ARB_texture_barrier 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_barrier;
+#define GL_ARB_texture_buffer_object 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_buffer_object;
+#define GL_ARB_texture_buffer_range 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_buffer_range;
+#define GL_ARB_texture_compression 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_compression;
+#define GL_ARB_texture_multisample 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_multisample;
+#define GL_ARB_texture_storage 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_storage;
+#define GL_ARB_texture_storage_multisample 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_storage_multisample;
+#define GL_ARB_texture_view 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_view;
+#define GL_ARB_timer_query 1
+GLAD_API_CALL int GLAD_GL_ARB_timer_query;
+#define GL_ARB_transform_feedback2 1
+GLAD_API_CALL int GLAD_GL_ARB_transform_feedback2;
+#define GL_ARB_transform_feedback3 1
+GLAD_API_CALL int GLAD_GL_ARB_transform_feedback3;
+#define GL_ARB_transform_feedback_instanced 1
+GLAD_API_CALL int GLAD_GL_ARB_transform_feedback_instanced;
+#define GL_ARB_uniform_buffer_object 1
+GLAD_API_CALL int GLAD_GL_ARB_uniform_buffer_object;
+#define GL_ARB_vertex_array_object 1
+GLAD_API_CALL int GLAD_GL_ARB_vertex_array_object;
+#define GL_ARB_vertex_attrib_64bit 1
+GLAD_API_CALL int GLAD_GL_ARB_vertex_attrib_64bit;
+#define GL_ARB_vertex_attrib_binding 1
+GLAD_API_CALL int GLAD_GL_ARB_vertex_attrib_binding;
+#define GL_ARB_vertex_buffer_object 1
+GLAD_API_CALL int GLAD_GL_ARB_vertex_buffer_object;
+#define GL_ARB_vertex_program 1
+GLAD_API_CALL int GLAD_GL_ARB_vertex_program;
+#define GL_ARB_vertex_shader 1
+GLAD_API_CALL int GLAD_GL_ARB_vertex_shader;
+#define GL_ARB_vertex_type_2_10_10_10_rev 1
+GLAD_API_CALL int GLAD_GL_ARB_vertex_type_2_10_10_10_rev;
+#define GL_ARB_viewport_array 1
+GLAD_API_CALL int GLAD_GL_ARB_viewport_array;
+#define GL_ATI_draw_buffers 1
+GLAD_API_CALL int GLAD_GL_ATI_draw_buffers;
+#define GL_ATI_separate_stencil 1
+GLAD_API_CALL int GLAD_GL_ATI_separate_stencil;
+#define GL_EXT_blend_color 1
+GLAD_API_CALL int GLAD_GL_EXT_blend_color;
+#define GL_EXT_blend_equation_separate 1
+GLAD_API_CALL int GLAD_GL_EXT_blend_equation_separate;
+#define GL_EXT_blend_func_separate 1
+GLAD_API_CALL int GLAD_GL_EXT_blend_func_separate;
+#define GL_EXT_blend_minmax 1
+GLAD_API_CALL int GLAD_GL_EXT_blend_minmax;
+#define GL_EXT_copy_texture 1
+GLAD_API_CALL int GLAD_GL_EXT_copy_texture;
+#define GL_EXT_direct_state_access 1
+GLAD_API_CALL int GLAD_GL_EXT_direct_state_access;
+#define GL_EXT_draw_buffers2 1
+GLAD_API_CALL int GLAD_GL_EXT_draw_buffers2;
+#define GL_EXT_draw_instanced 1
+GLAD_API_CALL int GLAD_GL_EXT_draw_instanced;
+#define GL_EXT_draw_range_elements 1
+GLAD_API_CALL int GLAD_GL_EXT_draw_range_elements;
+#define GL_EXT_framebuffer_blit 1
+GLAD_API_CALL int GLAD_GL_EXT_framebuffer_blit;
+#define GL_EXT_framebuffer_multisample 1
+GLAD_API_CALL int GLAD_GL_EXT_framebuffer_multisample;
+#define GL_EXT_framebuffer_object 1
+GLAD_API_CALL int GLAD_GL_EXT_framebuffer_object;
+#define GL_EXT_geometry_shader4 1
+GLAD_API_CALL int GLAD_GL_EXT_geometry_shader4;
+#define GL_EXT_gpu_shader4 1
+GLAD_API_CALL int GLAD_GL_EXT_gpu_shader4;
+#define GL_EXT_multi_draw_arrays 1
+GLAD_API_CALL int GLAD_GL_EXT_multi_draw_arrays;
+#define GL_EXT_point_parameters 1
+GLAD_API_CALL int GLAD_GL_EXT_point_parameters;
+#define GL_EXT_polygon_offset_clamp 1
+GLAD_API_CALL int GLAD_GL_EXT_polygon_offset_clamp;
+#define GL_EXT_provoking_vertex 1
+GLAD_API_CALL int GLAD_GL_EXT_provoking_vertex;
+#define GL_EXT_shader_image_load_store 1
+GLAD_API_CALL int GLAD_GL_EXT_shader_image_load_store;
+#define GL_EXT_subtexture 1
+GLAD_API_CALL int GLAD_GL_EXT_subtexture;
+#define GL_EXT_texture3D 1
+GLAD_API_CALL int GLAD_GL_EXT_texture3D;
+#define GL_EXT_texture_array 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_array;
+#define GL_EXT_texture_buffer_object 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_buffer_object;
+#define GL_EXT_texture_integer 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_integer;
+#define GL_EXT_texture_object 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_object;
+#define GL_EXT_texture_storage 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_storage;
+#define GL_EXT_timer_query 1
+GLAD_API_CALL int GLAD_GL_EXT_timer_query;
+#define GL_EXT_transform_feedback 1
+GLAD_API_CALL int GLAD_GL_EXT_transform_feedback;
+#define GL_EXT_vertex_array 1
+GLAD_API_CALL int GLAD_GL_EXT_vertex_array;
+#define GL_EXT_vertex_attrib_64bit 1
+GLAD_API_CALL int GLAD_GL_EXT_vertex_attrib_64bit;
+#define GL_INGR_blend_func_separate 1
+GLAD_API_CALL int GLAD_GL_INGR_blend_func_separate;
+#define GL_KHR_debug 1
+GLAD_API_CALL int GLAD_GL_KHR_debug;
+#define GL_KHR_robustness 1
+GLAD_API_CALL int GLAD_GL_KHR_robustness;
+#define GL_NVX_conditional_render 1
+GLAD_API_CALL int GLAD_GL_NVX_conditional_render;
+#define GL_NV_conditional_render 1
+GLAD_API_CALL int GLAD_GL_NV_conditional_render;
+#define GL_NV_explicit_multisample 1
+GLAD_API_CALL int GLAD_GL_NV_explicit_multisample;
+#define GL_NV_geometry_program4 1
+GLAD_API_CALL int GLAD_GL_NV_geometry_program4;
+#define GL_NV_point_sprite 1
+GLAD_API_CALL int GLAD_GL_NV_point_sprite;
+#define GL_NV_transform_feedback 1
+GLAD_API_CALL int GLAD_GL_NV_transform_feedback;
+#define GL_NV_transform_feedback2 1
+GLAD_API_CALL int GLAD_GL_NV_transform_feedback2;
+#define GL_NV_vertex_program 1
+GLAD_API_CALL int GLAD_GL_NV_vertex_program;
+#define GL_NV_vertex_program4 1
+GLAD_API_CALL int GLAD_GL_NV_vertex_program4;
+#define GL_OES_single_precision 1
+GLAD_API_CALL int GLAD_GL_OES_single_precision;
+#define GL_SGIS_point_parameters 1
+GLAD_API_CALL int GLAD_GL_SGIS_point_parameters;
+
+
+typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);
+typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture);
+typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREARBPROC)(GLenum texture);
+typedef void (GLAD_API_PTR *PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar * name);
+typedef GLboolean (GLAD_API_PTR *PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint * programs, GLboolean * residences);
+typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences);
+typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTEXTPROC)(GLint i);
+typedef void (GLAD_API_PTR *PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj);
+typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERNVXPROC)(GLuint id);
+typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
+typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)(GLenum primitiveMode);
+typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode);
+typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB * name);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEEXTPROC)(GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFEROFFSETEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTUREEXTPROC)(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
+typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture);
+typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program);
+typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);
+typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
+typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint * samplers);
+typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
+typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture);
+typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture);
+typedef void (GLAD_API_PTR *PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLBINDTRANSFORMFEEDBACKNVPROC)(GLenum target, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array);
+typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array);
+typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides);
+typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDCOLOREXTPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONEXTPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONINDEXEDAMDPROC)(GLuint buf, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCINDEXEDAMDPROC)(GLuint buf, GLenum src, GLenum dst);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEINGRPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst);
+typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (GLAD_API_PTR *PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
+typedef void (GLAD_API_PTR *PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void * data, GLenum usage);
+typedef void (GLAD_API_PTR *PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags);
+typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
+typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void * data);
+typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
+typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
+typedef GLenum (GLAD_API_PTR *PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target);
+typedef GLenum (GLAD_API_PTR *PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target);
+typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
+typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp);
+typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha);
+typedef void (GLAD_API_PTR *PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth);
+typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d);
+typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFOESPROC)(GLclampf depth);
+typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s);
+typedef void (GLAD_API_PTR *PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture);
+typedef void (GLAD_API_PTR *PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);
+typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GLAD_API_PTR *PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth);
+typedef void (GLAD_API_PTR *PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat * equation);
+typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (GLAD_API_PTR *PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits);
+typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers);
+typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void);
+typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATEPROGRAMOBJECTARBPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines);
+typedef void (GLAD_API_PTR *PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint * samplers);
+typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type);
+typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType);
+typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const* strings);
+typedef void (GLAD_API_PTR *PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays);
+typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const void * userParam);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
+typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint * framebuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj);
+typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint * pipelines);
+typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint * programs);
+typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint * programs);
+typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers);
+typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync);
+typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLDELETETRANSFORMFEEDBACKSNVPROC)(GLsizei n, const GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays);
+typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint * arrays);
+typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func);
+typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYDVNVPROC)(GLuint first, GLsizei count, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDDNVPROC)(GLuint index, GLdouble n, GLdouble f);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f);
+typedef void (GLAD_API_PTR *PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap);
+typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);
+typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf);
+typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs);
+typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum * bufs);
+typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum * bufs);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount);
+typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
+typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
+typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount);
+typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKNVPROC)(GLenum mode, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream);
+typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
+typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean * pointer);
+typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap);
+typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);
+typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERNVPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERNVXPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLENDQUERYARBPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKEXTPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKNVPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat * params);
+typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
+typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
+typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
+typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum * bufs);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers);
+typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint * framebuffers);
+typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines);
+typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint * programs);
+typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint * programs);
+typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers);
+typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLGENTRANSFORMFEEDBACKSNVPROC)(GLsizei n, GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays);
+typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, GLuint * arrays);
+typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target);
+typedef void (GLAD_API_PTR *PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture);
+typedef void (GLAD_API_PTR *PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
+typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
+typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name);
+typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name);
+typedef void (GLAD_API_PTR *PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum target, GLuint index, GLboolean * data);
+typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data);
+typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data);
+typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat * equation);
+typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint lod, void * img);
+typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img);
+typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint level, void * img);
+typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint lod, void * img);
+typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels);
+typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
+typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
+typedef void (GLAD_API_PTR *PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum target, GLuint index, GLdouble * data);
+typedef void (GLAD_API_PTR *PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble * data);
+typedef void (GLAD_API_PTR *PFNGLGETDOUBLEI_VEXTPROC)(GLenum pname, GLuint index, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data);
+typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum target, GLuint index, GLfloat * data);
+typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat * data);
+typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VEXTPROC)(GLenum pname, GLuint index, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data);
+typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name);
+typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name);
+typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint * params);
+typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSPROC)(void);
+typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void);
+typedef GLhandleARB (GLAD_API_PTR *PFNGLGETHANDLEARBPROC)(GLenum pname);
+typedef void (GLAD_API_PTR *PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum target, GLuint index, GLint * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val);
+typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVNVPROC)(GLenum pname, GLuint index, GLfloat * val);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint * param);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, void * string);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum target, GLuint index, void ** data);
+typedef void (GLAD_API_PTR *PFNGLGETPOINTERI_VEXTPROC)(GLenum pname, GLuint index, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETPOINTERVEXTPROC)(GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint * params);
+typedef GLuint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name);
+typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar * name);
+typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint * values);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void * string);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte * program);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params);
+typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name);
+typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
+typedef GLuint (GLAD_API_PTR *PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar * name);
+typedef GLint (GLAD_API_PTR *PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values);
+typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint * location);
+typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 * param);
+typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint * param);
+typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint * param);
+typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices);
+typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name);
+typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint * params);
+typedef GLint (GLAD_API_PTR *PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint * param);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint * param);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINTEGERVEXTPROC)(GLuint vaobj, GLenum pname, GLint * param);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, void ** param);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYPOINTERVEXTPROC)(GLuint vaobj, GLenum pname, void ** param);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint * param);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBLDVEXTPROC)(GLuint index, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void ** pointer);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, void ** pointer);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLsizei bufSize, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void * img);
+typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
+typedef void (GLAD_API_PTR *PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments);
+typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments);
+typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERARBPROC)(GLuint buffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap);
+typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index);
+typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
+typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program);
+typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMARBPROC)(GLuint program);
+typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMNVPROC)(GLuint id);
+typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);
+typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id);
+typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYARBPROC)(GLuint id);
+typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync);
+typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture);
+typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREEXTPROC)(GLuint texture);
+typedef GLboolean (GLAD_API_PTR *PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);
+typedef GLboolean (GLAD_API_PTR *PFNGLISTRANSFORMFEEDBACKNVPROC)(GLuint id);
+typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array);
+typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array);
+typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width);
+typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj);
+typedef void (GLAD_API_PTR *PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte * program);
+typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode);
+typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
+typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access);
+typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access);
+typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access);
+typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GLAD_API_PTR *PFNGLMATRIXFRUSTUMEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (GLAD_API_PTR *PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLMATRIXLOADDEXTPROC)(GLenum mode, const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLMATRIXLOADFEXTPROC)(GLenum mode, const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLMATRIXMULTDEXTPROC)(GLenum mode, const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLMATRIXMULTFEXTPROC)(GLenum mode, const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLMATRIXORTHOEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (GLAD_API_PTR *PFNGLMATRIXPOPEXTPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLMATRIXPUSHEXTPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLMATRIXROTATEDEXTPROC)(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLMATRIXROTATEFEXTPROC)(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLMATRIXSCALEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLMATRIXSCALEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERPROC)(GLbitfield barriers);
+typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers);
+typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIEREXTPROC)(GLbitfield barriers);
+typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGPROC)(GLfloat value);
+typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGARBPROC)(GLfloat value);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)(GLenum mode, const void * indirect, GLsizei primcount, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)(GLenum mode, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)(GLenum mode, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei primcount, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)(GLenum mode, GLenum type, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)(GLenum mode, GLenum type, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage);
+typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage);
+typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags);
+typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEEXTPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags);
+typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data);
+typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data);
+typedef void (GLAD_API_PTR *PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum * bufs);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)(GLuint framebuffer, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const void * string);
+typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat * values);
+typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value);
+typedef void (GLAD_API_PTR *PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPAUSETRANSFORMFEEDBACKNVPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFSGISPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVSGISPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETCLAMPEXTPROC)(GLfloat factor, GLfloat units, GLfloat clamp);
+typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint * textures, const GLclampf * priorities);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void * string);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DEXTPROC)(GLuint program, GLint location, GLdouble x);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit);
+typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message);
+typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
+typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src);
+typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
+typedef void (GLAD_API_PTR *PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
+typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint * programs);
+typedef void (GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKNVPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
+typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert);
+typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKINDEXEDNVPROC)(GLuint index, GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
+typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length);
+typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
+typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length);
+typedef void (GLAD_API_PTR *PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
+typedef void (GLAD_API_PTR *PFNGLSPECIALIZESHADERPROC)(GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue);
+typedef void (GLAD_API_PTR *PFNGLSPECIALIZESHADERARBPROC)(GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue);
+typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
+typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXRENDERBUFFERNVPROC)(GLenum target, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREBARRIERPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERRANGEEXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPAGECOMMITMENTEXTPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat * param);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint * param);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+typedef void (GLAD_API_PTR *PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform);
+typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLsizei count, const GLint * attribs, GLenum bufferMode);
+typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)(GLsizei count, const GLint * attribs, GLsizei nbuffers, const GLint * bufstreams, GLenum bufferMode);
+typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
+typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
+typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1DPROC)(GLint location, GLdouble x);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint * indices);
+typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target);
+typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERARBPROC)(GLenum target);
+typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj);
+typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);
+typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj);
+typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)(GLuint vaobj, GLuint index, GLuint divisor);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DEXTPROC)(GLuint index, GLdouble x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DVEXTPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DEXTPROC)(GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DVEXTPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DVEXTPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DVEXTPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei count, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei count, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei count, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);
+typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+
+GLAD_API_CALL PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
+#define glActiveShaderProgram glad_glActiveShaderProgram
+GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
+#define glActiveTexture glad_glActiveTexture
+GLAD_API_CALL PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB;
+#define glActiveTextureARB glad_glActiveTextureARB
+GLAD_API_CALL PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV;
+#define glActiveVaryingNV glad_glActiveVaryingNV
+GLAD_API_CALL PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV;
+#define glAreProgramsResidentNV glad_glAreProgramsResidentNV
+GLAD_API_CALL PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT;
+#define glAreTexturesResidentEXT glad_glAreTexturesResidentEXT
+GLAD_API_CALL PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;
+#define glArrayElementEXT glad_glArrayElementEXT
+GLAD_API_CALL PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB;
+#define glAttachObjectARB glad_glAttachObjectARB
+GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader;
+#define glAttachShader glad_glAttachShader
+GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
+#define glBeginConditionalRender glad_glBeginConditionalRender
+GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV;
+#define glBeginConditionalRenderNV glad_glBeginConditionalRenderNV
+GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX;
+#define glBeginConditionalRenderNVX glad_glBeginConditionalRenderNVX
+GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery;
+#define glBeginQuery glad_glBeginQuery
+GLAD_API_CALL PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB;
+#define glBeginQueryARB glad_glBeginQueryARB
+GLAD_API_CALL PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
+#define glBeginQueryIndexed glad_glBeginQueryIndexed
+GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
+#define glBeginTransformFeedback glad_glBeginTransformFeedback
+GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT;
+#define glBeginTransformFeedbackEXT glad_glBeginTransformFeedbackEXT
+GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV;
+#define glBeginTransformFeedbackNV glad_glBeginTransformFeedbackNV
+GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
+#define glBindAttribLocation glad_glBindAttribLocation
+GLAD_API_CALL PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;
+#define glBindAttribLocationARB glad_glBindAttribLocationARB
+GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer;
+#define glBindBuffer glad_glBindBuffer
+GLAD_API_CALL PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;
+#define glBindBufferARB glad_glBindBufferARB
+GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
+#define glBindBufferBase glad_glBindBufferBase
+GLAD_API_CALL PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT;
+#define glBindBufferBaseEXT glad_glBindBufferBaseEXT
+GLAD_API_CALL PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV;
+#define glBindBufferBaseNV glad_glBindBufferBaseNV
+GLAD_API_CALL PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT;
+#define glBindBufferOffsetEXT glad_glBindBufferOffsetEXT
+GLAD_API_CALL PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV;
+#define glBindBufferOffsetNV glad_glBindBufferOffsetNV
+GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
+#define glBindBufferRange glad_glBindBufferRange
+GLAD_API_CALL PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT;
+#define glBindBufferRangeEXT glad_glBindBufferRangeEXT
+GLAD_API_CALL PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV;
+#define glBindBufferRangeNV glad_glBindBufferRangeNV
+GLAD_API_CALL PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;
+#define glBindBuffersBase glad_glBindBuffersBase
+GLAD_API_CALL PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;
+#define glBindBuffersRange glad_glBindBuffersRange
+GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
+#define glBindFragDataLocation glad_glBindFragDataLocation
+GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT;
+#define glBindFragDataLocationEXT glad_glBindFragDataLocationEXT
+GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
+#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed
+GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
+#define glBindFramebuffer glad_glBindFramebuffer
+GLAD_API_CALL PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;
+#define glBindFramebufferEXT glad_glBindFramebufferEXT
+GLAD_API_CALL PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
+#define glBindImageTexture glad_glBindImageTexture
+GLAD_API_CALL PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT;
+#define glBindImageTextureEXT glad_glBindImageTextureEXT
+GLAD_API_CALL PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;
+#define glBindImageTextures glad_glBindImageTextures
+GLAD_API_CALL PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT;
+#define glBindMultiTextureEXT glad_glBindMultiTextureEXT
+GLAD_API_CALL PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;
+#define glBindProgramARB glad_glBindProgramARB
+GLAD_API_CALL PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV;
+#define glBindProgramNV glad_glBindProgramNV
+GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
+#define glBindProgramPipeline glad_glBindProgramPipeline
+GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
+#define glBindRenderbuffer glad_glBindRenderbuffer
+GLAD_API_CALL PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;
+#define glBindRenderbufferEXT glad_glBindRenderbufferEXT
+GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler;
+#define glBindSampler glad_glBindSampler
+GLAD_API_CALL PFNGLBINDSAMPLERSPROC glad_glBindSamplers;
+#define glBindSamplers glad_glBindSamplers
+GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture;
+#define glBindTexture glad_glBindTexture
+GLAD_API_CALL PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT;
+#define glBindTextureEXT glad_glBindTextureEXT
+GLAD_API_CALL PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;
+#define glBindTextureUnit glad_glBindTextureUnit
+GLAD_API_CALL PFNGLBINDTEXTURESPROC glad_glBindTextures;
+#define glBindTextures glad_glBindTextures
+GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
+#define glBindTransformFeedback glad_glBindTransformFeedback
+GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV;
+#define glBindTransformFeedbackNV glad_glBindTransformFeedbackNV
+GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
+#define glBindVertexArray glad_glBindVertexArray
+GLAD_API_CALL PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE;
+#define glBindVertexArrayAPPLE glad_glBindVertexArrayAPPLE
+GLAD_API_CALL PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
+#define glBindVertexBuffer glad_glBindVertexBuffer
+GLAD_API_CALL PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;
+#define glBindVertexBuffers glad_glBindVertexBuffers
+GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor;
+#define glBlendColor glad_glBlendColor
+GLAD_API_CALL PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;
+#define glBlendColorEXT glad_glBlendColorEXT
+GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
+#define glBlendEquation glad_glBlendEquation
+GLAD_API_CALL PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT;
+#define glBlendEquationEXT glad_glBlendEquationEXT
+GLAD_API_CALL PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD;
+#define glBlendEquationIndexedAMD glad_glBlendEquationIndexedAMD
+GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
+#define glBlendEquationSeparate glad_glBlendEquationSeparate
+GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;
+#define glBlendEquationSeparateEXT glad_glBlendEquationSeparateEXT
+GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD;
+#define glBlendEquationSeparateIndexedAMD glad_glBlendEquationSeparateIndexedAMD
+GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;
+#define glBlendEquationSeparatei glad_glBlendEquationSeparatei
+GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB;
+#define glBlendEquationSeparateiARB glad_glBlendEquationSeparateiARB
+GLAD_API_CALL PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;
+#define glBlendEquationi glad_glBlendEquationi
+GLAD_API_CALL PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB;
+#define glBlendEquationiARB glad_glBlendEquationiARB
+GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc;
+#define glBlendFunc glad_glBlendFunc
+GLAD_API_CALL PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD;
+#define glBlendFuncIndexedAMD glad_glBlendFuncIndexedAMD
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
+#define glBlendFuncSeparate glad_glBlendFuncSeparate
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;
+#define glBlendFuncSeparateEXT glad_glBlendFuncSeparateEXT
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR;
+#define glBlendFuncSeparateINGR glad_glBlendFuncSeparateINGR
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD;
+#define glBlendFuncSeparateIndexedAMD glad_glBlendFuncSeparateIndexedAMD
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;
+#define glBlendFuncSeparatei glad_glBlendFuncSeparatei
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB;
+#define glBlendFuncSeparateiARB glad_glBlendFuncSeparateiARB
+GLAD_API_CALL PFNGLBLENDFUNCIPROC glad_glBlendFunci;
+#define glBlendFunci glad_glBlendFunci
+GLAD_API_CALL PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB;
+#define glBlendFunciARB glad_glBlendFunciARB
+GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
+#define glBlitFramebuffer glad_glBlitFramebuffer
+GLAD_API_CALL PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;
+#define glBlitFramebufferEXT glad_glBlitFramebufferEXT
+GLAD_API_CALL PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;
+#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer
+GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData;
+#define glBufferData glad_glBufferData
+GLAD_API_CALL PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;
+#define glBufferDataARB glad_glBufferDataARB
+GLAD_API_CALL PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE;
+#define glBufferParameteriAPPLE glad_glBufferParameteriAPPLE
+GLAD_API_CALL PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
+#define glBufferStorage glad_glBufferStorage
+GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
+#define glBufferSubData glad_glBufferSubData
+GLAD_API_CALL PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;
+#define glBufferSubDataARB glad_glBufferSubDataARB
+GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
+#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
+GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;
+#define glCheckFramebufferStatusEXT glad_glCheckFramebufferStatusEXT
+GLAD_API_CALL PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;
+#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus
+GLAD_API_CALL PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT;
+#define glCheckNamedFramebufferStatusEXT glad_glCheckNamedFramebufferStatusEXT
+GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor;
+#define glClampColor glad_glClampColor
+GLAD_API_CALL PFNGLCLAMPCOLORARBPROC glad_glClampColorARB;
+#define glClampColorARB glad_glClampColorARB
+GLAD_API_CALL PFNGLCLEARPROC glad_glClear;
+#define glClear glad_glClear
+GLAD_API_CALL PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;
+#define glClearBufferData glad_glClearBufferData
+GLAD_API_CALL PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;
+#define glClearBufferSubData glad_glClearBufferSubData
+GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
+#define glClearBufferfi glad_glClearBufferfi
+GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
+#define glClearBufferfv glad_glClearBufferfv
+GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
+#define glClearBufferiv glad_glClearBufferiv
+GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
+#define glClearBufferuiv glad_glClearBufferuiv
+GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor;
+#define glClearColor glad_glClearColor
+GLAD_API_CALL PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT;
+#define glClearColorIiEXT glad_glClearColorIiEXT
+GLAD_API_CALL PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT;
+#define glClearColorIuiEXT glad_glClearColorIuiEXT
+GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth;
+#define glClearDepth glad_glClearDepth
+GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
+#define glClearDepthf glad_glClearDepthf
+GLAD_API_CALL PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES;
+#define glClearDepthfOES glad_glClearDepthfOES
+GLAD_API_CALL PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;
+#define glClearNamedBufferData glad_glClearNamedBufferData
+GLAD_API_CALL PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT;
+#define glClearNamedBufferDataEXT glad_glClearNamedBufferDataEXT
+GLAD_API_CALL PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;
+#define glClearNamedBufferSubData glad_glClearNamedBufferSubData
+GLAD_API_CALL PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT;
+#define glClearNamedBufferSubDataEXT glad_glClearNamedBufferSubDataEXT
+GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;
+#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi
+GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;
+#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv
+GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;
+#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv
+GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;
+#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv
+GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil;
+#define glClearStencil glad_glClearStencil
+GLAD_API_CALL PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;
+#define glClearTexImage glad_glClearTexImage
+GLAD_API_CALL PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;
+#define glClearTexSubImage glad_glClearTexSubImage
+GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB;
+#define glClientActiveTextureARB glad_glClientActiveTextureARB
+GLAD_API_CALL PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT;
+#define glClientAttribDefaultEXT glad_glClientAttribDefaultEXT
+GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
+#define glClientWaitSync glad_glClientWaitSync
+GLAD_API_CALL PFNGLCLIPCONTROLPROC glad_glClipControl;
+#define glClipControl glad_glClipControl
+GLAD_API_CALL PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES;
+#define glClipPlanefOES glad_glClipPlanefOES
+GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask;
+#define glColorMask glad_glColorMask
+GLAD_API_CALL PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT;
+#define glColorMaskIndexedEXT glad_glColorMaskIndexedEXT
+GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski;
+#define glColorMaski glad_glColorMaski
+GLAD_API_CALL PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;
+#define glColorPointerEXT glad_glColorPointerEXT
+GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader;
+#define glCompileShader glad_glCompileShader
+GLAD_API_CALL PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB;
+#define glCompileShaderARB glad_glCompileShaderARB
+GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT;
+#define glCompressedMultiTexImage1DEXT glad_glCompressedMultiTexImage1DEXT
+GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT;
+#define glCompressedMultiTexImage2DEXT glad_glCompressedMultiTexImage2DEXT
+GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT;
+#define glCompressedMultiTexImage3DEXT glad_glCompressedMultiTexImage3DEXT
+GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT;
+#define glCompressedMultiTexSubImage1DEXT glad_glCompressedMultiTexSubImage1DEXT
+GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT;
+#define glCompressedMultiTexSubImage2DEXT glad_glCompressedMultiTexSubImage2DEXT
+GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT;
+#define glCompressedMultiTexSubImage3DEXT glad_glCompressedMultiTexSubImage3DEXT
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
+#define glCompressedTexImage1D glad_glCompressedTexImage1D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB;
+#define glCompressedTexImage1DARB glad_glCompressedTexImage1DARB
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
+#define glCompressedTexImage2D glad_glCompressedTexImage2D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB;
+#define glCompressedTexImage2DARB glad_glCompressedTexImage2DARB
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
+#define glCompressedTexImage3D glad_glCompressedTexImage3D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB;
+#define glCompressedTexImage3DARB glad_glCompressedTexImage3DARB
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
+#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB;
+#define glCompressedTexSubImage1DARB glad_glCompressedTexSubImage1DARB
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
+#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB;
+#define glCompressedTexSubImage2DARB glad_glCompressedTexSubImage2DARB
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
+#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB;
+#define glCompressedTexSubImage3DARB glad_glCompressedTexSubImage3DARB
+GLAD_API_CALL PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT;
+#define glCompressedTextureImage1DEXT glad_glCompressedTextureImage1DEXT
+GLAD_API_CALL PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT;
+#define glCompressedTextureImage2DEXT glad_glCompressedTextureImage2DEXT
+GLAD_API_CALL PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT;
+#define glCompressedTextureImage3DEXT glad_glCompressedTextureImage3DEXT
+GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;
+#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT;
+#define glCompressedTextureSubImage1DEXT glad_glCompressedTextureSubImage1DEXT
+GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;
+#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT;
+#define glCompressedTextureSubImage2DEXT glad_glCompressedTextureSubImage2DEXT
+GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;
+#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT;
+#define glCompressedTextureSubImage3DEXT glad_glCompressedTextureSubImage3DEXT
+GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
+#define glCopyBufferSubData glad_glCopyBufferSubData
+GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
+#define glCopyImageSubData glad_glCopyImageSubData
+GLAD_API_CALL PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT;
+#define glCopyMultiTexImage1DEXT glad_glCopyMultiTexImage1DEXT
+GLAD_API_CALL PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT;
+#define glCopyMultiTexImage2DEXT glad_glCopyMultiTexImage2DEXT
+GLAD_API_CALL PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT;
+#define glCopyMultiTexSubImage1DEXT glad_glCopyMultiTexSubImage1DEXT
+GLAD_API_CALL PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT;
+#define glCopyMultiTexSubImage2DEXT glad_glCopyMultiTexSubImage2DEXT
+GLAD_API_CALL PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT;
+#define glCopyMultiTexSubImage3DEXT glad_glCopyMultiTexSubImage3DEXT
+GLAD_API_CALL PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;
+#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData
+GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
+#define glCopyTexImage1D glad_glCopyTexImage1D
+GLAD_API_CALL PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT;
+#define glCopyTexImage1DEXT glad_glCopyTexImage1DEXT
+GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
+#define glCopyTexImage2D glad_glCopyTexImage2D
+GLAD_API_CALL PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT;
+#define glCopyTexImage2DEXT glad_glCopyTexImage2DEXT
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
+#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT;
+#define glCopyTexSubImage1DEXT glad_glCopyTexSubImage1DEXT
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
+#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT;
+#define glCopyTexSubImage2DEXT glad_glCopyTexSubImage2DEXT
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
+#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT;
+#define glCopyTexSubImage3DEXT glad_glCopyTexSubImage3DEXT
+GLAD_API_CALL PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT;
+#define glCopyTextureImage1DEXT glad_glCopyTextureImage1DEXT
+GLAD_API_CALL PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT;
+#define glCopyTextureImage2DEXT glad_glCopyTextureImage2DEXT
+GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;
+#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D
+GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT;
+#define glCopyTextureSubImage1DEXT glad_glCopyTextureSubImage1DEXT
+GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;
+#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D
+GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT;
+#define glCopyTextureSubImage2DEXT glad_glCopyTextureSubImage2DEXT
+GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;
+#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D
+GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT;
+#define glCopyTextureSubImage3DEXT glad_glCopyTextureSubImage3DEXT
+GLAD_API_CALL PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;
+#define glCreateBuffers glad_glCreateBuffers
+GLAD_API_CALL PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;
+#define glCreateFramebuffers glad_glCreateFramebuffers
+GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
+#define glCreateProgram glad_glCreateProgram
+GLAD_API_CALL PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB;
+#define glCreateProgramObjectARB glad_glCreateProgramObjectARB
+GLAD_API_CALL PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;
+#define glCreateProgramPipelines glad_glCreateProgramPipelines
+GLAD_API_CALL PFNGLCREATEQUERIESPROC glad_glCreateQueries;
+#define glCreateQueries glad_glCreateQueries
+GLAD_API_CALL PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;
+#define glCreateRenderbuffers glad_glCreateRenderbuffers
+GLAD_API_CALL PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;
+#define glCreateSamplers glad_glCreateSamplers
+GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader;
+#define glCreateShader glad_glCreateShader
+GLAD_API_CALL PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB;
+#define glCreateShaderObjectARB glad_glCreateShaderObjectARB
+GLAD_API_CALL PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
+#define glCreateShaderProgramv glad_glCreateShaderProgramv
+GLAD_API_CALL PFNGLCREATETEXTURESPROC glad_glCreateTextures;
+#define glCreateTextures glad_glCreateTextures
+GLAD_API_CALL PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;
+#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks
+GLAD_API_CALL PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;
+#define glCreateVertexArrays glad_glCreateVertexArrays
+GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace;
+#define glCullFace glad_glCullFace
+GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
+#define glDebugMessageCallback glad_glDebugMessageCallback
+GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;
+#define glDebugMessageCallbackARB glad_glDebugMessageCallbackARB
+GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
+#define glDebugMessageControl glad_glDebugMessageControl
+GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;
+#define glDebugMessageControlARB glad_glDebugMessageControlARB
+GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
+#define glDebugMessageInsert glad_glDebugMessageInsert
+GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;
+#define glDebugMessageInsertARB glad_glDebugMessageInsertARB
+GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
+#define glDeleteBuffers glad_glDeleteBuffers
+GLAD_API_CALL PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;
+#define glDeleteBuffersARB glad_glDeleteBuffersARB
+GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
+#define glDeleteFramebuffers glad_glDeleteFramebuffers
+GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;
+#define glDeleteFramebuffersEXT glad_glDeleteFramebuffersEXT
+GLAD_API_CALL PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB;
+#define glDeleteObjectARB glad_glDeleteObjectARB
+GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
+#define glDeleteProgram glad_glDeleteProgram
+GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
+#define glDeleteProgramPipelines glad_glDeleteProgramPipelines
+GLAD_API_CALL PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;
+#define glDeleteProgramsARB glad_glDeleteProgramsARB
+GLAD_API_CALL PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV;
+#define glDeleteProgramsNV glad_glDeleteProgramsNV
+GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
+#define glDeleteQueries glad_glDeleteQueries
+GLAD_API_CALL PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB;
+#define glDeleteQueriesARB glad_glDeleteQueriesARB
+GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
+#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
+GLAD_API_CALL PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;
+#define glDeleteRenderbuffersEXT glad_glDeleteRenderbuffersEXT
+GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
+#define glDeleteSamplers glad_glDeleteSamplers
+GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader;
+#define glDeleteShader glad_glDeleteShader
+GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync;
+#define glDeleteSync glad_glDeleteSync
+GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
+#define glDeleteTextures glad_glDeleteTextures
+GLAD_API_CALL PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT;
+#define glDeleteTexturesEXT glad_glDeleteTexturesEXT
+GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
+#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks
+GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV;
+#define glDeleteTransformFeedbacksNV glad_glDeleteTransformFeedbacksNV
+GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
+#define glDeleteVertexArrays glad_glDeleteVertexArrays
+GLAD_API_CALL PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE;
+#define glDeleteVertexArraysAPPLE glad_glDeleteVertexArraysAPPLE
+GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc;
+#define glDepthFunc glad_glDepthFunc
+GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask;
+#define glDepthMask glad_glDepthMask
+GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange;
+#define glDepthRange glad_glDepthRange
+GLAD_API_CALL PFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV;
+#define glDepthRangeArraydvNV glad_glDepthRangeArraydvNV
+GLAD_API_CALL PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;
+#define glDepthRangeArrayv glad_glDepthRangeArrayv
+GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;
+#define glDepthRangeIndexed glad_glDepthRangeIndexed
+GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV;
+#define glDepthRangeIndexeddNV glad_glDepthRangeIndexeddNV
+GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
+#define glDepthRangef glad_glDepthRangef
+GLAD_API_CALL PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES;
+#define glDepthRangefOES glad_glDepthRangefOES
+GLAD_API_CALL PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB;
+#define glDetachObjectARB glad_glDetachObjectARB
+GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader;
+#define glDetachShader glad_glDetachShader
+GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable;
+#define glDisable glad_glDisable
+GLAD_API_CALL PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT;
+#define glDisableClientStateIndexedEXT glad_glDisableClientStateIndexedEXT
+GLAD_API_CALL PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT;
+#define glDisableClientStateiEXT glad_glDisableClientStateiEXT
+GLAD_API_CALL PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT;
+#define glDisableIndexedEXT glad_glDisableIndexedEXT
+GLAD_API_CALL PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;
+#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib
+GLAD_API_CALL PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT;
+#define glDisableVertexArrayAttribEXT glad_glDisableVertexArrayAttribEXT
+GLAD_API_CALL PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT;
+#define glDisableVertexArrayEXT glad_glDisableVertexArrayEXT
+GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
+#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
+GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;
+#define glDisableVertexAttribArrayARB glad_glDisableVertexAttribArrayARB
+GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei;
+#define glDisablei glad_glDisablei
+GLAD_API_CALL PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
+#define glDispatchCompute glad_glDispatchCompute
+GLAD_API_CALL PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
+#define glDispatchComputeIndirect glad_glDispatchComputeIndirect
+GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays;
+#define glDrawArrays glad_glDrawArrays
+GLAD_API_CALL PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;
+#define glDrawArraysEXT glad_glDrawArraysEXT
+GLAD_API_CALL PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
+#define glDrawArraysIndirect glad_glDrawArraysIndirect
+GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
+#define glDrawArraysInstanced glad_glDrawArraysInstanced
+GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB;
+#define glDrawArraysInstancedARB glad_glDrawArraysInstancedARB
+GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;
+#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance
+GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT;
+#define glDrawArraysInstancedEXT glad_glDrawArraysInstancedEXT
+GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
+#define glDrawBuffer glad_glDrawBuffer
+GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
+#define glDrawBuffers glad_glDrawBuffers
+GLAD_API_CALL PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB;
+#define glDrawBuffersARB glad_glDrawBuffersARB
+GLAD_API_CALL PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI;
+#define glDrawBuffersATI glad_glDrawBuffersATI
+GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements;
+#define glDrawElements glad_glDrawElements
+GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
+#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
+GLAD_API_CALL PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
+#define glDrawElementsIndirect glad_glDrawElementsIndirect
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
+#define glDrawElementsInstanced glad_glDrawElementsInstanced
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB;
+#define glDrawElementsInstancedARB glad_glDrawElementsInstancedARB
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;
+#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
+#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;
+#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT;
+#define glDrawElementsInstancedEXT glad_glDrawElementsInstancedEXT
+GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
+#define glDrawRangeElements glad_glDrawRangeElements
+GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
+#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
+GLAD_API_CALL PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT;
+#define glDrawRangeElementsEXT glad_glDrawRangeElementsEXT
+GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
+#define glDrawTransformFeedback glad_glDrawTransformFeedback
+GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;
+#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced
+GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV;
+#define glDrawTransformFeedbackNV glad_glDrawTransformFeedbackNV
+GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
+#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream
+GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;
+#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced
+GLAD_API_CALL PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;
+#define glEdgeFlagPointerEXT glad_glEdgeFlagPointerEXT
+GLAD_API_CALL PFNGLENABLEPROC glad_glEnable;
+#define glEnable glad_glEnable
+GLAD_API_CALL PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT;
+#define glEnableClientStateIndexedEXT glad_glEnableClientStateIndexedEXT
+GLAD_API_CALL PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT;
+#define glEnableClientStateiEXT glad_glEnableClientStateiEXT
+GLAD_API_CALL PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT;
+#define glEnableIndexedEXT glad_glEnableIndexedEXT
+GLAD_API_CALL PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;
+#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib
+GLAD_API_CALL PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT;
+#define glEnableVertexArrayAttribEXT glad_glEnableVertexArrayAttribEXT
+GLAD_API_CALL PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT;
+#define glEnableVertexArrayEXT glad_glEnableVertexArrayEXT
+GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
+#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
+GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;
+#define glEnableVertexAttribArrayARB glad_glEnableVertexAttribArrayARB
+GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei;
+#define glEnablei glad_glEnablei
+GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
+#define glEndConditionalRender glad_glEndConditionalRender
+GLAD_API_CALL PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV;
+#define glEndConditionalRenderNV glad_glEndConditionalRenderNV
+GLAD_API_CALL PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX;
+#define glEndConditionalRenderNVX glad_glEndConditionalRenderNVX
+GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery;
+#define glEndQuery glad_glEndQuery
+GLAD_API_CALL PFNGLENDQUERYARBPROC glad_glEndQueryARB;
+#define glEndQueryARB glad_glEndQueryARB
+GLAD_API_CALL PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
+#define glEndQueryIndexed glad_glEndQueryIndexed
+GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
+#define glEndTransformFeedback glad_glEndTransformFeedback
+GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT;
+#define glEndTransformFeedbackEXT glad_glEndTransformFeedbackEXT
+GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV;
+#define glEndTransformFeedbackNV glad_glEndTransformFeedbackNV
+GLAD_API_CALL PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV;
+#define glExecuteProgramNV glad_glExecuteProgramNV
+GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync;
+#define glFenceSync glad_glFenceSync
+GLAD_API_CALL PFNGLFINISHPROC glad_glFinish;
+#define glFinish glad_glFinish
+GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush;
+#define glFlush glad_glFlush
+GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
+#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
+GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE;
+#define glFlushMappedBufferRangeAPPLE glad_glFlushMappedBufferRangeAPPLE
+GLAD_API_CALL PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;
+#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange
+GLAD_API_CALL PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT;
+#define glFlushMappedNamedBufferRangeEXT glad_glFlushMappedNamedBufferRangeEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT;
+#define glFramebufferDrawBufferEXT glad_glFramebufferDrawBufferEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT;
+#define glFramebufferDrawBuffersEXT glad_glFramebufferDrawBuffersEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
+#define glFramebufferParameteri glad_glFramebufferParameteri
+GLAD_API_CALL PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT;
+#define glFramebufferReadBufferEXT glad_glFramebufferReadBufferEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
+#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
+GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;
+#define glFramebufferRenderbufferEXT glad_glFramebufferRenderbufferEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
+#define glFramebufferTexture glad_glFramebufferTexture
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
+#define glFramebufferTexture1D glad_glFramebufferTexture1D
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;
+#define glFramebufferTexture1DEXT glad_glFramebufferTexture1DEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
+#define glFramebufferTexture2D glad_glFramebufferTexture2D
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;
+#define glFramebufferTexture2DEXT glad_glFramebufferTexture2DEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
+#define glFramebufferTexture3D glad_glFramebufferTexture3D
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;
+#define glFramebufferTexture3DEXT glad_glFramebufferTexture3DEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB;
+#define glFramebufferTextureARB glad_glFramebufferTextureARB
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT;
+#define glFramebufferTextureEXT glad_glFramebufferTextureEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB;
+#define glFramebufferTextureFaceARB glad_glFramebufferTextureFaceARB
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT;
+#define glFramebufferTextureFaceEXT glad_glFramebufferTextureFaceEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
+#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB;
+#define glFramebufferTextureLayerARB glad_glFramebufferTextureLayerARB
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT;
+#define glFramebufferTextureLayerEXT glad_glFramebufferTextureLayerEXT
+GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace;
+#define glFrontFace glad_glFrontFace
+GLAD_API_CALL PFNGLFRUSTUMFOESPROC glad_glFrustumfOES;
+#define glFrustumfOES glad_glFrustumfOES
+GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers;
+#define glGenBuffers glad_glGenBuffers
+GLAD_API_CALL PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;
+#define glGenBuffersARB glad_glGenBuffersARB
+GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
+#define glGenFramebuffers glad_glGenFramebuffers
+GLAD_API_CALL PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;
+#define glGenFramebuffersEXT glad_glGenFramebuffersEXT
+GLAD_API_CALL PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
+#define glGenProgramPipelines glad_glGenProgramPipelines
+GLAD_API_CALL PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;
+#define glGenProgramsARB glad_glGenProgramsARB
+GLAD_API_CALL PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV;
+#define glGenProgramsNV glad_glGenProgramsNV
+GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries;
+#define glGenQueries glad_glGenQueries
+GLAD_API_CALL PFNGLGENQUERIESARBPROC glad_glGenQueriesARB;
+#define glGenQueriesARB glad_glGenQueriesARB
+GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
+#define glGenRenderbuffers glad_glGenRenderbuffers
+GLAD_API_CALL PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;
+#define glGenRenderbuffersEXT glad_glGenRenderbuffersEXT
+GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers;
+#define glGenSamplers glad_glGenSamplers
+GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures;
+#define glGenTextures glad_glGenTextures
+GLAD_API_CALL PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT;
+#define glGenTexturesEXT glad_glGenTexturesEXT
+GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
+#define glGenTransformFeedbacks glad_glGenTransformFeedbacks
+GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV;
+#define glGenTransformFeedbacksNV glad_glGenTransformFeedbacksNV
+GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
+#define glGenVertexArrays glad_glGenVertexArrays
+GLAD_API_CALL PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE;
+#define glGenVertexArraysAPPLE glad_glGenVertexArraysAPPLE
+GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
+#define glGenerateMipmap glad_glGenerateMipmap
+GLAD_API_CALL PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;
+#define glGenerateMipmapEXT glad_glGenerateMipmapEXT
+GLAD_API_CALL PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT;
+#define glGenerateMultiTexMipmapEXT glad_glGenerateMultiTexMipmapEXT
+GLAD_API_CALL PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;
+#define glGenerateTextureMipmap glad_glGenerateTextureMipmap
+GLAD_API_CALL PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT;
+#define glGenerateTextureMipmapEXT glad_glGenerateTextureMipmapEXT
+GLAD_API_CALL PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;
+#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv
+GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
+#define glGetActiveAttrib glad_glGetActiveAttrib
+GLAD_API_CALL PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;
+#define glGetActiveAttribARB glad_glGetActiveAttribARB
+GLAD_API_CALL PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
+#define glGetActiveSubroutineName glad_glGetActiveSubroutineName
+GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
+#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName
+GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
+#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
+#define glGetActiveUniform glad_glGetActiveUniform
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB;
+#define glGetActiveUniformARB glad_glGetActiveUniformARB
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
+#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
+#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
+#define glGetActiveUniformName glad_glGetActiveUniformName
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
+#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
+GLAD_API_CALL PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV;
+#define glGetActiveVaryingNV glad_glGetActiveVaryingNV
+GLAD_API_CALL PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB;
+#define glGetAttachedObjectsARB glad_glGetAttachedObjectsARB
+GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
+#define glGetAttachedShaders glad_glGetAttachedShaders
+GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
+#define glGetAttribLocation glad_glGetAttribLocation
+GLAD_API_CALL PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;
+#define glGetAttribLocationARB glad_glGetAttribLocationARB
+GLAD_API_CALL PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT;
+#define glGetBooleanIndexedvEXT glad_glGetBooleanIndexedvEXT
+GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
+#define glGetBooleani_v glad_glGetBooleani_v
+GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
+#define glGetBooleanv glad_glGetBooleanv
+GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
+#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
+GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
+#define glGetBufferParameteriv glad_glGetBufferParameteriv
+GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;
+#define glGetBufferParameterivARB glad_glGetBufferParameterivARB
+GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
+#define glGetBufferPointerv glad_glGetBufferPointerv
+GLAD_API_CALL PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;
+#define glGetBufferPointervARB glad_glGetBufferPointervARB
+GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
+#define glGetBufferSubData glad_glGetBufferSubData
+GLAD_API_CALL PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;
+#define glGetBufferSubDataARB glad_glGetBufferSubDataARB
+GLAD_API_CALL PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES;
+#define glGetClipPlanefOES glad_glGetClipPlanefOES
+GLAD_API_CALL PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT;
+#define glGetCompressedMultiTexImageEXT glad_glGetCompressedMultiTexImageEXT
+GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
+#define glGetCompressedTexImage glad_glGetCompressedTexImage
+GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB;
+#define glGetCompressedTexImageARB glad_glGetCompressedTexImageARB
+GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;
+#define glGetCompressedTextureImage glad_glGetCompressedTextureImage
+GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT;
+#define glGetCompressedTextureImageEXT glad_glGetCompressedTextureImageEXT
+GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;
+#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage
+GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
+#define glGetDebugMessageLog glad_glGetDebugMessageLog
+GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
+#define glGetDebugMessageLogARB glad_glGetDebugMessageLogARB
+GLAD_API_CALL PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT;
+#define glGetDoubleIndexedvEXT glad_glGetDoubleIndexedvEXT
+GLAD_API_CALL PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;
+#define glGetDoublei_v glad_glGetDoublei_v
+GLAD_API_CALL PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT;
+#define glGetDoublei_vEXT glad_glGetDoublei_vEXT
+GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev;
+#define glGetDoublev glad_glGetDoublev
+GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError;
+#define glGetError glad_glGetError
+GLAD_API_CALL PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT;
+#define glGetFloatIndexedvEXT glad_glGetFloatIndexedvEXT
+GLAD_API_CALL PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
+#define glGetFloati_v glad_glGetFloati_v
+GLAD_API_CALL PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT;
+#define glGetFloati_vEXT glad_glGetFloati_vEXT
+GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv;
+#define glGetFloatv glad_glGetFloatv
+GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
+#define glGetFragDataIndex glad_glGetFragDataIndex
+GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
+#define glGetFragDataLocation glad_glGetFragDataLocation
+GLAD_API_CALL PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT;
+#define glGetFragDataLocationEXT glad_glGetFragDataLocationEXT
+GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
+#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
+GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;
+#define glGetFramebufferAttachmentParameterivEXT glad_glGetFramebufferAttachmentParameterivEXT
+GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
+#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv
+GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT;
+#define glGetFramebufferParameterivEXT glad_glGetFramebufferParameterivEXT
+GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;
+#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus
+GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
+#define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB
+GLAD_API_CALL PFNGLGETHANDLEARBPROC glad_glGetHandleARB;
+#define glGetHandleARB glad_glGetHandleARB
+GLAD_API_CALL PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB;
+#define glGetInfoLogARB glad_glGetInfoLogARB
+GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
+#define glGetInteger64i_v glad_glGetInteger64i_v
+GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
+#define glGetInteger64v glad_glGetInteger64v
+GLAD_API_CALL PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT;
+#define glGetIntegerIndexedvEXT glad_glGetIntegerIndexedvEXT
+GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
+#define glGetIntegeri_v glad_glGetIntegeri_v
+GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv;
+#define glGetIntegerv glad_glGetIntegerv
+GLAD_API_CALL PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;
+#define glGetInternalformati64v glad_glGetInternalformati64v
+GLAD_API_CALL PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
+#define glGetInternalformativ glad_glGetInternalformativ
+GLAD_API_CALL PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT;
+#define glGetMultiTexEnvfvEXT glad_glGetMultiTexEnvfvEXT
+GLAD_API_CALL PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT;
+#define glGetMultiTexEnvivEXT glad_glGetMultiTexEnvivEXT
+GLAD_API_CALL PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT;
+#define glGetMultiTexGendvEXT glad_glGetMultiTexGendvEXT
+GLAD_API_CALL PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT;
+#define glGetMultiTexGenfvEXT glad_glGetMultiTexGenfvEXT
+GLAD_API_CALL PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT;
+#define glGetMultiTexGenivEXT glad_glGetMultiTexGenivEXT
+GLAD_API_CALL PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT;
+#define glGetMultiTexImageEXT glad_glGetMultiTexImageEXT
+GLAD_API_CALL PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT;
+#define glGetMultiTexLevelParameterfvEXT glad_glGetMultiTexLevelParameterfvEXT
+GLAD_API_CALL PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT;
+#define glGetMultiTexLevelParameterivEXT glad_glGetMultiTexLevelParameterivEXT
+GLAD_API_CALL PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT;
+#define glGetMultiTexParameterIivEXT glad_glGetMultiTexParameterIivEXT
+GLAD_API_CALL PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT;
+#define glGetMultiTexParameterIuivEXT glad_glGetMultiTexParameterIuivEXT
+GLAD_API_CALL PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT;
+#define glGetMultiTexParameterfvEXT glad_glGetMultiTexParameterfvEXT
+GLAD_API_CALL PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT;
+#define glGetMultiTexParameterivEXT glad_glGetMultiTexParameterivEXT
+GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
+#define glGetMultisamplefv glad_glGetMultisamplefv
+GLAD_API_CALL PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV;
+#define glGetMultisamplefvNV glad_glGetMultisamplefvNV
+GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;
+#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v
+GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;
+#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv
+GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT;
+#define glGetNamedBufferParameterivEXT glad_glGetNamedBufferParameterivEXT
+GLAD_API_CALL PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;
+#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv
+GLAD_API_CALL PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT;
+#define glGetNamedBufferPointervEXT glad_glGetNamedBufferPointervEXT
+GLAD_API_CALL PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;
+#define glGetNamedBufferSubData glad_glGetNamedBufferSubData
+GLAD_API_CALL PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT;
+#define glGetNamedBufferSubDataEXT glad_glGetNamedBufferSubDataEXT
+GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;
+#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv
+GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT;
+#define glGetNamedFramebufferAttachmentParameterivEXT glad_glGetNamedFramebufferAttachmentParameterivEXT
+GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;
+#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv
+GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT;
+#define glGetNamedFramebufferParameterivEXT glad_glGetNamedFramebufferParameterivEXT
+GLAD_API_CALL PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT;
+#define glGetNamedProgramLocalParameterIivEXT glad_glGetNamedProgramLocalParameterIivEXT
+GLAD_API_CALL PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT;
+#define glGetNamedProgramLocalParameterIuivEXT glad_glGetNamedProgramLocalParameterIuivEXT
+GLAD_API_CALL PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT;
+#define glGetNamedProgramLocalParameterdvEXT glad_glGetNamedProgramLocalParameterdvEXT
+GLAD_API_CALL PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT;
+#define glGetNamedProgramLocalParameterfvEXT glad_glGetNamedProgramLocalParameterfvEXT
+GLAD_API_CALL PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT;
+#define glGetNamedProgramStringEXT glad_glGetNamedProgramStringEXT
+GLAD_API_CALL PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT;
+#define glGetNamedProgramivEXT glad_glGetNamedProgramivEXT
+GLAD_API_CALL PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;
+#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv
+GLAD_API_CALL PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT;
+#define glGetNamedRenderbufferParameterivEXT glad_glGetNamedRenderbufferParameterivEXT
+GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
+#define glGetObjectLabel glad_glGetObjectLabel
+GLAD_API_CALL PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB;
+#define glGetObjectParameterfvARB glad_glGetObjectParameterfvARB
+GLAD_API_CALL PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB;
+#define glGetObjectParameterivARB glad_glGetObjectParameterivARB
+GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
+#define glGetObjectPtrLabel glad_glGetObjectPtrLabel
+GLAD_API_CALL PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT;
+#define glGetPointerIndexedvEXT glad_glGetPointerIndexedvEXT
+GLAD_API_CALL PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT;
+#define glGetPointeri_vEXT glad_glGetPointeri_vEXT
+GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv;
+#define glGetPointerv glad_glGetPointerv
+GLAD_API_CALL PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;
+#define glGetPointervEXT glad_glGetPointervEXT
+GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
+#define glGetProgramBinary glad_glGetProgramBinary
+GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;
+#define glGetProgramEnvParameterdvARB glad_glGetProgramEnvParameterdvARB
+GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;
+#define glGetProgramEnvParameterfvARB glad_glGetProgramEnvParameterfvARB
+GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
+#define glGetProgramInfoLog glad_glGetProgramInfoLog
+GLAD_API_CALL PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
+#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv
+GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;
+#define glGetProgramLocalParameterdvARB glad_glGetProgramLocalParameterdvARB
+GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;
+#define glGetProgramLocalParameterfvARB glad_glGetProgramLocalParameterfvARB
+GLAD_API_CALL PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV;
+#define glGetProgramParameterdvNV glad_glGetProgramParameterdvNV
+GLAD_API_CALL PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV;
+#define glGetProgramParameterfvNV glad_glGetProgramParameterfvNV
+GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
+#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog
+GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
+#define glGetProgramPipelineiv glad_glGetProgramPipelineiv
+GLAD_API_CALL PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
+#define glGetProgramResourceIndex glad_glGetProgramResourceIndex
+GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
+#define glGetProgramResourceLocation glad_glGetProgramResourceLocation
+GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;
+#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex
+GLAD_API_CALL PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
+#define glGetProgramResourceName glad_glGetProgramResourceName
+GLAD_API_CALL PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
+#define glGetProgramResourceiv glad_glGetProgramResourceiv
+GLAD_API_CALL PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
+#define glGetProgramStageiv glad_glGetProgramStageiv
+GLAD_API_CALL PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;
+#define glGetProgramStringARB glad_glGetProgramStringARB
+GLAD_API_CALL PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV;
+#define glGetProgramStringNV glad_glGetProgramStringNV
+GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
+#define glGetProgramiv glad_glGetProgramiv
+GLAD_API_CALL PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;
+#define glGetProgramivARB glad_glGetProgramivARB
+GLAD_API_CALL PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV;
+#define glGetProgramivNV glad_glGetProgramivNV
+GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;
+#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v
+GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;
+#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv
+GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;
+#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v
+GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;
+#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv
+GLAD_API_CALL PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
+#define glGetQueryIndexediv glad_glGetQueryIndexediv
+GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
+#define glGetQueryObjecti64v glad_glGetQueryObjecti64v
+GLAD_API_CALL PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT;
+#define glGetQueryObjecti64vEXT glad_glGetQueryObjecti64vEXT
+GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
+#define glGetQueryObjectiv glad_glGetQueryObjectiv
+GLAD_API_CALL PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB;
+#define glGetQueryObjectivARB glad_glGetQueryObjectivARB
+GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
+#define glGetQueryObjectui64v glad_glGetQueryObjectui64v
+GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT;
+#define glGetQueryObjectui64vEXT glad_glGetQueryObjectui64vEXT
+GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
+#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
+GLAD_API_CALL PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB;
+#define glGetQueryObjectuivARB glad_glGetQueryObjectuivARB
+GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv;
+#define glGetQueryiv glad_glGetQueryiv
+GLAD_API_CALL PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB;
+#define glGetQueryivARB glad_glGetQueryivARB
+GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
+#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
+GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;
+#define glGetRenderbufferParameterivEXT glad_glGetRenderbufferParameterivEXT
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
+#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
+#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
+#define glGetSamplerParameterfv glad_glGetSamplerParameterfv
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
+#define glGetSamplerParameteriv glad_glGetSamplerParameteriv
+GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
+#define glGetShaderInfoLog glad_glGetShaderInfoLog
+GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
+#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat
+GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
+#define glGetShaderSource glad_glGetShaderSource
+GLAD_API_CALL PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB;
+#define glGetShaderSourceARB glad_glGetShaderSourceARB
+GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv;
+#define glGetShaderiv glad_glGetShaderiv
+GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString;
+#define glGetString glad_glGetString
+GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi;
+#define glGetStringi glad_glGetStringi
+GLAD_API_CALL PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
+#define glGetSubroutineIndex glad_glGetSubroutineIndex
+GLAD_API_CALL PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
+#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation
+GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv;
+#define glGetSynciv glad_glGetSynciv
+GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
+#define glGetTexImage glad_glGetTexImage
+GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
+#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
+GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
+#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
+GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
+#define glGetTexParameterIiv glad_glGetTexParameterIiv
+GLAD_API_CALL PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT;
+#define glGetTexParameterIivEXT glad_glGetTexParameterIivEXT
+GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
+#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
+GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT;
+#define glGetTexParameterIuivEXT glad_glGetTexParameterIuivEXT
+GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
+#define glGetTexParameterfv glad_glGetTexParameterfv
+GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
+#define glGetTexParameteriv glad_glGetTexParameteriv
+GLAD_API_CALL PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;
+#define glGetTextureImage glad_glGetTextureImage
+GLAD_API_CALL PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT;
+#define glGetTextureImageEXT glad_glGetTextureImageEXT
+GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;
+#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv
+GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT;
+#define glGetTextureLevelParameterfvEXT glad_glGetTextureLevelParameterfvEXT
+GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;
+#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv
+GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT;
+#define glGetTextureLevelParameterivEXT glad_glGetTextureLevelParameterivEXT
+GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;
+#define glGetTextureParameterIiv glad_glGetTextureParameterIiv
+GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT;
+#define glGetTextureParameterIivEXT glad_glGetTextureParameterIivEXT
+GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;
+#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv
+GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT;
+#define glGetTextureParameterIuivEXT glad_glGetTextureParameterIuivEXT
+GLAD_API_CALL PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;
+#define glGetTextureParameterfv glad_glGetTextureParameterfv
+GLAD_API_CALL PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT;
+#define glGetTextureParameterfvEXT glad_glGetTextureParameterfvEXT
+GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;
+#define glGetTextureParameteriv glad_glGetTextureParameteriv
+GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT;
+#define glGetTextureParameterivEXT glad_glGetTextureParameterivEXT
+GLAD_API_CALL PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;
+#define glGetTextureSubImage glad_glGetTextureSubImage
+GLAD_API_CALL PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV;
+#define glGetTrackMatrixivNV glad_glGetTrackMatrixivNV
+GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
+#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
+GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT;
+#define glGetTransformFeedbackVaryingEXT glad_glGetTransformFeedbackVaryingEXT
+GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV;
+#define glGetTransformFeedbackVaryingNV glad_glGetTransformFeedbackVaryingNV
+GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;
+#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v
+GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;
+#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v
+GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;
+#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv
+GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
+#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
+GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
+#define glGetUniformIndices glad_glGetUniformIndices
+GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
+#define glGetUniformLocation glad_glGetUniformLocation
+GLAD_API_CALL PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB;
+#define glGetUniformLocationARB glad_glGetUniformLocationARB
+GLAD_API_CALL PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
+#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv
+GLAD_API_CALL PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
+#define glGetUniformdv glad_glGetUniformdv
+GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
+#define glGetUniformfv glad_glGetUniformfv
+GLAD_API_CALL PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB;
+#define glGetUniformfvARB glad_glGetUniformfvARB
+GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
+#define glGetUniformiv glad_glGetUniformiv
+GLAD_API_CALL PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB;
+#define glGetUniformivARB glad_glGetUniformivARB
+GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
+#define glGetUniformuiv glad_glGetUniformuiv
+GLAD_API_CALL PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT;
+#define glGetUniformuivEXT glad_glGetUniformuivEXT
+GLAD_API_CALL PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV;
+#define glGetVaryingLocationNV glad_glGetVaryingLocationNV
+GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;
+#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv
+GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;
+#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv
+GLAD_API_CALL PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT;
+#define glGetVertexArrayIntegeri_vEXT glad_glGetVertexArrayIntegeri_vEXT
+GLAD_API_CALL PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT;
+#define glGetVertexArrayIntegervEXT glad_glGetVertexArrayIntegervEXT
+GLAD_API_CALL PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT;
+#define glGetVertexArrayPointeri_vEXT glad_glGetVertexArrayPointeri_vEXT
+GLAD_API_CALL PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT;
+#define glGetVertexArrayPointervEXT glad_glGetVertexArrayPointervEXT
+GLAD_API_CALL PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;
+#define glGetVertexArrayiv glad_glGetVertexArrayiv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
+#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT;
+#define glGetVertexAttribIivEXT glad_glGetVertexAttribIivEXT
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
+#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT;
+#define glGetVertexAttribIuivEXT glad_glGetVertexAttribIuivEXT
+GLAD_API_CALL PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;
+#define glGetVertexAttribLdv glad_glGetVertexAttribLdv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT;
+#define glGetVertexAttribLdvEXT glad_glGetVertexAttribLdvEXT
+GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
+#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;
+#define glGetVertexAttribPointervARB glad_glGetVertexAttribPointervARB
+GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV;
+#define glGetVertexAttribPointervNV glad_glGetVertexAttribPointervNV
+GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
+#define glGetVertexAttribdv glad_glGetVertexAttribdv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;
+#define glGetVertexAttribdvARB glad_glGetVertexAttribdvARB
+GLAD_API_CALL PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV;
+#define glGetVertexAttribdvNV glad_glGetVertexAttribdvNV
+GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
+#define glGetVertexAttribfv glad_glGetVertexAttribfv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;
+#define glGetVertexAttribfvARB glad_glGetVertexAttribfvARB
+GLAD_API_CALL PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV;
+#define glGetVertexAttribfvNV glad_glGetVertexAttribfvNV
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
+#define glGetVertexAttribiv glad_glGetVertexAttribiv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;
+#define glGetVertexAttribivARB glad_glGetVertexAttribivARB
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV;
+#define glGetVertexAttribivNV glad_glGetVertexAttribivNV
+GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage;
+#define glGetnCompressedTexImage glad_glGetnCompressedTexImage
+GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
+#define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB
+GLAD_API_CALL PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage;
+#define glGetnTexImage glad_glGetnTexImage
+GLAD_API_CALL PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
+#define glGetnTexImageARB glad_glGetnTexImageARB
+GLAD_API_CALL PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv;
+#define glGetnUniformdv glad_glGetnUniformdv
+GLAD_API_CALL PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
+#define glGetnUniformdvARB glad_glGetnUniformdvARB
+GLAD_API_CALL PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;
+#define glGetnUniformfv glad_glGetnUniformfv
+GLAD_API_CALL PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
+#define glGetnUniformfvARB glad_glGetnUniformfvARB
+GLAD_API_CALL PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;
+#define glGetnUniformiv glad_glGetnUniformiv
+GLAD_API_CALL PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
+#define glGetnUniformivARB glad_glGetnUniformivARB
+GLAD_API_CALL PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;
+#define glGetnUniformuiv glad_glGetnUniformuiv
+GLAD_API_CALL PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
+#define glGetnUniformuivARB glad_glGetnUniformuivARB
+GLAD_API_CALL PFNGLHINTPROC glad_glHint;
+#define glHint glad_glHint
+GLAD_API_CALL PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;
+#define glIndexPointerEXT glad_glIndexPointerEXT
+GLAD_API_CALL PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;
+#define glInvalidateBufferData glad_glInvalidateBufferData
+GLAD_API_CALL PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;
+#define glInvalidateBufferSubData glad_glInvalidateBufferSubData
+GLAD_API_CALL PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
+#define glInvalidateFramebuffer glad_glInvalidateFramebuffer
+GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;
+#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData
+GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;
+#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData
+GLAD_API_CALL PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
+#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer
+GLAD_API_CALL PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;
+#define glInvalidateTexImage glad_glInvalidateTexImage
+GLAD_API_CALL PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;
+#define glInvalidateTexSubImage glad_glInvalidateTexSubImage
+GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer;
+#define glIsBuffer glad_glIsBuffer
+GLAD_API_CALL PFNGLISBUFFERARBPROC glad_glIsBufferARB;
+#define glIsBufferARB glad_glIsBufferARB
+GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled;
+#define glIsEnabled glad_glIsEnabled
+GLAD_API_CALL PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT;
+#define glIsEnabledIndexedEXT glad_glIsEnabledIndexedEXT
+GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi;
+#define glIsEnabledi glad_glIsEnabledi
+GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
+#define glIsFramebuffer glad_glIsFramebuffer
+GLAD_API_CALL PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;
+#define glIsFramebufferEXT glad_glIsFramebufferEXT
+GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram;
+#define glIsProgram glad_glIsProgram
+GLAD_API_CALL PFNGLISPROGRAMARBPROC glad_glIsProgramARB;
+#define glIsProgramARB glad_glIsProgramARB
+GLAD_API_CALL PFNGLISPROGRAMNVPROC glad_glIsProgramNV;
+#define glIsProgramNV glad_glIsProgramNV
+GLAD_API_CALL PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
+#define glIsProgramPipeline glad_glIsProgramPipeline
+GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery;
+#define glIsQuery glad_glIsQuery
+GLAD_API_CALL PFNGLISQUERYARBPROC glad_glIsQueryARB;
+#define glIsQueryARB glad_glIsQueryARB
+GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
+#define glIsRenderbuffer glad_glIsRenderbuffer
+GLAD_API_CALL PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;
+#define glIsRenderbufferEXT glad_glIsRenderbufferEXT
+GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler;
+#define glIsSampler glad_glIsSampler
+GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader;
+#define glIsShader glad_glIsShader
+GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync;
+#define glIsSync glad_glIsSync
+GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture;
+#define glIsTexture glad_glIsTexture
+GLAD_API_CALL PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT;
+#define glIsTextureEXT glad_glIsTextureEXT
+GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
+#define glIsTransformFeedback glad_glIsTransformFeedback
+GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV;
+#define glIsTransformFeedbackNV glad_glIsTransformFeedbackNV
+GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
+#define glIsVertexArray glad_glIsVertexArray
+GLAD_API_CALL PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE;
+#define glIsVertexArrayAPPLE glad_glIsVertexArrayAPPLE
+GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth;
+#define glLineWidth glad_glLineWidth
+GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram;
+#define glLinkProgram glad_glLinkProgram
+GLAD_API_CALL PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB;
+#define glLinkProgramARB glad_glLinkProgramARB
+GLAD_API_CALL PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV;
+#define glLoadProgramNV glad_glLoadProgramNV
+GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp;
+#define glLogicOp glad_glLogicOp
+GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer;
+#define glMapBuffer glad_glMapBuffer
+GLAD_API_CALL PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;
+#define glMapBufferARB glad_glMapBufferARB
+GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
+#define glMapBufferRange glad_glMapBufferRange
+GLAD_API_CALL PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;
+#define glMapNamedBuffer glad_glMapNamedBuffer
+GLAD_API_CALL PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT;
+#define glMapNamedBufferEXT glad_glMapNamedBufferEXT
+GLAD_API_CALL PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;
+#define glMapNamedBufferRange glad_glMapNamedBufferRange
+GLAD_API_CALL PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT;
+#define glMapNamedBufferRangeEXT glad_glMapNamedBufferRangeEXT
+GLAD_API_CALL PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT;
+#define glMatrixFrustumEXT glad_glMatrixFrustumEXT
+GLAD_API_CALL PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT;
+#define glMatrixLoadIdentityEXT glad_glMatrixLoadIdentityEXT
+GLAD_API_CALL PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT;
+#define glMatrixLoadTransposedEXT glad_glMatrixLoadTransposedEXT
+GLAD_API_CALL PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT;
+#define glMatrixLoadTransposefEXT glad_glMatrixLoadTransposefEXT
+GLAD_API_CALL PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT;
+#define glMatrixLoaddEXT glad_glMatrixLoaddEXT
+GLAD_API_CALL PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT;
+#define glMatrixLoadfEXT glad_glMatrixLoadfEXT
+GLAD_API_CALL PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT;
+#define glMatrixMultTransposedEXT glad_glMatrixMultTransposedEXT
+GLAD_API_CALL PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT;
+#define glMatrixMultTransposefEXT glad_glMatrixMultTransposefEXT
+GLAD_API_CALL PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT;
+#define glMatrixMultdEXT glad_glMatrixMultdEXT
+GLAD_API_CALL PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT;
+#define glMatrixMultfEXT glad_glMatrixMultfEXT
+GLAD_API_CALL PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT;
+#define glMatrixOrthoEXT glad_glMatrixOrthoEXT
+GLAD_API_CALL PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT;
+#define glMatrixPopEXT glad_glMatrixPopEXT
+GLAD_API_CALL PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT;
+#define glMatrixPushEXT glad_glMatrixPushEXT
+GLAD_API_CALL PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT;
+#define glMatrixRotatedEXT glad_glMatrixRotatedEXT
+GLAD_API_CALL PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT;
+#define glMatrixRotatefEXT glad_glMatrixRotatefEXT
+GLAD_API_CALL PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT;
+#define glMatrixScaledEXT glad_glMatrixScaledEXT
+GLAD_API_CALL PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT;
+#define glMatrixScalefEXT glad_glMatrixScalefEXT
+GLAD_API_CALL PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT;
+#define glMatrixTranslatedEXT glad_glMatrixTranslatedEXT
+GLAD_API_CALL PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT;
+#define glMatrixTranslatefEXT glad_glMatrixTranslatefEXT
+GLAD_API_CALL PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
+#define glMemoryBarrier glad_glMemoryBarrier
+GLAD_API_CALL PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;
+#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion
+GLAD_API_CALL PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT;
+#define glMemoryBarrierEXT glad_glMemoryBarrierEXT
+GLAD_API_CALL PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;
+#define glMinSampleShading glad_glMinSampleShading
+GLAD_API_CALL PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB;
+#define glMinSampleShadingARB glad_glMinSampleShadingARB
+GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
+#define glMultiDrawArrays glad_glMultiDrawArrays
+GLAD_API_CALL PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT;
+#define glMultiDrawArraysEXT glad_glMultiDrawArraysEXT
+GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;
+#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect
+GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD;
+#define glMultiDrawArraysIndirectAMD glad_glMultiDrawArraysIndirectAMD
+GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount;
+#define glMultiDrawArraysIndirectCount glad_glMultiDrawArraysIndirectCount
+GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB;
+#define glMultiDrawArraysIndirectCountARB glad_glMultiDrawArraysIndirectCountARB
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
+#define glMultiDrawElements glad_glMultiDrawElements
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
+#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT;
+#define glMultiDrawElementsEXT glad_glMultiDrawElementsEXT
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;
+#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD;
+#define glMultiDrawElementsIndirectAMD glad_glMultiDrawElementsIndirectAMD
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount;
+#define glMultiDrawElementsIndirectCount glad_glMultiDrawElementsIndirectCount
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB;
+#define glMultiDrawElementsIndirectCountARB glad_glMultiDrawElementsIndirectCountARB
+GLAD_API_CALL PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT;
+#define glMultiTexBufferEXT glad_glMultiTexBufferEXT
+GLAD_API_CALL PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB;
+#define glMultiTexCoord1dARB glad_glMultiTexCoord1dARB
+GLAD_API_CALL PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB;
+#define glMultiTexCoord1dvARB glad_glMultiTexCoord1dvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB;
+#define glMultiTexCoord1fARB glad_glMultiTexCoord1fARB
+GLAD_API_CALL PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB;
+#define glMultiTexCoord1fvARB glad_glMultiTexCoord1fvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB;
+#define glMultiTexCoord1iARB glad_glMultiTexCoord1iARB
+GLAD_API_CALL PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB;
+#define glMultiTexCoord1ivARB glad_glMultiTexCoord1ivARB
+GLAD_API_CALL PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB;
+#define glMultiTexCoord1sARB glad_glMultiTexCoord1sARB
+GLAD_API_CALL PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB;
+#define glMultiTexCoord1svARB glad_glMultiTexCoord1svARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB;
+#define glMultiTexCoord2dARB glad_glMultiTexCoord2dARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB;
+#define glMultiTexCoord2dvARB glad_glMultiTexCoord2dvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB;
+#define glMultiTexCoord2fARB glad_glMultiTexCoord2fARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB;
+#define glMultiTexCoord2fvARB glad_glMultiTexCoord2fvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB;
+#define glMultiTexCoord2iARB glad_glMultiTexCoord2iARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB;
+#define glMultiTexCoord2ivARB glad_glMultiTexCoord2ivARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB;
+#define glMultiTexCoord2sARB glad_glMultiTexCoord2sARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB;
+#define glMultiTexCoord2svARB glad_glMultiTexCoord2svARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB;
+#define glMultiTexCoord3dARB glad_glMultiTexCoord3dARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB;
+#define glMultiTexCoord3dvARB glad_glMultiTexCoord3dvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB;
+#define glMultiTexCoord3fARB glad_glMultiTexCoord3fARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB;
+#define glMultiTexCoord3fvARB glad_glMultiTexCoord3fvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB;
+#define glMultiTexCoord3iARB glad_glMultiTexCoord3iARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB;
+#define glMultiTexCoord3ivARB glad_glMultiTexCoord3ivARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB;
+#define glMultiTexCoord3sARB glad_glMultiTexCoord3sARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB;
+#define glMultiTexCoord3svARB glad_glMultiTexCoord3svARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB;
+#define glMultiTexCoord4dARB glad_glMultiTexCoord4dARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB;
+#define glMultiTexCoord4dvARB glad_glMultiTexCoord4dvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB;
+#define glMultiTexCoord4fARB glad_glMultiTexCoord4fARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB;
+#define glMultiTexCoord4fvARB glad_glMultiTexCoord4fvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB;
+#define glMultiTexCoord4iARB glad_glMultiTexCoord4iARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB;
+#define glMultiTexCoord4ivARB glad_glMultiTexCoord4ivARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB;
+#define glMultiTexCoord4sARB glad_glMultiTexCoord4sARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB;
+#define glMultiTexCoord4svARB glad_glMultiTexCoord4svARB
+GLAD_API_CALL PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT;
+#define glMultiTexCoordPointerEXT glad_glMultiTexCoordPointerEXT
+GLAD_API_CALL PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT;
+#define glMultiTexEnvfEXT glad_glMultiTexEnvfEXT
+GLAD_API_CALL PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT;
+#define glMultiTexEnvfvEXT glad_glMultiTexEnvfvEXT
+GLAD_API_CALL PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT;
+#define glMultiTexEnviEXT glad_glMultiTexEnviEXT
+GLAD_API_CALL PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT;
+#define glMultiTexEnvivEXT glad_glMultiTexEnvivEXT
+GLAD_API_CALL PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT;
+#define glMultiTexGendEXT glad_glMultiTexGendEXT
+GLAD_API_CALL PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT;
+#define glMultiTexGendvEXT glad_glMultiTexGendvEXT
+GLAD_API_CALL PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT;
+#define glMultiTexGenfEXT glad_glMultiTexGenfEXT
+GLAD_API_CALL PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT;
+#define glMultiTexGenfvEXT glad_glMultiTexGenfvEXT
+GLAD_API_CALL PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT;
+#define glMultiTexGeniEXT glad_glMultiTexGeniEXT
+GLAD_API_CALL PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT;
+#define glMultiTexGenivEXT glad_glMultiTexGenivEXT
+GLAD_API_CALL PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT;
+#define glMultiTexImage1DEXT glad_glMultiTexImage1DEXT
+GLAD_API_CALL PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT;
+#define glMultiTexImage2DEXT glad_glMultiTexImage2DEXT
+GLAD_API_CALL PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT;
+#define glMultiTexImage3DEXT glad_glMultiTexImage3DEXT
+GLAD_API_CALL PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT;
+#define glMultiTexParameterIivEXT glad_glMultiTexParameterIivEXT
+GLAD_API_CALL PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT;
+#define glMultiTexParameterIuivEXT glad_glMultiTexParameterIuivEXT
+GLAD_API_CALL PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT;
+#define glMultiTexParameterfEXT glad_glMultiTexParameterfEXT
+GLAD_API_CALL PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT;
+#define glMultiTexParameterfvEXT glad_glMultiTexParameterfvEXT
+GLAD_API_CALL PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT;
+#define glMultiTexParameteriEXT glad_glMultiTexParameteriEXT
+GLAD_API_CALL PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT;
+#define glMultiTexParameterivEXT glad_glMultiTexParameterivEXT
+GLAD_API_CALL PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT;
+#define glMultiTexRenderbufferEXT glad_glMultiTexRenderbufferEXT
+GLAD_API_CALL PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT;
+#define glMultiTexSubImage1DEXT glad_glMultiTexSubImage1DEXT
+GLAD_API_CALL PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT;
+#define glMultiTexSubImage2DEXT glad_glMultiTexSubImage2DEXT
+GLAD_API_CALL PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT;
+#define glMultiTexSubImage3DEXT glad_glMultiTexSubImage3DEXT
+GLAD_API_CALL PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;
+#define glNamedBufferData glad_glNamedBufferData
+GLAD_API_CALL PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT;
+#define glNamedBufferDataEXT glad_glNamedBufferDataEXT
+GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;
+#define glNamedBufferStorage glad_glNamedBufferStorage
+GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT;
+#define glNamedBufferStorageEXT glad_glNamedBufferStorageEXT
+GLAD_API_CALL PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;
+#define glNamedBufferSubData glad_glNamedBufferSubData
+GLAD_API_CALL PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT;
+#define glNamedBufferSubDataEXT glad_glNamedBufferSubDataEXT
+GLAD_API_CALL PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT;
+#define glNamedCopyBufferSubDataEXT glad_glNamedCopyBufferSubDataEXT
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;
+#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;
+#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;
+#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT;
+#define glNamedFramebufferParameteriEXT glad_glNamedFramebufferParameteriEXT
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;
+#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;
+#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT;
+#define glNamedFramebufferRenderbufferEXT glad_glNamedFramebufferRenderbufferEXT
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;
+#define glNamedFramebufferTexture glad_glNamedFramebufferTexture
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT;
+#define glNamedFramebufferTexture1DEXT glad_glNamedFramebufferTexture1DEXT
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT;
+#define glNamedFramebufferTexture2DEXT glad_glNamedFramebufferTexture2DEXT
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT;
+#define glNamedFramebufferTexture3DEXT glad_glNamedFramebufferTexture3DEXT
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT;
+#define glNamedFramebufferTextureEXT glad_glNamedFramebufferTextureEXT
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT;
+#define glNamedFramebufferTextureFaceEXT glad_glNamedFramebufferTextureFaceEXT
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;
+#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT;
+#define glNamedFramebufferTextureLayerEXT glad_glNamedFramebufferTextureLayerEXT
+GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT;
+#define glNamedProgramLocalParameter4dEXT glad_glNamedProgramLocalParameter4dEXT
+GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT;
+#define glNamedProgramLocalParameter4dvEXT glad_glNamedProgramLocalParameter4dvEXT
+GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT;
+#define glNamedProgramLocalParameter4fEXT glad_glNamedProgramLocalParameter4fEXT
+GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT;
+#define glNamedProgramLocalParameter4fvEXT glad_glNamedProgramLocalParameter4fvEXT
+GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT;
+#define glNamedProgramLocalParameterI4iEXT glad_glNamedProgramLocalParameterI4iEXT
+GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT;
+#define glNamedProgramLocalParameterI4ivEXT glad_glNamedProgramLocalParameterI4ivEXT
+GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT;
+#define glNamedProgramLocalParameterI4uiEXT glad_glNamedProgramLocalParameterI4uiEXT
+GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT;
+#define glNamedProgramLocalParameterI4uivEXT glad_glNamedProgramLocalParameterI4uivEXT
+GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT;
+#define glNamedProgramLocalParameters4fvEXT glad_glNamedProgramLocalParameters4fvEXT
+GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT;
+#define glNamedProgramLocalParametersI4ivEXT glad_glNamedProgramLocalParametersI4ivEXT
+GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT;
+#define glNamedProgramLocalParametersI4uivEXT glad_glNamedProgramLocalParametersI4uivEXT
+GLAD_API_CALL PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT;
+#define glNamedProgramStringEXT glad_glNamedProgramStringEXT
+GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;
+#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage
+GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT;
+#define glNamedRenderbufferStorageEXT glad_glNamedRenderbufferStorageEXT
+GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;
+#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample
+GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT;
+#define glNamedRenderbufferStorageMultisampleCoverageEXT glad_glNamedRenderbufferStorageMultisampleCoverageEXT
+GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT;
+#define glNamedRenderbufferStorageMultisampleEXT glad_glNamedRenderbufferStorageMultisampleEXT
+GLAD_API_CALL PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;
+#define glNormalPointerEXT glad_glNormalPointerEXT
+GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel;
+#define glObjectLabel glad_glObjectLabel
+GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
+#define glObjectPtrLabel glad_glObjectPtrLabel
+GLAD_API_CALL PFNGLORTHOFOESPROC glad_glOrthofOES;
+#define glOrthofOES glad_glOrthofOES
+GLAD_API_CALL PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
+#define glPatchParameterfv glad_glPatchParameterfv
+GLAD_API_CALL PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
+#define glPatchParameteri glad_glPatchParameteri
+GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
+#define glPauseTransformFeedback glad_glPauseTransformFeedback
+GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV;
+#define glPauseTransformFeedbackNV glad_glPauseTransformFeedbackNV
+GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref;
+#define glPixelStoref glad_glPixelStoref
+GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei;
+#define glPixelStorei glad_glPixelStorei
+GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
+#define glPointParameterf glad_glPointParameterf
+GLAD_API_CALL PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB;
+#define glPointParameterfARB glad_glPointParameterfARB
+GLAD_API_CALL PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT;
+#define glPointParameterfEXT glad_glPointParameterfEXT
+GLAD_API_CALL PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS;
+#define glPointParameterfSGIS glad_glPointParameterfSGIS
+GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
+#define glPointParameterfv glad_glPointParameterfv
+GLAD_API_CALL PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB;
+#define glPointParameterfvARB glad_glPointParameterfvARB
+GLAD_API_CALL PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT;
+#define glPointParameterfvEXT glad_glPointParameterfvEXT
+GLAD_API_CALL PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS;
+#define glPointParameterfvSGIS glad_glPointParameterfvSGIS
+GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
+#define glPointParameteri glad_glPointParameteri
+GLAD_API_CALL PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV;
+#define glPointParameteriNV glad_glPointParameteriNV
+GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
+#define glPointParameteriv glad_glPointParameteriv
+GLAD_API_CALL PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV;
+#define glPointParameterivNV glad_glPointParameterivNV
+GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize;
+#define glPointSize glad_glPointSize
+GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode;
+#define glPolygonMode glad_glPolygonMode
+GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
+#define glPolygonOffset glad_glPolygonOffset
+GLAD_API_CALL PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp;
+#define glPolygonOffsetClamp glad_glPolygonOffsetClamp
+GLAD_API_CALL PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT;
+#define glPolygonOffsetClampEXT glad_glPolygonOffsetClampEXT
+GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
+#define glPopDebugGroup glad_glPopDebugGroup
+GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
+#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
+GLAD_API_CALL PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT;
+#define glPrioritizeTexturesEXT glad_glPrioritizeTexturesEXT
+GLAD_API_CALL PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
+#define glProgramBinary glad_glProgramBinary
+GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;
+#define glProgramEnvParameter4dARB glad_glProgramEnvParameter4dARB
+GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;
+#define glProgramEnvParameter4dvARB glad_glProgramEnvParameter4dvARB
+GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;
+#define glProgramEnvParameter4fARB glad_glProgramEnvParameter4fARB
+GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;
+#define glProgramEnvParameter4fvARB glad_glProgramEnvParameter4fvARB
+GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;
+#define glProgramLocalParameter4dARB glad_glProgramLocalParameter4dARB
+GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;
+#define glProgramLocalParameter4dvARB glad_glProgramLocalParameter4dvARB
+GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;
+#define glProgramLocalParameter4fARB glad_glProgramLocalParameter4fARB
+GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;
+#define glProgramLocalParameter4fvARB glad_glProgramLocalParameter4fvARB
+GLAD_API_CALL PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV;
+#define glProgramParameter4dNV glad_glProgramParameter4dNV
+GLAD_API_CALL PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV;
+#define glProgramParameter4dvNV glad_glProgramParameter4dvNV
+GLAD_API_CALL PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV;
+#define glProgramParameter4fNV glad_glProgramParameter4fNV
+GLAD_API_CALL PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV;
+#define glProgramParameter4fvNV glad_glProgramParameter4fvNV
+GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
+#define glProgramParameteri glad_glProgramParameteri
+GLAD_API_CALL PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB;
+#define glProgramParameteriARB glad_glProgramParameteriARB
+GLAD_API_CALL PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT;
+#define glProgramParameteriEXT glad_glProgramParameteriEXT
+GLAD_API_CALL PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV;
+#define glProgramParameters4dvNV glad_glProgramParameters4dvNV
+GLAD_API_CALL PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV;
+#define glProgramParameters4fvNV glad_glProgramParameters4fvNV
+GLAD_API_CALL PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;
+#define glProgramStringARB glad_glProgramStringARB
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;
+#define glProgramUniform1d glad_glProgramUniform1d
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT;
+#define glProgramUniform1dEXT glad_glProgramUniform1dEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;
+#define glProgramUniform1dv glad_glProgramUniform1dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT;
+#define glProgramUniform1dvEXT glad_glProgramUniform1dvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
+#define glProgramUniform1f glad_glProgramUniform1f
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT;
+#define glProgramUniform1fEXT glad_glProgramUniform1fEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
+#define glProgramUniform1fv glad_glProgramUniform1fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT;
+#define glProgramUniform1fvEXT glad_glProgramUniform1fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
+#define glProgramUniform1i glad_glProgramUniform1i
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT;
+#define glProgramUniform1iEXT glad_glProgramUniform1iEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
+#define glProgramUniform1iv glad_glProgramUniform1iv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT;
+#define glProgramUniform1ivEXT glad_glProgramUniform1ivEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
+#define glProgramUniform1ui glad_glProgramUniform1ui
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT;
+#define glProgramUniform1uiEXT glad_glProgramUniform1uiEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
+#define glProgramUniform1uiv glad_glProgramUniform1uiv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT;
+#define glProgramUniform1uivEXT glad_glProgramUniform1uivEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;
+#define glProgramUniform2d glad_glProgramUniform2d
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT;
+#define glProgramUniform2dEXT glad_glProgramUniform2dEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;
+#define glProgramUniform2dv glad_glProgramUniform2dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT;
+#define glProgramUniform2dvEXT glad_glProgramUniform2dvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
+#define glProgramUniform2f glad_glProgramUniform2f
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT;
+#define glProgramUniform2fEXT glad_glProgramUniform2fEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
+#define glProgramUniform2fv glad_glProgramUniform2fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT;
+#define glProgramUniform2fvEXT glad_glProgramUniform2fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
+#define glProgramUniform2i glad_glProgramUniform2i
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT;
+#define glProgramUniform2iEXT glad_glProgramUniform2iEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
+#define glProgramUniform2iv glad_glProgramUniform2iv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT;
+#define glProgramUniform2ivEXT glad_glProgramUniform2ivEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
+#define glProgramUniform2ui glad_glProgramUniform2ui
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT;
+#define glProgramUniform2uiEXT glad_glProgramUniform2uiEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
+#define glProgramUniform2uiv glad_glProgramUniform2uiv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT;
+#define glProgramUniform2uivEXT glad_glProgramUniform2uivEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;
+#define glProgramUniform3d glad_glProgramUniform3d
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT;
+#define glProgramUniform3dEXT glad_glProgramUniform3dEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;
+#define glProgramUniform3dv glad_glProgramUniform3dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT;
+#define glProgramUniform3dvEXT glad_glProgramUniform3dvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
+#define glProgramUniform3f glad_glProgramUniform3f
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT;
+#define glProgramUniform3fEXT glad_glProgramUniform3fEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
+#define glProgramUniform3fv glad_glProgramUniform3fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT;
+#define glProgramUniform3fvEXT glad_glProgramUniform3fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
+#define glProgramUniform3i glad_glProgramUniform3i
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT;
+#define glProgramUniform3iEXT glad_glProgramUniform3iEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
+#define glProgramUniform3iv glad_glProgramUniform3iv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT;
+#define glProgramUniform3ivEXT glad_glProgramUniform3ivEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
+#define glProgramUniform3ui glad_glProgramUniform3ui
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT;
+#define glProgramUniform3uiEXT glad_glProgramUniform3uiEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
+#define glProgramUniform3uiv glad_glProgramUniform3uiv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT;
+#define glProgramUniform3uivEXT glad_glProgramUniform3uivEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;
+#define glProgramUniform4d glad_glProgramUniform4d
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT;
+#define glProgramUniform4dEXT glad_glProgramUniform4dEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;
+#define glProgramUniform4dv glad_glProgramUniform4dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT;
+#define glProgramUniform4dvEXT glad_glProgramUniform4dvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
+#define glProgramUniform4f glad_glProgramUniform4f
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT;
+#define glProgramUniform4fEXT glad_glProgramUniform4fEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
+#define glProgramUniform4fv glad_glProgramUniform4fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT;
+#define glProgramUniform4fvEXT glad_glProgramUniform4fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
+#define glProgramUniform4i glad_glProgramUniform4i
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT;
+#define glProgramUniform4iEXT glad_glProgramUniform4iEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
+#define glProgramUniform4iv glad_glProgramUniform4iv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT;
+#define glProgramUniform4ivEXT glad_glProgramUniform4ivEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
+#define glProgramUniform4ui glad_glProgramUniform4ui
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT;
+#define glProgramUniform4uiEXT glad_glProgramUniform4uiEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
+#define glProgramUniform4uiv glad_glProgramUniform4uiv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT;
+#define glProgramUniform4uivEXT glad_glProgramUniform4uivEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;
+#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT;
+#define glProgramUniformMatrix2dvEXT glad_glProgramUniformMatrix2dvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
+#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT;
+#define glProgramUniformMatrix2fvEXT glad_glProgramUniformMatrix2fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;
+#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT;
+#define glProgramUniformMatrix2x3dvEXT glad_glProgramUniformMatrix2x3dvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
+#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT;
+#define glProgramUniformMatrix2x3fvEXT glad_glProgramUniformMatrix2x3fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;
+#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT;
+#define glProgramUniformMatrix2x4dvEXT glad_glProgramUniformMatrix2x4dvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
+#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT;
+#define glProgramUniformMatrix2x4fvEXT glad_glProgramUniformMatrix2x4fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;
+#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT;
+#define glProgramUniformMatrix3dvEXT glad_glProgramUniformMatrix3dvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
+#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT;
+#define glProgramUniformMatrix3fvEXT glad_glProgramUniformMatrix3fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;
+#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT;
+#define glProgramUniformMatrix3x2dvEXT glad_glProgramUniformMatrix3x2dvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
+#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT;
+#define glProgramUniformMatrix3x2fvEXT glad_glProgramUniformMatrix3x2fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;
+#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT;
+#define glProgramUniformMatrix3x4dvEXT glad_glProgramUniformMatrix3x4dvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
+#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT;
+#define glProgramUniformMatrix3x4fvEXT glad_glProgramUniformMatrix3x4fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;
+#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT;
+#define glProgramUniformMatrix4dvEXT glad_glProgramUniformMatrix4dvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
+#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT;
+#define glProgramUniformMatrix4fvEXT glad_glProgramUniformMatrix4fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;
+#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT;
+#define glProgramUniformMatrix4x2dvEXT glad_glProgramUniformMatrix4x2dvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
+#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT;
+#define glProgramUniformMatrix4x2fvEXT glad_glProgramUniformMatrix4x2fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;
+#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT;
+#define glProgramUniformMatrix4x3dvEXT glad_glProgramUniformMatrix4x3dvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
+#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT;
+#define glProgramUniformMatrix4x3fvEXT glad_glProgramUniformMatrix4x3fvEXT
+GLAD_API_CALL PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV;
+#define glProgramVertexLimitNV glad_glProgramVertexLimitNV
+GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
+#define glProvokingVertex glad_glProvokingVertex
+GLAD_API_CALL PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT;
+#define glProvokingVertexEXT glad_glProvokingVertexEXT
+GLAD_API_CALL PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT;
+#define glPushClientAttribDefaultEXT glad_glPushClientAttribDefaultEXT
+GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
+#define glPushDebugGroup glad_glPushDebugGroup
+GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
+#define glQueryCounter glad_glQueryCounter
+GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer;
+#define glReadBuffer glad_glReadBuffer
+GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels;
+#define glReadPixels glad_glReadPixels
+GLAD_API_CALL PFNGLREADNPIXELSPROC glad_glReadnPixels;
+#define glReadnPixels glad_glReadnPixels
+GLAD_API_CALL PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
+#define glReadnPixelsARB glad_glReadnPixelsARB
+GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
+#define glReleaseShaderCompiler glad_glReleaseShaderCompiler
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
+#define glRenderbufferStorage glad_glRenderbufferStorage
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;
+#define glRenderbufferStorageEXT glad_glRenderbufferStorageEXT
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
+#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
+#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT
+GLAD_API_CALL PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV;
+#define glRequestResidentProgramsNV glad_glRequestResidentProgramsNV
+GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
+#define glResumeTransformFeedback glad_glResumeTransformFeedback
+GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV;
+#define glResumeTransformFeedbackNV glad_glResumeTransformFeedbackNV
+GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
+#define glSampleCoverage glad_glSampleCoverage
+GLAD_API_CALL PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
+#define glSampleCoverageARB glad_glSampleCoverageARB
+GLAD_API_CALL PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV;
+#define glSampleMaskIndexedNV glad_glSampleMaskIndexedNV
+GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
+#define glSampleMaski glad_glSampleMaski
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
+#define glSamplerParameterIiv glad_glSamplerParameterIiv
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
+#define glSamplerParameterIuiv glad_glSamplerParameterIuiv
+GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
+#define glSamplerParameterf glad_glSamplerParameterf
+GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
+#define glSamplerParameterfv glad_glSamplerParameterfv
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
+#define glSamplerParameteri glad_glSamplerParameteri
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
+#define glSamplerParameteriv glad_glSamplerParameteriv
+GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor;
+#define glScissor glad_glScissor
+GLAD_API_CALL PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;
+#define glScissorArrayv glad_glScissorArrayv
+GLAD_API_CALL PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;
+#define glScissorIndexed glad_glScissorIndexed
+GLAD_API_CALL PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;
+#define glScissorIndexedv glad_glScissorIndexedv
+GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary;
+#define glShaderBinary glad_glShaderBinary
+GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource;
+#define glShaderSource glad_glShaderSource
+GLAD_API_CALL PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB;
+#define glShaderSourceARB glad_glShaderSourceARB
+GLAD_API_CALL PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;
+#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding
+GLAD_API_CALL PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader;
+#define glSpecializeShader glad_glSpecializeShader
+GLAD_API_CALL PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB;
+#define glSpecializeShaderARB glad_glSpecializeShaderARB
+GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc;
+#define glStencilFunc glad_glStencilFunc
+GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
+#define glStencilFuncSeparate glad_glStencilFuncSeparate
+GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI;
+#define glStencilFuncSeparateATI glad_glStencilFuncSeparateATI
+GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask;
+#define glStencilMask glad_glStencilMask
+GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
+#define glStencilMaskSeparate glad_glStencilMaskSeparate
+GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp;
+#define glStencilOp glad_glStencilOp
+GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
+#define glStencilOpSeparate glad_glStencilOpSeparate
+GLAD_API_CALL PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI;
+#define glStencilOpSeparateATI glad_glStencilOpSeparateATI
+GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer;
+#define glTexBuffer glad_glTexBuffer
+GLAD_API_CALL PFNGLTEXBUFFERARBPROC glad_glTexBufferARB;
+#define glTexBufferARB glad_glTexBufferARB
+GLAD_API_CALL PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT;
+#define glTexBufferEXT glad_glTexBufferEXT
+GLAD_API_CALL PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
+#define glTexBufferRange glad_glTexBufferRange
+GLAD_API_CALL PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;
+#define glTexCoordPointerEXT glad_glTexCoordPointerEXT
+GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
+#define glTexImage1D glad_glTexImage1D
+GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
+#define glTexImage2D glad_glTexImage2D
+GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
+#define glTexImage2DMultisample glad_glTexImage2DMultisample
+GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
+#define glTexImage3D glad_glTexImage3D
+GLAD_API_CALL PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT;
+#define glTexImage3DEXT glad_glTexImage3DEXT
+GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
+#define glTexImage3DMultisample glad_glTexImage3DMultisample
+GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
+#define glTexParameterIiv glad_glTexParameterIiv
+GLAD_API_CALL PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT;
+#define glTexParameterIivEXT glad_glTexParameterIivEXT
+GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
+#define glTexParameterIuiv glad_glTexParameterIuiv
+GLAD_API_CALL PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT;
+#define glTexParameterIuivEXT glad_glTexParameterIuivEXT
+GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
+#define glTexParameterf glad_glTexParameterf
+GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
+#define glTexParameterfv glad_glTexParameterfv
+GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
+#define glTexParameteri glad_glTexParameteri
+GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
+#define glTexParameteriv glad_glTexParameteriv
+GLAD_API_CALL PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV;
+#define glTexRenderbufferNV glad_glTexRenderbufferNV
+GLAD_API_CALL PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
+#define glTexStorage1D glad_glTexStorage1D
+GLAD_API_CALL PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT;
+#define glTexStorage1DEXT glad_glTexStorage1DEXT
+GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
+#define glTexStorage2D glad_glTexStorage2D
+GLAD_API_CALL PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT;
+#define glTexStorage2DEXT glad_glTexStorage2DEXT
+GLAD_API_CALL PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
+#define glTexStorage2DMultisample glad_glTexStorage2DMultisample
+GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
+#define glTexStorage3D glad_glTexStorage3D
+GLAD_API_CALL PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT;
+#define glTexStorage3DEXT glad_glTexStorage3DEXT
+GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
+#define glTexStorage3DMultisample glad_glTexStorage3DMultisample
+GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
+#define glTexSubImage1D glad_glTexSubImage1D
+GLAD_API_CALL PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT;
+#define glTexSubImage1DEXT glad_glTexSubImage1DEXT
+GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
+#define glTexSubImage2D glad_glTexSubImage2D
+GLAD_API_CALL PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT;
+#define glTexSubImage2DEXT glad_glTexSubImage2DEXT
+GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
+#define glTexSubImage3D glad_glTexSubImage3D
+GLAD_API_CALL PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT;
+#define glTexSubImage3DEXT glad_glTexSubImage3DEXT
+GLAD_API_CALL PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;
+#define glTextureBarrier glad_glTextureBarrier
+GLAD_API_CALL PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;
+#define glTextureBuffer glad_glTextureBuffer
+GLAD_API_CALL PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT;
+#define glTextureBufferEXT glad_glTextureBufferEXT
+GLAD_API_CALL PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;
+#define glTextureBufferRange glad_glTextureBufferRange
+GLAD_API_CALL PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT;
+#define glTextureBufferRangeEXT glad_glTextureBufferRangeEXT
+GLAD_API_CALL PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT;
+#define glTextureImage1DEXT glad_glTextureImage1DEXT
+GLAD_API_CALL PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT;
+#define glTextureImage2DEXT glad_glTextureImage2DEXT
+GLAD_API_CALL PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT;
+#define glTextureImage3DEXT glad_glTextureImage3DEXT
+GLAD_API_CALL PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT;
+#define glTexturePageCommitmentEXT glad_glTexturePageCommitmentEXT
+GLAD_API_CALL PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;
+#define glTextureParameterIiv glad_glTextureParameterIiv
+GLAD_API_CALL PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT;
+#define glTextureParameterIivEXT glad_glTextureParameterIivEXT
+GLAD_API_CALL PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;
+#define glTextureParameterIuiv glad_glTextureParameterIuiv
+GLAD_API_CALL PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT;
+#define glTextureParameterIuivEXT glad_glTextureParameterIuivEXT
+GLAD_API_CALL PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;
+#define glTextureParameterf glad_glTextureParameterf
+GLAD_API_CALL PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT;
+#define glTextureParameterfEXT glad_glTextureParameterfEXT
+GLAD_API_CALL PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;
+#define glTextureParameterfv glad_glTextureParameterfv
+GLAD_API_CALL PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT;
+#define glTextureParameterfvEXT glad_glTextureParameterfvEXT
+GLAD_API_CALL PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;
+#define glTextureParameteri glad_glTextureParameteri
+GLAD_API_CALL PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT;
+#define glTextureParameteriEXT glad_glTextureParameteriEXT
+GLAD_API_CALL PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;
+#define glTextureParameteriv glad_glTextureParameteriv
+GLAD_API_CALL PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT;
+#define glTextureParameterivEXT glad_glTextureParameterivEXT
+GLAD_API_CALL PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT;
+#define glTextureRenderbufferEXT glad_glTextureRenderbufferEXT
+GLAD_API_CALL PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;
+#define glTextureStorage1D glad_glTextureStorage1D
+GLAD_API_CALL PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT;
+#define glTextureStorage1DEXT glad_glTextureStorage1DEXT
+GLAD_API_CALL PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;
+#define glTextureStorage2D glad_glTextureStorage2D
+GLAD_API_CALL PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT;
+#define glTextureStorage2DEXT glad_glTextureStorage2DEXT
+GLAD_API_CALL PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;
+#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample
+GLAD_API_CALL PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT;
+#define glTextureStorage2DMultisampleEXT glad_glTextureStorage2DMultisampleEXT
+GLAD_API_CALL PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;
+#define glTextureStorage3D glad_glTextureStorage3D
+GLAD_API_CALL PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT;
+#define glTextureStorage3DEXT glad_glTextureStorage3DEXT
+GLAD_API_CALL PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;
+#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample
+GLAD_API_CALL PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT;
+#define glTextureStorage3DMultisampleEXT glad_glTextureStorage3DMultisampleEXT
+GLAD_API_CALL PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;
+#define glTextureSubImage1D glad_glTextureSubImage1D
+GLAD_API_CALL PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT;
+#define glTextureSubImage1DEXT glad_glTextureSubImage1DEXT
+GLAD_API_CALL PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;
+#define glTextureSubImage2D glad_glTextureSubImage2D
+GLAD_API_CALL PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT;
+#define glTextureSubImage2DEXT glad_glTextureSubImage2DEXT
+GLAD_API_CALL PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;
+#define glTextureSubImage3D glad_glTextureSubImage3D
+GLAD_API_CALL PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT;
+#define glTextureSubImage3DEXT glad_glTextureSubImage3DEXT
+GLAD_API_CALL PFNGLTEXTUREVIEWPROC glad_glTextureView;
+#define glTextureView glad_glTextureView
+GLAD_API_CALL PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV;
+#define glTrackMatrixNV glad_glTrackMatrixNV
+GLAD_API_CALL PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV;
+#define glTransformFeedbackAttribsNV glad_glTransformFeedbackAttribsNV
+GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;
+#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase
+GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;
+#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange
+GLAD_API_CALL PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV;
+#define glTransformFeedbackStreamAttribsNV glad_glTransformFeedbackStreamAttribsNV
+GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
+#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
+GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT;
+#define glTransformFeedbackVaryingsEXT glad_glTransformFeedbackVaryingsEXT
+GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV;
+#define glTransformFeedbackVaryingsNV glad_glTransformFeedbackVaryingsNV
+GLAD_API_CALL PFNGLUNIFORM1DPROC glad_glUniform1d;
+#define glUniform1d glad_glUniform1d
+GLAD_API_CALL PFNGLUNIFORM1DVPROC glad_glUniform1dv;
+#define glUniform1dv glad_glUniform1dv
+GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f;
+#define glUniform1f glad_glUniform1f
+GLAD_API_CALL PFNGLUNIFORM1FARBPROC glad_glUniform1fARB;
+#define glUniform1fARB glad_glUniform1fARB
+GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv;
+#define glUniform1fv glad_glUniform1fv
+GLAD_API_CALL PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB;
+#define glUniform1fvARB glad_glUniform1fvARB
+GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i;
+#define glUniform1i glad_glUniform1i
+GLAD_API_CALL PFNGLUNIFORM1IARBPROC glad_glUniform1iARB;
+#define glUniform1iARB glad_glUniform1iARB
+GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv;
+#define glUniform1iv glad_glUniform1iv
+GLAD_API_CALL PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB;
+#define glUniform1ivARB glad_glUniform1ivARB
+GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui;
+#define glUniform1ui glad_glUniform1ui
+GLAD_API_CALL PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT;
+#define glUniform1uiEXT glad_glUniform1uiEXT
+GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
+#define glUniform1uiv glad_glUniform1uiv
+GLAD_API_CALL PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT;
+#define glUniform1uivEXT glad_glUniform1uivEXT
+GLAD_API_CALL PFNGLUNIFORM2DPROC glad_glUniform2d;
+#define glUniform2d glad_glUniform2d
+GLAD_API_CALL PFNGLUNIFORM2DVPROC glad_glUniform2dv;
+#define glUniform2dv glad_glUniform2dv
+GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f;
+#define glUniform2f glad_glUniform2f
+GLAD_API_CALL PFNGLUNIFORM2FARBPROC glad_glUniform2fARB;
+#define glUniform2fARB glad_glUniform2fARB
+GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv;
+#define glUniform2fv glad_glUniform2fv
+GLAD_API_CALL PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB;
+#define glUniform2fvARB glad_glUniform2fvARB
+GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i;
+#define glUniform2i glad_glUniform2i
+GLAD_API_CALL PFNGLUNIFORM2IARBPROC glad_glUniform2iARB;
+#define glUniform2iARB glad_glUniform2iARB
+GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv;
+#define glUniform2iv glad_glUniform2iv
+GLAD_API_CALL PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB;
+#define glUniform2ivARB glad_glUniform2ivARB
+GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui;
+#define glUniform2ui glad_glUniform2ui
+GLAD_API_CALL PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT;
+#define glUniform2uiEXT glad_glUniform2uiEXT
+GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
+#define glUniform2uiv glad_glUniform2uiv
+GLAD_API_CALL PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT;
+#define glUniform2uivEXT glad_glUniform2uivEXT
+GLAD_API_CALL PFNGLUNIFORM3DPROC glad_glUniform3d;
+#define glUniform3d glad_glUniform3d
+GLAD_API_CALL PFNGLUNIFORM3DVPROC glad_glUniform3dv;
+#define glUniform3dv glad_glUniform3dv
+GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f;
+#define glUniform3f glad_glUniform3f
+GLAD_API_CALL PFNGLUNIFORM3FARBPROC glad_glUniform3fARB;
+#define glUniform3fARB glad_glUniform3fARB
+GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv;
+#define glUniform3fv glad_glUniform3fv
+GLAD_API_CALL PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB;
+#define glUniform3fvARB glad_glUniform3fvARB
+GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i;
+#define glUniform3i glad_glUniform3i
+GLAD_API_CALL PFNGLUNIFORM3IARBPROC glad_glUniform3iARB;
+#define glUniform3iARB glad_glUniform3iARB
+GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv;
+#define glUniform3iv glad_glUniform3iv
+GLAD_API_CALL PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB;
+#define glUniform3ivARB glad_glUniform3ivARB
+GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui;
+#define glUniform3ui glad_glUniform3ui
+GLAD_API_CALL PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT;
+#define glUniform3uiEXT glad_glUniform3uiEXT
+GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
+#define glUniform3uiv glad_glUniform3uiv
+GLAD_API_CALL PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT;
+#define glUniform3uivEXT glad_glUniform3uivEXT
+GLAD_API_CALL PFNGLUNIFORM4DPROC glad_glUniform4d;
+#define glUniform4d glad_glUniform4d
+GLAD_API_CALL PFNGLUNIFORM4DVPROC glad_glUniform4dv;
+#define glUniform4dv glad_glUniform4dv
+GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f;
+#define glUniform4f glad_glUniform4f
+GLAD_API_CALL PFNGLUNIFORM4FARBPROC glad_glUniform4fARB;
+#define glUniform4fARB glad_glUniform4fARB
+GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv;
+#define glUniform4fv glad_glUniform4fv
+GLAD_API_CALL PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB;
+#define glUniform4fvARB glad_glUniform4fvARB
+GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i;
+#define glUniform4i glad_glUniform4i
+GLAD_API_CALL PFNGLUNIFORM4IARBPROC glad_glUniform4iARB;
+#define glUniform4iARB glad_glUniform4iARB
+GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv;
+#define glUniform4iv glad_glUniform4iv
+GLAD_API_CALL PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB;
+#define glUniform4ivARB glad_glUniform4ivARB
+GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui;
+#define glUniform4ui glad_glUniform4ui
+GLAD_API_CALL PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT;
+#define glUniform4uiEXT glad_glUniform4uiEXT
+GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
+#define glUniform4uiv glad_glUniform4uiv
+GLAD_API_CALL PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT;
+#define glUniform4uivEXT glad_glUniform4uivEXT
+GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
+#define glUniformBlockBinding glad_glUniformBlockBinding
+GLAD_API_CALL PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
+#define glUniformMatrix2dv glad_glUniformMatrix2dv
+GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
+#define glUniformMatrix2fv glad_glUniformMatrix2fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB;
+#define glUniformMatrix2fvARB glad_glUniformMatrix2fvARB
+GLAD_API_CALL PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
+#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv
+GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
+#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
+#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv
+GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
+#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
+#define glUniformMatrix3dv glad_glUniformMatrix3dv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
+#define glUniformMatrix3fv glad_glUniformMatrix3fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB;
+#define glUniformMatrix3fvARB glad_glUniformMatrix3fvARB
+GLAD_API_CALL PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
+#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
+#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
+#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
+#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
+#define glUniformMatrix4dv glad_glUniformMatrix4dv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
+#define glUniformMatrix4fv glad_glUniformMatrix4fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB;
+#define glUniformMatrix4fvARB glad_glUniformMatrix4fvARB
+GLAD_API_CALL PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
+#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
+#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
+#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
+#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
+GLAD_API_CALL PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
+#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv
+GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
+#define glUnmapBuffer glad_glUnmapBuffer
+GLAD_API_CALL PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;
+#define glUnmapBufferARB glad_glUnmapBufferARB
+GLAD_API_CALL PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;
+#define glUnmapNamedBuffer glad_glUnmapNamedBuffer
+GLAD_API_CALL PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT;
+#define glUnmapNamedBufferEXT glad_glUnmapNamedBufferEXT
+GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram;
+#define glUseProgram glad_glUseProgram
+GLAD_API_CALL PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB;
+#define glUseProgramObjectARB glad_glUseProgramObjectARB
+GLAD_API_CALL PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
+#define glUseProgramStages glad_glUseProgramStages
+GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
+#define glValidateProgram glad_glValidateProgram
+GLAD_API_CALL PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB;
+#define glValidateProgramARB glad_glValidateProgramARB
+GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
+#define glValidateProgramPipeline glad_glValidateProgramPipeline
+GLAD_API_CALL PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;
+#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding
+GLAD_API_CALL PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;
+#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat
+GLAD_API_CALL PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;
+#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat
+GLAD_API_CALL PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;
+#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat
+GLAD_API_CALL PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT;
+#define glVertexArrayBindVertexBufferEXT glad_glVertexArrayBindVertexBufferEXT
+GLAD_API_CALL PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;
+#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor
+GLAD_API_CALL PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT;
+#define glVertexArrayColorOffsetEXT glad_glVertexArrayColorOffsetEXT
+GLAD_API_CALL PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT;
+#define glVertexArrayEdgeFlagOffsetEXT glad_glVertexArrayEdgeFlagOffsetEXT
+GLAD_API_CALL PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;
+#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer
+GLAD_API_CALL PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT;
+#define glVertexArrayFogCoordOffsetEXT glad_glVertexArrayFogCoordOffsetEXT
+GLAD_API_CALL PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT;
+#define glVertexArrayIndexOffsetEXT glad_glVertexArrayIndexOffsetEXT
+GLAD_API_CALL PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT;
+#define glVertexArrayMultiTexCoordOffsetEXT glad_glVertexArrayMultiTexCoordOffsetEXT
+GLAD_API_CALL PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT;
+#define glVertexArrayNormalOffsetEXT glad_glVertexArrayNormalOffsetEXT
+GLAD_API_CALL PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT;
+#define glVertexArraySecondaryColorOffsetEXT glad_glVertexArraySecondaryColorOffsetEXT
+GLAD_API_CALL PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT;
+#define glVertexArrayTexCoordOffsetEXT glad_glVertexArrayTexCoordOffsetEXT
+GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT;
+#define glVertexArrayVertexAttribBindingEXT glad_glVertexArrayVertexAttribBindingEXT
+GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT;
+#define glVertexArrayVertexAttribDivisorEXT glad_glVertexArrayVertexAttribDivisorEXT
+GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT;
+#define glVertexArrayVertexAttribFormatEXT glad_glVertexArrayVertexAttribFormatEXT
+GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT;
+#define glVertexArrayVertexAttribIFormatEXT glad_glVertexArrayVertexAttribIFormatEXT
+GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT;
+#define glVertexArrayVertexAttribIOffsetEXT glad_glVertexArrayVertexAttribIOffsetEXT
+GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT;
+#define glVertexArrayVertexAttribLFormatEXT glad_glVertexArrayVertexAttribLFormatEXT
+GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT;
+#define glVertexArrayVertexAttribLOffsetEXT glad_glVertexArrayVertexAttribLOffsetEXT
+GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT;
+#define glVertexArrayVertexAttribOffsetEXT glad_glVertexArrayVertexAttribOffsetEXT
+GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT;
+#define glVertexArrayVertexBindingDivisorEXT glad_glVertexArrayVertexBindingDivisorEXT
+GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;
+#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer
+GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;
+#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers
+GLAD_API_CALL PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT;
+#define glVertexArrayVertexOffsetEXT glad_glVertexArrayVertexOffsetEXT
+GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
+#define glVertexAttrib1d glad_glVertexAttrib1d
+GLAD_API_CALL PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;
+#define glVertexAttrib1dARB glad_glVertexAttrib1dARB
+GLAD_API_CALL PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV;
+#define glVertexAttrib1dNV glad_glVertexAttrib1dNV
+GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
+#define glVertexAttrib1dv glad_glVertexAttrib1dv
+GLAD_API_CALL PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;
+#define glVertexAttrib1dvARB glad_glVertexAttrib1dvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV;
+#define glVertexAttrib1dvNV glad_glVertexAttrib1dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
+#define glVertexAttrib1f glad_glVertexAttrib1f
+GLAD_API_CALL PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;
+#define glVertexAttrib1fARB glad_glVertexAttrib1fARB
+GLAD_API_CALL PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV;
+#define glVertexAttrib1fNV glad_glVertexAttrib1fNV
+GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
+#define glVertexAttrib1fv glad_glVertexAttrib1fv
+GLAD_API_CALL PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;
+#define glVertexAttrib1fvARB glad_glVertexAttrib1fvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV;
+#define glVertexAttrib1fvNV glad_glVertexAttrib1fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
+#define glVertexAttrib1s glad_glVertexAttrib1s
+GLAD_API_CALL PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;
+#define glVertexAttrib1sARB glad_glVertexAttrib1sARB
+GLAD_API_CALL PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV;
+#define glVertexAttrib1sNV glad_glVertexAttrib1sNV
+GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
+#define glVertexAttrib1sv glad_glVertexAttrib1sv
+GLAD_API_CALL PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;
+#define glVertexAttrib1svARB glad_glVertexAttrib1svARB
+GLAD_API_CALL PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV;
+#define glVertexAttrib1svNV glad_glVertexAttrib1svNV
+GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
+#define glVertexAttrib2d glad_glVertexAttrib2d
+GLAD_API_CALL PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;
+#define glVertexAttrib2dARB glad_glVertexAttrib2dARB
+GLAD_API_CALL PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV;
+#define glVertexAttrib2dNV glad_glVertexAttrib2dNV
+GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
+#define glVertexAttrib2dv glad_glVertexAttrib2dv
+GLAD_API_CALL PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;
+#define glVertexAttrib2dvARB glad_glVertexAttrib2dvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV;
+#define glVertexAttrib2dvNV glad_glVertexAttrib2dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
+#define glVertexAttrib2f glad_glVertexAttrib2f
+GLAD_API_CALL PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;
+#define glVertexAttrib2fARB glad_glVertexAttrib2fARB
+GLAD_API_CALL PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV;
+#define glVertexAttrib2fNV glad_glVertexAttrib2fNV
+GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
+#define glVertexAttrib2fv glad_glVertexAttrib2fv
+GLAD_API_CALL PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;
+#define glVertexAttrib2fvARB glad_glVertexAttrib2fvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV;
+#define glVertexAttrib2fvNV glad_glVertexAttrib2fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
+#define glVertexAttrib2s glad_glVertexAttrib2s
+GLAD_API_CALL PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;
+#define glVertexAttrib2sARB glad_glVertexAttrib2sARB
+GLAD_API_CALL PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV;
+#define glVertexAttrib2sNV glad_glVertexAttrib2sNV
+GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
+#define glVertexAttrib2sv glad_glVertexAttrib2sv
+GLAD_API_CALL PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;
+#define glVertexAttrib2svARB glad_glVertexAttrib2svARB
+GLAD_API_CALL PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV;
+#define glVertexAttrib2svNV glad_glVertexAttrib2svNV
+GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
+#define glVertexAttrib3d glad_glVertexAttrib3d
+GLAD_API_CALL PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;
+#define glVertexAttrib3dARB glad_glVertexAttrib3dARB
+GLAD_API_CALL PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV;
+#define glVertexAttrib3dNV glad_glVertexAttrib3dNV
+GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
+#define glVertexAttrib3dv glad_glVertexAttrib3dv
+GLAD_API_CALL PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;
+#define glVertexAttrib3dvARB glad_glVertexAttrib3dvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV;
+#define glVertexAttrib3dvNV glad_glVertexAttrib3dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
+#define glVertexAttrib3f glad_glVertexAttrib3f
+GLAD_API_CALL PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;
+#define glVertexAttrib3fARB glad_glVertexAttrib3fARB
+GLAD_API_CALL PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV;
+#define glVertexAttrib3fNV glad_glVertexAttrib3fNV
+GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
+#define glVertexAttrib3fv glad_glVertexAttrib3fv
+GLAD_API_CALL PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;
+#define glVertexAttrib3fvARB glad_glVertexAttrib3fvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV;
+#define glVertexAttrib3fvNV glad_glVertexAttrib3fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
+#define glVertexAttrib3s glad_glVertexAttrib3s
+GLAD_API_CALL PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;
+#define glVertexAttrib3sARB glad_glVertexAttrib3sARB
+GLAD_API_CALL PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV;
+#define glVertexAttrib3sNV glad_glVertexAttrib3sNV
+GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
+#define glVertexAttrib3sv glad_glVertexAttrib3sv
+GLAD_API_CALL PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;
+#define glVertexAttrib3svARB glad_glVertexAttrib3svARB
+GLAD_API_CALL PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV;
+#define glVertexAttrib3svNV glad_glVertexAttrib3svNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
+#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;
+#define glVertexAttrib4NbvARB glad_glVertexAttrib4NbvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
+#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;
+#define glVertexAttrib4NivARB glad_glVertexAttrib4NivARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
+#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;
+#define glVertexAttrib4NsvARB glad_glVertexAttrib4NsvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
+#define glVertexAttrib4Nub glad_glVertexAttrib4Nub
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;
+#define glVertexAttrib4NubARB glad_glVertexAttrib4NubARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
+#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;
+#define glVertexAttrib4NubvARB glad_glVertexAttrib4NubvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
+#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;
+#define glVertexAttrib4NuivARB glad_glVertexAttrib4NuivARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
+#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;
+#define glVertexAttrib4NusvARB glad_glVertexAttrib4NusvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
+#define glVertexAttrib4bv glad_glVertexAttrib4bv
+GLAD_API_CALL PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;
+#define glVertexAttrib4bvARB glad_glVertexAttrib4bvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
+#define glVertexAttrib4d glad_glVertexAttrib4d
+GLAD_API_CALL PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;
+#define glVertexAttrib4dARB glad_glVertexAttrib4dARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV;
+#define glVertexAttrib4dNV glad_glVertexAttrib4dNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
+#define glVertexAttrib4dv glad_glVertexAttrib4dv
+GLAD_API_CALL PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;
+#define glVertexAttrib4dvARB glad_glVertexAttrib4dvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV;
+#define glVertexAttrib4dvNV glad_glVertexAttrib4dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
+#define glVertexAttrib4f glad_glVertexAttrib4f
+GLAD_API_CALL PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;
+#define glVertexAttrib4fARB glad_glVertexAttrib4fARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV;
+#define glVertexAttrib4fNV glad_glVertexAttrib4fNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
+#define glVertexAttrib4fv glad_glVertexAttrib4fv
+GLAD_API_CALL PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;
+#define glVertexAttrib4fvARB glad_glVertexAttrib4fvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV;
+#define glVertexAttrib4fvNV glad_glVertexAttrib4fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
+#define glVertexAttrib4iv glad_glVertexAttrib4iv
+GLAD_API_CALL PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;
+#define glVertexAttrib4ivARB glad_glVertexAttrib4ivARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
+#define glVertexAttrib4s glad_glVertexAttrib4s
+GLAD_API_CALL PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;
+#define glVertexAttrib4sARB glad_glVertexAttrib4sARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV;
+#define glVertexAttrib4sNV glad_glVertexAttrib4sNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
+#define glVertexAttrib4sv glad_glVertexAttrib4sv
+GLAD_API_CALL PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;
+#define glVertexAttrib4svARB glad_glVertexAttrib4svARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV;
+#define glVertexAttrib4svNV glad_glVertexAttrib4svNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV;
+#define glVertexAttrib4ubNV glad_glVertexAttrib4ubNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
+#define glVertexAttrib4ubv glad_glVertexAttrib4ubv
+GLAD_API_CALL PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;
+#define glVertexAttrib4ubvARB glad_glVertexAttrib4ubvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV;
+#define glVertexAttrib4ubvNV glad_glVertexAttrib4ubvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
+#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
+GLAD_API_CALL PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;
+#define glVertexAttrib4uivARB glad_glVertexAttrib4uivARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
+#define glVertexAttrib4usv glad_glVertexAttrib4usv
+GLAD_API_CALL PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;
+#define glVertexAttrib4usvARB glad_glVertexAttrib4usvARB
+GLAD_API_CALL PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
+#define glVertexAttribBinding glad_glVertexAttribBinding
+GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
+#define glVertexAttribDivisor glad_glVertexAttribDivisor
+GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB;
+#define glVertexAttribDivisorARB glad_glVertexAttribDivisorARB
+GLAD_API_CALL PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
+#define glVertexAttribFormat glad_glVertexAttribFormat
+GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
+#define glVertexAttribI1i glad_glVertexAttribI1i
+GLAD_API_CALL PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT;
+#define glVertexAttribI1iEXT glad_glVertexAttribI1iEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
+#define glVertexAttribI1iv glad_glVertexAttribI1iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT;
+#define glVertexAttribI1ivEXT glad_glVertexAttribI1ivEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
+#define glVertexAttribI1ui glad_glVertexAttribI1ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT;
+#define glVertexAttribI1uiEXT glad_glVertexAttribI1uiEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
+#define glVertexAttribI1uiv glad_glVertexAttribI1uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT;
+#define glVertexAttribI1uivEXT glad_glVertexAttribI1uivEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
+#define glVertexAttribI2i glad_glVertexAttribI2i
+GLAD_API_CALL PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT;
+#define glVertexAttribI2iEXT glad_glVertexAttribI2iEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
+#define glVertexAttribI2iv glad_glVertexAttribI2iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT;
+#define glVertexAttribI2ivEXT glad_glVertexAttribI2ivEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
+#define glVertexAttribI2ui glad_glVertexAttribI2ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT;
+#define glVertexAttribI2uiEXT glad_glVertexAttribI2uiEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
+#define glVertexAttribI2uiv glad_glVertexAttribI2uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT;
+#define glVertexAttribI2uivEXT glad_glVertexAttribI2uivEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
+#define glVertexAttribI3i glad_glVertexAttribI3i
+GLAD_API_CALL PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT;
+#define glVertexAttribI3iEXT glad_glVertexAttribI3iEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
+#define glVertexAttribI3iv glad_glVertexAttribI3iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT;
+#define glVertexAttribI3ivEXT glad_glVertexAttribI3ivEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
+#define glVertexAttribI3ui glad_glVertexAttribI3ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT;
+#define glVertexAttribI3uiEXT glad_glVertexAttribI3uiEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
+#define glVertexAttribI3uiv glad_glVertexAttribI3uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT;
+#define glVertexAttribI3uivEXT glad_glVertexAttribI3uivEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
+#define glVertexAttribI4bv glad_glVertexAttribI4bv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT;
+#define glVertexAttribI4bvEXT glad_glVertexAttribI4bvEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
+#define glVertexAttribI4i glad_glVertexAttribI4i
+GLAD_API_CALL PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT;
+#define glVertexAttribI4iEXT glad_glVertexAttribI4iEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
+#define glVertexAttribI4iv glad_glVertexAttribI4iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT;
+#define glVertexAttribI4ivEXT glad_glVertexAttribI4ivEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
+#define glVertexAttribI4sv glad_glVertexAttribI4sv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT;
+#define glVertexAttribI4svEXT glad_glVertexAttribI4svEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
+#define glVertexAttribI4ubv glad_glVertexAttribI4ubv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT;
+#define glVertexAttribI4ubvEXT glad_glVertexAttribI4ubvEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
+#define glVertexAttribI4ui glad_glVertexAttribI4ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT;
+#define glVertexAttribI4uiEXT glad_glVertexAttribI4uiEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
+#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT;
+#define glVertexAttribI4uivEXT glad_glVertexAttribI4uivEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
+#define glVertexAttribI4usv glad_glVertexAttribI4usv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT;
+#define glVertexAttribI4usvEXT glad_glVertexAttribI4usvEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
+#define glVertexAttribIFormat glad_glVertexAttribIFormat
+GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
+#define glVertexAttribIPointer glad_glVertexAttribIPointer
+GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT;
+#define glVertexAttribIPointerEXT glad_glVertexAttribIPointerEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;
+#define glVertexAttribL1d glad_glVertexAttribL1d
+GLAD_API_CALL PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT;
+#define glVertexAttribL1dEXT glad_glVertexAttribL1dEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;
+#define glVertexAttribL1dv glad_glVertexAttribL1dv
+GLAD_API_CALL PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT;
+#define glVertexAttribL1dvEXT glad_glVertexAttribL1dvEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;
+#define glVertexAttribL2d glad_glVertexAttribL2d
+GLAD_API_CALL PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT;
+#define glVertexAttribL2dEXT glad_glVertexAttribL2dEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;
+#define glVertexAttribL2dv glad_glVertexAttribL2dv
+GLAD_API_CALL PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT;
+#define glVertexAttribL2dvEXT glad_glVertexAttribL2dvEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;
+#define glVertexAttribL3d glad_glVertexAttribL3d
+GLAD_API_CALL PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT;
+#define glVertexAttribL3dEXT glad_glVertexAttribL3dEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;
+#define glVertexAttribL3dv glad_glVertexAttribL3dv
+GLAD_API_CALL PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT;
+#define glVertexAttribL3dvEXT glad_glVertexAttribL3dvEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;
+#define glVertexAttribL4d glad_glVertexAttribL4d
+GLAD_API_CALL PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT;
+#define glVertexAttribL4dEXT glad_glVertexAttribL4dEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;
+#define glVertexAttribL4dv glad_glVertexAttribL4dv
+GLAD_API_CALL PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT;
+#define glVertexAttribL4dvEXT glad_glVertexAttribL4dvEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
+#define glVertexAttribLFormat glad_glVertexAttribLFormat
+GLAD_API_CALL PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;
+#define glVertexAttribLPointer glad_glVertexAttribLPointer
+GLAD_API_CALL PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT;
+#define glVertexAttribLPointerEXT glad_glVertexAttribLPointerEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
+#define glVertexAttribP1ui glad_glVertexAttribP1ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
+#define glVertexAttribP1uiv glad_glVertexAttribP1uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
+#define glVertexAttribP2ui glad_glVertexAttribP2ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
+#define glVertexAttribP2uiv glad_glVertexAttribP2uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
+#define glVertexAttribP3ui glad_glVertexAttribP3ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
+#define glVertexAttribP3uiv glad_glVertexAttribP3uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
+#define glVertexAttribP4ui glad_glVertexAttribP4ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
+#define glVertexAttribP4uiv glad_glVertexAttribP4uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
+#define glVertexAttribPointer glad_glVertexAttribPointer
+GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;
+#define glVertexAttribPointerARB glad_glVertexAttribPointerARB
+GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV;
+#define glVertexAttribPointerNV glad_glVertexAttribPointerNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV;
+#define glVertexAttribs1dvNV glad_glVertexAttribs1dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV;
+#define glVertexAttribs1fvNV glad_glVertexAttribs1fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV;
+#define glVertexAttribs1svNV glad_glVertexAttribs1svNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV;
+#define glVertexAttribs2dvNV glad_glVertexAttribs2dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV;
+#define glVertexAttribs2fvNV glad_glVertexAttribs2fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV;
+#define glVertexAttribs2svNV glad_glVertexAttribs2svNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV;
+#define glVertexAttribs3dvNV glad_glVertexAttribs3dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV;
+#define glVertexAttribs3fvNV glad_glVertexAttribs3fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV;
+#define glVertexAttribs3svNV glad_glVertexAttribs3svNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV;
+#define glVertexAttribs4dvNV glad_glVertexAttribs4dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV;
+#define glVertexAttribs4fvNV glad_glVertexAttribs4fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV;
+#define glVertexAttribs4svNV glad_glVertexAttribs4svNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV;
+#define glVertexAttribs4ubvNV glad_glVertexAttribs4ubvNV
+GLAD_API_CALL PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
+#define glVertexBindingDivisor glad_glVertexBindingDivisor
+GLAD_API_CALL PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;
+#define glVertexPointerEXT glad_glVertexPointerEXT
+GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport;
+#define glViewport glad_glViewport
+GLAD_API_CALL PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;
+#define glViewportArrayv glad_glViewportArrayv
+GLAD_API_CALL PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;
+#define glViewportIndexedf glad_glViewportIndexedf
+GLAD_API_CALL PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;
+#define glViewportIndexedfv glad_glViewportIndexedfv
+GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync;
+#define glWaitSync glad_glWaitSync
+
+
+
+
+
+GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr);
+GLAD_API_CALL int gladLoadGL( GLADloadfunc load);
+
+
+
+#ifdef __cplusplus
+}
+#endif
+#endif
diff --git a/Step 3/include/graphics/gl/glad/khrplatform.h b/Step 3/include/graphics/gl/glad/khrplatform.h
new file mode 100644
index 0000000..0164644
--- /dev/null
+++ b/Step 3/include/graphics/gl/glad/khrplatform.h
@@ -0,0 +1,311 @@
+#ifndef __khrplatform_h_
+#define __khrplatform_h_
+
+/*
+** Copyright (c) 2008-2018 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Khronos platform-specific types and definitions.
+ *
+ * The master copy of khrplatform.h is maintained in the Khronos EGL
+ * Registry repository at https://github.com/KhronosGroup/EGL-Registry
+ * The last semantic modification to khrplatform.h was at commit ID:
+ * 67a3e0864c2d75ea5287b9f3d2eb74a745936692
+ *
+ * Adopters may modify this file to suit their platform. Adopters are
+ * encouraged to submit platform specific modifications to the Khronos
+ * group so that they can be included in future versions of this file.
+ * Please submit changes by filing pull requests or issues on
+ * the EGL Registry repository linked above.
+ *
+ *
+ * See the Implementer's Guidelines for information about where this file
+ * should be located on your system and for more details of its use:
+ * http://www.khronos.org/registry/implementers_guide.pdf
+ *
+ * This file should be included as
+ * #include
+ * by Khronos client API header files that use its types and defines.
+ *
+ * The types in khrplatform.h should only be used to define API-specific types.
+ *
+ * Types defined in khrplatform.h:
+ * khronos_int8_t signed 8 bit
+ * khronos_uint8_t unsigned 8 bit
+ * khronos_int16_t signed 16 bit
+ * khronos_uint16_t unsigned 16 bit
+ * khronos_int32_t signed 32 bit
+ * khronos_uint32_t unsigned 32 bit
+ * khronos_int64_t signed 64 bit
+ * khronos_uint64_t unsigned 64 bit
+ * khronos_intptr_t signed same number of bits as a pointer
+ * khronos_uintptr_t unsigned same number of bits as a pointer
+ * khronos_ssize_t signed size
+ * khronos_usize_t unsigned size
+ * khronos_float_t signed 32 bit floating point
+ * khronos_time_ns_t unsigned 64 bit time in nanoseconds
+ * khronos_utime_nanoseconds_t unsigned time interval or absolute time in
+ * nanoseconds
+ * khronos_stime_nanoseconds_t signed time interval in nanoseconds
+ * khronos_boolean_enum_t enumerated boolean type. This should
+ * only be used as a base type when a client API's boolean type is
+ * an enum. Client APIs which use an integer or other type for
+ * booleans cannot use this as the base type for their boolean.
+ *
+ * Tokens defined in khrplatform.h:
+ *
+ * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
+ *
+ * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
+ * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
+ *
+ * Calling convention macros defined in this file:
+ * KHRONOS_APICALL
+ * KHRONOS_APIENTRY
+ * KHRONOS_APIATTRIBUTES
+ *
+ * These may be used in function prototypes as:
+ *
+ * KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
+ * int arg1,
+ * int arg2) KHRONOS_APIATTRIBUTES;
+ */
+
+#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
+# define KHRONOS_STATIC 1
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APICALL
+ *-------------------------------------------------------------------------
+ * This precedes the return type of the function in the function prototype.
+ */
+#if defined(KHRONOS_STATIC)
+ /* If the preprocessor constant KHRONOS_STATIC is defined, make the
+ * header compatible with static linking. */
+# define KHRONOS_APICALL
+#elif defined(_WIN32)
+# define KHRONOS_APICALL __declspec(dllimport)
+#elif defined (__SYMBIAN32__)
+# define KHRONOS_APICALL IMPORT_C
+#elif defined(__ANDROID__)
+# define KHRONOS_APICALL __attribute__((visibility("default")))
+#else
+# define KHRONOS_APICALL
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIENTRY
+ *-------------------------------------------------------------------------
+ * This follows the return type of the function and precedes the function
+ * name in the function prototype.
+ */
+#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
+ /* Win32 but not WinCE */
+# define KHRONOS_APIENTRY __stdcall
+#else
+# define KHRONOS_APIENTRY
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIATTRIBUTES
+ *-------------------------------------------------------------------------
+ * This follows the closing parenthesis of the function prototype arguments.
+ */
+#if defined (__ARMCC_2__)
+#define KHRONOS_APIATTRIBUTES __softfp
+#else
+#define KHRONOS_APIATTRIBUTES
+#endif
+
+/*-------------------------------------------------------------------------
+ * basic type definitions
+ *-----------------------------------------------------------------------*/
+#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
+
+
+/*
+ * Using
+ */
+#include
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+/*
+ * To support platform where unsigned long cannot be used interchangeably with
+ * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
+ * Ideally, we could just use (u)intptr_t everywhere, but this could result in
+ * ABI breakage if khronos_uintptr_t is changed from unsigned long to
+ * unsigned long long or similar (this results in different C++ name mangling).
+ * To avoid changes for existing platforms, we restrict usage of intptr_t to
+ * platforms where the size of a pointer is larger than the size of long.
+ */
+#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
+#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
+#define KHRONOS_USE_INTPTR_T
+#endif
+#endif
+
+#elif defined(__VMS ) || defined(__sgi)
+
+/*
+ * Using
+ */
+#include
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
+
+/*
+ * Win32
+ */
+typedef __int32 khronos_int32_t;
+typedef unsigned __int32 khronos_uint32_t;
+typedef __int64 khronos_int64_t;
+typedef unsigned __int64 khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(__sun__) || defined(__digital__)
+
+/*
+ * Sun or Digital
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#if defined(__arch64__) || defined(_LP64)
+typedef long int khronos_int64_t;
+typedef unsigned long int khronos_uint64_t;
+#else
+typedef long long int khronos_int64_t;
+typedef unsigned long long int khronos_uint64_t;
+#endif /* __arch64__ */
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif 0
+
+/*
+ * Hypothetical platform with no float or int64 support
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#define KHRONOS_SUPPORT_INT64 0
+#define KHRONOS_SUPPORT_FLOAT 0
+
+#else
+
+/*
+ * Generic fallback
+ */
+#include
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#endif
+
+
+/*
+ * Types that are (so far) the same on all platforms
+ */
+typedef signed char khronos_int8_t;
+typedef unsigned char khronos_uint8_t;
+typedef signed short int khronos_int16_t;
+typedef unsigned short int khronos_uint16_t;
+
+/*
+ * Types that differ between LLP64 and LP64 architectures - in LLP64,
+ * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
+ * to be the only LLP64 architecture in current use.
+ */
+#ifdef KHRONOS_USE_INTPTR_T
+typedef intptr_t khronos_intptr_t;
+typedef uintptr_t khronos_uintptr_t;
+#elif defined(_WIN64)
+typedef signed long long int khronos_intptr_t;
+typedef unsigned long long int khronos_uintptr_t;
+#else
+typedef signed long int khronos_intptr_t;
+typedef unsigned long int khronos_uintptr_t;
+#endif
+
+#if defined(_WIN64)
+typedef signed long long int khronos_ssize_t;
+typedef unsigned long long int khronos_usize_t;
+#else
+typedef signed long int khronos_ssize_t;
+typedef unsigned long int khronos_usize_t;
+#endif
+
+#if KHRONOS_SUPPORT_FLOAT
+/*
+ * Float type
+ */
+typedef float khronos_float_t;
+#endif
+
+#if KHRONOS_SUPPORT_INT64
+/* Time types
+ *
+ * These types can be used to represent a time interval in nanoseconds or
+ * an absolute Unadjusted System Time. Unadjusted System Time is the number
+ * of nanoseconds since some arbitrary system event (e.g. since the last
+ * time the system booted). The Unadjusted System Time is an unsigned
+ * 64 bit value that wraps back to 0 every 584 years. Time intervals
+ * may be either signed or unsigned.
+ */
+typedef khronos_uint64_t khronos_utime_nanoseconds_t;
+typedef khronos_int64_t khronos_stime_nanoseconds_t;
+#endif
+
+/*
+ * Dummy value used to pad enum types to 32 bits.
+ */
+#ifndef KHRONOS_MAX_ENUM
+#define KHRONOS_MAX_ENUM 0x7FFFFFFF
+#endif
+
+/*
+ * Enumerated boolean type
+ *
+ * Values other than zero should be considered to be true. Therefore
+ * comparisons should not be made against KHRONOS_TRUE.
+ */
+typedef enum {
+ KHRONOS_FALSE = 0,
+ KHRONOS_TRUE = 1,
+ KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
+} khronos_boolean_enum_t;
+
+#endif /* __khrplatform_h_ */
diff --git a/Step 3/resources/icon/icon.bmp b/Step 3/resources/icon/icon.bmp
new file mode 100644
index 0000000..cfa180b
Binary files /dev/null and b/Step 3/resources/icon/icon.bmp differ
diff --git a/Step 3/resources/icon/icon.png b/Step 3/resources/icon/icon.png
new file mode 100644
index 0000000..c933461
Binary files /dev/null and b/Step 3/resources/icon/icon.png differ
diff --git a/Step 3/resources/icon/icon16.png b/Step 3/resources/icon/icon16.png
new file mode 100644
index 0000000..47e5270
Binary files /dev/null and b/Step 3/resources/icon/icon16.png differ
diff --git a/Step 3/resources/icon/icon32.png b/Step 3/resources/icon/icon32.png
new file mode 100644
index 0000000..3c18712
Binary files /dev/null and b/Step 3/resources/icon/icon32.png differ
diff --git a/Step 3/resources/shaders/world.vs b/Step 3/resources/shaders/world.vs
index 2abaece..4d5538f 100644
--- a/Step 3/resources/shaders/world.vs
+++ b/Step 3/resources/shaders/world.vs
@@ -9,10 +9,10 @@ out vec3 outNormal;
uniform mat4 transform;
uniform mat4 projectMatrix;
-uniform mat4 ViewMatrix;
+uniform mat4 viewMatrix;
void main() {
- gl_Position = projectMatrix * ViewMatrix * transform * vec4(inPos, 1.0);
+ gl_Position = projectMatrix * viewMatrix * transform * vec4(inPos, 1.0);
outUv = inUv;
outNormal = inNormal;
}
\ No newline at end of file
diff --git a/Step 3/src/engine/main.cpp b/Step 3/src/engine/main.cpp
index ff9dec2..a0a0633 100644
--- a/Step 3/src/engine/main.cpp
+++ b/Step 3/src/engine/main.cpp
@@ -102,7 +102,8 @@ int main(int argc, char** args) {
Raytracing::Camera camera(std::stoi(parser.getOptionValue("--fov")), image);
//camera.setPosition({0, 0, 1});
- camera.lookAt({6, 5, 6}, {0, 0, 0}, {0, 1, 0});
+ camera.setPosition({6, 5, 6});
+ //camera.lookAt({0, 0, 0});
Raytracing::World world;
@@ -175,12 +176,13 @@ int main(int argc, char** args) {
});
if (debug){
+ // TODO: temp install GLM to test which function is broken.
auto projection = camera.project();
static float yaw = 0;
yaw += 1.0/60.0;
auto view = camera.view(yaw, 0);
worldShader.setMatrix("projectMatrix", projection);
- worldShader.setMatrix("ViewMatrix", view);
+ worldShader.setMatrix("viewMatrix", view);
worldShader.use();
spiderVAO->bind();
spiderVAO->draw(worldShader, {{0, 1, 0}});
diff --git a/Step 3/src/engine/raytracing.cpp b/Step 3/src/engine/raytracing.cpp
index 24ff214..a39345b 100644
--- a/Step 3/src/engine/raytracing.cpp
+++ b/Step 3/src/engine/raytracing.cpp
@@ -22,13 +22,12 @@ namespace Raytracing {
return {position, imageOrigin + transformedX * horizontalAxis + transformedY * verticalAxis - position};
}
- void Camera::lookAt(const Vec4& pos, const Vec4& lookAtPos, const Vec4& up) {
+ void Camera::lookAt(const Vec4& lookAtPos) {
// standard camera lookAt function
- auto w = (pos - lookAtPos).normalize();
+ auto w = (position - lookAtPos).normalize();
auto u = (Vec4::cross(up, w)).normalize();
auto v = Vec4::cross(w, u);
- position = pos;
horizontalAxis = viewportWidth * u;
verticalAxis = viewportHeight * v;
imageOrigin = position - horizontalAxis / 2 - verticalAxis / 2 - w;
diff --git a/Step 3/src/graphics/gl/gl.c b/Step 3/src/graphics/gl/gl.c
new file mode 100644
index 0000000..d903415
--- /dev/null
+++ b/Step 3/src/graphics/gl/gl.c
@@ -0,0 +1,5045 @@
+/**
+ * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
+ */
+#include
+#include
+#include
+#include
+
+#ifndef GLAD_IMPL_UTIL_C_
+#define GLAD_IMPL_UTIL_C_
+
+#ifdef _MSC_VER
+#define GLAD_IMPL_UTIL_SSCANF sscanf_s
+#else
+#define GLAD_IMPL_UTIL_SSCANF sscanf
+#endif
+
+#endif /* GLAD_IMPL_UTIL_C_ */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+
+int GLAD_GL_VERSION_1_0 = 0;
+int GLAD_GL_VERSION_1_1 = 0;
+int GLAD_GL_VERSION_1_2 = 0;
+int GLAD_GL_VERSION_1_3 = 0;
+int GLAD_GL_VERSION_1_4 = 0;
+int GLAD_GL_VERSION_1_5 = 0;
+int GLAD_GL_VERSION_2_0 = 0;
+int GLAD_GL_VERSION_2_1 = 0;
+int GLAD_GL_VERSION_3_0 = 0;
+int GLAD_GL_VERSION_3_1 = 0;
+int GLAD_GL_VERSION_3_2 = 0;
+int GLAD_GL_VERSION_3_3 = 0;
+int GLAD_GL_VERSION_4_0 = 0;
+int GLAD_GL_VERSION_4_1 = 0;
+int GLAD_GL_VERSION_4_2 = 0;
+int GLAD_GL_VERSION_4_3 = 0;
+int GLAD_GL_VERSION_4_4 = 0;
+int GLAD_GL_VERSION_4_5 = 0;
+int GLAD_GL_VERSION_4_6 = 0;
+int GLAD_GL_AMD_draw_buffers_blend = 0;
+int GLAD_GL_AMD_multi_draw_indirect = 0;
+int GLAD_GL_APPLE_flush_buffer_range = 0;
+int GLAD_GL_APPLE_vertex_array_object = 0;
+int GLAD_GL_ARB_ES2_compatibility = 0;
+int GLAD_GL_ARB_ES3_1_compatibility = 0;
+int GLAD_GL_ARB_base_instance = 0;
+int GLAD_GL_ARB_blend_func_extended = 0;
+int GLAD_GL_ARB_buffer_storage = 0;
+int GLAD_GL_ARB_clear_buffer_object = 0;
+int GLAD_GL_ARB_clear_texture = 0;
+int GLAD_GL_ARB_clip_control = 0;
+int GLAD_GL_ARB_color_buffer_float = 0;
+int GLAD_GL_ARB_compute_shader = 0;
+int GLAD_GL_ARB_copy_buffer = 0;
+int GLAD_GL_ARB_copy_image = 0;
+int GLAD_GL_ARB_debug_output = 0;
+int GLAD_GL_ARB_direct_state_access = 0;
+int GLAD_GL_ARB_draw_buffers = 0;
+int GLAD_GL_ARB_draw_buffers_blend = 0;
+int GLAD_GL_ARB_draw_elements_base_vertex = 0;
+int GLAD_GL_ARB_draw_indirect = 0;
+int GLAD_GL_ARB_draw_instanced = 0;
+int GLAD_GL_ARB_framebuffer_no_attachments = 0;
+int GLAD_GL_ARB_framebuffer_object = 0;
+int GLAD_GL_ARB_geometry_shader4 = 0;
+int GLAD_GL_ARB_get_program_binary = 0;
+int GLAD_GL_ARB_get_texture_sub_image = 0;
+int GLAD_GL_ARB_gl_spirv = 0;
+int GLAD_GL_ARB_gpu_shader_fp64 = 0;
+int GLAD_GL_ARB_imaging = 0;
+int GLAD_GL_ARB_indirect_parameters = 0;
+int GLAD_GL_ARB_instanced_arrays = 0;
+int GLAD_GL_ARB_internalformat_query = 0;
+int GLAD_GL_ARB_internalformat_query2 = 0;
+int GLAD_GL_ARB_invalidate_subdata = 0;
+int GLAD_GL_ARB_map_buffer_range = 0;
+int GLAD_GL_ARB_multi_bind = 0;
+int GLAD_GL_ARB_multi_draw_indirect = 0;
+int GLAD_GL_ARB_multisample = 0;
+int GLAD_GL_ARB_multitexture = 0;
+int GLAD_GL_ARB_occlusion_query = 0;
+int GLAD_GL_ARB_point_parameters = 0;
+int GLAD_GL_ARB_polygon_offset_clamp = 0;
+int GLAD_GL_ARB_program_interface_query = 0;
+int GLAD_GL_ARB_provoking_vertex = 0;
+int GLAD_GL_ARB_robustness = 0;
+int GLAD_GL_ARB_sample_shading = 0;
+int GLAD_GL_ARB_sampler_objects = 0;
+int GLAD_GL_ARB_separate_shader_objects = 0;
+int GLAD_GL_ARB_shader_atomic_counters = 0;
+int GLAD_GL_ARB_shader_image_load_store = 0;
+int GLAD_GL_ARB_shader_objects = 0;
+int GLAD_GL_ARB_shader_storage_buffer_object = 0;
+int GLAD_GL_ARB_shader_subroutine = 0;
+int GLAD_GL_ARB_sync = 0;
+int GLAD_GL_ARB_tessellation_shader = 0;
+int GLAD_GL_ARB_texture_barrier = 0;
+int GLAD_GL_ARB_texture_buffer_object = 0;
+int GLAD_GL_ARB_texture_buffer_range = 0;
+int GLAD_GL_ARB_texture_compression = 0;
+int GLAD_GL_ARB_texture_multisample = 0;
+int GLAD_GL_ARB_texture_storage = 0;
+int GLAD_GL_ARB_texture_storage_multisample = 0;
+int GLAD_GL_ARB_texture_view = 0;
+int GLAD_GL_ARB_timer_query = 0;
+int GLAD_GL_ARB_transform_feedback2 = 0;
+int GLAD_GL_ARB_transform_feedback3 = 0;
+int GLAD_GL_ARB_transform_feedback_instanced = 0;
+int GLAD_GL_ARB_uniform_buffer_object = 0;
+int GLAD_GL_ARB_vertex_array_object = 0;
+int GLAD_GL_ARB_vertex_attrib_64bit = 0;
+int GLAD_GL_ARB_vertex_attrib_binding = 0;
+int GLAD_GL_ARB_vertex_buffer_object = 0;
+int GLAD_GL_ARB_vertex_program = 0;
+int GLAD_GL_ARB_vertex_shader = 0;
+int GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0;
+int GLAD_GL_ARB_viewport_array = 0;
+int GLAD_GL_ATI_draw_buffers = 0;
+int GLAD_GL_ATI_separate_stencil = 0;
+int GLAD_GL_EXT_blend_color = 0;
+int GLAD_GL_EXT_blend_equation_separate = 0;
+int GLAD_GL_EXT_blend_func_separate = 0;
+int GLAD_GL_EXT_blend_minmax = 0;
+int GLAD_GL_EXT_copy_texture = 0;
+int GLAD_GL_EXT_direct_state_access = 0;
+int GLAD_GL_EXT_draw_buffers2 = 0;
+int GLAD_GL_EXT_draw_instanced = 0;
+int GLAD_GL_EXT_draw_range_elements = 0;
+int GLAD_GL_EXT_framebuffer_blit = 0;
+int GLAD_GL_EXT_framebuffer_multisample = 0;
+int GLAD_GL_EXT_framebuffer_object = 0;
+int GLAD_GL_EXT_geometry_shader4 = 0;
+int GLAD_GL_EXT_gpu_shader4 = 0;
+int GLAD_GL_EXT_multi_draw_arrays = 0;
+int GLAD_GL_EXT_point_parameters = 0;
+int GLAD_GL_EXT_polygon_offset_clamp = 0;
+int GLAD_GL_EXT_provoking_vertex = 0;
+int GLAD_GL_EXT_shader_image_load_store = 0;
+int GLAD_GL_EXT_subtexture = 0;
+int GLAD_GL_EXT_texture3D = 0;
+int GLAD_GL_EXT_texture_array = 0;
+int GLAD_GL_EXT_texture_buffer_object = 0;
+int GLAD_GL_EXT_texture_integer = 0;
+int GLAD_GL_EXT_texture_object = 0;
+int GLAD_GL_EXT_texture_storage = 0;
+int GLAD_GL_EXT_timer_query = 0;
+int GLAD_GL_EXT_transform_feedback = 0;
+int GLAD_GL_EXT_vertex_array = 0;
+int GLAD_GL_EXT_vertex_attrib_64bit = 0;
+int GLAD_GL_INGR_blend_func_separate = 0;
+int GLAD_GL_KHR_debug = 0;
+int GLAD_GL_KHR_robustness = 0;
+int GLAD_GL_NVX_conditional_render = 0;
+int GLAD_GL_NV_conditional_render = 0;
+int GLAD_GL_NV_explicit_multisample = 0;
+int GLAD_GL_NV_geometry_program4 = 0;
+int GLAD_GL_NV_point_sprite = 0;
+int GLAD_GL_NV_transform_feedback = 0;
+int GLAD_GL_NV_transform_feedback2 = 0;
+int GLAD_GL_NV_vertex_program = 0;
+int GLAD_GL_NV_vertex_program4 = 0;
+int GLAD_GL_OES_single_precision = 0;
+int GLAD_GL_SGIS_point_parameters = 0;
+
+
+
+PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
+PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
+PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL;
+PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV = NULL;
+PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV = NULL;
+PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT = NULL;
+PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT = NULL;
+PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL;
+PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
+PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
+PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV = NULL;
+PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX = NULL;
+PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
+PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB = NULL;
+PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;
+PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
+PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT = NULL;
+PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV = NULL;
+PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
+PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL;
+PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
+PFNGLBINDBUFFERARBPROC glad_glBindBufferARB = NULL;
+PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
+PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT = NULL;
+PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV = NULL;
+PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT = NULL;
+PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV = NULL;
+PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
+PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT = NULL;
+PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV = NULL;
+PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL;
+PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL;
+PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
+PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL;
+PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
+PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
+PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL;
+PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
+PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT = NULL;
+PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL;
+PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT = NULL;
+PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB = NULL;
+PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV = NULL;
+PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
+PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
+PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL;
+PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
+PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL;
+PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
+PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT = NULL;
+PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL;
+PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL;
+PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
+PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV = NULL;
+PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
+PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE = NULL;
+PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;
+PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL;
+PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
+PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT = NULL;
+PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
+PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT = NULL;
+PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD = NULL;
+PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
+PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT = NULL;
+PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD = NULL;
+PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;
+PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL;
+PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;
+PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL;
+PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
+PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD = NULL;
+PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
+PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT = NULL;
+PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR = NULL;
+PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD = NULL;
+PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;
+PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL;
+PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;
+PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL;
+PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
+PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL;
+PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL;
+PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
+PFNGLBUFFERDATAARBPROC glad_glBufferDataARB = NULL;
+PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE = NULL;
+PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;
+PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
+PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL;
+PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL;
+PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT = NULL;
+PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
+PFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL;
+PFNGLCLEARPROC glad_glClear = NULL;
+PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;
+PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;
+PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
+PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
+PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
+PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
+PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
+PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT = NULL;
+PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT = NULL;
+PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
+PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
+PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES = NULL;
+PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL;
+PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT = NULL;
+PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL;
+PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL;
+PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
+PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;
+PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;
+PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL;
+PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT = NULL;
+PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
+PFNGLCLIPCONTROLPROC glad_glClipControl = NULL;
+PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES = NULL;
+PFNGLCOLORMASKPROC glad_glColorMask = NULL;
+PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT = NULL;
+PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
+PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT = NULL;
+PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
+PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL;
+PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT = NULL;
+PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB = NULL;
+PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT = NULL;
+PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT = NULL;
+PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT = NULL;
+PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
+PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;
+PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT = NULL;
+PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT = NULL;
+PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT = NULL;
+PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT = NULL;
+PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT = NULL;
+PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL;
+PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
+PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT = NULL;
+PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
+PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
+PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
+PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
+PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT = NULL;
+PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT = NULL;
+PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT = NULL;
+PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL;
+PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT = NULL;
+PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL;
+PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT = NULL;
+PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL;
+PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT = NULL;
+PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL;
+PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL;
+PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
+PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL;
+PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL;
+PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL;
+PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL;
+PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL;
+PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
+PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL;
+PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
+PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL;
+PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL;
+PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL;
+PFNGLCULLFACEPROC glad_glCullFace = NULL;
+PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
+PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL;
+PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
+PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL;
+PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
+PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL;
+PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
+PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB = NULL;
+PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
+PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL;
+PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL;
+PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
+PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
+PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB = NULL;
+PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV = NULL;
+PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
+PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB = NULL;
+PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
+PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL;
+PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
+PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
+PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
+PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
+PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT = NULL;
+PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
+PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV = NULL;
+PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
+PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE = NULL;
+PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
+PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
+PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
+PFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV = NULL;
+PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;
+PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;
+PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV = NULL;
+PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
+PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES = NULL;
+PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL;
+PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
+PFNGLDISABLEPROC glad_glDisable = NULL;
+PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT = NULL;
+PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT = NULL;
+PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT = NULL;
+PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL;
+PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT = NULL;
+PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB = NULL;
+PFNGLDISABLEIPROC glad_glDisablei = NULL;
+PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
+PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
+PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
+PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT = NULL;
+PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
+PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
+PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL;
+PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;
+PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL;
+PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
+PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
+PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB = NULL;
+PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI = NULL;
+PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
+PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
+PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
+PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
+PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;
+PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL;
+PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
+PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;
+PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT = NULL;
+PFNGLENABLEPROC glad_glEnable = NULL;
+PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT = NULL;
+PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT = NULL;
+PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT = NULL;
+PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL;
+PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT = NULL;
+PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB = NULL;
+PFNGLENABLEIPROC glad_glEnablei = NULL;
+PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
+PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV = NULL;
+PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX = NULL;
+PFNGLENDQUERYPROC glad_glEndQuery = NULL;
+PFNGLENDQUERYARBPROC glad_glEndQueryARB = NULL;
+PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;
+PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
+PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT = NULL;
+PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV = NULL;
+PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV = NULL;
+PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
+PFNGLFINISHPROC glad_glFinish = NULL;
+PFNGLFLUSHPROC glad_glFlush = NULL;
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
+PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE = NULL;
+PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL;
+PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT = NULL;
+PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT = NULL;
+PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT = NULL;
+PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;
+PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL;
+PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL;
+PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL;
+PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL;
+PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT = NULL;
+PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
+PFNGLFRUSTUMFOESPROC glad_glFrustumfOES = NULL;
+PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
+PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB = NULL;
+PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
+PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL;
+PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
+PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB = NULL;
+PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV = NULL;
+PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
+PFNGLGENQUERIESARBPROC glad_glGenQueriesARB = NULL;
+PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
+PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL;
+PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
+PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
+PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT = NULL;
+PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
+PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV = NULL;
+PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
+PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE = NULL;
+PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
+PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL;
+PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT = NULL;
+PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL;
+PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT = NULL;
+PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;
+PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
+PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL;
+PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;
+PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;
+PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;
+PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
+PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
+PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
+PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
+PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV = NULL;
+PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL;
+PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
+PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
+PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL;
+PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT = NULL;
+PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
+PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
+PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
+PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
+PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB = NULL;
+PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
+PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB = NULL;
+PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
+PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB = NULL;
+PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES = NULL;
+PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT = NULL;
+PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
+PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB = NULL;
+PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL;
+PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT = NULL;
+PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL;
+PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
+PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL;
+PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT = NULL;
+PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;
+PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT = NULL;
+PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
+PFNGLGETERRORPROC glad_glGetError = NULL;
+PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT = NULL;
+PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;
+PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT = NULL;
+PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
+PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
+PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
+PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL;
+PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;
+PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT = NULL;
+PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL;
+PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL;
+PFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL;
+PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL;
+PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
+PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
+PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT = NULL;
+PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
+PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
+PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;
+PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
+PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT = NULL;
+PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT = NULL;
+PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT = NULL;
+PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT = NULL;
+PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT = NULL;
+PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT = NULL;
+PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT = NULL;
+PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT = NULL;
+PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT = NULL;
+PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT = NULL;
+PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT = NULL;
+PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT = NULL;
+PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
+PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT = NULL;
+PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL;
+PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT = NULL;
+PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL;
+PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT = NULL;
+PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL;
+PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT = NULL;
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL;
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT = NULL;
+PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT = NULL;
+PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT = NULL;
+PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL;
+PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT = NULL;
+PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
+PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL;
+PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL;
+PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
+PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT = NULL;
+PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT = NULL;
+PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
+PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT = NULL;
+PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
+PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB = NULL;
+PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB = NULL;
+PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
+PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NULL;
+PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV = NULL;
+PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV = NULL;
+PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
+PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
+PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;
+PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
+PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;
+PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
+PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
+PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;
+PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL;
+PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV = NULL;
+PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
+PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL;
+PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV = NULL;
+PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL;
+PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL;
+PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL;
+PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL;
+PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;
+PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
+PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL;
+PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
+PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB = NULL;
+PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
+PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL;
+PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
+PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB = NULL;
+PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
+PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL;
+PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
+PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
+PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
+PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
+PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
+PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
+PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
+PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL;
+PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
+PFNGLGETSTRINGPROC glad_glGetString = NULL;
+PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
+PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;
+PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;
+PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
+PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
+PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
+PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
+PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
+PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL;
+PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
+PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL;
+PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
+PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
+PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL;
+PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT = NULL;
+PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL;
+PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT = NULL;
+PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL;
+PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT = NULL;
+PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL;
+PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT = NULL;
+PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL;
+PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT = NULL;
+PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL;
+PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT = NULL;
+PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL;
+PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT = NULL;
+PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL;
+PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV = NULL;
+PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL;
+PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL;
+PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL;
+PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
+PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
+PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
+PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL;
+PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;
+PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;
+PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
+PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL;
+PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
+PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL;
+PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
+PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT = NULL;
+PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV = NULL;
+PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL;
+PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL;
+PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT = NULL;
+PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT = NULL;
+PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT = NULL;
+PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT = NULL;
+PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL;
+PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
+PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT = NULL;
+PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
+PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT = NULL;
+PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;
+PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV = NULL;
+PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
+PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB = NULL;
+PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV = NULL;
+PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
+PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB = NULL;
+PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV = NULL;
+PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
+PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB = NULL;
+PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV = NULL;
+PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage = NULL;
+PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL;
+PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage = NULL;
+PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL;
+PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv = NULL;
+PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL;
+PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL;
+PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL;
+PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL;
+PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL;
+PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL;
+PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL;
+PFNGLHINTPROC glad_glHint = NULL;
+PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT = NULL;
+PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;
+PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;
+PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
+PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL;
+PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL;
+PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
+PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;
+PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;
+PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
+PFNGLISBUFFERARBPROC glad_glIsBufferARB = NULL;
+PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
+PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT = NULL;
+PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
+PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
+PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL;
+PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
+PFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL;
+PFNGLISPROGRAMNVPROC glad_glIsProgramNV = NULL;
+PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
+PFNGLISQUERYPROC glad_glIsQuery = NULL;
+PFNGLISQUERYARBPROC glad_glIsQueryARB = NULL;
+PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
+PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL;
+PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
+PFNGLISSHADERPROC glad_glIsShader = NULL;
+PFNGLISSYNCPROC glad_glIsSync = NULL;
+PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
+PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT = NULL;
+PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
+PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV = NULL;
+PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
+PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE = NULL;
+PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
+PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
+PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL;
+PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV = NULL;
+PFNGLLOGICOPPROC glad_glLogicOp = NULL;
+PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
+PFNGLMAPBUFFERARBPROC glad_glMapBufferARB = NULL;
+PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
+PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL;
+PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT = NULL;
+PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL;
+PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT = NULL;
+PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT = NULL;
+PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT = NULL;
+PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT = NULL;
+PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT = NULL;
+PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT = NULL;
+PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT = NULL;
+PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT = NULL;
+PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT = NULL;
+PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT = NULL;
+PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT = NULL;
+PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT = NULL;
+PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT = NULL;
+PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT = NULL;
+PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT = NULL;
+PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT = NULL;
+PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT = NULL;
+PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT = NULL;
+PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT = NULL;
+PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT = NULL;
+PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
+PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;
+PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT = NULL;
+PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;
+PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB = NULL;
+PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
+PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB = NULL;
+PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
+PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB = NULL;
+PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT = NULL;
+PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB = NULL;
+PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB = NULL;
+PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB = NULL;
+PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB = NULL;
+PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB = NULL;
+PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB = NULL;
+PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB = NULL;
+PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB = NULL;
+PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB = NULL;
+PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB = NULL;
+PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB = NULL;
+PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB = NULL;
+PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB = NULL;
+PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB = NULL;
+PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB = NULL;
+PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB = NULL;
+PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB = NULL;
+PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB = NULL;
+PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB = NULL;
+PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB = NULL;
+PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB = NULL;
+PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB = NULL;
+PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB = NULL;
+PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB = NULL;
+PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB = NULL;
+PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB = NULL;
+PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB = NULL;
+PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB = NULL;
+PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB = NULL;
+PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB = NULL;
+PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB = NULL;
+PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB = NULL;
+PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT = NULL;
+PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT = NULL;
+PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT = NULL;
+PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT = NULL;
+PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT = NULL;
+PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT = NULL;
+PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT = NULL;
+PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT = NULL;
+PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT = NULL;
+PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT = NULL;
+PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT = NULL;
+PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT = NULL;
+PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT = NULL;
+PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT = NULL;
+PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT = NULL;
+PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT = NULL;
+PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT = NULL;
+PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT = NULL;
+PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT = NULL;
+PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT = NULL;
+PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT = NULL;
+PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT = NULL;
+PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT = NULL;
+PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT = NULL;
+PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL;
+PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT = NULL;
+PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL;
+PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT = NULL;
+PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL;
+PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT = NULL;
+PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL;
+PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL;
+PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL;
+PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL;
+PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL;
+PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT = NULL;
+PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT = NULL;
+PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT = NULL;
+PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
+PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
+PFNGLORTHOFOESPROC glad_glOrthofOES = NULL;
+PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;
+PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
+PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
+PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV = NULL;
+PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
+PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
+PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
+PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB = NULL;
+PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT = NULL;
+PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS = NULL;
+PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
+PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB = NULL;
+PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT = NULL;
+PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS = NULL;
+PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
+PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV = NULL;
+PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
+PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV = NULL;
+PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
+PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
+PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
+PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL;
+PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL;
+PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
+PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
+PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT = NULL;
+PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
+PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB = NULL;
+PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB = NULL;
+PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB = NULL;
+PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB = NULL;
+PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV = NULL;
+PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV = NULL;
+PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV = NULL;
+PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV = NULL;
+PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
+PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL;
+PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL;
+PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV = NULL;
+PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV = NULL;
+PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL;
+PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;
+PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT = NULL;
+PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;
+PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT = NULL;
+PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
+PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL;
+PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
+PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL;
+PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
+PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL;
+PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
+PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL;
+PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
+PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL;
+PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
+PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL;
+PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;
+PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT = NULL;
+PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;
+PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT = NULL;
+PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
+PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL;
+PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
+PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL;
+PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
+PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL;
+PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
+PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL;
+PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
+PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL;
+PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
+PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL;
+PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;
+PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT = NULL;
+PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;
+PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT = NULL;
+PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
+PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL;
+PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
+PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL;
+PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
+PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL;
+PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
+PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL;
+PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
+PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL;
+PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
+PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL;
+PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;
+PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT = NULL;
+PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;
+PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT = NULL;
+PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
+PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL;
+PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
+PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL;
+PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
+PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL;
+PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
+PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL;
+PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
+PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL;
+PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
+PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL;
+PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV = NULL;
+PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
+PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT = NULL;
+PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT = NULL;
+PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
+PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
+PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
+PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
+PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;
+PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL;
+PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
+PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
+PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL;
+PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV = NULL;
+PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
+PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV = NULL;
+PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
+PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL;
+PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV = NULL;
+PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
+PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
+PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
+PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
+PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
+PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
+PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
+PFNGLSCISSORPROC glad_glScissor = NULL;
+PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;
+PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;
+PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;
+PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
+PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
+PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL;
+PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;
+PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader = NULL;
+PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL;
+PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
+PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
+PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI = NULL;
+PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
+PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
+PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
+PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
+PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI = NULL;
+PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
+PFNGLTEXBUFFERARBPROC glad_glTexBufferARB = NULL;
+PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL;
+PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;
+PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT = NULL;
+PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
+PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
+PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
+PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
+PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT = NULL;
+PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
+PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
+PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL;
+PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
+PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL;
+PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
+PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
+PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
+PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
+PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV = NULL;
+PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
+PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT = NULL;
+PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
+PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT = NULL;
+PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;
+PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
+PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT = NULL;
+PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;
+PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
+PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT = NULL;
+PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
+PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT = NULL;
+PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
+PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT = NULL;
+PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL;
+PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL;
+PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT = NULL;
+PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL;
+PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT = NULL;
+PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT = NULL;
+PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT = NULL;
+PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT = NULL;
+PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT = NULL;
+PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL;
+PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT = NULL;
+PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL;
+PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT = NULL;
+PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL;
+PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT = NULL;
+PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL;
+PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT = NULL;
+PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL;
+PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT = NULL;
+PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL;
+PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT = NULL;
+PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT = NULL;
+PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL;
+PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL;
+PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL;
+PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL;
+PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL;
+PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT = NULL;
+PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL;
+PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL;
+PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL;
+PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT = NULL;
+PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL;
+PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT = NULL;
+PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL;
+PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT = NULL;
+PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL;
+PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT = NULL;
+PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;
+PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV = NULL;
+PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV = NULL;
+PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL;
+PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL;
+PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV = NULL;
+PFNGLUNIFORM1DPROC glad_glUniform1d = NULL;
+PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;
+PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
+PFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL;
+PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
+PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL;
+PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
+PFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL;
+PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
+PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL;
+PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
+PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT = NULL;
+PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
+PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT = NULL;
+PFNGLUNIFORM2DPROC glad_glUniform2d = NULL;
+PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;
+PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
+PFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL;
+PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
+PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL;
+PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
+PFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL;
+PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
+PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL;
+PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
+PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT = NULL;
+PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
+PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT = NULL;
+PFNGLUNIFORM3DPROC glad_glUniform3d = NULL;
+PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;
+PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
+PFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL;
+PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
+PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL;
+PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
+PFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL;
+PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
+PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL;
+PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
+PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT = NULL;
+PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
+PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT = NULL;
+PFNGLUNIFORM4DPROC glad_glUniform4d = NULL;
+PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;
+PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
+PFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL;
+PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
+PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL;
+PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
+PFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL;
+PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
+PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL;
+PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
+PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT = NULL;
+PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
+PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT = NULL;
+PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
+PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;
+PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
+PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL;
+PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;
+PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
+PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;
+PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
+PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;
+PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
+PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL;
+PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;
+PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
+PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;
+PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
+PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;
+PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
+PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL;
+PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;
+PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
+PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;
+PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
+PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;
+PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
+PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB = NULL;
+PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL;
+PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT = NULL;
+PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
+PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL;
+PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
+PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
+PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL;
+PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
+PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL;
+PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL;
+PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL;
+PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL;
+PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT = NULL;
+PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL;
+PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT = NULL;
+PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT = NULL;
+PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL;
+PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT = NULL;
+PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT = NULL;
+PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT = NULL;
+PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT = NULL;
+PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT = NULL;
+PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT = NULL;
+PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT = NULL;
+PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL;
+PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL;
+PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT = NULL;
+PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
+PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB = NULL;
+PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV = NULL;
+PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
+PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB = NULL;
+PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV = NULL;
+PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
+PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB = NULL;
+PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV = NULL;
+PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
+PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB = NULL;
+PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV = NULL;
+PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
+PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB = NULL;
+PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV = NULL;
+PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
+PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB = NULL;
+PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV = NULL;
+PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
+PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB = NULL;
+PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV = NULL;
+PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
+PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB = NULL;
+PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV = NULL;
+PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
+PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB = NULL;
+PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV = NULL;
+PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
+PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB = NULL;
+PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV = NULL;
+PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
+PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB = NULL;
+PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV = NULL;
+PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
+PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB = NULL;
+PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV = NULL;
+PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
+PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB = NULL;
+PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV = NULL;
+PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
+PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB = NULL;
+PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV = NULL;
+PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
+PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB = NULL;
+PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV = NULL;
+PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
+PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB = NULL;
+PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV = NULL;
+PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
+PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB = NULL;
+PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV = NULL;
+PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
+PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB = NULL;
+PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV = NULL;
+PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
+PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB = NULL;
+PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
+PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB = NULL;
+PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
+PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB = NULL;
+PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
+PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB = NULL;
+PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
+PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB = NULL;
+PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
+PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB = NULL;
+PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
+PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB = NULL;
+PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
+PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB = NULL;
+PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
+PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB = NULL;
+PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV = NULL;
+PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
+PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB = NULL;
+PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV = NULL;
+PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
+PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB = NULL;
+PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV = NULL;
+PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
+PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB = NULL;
+PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV = NULL;
+PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
+PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB = NULL;
+PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
+PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB = NULL;
+PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV = NULL;
+PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
+PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB = NULL;
+PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV = NULL;
+PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV = NULL;
+PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
+PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB = NULL;
+PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV = NULL;
+PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
+PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB = NULL;
+PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
+PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB = NULL;
+PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;
+PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
+PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL;
+PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;
+PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
+PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT = NULL;
+PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
+PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT = NULL;
+PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
+PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT = NULL;
+PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
+PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT = NULL;
+PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
+PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT = NULL;
+PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
+PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT = NULL;
+PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
+PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT = NULL;
+PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
+PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT = NULL;
+PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
+PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT = NULL;
+PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
+PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT = NULL;
+PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
+PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT = NULL;
+PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
+PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT = NULL;
+PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
+PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT = NULL;
+PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
+PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT = NULL;
+PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
+PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT = NULL;
+PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
+PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT = NULL;
+PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
+PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT = NULL;
+PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
+PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT = NULL;
+PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
+PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT = NULL;
+PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
+PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT = NULL;
+PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;
+PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
+PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT = NULL;
+PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;
+PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT = NULL;
+PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;
+PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT = NULL;
+PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;
+PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT = NULL;
+PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;
+PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT = NULL;
+PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;
+PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT = NULL;
+PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;
+PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT = NULL;
+PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;
+PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT = NULL;
+PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;
+PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT = NULL;
+PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;
+PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;
+PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT = NULL;
+PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
+PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
+PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
+PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
+PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
+PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
+PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
+PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
+PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
+PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB = NULL;
+PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV = NULL;
+PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV = NULL;
+PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV = NULL;
+PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV = NULL;
+PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV = NULL;
+PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV = NULL;
+PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV = NULL;
+PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV = NULL;
+PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV = NULL;
+PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV = NULL;
+PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV = NULL;
+PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV = NULL;
+PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV = NULL;
+PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV = NULL;
+PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;
+PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT = NULL;
+PFNGLVIEWPORTPROC glad_glViewport = NULL;
+PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;
+PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
+PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
+PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
+
+
+static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_0) return;
+ glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
+ glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
+ glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
+ glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth");
+ glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
+ glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
+ glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
+ glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
+ glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
+ glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange");
+ glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
+ glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer");
+ glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
+ glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
+ glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
+ glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
+ glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
+ glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev");
+ glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
+ glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
+ glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
+ glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
+ glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage");
+ glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv");
+ glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv");
+ glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
+ glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
+ glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
+ glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
+ glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
+ glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp");
+ glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref");
+ glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
+ glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize");
+ glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode");
+ glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
+ glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
+ glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
+ glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
+ glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
+ glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
+ glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D");
+ glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
+ glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
+ glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
+ glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
+ glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
+ glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
+}
+static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_1) return;
+ glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
+ glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D");
+ glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
+ glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D");
+ glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
+ glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
+ glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
+ glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
+ glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
+ glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
+ glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
+ glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
+ glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D");
+ glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
+}
+static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_2) return;
+ glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
+ glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements");
+ glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D");
+ glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D");
+}
+static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_3) return;
+ glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
+ glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D");
+ glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
+ glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D");
+ glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load(userptr, "glCompressedTexSubImage1D");
+ glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
+ glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D");
+ glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage");
+ glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
+}
+static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_4) return;
+ glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
+ glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
+ glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
+ glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays");
+ glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements");
+ glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf");
+ glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv");
+ glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri");
+ glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv");
+}
+static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_5) return;
+ glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery");
+ glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
+ glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
+ glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
+ glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
+ glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries");
+ glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery");
+ glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
+ glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries");
+ glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
+ glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv");
+ glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData");
+ glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load(userptr, "glGetQueryObjectiv");
+ glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv");
+ glad_glGetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv");
+ glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
+ glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery");
+ glad_glMapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer");
+ glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
+}
+static void glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_2_0) return;
+ glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
+ glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
+ glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
+ glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
+ glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
+ glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
+ glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
+ glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
+ glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
+ glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
+ glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers");
+ glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
+ glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
+ glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
+ glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
+ glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
+ glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
+ glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
+ glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
+ glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
+ glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
+ glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
+ glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
+ glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
+ glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
+ glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv");
+ glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
+ glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
+ glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
+ glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
+ glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
+ glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
+ glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
+ glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
+ glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
+ glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
+ glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
+ glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
+ glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
+ glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
+ glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
+ glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
+ glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
+ glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
+ glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
+ glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
+ glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
+ glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
+ glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
+ glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
+ glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
+ glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
+ glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
+ glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
+ glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
+ glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
+ glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d");
+ glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv");
+ glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
+ glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
+ glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s");
+ glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv");
+ glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d");
+ glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv");
+ glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
+ glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
+ glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s");
+ glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv");
+ glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d");
+ glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv");
+ glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
+ glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
+ glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s");
+ glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv");
+ glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv");
+ glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv");
+ glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv");
+ glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub");
+ glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv");
+ glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv");
+ glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv");
+ glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv");
+ glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d");
+ glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv");
+ glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
+ glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
+ glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv");
+ glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s");
+ glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv");
+ glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv");
+ glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv");
+ glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv");
+ glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
+}
+static void glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_2_1) return;
+ glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv");
+ glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv");
+ glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv");
+ glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv");
+ glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv");
+ glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv");
+}
+static void glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_3_0) return;
+ glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load(userptr, "glBeginConditionalRender");
+ glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback");
+ glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
+ glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
+ glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load(userptr, "glBindFragDataLocation");
+ glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
+ glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
+ glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
+ glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
+ glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
+ glad_glClampColor = (PFNGLCLAMPCOLORPROC) load(userptr, "glClampColor");
+ glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi");
+ glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv");
+ glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv");
+ glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv");
+ glad_glColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski");
+ glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
+ glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
+ glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
+ glad_glDisablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei");
+ glad_glEnablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei");
+ glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load(userptr, "glEndConditionalRender");
+ glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback");
+ glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
+ glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
+ glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
+ glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
+ glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
+ glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
+ glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
+ glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
+ glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
+ glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
+ glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v");
+ glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation");
+ glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
+ glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
+ glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
+ glad_glGetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi");
+ glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv");
+ glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv");
+ glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying");
+ glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv");
+ glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv");
+ glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv");
+ glad_glIsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi");
+ glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
+ glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
+ glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
+ glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
+ glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
+ glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
+ glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv");
+ glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv");
+ glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings");
+ glad_glUniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui");
+ glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv");
+ glad_glUniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui");
+ glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv");
+ glad_glUniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui");
+ glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv");
+ glad_glUniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui");
+ glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv");
+ glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load(userptr, "glVertexAttribI1i");
+ glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load(userptr, "glVertexAttribI1iv");
+ glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load(userptr, "glVertexAttribI1ui");
+ glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load(userptr, "glVertexAttribI1uiv");
+ glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load(userptr, "glVertexAttribI2i");
+ glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load(userptr, "glVertexAttribI2iv");
+ glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load(userptr, "glVertexAttribI2ui");
+ glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load(userptr, "glVertexAttribI2uiv");
+ glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load(userptr, "glVertexAttribI3i");
+ glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load(userptr, "glVertexAttribI3iv");
+ glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load(userptr, "glVertexAttribI3ui");
+ glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load(userptr, "glVertexAttribI3uiv");
+ glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load(userptr, "glVertexAttribI4bv");
+ glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i");
+ glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv");
+ glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load(userptr, "glVertexAttribI4sv");
+ glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load(userptr, "glVertexAttribI4ubv");
+ glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui");
+ glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv");
+ glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv");
+ glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer");
+}
+static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_3_1) return;
+ glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
+ glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
+ glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
+ glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced");
+ glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced");
+ glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
+ glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
+ glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName");
+ glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
+ glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
+ glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
+ glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
+ glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex");
+ glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer");
+ glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
+}
+static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_3_2) return;
+ glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
+ glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
+ glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
+ glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
+ glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
+ glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
+ glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture");
+ glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v");
+ glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v");
+ glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
+ glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
+ glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
+ glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
+ glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex");
+ glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex");
+ glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
+ glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample");
+ glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample");
+ glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
+}
+static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_3_3) return;
+ glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed");
+ glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
+ glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
+ glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
+ glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex");
+ glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v");
+ glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v");
+ glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv");
+ glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv");
+ glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
+ glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
+ glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
+ glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter");
+ glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv");
+ glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv");
+ glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
+ glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
+ glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
+ glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
+ glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor");
+ glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui");
+ glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv");
+ glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui");
+ glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv");
+ glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui");
+ glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv");
+ glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui");
+ glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv");
+}
+static void glad_gl_load_GL_VERSION_4_0( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_4_0) return;
+ glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) load(userptr, "glBeginQueryIndexed");
+ glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load(userptr, "glBindTransformFeedback");
+ glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) load(userptr, "glBlendEquationSeparatei");
+ glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC) load(userptr, "glBlendEquationi");
+ glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) load(userptr, "glBlendFuncSeparatei");
+ glad_glBlendFunci = (PFNGLBLENDFUNCIPROC) load(userptr, "glBlendFunci");
+ glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load(userptr, "glDeleteTransformFeedbacks");
+ glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) load(userptr, "glDrawArraysIndirect");
+ glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) load(userptr, "glDrawElementsIndirect");
+ glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) load(userptr, "glDrawTransformFeedback");
+ glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) load(userptr, "glDrawTransformFeedbackStream");
+ glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) load(userptr, "glEndQueryIndexed");
+ glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load(userptr, "glGenTransformFeedbacks");
+ glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) load(userptr, "glGetActiveSubroutineName");
+ glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) load(userptr, "glGetActiveSubroutineUniformName");
+ glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) load(userptr, "glGetActiveSubroutineUniformiv");
+ glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) load(userptr, "glGetProgramStageiv");
+ glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) load(userptr, "glGetQueryIndexediv");
+ glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) load(userptr, "glGetSubroutineIndex");
+ glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) load(userptr, "glGetSubroutineUniformLocation");
+ glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) load(userptr, "glGetUniformSubroutineuiv");
+ glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC) load(userptr, "glGetUniformdv");
+ glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load(userptr, "glIsTransformFeedback");
+ glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC) load(userptr, "glMinSampleShading");
+ glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) load(userptr, "glPatchParameterfv");
+ glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load(userptr, "glPatchParameteri");
+ glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load(userptr, "glPauseTransformFeedback");
+ glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) load(userptr, "glResumeTransformFeedback");
+ glad_glUniform1d = (PFNGLUNIFORM1DPROC) load(userptr, "glUniform1d");
+ glad_glUniform1dv = (PFNGLUNIFORM1DVPROC) load(userptr, "glUniform1dv");
+ glad_glUniform2d = (PFNGLUNIFORM2DPROC) load(userptr, "glUniform2d");
+ glad_glUniform2dv = (PFNGLUNIFORM2DVPROC) load(userptr, "glUniform2dv");
+ glad_glUniform3d = (PFNGLUNIFORM3DPROC) load(userptr, "glUniform3d");
+ glad_glUniform3dv = (PFNGLUNIFORM3DVPROC) load(userptr, "glUniform3dv");
+ glad_glUniform4d = (PFNGLUNIFORM4DPROC) load(userptr, "glUniform4d");
+ glad_glUniform4dv = (PFNGLUNIFORM4DVPROC) load(userptr, "glUniform4dv");
+ glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) load(userptr, "glUniformMatrix2dv");
+ glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) load(userptr, "glUniformMatrix2x3dv");
+ glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) load(userptr, "glUniformMatrix2x4dv");
+ glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) load(userptr, "glUniformMatrix3dv");
+ glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) load(userptr, "glUniformMatrix3x2dv");
+ glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) load(userptr, "glUniformMatrix3x4dv");
+ glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) load(userptr, "glUniformMatrix4dv");
+ glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) load(userptr, "glUniformMatrix4x2dv");
+ glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) load(userptr, "glUniformMatrix4x3dv");
+ glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) load(userptr, "glUniformSubroutinesuiv");
+}
+static void glad_gl_load_GL_VERSION_4_1( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_4_1) return;
+ glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram");
+ glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline");
+ glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
+ glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv");
+ glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines");
+ glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) load(userptr, "glDepthRangeArrayv");
+ glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) load(userptr, "glDepthRangeIndexed");
+ glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
+ glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines");
+ glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) load(userptr, "glGetDoublei_v");
+ glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC) load(userptr, "glGetFloati_v");
+ glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary");
+ glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog");
+ glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv");
+ glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat");
+ glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) load(userptr, "glGetVertexAttribLdv");
+ glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline");
+ glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary");
+ glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
+ glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) load(userptr, "glProgramUniform1d");
+ glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) load(userptr, "glProgramUniform1dv");
+ glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f");
+ glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv");
+ glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i");
+ glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv");
+ glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui");
+ glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv");
+ glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) load(userptr, "glProgramUniform2d");
+ glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) load(userptr, "glProgramUniform2dv");
+ glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f");
+ glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv");
+ glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i");
+ glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv");
+ glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui");
+ glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv");
+ glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) load(userptr, "glProgramUniform3d");
+ glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) load(userptr, "glProgramUniform3dv");
+ glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f");
+ glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv");
+ glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i");
+ glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv");
+ glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui");
+ glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv");
+ glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) load(userptr, "glProgramUniform4d");
+ glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) load(userptr, "glProgramUniform4dv");
+ glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f");
+ glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv");
+ glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i");
+ glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv");
+ glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui");
+ glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv");
+ glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) load(userptr, "glProgramUniformMatrix2dv");
+ glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv");
+ glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) load(userptr, "glProgramUniformMatrix2x3dv");
+ glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv");
+ glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) load(userptr, "glProgramUniformMatrix2x4dv");
+ glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv");
+ glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) load(userptr, "glProgramUniformMatrix3dv");
+ glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv");
+ glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) load(userptr, "glProgramUniformMatrix3x2dv");
+ glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv");
+ glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) load(userptr, "glProgramUniformMatrix3x4dv");
+ glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv");
+ glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) load(userptr, "glProgramUniformMatrix4dv");
+ glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv");
+ glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) load(userptr, "glProgramUniformMatrix4x2dv");
+ glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv");
+ glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) load(userptr, "glProgramUniformMatrix4x3dv");
+ glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv");
+ glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler");
+ glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC) load(userptr, "glScissorArrayv");
+ glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC) load(userptr, "glScissorIndexed");
+ glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) load(userptr, "glScissorIndexedv");
+ glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary");
+ glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages");
+ glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline");
+ glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) load(userptr, "glVertexAttribL1d");
+ glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) load(userptr, "glVertexAttribL1dv");
+ glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) load(userptr, "glVertexAttribL2d");
+ glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) load(userptr, "glVertexAttribL2dv");
+ glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) load(userptr, "glVertexAttribL3d");
+ glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) load(userptr, "glVertexAttribL3dv");
+ glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) load(userptr, "glVertexAttribL4d");
+ glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) load(userptr, "glVertexAttribL4dv");
+ glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) load(userptr, "glVertexAttribLPointer");
+ glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) load(userptr, "glViewportArrayv");
+ glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) load(userptr, "glViewportIndexedf");
+ glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) load(userptr, "glViewportIndexedfv");
+}
+static void glad_gl_load_GL_VERSION_4_2( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_4_2) return;
+ glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) load(userptr, "glBindImageTexture");
+ glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawArraysInstancedBaseInstance");
+ glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseInstance");
+ glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseVertexBaseInstance");
+ glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackInstanced");
+ glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackStreamInstanced");
+ glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) load(userptr, "glGetActiveAtomicCounterBufferiv");
+ glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ");
+ glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) load(userptr, "glMemoryBarrier");
+ glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC) load(userptr, "glTexStorage1D");
+ glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D");
+ glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D");
+}
+static void glad_gl_load_GL_VERSION_4_3( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_4_3) return;
+ glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) load(userptr, "glBindVertexBuffer");
+ glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC) load(userptr, "glClearBufferData");
+ glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) load(userptr, "glClearBufferSubData");
+ glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData");
+ glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback");
+ glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl");
+ glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert");
+ glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) load(userptr, "glDispatchCompute");
+ glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) load(userptr, "glDispatchComputeIndirect");
+ glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) load(userptr, "glFramebufferParameteri");
+ glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog");
+ glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetFramebufferParameteriv");
+ glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) load(userptr, "glGetInternalformati64v");
+ glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel");
+ glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel");
+ glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
+ glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) load(userptr, "glGetProgramInterfaceiv");
+ glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) load(userptr, "glGetProgramResourceIndex");
+ glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) load(userptr, "glGetProgramResourceLocation");
+ glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) load(userptr, "glGetProgramResourceLocationIndex");
+ glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) load(userptr, "glGetProgramResourceName");
+ glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) load(userptr, "glGetProgramResourceiv");
+ glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) load(userptr, "glInvalidateBufferData");
+ glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) load(userptr, "glInvalidateBufferSubData");
+ glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load(userptr, "glInvalidateFramebuffer");
+ glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load(userptr, "glInvalidateSubFramebuffer");
+ glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) load(userptr, "glInvalidateTexImage");
+ glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) load(userptr, "glInvalidateTexSubImage");
+ glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) load(userptr, "glMultiDrawArraysIndirect");
+ glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) load(userptr, "glMultiDrawElementsIndirect");
+ glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel");
+ glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel");
+ glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup");
+ glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup");
+ glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) load(userptr, "glShaderStorageBlockBinding");
+ glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load(userptr, "glTexBufferRange");
+ glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) load(userptr, "glTexStorage2DMultisample");
+ glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load(userptr, "glTexStorage3DMultisample");
+ glad_glTextureView = (PFNGLTEXTUREVIEWPROC) load(userptr, "glTextureView");
+ glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load(userptr, "glVertexAttribBinding");
+ glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load(userptr, "glVertexAttribFormat");
+ glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load(userptr, "glVertexAttribIFormat");
+ glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) load(userptr, "glVertexAttribLFormat");
+ glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load(userptr, "glVertexBindingDivisor");
+}
+static void glad_gl_load_GL_VERSION_4_4( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_4_4) return;
+ glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC) load(userptr, "glBindBuffersBase");
+ glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC) load(userptr, "glBindBuffersRange");
+ glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC) load(userptr, "glBindImageTextures");
+ glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC) load(userptr, "glBindSamplers");
+ glad_glBindTextures = (PFNGLBINDTEXTURESPROC) load(userptr, "glBindTextures");
+ glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC) load(userptr, "glBindVertexBuffers");
+ glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC) load(userptr, "glBufferStorage");
+ glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC) load(userptr, "glClearTexImage");
+ glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC) load(userptr, "glClearTexSubImage");
+}
+static void glad_gl_load_GL_VERSION_4_5( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_4_5) return;
+ glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC) load(userptr, "glBindTextureUnit");
+ glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC) load(userptr, "glBlitNamedFramebuffer");
+ glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckNamedFramebufferStatus");
+ glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC) load(userptr, "glClearNamedBufferData");
+ glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC) load(userptr, "glClearNamedBufferSubData");
+ glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) load(userptr, "glClearNamedFramebufferfi");
+ glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) load(userptr, "glClearNamedFramebufferfv");
+ glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) load(userptr, "glClearNamedFramebufferiv");
+ glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) load(userptr, "glClearNamedFramebufferuiv");
+ glad_glClipControl = (PFNGLCLIPCONTROLPROC) load(userptr, "glClipControl");
+ glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) load(userptr, "glCompressedTextureSubImage1D");
+ glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) load(userptr, "glCompressedTextureSubImage2D");
+ glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) load(userptr, "glCompressedTextureSubImage3D");
+ glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC) load(userptr, "glCopyNamedBufferSubData");
+ glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC) load(userptr, "glCopyTextureSubImage1D");
+ glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC) load(userptr, "glCopyTextureSubImage2D");
+ glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC) load(userptr, "glCopyTextureSubImage3D");
+ glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC) load(userptr, "glCreateBuffers");
+ glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC) load(userptr, "glCreateFramebuffers");
+ glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC) load(userptr, "glCreateProgramPipelines");
+ glad_glCreateQueries = (PFNGLCREATEQUERIESPROC) load(userptr, "glCreateQueries");
+ glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC) load(userptr, "glCreateRenderbuffers");
+ glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC) load(userptr, "glCreateSamplers");
+ glad_glCreateTextures = (PFNGLCREATETEXTURESPROC) load(userptr, "glCreateTextures");
+ glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC) load(userptr, "glCreateTransformFeedbacks");
+ glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC) load(userptr, "glCreateVertexArrays");
+ glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC) load(userptr, "glDisableVertexArrayAttrib");
+ glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC) load(userptr, "glEnableVertexArrayAttrib");
+ glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) load(userptr, "glFlushMappedNamedBufferRange");
+ glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC) load(userptr, "glGenerateTextureMipmap");
+ glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) load(userptr, "glGetCompressedTextureImage");
+ glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) load(userptr, "glGetCompressedTextureSubImage");
+ glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) load(userptr, "glGetGraphicsResetStatus");
+ glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) load(userptr, "glGetNamedBufferParameteri64v");
+ glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedBufferParameteriv");
+ glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC) load(userptr, "glGetNamedBufferPointerv");
+ glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC) load(userptr, "glGetNamedBufferSubData");
+ glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferAttachmentParameteriv");
+ glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferParameteriv");
+ glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedRenderbufferParameteriv");
+ glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC) load(userptr, "glGetQueryBufferObjecti64v");
+ glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC) load(userptr, "glGetQueryBufferObjectiv");
+ glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC) load(userptr, "glGetQueryBufferObjectui64v");
+ glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC) load(userptr, "glGetQueryBufferObjectuiv");
+ glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC) load(userptr, "glGetTextureImage");
+ glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC) load(userptr, "glGetTextureLevelParameterfv");
+ glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC) load(userptr, "glGetTextureLevelParameteriv");
+ glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC) load(userptr, "glGetTextureParameterIiv");
+ glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC) load(userptr, "glGetTextureParameterIuiv");
+ glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC) load(userptr, "glGetTextureParameterfv");
+ glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC) load(userptr, "glGetTextureParameteriv");
+ glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC) load(userptr, "glGetTextureSubImage");
+ glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC) load(userptr, "glGetTransformFeedbacki64_v");
+ glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC) load(userptr, "glGetTransformFeedbacki_v");
+ glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC) load(userptr, "glGetTransformFeedbackiv");
+ glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC) load(userptr, "glGetVertexArrayIndexed64iv");
+ glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC) load(userptr, "glGetVertexArrayIndexediv");
+ glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC) load(userptr, "glGetVertexArrayiv");
+ glad_glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetnCompressedTexImage");
+ glad_glGetnTexImage = (PFNGLGETNTEXIMAGEPROC) load(userptr, "glGetnTexImage");
+ glad_glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC) load(userptr, "glGetnUniformdv");
+ glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load(userptr, "glGetnUniformfv");
+ glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load(userptr, "glGetnUniformiv");
+ glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load(userptr, "glGetnUniformuiv");
+ glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) load(userptr, "glInvalidateNamedFramebufferData");
+ glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) load(userptr, "glInvalidateNamedFramebufferSubData");
+ glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC) load(userptr, "glMapNamedBuffer");
+ glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC) load(userptr, "glMapNamedBufferRange");
+ glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion");
+ glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC) load(userptr, "glNamedBufferData");
+ glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC) load(userptr, "glNamedBufferStorage");
+ glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC) load(userptr, "glNamedBufferSubData");
+ glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) load(userptr, "glNamedFramebufferDrawBuffer");
+ glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) load(userptr, "glNamedFramebufferDrawBuffers");
+ glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) load(userptr, "glNamedFramebufferParameteri");
+ glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) load(userptr, "glNamedFramebufferReadBuffer");
+ glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glNamedFramebufferRenderbuffer");
+ glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) load(userptr, "glNamedFramebufferTexture");
+ glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glNamedFramebufferTextureLayer");
+ glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC) load(userptr, "glNamedRenderbufferStorage");
+ glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glNamedRenderbufferStorageMultisample");
+ glad_glReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels");
+ glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC) load(userptr, "glTextureBarrier");
+ glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC) load(userptr, "glTextureBuffer");
+ glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC) load(userptr, "glTextureBufferRange");
+ glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC) load(userptr, "glTextureParameterIiv");
+ glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC) load(userptr, "glTextureParameterIuiv");
+ glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC) load(userptr, "glTextureParameterf");
+ glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC) load(userptr, "glTextureParameterfv");
+ glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) load(userptr, "glTextureParameteri");
+ glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC) load(userptr, "glTextureParameteriv");
+ glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC) load(userptr, "glTextureStorage1D");
+ glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) load(userptr, "glTextureStorage2D");
+ glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) load(userptr, "glTextureStorage2DMultisample");
+ glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) load(userptr, "glTextureStorage3D");
+ glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) load(userptr, "glTextureStorage3DMultisample");
+ glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC) load(userptr, "glTextureSubImage1D");
+ glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC) load(userptr, "glTextureSubImage2D");
+ glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC) load(userptr, "glTextureSubImage3D");
+ glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) load(userptr, "glTransformFeedbackBufferBase");
+ glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) load(userptr, "glTransformFeedbackBufferRange");
+ glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC) load(userptr, "glUnmapNamedBuffer");
+ glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC) load(userptr, "glVertexArrayAttribBinding");
+ glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC) load(userptr, "glVertexArrayAttribFormat");
+ glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC) load(userptr, "glVertexArrayAttribIFormat");
+ glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC) load(userptr, "glVertexArrayAttribLFormat");
+ glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC) load(userptr, "glVertexArrayBindingDivisor");
+ glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC) load(userptr, "glVertexArrayElementBuffer");
+ glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC) load(userptr, "glVertexArrayVertexBuffer");
+ glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC) load(userptr, "glVertexArrayVertexBuffers");
+}
+static void glad_gl_load_GL_VERSION_4_6( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_4_6) return;
+ glad_glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) load(userptr, "glMultiDrawArraysIndirectCount");
+ glad_glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) load(userptr, "glMultiDrawElementsIndirectCount");
+ glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC) load(userptr, "glPolygonOffsetClamp");
+ glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC) load(userptr, "glSpecializeShader");
+}
+static void glad_gl_load_GL_AMD_draw_buffers_blend( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_AMD_draw_buffers_blend) return;
+ glad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC) load(userptr, "glBlendEquationIndexedAMD");
+ glad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) load(userptr, "glBlendEquationSeparateIndexedAMD");
+ glad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC) load(userptr, "glBlendFuncIndexedAMD");
+ glad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) load(userptr, "glBlendFuncSeparateIndexedAMD");
+}
+static void glad_gl_load_GL_AMD_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_AMD_multi_draw_indirect) return;
+ glad_glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) load(userptr, "glMultiDrawArraysIndirectAMD");
+ glad_glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) load(userptr, "glMultiDrawElementsIndirectAMD");
+}
+static void glad_gl_load_GL_APPLE_flush_buffer_range( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_APPLE_flush_buffer_range) return;
+ glad_glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC) load(userptr, "glBufferParameteriAPPLE");
+ glad_glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) load(userptr, "glFlushMappedBufferRangeAPPLE");
+}
+static void glad_gl_load_GL_APPLE_vertex_array_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_APPLE_vertex_array_object) return;
+ glad_glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC) load(userptr, "glBindVertexArrayAPPLE");
+ glad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC) load(userptr, "glDeleteVertexArraysAPPLE");
+ glad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC) load(userptr, "glGenVertexArraysAPPLE");
+ glad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC) load(userptr, "glIsVertexArrayAPPLE");
+}
+static void glad_gl_load_GL_ARB_ES2_compatibility( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_ES2_compatibility) return;
+ glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
+ glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
+ glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat");
+ glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler");
+ glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary");
+}
+static void glad_gl_load_GL_ARB_ES3_1_compatibility( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_ES3_1_compatibility) return;
+ glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion");
+}
+static void glad_gl_load_GL_ARB_base_instance( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_base_instance) return;
+ glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawArraysInstancedBaseInstance");
+ glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseInstance");
+ glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseVertexBaseInstance");
+}
+static void glad_gl_load_GL_ARB_blend_func_extended( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_blend_func_extended) return;
+ glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed");
+ glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex");
+}
+static void glad_gl_load_GL_ARB_buffer_storage( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_buffer_storage) return;
+ glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC) load(userptr, "glBufferStorage");
+}
+static void glad_gl_load_GL_ARB_clear_buffer_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_clear_buffer_object) return;
+ glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC) load(userptr, "glClearBufferData");
+ glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) load(userptr, "glClearBufferSubData");
+}
+static void glad_gl_load_GL_ARB_clear_texture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_clear_texture) return;
+ glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC) load(userptr, "glClearTexImage");
+ glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC) load(userptr, "glClearTexSubImage");
+}
+static void glad_gl_load_GL_ARB_clip_control( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_clip_control) return;
+ glad_glClipControl = (PFNGLCLIPCONTROLPROC) load(userptr, "glClipControl");
+}
+static void glad_gl_load_GL_ARB_color_buffer_float( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_color_buffer_float) return;
+ glad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC) load(userptr, "glClampColorARB");
+}
+static void glad_gl_load_GL_ARB_compute_shader( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_compute_shader) return;
+ glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) load(userptr, "glDispatchCompute");
+ glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) load(userptr, "glDispatchComputeIndirect");
+}
+static void glad_gl_load_GL_ARB_copy_buffer( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_copy_buffer) return;
+ glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
+}
+static void glad_gl_load_GL_ARB_copy_image( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_copy_image) return;
+ glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData");
+}
+static void glad_gl_load_GL_ARB_debug_output( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_debug_output) return;
+ glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) load(userptr, "glDebugMessageCallbackARB");
+ glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) load(userptr, "glDebugMessageControlARB");
+ glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) load(userptr, "glDebugMessageInsertARB");
+ glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) load(userptr, "glGetDebugMessageLogARB");
+}
+static void glad_gl_load_GL_ARB_direct_state_access( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_direct_state_access) return;
+ glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC) load(userptr, "glBindTextureUnit");
+ glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC) load(userptr, "glBlitNamedFramebuffer");
+ glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckNamedFramebufferStatus");
+ glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC) load(userptr, "glClearNamedBufferData");
+ glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC) load(userptr, "glClearNamedBufferSubData");
+ glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) load(userptr, "glClearNamedFramebufferfi");
+ glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) load(userptr, "glClearNamedFramebufferfv");
+ glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) load(userptr, "glClearNamedFramebufferiv");
+ glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) load(userptr, "glClearNamedFramebufferuiv");
+ glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) load(userptr, "glCompressedTextureSubImage1D");
+ glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) load(userptr, "glCompressedTextureSubImage2D");
+ glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) load(userptr, "glCompressedTextureSubImage3D");
+ glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC) load(userptr, "glCopyNamedBufferSubData");
+ glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC) load(userptr, "glCopyTextureSubImage1D");
+ glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC) load(userptr, "glCopyTextureSubImage2D");
+ glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC) load(userptr, "glCopyTextureSubImage3D");
+ glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC) load(userptr, "glCreateBuffers");
+ glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC) load(userptr, "glCreateFramebuffers");
+ glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC) load(userptr, "glCreateProgramPipelines");
+ glad_glCreateQueries = (PFNGLCREATEQUERIESPROC) load(userptr, "glCreateQueries");
+ glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC) load(userptr, "glCreateRenderbuffers");
+ glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC) load(userptr, "glCreateSamplers");
+ glad_glCreateTextures = (PFNGLCREATETEXTURESPROC) load(userptr, "glCreateTextures");
+ glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC) load(userptr, "glCreateTransformFeedbacks");
+ glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC) load(userptr, "glCreateVertexArrays");
+ glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC) load(userptr, "glDisableVertexArrayAttrib");
+ glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC) load(userptr, "glEnableVertexArrayAttrib");
+ glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) load(userptr, "glFlushMappedNamedBufferRange");
+ glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC) load(userptr, "glGenerateTextureMipmap");
+ glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) load(userptr, "glGetCompressedTextureImage");
+ glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) load(userptr, "glGetNamedBufferParameteri64v");
+ glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedBufferParameteriv");
+ glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC) load(userptr, "glGetNamedBufferPointerv");
+ glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC) load(userptr, "glGetNamedBufferSubData");
+ glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferAttachmentParameteriv");
+ glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferParameteriv");
+ glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedRenderbufferParameteriv");
+ glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC) load(userptr, "glGetQueryBufferObjecti64v");
+ glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC) load(userptr, "glGetQueryBufferObjectiv");
+ glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC) load(userptr, "glGetQueryBufferObjectui64v");
+ glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC) load(userptr, "glGetQueryBufferObjectuiv");
+ glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC) load(userptr, "glGetTextureImage");
+ glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC) load(userptr, "glGetTextureLevelParameterfv");
+ glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC) load(userptr, "glGetTextureLevelParameteriv");
+ glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC) load(userptr, "glGetTextureParameterIiv");
+ glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC) load(userptr, "glGetTextureParameterIuiv");
+ glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC) load(userptr, "glGetTextureParameterfv");
+ glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC) load(userptr, "glGetTextureParameteriv");
+ glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC) load(userptr, "glGetTransformFeedbacki64_v");
+ glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC) load(userptr, "glGetTransformFeedbacki_v");
+ glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC) load(userptr, "glGetTransformFeedbackiv");
+ glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC) load(userptr, "glGetVertexArrayIndexed64iv");
+ glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC) load(userptr, "glGetVertexArrayIndexediv");
+ glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC) load(userptr, "glGetVertexArrayiv");
+ glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) load(userptr, "glInvalidateNamedFramebufferData");
+ glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) load(userptr, "glInvalidateNamedFramebufferSubData");
+ glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC) load(userptr, "glMapNamedBuffer");
+ glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC) load(userptr, "glMapNamedBufferRange");
+ glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC) load(userptr, "glNamedBufferData");
+ glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC) load(userptr, "glNamedBufferStorage");
+ glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC) load(userptr, "glNamedBufferSubData");
+ glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) load(userptr, "glNamedFramebufferDrawBuffer");
+ glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) load(userptr, "glNamedFramebufferDrawBuffers");
+ glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) load(userptr, "glNamedFramebufferParameteri");
+ glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) load(userptr, "glNamedFramebufferReadBuffer");
+ glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glNamedFramebufferRenderbuffer");
+ glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) load(userptr, "glNamedFramebufferTexture");
+ glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glNamedFramebufferTextureLayer");
+ glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC) load(userptr, "glNamedRenderbufferStorage");
+ glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glNamedRenderbufferStorageMultisample");
+ glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC) load(userptr, "glTextureBuffer");
+ glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC) load(userptr, "glTextureBufferRange");
+ glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC) load(userptr, "glTextureParameterIiv");
+ glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC) load(userptr, "glTextureParameterIuiv");
+ glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC) load(userptr, "glTextureParameterf");
+ glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC) load(userptr, "glTextureParameterfv");
+ glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) load(userptr, "glTextureParameteri");
+ glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC) load(userptr, "glTextureParameteriv");
+ glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC) load(userptr, "glTextureStorage1D");
+ glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) load(userptr, "glTextureStorage2D");
+ glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) load(userptr, "glTextureStorage2DMultisample");
+ glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) load(userptr, "glTextureStorage3D");
+ glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) load(userptr, "glTextureStorage3DMultisample");
+ glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC) load(userptr, "glTextureSubImage1D");
+ glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC) load(userptr, "glTextureSubImage2D");
+ glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC) load(userptr, "glTextureSubImage3D");
+ glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) load(userptr, "glTransformFeedbackBufferBase");
+ glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) load(userptr, "glTransformFeedbackBufferRange");
+ glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC) load(userptr, "glUnmapNamedBuffer");
+ glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC) load(userptr, "glVertexArrayAttribBinding");
+ glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC) load(userptr, "glVertexArrayAttribFormat");
+ glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC) load(userptr, "glVertexArrayAttribIFormat");
+ glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC) load(userptr, "glVertexArrayAttribLFormat");
+ glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC) load(userptr, "glVertexArrayBindingDivisor");
+ glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC) load(userptr, "glVertexArrayElementBuffer");
+ glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC) load(userptr, "glVertexArrayVertexBuffer");
+ glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC) load(userptr, "glVertexArrayVertexBuffers");
+}
+static void glad_gl_load_GL_ARB_draw_buffers( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_draw_buffers) return;
+ glad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC) load(userptr, "glDrawBuffersARB");
+}
+static void glad_gl_load_GL_ARB_draw_buffers_blend( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_draw_buffers_blend) return;
+ glad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC) load(userptr, "glBlendEquationSeparateiARB");
+ glad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC) load(userptr, "glBlendEquationiARB");
+ glad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC) load(userptr, "glBlendFuncSeparateiARB");
+ glad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC) load(userptr, "glBlendFunciARB");
+}
+static void glad_gl_load_GL_ARB_draw_elements_base_vertex( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_draw_elements_base_vertex) return;
+ glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
+ glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
+ glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
+ glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex");
+}
+static void glad_gl_load_GL_ARB_draw_indirect( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_draw_indirect) return;
+ glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) load(userptr, "glDrawArraysIndirect");
+ glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) load(userptr, "glDrawElementsIndirect");
+}
+static void glad_gl_load_GL_ARB_draw_instanced( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_draw_instanced) return;
+ glad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC) load(userptr, "glDrawArraysInstancedARB");
+ glad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC) load(userptr, "glDrawElementsInstancedARB");
+}
+static void glad_gl_load_GL_ARB_framebuffer_no_attachments( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_framebuffer_no_attachments) return;
+ glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) load(userptr, "glFramebufferParameteri");
+ glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetFramebufferParameteriv");
+}
+static void glad_gl_load_GL_ARB_framebuffer_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_framebuffer_object) return;
+ glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
+ glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
+ glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
+ glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
+ glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
+ glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
+ glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
+ glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
+ glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
+ glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
+ glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
+ glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
+ glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
+ glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
+ glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
+ glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
+ glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
+ glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
+ glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
+ glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
+}
+static void glad_gl_load_GL_ARB_geometry_shader4( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_geometry_shader4) return;
+ glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC) load(userptr, "glFramebufferTextureARB");
+ glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) load(userptr, "glFramebufferTextureFaceARB");
+ glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) load(userptr, "glFramebufferTextureLayerARB");
+ glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC) load(userptr, "glProgramParameteriARB");
+}
+static void glad_gl_load_GL_ARB_get_program_binary( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_get_program_binary) return;
+ glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary");
+ glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary");
+ glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
+}
+static void glad_gl_load_GL_ARB_get_texture_sub_image( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_get_texture_sub_image) return;
+ glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) load(userptr, "glGetCompressedTextureSubImage");
+ glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC) load(userptr, "glGetTextureSubImage");
+}
+static void glad_gl_load_GL_ARB_gl_spirv( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_gl_spirv) return;
+ glad_glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC) load(userptr, "glSpecializeShaderARB");
+}
+static void glad_gl_load_GL_ARB_gpu_shader_fp64( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_gpu_shader_fp64) return;
+ glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC) load(userptr, "glGetUniformdv");
+ glad_glUniform1d = (PFNGLUNIFORM1DPROC) load(userptr, "glUniform1d");
+ glad_glUniform1dv = (PFNGLUNIFORM1DVPROC) load(userptr, "glUniform1dv");
+ glad_glUniform2d = (PFNGLUNIFORM2DPROC) load(userptr, "glUniform2d");
+ glad_glUniform2dv = (PFNGLUNIFORM2DVPROC) load(userptr, "glUniform2dv");
+ glad_glUniform3d = (PFNGLUNIFORM3DPROC) load(userptr, "glUniform3d");
+ glad_glUniform3dv = (PFNGLUNIFORM3DVPROC) load(userptr, "glUniform3dv");
+ glad_glUniform4d = (PFNGLUNIFORM4DPROC) load(userptr, "glUniform4d");
+ glad_glUniform4dv = (PFNGLUNIFORM4DVPROC) load(userptr, "glUniform4dv");
+ glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) load(userptr, "glUniformMatrix2dv");
+ glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) load(userptr, "glUniformMatrix2x3dv");
+ glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) load(userptr, "glUniformMatrix2x4dv");
+ glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) load(userptr, "glUniformMatrix3dv");
+ glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) load(userptr, "glUniformMatrix3x2dv");
+ glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) load(userptr, "glUniformMatrix3x4dv");
+ glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) load(userptr, "glUniformMatrix4dv");
+ glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) load(userptr, "glUniformMatrix4x2dv");
+ glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) load(userptr, "glUniformMatrix4x3dv");
+}
+static void glad_gl_load_GL_ARB_imaging( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_imaging) return;
+ glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
+ glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
+}
+static void glad_gl_load_GL_ARB_indirect_parameters( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_indirect_parameters) return;
+ glad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) load(userptr, "glMultiDrawArraysIndirectCountARB");
+ glad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) load(userptr, "glMultiDrawElementsIndirectCountARB");
+}
+static void glad_gl_load_GL_ARB_instanced_arrays( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_instanced_arrays) return;
+ glad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC) load(userptr, "glVertexAttribDivisorARB");
+}
+static void glad_gl_load_GL_ARB_internalformat_query( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_internalformat_query) return;
+ glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ");
+}
+static void glad_gl_load_GL_ARB_internalformat_query2( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_internalformat_query2) return;
+ glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) load(userptr, "glGetInternalformati64v");
+}
+static void glad_gl_load_GL_ARB_invalidate_subdata( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_invalidate_subdata) return;
+ glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) load(userptr, "glInvalidateBufferData");
+ glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) load(userptr, "glInvalidateBufferSubData");
+ glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load(userptr, "glInvalidateFramebuffer");
+ glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load(userptr, "glInvalidateSubFramebuffer");
+ glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) load(userptr, "glInvalidateTexImage");
+ glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) load(userptr, "glInvalidateTexSubImage");
+}
+static void glad_gl_load_GL_ARB_map_buffer_range( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_map_buffer_range) return;
+ glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
+ glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
+}
+static void glad_gl_load_GL_ARB_multi_bind( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_multi_bind) return;
+ glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC) load(userptr, "glBindBuffersBase");
+ glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC) load(userptr, "glBindBuffersRange");
+ glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC) load(userptr, "glBindImageTextures");
+ glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC) load(userptr, "glBindSamplers");
+ glad_glBindTextures = (PFNGLBINDTEXTURESPROC) load(userptr, "glBindTextures");
+ glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC) load(userptr, "glBindVertexBuffers");
+}
+static void glad_gl_load_GL_ARB_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_multi_draw_indirect) return;
+ glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) load(userptr, "glMultiDrawArraysIndirect");
+ glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) load(userptr, "glMultiDrawElementsIndirect");
+}
+static void glad_gl_load_GL_ARB_multisample( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_multisample) return;
+ glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC) load(userptr, "glSampleCoverageARB");
+}
+static void glad_gl_load_GL_ARB_multitexture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_multitexture) return;
+ glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) load(userptr, "glActiveTextureARB");
+ glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC) load(userptr, "glClientActiveTextureARB");
+ glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC) load(userptr, "glMultiTexCoord1dARB");
+ glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC) load(userptr, "glMultiTexCoord1dvARB");
+ glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC) load(userptr, "glMultiTexCoord1fARB");
+ glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC) load(userptr, "glMultiTexCoord1fvARB");
+ glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC) load(userptr, "glMultiTexCoord1iARB");
+ glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC) load(userptr, "glMultiTexCoord1ivARB");
+ glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC) load(userptr, "glMultiTexCoord1sARB");
+ glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC) load(userptr, "glMultiTexCoord1svARB");
+ glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC) load(userptr, "glMultiTexCoord2dARB");
+ glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC) load(userptr, "glMultiTexCoord2dvARB");
+ glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC) load(userptr, "glMultiTexCoord2fARB");
+ glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC) load(userptr, "glMultiTexCoord2fvARB");
+ glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC) load(userptr, "glMultiTexCoord2iARB");
+ glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC) load(userptr, "glMultiTexCoord2ivARB");
+ glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC) load(userptr, "glMultiTexCoord2sARB");
+ glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC) load(userptr, "glMultiTexCoord2svARB");
+ glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC) load(userptr, "glMultiTexCoord3dARB");
+ glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC) load(userptr, "glMultiTexCoord3dvARB");
+ glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC) load(userptr, "glMultiTexCoord3fARB");
+ glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC) load(userptr, "glMultiTexCoord3fvARB");
+ glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC) load(userptr, "glMultiTexCoord3iARB");
+ glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC) load(userptr, "glMultiTexCoord3ivARB");
+ glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC) load(userptr, "glMultiTexCoord3sARB");
+ glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC) load(userptr, "glMultiTexCoord3svARB");
+ glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC) load(userptr, "glMultiTexCoord4dARB");
+ glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC) load(userptr, "glMultiTexCoord4dvARB");
+ glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC) load(userptr, "glMultiTexCoord4fARB");
+ glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC) load(userptr, "glMultiTexCoord4fvARB");
+ glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC) load(userptr, "glMultiTexCoord4iARB");
+ glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC) load(userptr, "glMultiTexCoord4ivARB");
+ glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC) load(userptr, "glMultiTexCoord4sARB");
+ glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC) load(userptr, "glMultiTexCoord4svARB");
+}
+static void glad_gl_load_GL_ARB_occlusion_query( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_occlusion_query) return;
+ glad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC) load(userptr, "glBeginQueryARB");
+ glad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC) load(userptr, "glDeleteQueriesARB");
+ glad_glEndQueryARB = (PFNGLENDQUERYARBPROC) load(userptr, "glEndQueryARB");
+ glad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC) load(userptr, "glGenQueriesARB");
+ glad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC) load(userptr, "glGetQueryObjectivARB");
+ glad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC) load(userptr, "glGetQueryObjectuivARB");
+ glad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC) load(userptr, "glGetQueryivARB");
+ glad_glIsQueryARB = (PFNGLISQUERYARBPROC) load(userptr, "glIsQueryARB");
+}
+static void glad_gl_load_GL_ARB_point_parameters( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_point_parameters) return;
+ glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC) load(userptr, "glPointParameterfARB");
+ glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC) load(userptr, "glPointParameterfvARB");
+}
+static void glad_gl_load_GL_ARB_polygon_offset_clamp( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_polygon_offset_clamp) return;
+ glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC) load(userptr, "glPolygonOffsetClamp");
+}
+static void glad_gl_load_GL_ARB_program_interface_query( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_program_interface_query) return;
+ glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) load(userptr, "glGetProgramInterfaceiv");
+ glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) load(userptr, "glGetProgramResourceIndex");
+ glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) load(userptr, "glGetProgramResourceLocation");
+ glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) load(userptr, "glGetProgramResourceLocationIndex");
+ glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) load(userptr, "glGetProgramResourceName");
+ glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) load(userptr, "glGetProgramResourceiv");
+}
+static void glad_gl_load_GL_ARB_provoking_vertex( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_provoking_vertex) return;
+ glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex");
+}
+static void glad_gl_load_GL_ARB_robustness( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_robustness) return;
+ glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) load(userptr, "glGetGraphicsResetStatusARB");
+ glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) load(userptr, "glGetnCompressedTexImageARB");
+ glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) load(userptr, "glGetnTexImageARB");
+ glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) load(userptr, "glGetnUniformdvARB");
+ glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) load(userptr, "glGetnUniformfvARB");
+ glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) load(userptr, "glGetnUniformivARB");
+ glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) load(userptr, "glGetnUniformuivARB");
+ glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) load(userptr, "glReadnPixelsARB");
+}
+static void glad_gl_load_GL_ARB_sample_shading( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_sample_shading) return;
+ glad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC) load(userptr, "glMinSampleShadingARB");
+}
+static void glad_gl_load_GL_ARB_sampler_objects( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_sampler_objects) return;
+ glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
+ glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
+ glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
+ glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv");
+ glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv");
+ glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
+ glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
+ glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
+ glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv");
+ glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv");
+ glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
+ glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
+ glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
+ glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
+}
+static void glad_gl_load_GL_ARB_separate_shader_objects( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_separate_shader_objects) return;
+ glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram");
+ glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline");
+ glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv");
+ glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines");
+ glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines");
+ glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog");
+ glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv");
+ glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline");
+ glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
+ glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) load(userptr, "glProgramUniform1d");
+ glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) load(userptr, "glProgramUniform1dv");
+ glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f");
+ glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv");
+ glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i");
+ glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv");
+ glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui");
+ glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv");
+ glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) load(userptr, "glProgramUniform2d");
+ glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) load(userptr, "glProgramUniform2dv");
+ glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f");
+ glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv");
+ glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i");
+ glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv");
+ glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui");
+ glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv");
+ glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) load(userptr, "glProgramUniform3d");
+ glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) load(userptr, "glProgramUniform3dv");
+ glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f");
+ glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv");
+ glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i");
+ glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv");
+ glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui");
+ glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv");
+ glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) load(userptr, "glProgramUniform4d");
+ glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) load(userptr, "glProgramUniform4dv");
+ glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f");
+ glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv");
+ glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i");
+ glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv");
+ glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui");
+ glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv");
+ glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) load(userptr, "glProgramUniformMatrix2dv");
+ glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv");
+ glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) load(userptr, "glProgramUniformMatrix2x3dv");
+ glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv");
+ glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) load(userptr, "glProgramUniformMatrix2x4dv");
+ glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv");
+ glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) load(userptr, "glProgramUniformMatrix3dv");
+ glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv");
+ glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) load(userptr, "glProgramUniformMatrix3x2dv");
+ glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv");
+ glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) load(userptr, "glProgramUniformMatrix3x4dv");
+ glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv");
+ glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) load(userptr, "glProgramUniformMatrix4dv");
+ glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv");
+ glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) load(userptr, "glProgramUniformMatrix4x2dv");
+ glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv");
+ glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) load(userptr, "glProgramUniformMatrix4x3dv");
+ glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv");
+ glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages");
+ glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline");
+}
+static void glad_gl_load_GL_ARB_shader_atomic_counters( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_shader_atomic_counters) return;
+ glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) load(userptr, "glGetActiveAtomicCounterBufferiv");
+}
+static void glad_gl_load_GL_ARB_shader_image_load_store( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_shader_image_load_store) return;
+ glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) load(userptr, "glBindImageTexture");
+ glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) load(userptr, "glMemoryBarrier");
+}
+static void glad_gl_load_GL_ARB_shader_objects( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_shader_objects) return;
+ glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) load(userptr, "glAttachObjectARB");
+ glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) load(userptr, "glCompileShaderARB");
+ glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) load(userptr, "glCreateProgramObjectARB");
+ glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) load(userptr, "glCreateShaderObjectARB");
+ glad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) load(userptr, "glDeleteObjectARB");
+ glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) load(userptr, "glDetachObjectARB");
+ glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) load(userptr, "glGetActiveUniformARB");
+ glad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) load(userptr, "glGetAttachedObjectsARB");
+ glad_glGetHandleARB = (PFNGLGETHANDLEARBPROC) load(userptr, "glGetHandleARB");
+ glad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) load(userptr, "glGetInfoLogARB");
+ glad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC) load(userptr, "glGetObjectParameterfvARB");
+ glad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) load(userptr, "glGetObjectParameterivARB");
+ glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC) load(userptr, "glGetShaderSourceARB");
+ glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) load(userptr, "glGetUniformLocationARB");
+ glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC) load(userptr, "glGetUniformfvARB");
+ glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC) load(userptr, "glGetUniformivARB");
+ glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) load(userptr, "glLinkProgramARB");
+ glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) load(userptr, "glShaderSourceARB");
+ glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC) load(userptr, "glUniform1fARB");
+ glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) load(userptr, "glUniform1fvARB");
+ glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC) load(userptr, "glUniform1iARB");
+ glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) load(userptr, "glUniform1ivARB");
+ glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC) load(userptr, "glUniform2fARB");
+ glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) load(userptr, "glUniform2fvARB");
+ glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC) load(userptr, "glUniform2iARB");
+ glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) load(userptr, "glUniform2ivARB");
+ glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC) load(userptr, "glUniform3fARB");
+ glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) load(userptr, "glUniform3fvARB");
+ glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC) load(userptr, "glUniform3iARB");
+ glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) load(userptr, "glUniform3ivARB");
+ glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC) load(userptr, "glUniform4fARB");
+ glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) load(userptr, "glUniform4fvARB");
+ glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC) load(userptr, "glUniform4iARB");
+ glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) load(userptr, "glUniform4ivARB");
+ glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) load(userptr, "glUniformMatrix2fvARB");
+ glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) load(userptr, "glUniformMatrix3fvARB");
+ glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) load(userptr, "glUniformMatrix4fvARB");
+ glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) load(userptr, "glUseProgramObjectARB");
+ glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) load(userptr, "glValidateProgramARB");
+}
+static void glad_gl_load_GL_ARB_shader_storage_buffer_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_shader_storage_buffer_object) return;
+ glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) load(userptr, "glShaderStorageBlockBinding");
+}
+static void glad_gl_load_GL_ARB_shader_subroutine( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_shader_subroutine) return;
+ glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) load(userptr, "glGetActiveSubroutineName");
+ glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) load(userptr, "glGetActiveSubroutineUniformName");
+ glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) load(userptr, "glGetActiveSubroutineUniformiv");
+ glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) load(userptr, "glGetProgramStageiv");
+ glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) load(userptr, "glGetSubroutineIndex");
+ glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) load(userptr, "glGetSubroutineUniformLocation");
+ glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) load(userptr, "glGetUniformSubroutineuiv");
+ glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) load(userptr, "glUniformSubroutinesuiv");
+}
+static void glad_gl_load_GL_ARB_sync( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_sync) return;
+ glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
+ glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
+ glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
+ glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
+ glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
+ glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
+ glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
+}
+static void glad_gl_load_GL_ARB_tessellation_shader( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_tessellation_shader) return;
+ glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) load(userptr, "glPatchParameterfv");
+ glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load(userptr, "glPatchParameteri");
+}
+static void glad_gl_load_GL_ARB_texture_barrier( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_texture_barrier) return;
+ glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC) load(userptr, "glTextureBarrier");
+}
+static void glad_gl_load_GL_ARB_texture_buffer_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_texture_buffer_object) return;
+ glad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC) load(userptr, "glTexBufferARB");
+}
+static void glad_gl_load_GL_ARB_texture_buffer_range( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_texture_buffer_range) return;
+ glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load(userptr, "glTexBufferRange");
+}
+static void glad_gl_load_GL_ARB_texture_compression( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_texture_compression) return;
+ glad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) load(userptr, "glCompressedTexImage1DARB");
+ glad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) load(userptr, "glCompressedTexImage2DARB");
+ glad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) load(userptr, "glCompressedTexImage3DARB");
+ glad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) load(userptr, "glCompressedTexSubImage1DARB");
+ glad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) load(userptr, "glCompressedTexSubImage2DARB");
+ glad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) load(userptr, "glCompressedTexSubImage3DARB");
+ glad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) load(userptr, "glGetCompressedTexImageARB");
+}
+static void glad_gl_load_GL_ARB_texture_multisample( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_texture_multisample) return;
+ glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
+ glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
+ glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample");
+ glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample");
+}
+static void glad_gl_load_GL_ARB_texture_storage( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_texture_storage) return;
+ glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC) load(userptr, "glTexStorage1D");
+ glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D");
+ glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D");
+}
+static void glad_gl_load_GL_ARB_texture_storage_multisample( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_texture_storage_multisample) return;
+ glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) load(userptr, "glTexStorage2DMultisample");
+ glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load(userptr, "glTexStorage3DMultisample");
+}
+static void glad_gl_load_GL_ARB_texture_view( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_texture_view) return;
+ glad_glTextureView = (PFNGLTEXTUREVIEWPROC) load(userptr, "glTextureView");
+}
+static void glad_gl_load_GL_ARB_timer_query( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_timer_query) return;
+ glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v");
+ glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v");
+ glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter");
+}
+static void glad_gl_load_GL_ARB_transform_feedback2( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_transform_feedback2) return;
+ glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load(userptr, "glBindTransformFeedback");
+ glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load(userptr, "glDeleteTransformFeedbacks");
+ glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) load(userptr, "glDrawTransformFeedback");
+ glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load(userptr, "glGenTransformFeedbacks");
+ glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load(userptr, "glIsTransformFeedback");
+ glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load(userptr, "glPauseTransformFeedback");
+ glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) load(userptr, "glResumeTransformFeedback");
+}
+static void glad_gl_load_GL_ARB_transform_feedback3( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_transform_feedback3) return;
+ glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) load(userptr, "glBeginQueryIndexed");
+ glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) load(userptr, "glDrawTransformFeedbackStream");
+ glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) load(userptr, "glEndQueryIndexed");
+ glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) load(userptr, "glGetQueryIndexediv");
+}
+static void glad_gl_load_GL_ARB_transform_feedback_instanced( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_transform_feedback_instanced) return;
+ glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackInstanced");
+ glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackStreamInstanced");
+}
+static void glad_gl_load_GL_ARB_uniform_buffer_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_uniform_buffer_object) return;
+ glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
+ glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
+ glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
+ glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
+ glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName");
+ glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
+ glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
+ glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
+ glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
+ glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
+}
+static void glad_gl_load_GL_ARB_vertex_array_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_vertex_array_object) return;
+ glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
+ glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
+ glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
+ glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
+}
+static void glad_gl_load_GL_ARB_vertex_attrib_64bit( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_vertex_attrib_64bit) return;
+ glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) load(userptr, "glGetVertexAttribLdv");
+ glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) load(userptr, "glVertexAttribL1d");
+ glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) load(userptr, "glVertexAttribL1dv");
+ glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) load(userptr, "glVertexAttribL2d");
+ glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) load(userptr, "glVertexAttribL2dv");
+ glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) load(userptr, "glVertexAttribL3d");
+ glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) load(userptr, "glVertexAttribL3dv");
+ glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) load(userptr, "glVertexAttribL4d");
+ glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) load(userptr, "glVertexAttribL4dv");
+ glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) load(userptr, "glVertexAttribLPointer");
+}
+static void glad_gl_load_GL_ARB_vertex_attrib_binding( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_vertex_attrib_binding) return;
+ glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) load(userptr, "glBindVertexBuffer");
+ glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load(userptr, "glVertexAttribBinding");
+ glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load(userptr, "glVertexAttribFormat");
+ glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load(userptr, "glVertexAttribIFormat");
+ glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) load(userptr, "glVertexAttribLFormat");
+ glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load(userptr, "glVertexBindingDivisor");
+}
+static void glad_gl_load_GL_ARB_vertex_buffer_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_vertex_buffer_object) return;
+ glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC) load(userptr, "glBindBufferARB");
+ glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC) load(userptr, "glBufferDataARB");
+ glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC) load(userptr, "glBufferSubDataARB");
+ glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC) load(userptr, "glDeleteBuffersARB");
+ glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC) load(userptr, "glGenBuffersARB");
+ glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC) load(userptr, "glGetBufferParameterivARB");
+ glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC) load(userptr, "glGetBufferPointervARB");
+ glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC) load(userptr, "glGetBufferSubDataARB");
+ glad_glIsBufferARB = (PFNGLISBUFFERARBPROC) load(userptr, "glIsBufferARB");
+ glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC) load(userptr, "glMapBufferARB");
+ glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC) load(userptr, "glUnmapBufferARB");
+}
+static void glad_gl_load_GL_ARB_vertex_program( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_vertex_program) return;
+ glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) load(userptr, "glBindProgramARB");
+ glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) load(userptr, "glDeleteProgramsARB");
+ glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB");
+ glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB");
+ glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) load(userptr, "glGenProgramsARB");
+ glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) load(userptr, "glGetProgramEnvParameterdvARB");
+ glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) load(userptr, "glGetProgramEnvParameterfvARB");
+ glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) load(userptr, "glGetProgramLocalParameterdvARB");
+ glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) load(userptr, "glGetProgramLocalParameterfvARB");
+ glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) load(userptr, "glGetProgramStringARB");
+ glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) load(userptr, "glGetProgramivARB");
+ glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB");
+ glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB");
+ glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB");
+ glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB");
+ glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC) load(userptr, "glIsProgramARB");
+ glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) load(userptr, "glProgramEnvParameter4dARB");
+ glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) load(userptr, "glProgramEnvParameter4dvARB");
+ glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) load(userptr, "glProgramEnvParameter4fARB");
+ glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) load(userptr, "glProgramEnvParameter4fvARB");
+ glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) load(userptr, "glProgramLocalParameter4dARB");
+ glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) load(userptr, "glProgramLocalParameter4dvARB");
+ glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) load(userptr, "glProgramLocalParameter4fARB");
+ glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) load(userptr, "glProgramLocalParameter4fvARB");
+ glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) load(userptr, "glProgramStringARB");
+ glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB");
+ glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB");
+ glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB");
+ glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB");
+ glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB");
+ glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB");
+ glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB");
+ glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB");
+ glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB");
+ glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB");
+ glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB");
+ glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB");
+ glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB");
+ glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB");
+ glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB");
+ glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB");
+ glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB");
+ glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB");
+ glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB");
+ glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB");
+ glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB");
+ glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB");
+ glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB");
+ glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB");
+ glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB");
+ glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB");
+ glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB");
+ glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB");
+ glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB");
+ glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB");
+ glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB");
+ glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB");
+ glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB");
+ glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB");
+ glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB");
+ glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB");
+ glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB");
+}
+static void glad_gl_load_GL_ARB_vertex_shader( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_vertex_shader) return;
+ glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) load(userptr, "glBindAttribLocationARB");
+ glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB");
+ glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB");
+ glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) load(userptr, "glGetActiveAttribARB");
+ glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) load(userptr, "glGetAttribLocationARB");
+ glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB");
+ glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB");
+ glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB");
+ glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB");
+ glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB");
+ glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB");
+ glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB");
+ glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB");
+ glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB");
+ glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB");
+ glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB");
+ glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB");
+ glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB");
+ glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB");
+ glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB");
+ glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB");
+ glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB");
+ glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB");
+ glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB");
+ glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB");
+ glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB");
+ glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB");
+ glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB");
+ glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB");
+ glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB");
+ glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB");
+ glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB");
+ glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB");
+ glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB");
+ glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB");
+ glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB");
+ glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB");
+ glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB");
+ glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB");
+ glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB");
+ glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB");
+ glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB");
+ glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB");
+ glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB");
+ glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB");
+ glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB");
+}
+static void glad_gl_load_GL_ARB_vertex_type_2_10_10_10_rev( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return;
+ glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui");
+ glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv");
+ glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui");
+ glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv");
+ glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui");
+ glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv");
+ glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui");
+ glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv");
+}
+static void glad_gl_load_GL_ARB_viewport_array( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_viewport_array) return;
+ glad_glDepthRangeArraydvNV = (PFNGLDEPTHRANGEARRAYDVNVPROC) load(userptr, "glDepthRangeArraydvNV");
+ glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) load(userptr, "glDepthRangeArrayv");
+ glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) load(userptr, "glDepthRangeIndexed");
+ glad_glDepthRangeIndexeddNV = (PFNGLDEPTHRANGEINDEXEDDNVPROC) load(userptr, "glDepthRangeIndexeddNV");
+ glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) load(userptr, "glGetDoublei_v");
+ glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC) load(userptr, "glGetFloati_v");
+ glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC) load(userptr, "glScissorArrayv");
+ glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC) load(userptr, "glScissorIndexed");
+ glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) load(userptr, "glScissorIndexedv");
+ glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) load(userptr, "glViewportArrayv");
+ glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) load(userptr, "glViewportIndexedf");
+ glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) load(userptr, "glViewportIndexedfv");
+}
+static void glad_gl_load_GL_ATI_draw_buffers( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ATI_draw_buffers) return;
+ glad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC) load(userptr, "glDrawBuffersATI");
+}
+static void glad_gl_load_GL_ATI_separate_stencil( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ATI_separate_stencil) return;
+ glad_glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC) load(userptr, "glStencilFuncSeparateATI");
+ glad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC) load(userptr, "glStencilOpSeparateATI");
+}
+static void glad_gl_load_GL_EXT_blend_color( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_blend_color) return;
+ glad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC) load(userptr, "glBlendColorEXT");
+}
+static void glad_gl_load_GL_EXT_blend_equation_separate( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_blend_equation_separate) return;
+ glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC) load(userptr, "glBlendEquationSeparateEXT");
+}
+static void glad_gl_load_GL_EXT_blend_func_separate( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_blend_func_separate) return;
+ glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) load(userptr, "glBlendFuncSeparateEXT");
+}
+static void glad_gl_load_GL_EXT_blend_minmax( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_blend_minmax) return;
+ glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC) load(userptr, "glBlendEquationEXT");
+}
+static void glad_gl_load_GL_EXT_copy_texture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_copy_texture) return;
+ glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC) load(userptr, "glCopyTexImage1DEXT");
+ glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC) load(userptr, "glCopyTexImage2DEXT");
+ glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC) load(userptr, "glCopyTexSubImage1DEXT");
+ glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC) load(userptr, "glCopyTexSubImage2DEXT");
+ glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC) load(userptr, "glCopyTexSubImage3DEXT");
+}
+static void glad_gl_load_GL_EXT_direct_state_access( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_direct_state_access) return;
+ glad_glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC) load(userptr, "glBindMultiTextureEXT");
+ glad_glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) load(userptr, "glCheckNamedFramebufferStatusEXT");
+ glad_glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC) load(userptr, "glClearNamedBufferDataEXT");
+ glad_glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) load(userptr, "glClearNamedBufferSubDataEXT");
+ glad_glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC) load(userptr, "glClientAttribDefaultEXT");
+ glad_glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) load(userptr, "glCompressedMultiTexImage1DEXT");
+ glad_glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) load(userptr, "glCompressedMultiTexImage2DEXT");
+ glad_glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) load(userptr, "glCompressedMultiTexImage3DEXT");
+ glad_glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) load(userptr, "glCompressedMultiTexSubImage1DEXT");
+ glad_glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) load(userptr, "glCompressedMultiTexSubImage2DEXT");
+ glad_glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) load(userptr, "glCompressedMultiTexSubImage3DEXT");
+ glad_glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) load(userptr, "glCompressedTextureImage1DEXT");
+ glad_glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) load(userptr, "glCompressedTextureImage2DEXT");
+ glad_glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) load(userptr, "glCompressedTextureImage3DEXT");
+ glad_glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) load(userptr, "glCompressedTextureSubImage1DEXT");
+ glad_glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) load(userptr, "glCompressedTextureSubImage2DEXT");
+ glad_glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) load(userptr, "glCompressedTextureSubImage3DEXT");
+ glad_glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC) load(userptr, "glCopyMultiTexImage1DEXT");
+ glad_glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC) load(userptr, "glCopyMultiTexImage2DEXT");
+ glad_glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) load(userptr, "glCopyMultiTexSubImage1DEXT");
+ glad_glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) load(userptr, "glCopyMultiTexSubImage2DEXT");
+ glad_glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) load(userptr, "glCopyMultiTexSubImage3DEXT");
+ glad_glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC) load(userptr, "glCopyTextureImage1DEXT");
+ glad_glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC) load(userptr, "glCopyTextureImage2DEXT");
+ glad_glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) load(userptr, "glCopyTextureSubImage1DEXT");
+ glad_glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) load(userptr, "glCopyTextureSubImage2DEXT");
+ glad_glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) load(userptr, "glCopyTextureSubImage3DEXT");
+ glad_glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) load(userptr, "glDisableClientStateIndexedEXT");
+ glad_glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC) load(userptr, "glDisableClientStateiEXT");
+ glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC) load(userptr, "glDisableIndexedEXT");
+ glad_glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) load(userptr, "glDisableVertexArrayAttribEXT");
+ glad_glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC) load(userptr, "glDisableVertexArrayEXT");
+ glad_glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) load(userptr, "glEnableClientStateIndexedEXT");
+ glad_glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC) load(userptr, "glEnableClientStateiEXT");
+ glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC) load(userptr, "glEnableIndexedEXT");
+ glad_glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) load(userptr, "glEnableVertexArrayAttribEXT");
+ glad_glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC) load(userptr, "glEnableVertexArrayEXT");
+ glad_glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) load(userptr, "glFlushMappedNamedBufferRangeEXT");
+ glad_glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) load(userptr, "glFramebufferDrawBufferEXT");
+ glad_glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) load(userptr, "glFramebufferDrawBuffersEXT");
+ glad_glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC) load(userptr, "glFramebufferReadBufferEXT");
+ glad_glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC) load(userptr, "glGenerateMultiTexMipmapEXT");
+ glad_glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC) load(userptr, "glGenerateTextureMipmapEXT");
+ glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC) load(userptr, "glGetBooleanIndexedvEXT");
+ glad_glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) load(userptr, "glGetCompressedMultiTexImageEXT");
+ glad_glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) load(userptr, "glGetCompressedTextureImageEXT");
+ glad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC) load(userptr, "glGetDoubleIndexedvEXT");
+ glad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC) load(userptr, "glGetDoublei_vEXT");
+ glad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC) load(userptr, "glGetFloatIndexedvEXT");
+ glad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC) load(userptr, "glGetFloati_vEXT");
+ glad_glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetFramebufferParameterivEXT");
+ glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC) load(userptr, "glGetIntegerIndexedvEXT");
+ glad_glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC) load(userptr, "glGetMultiTexEnvfvEXT");
+ glad_glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC) load(userptr, "glGetMultiTexEnvivEXT");
+ glad_glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC) load(userptr, "glGetMultiTexGendvEXT");
+ glad_glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC) load(userptr, "glGetMultiTexGenfvEXT");
+ glad_glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC) load(userptr, "glGetMultiTexGenivEXT");
+ glad_glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC) load(userptr, "glGetMultiTexImageEXT");
+ glad_glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) load(userptr, "glGetMultiTexLevelParameterfvEXT");
+ glad_glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) load(userptr, "glGetMultiTexLevelParameterivEXT");
+ glad_glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC) load(userptr, "glGetMultiTexParameterIivEXT");
+ glad_glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) load(userptr, "glGetMultiTexParameterIuivEXT");
+ glad_glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC) load(userptr, "glGetMultiTexParameterfvEXT");
+ glad_glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC) load(userptr, "glGetMultiTexParameterivEXT");
+ glad_glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetNamedBufferParameterivEXT");
+ glad_glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) load(userptr, "glGetNamedBufferPointervEXT");
+ glad_glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) load(userptr, "glGetNamedBufferSubDataEXT");
+ glad_glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) load(userptr, "glGetNamedFramebufferAttachmentParameterivEXT");
+ glad_glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetNamedFramebufferParameterivEXT");
+ glad_glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterIivEXT");
+ glad_glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterIuivEXT");
+ glad_glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterdvEXT");
+ glad_glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterfvEXT");
+ glad_glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) load(userptr, "glGetNamedProgramStringEXT");
+ glad_glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC) load(userptr, "glGetNamedProgramivEXT");
+ glad_glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetNamedRenderbufferParameterivEXT");
+ glad_glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC) load(userptr, "glGetPointerIndexedvEXT");
+ glad_glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC) load(userptr, "glGetPointeri_vEXT");
+ glad_glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC) load(userptr, "glGetTextureImageEXT");
+ glad_glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) load(userptr, "glGetTextureLevelParameterfvEXT");
+ glad_glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) load(userptr, "glGetTextureLevelParameterivEXT");
+ glad_glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC) load(userptr, "glGetTextureParameterIivEXT");
+ glad_glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) load(userptr, "glGetTextureParameterIuivEXT");
+ glad_glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC) load(userptr, "glGetTextureParameterfvEXT");
+ glad_glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC) load(userptr, "glGetTextureParameterivEXT");
+ glad_glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) load(userptr, "glGetVertexArrayIntegeri_vEXT");
+ glad_glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC) load(userptr, "glGetVertexArrayIntegervEXT");
+ glad_glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) load(userptr, "glGetVertexArrayPointeri_vEXT");
+ glad_glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC) load(userptr, "glGetVertexArrayPointervEXT");
+ glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC) load(userptr, "glIsEnabledIndexedEXT");
+ glad_glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC) load(userptr, "glMapNamedBufferEXT");
+ glad_glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC) load(userptr, "glMapNamedBufferRangeEXT");
+ glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC) load(userptr, "glMatrixFrustumEXT");
+ glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC) load(userptr, "glMatrixLoadIdentityEXT");
+ glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC) load(userptr, "glMatrixLoadTransposedEXT");
+ glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC) load(userptr, "glMatrixLoadTransposefEXT");
+ glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC) load(userptr, "glMatrixLoaddEXT");
+ glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC) load(userptr, "glMatrixLoadfEXT");
+ glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC) load(userptr, "glMatrixMultTransposedEXT");
+ glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC) load(userptr, "glMatrixMultTransposefEXT");
+ glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC) load(userptr, "glMatrixMultdEXT");
+ glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC) load(userptr, "glMatrixMultfEXT");
+ glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC) load(userptr, "glMatrixOrthoEXT");
+ glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC) load(userptr, "glMatrixPopEXT");
+ glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC) load(userptr, "glMatrixPushEXT");
+ glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC) load(userptr, "glMatrixRotatedEXT");
+ glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC) load(userptr, "glMatrixRotatefEXT");
+ glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC) load(userptr, "glMatrixScaledEXT");
+ glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC) load(userptr, "glMatrixScalefEXT");
+ glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC) load(userptr, "glMatrixTranslatedEXT");
+ glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC) load(userptr, "glMatrixTranslatefEXT");
+ glad_glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC) load(userptr, "glMultiTexBufferEXT");
+ glad_glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC) load(userptr, "glMultiTexCoordPointerEXT");
+ glad_glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC) load(userptr, "glMultiTexEnvfEXT");
+ glad_glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC) load(userptr, "glMultiTexEnvfvEXT");
+ glad_glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC) load(userptr, "glMultiTexEnviEXT");
+ glad_glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC) load(userptr, "glMultiTexEnvivEXT");
+ glad_glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC) load(userptr, "glMultiTexGendEXT");
+ glad_glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC) load(userptr, "glMultiTexGendvEXT");
+ glad_glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC) load(userptr, "glMultiTexGenfEXT");
+ glad_glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC) load(userptr, "glMultiTexGenfvEXT");
+ glad_glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC) load(userptr, "glMultiTexGeniEXT");
+ glad_glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC) load(userptr, "glMultiTexGenivEXT");
+ glad_glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC) load(userptr, "glMultiTexImage1DEXT");
+ glad_glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC) load(userptr, "glMultiTexImage2DEXT");
+ glad_glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC) load(userptr, "glMultiTexImage3DEXT");
+ glad_glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC) load(userptr, "glMultiTexParameterIivEXT");
+ glad_glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC) load(userptr, "glMultiTexParameterIuivEXT");
+ glad_glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC) load(userptr, "glMultiTexParameterfEXT");
+ glad_glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC) load(userptr, "glMultiTexParameterfvEXT");
+ glad_glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC) load(userptr, "glMultiTexParameteriEXT");
+ glad_glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC) load(userptr, "glMultiTexParameterivEXT");
+ glad_glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC) load(userptr, "glMultiTexRenderbufferEXT");
+ glad_glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC) load(userptr, "glMultiTexSubImage1DEXT");
+ glad_glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC) load(userptr, "glMultiTexSubImage2DEXT");
+ glad_glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC) load(userptr, "glMultiTexSubImage3DEXT");
+ glad_glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC) load(userptr, "glNamedBufferDataEXT");
+ glad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC) load(userptr, "glNamedBufferStorageEXT");
+ glad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC) load(userptr, "glNamedBufferSubDataEXT");
+ glad_glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) load(userptr, "glNamedCopyBufferSubDataEXT");
+ glad_glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) load(userptr, "glNamedFramebufferParameteriEXT");
+ glad_glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) load(userptr, "glNamedFramebufferRenderbufferEXT");
+ glad_glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) load(userptr, "glNamedFramebufferTexture1DEXT");
+ glad_glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) load(userptr, "glNamedFramebufferTexture2DEXT");
+ glad_glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) load(userptr, "glNamedFramebufferTexture3DEXT");
+ glad_glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glNamedFramebufferTextureEXT");
+ glad_glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) load(userptr, "glNamedFramebufferTextureFaceEXT");
+ glad_glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glNamedFramebufferTextureLayerEXT");
+ glad_glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) load(userptr, "glNamedProgramLocalParameter4dEXT");
+ glad_glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) load(userptr, "glNamedProgramLocalParameter4dvEXT");
+ glad_glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) load(userptr, "glNamedProgramLocalParameter4fEXT");
+ glad_glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) load(userptr, "glNamedProgramLocalParameter4fvEXT");
+ glad_glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) load(userptr, "glNamedProgramLocalParameterI4iEXT");
+ glad_glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) load(userptr, "glNamedProgramLocalParameterI4ivEXT");
+ glad_glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) load(userptr, "glNamedProgramLocalParameterI4uiEXT");
+ glad_glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) load(userptr, "glNamedProgramLocalParameterI4uivEXT");
+ glad_glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) load(userptr, "glNamedProgramLocalParameters4fvEXT");
+ glad_glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) load(userptr, "glNamedProgramLocalParametersI4ivEXT");
+ glad_glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) load(userptr, "glNamedProgramLocalParametersI4uivEXT");
+ glad_glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC) load(userptr, "glNamedProgramStringEXT");
+ glad_glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) load(userptr, "glNamedRenderbufferStorageEXT");
+ glad_glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) load(userptr, "glNamedRenderbufferStorageMultisampleCoverageEXT");
+ glad_glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glNamedRenderbufferStorageMultisampleEXT");
+ glad_glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC) load(userptr, "glProgramUniform1dEXT");
+ glad_glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC) load(userptr, "glProgramUniform1dvEXT");
+ glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC) load(userptr, "glProgramUniform1fEXT");
+ glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC) load(userptr, "glProgramUniform1fvEXT");
+ glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC) load(userptr, "glProgramUniform1iEXT");
+ glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC) load(userptr, "glProgramUniform1ivEXT");
+ glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC) load(userptr, "glProgramUniform1uiEXT");
+ glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC) load(userptr, "glProgramUniform1uivEXT");
+ glad_glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC) load(userptr, "glProgramUniform2dEXT");
+ glad_glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC) load(userptr, "glProgramUniform2dvEXT");
+ glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC) load(userptr, "glProgramUniform2fEXT");
+ glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC) load(userptr, "glProgramUniform2fvEXT");
+ glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC) load(userptr, "glProgramUniform2iEXT");
+ glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC) load(userptr, "glProgramUniform2ivEXT");
+ glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC) load(userptr, "glProgramUniform2uiEXT");
+ glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC) load(userptr, "glProgramUniform2uivEXT");
+ glad_glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC) load(userptr, "glProgramUniform3dEXT");
+ glad_glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC) load(userptr, "glProgramUniform3dvEXT");
+ glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC) load(userptr, "glProgramUniform3fEXT");
+ glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC) load(userptr, "glProgramUniform3fvEXT");
+ glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC) load(userptr, "glProgramUniform3iEXT");
+ glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC) load(userptr, "glProgramUniform3ivEXT");
+ glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC) load(userptr, "glProgramUniform3uiEXT");
+ glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC) load(userptr, "glProgramUniform3uivEXT");
+ glad_glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC) load(userptr, "glProgramUniform4dEXT");
+ glad_glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC) load(userptr, "glProgramUniform4dvEXT");
+ glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC) load(userptr, "glProgramUniform4fEXT");
+ glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC) load(userptr, "glProgramUniform4fvEXT");
+ glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC) load(userptr, "glProgramUniform4iEXT");
+ glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC) load(userptr, "glProgramUniform4ivEXT");
+ glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC) load(userptr, "glProgramUniform4uiEXT");
+ glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC) load(userptr, "glProgramUniform4uivEXT");
+ glad_glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) load(userptr, "glProgramUniformMatrix2dvEXT");
+ glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) load(userptr, "glProgramUniformMatrix2fvEXT");
+ glad_glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) load(userptr, "glProgramUniformMatrix2x3dvEXT");
+ glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) load(userptr, "glProgramUniformMatrix2x3fvEXT");
+ glad_glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) load(userptr, "glProgramUniformMatrix2x4dvEXT");
+ glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) load(userptr, "glProgramUniformMatrix2x4fvEXT");
+ glad_glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) load(userptr, "glProgramUniformMatrix3dvEXT");
+ glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) load(userptr, "glProgramUniformMatrix3fvEXT");
+ glad_glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) load(userptr, "glProgramUniformMatrix3x2dvEXT");
+ glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) load(userptr, "glProgramUniformMatrix3x2fvEXT");
+ glad_glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) load(userptr, "glProgramUniformMatrix3x4dvEXT");
+ glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) load(userptr, "glProgramUniformMatrix3x4fvEXT");
+ glad_glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) load(userptr, "glProgramUniformMatrix4dvEXT");
+ glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) load(userptr, "glProgramUniformMatrix4fvEXT");
+ glad_glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) load(userptr, "glProgramUniformMatrix4x2dvEXT");
+ glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) load(userptr, "glProgramUniformMatrix4x2fvEXT");
+ glad_glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) load(userptr, "glProgramUniformMatrix4x3dvEXT");
+ glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) load(userptr, "glProgramUniformMatrix4x3fvEXT");
+ glad_glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) load(userptr, "glPushClientAttribDefaultEXT");
+ glad_glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC) load(userptr, "glTextureBufferEXT");
+ glad_glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC) load(userptr, "glTextureBufferRangeEXT");
+ glad_glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC) load(userptr, "glTextureImage1DEXT");
+ glad_glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC) load(userptr, "glTextureImage2DEXT");
+ glad_glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC) load(userptr, "glTextureImage3DEXT");
+ glad_glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC) load(userptr, "glTexturePageCommitmentEXT");
+ glad_glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC) load(userptr, "glTextureParameterIivEXT");
+ glad_glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC) load(userptr, "glTextureParameterIuivEXT");
+ glad_glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC) load(userptr, "glTextureParameterfEXT");
+ glad_glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC) load(userptr, "glTextureParameterfvEXT");
+ glad_glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC) load(userptr, "glTextureParameteriEXT");
+ glad_glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC) load(userptr, "glTextureParameterivEXT");
+ glad_glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC) load(userptr, "glTextureRenderbufferEXT");
+ glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) load(userptr, "glTextureStorage1DEXT");
+ glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) load(userptr, "glTextureStorage2DEXT");
+ glad_glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) load(userptr, "glTextureStorage2DMultisampleEXT");
+ glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) load(userptr, "glTextureStorage3DEXT");
+ glad_glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) load(userptr, "glTextureStorage3DMultisampleEXT");
+ glad_glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC) load(userptr, "glTextureSubImage1DEXT");
+ glad_glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC) load(userptr, "glTextureSubImage2DEXT");
+ glad_glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC) load(userptr, "glTextureSubImage3DEXT");
+ glad_glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC) load(userptr, "glUnmapNamedBufferEXT");
+ glad_glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) load(userptr, "glVertexArrayBindVertexBufferEXT");
+ glad_glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) load(userptr, "glVertexArrayColorOffsetEXT");
+ glad_glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) load(userptr, "glVertexArrayEdgeFlagOffsetEXT");
+ glad_glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) load(userptr, "glVertexArrayFogCoordOffsetEXT");
+ glad_glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) load(userptr, "glVertexArrayIndexOffsetEXT");
+ glad_glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) load(userptr, "glVertexArrayMultiTexCoordOffsetEXT");
+ glad_glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) load(userptr, "glVertexArrayNormalOffsetEXT");
+ glad_glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) load(userptr, "glVertexArraySecondaryColorOffsetEXT");
+ glad_glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) load(userptr, "glVertexArrayTexCoordOffsetEXT");
+ glad_glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) load(userptr, "glVertexArrayVertexAttribBindingEXT");
+ glad_glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) load(userptr, "glVertexArrayVertexAttribDivisorEXT");
+ glad_glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) load(userptr, "glVertexArrayVertexAttribFormatEXT");
+ glad_glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) load(userptr, "glVertexArrayVertexAttribIFormatEXT");
+ glad_glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) load(userptr, "glVertexArrayVertexAttribIOffsetEXT");
+ glad_glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) load(userptr, "glVertexArrayVertexAttribLFormatEXT");
+ glad_glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) load(userptr, "glVertexArrayVertexAttribLOffsetEXT");
+ glad_glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) load(userptr, "glVertexArrayVertexAttribOffsetEXT");
+ glad_glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) load(userptr, "glVertexArrayVertexBindingDivisorEXT");
+ glad_glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) load(userptr, "glVertexArrayVertexOffsetEXT");
+}
+static void glad_gl_load_GL_EXT_draw_buffers2( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_draw_buffers2) return;
+ glad_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC) load(userptr, "glColorMaskIndexedEXT");
+ glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC) load(userptr, "glDisableIndexedEXT");
+ glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC) load(userptr, "glEnableIndexedEXT");
+ glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC) load(userptr, "glGetBooleanIndexedvEXT");
+ glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC) load(userptr, "glGetIntegerIndexedvEXT");
+ glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC) load(userptr, "glIsEnabledIndexedEXT");
+}
+static void glad_gl_load_GL_EXT_draw_instanced( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_draw_instanced) return;
+ glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC) load(userptr, "glDrawArraysInstancedEXT");
+ glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC) load(userptr, "glDrawElementsInstancedEXT");
+}
+static void glad_gl_load_GL_EXT_draw_range_elements( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_draw_range_elements) return;
+ glad_glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC) load(userptr, "glDrawRangeElementsEXT");
+}
+static void glad_gl_load_GL_EXT_framebuffer_blit( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_framebuffer_blit) return;
+ glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) load(userptr, "glBlitFramebufferEXT");
+}
+static void glad_gl_load_GL_EXT_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_framebuffer_multisample) return;
+ glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glRenderbufferStorageMultisampleEXT");
+}
+static void glad_gl_load_GL_EXT_framebuffer_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_framebuffer_object) return;
+ glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) load(userptr, "glBindFramebufferEXT");
+ glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) load(userptr, "glBindRenderbufferEXT");
+ glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) load(userptr, "glCheckFramebufferStatusEXT");
+ glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) load(userptr, "glDeleteFramebuffersEXT");
+ glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) load(userptr, "glDeleteRenderbuffersEXT");
+ glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) load(userptr, "glFramebufferRenderbufferEXT");
+ glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) load(userptr, "glFramebufferTexture1DEXT");
+ glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) load(userptr, "glFramebufferTexture2DEXT");
+ glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) load(userptr, "glFramebufferTexture3DEXT");
+ glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) load(userptr, "glGenFramebuffersEXT");
+ glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) load(userptr, "glGenRenderbuffersEXT");
+ glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) load(userptr, "glGenerateMipmapEXT");
+ glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) load(userptr, "glGetFramebufferAttachmentParameterivEXT");
+ glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetRenderbufferParameterivEXT");
+ glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) load(userptr, "glIsFramebufferEXT");
+ glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) load(userptr, "glIsRenderbufferEXT");
+ glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) load(userptr, "glRenderbufferStorageEXT");
+}
+static void glad_gl_load_GL_EXT_geometry_shader4( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_geometry_shader4) return;
+ glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC) load(userptr, "glProgramParameteriEXT");
+}
+static void glad_gl_load_GL_EXT_gpu_shader4( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_gpu_shader4) return;
+ glad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC) load(userptr, "glBindFragDataLocationEXT");
+ glad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC) load(userptr, "glGetFragDataLocationEXT");
+ glad_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC) load(userptr, "glGetUniformuivEXT");
+ glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC) load(userptr, "glGetVertexAttribIivEXT");
+ glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC) load(userptr, "glGetVertexAttribIuivEXT");
+ glad_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC) load(userptr, "glUniform1uiEXT");
+ glad_glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC) load(userptr, "glUniform1uivEXT");
+ glad_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC) load(userptr, "glUniform2uiEXT");
+ glad_glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC) load(userptr, "glUniform2uivEXT");
+ glad_glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC) load(userptr, "glUniform3uiEXT");
+ glad_glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC) load(userptr, "glUniform3uivEXT");
+ glad_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC) load(userptr, "glUniform4uiEXT");
+ glad_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC) load(userptr, "glUniform4uivEXT");
+ glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC) load(userptr, "glVertexAttribI1iEXT");
+ glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC) load(userptr, "glVertexAttribI1ivEXT");
+ glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC) load(userptr, "glVertexAttribI1uiEXT");
+ glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC) load(userptr, "glVertexAttribI1uivEXT");
+ glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC) load(userptr, "glVertexAttribI2iEXT");
+ glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC) load(userptr, "glVertexAttribI2ivEXT");
+ glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC) load(userptr, "glVertexAttribI2uiEXT");
+ glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC) load(userptr, "glVertexAttribI2uivEXT");
+ glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC) load(userptr, "glVertexAttribI3iEXT");
+ glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC) load(userptr, "glVertexAttribI3ivEXT");
+ glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC) load(userptr, "glVertexAttribI3uiEXT");
+ glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC) load(userptr, "glVertexAttribI3uivEXT");
+ glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC) load(userptr, "glVertexAttribI4bvEXT");
+ glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC) load(userptr, "glVertexAttribI4iEXT");
+ glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC) load(userptr, "glVertexAttribI4ivEXT");
+ glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC) load(userptr, "glVertexAttribI4svEXT");
+ glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC) load(userptr, "glVertexAttribI4ubvEXT");
+ glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC) load(userptr, "glVertexAttribI4uiEXT");
+ glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC) load(userptr, "glVertexAttribI4uivEXT");
+ glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC) load(userptr, "glVertexAttribI4usvEXT");
+ glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC) load(userptr, "glVertexAttribIPointerEXT");
+}
+static void glad_gl_load_GL_EXT_multi_draw_arrays( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_multi_draw_arrays) return;
+ glad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC) load(userptr, "glMultiDrawArraysEXT");
+ glad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC) load(userptr, "glMultiDrawElementsEXT");
+}
+static void glad_gl_load_GL_EXT_point_parameters( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_point_parameters) return;
+ glad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC) load(userptr, "glPointParameterfEXT");
+ glad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC) load(userptr, "glPointParameterfvEXT");
+}
+static void glad_gl_load_GL_EXT_polygon_offset_clamp( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_polygon_offset_clamp) return;
+ glad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC) load(userptr, "glPolygonOffsetClampEXT");
+}
+static void glad_gl_load_GL_EXT_provoking_vertex( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_provoking_vertex) return;
+ glad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC) load(userptr, "glProvokingVertexEXT");
+}
+static void glad_gl_load_GL_EXT_shader_image_load_store( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_shader_image_load_store) return;
+ glad_glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC) load(userptr, "glBindImageTextureEXT");
+ glad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC) load(userptr, "glMemoryBarrierEXT");
+}
+static void glad_gl_load_GL_EXT_subtexture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_subtexture) return;
+ glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC) load(userptr, "glTexSubImage1DEXT");
+ glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC) load(userptr, "glTexSubImage2DEXT");
+}
+static void glad_gl_load_GL_EXT_texture3D( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_texture3D) return;
+ glad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC) load(userptr, "glTexImage3DEXT");
+ glad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC) load(userptr, "glTexSubImage3DEXT");
+}
+static void glad_gl_load_GL_EXT_texture_array( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_texture_array) return;
+ glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT");
+}
+static void glad_gl_load_GL_EXT_texture_buffer_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_texture_buffer_object) return;
+ glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC) load(userptr, "glTexBufferEXT");
+}
+static void glad_gl_load_GL_EXT_texture_integer( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_texture_integer) return;
+ glad_glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC) load(userptr, "glClearColorIiEXT");
+ glad_glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC) load(userptr, "glClearColorIuiEXT");
+ glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC) load(userptr, "glGetTexParameterIivEXT");
+ glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC) load(userptr, "glGetTexParameterIuivEXT");
+ glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC) load(userptr, "glTexParameterIivEXT");
+ glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC) load(userptr, "glTexParameterIuivEXT");
+}
+static void glad_gl_load_GL_EXT_texture_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_texture_object) return;
+ glad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC) load(userptr, "glAreTexturesResidentEXT");
+ glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC) load(userptr, "glBindTextureEXT");
+ glad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC) load(userptr, "glDeleteTexturesEXT");
+ glad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC) load(userptr, "glGenTexturesEXT");
+ glad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC) load(userptr, "glIsTextureEXT");
+ glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC) load(userptr, "glPrioritizeTexturesEXT");
+}
+static void glad_gl_load_GL_EXT_texture_storage( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_texture_storage) return;
+ glad_glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC) load(userptr, "glTexStorage1DEXT");
+ glad_glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC) load(userptr, "glTexStorage2DEXT");
+ glad_glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC) load(userptr, "glTexStorage3DEXT");
+ glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) load(userptr, "glTextureStorage1DEXT");
+ glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) load(userptr, "glTextureStorage2DEXT");
+ glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) load(userptr, "glTextureStorage3DEXT");
+}
+static void glad_gl_load_GL_EXT_timer_query( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_timer_query) return;
+ glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC) load(userptr, "glGetQueryObjecti64vEXT");
+ glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC) load(userptr, "glGetQueryObjectui64vEXT");
+}
+static void glad_gl_load_GL_EXT_transform_feedback( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_transform_feedback) return;
+ glad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) load(userptr, "glBeginTransformFeedbackEXT");
+ glad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC) load(userptr, "glBindBufferBaseEXT");
+ glad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC) load(userptr, "glBindBufferOffsetEXT");
+ glad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC) load(userptr, "glBindBufferRangeEXT");
+ glad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC) load(userptr, "glEndTransformFeedbackEXT");
+ glad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) load(userptr, "glGetTransformFeedbackVaryingEXT");
+ glad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) load(userptr, "glTransformFeedbackVaryingsEXT");
+}
+static void glad_gl_load_GL_EXT_vertex_array( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_vertex_array) return;
+ glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC) load(userptr, "glArrayElementEXT");
+ glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC) load(userptr, "glColorPointerEXT");
+ glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC) load(userptr, "glDrawArraysEXT");
+ glad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC) load(userptr, "glEdgeFlagPointerEXT");
+ glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC) load(userptr, "glGetPointervEXT");
+ glad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC) load(userptr, "glIndexPointerEXT");
+ glad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC) load(userptr, "glNormalPointerEXT");
+ glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC) load(userptr, "glTexCoordPointerEXT");
+ glad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC) load(userptr, "glVertexPointerEXT");
+}
+static void glad_gl_load_GL_EXT_vertex_attrib_64bit( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_vertex_attrib_64bit) return;
+ glad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC) load(userptr, "glGetVertexAttribLdvEXT");
+ glad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC) load(userptr, "glVertexAttribL1dEXT");
+ glad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC) load(userptr, "glVertexAttribL1dvEXT");
+ glad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC) load(userptr, "glVertexAttribL2dEXT");
+ glad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC) load(userptr, "glVertexAttribL2dvEXT");
+ glad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC) load(userptr, "glVertexAttribL3dEXT");
+ glad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC) load(userptr, "glVertexAttribL3dvEXT");
+ glad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC) load(userptr, "glVertexAttribL4dEXT");
+ glad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC) load(userptr, "glVertexAttribL4dvEXT");
+ glad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC) load(userptr, "glVertexAttribLPointerEXT");
+}
+static void glad_gl_load_GL_INGR_blend_func_separate( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_INGR_blend_func_separate) return;
+ glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC) load(userptr, "glBlendFuncSeparateINGR");
+}
+static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_KHR_debug) return;
+ glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback");
+ glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl");
+ glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert");
+ glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog");
+ glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel");
+ glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel");
+ glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
+ glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel");
+ glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel");
+ glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup");
+ glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup");
+}
+static void glad_gl_load_GL_KHR_robustness( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_KHR_robustness) return;
+ glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) load(userptr, "glGetGraphicsResetStatus");
+ glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load(userptr, "glGetnUniformfv");
+ glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load(userptr, "glGetnUniformiv");
+ glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load(userptr, "glGetnUniformuiv");
+ glad_glReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels");
+}
+static void glad_gl_load_GL_NVX_conditional_render( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NVX_conditional_render) return;
+ glad_glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC) load(userptr, "glBeginConditionalRenderNVX");
+ glad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC) load(userptr, "glEndConditionalRenderNVX");
+}
+static void glad_gl_load_GL_NV_conditional_render( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_conditional_render) return;
+ glad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC) load(userptr, "glBeginConditionalRenderNV");
+ glad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC) load(userptr, "glEndConditionalRenderNV");
+}
+static void glad_gl_load_GL_NV_explicit_multisample( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_explicit_multisample) return;
+ glad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC) load(userptr, "glGetMultisamplefvNV");
+ glad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC) load(userptr, "glSampleMaskIndexedNV");
+ glad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC) load(userptr, "glTexRenderbufferNV");
+}
+static void glad_gl_load_GL_NV_geometry_program4( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_geometry_program4) return;
+ glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glFramebufferTextureEXT");
+ glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) load(userptr, "glFramebufferTextureFaceEXT");
+ glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT");
+ glad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC) load(userptr, "glProgramVertexLimitNV");
+}
+static void glad_gl_load_GL_NV_point_sprite( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_point_sprite) return;
+ glad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC) load(userptr, "glPointParameteriNV");
+ glad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC) load(userptr, "glPointParameterivNV");
+}
+static void glad_gl_load_GL_NV_transform_feedback( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_transform_feedback) return;
+ glad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC) load(userptr, "glActiveVaryingNV");
+ glad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC) load(userptr, "glBeginTransformFeedbackNV");
+ glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC) load(userptr, "glBindBufferBaseNV");
+ glad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC) load(userptr, "glBindBufferOffsetNV");
+ glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC) load(userptr, "glBindBufferRangeNV");
+ glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC) load(userptr, "glEndTransformFeedbackNV");
+ glad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC) load(userptr, "glGetActiveVaryingNV");
+ glad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) load(userptr, "glGetTransformFeedbackVaryingNV");
+ glad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC) load(userptr, "glGetVaryingLocationNV");
+ glad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) load(userptr, "glTransformFeedbackAttribsNV");
+ glad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) load(userptr, "glTransformFeedbackStreamAttribsNV");
+ glad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) load(userptr, "glTransformFeedbackVaryingsNV");
+}
+static void glad_gl_load_GL_NV_transform_feedback2( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_transform_feedback2) return;
+ glad_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC) load(userptr, "glBindTransformFeedbackNV");
+ glad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC) load(userptr, "glDeleteTransformFeedbacksNV");
+ glad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC) load(userptr, "glDrawTransformFeedbackNV");
+ glad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC) load(userptr, "glGenTransformFeedbacksNV");
+ glad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC) load(userptr, "glIsTransformFeedbackNV");
+ glad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC) load(userptr, "glPauseTransformFeedbackNV");
+ glad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC) load(userptr, "glResumeTransformFeedbackNV");
+}
+static void glad_gl_load_GL_NV_vertex_program( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_vertex_program) return;
+ glad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC) load(userptr, "glAreProgramsResidentNV");
+ glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC) load(userptr, "glBindProgramNV");
+ glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC) load(userptr, "glDeleteProgramsNV");
+ glad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC) load(userptr, "glExecuteProgramNV");
+ glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC) load(userptr, "glGenProgramsNV");
+ glad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC) load(userptr, "glGetProgramParameterdvNV");
+ glad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC) load(userptr, "glGetProgramParameterfvNV");
+ glad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC) load(userptr, "glGetProgramStringNV");
+ glad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC) load(userptr, "glGetProgramivNV");
+ glad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC) load(userptr, "glGetTrackMatrixivNV");
+ glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC) load(userptr, "glGetVertexAttribPointervNV");
+ glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) load(userptr, "glGetVertexAttribdvNV");
+ glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) load(userptr, "glGetVertexAttribfvNV");
+ glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) load(userptr, "glGetVertexAttribivNV");
+ glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC) load(userptr, "glIsProgramNV");
+ glad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC) load(userptr, "glLoadProgramNV");
+ glad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC) load(userptr, "glProgramParameter4dNV");
+ glad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC) load(userptr, "glProgramParameter4dvNV");
+ glad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC) load(userptr, "glProgramParameter4fNV");
+ glad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC) load(userptr, "glProgramParameter4fvNV");
+ glad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC) load(userptr, "glProgramParameters4dvNV");
+ glad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC) load(userptr, "glProgramParameters4fvNV");
+ glad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC) load(userptr, "glRequestResidentProgramsNV");
+ glad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC) load(userptr, "glTrackMatrixNV");
+ glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC) load(userptr, "glVertexAttrib1dNV");
+ glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC) load(userptr, "glVertexAttrib1dvNV");
+ glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC) load(userptr, "glVertexAttrib1fNV");
+ glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC) load(userptr, "glVertexAttrib1fvNV");
+ glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC) load(userptr, "glVertexAttrib1sNV");
+ glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC) load(userptr, "glVertexAttrib1svNV");
+ glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC) load(userptr, "glVertexAttrib2dNV");
+ glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC) load(userptr, "glVertexAttrib2dvNV");
+ glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC) load(userptr, "glVertexAttrib2fNV");
+ glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC) load(userptr, "glVertexAttrib2fvNV");
+ glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC) load(userptr, "glVertexAttrib2sNV");
+ glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC) load(userptr, "glVertexAttrib2svNV");
+ glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC) load(userptr, "glVertexAttrib3dNV");
+ glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC) load(userptr, "glVertexAttrib3dvNV");
+ glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC) load(userptr, "glVertexAttrib3fNV");
+ glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC) load(userptr, "glVertexAttrib3fvNV");
+ glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC) load(userptr, "glVertexAttrib3sNV");
+ glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC) load(userptr, "glVertexAttrib3svNV");
+ glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC) load(userptr, "glVertexAttrib4dNV");
+ glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC) load(userptr, "glVertexAttrib4dvNV");
+ glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC) load(userptr, "glVertexAttrib4fNV");
+ glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC) load(userptr, "glVertexAttrib4fvNV");
+ glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC) load(userptr, "glVertexAttrib4sNV");
+ glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC) load(userptr, "glVertexAttrib4svNV");
+ glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC) load(userptr, "glVertexAttrib4ubNV");
+ glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC) load(userptr, "glVertexAttrib4ubvNV");
+ glad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC) load(userptr, "glVertexAttribPointerNV");
+ glad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC) load(userptr, "glVertexAttribs1dvNV");
+ glad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC) load(userptr, "glVertexAttribs1fvNV");
+ glad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC) load(userptr, "glVertexAttribs1svNV");
+ glad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC) load(userptr, "glVertexAttribs2dvNV");
+ glad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC) load(userptr, "glVertexAttribs2fvNV");
+ glad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC) load(userptr, "glVertexAttribs2svNV");
+ glad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC) load(userptr, "glVertexAttribs3dvNV");
+ glad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC) load(userptr, "glVertexAttribs3fvNV");
+ glad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC) load(userptr, "glVertexAttribs3svNV");
+ glad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC) load(userptr, "glVertexAttribs4dvNV");
+ glad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC) load(userptr, "glVertexAttribs4fvNV");
+ glad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC) load(userptr, "glVertexAttribs4svNV");
+ glad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC) load(userptr, "glVertexAttribs4ubvNV");
+}
+static void glad_gl_load_GL_NV_vertex_program4( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_vertex_program4) return;
+ glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC) load(userptr, "glGetVertexAttribIivEXT");
+ glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC) load(userptr, "glGetVertexAttribIuivEXT");
+ glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC) load(userptr, "glVertexAttribI1iEXT");
+ glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC) load(userptr, "glVertexAttribI1ivEXT");
+ glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC) load(userptr, "glVertexAttribI1uiEXT");
+ glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC) load(userptr, "glVertexAttribI1uivEXT");
+ glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC) load(userptr, "glVertexAttribI2iEXT");
+ glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC) load(userptr, "glVertexAttribI2ivEXT");
+ glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC) load(userptr, "glVertexAttribI2uiEXT");
+ glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC) load(userptr, "glVertexAttribI2uivEXT");
+ glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC) load(userptr, "glVertexAttribI3iEXT");
+ glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC) load(userptr, "glVertexAttribI3ivEXT");
+ glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC) load(userptr, "glVertexAttribI3uiEXT");
+ glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC) load(userptr, "glVertexAttribI3uivEXT");
+ glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC) load(userptr, "glVertexAttribI4bvEXT");
+ glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC) load(userptr, "glVertexAttribI4iEXT");
+ glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC) load(userptr, "glVertexAttribI4ivEXT");
+ glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC) load(userptr, "glVertexAttribI4svEXT");
+ glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC) load(userptr, "glVertexAttribI4ubvEXT");
+ glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC) load(userptr, "glVertexAttribI4uiEXT");
+ glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC) load(userptr, "glVertexAttribI4uivEXT");
+ glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC) load(userptr, "glVertexAttribI4usvEXT");
+ glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC) load(userptr, "glVertexAttribIPointerEXT");
+}
+static void glad_gl_load_GL_OES_single_precision( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_single_precision) return;
+ glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC) load(userptr, "glClearDepthfOES");
+ glad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC) load(userptr, "glClipPlanefOES");
+ glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC) load(userptr, "glDepthRangefOES");
+ glad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC) load(userptr, "glFrustumfOES");
+ glad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC) load(userptr, "glGetClipPlanefOES");
+ glad_glOrthofOES = (PFNGLORTHOFOESPROC) load(userptr, "glOrthofOES");
+}
+static void glad_gl_load_GL_SGIS_point_parameters( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_SGIS_point_parameters) return;
+ glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC) load(userptr, "glPointParameterfSGIS");
+ glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC) load(userptr, "glPointParameterfvSGIS");
+}
+
+
+static void glad_gl_resolve_aliases(void) {
+ if (glad_glActiveTexture == NULL && glad_glActiveTextureARB != NULL) glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)glad_glActiveTextureARB;
+ if (glad_glActiveTextureARB == NULL && glad_glActiveTexture != NULL) glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glad_glActiveTexture;
+ if (glad_glAttachObjectARB == NULL && glad_glAttachShader != NULL) glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glad_glAttachShader;
+ if (glad_glAttachShader == NULL && glad_glAttachObjectARB != NULL) glad_glAttachShader = (PFNGLATTACHSHADERPROC)glad_glAttachObjectARB;
+ if (glad_glBeginConditionalRender == NULL && glad_glBeginConditionalRenderNV != NULL) glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glad_glBeginConditionalRenderNV;
+ if (glad_glBeginConditionalRenderNV == NULL && glad_glBeginConditionalRender != NULL) glad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glad_glBeginConditionalRender;
+ if (glad_glBeginQuery == NULL && glad_glBeginQueryARB != NULL) glad_glBeginQuery = (PFNGLBEGINQUERYPROC)glad_glBeginQueryARB;
+ if (glad_glBeginQueryARB == NULL && glad_glBeginQuery != NULL) glad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glad_glBeginQuery;
+ if (glad_glBeginTransformFeedback == NULL && glad_glBeginTransformFeedbackEXT != NULL) glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glad_glBeginTransformFeedbackEXT;
+ if (glad_glBeginTransformFeedback == NULL && glad_glBeginTransformFeedbackNV != NULL) glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glad_glBeginTransformFeedbackNV;
+ if (glad_glBeginTransformFeedbackEXT == NULL && glad_glBeginTransformFeedback != NULL) glad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glad_glBeginTransformFeedback;
+ if (glad_glBeginTransformFeedbackEXT == NULL && glad_glBeginTransformFeedbackNV != NULL) glad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glad_glBeginTransformFeedbackNV;
+ if (glad_glBeginTransformFeedbackNV == NULL && glad_glBeginTransformFeedback != NULL) glad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glad_glBeginTransformFeedback;
+ if (glad_glBeginTransformFeedbackNV == NULL && glad_glBeginTransformFeedbackEXT != NULL) glad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glad_glBeginTransformFeedbackEXT;
+ if (glad_glBindAttribLocation == NULL && glad_glBindAttribLocationARB != NULL) glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glad_glBindAttribLocationARB;
+ if (glad_glBindAttribLocationARB == NULL && glad_glBindAttribLocation != NULL) glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glad_glBindAttribLocation;
+ if (glad_glBindBuffer == NULL && glad_glBindBufferARB != NULL) glad_glBindBuffer = (PFNGLBINDBUFFERPROC)glad_glBindBufferARB;
+ if (glad_glBindBufferARB == NULL && glad_glBindBuffer != NULL) glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glad_glBindBuffer;
+ if (glad_glBindBufferBase == NULL && glad_glBindBufferBaseEXT != NULL) glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glad_glBindBufferBaseEXT;
+ if (glad_glBindBufferBase == NULL && glad_glBindBufferBaseNV != NULL) glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glad_glBindBufferBaseNV;
+ if (glad_glBindBufferBaseEXT == NULL && glad_glBindBufferBase != NULL) glad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glad_glBindBufferBase;
+ if (glad_glBindBufferBaseEXT == NULL && glad_glBindBufferBaseNV != NULL) glad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glad_glBindBufferBaseNV;
+ if (glad_glBindBufferBaseNV == NULL && glad_glBindBufferBase != NULL) glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glad_glBindBufferBase;
+ if (glad_glBindBufferBaseNV == NULL && glad_glBindBufferBaseEXT != NULL) glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glad_glBindBufferBaseEXT;
+ if (glad_glBindBufferOffsetEXT == NULL && glad_glBindBufferOffsetNV != NULL) glad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glad_glBindBufferOffsetNV;
+ if (glad_glBindBufferOffsetNV == NULL && glad_glBindBufferOffsetEXT != NULL) glad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glad_glBindBufferOffsetEXT;
+ if (glad_glBindBufferRange == NULL && glad_glBindBufferRangeEXT != NULL) glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glad_glBindBufferRangeEXT;
+ if (glad_glBindBufferRange == NULL && glad_glBindBufferRangeNV != NULL) glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glad_glBindBufferRangeNV;
+ if (glad_glBindBufferRangeEXT == NULL && glad_glBindBufferRange != NULL) glad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glad_glBindBufferRange;
+ if (glad_glBindBufferRangeEXT == NULL && glad_glBindBufferRangeNV != NULL) glad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glad_glBindBufferRangeNV;
+ if (glad_glBindBufferRangeNV == NULL && glad_glBindBufferRange != NULL) glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glad_glBindBufferRange;
+ if (glad_glBindBufferRangeNV == NULL && glad_glBindBufferRangeEXT != NULL) glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glad_glBindBufferRangeEXT;
+ if (glad_glBindFragDataLocation == NULL && glad_glBindFragDataLocationEXT != NULL) glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glad_glBindFragDataLocationEXT;
+ if (glad_glBindFragDataLocationEXT == NULL && glad_glBindFragDataLocation != NULL) glad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glad_glBindFragDataLocation;
+ if (glad_glBindProgramARB == NULL && glad_glBindProgramNV != NULL) glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glad_glBindProgramNV;
+ if (glad_glBindProgramNV == NULL && glad_glBindProgramARB != NULL) glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glad_glBindProgramARB;
+ if (glad_glBindTexture == NULL && glad_glBindTextureEXT != NULL) glad_glBindTexture = (PFNGLBINDTEXTUREPROC)glad_glBindTextureEXT;
+ if (glad_glBindTextureEXT == NULL && glad_glBindTexture != NULL) glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glad_glBindTexture;
+ if (glad_glBlendColor == NULL && glad_glBlendColorEXT != NULL) glad_glBlendColor = (PFNGLBLENDCOLORPROC)glad_glBlendColorEXT;
+ if (glad_glBlendColorEXT == NULL && glad_glBlendColor != NULL) glad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glad_glBlendColor;
+ if (glad_glBlendEquation == NULL && glad_glBlendEquationEXT != NULL) glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)glad_glBlendEquationEXT;
+ if (glad_glBlendEquationEXT == NULL && glad_glBlendEquation != NULL) glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glad_glBlendEquation;
+ if (glad_glBlendEquationi == NULL && glad_glBlendEquationIndexedAMD != NULL) glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glad_glBlendEquationIndexedAMD;
+ if (glad_glBlendEquationi == NULL && glad_glBlendEquationiARB != NULL) glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glad_glBlendEquationiARB;
+ if (glad_glBlendEquationiARB == NULL && glad_glBlendEquationIndexedAMD != NULL) glad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glad_glBlendEquationIndexedAMD;
+ if (glad_glBlendEquationiARB == NULL && glad_glBlendEquationi != NULL) glad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glad_glBlendEquationi;
+ if (glad_glBlendEquationIndexedAMD == NULL && glad_glBlendEquationi != NULL) glad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glad_glBlendEquationi;
+ if (glad_glBlendEquationIndexedAMD == NULL && glad_glBlendEquationiARB != NULL) glad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glad_glBlendEquationiARB;
+ if (glad_glBlendEquationSeparate == NULL && glad_glBlendEquationSeparateEXT != NULL) glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glad_glBlendEquationSeparateEXT;
+ if (glad_glBlendEquationSeparateEXT == NULL && glad_glBlendEquationSeparate != NULL) glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glad_glBlendEquationSeparate;
+ if (glad_glBlendEquationSeparatei == NULL && glad_glBlendEquationSeparateIndexedAMD != NULL) glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glad_glBlendEquationSeparateIndexedAMD;
+ if (glad_glBlendEquationSeparatei == NULL && glad_glBlendEquationSeparateiARB != NULL) glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glad_glBlendEquationSeparateiARB;
+ if (glad_glBlendEquationSeparateiARB == NULL && glad_glBlendEquationSeparateIndexedAMD != NULL) glad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glad_glBlendEquationSeparateIndexedAMD;
+ if (glad_glBlendEquationSeparateiARB == NULL && glad_glBlendEquationSeparatei != NULL) glad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glad_glBlendEquationSeparatei;
+ if (glad_glBlendEquationSeparateIndexedAMD == NULL && glad_glBlendEquationSeparatei != NULL) glad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glad_glBlendEquationSeparatei;
+ if (glad_glBlendEquationSeparateIndexedAMD == NULL && glad_glBlendEquationSeparateiARB != NULL) glad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glad_glBlendEquationSeparateiARB;
+ if (glad_glBlendFunci == NULL && glad_glBlendFuncIndexedAMD != NULL) glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)glad_glBlendFuncIndexedAMD;
+ if (glad_glBlendFunci == NULL && glad_glBlendFunciARB != NULL) glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)glad_glBlendFunciARB;
+ if (glad_glBlendFunciARB == NULL && glad_glBlendFuncIndexedAMD != NULL) glad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glad_glBlendFuncIndexedAMD;
+ if (glad_glBlendFunciARB == NULL && glad_glBlendFunci != NULL) glad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glad_glBlendFunci;
+ if (glad_glBlendFuncIndexedAMD == NULL && glad_glBlendFunci != NULL) glad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glad_glBlendFunci;
+ if (glad_glBlendFuncIndexedAMD == NULL && glad_glBlendFunciARB != NULL) glad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glad_glBlendFunciARB;
+ if (glad_glBlendFuncSeparate == NULL && glad_glBlendFuncSeparateEXT != NULL) glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glad_glBlendFuncSeparateEXT;
+ if (glad_glBlendFuncSeparate == NULL && glad_glBlendFuncSeparateINGR != NULL) glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glad_glBlendFuncSeparateINGR;
+ if (glad_glBlendFuncSeparateEXT == NULL && glad_glBlendFuncSeparate != NULL) glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glad_glBlendFuncSeparate;
+ if (glad_glBlendFuncSeparateEXT == NULL && glad_glBlendFuncSeparateINGR != NULL) glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glad_glBlendFuncSeparateINGR;
+ if (glad_glBlendFuncSeparatei == NULL && glad_glBlendFuncSeparateIndexedAMD != NULL) glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glad_glBlendFuncSeparateIndexedAMD;
+ if (glad_glBlendFuncSeparatei == NULL && glad_glBlendFuncSeparateiARB != NULL) glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glad_glBlendFuncSeparateiARB;
+ if (glad_glBlendFuncSeparateiARB == NULL && glad_glBlendFuncSeparateIndexedAMD != NULL) glad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glad_glBlendFuncSeparateIndexedAMD;
+ if (glad_glBlendFuncSeparateiARB == NULL && glad_glBlendFuncSeparatei != NULL) glad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glad_glBlendFuncSeparatei;
+ if (glad_glBlendFuncSeparateIndexedAMD == NULL && glad_glBlendFuncSeparatei != NULL) glad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glad_glBlendFuncSeparatei;
+ if (glad_glBlendFuncSeparateIndexedAMD == NULL && glad_glBlendFuncSeparateiARB != NULL) glad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glad_glBlendFuncSeparateiARB;
+ if (glad_glBlendFuncSeparateINGR == NULL && glad_glBlendFuncSeparate != NULL) glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)glad_glBlendFuncSeparate;
+ if (glad_glBlendFuncSeparateINGR == NULL && glad_glBlendFuncSeparateEXT != NULL) glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC)glad_glBlendFuncSeparateEXT;
+ if (glad_glBlitFramebuffer == NULL && glad_glBlitFramebufferEXT != NULL) glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glad_glBlitFramebufferEXT;
+ if (glad_glBlitFramebufferEXT == NULL && glad_glBlitFramebuffer != NULL) glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glad_glBlitFramebuffer;
+ if (glad_glBufferData == NULL && glad_glBufferDataARB != NULL) glad_glBufferData = (PFNGLBUFFERDATAPROC)glad_glBufferDataARB;
+ if (glad_glBufferDataARB == NULL && glad_glBufferData != NULL) glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glad_glBufferData;
+ if (glad_glBufferSubData == NULL && glad_glBufferSubDataARB != NULL) glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glad_glBufferSubDataARB;
+ if (glad_glBufferSubDataARB == NULL && glad_glBufferSubData != NULL) glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glad_glBufferSubData;
+ if (glad_glCheckFramebufferStatus == NULL && glad_glCheckFramebufferStatusEXT != NULL) glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glad_glCheckFramebufferStatusEXT;
+ if (glad_glCheckFramebufferStatusEXT == NULL && glad_glCheckFramebufferStatus != NULL) glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glad_glCheckFramebufferStatus;
+ if (glad_glClampColor == NULL && glad_glClampColorARB != NULL) glad_glClampColor = (PFNGLCLAMPCOLORPROC)glad_glClampColorARB;
+ if (glad_glClampColorARB == NULL && glad_glClampColor != NULL) glad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glad_glClampColor;
+ if (glad_glClearDepthf == NULL && glad_glClearDepthfOES != NULL) glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)glad_glClearDepthfOES;
+ if (glad_glClearDepthfOES == NULL && glad_glClearDepthf != NULL) glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glad_glClearDepthf;
+ if (glad_glColorMaski == NULL && glad_glColorMaskIndexedEXT != NULL) glad_glColorMaski = (PFNGLCOLORMASKIPROC)glad_glColorMaskIndexedEXT;
+ if (glad_glColorMaskIndexedEXT == NULL && glad_glColorMaski != NULL) glad_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glad_glColorMaski;
+ if (glad_glCompileShader == NULL && glad_glCompileShaderARB != NULL) glad_glCompileShader = (PFNGLCOMPILESHADERPROC)glad_glCompileShaderARB;
+ if (glad_glCompileShaderARB == NULL && glad_glCompileShader != NULL) glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glad_glCompileShader;
+ if (glad_glCompressedTexImage1D == NULL && glad_glCompressedTexImage1DARB != NULL) glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glad_glCompressedTexImage1DARB;
+ if (glad_glCompressedTexImage1DARB == NULL && glad_glCompressedTexImage1D != NULL) glad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glad_glCompressedTexImage1D;
+ if (glad_glCompressedTexImage2D == NULL && glad_glCompressedTexImage2DARB != NULL) glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glad_glCompressedTexImage2DARB;
+ if (glad_glCompressedTexImage2DARB == NULL && glad_glCompressedTexImage2D != NULL) glad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glad_glCompressedTexImage2D;
+ if (glad_glCompressedTexImage3D == NULL && glad_glCompressedTexImage3DARB != NULL) glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glad_glCompressedTexImage3DARB;
+ if (glad_glCompressedTexImage3DARB == NULL && glad_glCompressedTexImage3D != NULL) glad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glad_glCompressedTexImage3D;
+ if (glad_glCompressedTexSubImage1D == NULL && glad_glCompressedTexSubImage1DARB != NULL) glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glad_glCompressedTexSubImage1DARB;
+ if (glad_glCompressedTexSubImage1DARB == NULL && glad_glCompressedTexSubImage1D != NULL) glad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glad_glCompressedTexSubImage1D;
+ if (glad_glCompressedTexSubImage2D == NULL && glad_glCompressedTexSubImage2DARB != NULL) glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glad_glCompressedTexSubImage2DARB;
+ if (glad_glCompressedTexSubImage2DARB == NULL && glad_glCompressedTexSubImage2D != NULL) glad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glad_glCompressedTexSubImage2D;
+ if (glad_glCompressedTexSubImage3D == NULL && glad_glCompressedTexSubImage3DARB != NULL) glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glad_glCompressedTexSubImage3DARB;
+ if (glad_glCompressedTexSubImage3DARB == NULL && glad_glCompressedTexSubImage3D != NULL) glad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glad_glCompressedTexSubImage3D;
+ if (glad_glCopyTexImage1D == NULL && glad_glCopyTexImage1DEXT != NULL) glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)glad_glCopyTexImage1DEXT;
+ if (glad_glCopyTexImage1DEXT == NULL && glad_glCopyTexImage1D != NULL) glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glad_glCopyTexImage1D;
+ if (glad_glCopyTexImage2D == NULL && glad_glCopyTexImage2DEXT != NULL) glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)glad_glCopyTexImage2DEXT;
+ if (glad_glCopyTexImage2DEXT == NULL && glad_glCopyTexImage2D != NULL) glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glad_glCopyTexImage2D;
+ if (glad_glCopyTexSubImage1D == NULL && glad_glCopyTexSubImage1DEXT != NULL) glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)glad_glCopyTexSubImage1DEXT;
+ if (glad_glCopyTexSubImage1DEXT == NULL && glad_glCopyTexSubImage1D != NULL) glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glad_glCopyTexSubImage1D;
+ if (glad_glCopyTexSubImage2D == NULL && glad_glCopyTexSubImage2DEXT != NULL) glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)glad_glCopyTexSubImage2DEXT;
+ if (glad_glCopyTexSubImage2DEXT == NULL && glad_glCopyTexSubImage2D != NULL) glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glad_glCopyTexSubImage2D;
+ if (glad_glCopyTexSubImage3D == NULL && glad_glCopyTexSubImage3DEXT != NULL) glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glad_glCopyTexSubImage3DEXT;
+ if (glad_glCopyTexSubImage3DEXT == NULL && glad_glCopyTexSubImage3D != NULL) glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glad_glCopyTexSubImage3D;
+ if (glad_glCreateProgram == NULL && glad_glCreateProgramObjectARB != NULL) glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)glad_glCreateProgramObjectARB;
+ if (glad_glCreateProgramObjectARB == NULL && glad_glCreateProgram != NULL) glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glad_glCreateProgram;
+ if (glad_glCreateShader == NULL && glad_glCreateShaderObjectARB != NULL) glad_glCreateShader = (PFNGLCREATESHADERPROC)glad_glCreateShaderObjectARB;
+ if (glad_glCreateShaderObjectARB == NULL && glad_glCreateShader != NULL) glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glad_glCreateShader;
+ if (glad_glDebugMessageCallback == NULL && glad_glDebugMessageCallbackARB != NULL) glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glad_glDebugMessageCallbackARB;
+ if (glad_glDebugMessageCallbackARB == NULL && glad_glDebugMessageCallback != NULL) glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glad_glDebugMessageCallback;
+ if (glad_glDebugMessageControl == NULL && glad_glDebugMessageControlARB != NULL) glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glad_glDebugMessageControlARB;
+ if (glad_glDebugMessageControlARB == NULL && glad_glDebugMessageControl != NULL) glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glad_glDebugMessageControl;
+ if (glad_glDebugMessageInsert == NULL && glad_glDebugMessageInsertARB != NULL) glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glad_glDebugMessageInsertARB;
+ if (glad_glDebugMessageInsertARB == NULL && glad_glDebugMessageInsert != NULL) glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glad_glDebugMessageInsert;
+ if (glad_glDeleteBuffers == NULL && glad_glDeleteBuffersARB != NULL) glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glad_glDeleteBuffersARB;
+ if (glad_glDeleteBuffersARB == NULL && glad_glDeleteBuffers != NULL) glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glad_glDeleteBuffers;
+ if (glad_glDeleteFramebuffers == NULL && glad_glDeleteFramebuffersEXT != NULL) glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glad_glDeleteFramebuffersEXT;
+ if (glad_glDeleteFramebuffersEXT == NULL && glad_glDeleteFramebuffers != NULL) glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glad_glDeleteFramebuffers;
+ if (glad_glDeleteProgramsARB == NULL && glad_glDeleteProgramsNV != NULL) glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glad_glDeleteProgramsNV;
+ if (glad_glDeleteProgramsNV == NULL && glad_glDeleteProgramsARB != NULL) glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glad_glDeleteProgramsARB;
+ if (glad_glDeleteQueries == NULL && glad_glDeleteQueriesARB != NULL) glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)glad_glDeleteQueriesARB;
+ if (glad_glDeleteQueriesARB == NULL && glad_glDeleteQueries != NULL) glad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glad_glDeleteQueries;
+ if (glad_glDeleteRenderbuffers == NULL && glad_glDeleteRenderbuffersEXT != NULL) glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glad_glDeleteRenderbuffersEXT;
+ if (glad_glDeleteRenderbuffersEXT == NULL && glad_glDeleteRenderbuffers != NULL) glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glad_glDeleteRenderbuffers;
+ if (glad_glDeleteTransformFeedbacks == NULL && glad_glDeleteTransformFeedbacksNV != NULL) glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glad_glDeleteTransformFeedbacksNV;
+ if (glad_glDeleteTransformFeedbacksNV == NULL && glad_glDeleteTransformFeedbacks != NULL) glad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glad_glDeleteTransformFeedbacks;
+ if (glad_glDeleteVertexArrays == NULL && glad_glDeleteVertexArraysAPPLE != NULL) glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glad_glDeleteVertexArraysAPPLE;
+ if (glad_glDeleteVertexArraysAPPLE == NULL && glad_glDeleteVertexArrays != NULL) glad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glad_glDeleteVertexArrays;
+ if (glad_glDepthRangef == NULL && glad_glDepthRangefOES != NULL) glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)glad_glDepthRangefOES;
+ if (glad_glDepthRangefOES == NULL && glad_glDepthRangef != NULL) glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glad_glDepthRangef;
+ if (glad_glDetachObjectARB == NULL && glad_glDetachShader != NULL) glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glad_glDetachShader;
+ if (glad_glDetachShader == NULL && glad_glDetachObjectARB != NULL) glad_glDetachShader = (PFNGLDETACHSHADERPROC)glad_glDetachObjectARB;
+ if (glad_glDisablei == NULL && glad_glDisableIndexedEXT != NULL) glad_glDisablei = (PFNGLDISABLEIPROC)glad_glDisableIndexedEXT;
+ if (glad_glDisableIndexedEXT == NULL && glad_glDisablei != NULL) glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glad_glDisablei;
+ if (glad_glDisableVertexAttribArray == NULL && glad_glDisableVertexAttribArrayARB != NULL) glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glad_glDisableVertexAttribArrayARB;
+ if (glad_glDisableVertexAttribArrayARB == NULL && glad_glDisableVertexAttribArray != NULL) glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glad_glDisableVertexAttribArray;
+ if (glad_glDrawArrays == NULL && glad_glDrawArraysEXT != NULL) glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)glad_glDrawArraysEXT;
+ if (glad_glDrawArraysEXT == NULL && glad_glDrawArrays != NULL) glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glad_glDrawArrays;
+ if (glad_glDrawArraysInstanced == NULL && glad_glDrawArraysInstancedARB != NULL) glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glad_glDrawArraysInstancedARB;
+ if (glad_glDrawArraysInstanced == NULL && glad_glDrawArraysInstancedEXT != NULL) glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glad_glDrawArraysInstancedEXT;
+ if (glad_glDrawArraysInstancedARB == NULL && glad_glDrawArraysInstanced != NULL) glad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glad_glDrawArraysInstanced;
+ if (glad_glDrawArraysInstancedARB == NULL && glad_glDrawArraysInstancedEXT != NULL) glad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glad_glDrawArraysInstancedEXT;
+ if (glad_glDrawArraysInstancedEXT == NULL && glad_glDrawArraysInstanced != NULL) glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glad_glDrawArraysInstanced;
+ if (glad_glDrawArraysInstancedEXT == NULL && glad_glDrawArraysInstancedARB != NULL) glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glad_glDrawArraysInstancedARB;
+ if (glad_glDrawBuffers == NULL && glad_glDrawBuffersARB != NULL) glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glad_glDrawBuffersARB;
+ if (glad_glDrawBuffers == NULL && glad_glDrawBuffersATI != NULL) glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glad_glDrawBuffersATI;
+ if (glad_glDrawBuffersARB == NULL && glad_glDrawBuffers != NULL) glad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glad_glDrawBuffers;
+ if (glad_glDrawBuffersARB == NULL && glad_glDrawBuffersATI != NULL) glad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glad_glDrawBuffersATI;
+ if (glad_glDrawBuffersATI == NULL && glad_glDrawBuffers != NULL) glad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glad_glDrawBuffers;
+ if (glad_glDrawBuffersATI == NULL && glad_glDrawBuffersARB != NULL) glad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glad_glDrawBuffersARB;
+ if (glad_glDrawElementsInstanced == NULL && glad_glDrawElementsInstancedARB != NULL) glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glad_glDrawElementsInstancedARB;
+ if (glad_glDrawElementsInstanced == NULL && glad_glDrawElementsInstancedEXT != NULL) glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glad_glDrawElementsInstancedEXT;
+ if (glad_glDrawElementsInstancedARB == NULL && glad_glDrawElementsInstanced != NULL) glad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glad_glDrawElementsInstanced;
+ if (glad_glDrawElementsInstancedARB == NULL && glad_glDrawElementsInstancedEXT != NULL) glad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glad_glDrawElementsInstancedEXT;
+ if (glad_glDrawElementsInstancedEXT == NULL && glad_glDrawElementsInstanced != NULL) glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glad_glDrawElementsInstanced;
+ if (glad_glDrawElementsInstancedEXT == NULL && glad_glDrawElementsInstancedARB != NULL) glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glad_glDrawElementsInstancedARB;
+ if (glad_glDrawRangeElements == NULL && glad_glDrawRangeElementsEXT != NULL) glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glad_glDrawRangeElementsEXT;
+ if (glad_glDrawRangeElementsEXT == NULL && glad_glDrawRangeElements != NULL) glad_glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glad_glDrawRangeElements;
+ if (glad_glDrawTransformFeedback == NULL && glad_glDrawTransformFeedbackNV != NULL) glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glad_glDrawTransformFeedbackNV;
+ if (glad_glDrawTransformFeedbackNV == NULL && glad_glDrawTransformFeedback != NULL) glad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glad_glDrawTransformFeedback;
+ if (glad_glEnablei == NULL && glad_glEnableIndexedEXT != NULL) glad_glEnablei = (PFNGLENABLEIPROC)glad_glEnableIndexedEXT;
+ if (glad_glEnableIndexedEXT == NULL && glad_glEnablei != NULL) glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glad_glEnablei;
+ if (glad_glEnableVertexAttribArray == NULL && glad_glEnableVertexAttribArrayARB != NULL) glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glad_glEnableVertexAttribArrayARB;
+ if (glad_glEnableVertexAttribArrayARB == NULL && glad_glEnableVertexAttribArray != NULL) glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glad_glEnableVertexAttribArray;
+ if (glad_glEndConditionalRender == NULL && glad_glEndConditionalRenderNV != NULL) glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glad_glEndConditionalRenderNV;
+ if (glad_glEndConditionalRender == NULL && glad_glEndConditionalRenderNVX != NULL) glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glad_glEndConditionalRenderNVX;
+ if (glad_glEndConditionalRenderNV == NULL && glad_glEndConditionalRender != NULL) glad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glad_glEndConditionalRender;
+ if (glad_glEndConditionalRenderNV == NULL && glad_glEndConditionalRenderNVX != NULL) glad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glad_glEndConditionalRenderNVX;
+ if (glad_glEndConditionalRenderNVX == NULL && glad_glEndConditionalRender != NULL) glad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glad_glEndConditionalRender;
+ if (glad_glEndConditionalRenderNVX == NULL && glad_glEndConditionalRenderNV != NULL) glad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glad_glEndConditionalRenderNV;
+ if (glad_glEndQuery == NULL && glad_glEndQueryARB != NULL) glad_glEndQuery = (PFNGLENDQUERYPROC)glad_glEndQueryARB;
+ if (glad_glEndQueryARB == NULL && glad_glEndQuery != NULL) glad_glEndQueryARB = (PFNGLENDQUERYARBPROC)glad_glEndQuery;
+ if (glad_glEndTransformFeedback == NULL && glad_glEndTransformFeedbackEXT != NULL) glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glad_glEndTransformFeedbackEXT;
+ if (glad_glEndTransformFeedback == NULL && glad_glEndTransformFeedbackNV != NULL) glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glad_glEndTransformFeedbackNV;
+ if (glad_glEndTransformFeedbackEXT == NULL && glad_glEndTransformFeedback != NULL) glad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glad_glEndTransformFeedback;
+ if (glad_glEndTransformFeedbackEXT == NULL && glad_glEndTransformFeedbackNV != NULL) glad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glad_glEndTransformFeedbackNV;
+ if (glad_glEndTransformFeedbackNV == NULL && glad_glEndTransformFeedback != NULL) glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glad_glEndTransformFeedback;
+ if (glad_glEndTransformFeedbackNV == NULL && glad_glEndTransformFeedbackEXT != NULL) glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glad_glEndTransformFeedbackEXT;
+ if (glad_glFlushMappedBufferRange == NULL && glad_glFlushMappedBufferRangeAPPLE != NULL) glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glad_glFlushMappedBufferRangeAPPLE;
+ if (glad_glFlushMappedBufferRangeAPPLE == NULL && glad_glFlushMappedBufferRange != NULL) glad_glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glad_glFlushMappedBufferRange;
+ if (glad_glFramebufferRenderbuffer == NULL && glad_glFramebufferRenderbufferEXT != NULL) glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glad_glFramebufferRenderbufferEXT;
+ if (glad_glFramebufferRenderbufferEXT == NULL && glad_glFramebufferRenderbuffer != NULL) glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glad_glFramebufferRenderbuffer;
+ if (glad_glFramebufferTexture == NULL && glad_glFramebufferTextureARB != NULL) glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glad_glFramebufferTextureARB;
+ if (glad_glFramebufferTexture == NULL && glad_glFramebufferTextureEXT != NULL) glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glad_glFramebufferTextureEXT;
+ if (glad_glFramebufferTexture1D == NULL && glad_glFramebufferTexture1DEXT != NULL) glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glad_glFramebufferTexture1DEXT;
+ if (glad_glFramebufferTexture1DEXT == NULL && glad_glFramebufferTexture1D != NULL) glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glad_glFramebufferTexture1D;
+ if (glad_glFramebufferTexture2D == NULL && glad_glFramebufferTexture2DEXT != NULL) glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glad_glFramebufferTexture2DEXT;
+ if (glad_glFramebufferTexture2DEXT == NULL && glad_glFramebufferTexture2D != NULL) glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glad_glFramebufferTexture2D;
+ if (glad_glFramebufferTexture3D == NULL && glad_glFramebufferTexture3DEXT != NULL) glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glad_glFramebufferTexture3DEXT;
+ if (glad_glFramebufferTexture3DEXT == NULL && glad_glFramebufferTexture3D != NULL) glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glad_glFramebufferTexture3D;
+ if (glad_glFramebufferTextureARB == NULL && glad_glFramebufferTexture != NULL) glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glad_glFramebufferTexture;
+ if (glad_glFramebufferTextureARB == NULL && glad_glFramebufferTextureEXT != NULL) glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glad_glFramebufferTextureEXT;
+ if (glad_glFramebufferTextureEXT == NULL && glad_glFramebufferTexture != NULL) glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glad_glFramebufferTexture;
+ if (glad_glFramebufferTextureEXT == NULL && glad_glFramebufferTextureARB != NULL) glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glad_glFramebufferTextureARB;
+ if (glad_glFramebufferTextureFaceARB == NULL && glad_glFramebufferTextureFaceEXT != NULL) glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glad_glFramebufferTextureFaceEXT;
+ if (glad_glFramebufferTextureFaceEXT == NULL && glad_glFramebufferTextureFaceARB != NULL) glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glad_glFramebufferTextureFaceARB;
+ if (glad_glFramebufferTextureLayer == NULL && glad_glFramebufferTextureLayerARB != NULL) glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glad_glFramebufferTextureLayerARB;
+ if (glad_glFramebufferTextureLayer == NULL && glad_glFramebufferTextureLayerEXT != NULL) glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glad_glFramebufferTextureLayerEXT;
+ if (glad_glFramebufferTextureLayerARB == NULL && glad_glFramebufferTextureLayer != NULL) glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glad_glFramebufferTextureLayer;
+ if (glad_glFramebufferTextureLayerARB == NULL && glad_glFramebufferTextureLayerEXT != NULL) glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glad_glFramebufferTextureLayerEXT;
+ if (glad_glFramebufferTextureLayerEXT == NULL && glad_glFramebufferTextureLayer != NULL) glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glad_glFramebufferTextureLayer;
+ if (glad_glFramebufferTextureLayerEXT == NULL && glad_glFramebufferTextureLayerARB != NULL) glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glad_glFramebufferTextureLayerARB;
+ if (glad_glGenBuffers == NULL && glad_glGenBuffersARB != NULL) glad_glGenBuffers = (PFNGLGENBUFFERSPROC)glad_glGenBuffersARB;
+ if (glad_glGenBuffersARB == NULL && glad_glGenBuffers != NULL) glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glad_glGenBuffers;
+ if (glad_glGenerateMipmap == NULL && glad_glGenerateMipmapEXT != NULL) glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glad_glGenerateMipmapEXT;
+ if (glad_glGenerateMipmapEXT == NULL && glad_glGenerateMipmap != NULL) glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glad_glGenerateMipmap;
+ if (glad_glGenFramebuffers == NULL && glad_glGenFramebuffersEXT != NULL) glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glad_glGenFramebuffersEXT;
+ if (glad_glGenFramebuffersEXT == NULL && glad_glGenFramebuffers != NULL) glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glad_glGenFramebuffers;
+ if (glad_glGenProgramsARB == NULL && glad_glGenProgramsNV != NULL) glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glad_glGenProgramsNV;
+ if (glad_glGenProgramsNV == NULL && glad_glGenProgramsARB != NULL) glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glad_glGenProgramsARB;
+ if (glad_glGenQueries == NULL && glad_glGenQueriesARB != NULL) glad_glGenQueries = (PFNGLGENQUERIESPROC)glad_glGenQueriesARB;
+ if (glad_glGenQueriesARB == NULL && glad_glGenQueries != NULL) glad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glad_glGenQueries;
+ if (glad_glGenRenderbuffers == NULL && glad_glGenRenderbuffersEXT != NULL) glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glad_glGenRenderbuffersEXT;
+ if (glad_glGenRenderbuffersEXT == NULL && glad_glGenRenderbuffers != NULL) glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glad_glGenRenderbuffers;
+ if (glad_glGenTransformFeedbacks == NULL && glad_glGenTransformFeedbacksNV != NULL) glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glad_glGenTransformFeedbacksNV;
+ if (glad_glGenTransformFeedbacksNV == NULL && glad_glGenTransformFeedbacks != NULL) glad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glad_glGenTransformFeedbacks;
+ if (glad_glGenVertexArrays == NULL && glad_glGenVertexArraysAPPLE != NULL) glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glad_glGenVertexArraysAPPLE;
+ if (glad_glGenVertexArraysAPPLE == NULL && glad_glGenVertexArrays != NULL) glad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glad_glGenVertexArrays;
+ if (glad_glGetActiveAttrib == NULL && glad_glGetActiveAttribARB != NULL) glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glad_glGetActiveAttribARB;
+ if (glad_glGetActiveAttribARB == NULL && glad_glGetActiveAttrib != NULL) glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glad_glGetActiveAttrib;
+ if (glad_glGetActiveUniform == NULL && glad_glGetActiveUniformARB != NULL) glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glad_glGetActiveUniformARB;
+ if (glad_glGetActiveUniformARB == NULL && glad_glGetActiveUniform != NULL) glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glad_glGetActiveUniform;
+ if (glad_glGetAttribLocation == NULL && glad_glGetAttribLocationARB != NULL) glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glad_glGetAttribLocationARB;
+ if (glad_glGetAttribLocationARB == NULL && glad_glGetAttribLocation != NULL) glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glad_glGetAttribLocation;
+ if (glad_glGetBooleani_v == NULL && glad_glGetBooleanIndexedvEXT != NULL) glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glad_glGetBooleanIndexedvEXT;
+ if (glad_glGetBooleanIndexedvEXT == NULL && glad_glGetBooleani_v != NULL) glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glad_glGetBooleani_v;
+ if (glad_glGetBufferParameteriv == NULL && glad_glGetBufferParameterivARB != NULL) glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glad_glGetBufferParameterivARB;
+ if (glad_glGetBufferParameterivARB == NULL && glad_glGetBufferParameteriv != NULL) glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glad_glGetBufferParameteriv;
+ if (glad_glGetBufferPointerv == NULL && glad_glGetBufferPointervARB != NULL) glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glad_glGetBufferPointervARB;
+ if (glad_glGetBufferPointervARB == NULL && glad_glGetBufferPointerv != NULL) glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glad_glGetBufferPointerv;
+ if (glad_glGetBufferSubData == NULL && glad_glGetBufferSubDataARB != NULL) glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glad_glGetBufferSubDataARB;
+ if (glad_glGetBufferSubDataARB == NULL && glad_glGetBufferSubData != NULL) glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glad_glGetBufferSubData;
+ if (glad_glGetCompressedTexImage == NULL && glad_glGetCompressedTexImageARB != NULL) glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glad_glGetCompressedTexImageARB;
+ if (glad_glGetCompressedTexImageARB == NULL && glad_glGetCompressedTexImage != NULL) glad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glad_glGetCompressedTexImage;
+ if (glad_glGetDebugMessageLog == NULL && glad_glGetDebugMessageLogARB != NULL) glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glad_glGetDebugMessageLogARB;
+ if (glad_glGetDebugMessageLogARB == NULL && glad_glGetDebugMessageLog != NULL) glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glad_glGetDebugMessageLog;
+ if (glad_glGetDoublei_v == NULL && glad_glGetDoubleIndexedvEXT != NULL) glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glad_glGetDoubleIndexedvEXT;
+ if (glad_glGetDoublei_v == NULL && glad_glGetDoublei_vEXT != NULL) glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glad_glGetDoublei_vEXT;
+ if (glad_glGetDoublei_vEXT == NULL && glad_glGetDoubleIndexedvEXT != NULL) glad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glad_glGetDoubleIndexedvEXT;
+ if (glad_glGetDoublei_vEXT == NULL && glad_glGetDoublei_v != NULL) glad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glad_glGetDoublei_v;
+ if (glad_glGetDoubleIndexedvEXT == NULL && glad_glGetDoublei_v != NULL) glad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glad_glGetDoublei_v;
+ if (glad_glGetDoubleIndexedvEXT == NULL && glad_glGetDoublei_vEXT != NULL) glad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glad_glGetDoublei_vEXT;
+ if (glad_glGetFloati_v == NULL && glad_glGetFloatIndexedvEXT != NULL) glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)glad_glGetFloatIndexedvEXT;
+ if (glad_glGetFloati_v == NULL && glad_glGetFloati_vEXT != NULL) glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)glad_glGetFloati_vEXT;
+ if (glad_glGetFloati_vEXT == NULL && glad_glGetFloatIndexedvEXT != NULL) glad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glad_glGetFloatIndexedvEXT;
+ if (glad_glGetFloati_vEXT == NULL && glad_glGetFloati_v != NULL) glad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glad_glGetFloati_v;
+ if (glad_glGetFloatIndexedvEXT == NULL && glad_glGetFloati_v != NULL) glad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glad_glGetFloati_v;
+ if (glad_glGetFloatIndexedvEXT == NULL && glad_glGetFloati_vEXT != NULL) glad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glad_glGetFloati_vEXT;
+ if (glad_glGetFragDataLocation == NULL && glad_glGetFragDataLocationEXT != NULL) glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glad_glGetFragDataLocationEXT;
+ if (glad_glGetFragDataLocationEXT == NULL && glad_glGetFragDataLocation != NULL) glad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glad_glGetFragDataLocation;
+ if (glad_glGetFramebufferAttachmentParameteriv == NULL && glad_glGetFramebufferAttachmentParameterivEXT != NULL) glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glad_glGetFramebufferAttachmentParameterivEXT;
+ if (glad_glGetFramebufferAttachmentParameterivEXT == NULL && glad_glGetFramebufferAttachmentParameteriv != NULL) glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glad_glGetFramebufferAttachmentParameteriv;
+ if (glad_glGetIntegeri_v == NULL && glad_glGetIntegerIndexedvEXT != NULL) glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glad_glGetIntegerIndexedvEXT;
+ if (glad_glGetIntegerIndexedvEXT == NULL && glad_glGetIntegeri_v != NULL) glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glad_glGetIntegeri_v;
+ if (glad_glGetMultisamplefv == NULL && glad_glGetMultisamplefvNV != NULL) glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glad_glGetMultisamplefvNV;
+ if (glad_glGetMultisamplefvNV == NULL && glad_glGetMultisamplefv != NULL) glad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glad_glGetMultisamplefv;
+ if (glad_glGetPointerv == NULL && glad_glGetPointervEXT != NULL) glad_glGetPointerv = (PFNGLGETPOINTERVPROC)glad_glGetPointervEXT;
+ if (glad_glGetPointervEXT == NULL && glad_glGetPointerv != NULL) glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)glad_glGetPointerv;
+ if (glad_glGetQueryiv == NULL && glad_glGetQueryivARB != NULL) glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)glad_glGetQueryivARB;
+ if (glad_glGetQueryivARB == NULL && glad_glGetQueryiv != NULL) glad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glad_glGetQueryiv;
+ if (glad_glGetQueryObjecti64v == NULL && glad_glGetQueryObjecti64vEXT != NULL) glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glad_glGetQueryObjecti64vEXT;
+ if (glad_glGetQueryObjecti64vEXT == NULL && glad_glGetQueryObjecti64v != NULL) glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glad_glGetQueryObjecti64v;
+ if (glad_glGetQueryObjectiv == NULL && glad_glGetQueryObjectivARB != NULL) glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glad_glGetQueryObjectivARB;
+ if (glad_glGetQueryObjectivARB == NULL && glad_glGetQueryObjectiv != NULL) glad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glad_glGetQueryObjectiv;
+ if (glad_glGetQueryObjectui64v == NULL && glad_glGetQueryObjectui64vEXT != NULL) glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glad_glGetQueryObjectui64vEXT;
+ if (glad_glGetQueryObjectui64vEXT == NULL && glad_glGetQueryObjectui64v != NULL) glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glad_glGetQueryObjectui64v;
+ if (glad_glGetQueryObjectuiv == NULL && glad_glGetQueryObjectuivARB != NULL) glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glad_glGetQueryObjectuivARB;
+ if (glad_glGetQueryObjectuivARB == NULL && glad_glGetQueryObjectuiv != NULL) glad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glad_glGetQueryObjectuiv;
+ if (glad_glGetRenderbufferParameteriv == NULL && glad_glGetRenderbufferParameterivEXT != NULL) glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glad_glGetRenderbufferParameterivEXT;
+ if (glad_glGetRenderbufferParameterivEXT == NULL && glad_glGetRenderbufferParameteriv != NULL) glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glad_glGetRenderbufferParameteriv;
+ if (glad_glGetShaderSource == NULL && glad_glGetShaderSourceARB != NULL) glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glad_glGetShaderSourceARB;
+ if (glad_glGetShaderSourceARB == NULL && glad_glGetShaderSource != NULL) glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glad_glGetShaderSource;
+ if (glad_glGetTexParameterIiv == NULL && glad_glGetTexParameterIivEXT != NULL) glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glad_glGetTexParameterIivEXT;
+ if (glad_glGetTexParameterIivEXT == NULL && glad_glGetTexParameterIiv != NULL) glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glad_glGetTexParameterIiv;
+ if (glad_glGetTexParameterIuiv == NULL && glad_glGetTexParameterIuivEXT != NULL) glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glad_glGetTexParameterIuivEXT;
+ if (glad_glGetTexParameterIuivEXT == NULL && glad_glGetTexParameterIuiv != NULL) glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glad_glGetTexParameterIuiv;
+ if (glad_glGetTransformFeedbackVarying == NULL && glad_glGetTransformFeedbackVaryingEXT != NULL) glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glad_glGetTransformFeedbackVaryingEXT;
+ if (glad_glGetTransformFeedbackVaryingEXT == NULL && glad_glGetTransformFeedbackVarying != NULL) glad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glad_glGetTransformFeedbackVarying;
+ if (glad_glGetUniformfv == NULL && glad_glGetUniformfvARB != NULL) glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glad_glGetUniformfvARB;
+ if (glad_glGetUniformfvARB == NULL && glad_glGetUniformfv != NULL) glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glad_glGetUniformfv;
+ if (glad_glGetUniformiv == NULL && glad_glGetUniformivARB != NULL) glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glad_glGetUniformivARB;
+ if (glad_glGetUniformivARB == NULL && glad_glGetUniformiv != NULL) glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glad_glGetUniformiv;
+ if (glad_glGetUniformLocation == NULL && glad_glGetUniformLocationARB != NULL) glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glad_glGetUniformLocationARB;
+ if (glad_glGetUniformLocationARB == NULL && glad_glGetUniformLocation != NULL) glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glad_glGetUniformLocation;
+ if (glad_glGetUniformuiv == NULL && glad_glGetUniformuivEXT != NULL) glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glad_glGetUniformuivEXT;
+ if (glad_glGetUniformuivEXT == NULL && glad_glGetUniformuiv != NULL) glad_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glad_glGetUniformuiv;
+ if (glad_glGetVertexAttribdv == NULL && glad_glGetVertexAttribdvARB != NULL) glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glad_glGetVertexAttribdvARB;
+ if (glad_glGetVertexAttribdv == NULL && glad_glGetVertexAttribdvNV != NULL) glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glad_glGetVertexAttribdvNV;
+ if (glad_glGetVertexAttribdvARB == NULL && glad_glGetVertexAttribdv != NULL) glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glad_glGetVertexAttribdv;
+ if (glad_glGetVertexAttribdvARB == NULL && glad_glGetVertexAttribdvNV != NULL) glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glad_glGetVertexAttribdvNV;
+ if (glad_glGetVertexAttribdvNV == NULL && glad_glGetVertexAttribdv != NULL) glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glad_glGetVertexAttribdv;
+ if (glad_glGetVertexAttribdvNV == NULL && glad_glGetVertexAttribdvARB != NULL) glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glad_glGetVertexAttribdvARB;
+ if (glad_glGetVertexAttribfv == NULL && glad_glGetVertexAttribfvARB != NULL) glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glad_glGetVertexAttribfvARB;
+ if (glad_glGetVertexAttribfv == NULL && glad_glGetVertexAttribfvNV != NULL) glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glad_glGetVertexAttribfvNV;
+ if (glad_glGetVertexAttribfvARB == NULL && glad_glGetVertexAttribfv != NULL) glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glad_glGetVertexAttribfv;
+ if (glad_glGetVertexAttribfvARB == NULL && glad_glGetVertexAttribfvNV != NULL) glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glad_glGetVertexAttribfvNV;
+ if (glad_glGetVertexAttribfvNV == NULL && glad_glGetVertexAttribfv != NULL) glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glad_glGetVertexAttribfv;
+ if (glad_glGetVertexAttribfvNV == NULL && glad_glGetVertexAttribfvARB != NULL) glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glad_glGetVertexAttribfvARB;
+ if (glad_glGetVertexAttribIiv == NULL && glad_glGetVertexAttribIivEXT != NULL) glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glad_glGetVertexAttribIivEXT;
+ if (glad_glGetVertexAttribIivEXT == NULL && glad_glGetVertexAttribIiv != NULL) glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glad_glGetVertexAttribIiv;
+ if (glad_glGetVertexAttribIuiv == NULL && glad_glGetVertexAttribIuivEXT != NULL) glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glad_glGetVertexAttribIuivEXT;
+ if (glad_glGetVertexAttribIuivEXT == NULL && glad_glGetVertexAttribIuiv != NULL) glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glad_glGetVertexAttribIuiv;
+ if (glad_glGetVertexAttribiv == NULL && glad_glGetVertexAttribivARB != NULL) glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glad_glGetVertexAttribivARB;
+ if (glad_glGetVertexAttribiv == NULL && glad_glGetVertexAttribivNV != NULL) glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glad_glGetVertexAttribivNV;
+ if (glad_glGetVertexAttribivARB == NULL && glad_glGetVertexAttribiv != NULL) glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glad_glGetVertexAttribiv;
+ if (glad_glGetVertexAttribivARB == NULL && glad_glGetVertexAttribivNV != NULL) glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glad_glGetVertexAttribivNV;
+ if (glad_glGetVertexAttribivNV == NULL && glad_glGetVertexAttribiv != NULL) glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glad_glGetVertexAttribiv;
+ if (glad_glGetVertexAttribivNV == NULL && glad_glGetVertexAttribivARB != NULL) glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glad_glGetVertexAttribivARB;
+ if (glad_glGetVertexAttribLdv == NULL && glad_glGetVertexAttribLdvEXT != NULL) glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glad_glGetVertexAttribLdvEXT;
+ if (glad_glGetVertexAttribLdvEXT == NULL && glad_glGetVertexAttribLdv != NULL) glad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glad_glGetVertexAttribLdv;
+ if (glad_glGetVertexAttribPointerv == NULL && glad_glGetVertexAttribPointervARB != NULL) glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glad_glGetVertexAttribPointervARB;
+ if (glad_glGetVertexAttribPointerv == NULL && glad_glGetVertexAttribPointervNV != NULL) glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glad_glGetVertexAttribPointervNV;
+ if (glad_glGetVertexAttribPointervARB == NULL && glad_glGetVertexAttribPointerv != NULL) glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glad_glGetVertexAttribPointerv;
+ if (glad_glGetVertexAttribPointervARB == NULL && glad_glGetVertexAttribPointervNV != NULL) glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glad_glGetVertexAttribPointervNV;
+ if (glad_glGetVertexAttribPointervNV == NULL && glad_glGetVertexAttribPointerv != NULL) glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glad_glGetVertexAttribPointerv;
+ if (glad_glGetVertexAttribPointervNV == NULL && glad_glGetVertexAttribPointervARB != NULL) glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glad_glGetVertexAttribPointervARB;
+ if (glad_glIsBuffer == NULL && glad_glIsBufferARB != NULL) glad_glIsBuffer = (PFNGLISBUFFERPROC)glad_glIsBufferARB;
+ if (glad_glIsBufferARB == NULL && glad_glIsBuffer != NULL) glad_glIsBufferARB = (PFNGLISBUFFERARBPROC)glad_glIsBuffer;
+ if (glad_glIsEnabledi == NULL && glad_glIsEnabledIndexedEXT != NULL) glad_glIsEnabledi = (PFNGLISENABLEDIPROC)glad_glIsEnabledIndexedEXT;
+ if (glad_glIsEnabledIndexedEXT == NULL && glad_glIsEnabledi != NULL) glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glad_glIsEnabledi;
+ if (glad_glIsFramebuffer == NULL && glad_glIsFramebufferEXT != NULL) glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glad_glIsFramebufferEXT;
+ if (glad_glIsFramebufferEXT == NULL && glad_glIsFramebuffer != NULL) glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glad_glIsFramebuffer;
+ if (glad_glIsProgramARB == NULL && glad_glIsProgramNV != NULL) glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)glad_glIsProgramNV;
+ if (glad_glIsProgramNV == NULL && glad_glIsProgramARB != NULL) glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)glad_glIsProgramARB;
+ if (glad_glIsQuery == NULL && glad_glIsQueryARB != NULL) glad_glIsQuery = (PFNGLISQUERYPROC)glad_glIsQueryARB;
+ if (glad_glIsQueryARB == NULL && glad_glIsQuery != NULL) glad_glIsQueryARB = (PFNGLISQUERYARBPROC)glad_glIsQuery;
+ if (glad_glIsRenderbuffer == NULL && glad_glIsRenderbufferEXT != NULL) glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glad_glIsRenderbufferEXT;
+ if (glad_glIsRenderbufferEXT == NULL && glad_glIsRenderbuffer != NULL) glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glad_glIsRenderbuffer;
+ if (glad_glIsTransformFeedback == NULL && glad_glIsTransformFeedbackNV != NULL) glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glad_glIsTransformFeedbackNV;
+ if (glad_glIsTransformFeedbackNV == NULL && glad_glIsTransformFeedback != NULL) glad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glad_glIsTransformFeedback;
+ if (glad_glIsVertexArray == NULL && glad_glIsVertexArrayAPPLE != NULL) glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glad_glIsVertexArrayAPPLE;
+ if (glad_glIsVertexArrayAPPLE == NULL && glad_glIsVertexArray != NULL) glad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glad_glIsVertexArray;
+ if (glad_glLinkProgram == NULL && glad_glLinkProgramARB != NULL) glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)glad_glLinkProgramARB;
+ if (glad_glLinkProgramARB == NULL && glad_glLinkProgram != NULL) glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glad_glLinkProgram;
+ if (glad_glMapBuffer == NULL && glad_glMapBufferARB != NULL) glad_glMapBuffer = (PFNGLMAPBUFFERPROC)glad_glMapBufferARB;
+ if (glad_glMapBufferARB == NULL && glad_glMapBuffer != NULL) glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glad_glMapBuffer;
+ if (glad_glMemoryBarrier == NULL && glad_glMemoryBarrierEXT != NULL) glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glad_glMemoryBarrierEXT;
+ if (glad_glMemoryBarrierEXT == NULL && glad_glMemoryBarrier != NULL) glad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glad_glMemoryBarrier;
+ if (glad_glMinSampleShading == NULL && glad_glMinSampleShadingARB != NULL) glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glad_glMinSampleShadingARB;
+ if (glad_glMinSampleShadingARB == NULL && glad_glMinSampleShading != NULL) glad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glad_glMinSampleShading;
+ if (glad_glMultiDrawArrays == NULL && glad_glMultiDrawArraysEXT != NULL) glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glad_glMultiDrawArraysEXT;
+ if (glad_glMultiDrawArraysEXT == NULL && glad_glMultiDrawArrays != NULL) glad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glad_glMultiDrawArrays;
+ if (glad_glMultiDrawArraysIndirect == NULL && glad_glMultiDrawArraysIndirectAMD != NULL) glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glad_glMultiDrawArraysIndirectAMD;
+ if (glad_glMultiDrawArraysIndirectAMD == NULL && glad_glMultiDrawArraysIndirect != NULL) glad_glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glad_glMultiDrawArraysIndirect;
+ if (glad_glMultiDrawArraysIndirectCount == NULL && glad_glMultiDrawArraysIndirectCountARB != NULL) glad_glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)glad_glMultiDrawArraysIndirectCountARB;
+ if (glad_glMultiDrawArraysIndirectCountARB == NULL && glad_glMultiDrawArraysIndirectCount != NULL) glad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)glad_glMultiDrawArraysIndirectCount;
+ if (glad_glMultiDrawElements == NULL && glad_glMultiDrawElementsEXT != NULL) glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glad_glMultiDrawElementsEXT;
+ if (glad_glMultiDrawElementsEXT == NULL && glad_glMultiDrawElements != NULL) glad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glad_glMultiDrawElements;
+ if (glad_glMultiDrawElementsIndirect == NULL && glad_glMultiDrawElementsIndirectAMD != NULL) glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glad_glMultiDrawElementsIndirectAMD;
+ if (glad_glMultiDrawElementsIndirectAMD == NULL && glad_glMultiDrawElementsIndirect != NULL) glad_glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glad_glMultiDrawElementsIndirect;
+ if (glad_glMultiDrawElementsIndirectCount == NULL && glad_glMultiDrawElementsIndirectCountARB != NULL) glad_glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)glad_glMultiDrawElementsIndirectCountARB;
+ if (glad_glMultiDrawElementsIndirectCountARB == NULL && glad_glMultiDrawElementsIndirectCount != NULL) glad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)glad_glMultiDrawElementsIndirectCount;
+ if (glad_glNamedBufferStorage == NULL && glad_glNamedBufferStorageEXT != NULL) glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)glad_glNamedBufferStorageEXT;
+ if (glad_glNamedBufferStorageEXT == NULL && glad_glNamedBufferStorage != NULL) glad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glad_glNamedBufferStorage;
+ if (glad_glNamedBufferSubData == NULL && glad_glNamedBufferSubDataEXT != NULL) glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)glad_glNamedBufferSubDataEXT;
+ if (glad_glNamedBufferSubDataEXT == NULL && glad_glNamedBufferSubData != NULL) glad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glad_glNamedBufferSubData;
+ if (glad_glPauseTransformFeedback == NULL && glad_glPauseTransformFeedbackNV != NULL) glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glad_glPauseTransformFeedbackNV;
+ if (glad_glPauseTransformFeedbackNV == NULL && glad_glPauseTransformFeedback != NULL) glad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glad_glPauseTransformFeedback;
+ if (glad_glPointParameterf == NULL && glad_glPointParameterfARB != NULL) glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glad_glPointParameterfARB;
+ if (glad_glPointParameterf == NULL && glad_glPointParameterfEXT != NULL) glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glad_glPointParameterfEXT;
+ if (glad_glPointParameterf == NULL && glad_glPointParameterfSGIS != NULL) glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glad_glPointParameterfSGIS;
+ if (glad_glPointParameterfARB == NULL && glad_glPointParameterf != NULL) glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glad_glPointParameterf;
+ if (glad_glPointParameterfARB == NULL && glad_glPointParameterfEXT != NULL) glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glad_glPointParameterfEXT;
+ if (glad_glPointParameterfARB == NULL && glad_glPointParameterfSGIS != NULL) glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glad_glPointParameterfSGIS;
+ if (glad_glPointParameterfEXT == NULL && glad_glPointParameterf != NULL) glad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glad_glPointParameterf;
+ if (glad_glPointParameterfEXT == NULL && glad_glPointParameterfARB != NULL) glad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glad_glPointParameterfARB;
+ if (glad_glPointParameterfEXT == NULL && glad_glPointParameterfSGIS != NULL) glad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glad_glPointParameterfSGIS;
+ if (glad_glPointParameterfSGIS == NULL && glad_glPointParameterf != NULL) glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)glad_glPointParameterf;
+ if (glad_glPointParameterfSGIS == NULL && glad_glPointParameterfARB != NULL) glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)glad_glPointParameterfARB;
+ if (glad_glPointParameterfSGIS == NULL && glad_glPointParameterfEXT != NULL) glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)glad_glPointParameterfEXT;
+ if (glad_glPointParameterfv == NULL && glad_glPointParameterfvARB != NULL) glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glad_glPointParameterfvARB;
+ if (glad_glPointParameterfv == NULL && glad_glPointParameterfvEXT != NULL) glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glad_glPointParameterfvEXT;
+ if (glad_glPointParameterfv == NULL && glad_glPointParameterfvSGIS != NULL) glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glad_glPointParameterfvSGIS;
+ if (glad_glPointParameterfvARB == NULL && glad_glPointParameterfv != NULL) glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glad_glPointParameterfv;
+ if (glad_glPointParameterfvARB == NULL && glad_glPointParameterfvEXT != NULL) glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glad_glPointParameterfvEXT;
+ if (glad_glPointParameterfvARB == NULL && glad_glPointParameterfvSGIS != NULL) glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glad_glPointParameterfvSGIS;
+ if (glad_glPointParameterfvEXT == NULL && glad_glPointParameterfv != NULL) glad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glad_glPointParameterfv;
+ if (glad_glPointParameterfvEXT == NULL && glad_glPointParameterfvARB != NULL) glad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glad_glPointParameterfvARB;
+ if (glad_glPointParameterfvEXT == NULL && glad_glPointParameterfvSGIS != NULL) glad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glad_glPointParameterfvSGIS;
+ if (glad_glPointParameterfvSGIS == NULL && glad_glPointParameterfv != NULL) glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)glad_glPointParameterfv;
+ if (glad_glPointParameterfvSGIS == NULL && glad_glPointParameterfvARB != NULL) glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)glad_glPointParameterfvARB;
+ if (glad_glPointParameterfvSGIS == NULL && glad_glPointParameterfvEXT != NULL) glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)glad_glPointParameterfvEXT;
+ if (glad_glPointParameteri == NULL && glad_glPointParameteriNV != NULL) glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glad_glPointParameteriNV;
+ if (glad_glPointParameteriNV == NULL && glad_glPointParameteri != NULL) glad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glad_glPointParameteri;
+ if (glad_glPointParameteriv == NULL && glad_glPointParameterivNV != NULL) glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glad_glPointParameterivNV;
+ if (glad_glPointParameterivNV == NULL && glad_glPointParameteriv != NULL) glad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glad_glPointParameteriv;
+ if (glad_glPolygonOffsetClamp == NULL && glad_glPolygonOffsetClampEXT != NULL) glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)glad_glPolygonOffsetClampEXT;
+ if (glad_glPolygonOffsetClampEXT == NULL && glad_glPolygonOffsetClamp != NULL) glad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC)glad_glPolygonOffsetClamp;
+ if (glad_glProgramParameteri == NULL && glad_glProgramParameteriARB != NULL) glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glad_glProgramParameteriARB;
+ if (glad_glProgramParameteri == NULL && glad_glProgramParameteriEXT != NULL) glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glad_glProgramParameteriEXT;
+ if (glad_glProgramParameteriARB == NULL && glad_glProgramParameteri != NULL) glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glad_glProgramParameteri;
+ if (glad_glProgramParameteriARB == NULL && glad_glProgramParameteriEXT != NULL) glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glad_glProgramParameteriEXT;
+ if (glad_glProgramParameteriEXT == NULL && glad_glProgramParameteri != NULL) glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glad_glProgramParameteri;
+ if (glad_glProgramParameteriEXT == NULL && glad_glProgramParameteriARB != NULL) glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glad_glProgramParameteriARB;
+ if (glad_glProgramUniform1f == NULL && glad_glProgramUniform1fEXT != NULL) glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glad_glProgramUniform1fEXT;
+ if (glad_glProgramUniform1fEXT == NULL && glad_glProgramUniform1f != NULL) glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glad_glProgramUniform1f;
+ if (glad_glProgramUniform1fv == NULL && glad_glProgramUniform1fvEXT != NULL) glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glad_glProgramUniform1fvEXT;
+ if (glad_glProgramUniform1fvEXT == NULL && glad_glProgramUniform1fv != NULL) glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glad_glProgramUniform1fv;
+ if (glad_glProgramUniform1i == NULL && glad_glProgramUniform1iEXT != NULL) glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glad_glProgramUniform1iEXT;
+ if (glad_glProgramUniform1iEXT == NULL && glad_glProgramUniform1i != NULL) glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glad_glProgramUniform1i;
+ if (glad_glProgramUniform1iv == NULL && glad_glProgramUniform1ivEXT != NULL) glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glad_glProgramUniform1ivEXT;
+ if (glad_glProgramUniform1ivEXT == NULL && glad_glProgramUniform1iv != NULL) glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glad_glProgramUniform1iv;
+ if (glad_glProgramUniform1ui == NULL && glad_glProgramUniform1uiEXT != NULL) glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glad_glProgramUniform1uiEXT;
+ if (glad_glProgramUniform1uiEXT == NULL && glad_glProgramUniform1ui != NULL) glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glad_glProgramUniform1ui;
+ if (glad_glProgramUniform1uiv == NULL && glad_glProgramUniform1uivEXT != NULL) glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glad_glProgramUniform1uivEXT;
+ if (glad_glProgramUniform1uivEXT == NULL && glad_glProgramUniform1uiv != NULL) glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glad_glProgramUniform1uiv;
+ if (glad_glProgramUniform2f == NULL && glad_glProgramUniform2fEXT != NULL) glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glad_glProgramUniform2fEXT;
+ if (glad_glProgramUniform2fEXT == NULL && glad_glProgramUniform2f != NULL) glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glad_glProgramUniform2f;
+ if (glad_glProgramUniform2fv == NULL && glad_glProgramUniform2fvEXT != NULL) glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glad_glProgramUniform2fvEXT;
+ if (glad_glProgramUniform2fvEXT == NULL && glad_glProgramUniform2fv != NULL) glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glad_glProgramUniform2fv;
+ if (glad_glProgramUniform2i == NULL && glad_glProgramUniform2iEXT != NULL) glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glad_glProgramUniform2iEXT;
+ if (glad_glProgramUniform2iEXT == NULL && glad_glProgramUniform2i != NULL) glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glad_glProgramUniform2i;
+ if (glad_glProgramUniform2iv == NULL && glad_glProgramUniform2ivEXT != NULL) glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glad_glProgramUniform2ivEXT;
+ if (glad_glProgramUniform2ivEXT == NULL && glad_glProgramUniform2iv != NULL) glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glad_glProgramUniform2iv;
+ if (glad_glProgramUniform2ui == NULL && glad_glProgramUniform2uiEXT != NULL) glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glad_glProgramUniform2uiEXT;
+ if (glad_glProgramUniform2uiEXT == NULL && glad_glProgramUniform2ui != NULL) glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glad_glProgramUniform2ui;
+ if (glad_glProgramUniform2uiv == NULL && glad_glProgramUniform2uivEXT != NULL) glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glad_glProgramUniform2uivEXT;
+ if (glad_glProgramUniform2uivEXT == NULL && glad_glProgramUniform2uiv != NULL) glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glad_glProgramUniform2uiv;
+ if (glad_glProgramUniform3f == NULL && glad_glProgramUniform3fEXT != NULL) glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glad_glProgramUniform3fEXT;
+ if (glad_glProgramUniform3fEXT == NULL && glad_glProgramUniform3f != NULL) glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glad_glProgramUniform3f;
+ if (glad_glProgramUniform3fv == NULL && glad_glProgramUniform3fvEXT != NULL) glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glad_glProgramUniform3fvEXT;
+ if (glad_glProgramUniform3fvEXT == NULL && glad_glProgramUniform3fv != NULL) glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glad_glProgramUniform3fv;
+ if (glad_glProgramUniform3i == NULL && glad_glProgramUniform3iEXT != NULL) glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glad_glProgramUniform3iEXT;
+ if (glad_glProgramUniform3iEXT == NULL && glad_glProgramUniform3i != NULL) glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glad_glProgramUniform3i;
+ if (glad_glProgramUniform3iv == NULL && glad_glProgramUniform3ivEXT != NULL) glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glad_glProgramUniform3ivEXT;
+ if (glad_glProgramUniform3ivEXT == NULL && glad_glProgramUniform3iv != NULL) glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glad_glProgramUniform3iv;
+ if (glad_glProgramUniform3ui == NULL && glad_glProgramUniform3uiEXT != NULL) glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glad_glProgramUniform3uiEXT;
+ if (glad_glProgramUniform3uiEXT == NULL && glad_glProgramUniform3ui != NULL) glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glad_glProgramUniform3ui;
+ if (glad_glProgramUniform3uiv == NULL && glad_glProgramUniform3uivEXT != NULL) glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glad_glProgramUniform3uivEXT;
+ if (glad_glProgramUniform3uivEXT == NULL && glad_glProgramUniform3uiv != NULL) glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glad_glProgramUniform3uiv;
+ if (glad_glProgramUniform4f == NULL && glad_glProgramUniform4fEXT != NULL) glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glad_glProgramUniform4fEXT;
+ if (glad_glProgramUniform4fEXT == NULL && glad_glProgramUniform4f != NULL) glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glad_glProgramUniform4f;
+ if (glad_glProgramUniform4fv == NULL && glad_glProgramUniform4fvEXT != NULL) glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glad_glProgramUniform4fvEXT;
+ if (glad_glProgramUniform4fvEXT == NULL && glad_glProgramUniform4fv != NULL) glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glad_glProgramUniform4fv;
+ if (glad_glProgramUniform4i == NULL && glad_glProgramUniform4iEXT != NULL) glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glad_glProgramUniform4iEXT;
+ if (glad_glProgramUniform4iEXT == NULL && glad_glProgramUniform4i != NULL) glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glad_glProgramUniform4i;
+ if (glad_glProgramUniform4iv == NULL && glad_glProgramUniform4ivEXT != NULL) glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glad_glProgramUniform4ivEXT;
+ if (glad_glProgramUniform4ivEXT == NULL && glad_glProgramUniform4iv != NULL) glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glad_glProgramUniform4iv;
+ if (glad_glProgramUniform4ui == NULL && glad_glProgramUniform4uiEXT != NULL) glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glad_glProgramUniform4uiEXT;
+ if (glad_glProgramUniform4uiEXT == NULL && glad_glProgramUniform4ui != NULL) glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glad_glProgramUniform4ui;
+ if (glad_glProgramUniform4uiv == NULL && glad_glProgramUniform4uivEXT != NULL) glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glad_glProgramUniform4uivEXT;
+ if (glad_glProgramUniform4uivEXT == NULL && glad_glProgramUniform4uiv != NULL) glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glad_glProgramUniform4uiv;
+ if (glad_glProgramUniformMatrix2fv == NULL && glad_glProgramUniformMatrix2fvEXT != NULL) glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glad_glProgramUniformMatrix2fvEXT;
+ if (glad_glProgramUniformMatrix2fvEXT == NULL && glad_glProgramUniformMatrix2fv != NULL) glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glad_glProgramUniformMatrix2fv;
+ if (glad_glProgramUniformMatrix2x3fv == NULL && glad_glProgramUniformMatrix2x3fvEXT != NULL) glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glad_glProgramUniformMatrix2x3fvEXT;
+ if (glad_glProgramUniformMatrix2x3fvEXT == NULL && glad_glProgramUniformMatrix2x3fv != NULL) glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glad_glProgramUniformMatrix2x3fv;
+ if (glad_glProgramUniformMatrix2x4fv == NULL && glad_glProgramUniformMatrix2x4fvEXT != NULL) glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glad_glProgramUniformMatrix2x4fvEXT;
+ if (glad_glProgramUniformMatrix2x4fvEXT == NULL && glad_glProgramUniformMatrix2x4fv != NULL) glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glad_glProgramUniformMatrix2x4fv;
+ if (glad_glProgramUniformMatrix3fv == NULL && glad_glProgramUniformMatrix3fvEXT != NULL) glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glad_glProgramUniformMatrix3fvEXT;
+ if (glad_glProgramUniformMatrix3fvEXT == NULL && glad_glProgramUniformMatrix3fv != NULL) glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glad_glProgramUniformMatrix3fv;
+ if (glad_glProgramUniformMatrix3x2fv == NULL && glad_glProgramUniformMatrix3x2fvEXT != NULL) glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glad_glProgramUniformMatrix3x2fvEXT;
+ if (glad_glProgramUniformMatrix3x2fvEXT == NULL && glad_glProgramUniformMatrix3x2fv != NULL) glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glad_glProgramUniformMatrix3x2fv;
+ if (glad_glProgramUniformMatrix3x4fv == NULL && glad_glProgramUniformMatrix3x4fvEXT != NULL) glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glad_glProgramUniformMatrix3x4fvEXT;
+ if (glad_glProgramUniformMatrix3x4fvEXT == NULL && glad_glProgramUniformMatrix3x4fv != NULL) glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glad_glProgramUniformMatrix3x4fv;
+ if (glad_glProgramUniformMatrix4fv == NULL && glad_glProgramUniformMatrix4fvEXT != NULL) glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glad_glProgramUniformMatrix4fvEXT;
+ if (glad_glProgramUniformMatrix4fvEXT == NULL && glad_glProgramUniformMatrix4fv != NULL) glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glad_glProgramUniformMatrix4fv;
+ if (glad_glProgramUniformMatrix4x2fv == NULL && glad_glProgramUniformMatrix4x2fvEXT != NULL) glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glad_glProgramUniformMatrix4x2fvEXT;
+ if (glad_glProgramUniformMatrix4x2fvEXT == NULL && glad_glProgramUniformMatrix4x2fv != NULL) glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glad_glProgramUniformMatrix4x2fv;
+ if (glad_glProgramUniformMatrix4x3fv == NULL && glad_glProgramUniformMatrix4x3fvEXT != NULL) glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glad_glProgramUniformMatrix4x3fvEXT;
+ if (glad_glProgramUniformMatrix4x3fvEXT == NULL && glad_glProgramUniformMatrix4x3fv != NULL) glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glad_glProgramUniformMatrix4x3fv;
+ if (glad_glProvokingVertex == NULL && glad_glProvokingVertexEXT != NULL) glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glad_glProvokingVertexEXT;
+ if (glad_glProvokingVertexEXT == NULL && glad_glProvokingVertex != NULL) glad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glad_glProvokingVertex;
+ if (glad_glReadnPixels == NULL && glad_glReadnPixelsARB != NULL) glad_glReadnPixels = (PFNGLREADNPIXELSPROC)glad_glReadnPixelsARB;
+ if (glad_glReadnPixelsARB == NULL && glad_glReadnPixels != NULL) glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glad_glReadnPixels;
+ if (glad_glRenderbufferStorage == NULL && glad_glRenderbufferStorageEXT != NULL) glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glad_glRenderbufferStorageEXT;
+ if (glad_glRenderbufferStorageEXT == NULL && glad_glRenderbufferStorage != NULL) glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glad_glRenderbufferStorage;
+ if (glad_glRenderbufferStorageMultisample == NULL && glad_glRenderbufferStorageMultisampleEXT != NULL) glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glad_glRenderbufferStorageMultisampleEXT;
+ if (glad_glRenderbufferStorageMultisampleEXT == NULL && glad_glRenderbufferStorageMultisample != NULL) glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glad_glRenderbufferStorageMultisample;
+ if (glad_glResumeTransformFeedback == NULL && glad_glResumeTransformFeedbackNV != NULL) glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glad_glResumeTransformFeedbackNV;
+ if (glad_glResumeTransformFeedbackNV == NULL && glad_glResumeTransformFeedback != NULL) glad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glad_glResumeTransformFeedback;
+ if (glad_glSampleCoverage == NULL && glad_glSampleCoverageARB != NULL) glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glad_glSampleCoverageARB;
+ if (glad_glSampleCoverageARB == NULL && glad_glSampleCoverage != NULL) glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glad_glSampleCoverage;
+ if (glad_glShaderSource == NULL && glad_glShaderSourceARB != NULL) glad_glShaderSource = (PFNGLSHADERSOURCEPROC)glad_glShaderSourceARB;
+ if (glad_glShaderSourceARB == NULL && glad_glShaderSource != NULL) glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glad_glShaderSource;
+ if (glad_glSpecializeShader == NULL && glad_glSpecializeShaderARB != NULL) glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)glad_glSpecializeShaderARB;
+ if (glad_glSpecializeShaderARB == NULL && glad_glSpecializeShader != NULL) glad_glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC)glad_glSpecializeShader;
+ if (glad_glStencilOpSeparate == NULL && glad_glStencilOpSeparateATI != NULL) glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glad_glStencilOpSeparateATI;
+ if (glad_glStencilOpSeparateATI == NULL && glad_glStencilOpSeparate != NULL) glad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glad_glStencilOpSeparate;
+ if (glad_glTexBuffer == NULL && glad_glTexBufferARB != NULL) glad_glTexBuffer = (PFNGLTEXBUFFERPROC)glad_glTexBufferARB;
+ if (glad_glTexBuffer == NULL && glad_glTexBufferEXT != NULL) glad_glTexBuffer = (PFNGLTEXBUFFERPROC)glad_glTexBufferEXT;
+ if (glad_glTexBufferARB == NULL && glad_glTexBuffer != NULL) glad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glad_glTexBuffer;
+ if (glad_glTexBufferARB == NULL && glad_glTexBufferEXT != NULL) glad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glad_glTexBufferEXT;
+ if (glad_glTexBufferEXT == NULL && glad_glTexBuffer != NULL) glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glad_glTexBuffer;
+ if (glad_glTexBufferEXT == NULL && glad_glTexBufferARB != NULL) glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glad_glTexBufferARB;
+ if (glad_glTexImage3D == NULL && glad_glTexImage3DEXT != NULL) glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)glad_glTexImage3DEXT;
+ if (glad_glTexImage3DEXT == NULL && glad_glTexImage3D != NULL) glad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glad_glTexImage3D;
+ if (glad_glTexParameterIiv == NULL && glad_glTexParameterIivEXT != NULL) glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glad_glTexParameterIivEXT;
+ if (glad_glTexParameterIivEXT == NULL && glad_glTexParameterIiv != NULL) glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glad_glTexParameterIiv;
+ if (glad_glTexParameterIuiv == NULL && glad_glTexParameterIuivEXT != NULL) glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glad_glTexParameterIuivEXT;
+ if (glad_glTexParameterIuivEXT == NULL && glad_glTexParameterIuiv != NULL) glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glad_glTexParameterIuiv;
+ if (glad_glTexStorage1D == NULL && glad_glTexStorage1DEXT != NULL) glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glad_glTexStorage1DEXT;
+ if (glad_glTexStorage1DEXT == NULL && glad_glTexStorage1D != NULL) glad_glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC)glad_glTexStorage1D;
+ if (glad_glTexStorage2D == NULL && glad_glTexStorage2DEXT != NULL) glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glad_glTexStorage2DEXT;
+ if (glad_glTexStorage2DEXT == NULL && glad_glTexStorage2D != NULL) glad_glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC)glad_glTexStorage2D;
+ if (glad_glTexStorage3D == NULL && glad_glTexStorage3DEXT != NULL) glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glad_glTexStorage3DEXT;
+ if (glad_glTexStorage3DEXT == NULL && glad_glTexStorage3D != NULL) glad_glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC)glad_glTexStorage3D;
+ if (glad_glTexSubImage1D == NULL && glad_glTexSubImage1DEXT != NULL) glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)glad_glTexSubImage1DEXT;
+ if (glad_glTexSubImage1DEXT == NULL && glad_glTexSubImage1D != NULL) glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glad_glTexSubImage1D;
+ if (glad_glTexSubImage2D == NULL && glad_glTexSubImage2DEXT != NULL) glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)glad_glTexSubImage2DEXT;
+ if (glad_glTexSubImage2DEXT == NULL && glad_glTexSubImage2D != NULL) glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glad_glTexSubImage2D;
+ if (glad_glTexSubImage3D == NULL && glad_glTexSubImage3DEXT != NULL) glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glad_glTexSubImage3DEXT;
+ if (glad_glTexSubImage3DEXT == NULL && glad_glTexSubImage3D != NULL) glad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glad_glTexSubImage3D;
+ if (glad_glTransformFeedbackVaryings == NULL && glad_glTransformFeedbackVaryingsEXT != NULL) glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glad_glTransformFeedbackVaryingsEXT;
+ if (glad_glTransformFeedbackVaryingsEXT == NULL && glad_glTransformFeedbackVaryings != NULL) glad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glad_glTransformFeedbackVaryings;
+ if (glad_glUniform1f == NULL && glad_glUniform1fARB != NULL) glad_glUniform1f = (PFNGLUNIFORM1FPROC)glad_glUniform1fARB;
+ if (glad_glUniform1fARB == NULL && glad_glUniform1f != NULL) glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glad_glUniform1f;
+ if (glad_glUniform1fv == NULL && glad_glUniform1fvARB != NULL) glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)glad_glUniform1fvARB;
+ if (glad_glUniform1fvARB == NULL && glad_glUniform1fv != NULL) glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glad_glUniform1fv;
+ if (glad_glUniform1i == NULL && glad_glUniform1iARB != NULL) glad_glUniform1i = (PFNGLUNIFORM1IPROC)glad_glUniform1iARB;
+ if (glad_glUniform1iARB == NULL && glad_glUniform1i != NULL) glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glad_glUniform1i;
+ if (glad_glUniform1iv == NULL && glad_glUniform1ivARB != NULL) glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)glad_glUniform1ivARB;
+ if (glad_glUniform1ivARB == NULL && glad_glUniform1iv != NULL) glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glad_glUniform1iv;
+ if (glad_glUniform1ui == NULL && glad_glUniform1uiEXT != NULL) glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)glad_glUniform1uiEXT;
+ if (glad_glUniform1uiEXT == NULL && glad_glUniform1ui != NULL) glad_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glad_glUniform1ui;
+ if (glad_glUniform1uiv == NULL && glad_glUniform1uivEXT != NULL) glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glad_glUniform1uivEXT;
+ if (glad_glUniform1uivEXT == NULL && glad_glUniform1uiv != NULL) glad_glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glad_glUniform1uiv;
+ if (glad_glUniform2f == NULL && glad_glUniform2fARB != NULL) glad_glUniform2f = (PFNGLUNIFORM2FPROC)glad_glUniform2fARB;
+ if (glad_glUniform2fARB == NULL && glad_glUniform2f != NULL) glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glad_glUniform2f;
+ if (glad_glUniform2fv == NULL && glad_glUniform2fvARB != NULL) glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)glad_glUniform2fvARB;
+ if (glad_glUniform2fvARB == NULL && glad_glUniform2fv != NULL) glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glad_glUniform2fv;
+ if (glad_glUniform2i == NULL && glad_glUniform2iARB != NULL) glad_glUniform2i = (PFNGLUNIFORM2IPROC)glad_glUniform2iARB;
+ if (glad_glUniform2iARB == NULL && glad_glUniform2i != NULL) glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glad_glUniform2i;
+ if (glad_glUniform2iv == NULL && glad_glUniform2ivARB != NULL) glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)glad_glUniform2ivARB;
+ if (glad_glUniform2ivARB == NULL && glad_glUniform2iv != NULL) glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glad_glUniform2iv;
+ if (glad_glUniform2ui == NULL && glad_glUniform2uiEXT != NULL) glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)glad_glUniform2uiEXT;
+ if (glad_glUniform2uiEXT == NULL && glad_glUniform2ui != NULL) glad_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glad_glUniform2ui;
+ if (glad_glUniform2uiv == NULL && glad_glUniform2uivEXT != NULL) glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glad_glUniform2uivEXT;
+ if (glad_glUniform2uivEXT == NULL && glad_glUniform2uiv != NULL) glad_glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glad_glUniform2uiv;
+ if (glad_glUniform3f == NULL && glad_glUniform3fARB != NULL) glad_glUniform3f = (PFNGLUNIFORM3FPROC)glad_glUniform3fARB;
+ if (glad_glUniform3fARB == NULL && glad_glUniform3f != NULL) glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glad_glUniform3f;
+ if (glad_glUniform3fv == NULL && glad_glUniform3fvARB != NULL) glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)glad_glUniform3fvARB;
+ if (glad_glUniform3fvARB == NULL && glad_glUniform3fv != NULL) glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glad_glUniform3fv;
+ if (glad_glUniform3i == NULL && glad_glUniform3iARB != NULL) glad_glUniform3i = (PFNGLUNIFORM3IPROC)glad_glUniform3iARB;
+ if (glad_glUniform3iARB == NULL && glad_glUniform3i != NULL) glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glad_glUniform3i;
+ if (glad_glUniform3iv == NULL && glad_glUniform3ivARB != NULL) glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)glad_glUniform3ivARB;
+ if (glad_glUniform3ivARB == NULL && glad_glUniform3iv != NULL) glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glad_glUniform3iv;
+ if (glad_glUniform3ui == NULL && glad_glUniform3uiEXT != NULL) glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)glad_glUniform3uiEXT;
+ if (glad_glUniform3uiEXT == NULL && glad_glUniform3ui != NULL) glad_glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glad_glUniform3ui;
+ if (glad_glUniform3uiv == NULL && glad_glUniform3uivEXT != NULL) glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glad_glUniform3uivEXT;
+ if (glad_glUniform3uivEXT == NULL && glad_glUniform3uiv != NULL) glad_glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glad_glUniform3uiv;
+ if (glad_glUniform4f == NULL && glad_glUniform4fARB != NULL) glad_glUniform4f = (PFNGLUNIFORM4FPROC)glad_glUniform4fARB;
+ if (glad_glUniform4fARB == NULL && glad_glUniform4f != NULL) glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glad_glUniform4f;
+ if (glad_glUniform4fv == NULL && glad_glUniform4fvARB != NULL) glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)glad_glUniform4fvARB;
+ if (glad_glUniform4fvARB == NULL && glad_glUniform4fv != NULL) glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glad_glUniform4fv;
+ if (glad_glUniform4i == NULL && glad_glUniform4iARB != NULL) glad_glUniform4i = (PFNGLUNIFORM4IPROC)glad_glUniform4iARB;
+ if (glad_glUniform4iARB == NULL && glad_glUniform4i != NULL) glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glad_glUniform4i;
+ if (glad_glUniform4iv == NULL && glad_glUniform4ivARB != NULL) glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)glad_glUniform4ivARB;
+ if (glad_glUniform4ivARB == NULL && glad_glUniform4iv != NULL) glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glad_glUniform4iv;
+ if (glad_glUniform4ui == NULL && glad_glUniform4uiEXT != NULL) glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)glad_glUniform4uiEXT;
+ if (glad_glUniform4uiEXT == NULL && glad_glUniform4ui != NULL) glad_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glad_glUniform4ui;
+ if (glad_glUniform4uiv == NULL && glad_glUniform4uivEXT != NULL) glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glad_glUniform4uivEXT;
+ if (glad_glUniform4uivEXT == NULL && glad_glUniform4uiv != NULL) glad_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glad_glUniform4uiv;
+ if (glad_glUniformMatrix2fv == NULL && glad_glUniformMatrix2fvARB != NULL) glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glad_glUniformMatrix2fvARB;
+ if (glad_glUniformMatrix2fvARB == NULL && glad_glUniformMatrix2fv != NULL) glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glad_glUniformMatrix2fv;
+ if (glad_glUniformMatrix3fv == NULL && glad_glUniformMatrix3fvARB != NULL) glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glad_glUniformMatrix3fvARB;
+ if (glad_glUniformMatrix3fvARB == NULL && glad_glUniformMatrix3fv != NULL) glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glad_glUniformMatrix3fv;
+ if (glad_glUniformMatrix4fv == NULL && glad_glUniformMatrix4fvARB != NULL) glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glad_glUniformMatrix4fvARB;
+ if (glad_glUniformMatrix4fvARB == NULL && glad_glUniformMatrix4fv != NULL) glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glad_glUniformMatrix4fv;
+ if (glad_glUnmapBuffer == NULL && glad_glUnmapBufferARB != NULL) glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glad_glUnmapBufferARB;
+ if (glad_glUnmapBufferARB == NULL && glad_glUnmapBuffer != NULL) glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glad_glUnmapBuffer;
+ if (glad_glUseProgram == NULL && glad_glUseProgramObjectARB != NULL) glad_glUseProgram = (PFNGLUSEPROGRAMPROC)glad_glUseProgramObjectARB;
+ if (glad_glUseProgramObjectARB == NULL && glad_glUseProgram != NULL) glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glad_glUseProgram;
+ if (glad_glValidateProgram == NULL && glad_glValidateProgramARB != NULL) glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glad_glValidateProgramARB;
+ if (glad_glValidateProgramARB == NULL && glad_glValidateProgram != NULL) glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glad_glValidateProgram;
+ if (glad_glVertexAttrib1d == NULL && glad_glVertexAttrib1dARB != NULL) glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glad_glVertexAttrib1dARB;
+ if (glad_glVertexAttrib1d == NULL && glad_glVertexAttrib1dNV != NULL) glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glad_glVertexAttrib1dNV;
+ if (glad_glVertexAttrib1dARB == NULL && glad_glVertexAttrib1d != NULL) glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glad_glVertexAttrib1d;
+ if (glad_glVertexAttrib1dARB == NULL && glad_glVertexAttrib1dNV != NULL) glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glad_glVertexAttrib1dNV;
+ if (glad_glVertexAttrib1dNV == NULL && glad_glVertexAttrib1d != NULL) glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glad_glVertexAttrib1d;
+ if (glad_glVertexAttrib1dNV == NULL && glad_glVertexAttrib1dARB != NULL) glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glad_glVertexAttrib1dARB;
+ if (glad_glVertexAttrib1dv == NULL && glad_glVertexAttrib1dvARB != NULL) glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glad_glVertexAttrib1dvARB;
+ if (glad_glVertexAttrib1dv == NULL && glad_glVertexAttrib1dvNV != NULL) glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glad_glVertexAttrib1dvNV;
+ if (glad_glVertexAttrib1dvARB == NULL && glad_glVertexAttrib1dv != NULL) glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glad_glVertexAttrib1dv;
+ if (glad_glVertexAttrib1dvARB == NULL && glad_glVertexAttrib1dvNV != NULL) glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glad_glVertexAttrib1dvNV;
+ if (glad_glVertexAttrib1dvNV == NULL && glad_glVertexAttrib1dv != NULL) glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glad_glVertexAttrib1dv;
+ if (glad_glVertexAttrib1dvNV == NULL && glad_glVertexAttrib1dvARB != NULL) glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glad_glVertexAttrib1dvARB;
+ if (glad_glVertexAttrib1f == NULL && glad_glVertexAttrib1fARB != NULL) glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glad_glVertexAttrib1fARB;
+ if (glad_glVertexAttrib1f == NULL && glad_glVertexAttrib1fNV != NULL) glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glad_glVertexAttrib1fNV;
+ if (glad_glVertexAttrib1fARB == NULL && glad_glVertexAttrib1f != NULL) glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glad_glVertexAttrib1f;
+ if (glad_glVertexAttrib1fARB == NULL && glad_glVertexAttrib1fNV != NULL) glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glad_glVertexAttrib1fNV;
+ if (glad_glVertexAttrib1fNV == NULL && glad_glVertexAttrib1f != NULL) glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glad_glVertexAttrib1f;
+ if (glad_glVertexAttrib1fNV == NULL && glad_glVertexAttrib1fARB != NULL) glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glad_glVertexAttrib1fARB;
+ if (glad_glVertexAttrib1fv == NULL && glad_glVertexAttrib1fvARB != NULL) glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glad_glVertexAttrib1fvARB;
+ if (glad_glVertexAttrib1fv == NULL && glad_glVertexAttrib1fvNV != NULL) glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glad_glVertexAttrib1fvNV;
+ if (glad_glVertexAttrib1fvARB == NULL && glad_glVertexAttrib1fv != NULL) glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glad_glVertexAttrib1fv;
+ if (glad_glVertexAttrib1fvARB == NULL && glad_glVertexAttrib1fvNV != NULL) glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glad_glVertexAttrib1fvNV;
+ if (glad_glVertexAttrib1fvNV == NULL && glad_glVertexAttrib1fv != NULL) glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glad_glVertexAttrib1fv;
+ if (glad_glVertexAttrib1fvNV == NULL && glad_glVertexAttrib1fvARB != NULL) glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glad_glVertexAttrib1fvARB;
+ if (glad_glVertexAttrib1s == NULL && glad_glVertexAttrib1sARB != NULL) glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glad_glVertexAttrib1sARB;
+ if (glad_glVertexAttrib1s == NULL && glad_glVertexAttrib1sNV != NULL) glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glad_glVertexAttrib1sNV;
+ if (glad_glVertexAttrib1sARB == NULL && glad_glVertexAttrib1s != NULL) glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glad_glVertexAttrib1s;
+ if (glad_glVertexAttrib1sARB == NULL && glad_glVertexAttrib1sNV != NULL) glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glad_glVertexAttrib1sNV;
+ if (glad_glVertexAttrib1sNV == NULL && glad_glVertexAttrib1s != NULL) glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glad_glVertexAttrib1s;
+ if (glad_glVertexAttrib1sNV == NULL && glad_glVertexAttrib1sARB != NULL) glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glad_glVertexAttrib1sARB;
+ if (glad_glVertexAttrib1sv == NULL && glad_glVertexAttrib1svARB != NULL) glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glad_glVertexAttrib1svARB;
+ if (glad_glVertexAttrib1sv == NULL && glad_glVertexAttrib1svNV != NULL) glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glad_glVertexAttrib1svNV;
+ if (glad_glVertexAttrib1svARB == NULL && glad_glVertexAttrib1sv != NULL) glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glad_glVertexAttrib1sv;
+ if (glad_glVertexAttrib1svARB == NULL && glad_glVertexAttrib1svNV != NULL) glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glad_glVertexAttrib1svNV;
+ if (glad_glVertexAttrib1svNV == NULL && glad_glVertexAttrib1sv != NULL) glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glad_glVertexAttrib1sv;
+ if (glad_glVertexAttrib1svNV == NULL && glad_glVertexAttrib1svARB != NULL) glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glad_glVertexAttrib1svARB;
+ if (glad_glVertexAttrib2d == NULL && glad_glVertexAttrib2dARB != NULL) glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glad_glVertexAttrib2dARB;
+ if (glad_glVertexAttrib2d == NULL && glad_glVertexAttrib2dNV != NULL) glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glad_glVertexAttrib2dNV;
+ if (glad_glVertexAttrib2dARB == NULL && glad_glVertexAttrib2d != NULL) glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glad_glVertexAttrib2d;
+ if (glad_glVertexAttrib2dARB == NULL && glad_glVertexAttrib2dNV != NULL) glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glad_glVertexAttrib2dNV;
+ if (glad_glVertexAttrib2dNV == NULL && glad_glVertexAttrib2d != NULL) glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glad_glVertexAttrib2d;
+ if (glad_glVertexAttrib2dNV == NULL && glad_glVertexAttrib2dARB != NULL) glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glad_glVertexAttrib2dARB;
+ if (glad_glVertexAttrib2dv == NULL && glad_glVertexAttrib2dvARB != NULL) glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glad_glVertexAttrib2dvARB;
+ if (glad_glVertexAttrib2dv == NULL && glad_glVertexAttrib2dvNV != NULL) glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glad_glVertexAttrib2dvNV;
+ if (glad_glVertexAttrib2dvARB == NULL && glad_glVertexAttrib2dv != NULL) glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glad_glVertexAttrib2dv;
+ if (glad_glVertexAttrib2dvARB == NULL && glad_glVertexAttrib2dvNV != NULL) glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glad_glVertexAttrib2dvNV;
+ if (glad_glVertexAttrib2dvNV == NULL && glad_glVertexAttrib2dv != NULL) glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glad_glVertexAttrib2dv;
+ if (glad_glVertexAttrib2dvNV == NULL && glad_glVertexAttrib2dvARB != NULL) glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glad_glVertexAttrib2dvARB;
+ if (glad_glVertexAttrib2f == NULL && glad_glVertexAttrib2fARB != NULL) glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glad_glVertexAttrib2fARB;
+ if (glad_glVertexAttrib2f == NULL && glad_glVertexAttrib2fNV != NULL) glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glad_glVertexAttrib2fNV;
+ if (glad_glVertexAttrib2fARB == NULL && glad_glVertexAttrib2f != NULL) glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glad_glVertexAttrib2f;
+ if (glad_glVertexAttrib2fARB == NULL && glad_glVertexAttrib2fNV != NULL) glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glad_glVertexAttrib2fNV;
+ if (glad_glVertexAttrib2fNV == NULL && glad_glVertexAttrib2f != NULL) glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glad_glVertexAttrib2f;
+ if (glad_glVertexAttrib2fNV == NULL && glad_glVertexAttrib2fARB != NULL) glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glad_glVertexAttrib2fARB;
+ if (glad_glVertexAttrib2fv == NULL && glad_glVertexAttrib2fvARB != NULL) glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glad_glVertexAttrib2fvARB;
+ if (glad_glVertexAttrib2fv == NULL && glad_glVertexAttrib2fvNV != NULL) glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glad_glVertexAttrib2fvNV;
+ if (glad_glVertexAttrib2fvARB == NULL && glad_glVertexAttrib2fv != NULL) glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glad_glVertexAttrib2fv;
+ if (glad_glVertexAttrib2fvARB == NULL && glad_glVertexAttrib2fvNV != NULL) glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glad_glVertexAttrib2fvNV;
+ if (glad_glVertexAttrib2fvNV == NULL && glad_glVertexAttrib2fv != NULL) glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glad_glVertexAttrib2fv;
+ if (glad_glVertexAttrib2fvNV == NULL && glad_glVertexAttrib2fvARB != NULL) glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glad_glVertexAttrib2fvARB;
+ if (glad_glVertexAttrib2s == NULL && glad_glVertexAttrib2sARB != NULL) glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glad_glVertexAttrib2sARB;
+ if (glad_glVertexAttrib2s == NULL && glad_glVertexAttrib2sNV != NULL) glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glad_glVertexAttrib2sNV;
+ if (glad_glVertexAttrib2sARB == NULL && glad_glVertexAttrib2s != NULL) glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glad_glVertexAttrib2s;
+ if (glad_glVertexAttrib2sARB == NULL && glad_glVertexAttrib2sNV != NULL) glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glad_glVertexAttrib2sNV;
+ if (glad_glVertexAttrib2sNV == NULL && glad_glVertexAttrib2s != NULL) glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glad_glVertexAttrib2s;
+ if (glad_glVertexAttrib2sNV == NULL && glad_glVertexAttrib2sARB != NULL) glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glad_glVertexAttrib2sARB;
+ if (glad_glVertexAttrib2sv == NULL && glad_glVertexAttrib2svARB != NULL) glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glad_glVertexAttrib2svARB;
+ if (glad_glVertexAttrib2sv == NULL && glad_glVertexAttrib2svNV != NULL) glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glad_glVertexAttrib2svNV;
+ if (glad_glVertexAttrib2svARB == NULL && glad_glVertexAttrib2sv != NULL) glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glad_glVertexAttrib2sv;
+ if (glad_glVertexAttrib2svARB == NULL && glad_glVertexAttrib2svNV != NULL) glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glad_glVertexAttrib2svNV;
+ if (glad_glVertexAttrib2svNV == NULL && glad_glVertexAttrib2sv != NULL) glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glad_glVertexAttrib2sv;
+ if (glad_glVertexAttrib2svNV == NULL && glad_glVertexAttrib2svARB != NULL) glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glad_glVertexAttrib2svARB;
+ if (glad_glVertexAttrib3d == NULL && glad_glVertexAttrib3dARB != NULL) glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glad_glVertexAttrib3dARB;
+ if (glad_glVertexAttrib3d == NULL && glad_glVertexAttrib3dNV != NULL) glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glad_glVertexAttrib3dNV;
+ if (glad_glVertexAttrib3dARB == NULL && glad_glVertexAttrib3d != NULL) glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glad_glVertexAttrib3d;
+ if (glad_glVertexAttrib3dARB == NULL && glad_glVertexAttrib3dNV != NULL) glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glad_glVertexAttrib3dNV;
+ if (glad_glVertexAttrib3dNV == NULL && glad_glVertexAttrib3d != NULL) glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glad_glVertexAttrib3d;
+ if (glad_glVertexAttrib3dNV == NULL && glad_glVertexAttrib3dARB != NULL) glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glad_glVertexAttrib3dARB;
+ if (glad_glVertexAttrib3dv == NULL && glad_glVertexAttrib3dvARB != NULL) glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glad_glVertexAttrib3dvARB;
+ if (glad_glVertexAttrib3dv == NULL && glad_glVertexAttrib3dvNV != NULL) glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glad_glVertexAttrib3dvNV;
+ if (glad_glVertexAttrib3dvARB == NULL && glad_glVertexAttrib3dv != NULL) glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glad_glVertexAttrib3dv;
+ if (glad_glVertexAttrib3dvARB == NULL && glad_glVertexAttrib3dvNV != NULL) glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glad_glVertexAttrib3dvNV;
+ if (glad_glVertexAttrib3dvNV == NULL && glad_glVertexAttrib3dv != NULL) glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glad_glVertexAttrib3dv;
+ if (glad_glVertexAttrib3dvNV == NULL && glad_glVertexAttrib3dvARB != NULL) glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glad_glVertexAttrib3dvARB;
+ if (glad_glVertexAttrib3f == NULL && glad_glVertexAttrib3fARB != NULL) glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glad_glVertexAttrib3fARB;
+ if (glad_glVertexAttrib3f == NULL && glad_glVertexAttrib3fNV != NULL) glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glad_glVertexAttrib3fNV;
+ if (glad_glVertexAttrib3fARB == NULL && glad_glVertexAttrib3f != NULL) glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glad_glVertexAttrib3f;
+ if (glad_glVertexAttrib3fARB == NULL && glad_glVertexAttrib3fNV != NULL) glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glad_glVertexAttrib3fNV;
+ if (glad_glVertexAttrib3fNV == NULL && glad_glVertexAttrib3f != NULL) glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glad_glVertexAttrib3f;
+ if (glad_glVertexAttrib3fNV == NULL && glad_glVertexAttrib3fARB != NULL) glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glad_glVertexAttrib3fARB;
+ if (glad_glVertexAttrib3fv == NULL && glad_glVertexAttrib3fvARB != NULL) glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glad_glVertexAttrib3fvARB;
+ if (glad_glVertexAttrib3fv == NULL && glad_glVertexAttrib3fvNV != NULL) glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glad_glVertexAttrib3fvNV;
+ if (glad_glVertexAttrib3fvARB == NULL && glad_glVertexAttrib3fv != NULL) glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glad_glVertexAttrib3fv;
+ if (glad_glVertexAttrib3fvARB == NULL && glad_glVertexAttrib3fvNV != NULL) glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glad_glVertexAttrib3fvNV;
+ if (glad_glVertexAttrib3fvNV == NULL && glad_glVertexAttrib3fv != NULL) glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glad_glVertexAttrib3fv;
+ if (glad_glVertexAttrib3fvNV == NULL && glad_glVertexAttrib3fvARB != NULL) glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glad_glVertexAttrib3fvARB;
+ if (glad_glVertexAttrib3s == NULL && glad_glVertexAttrib3sARB != NULL) glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glad_glVertexAttrib3sARB;
+ if (glad_glVertexAttrib3s == NULL && glad_glVertexAttrib3sNV != NULL) glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glad_glVertexAttrib3sNV;
+ if (glad_glVertexAttrib3sARB == NULL && glad_glVertexAttrib3s != NULL) glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glad_glVertexAttrib3s;
+ if (glad_glVertexAttrib3sARB == NULL && glad_glVertexAttrib3sNV != NULL) glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glad_glVertexAttrib3sNV;
+ if (glad_glVertexAttrib3sNV == NULL && glad_glVertexAttrib3s != NULL) glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glad_glVertexAttrib3s;
+ if (glad_glVertexAttrib3sNV == NULL && glad_glVertexAttrib3sARB != NULL) glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glad_glVertexAttrib3sARB;
+ if (glad_glVertexAttrib3sv == NULL && glad_glVertexAttrib3svARB != NULL) glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glad_glVertexAttrib3svARB;
+ if (glad_glVertexAttrib3sv == NULL && glad_glVertexAttrib3svNV != NULL) glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glad_glVertexAttrib3svNV;
+ if (glad_glVertexAttrib3svARB == NULL && glad_glVertexAttrib3sv != NULL) glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glad_glVertexAttrib3sv;
+ if (glad_glVertexAttrib3svARB == NULL && glad_glVertexAttrib3svNV != NULL) glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glad_glVertexAttrib3svNV;
+ if (glad_glVertexAttrib3svNV == NULL && glad_glVertexAttrib3sv != NULL) glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glad_glVertexAttrib3sv;
+ if (glad_glVertexAttrib3svNV == NULL && glad_glVertexAttrib3svARB != NULL) glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glad_glVertexAttrib3svARB;
+ if (glad_glVertexAttrib4bv == NULL && glad_glVertexAttrib4bvARB != NULL) glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glad_glVertexAttrib4bvARB;
+ if (glad_glVertexAttrib4bvARB == NULL && glad_glVertexAttrib4bv != NULL) glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glad_glVertexAttrib4bv;
+ if (glad_glVertexAttrib4d == NULL && glad_glVertexAttrib4dARB != NULL) glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glad_glVertexAttrib4dARB;
+ if (glad_glVertexAttrib4d == NULL && glad_glVertexAttrib4dNV != NULL) glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glad_glVertexAttrib4dNV;
+ if (glad_glVertexAttrib4dARB == NULL && glad_glVertexAttrib4d != NULL) glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glad_glVertexAttrib4d;
+ if (glad_glVertexAttrib4dARB == NULL && glad_glVertexAttrib4dNV != NULL) glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glad_glVertexAttrib4dNV;
+ if (glad_glVertexAttrib4dNV == NULL && glad_glVertexAttrib4d != NULL) glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glad_glVertexAttrib4d;
+ if (glad_glVertexAttrib4dNV == NULL && glad_glVertexAttrib4dARB != NULL) glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glad_glVertexAttrib4dARB;
+ if (glad_glVertexAttrib4dv == NULL && glad_glVertexAttrib4dvARB != NULL) glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glad_glVertexAttrib4dvARB;
+ if (glad_glVertexAttrib4dv == NULL && glad_glVertexAttrib4dvNV != NULL) glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glad_glVertexAttrib4dvNV;
+ if (glad_glVertexAttrib4dvARB == NULL && glad_glVertexAttrib4dv != NULL) glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glad_glVertexAttrib4dv;
+ if (glad_glVertexAttrib4dvARB == NULL && glad_glVertexAttrib4dvNV != NULL) glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glad_glVertexAttrib4dvNV;
+ if (glad_glVertexAttrib4dvNV == NULL && glad_glVertexAttrib4dv != NULL) glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glad_glVertexAttrib4dv;
+ if (glad_glVertexAttrib4dvNV == NULL && glad_glVertexAttrib4dvARB != NULL) glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glad_glVertexAttrib4dvARB;
+ if (glad_glVertexAttrib4f == NULL && glad_glVertexAttrib4fARB != NULL) glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glad_glVertexAttrib4fARB;
+ if (glad_glVertexAttrib4f == NULL && glad_glVertexAttrib4fNV != NULL) glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glad_glVertexAttrib4fNV;
+ if (glad_glVertexAttrib4fARB == NULL && glad_glVertexAttrib4f != NULL) glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glad_glVertexAttrib4f;
+ if (glad_glVertexAttrib4fARB == NULL && glad_glVertexAttrib4fNV != NULL) glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glad_glVertexAttrib4fNV;
+ if (glad_glVertexAttrib4fNV == NULL && glad_glVertexAttrib4f != NULL) glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glad_glVertexAttrib4f;
+ if (glad_glVertexAttrib4fNV == NULL && glad_glVertexAttrib4fARB != NULL) glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glad_glVertexAttrib4fARB;
+ if (glad_glVertexAttrib4fv == NULL && glad_glVertexAttrib4fvARB != NULL) glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glad_glVertexAttrib4fvARB;
+ if (glad_glVertexAttrib4fv == NULL && glad_glVertexAttrib4fvNV != NULL) glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glad_glVertexAttrib4fvNV;
+ if (glad_glVertexAttrib4fvARB == NULL && glad_glVertexAttrib4fv != NULL) glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glad_glVertexAttrib4fv;
+ if (glad_glVertexAttrib4fvARB == NULL && glad_glVertexAttrib4fvNV != NULL) glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glad_glVertexAttrib4fvNV;
+ if (glad_glVertexAttrib4fvNV == NULL && glad_glVertexAttrib4fv != NULL) glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glad_glVertexAttrib4fv;
+ if (glad_glVertexAttrib4fvNV == NULL && glad_glVertexAttrib4fvARB != NULL) glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glad_glVertexAttrib4fvARB;
+ if (glad_glVertexAttrib4iv == NULL && glad_glVertexAttrib4ivARB != NULL) glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glad_glVertexAttrib4ivARB;
+ if (glad_glVertexAttrib4ivARB == NULL && glad_glVertexAttrib4iv != NULL) glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glad_glVertexAttrib4iv;
+ if (glad_glVertexAttrib4Nbv == NULL && glad_glVertexAttrib4NbvARB != NULL) glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glad_glVertexAttrib4NbvARB;
+ if (glad_glVertexAttrib4NbvARB == NULL && glad_glVertexAttrib4Nbv != NULL) glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glad_glVertexAttrib4Nbv;
+ if (glad_glVertexAttrib4Niv == NULL && glad_glVertexAttrib4NivARB != NULL) glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glad_glVertexAttrib4NivARB;
+ if (glad_glVertexAttrib4NivARB == NULL && glad_glVertexAttrib4Niv != NULL) glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glad_glVertexAttrib4Niv;
+ if (glad_glVertexAttrib4Nsv == NULL && glad_glVertexAttrib4NsvARB != NULL) glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glad_glVertexAttrib4NsvARB;
+ if (glad_glVertexAttrib4NsvARB == NULL && glad_glVertexAttrib4Nsv != NULL) glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glad_glVertexAttrib4Nsv;
+ if (glad_glVertexAttrib4Nub == NULL && glad_glVertexAttrib4NubARB != NULL) glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glad_glVertexAttrib4NubARB;
+ if (glad_glVertexAttrib4Nub == NULL && glad_glVertexAttrib4ubNV != NULL) glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glad_glVertexAttrib4ubNV;
+ if (glad_glVertexAttrib4NubARB == NULL && glad_glVertexAttrib4Nub != NULL) glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glad_glVertexAttrib4Nub;
+ if (glad_glVertexAttrib4NubARB == NULL && glad_glVertexAttrib4ubNV != NULL) glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glad_glVertexAttrib4ubNV;
+ if (glad_glVertexAttrib4Nubv == NULL && glad_glVertexAttrib4NubvARB != NULL) glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glad_glVertexAttrib4NubvARB;
+ if (glad_glVertexAttrib4Nubv == NULL && glad_glVertexAttrib4ubvNV != NULL) glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glad_glVertexAttrib4ubvNV;
+ if (glad_glVertexAttrib4NubvARB == NULL && glad_glVertexAttrib4Nubv != NULL) glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glad_glVertexAttrib4Nubv;
+ if (glad_glVertexAttrib4NubvARB == NULL && glad_glVertexAttrib4ubvNV != NULL) glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glad_glVertexAttrib4ubvNV;
+ if (glad_glVertexAttrib4Nuiv == NULL && glad_glVertexAttrib4NuivARB != NULL) glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glad_glVertexAttrib4NuivARB;
+ if (glad_glVertexAttrib4NuivARB == NULL && glad_glVertexAttrib4Nuiv != NULL) glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glad_glVertexAttrib4Nuiv;
+ if (glad_glVertexAttrib4Nusv == NULL && glad_glVertexAttrib4NusvARB != NULL) glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glad_glVertexAttrib4NusvARB;
+ if (glad_glVertexAttrib4NusvARB == NULL && glad_glVertexAttrib4Nusv != NULL) glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glad_glVertexAttrib4Nusv;
+ if (glad_glVertexAttrib4s == NULL && glad_glVertexAttrib4sARB != NULL) glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glad_glVertexAttrib4sARB;
+ if (glad_glVertexAttrib4s == NULL && glad_glVertexAttrib4sNV != NULL) glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glad_glVertexAttrib4sNV;
+ if (glad_glVertexAttrib4sARB == NULL && glad_glVertexAttrib4s != NULL) glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glad_glVertexAttrib4s;
+ if (glad_glVertexAttrib4sARB == NULL && glad_glVertexAttrib4sNV != NULL) glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glad_glVertexAttrib4sNV;
+ if (glad_glVertexAttrib4sNV == NULL && glad_glVertexAttrib4s != NULL) glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glad_glVertexAttrib4s;
+ if (glad_glVertexAttrib4sNV == NULL && glad_glVertexAttrib4sARB != NULL) glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glad_glVertexAttrib4sARB;
+ if (glad_glVertexAttrib4sv == NULL && glad_glVertexAttrib4svARB != NULL) glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glad_glVertexAttrib4svARB;
+ if (glad_glVertexAttrib4sv == NULL && glad_glVertexAttrib4svNV != NULL) glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glad_glVertexAttrib4svNV;
+ if (glad_glVertexAttrib4svARB == NULL && glad_glVertexAttrib4sv != NULL) glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glad_glVertexAttrib4sv;
+ if (glad_glVertexAttrib4svARB == NULL && glad_glVertexAttrib4svNV != NULL) glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glad_glVertexAttrib4svNV;
+ if (glad_glVertexAttrib4svNV == NULL && glad_glVertexAttrib4sv != NULL) glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glad_glVertexAttrib4sv;
+ if (glad_glVertexAttrib4svNV == NULL && glad_glVertexAttrib4svARB != NULL) glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glad_glVertexAttrib4svARB;
+ if (glad_glVertexAttrib4ubNV == NULL && glad_glVertexAttrib4Nub != NULL) glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glad_glVertexAttrib4Nub;
+ if (glad_glVertexAttrib4ubNV == NULL && glad_glVertexAttrib4NubARB != NULL) glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glad_glVertexAttrib4NubARB;
+ if (glad_glVertexAttrib4ubv == NULL && glad_glVertexAttrib4ubvARB != NULL) glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glad_glVertexAttrib4ubvARB;
+ if (glad_glVertexAttrib4ubvARB == NULL && glad_glVertexAttrib4ubv != NULL) glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glad_glVertexAttrib4ubv;
+ if (glad_glVertexAttrib4ubvNV == NULL && glad_glVertexAttrib4Nubv != NULL) glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glad_glVertexAttrib4Nubv;
+ if (glad_glVertexAttrib4ubvNV == NULL && glad_glVertexAttrib4NubvARB != NULL) glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glad_glVertexAttrib4NubvARB;
+ if (glad_glVertexAttrib4uiv == NULL && glad_glVertexAttrib4uivARB != NULL) glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glad_glVertexAttrib4uivARB;
+ if (glad_glVertexAttrib4uivARB == NULL && glad_glVertexAttrib4uiv != NULL) glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glad_glVertexAttrib4uiv;
+ if (glad_glVertexAttrib4usv == NULL && glad_glVertexAttrib4usvARB != NULL) glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glad_glVertexAttrib4usvARB;
+ if (glad_glVertexAttrib4usvARB == NULL && glad_glVertexAttrib4usv != NULL) glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glad_glVertexAttrib4usv;
+ if (glad_glVertexAttribDivisor == NULL && glad_glVertexAttribDivisorARB != NULL) glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glad_glVertexAttribDivisorARB;
+ if (glad_glVertexAttribDivisorARB == NULL && glad_glVertexAttribDivisor != NULL) glad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glad_glVertexAttribDivisor;
+ if (glad_glVertexAttribI1i == NULL && glad_glVertexAttribI1iEXT != NULL) glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glad_glVertexAttribI1iEXT;
+ if (glad_glVertexAttribI1iEXT == NULL && glad_glVertexAttribI1i != NULL) glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glad_glVertexAttribI1i;
+ if (glad_glVertexAttribI1iv == NULL && glad_glVertexAttribI1ivEXT != NULL) glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glad_glVertexAttribI1ivEXT;
+ if (glad_glVertexAttribI1ivEXT == NULL && glad_glVertexAttribI1iv != NULL) glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glad_glVertexAttribI1iv;
+ if (glad_glVertexAttribI1ui == NULL && glad_glVertexAttribI1uiEXT != NULL) glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glad_glVertexAttribI1uiEXT;
+ if (glad_glVertexAttribI1uiEXT == NULL && glad_glVertexAttribI1ui != NULL) glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glad_glVertexAttribI1ui;
+ if (glad_glVertexAttribI1uiv == NULL && glad_glVertexAttribI1uivEXT != NULL) glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glad_glVertexAttribI1uivEXT;
+ if (glad_glVertexAttribI1uivEXT == NULL && glad_glVertexAttribI1uiv != NULL) glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glad_glVertexAttribI1uiv;
+ if (glad_glVertexAttribI2i == NULL && glad_glVertexAttribI2iEXT != NULL) glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glad_glVertexAttribI2iEXT;
+ if (glad_glVertexAttribI2iEXT == NULL && glad_glVertexAttribI2i != NULL) glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glad_glVertexAttribI2i;
+ if (glad_glVertexAttribI2iv == NULL && glad_glVertexAttribI2ivEXT != NULL) glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glad_glVertexAttribI2ivEXT;
+ if (glad_glVertexAttribI2ivEXT == NULL && glad_glVertexAttribI2iv != NULL) glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glad_glVertexAttribI2iv;
+ if (glad_glVertexAttribI2ui == NULL && glad_glVertexAttribI2uiEXT != NULL) glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glad_glVertexAttribI2uiEXT;
+ if (glad_glVertexAttribI2uiEXT == NULL && glad_glVertexAttribI2ui != NULL) glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glad_glVertexAttribI2ui;
+ if (glad_glVertexAttribI2uiv == NULL && glad_glVertexAttribI2uivEXT != NULL) glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glad_glVertexAttribI2uivEXT;
+ if (glad_glVertexAttribI2uivEXT == NULL && glad_glVertexAttribI2uiv != NULL) glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glad_glVertexAttribI2uiv;
+ if (glad_glVertexAttribI3i == NULL && glad_glVertexAttribI3iEXT != NULL) glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glad_glVertexAttribI3iEXT;
+ if (glad_glVertexAttribI3iEXT == NULL && glad_glVertexAttribI3i != NULL) glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glad_glVertexAttribI3i;
+ if (glad_glVertexAttribI3iv == NULL && glad_glVertexAttribI3ivEXT != NULL) glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glad_glVertexAttribI3ivEXT;
+ if (glad_glVertexAttribI3ivEXT == NULL && glad_glVertexAttribI3iv != NULL) glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glad_glVertexAttribI3iv;
+ if (glad_glVertexAttribI3ui == NULL && glad_glVertexAttribI3uiEXT != NULL) glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glad_glVertexAttribI3uiEXT;
+ if (glad_glVertexAttribI3uiEXT == NULL && glad_glVertexAttribI3ui != NULL) glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glad_glVertexAttribI3ui;
+ if (glad_glVertexAttribI3uiv == NULL && glad_glVertexAttribI3uivEXT != NULL) glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glad_glVertexAttribI3uivEXT;
+ if (glad_glVertexAttribI3uivEXT == NULL && glad_glVertexAttribI3uiv != NULL) glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glad_glVertexAttribI3uiv;
+ if (glad_glVertexAttribI4bv == NULL && glad_glVertexAttribI4bvEXT != NULL) glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glad_glVertexAttribI4bvEXT;
+ if (glad_glVertexAttribI4bvEXT == NULL && glad_glVertexAttribI4bv != NULL) glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glad_glVertexAttribI4bv;
+ if (glad_glVertexAttribI4i == NULL && glad_glVertexAttribI4iEXT != NULL) glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glad_glVertexAttribI4iEXT;
+ if (glad_glVertexAttribI4iEXT == NULL && glad_glVertexAttribI4i != NULL) glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glad_glVertexAttribI4i;
+ if (glad_glVertexAttribI4iv == NULL && glad_glVertexAttribI4ivEXT != NULL) glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glad_glVertexAttribI4ivEXT;
+ if (glad_glVertexAttribI4ivEXT == NULL && glad_glVertexAttribI4iv != NULL) glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glad_glVertexAttribI4iv;
+ if (glad_glVertexAttribI4sv == NULL && glad_glVertexAttribI4svEXT != NULL) glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glad_glVertexAttribI4svEXT;
+ if (glad_glVertexAttribI4svEXT == NULL && glad_glVertexAttribI4sv != NULL) glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glad_glVertexAttribI4sv;
+ if (glad_glVertexAttribI4ubv == NULL && glad_glVertexAttribI4ubvEXT != NULL) glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glad_glVertexAttribI4ubvEXT;
+ if (glad_glVertexAttribI4ubvEXT == NULL && glad_glVertexAttribI4ubv != NULL) glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glad_glVertexAttribI4ubv;
+ if (glad_glVertexAttribI4ui == NULL && glad_glVertexAttribI4uiEXT != NULL) glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glad_glVertexAttribI4uiEXT;
+ if (glad_glVertexAttribI4uiEXT == NULL && glad_glVertexAttribI4ui != NULL) glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glad_glVertexAttribI4ui;
+ if (glad_glVertexAttribI4uiv == NULL && glad_glVertexAttribI4uivEXT != NULL) glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glad_glVertexAttribI4uivEXT;
+ if (glad_glVertexAttribI4uivEXT == NULL && glad_glVertexAttribI4uiv != NULL) glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glad_glVertexAttribI4uiv;
+ if (glad_glVertexAttribI4usv == NULL && glad_glVertexAttribI4usvEXT != NULL) glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glad_glVertexAttribI4usvEXT;
+ if (glad_glVertexAttribI4usvEXT == NULL && glad_glVertexAttribI4usv != NULL) glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glad_glVertexAttribI4usv;
+ if (glad_glVertexAttribIPointer == NULL && glad_glVertexAttribIPointerEXT != NULL) glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glad_glVertexAttribIPointerEXT;
+ if (glad_glVertexAttribIPointerEXT == NULL && glad_glVertexAttribIPointer != NULL) glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glad_glVertexAttribIPointer;
+ if (glad_glVertexAttribL1d == NULL && glad_glVertexAttribL1dEXT != NULL) glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glad_glVertexAttribL1dEXT;
+ if (glad_glVertexAttribL1dEXT == NULL && glad_glVertexAttribL1d != NULL) glad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glad_glVertexAttribL1d;
+ if (glad_glVertexAttribL1dv == NULL && glad_glVertexAttribL1dvEXT != NULL) glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glad_glVertexAttribL1dvEXT;
+ if (glad_glVertexAttribL1dvEXT == NULL && glad_glVertexAttribL1dv != NULL) glad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glad_glVertexAttribL1dv;
+ if (glad_glVertexAttribL2d == NULL && glad_glVertexAttribL2dEXT != NULL) glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glad_glVertexAttribL2dEXT;
+ if (glad_glVertexAttribL2dEXT == NULL && glad_glVertexAttribL2d != NULL) glad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glad_glVertexAttribL2d;
+ if (glad_glVertexAttribL2dv == NULL && glad_glVertexAttribL2dvEXT != NULL) glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glad_glVertexAttribL2dvEXT;
+ if (glad_glVertexAttribL2dvEXT == NULL && glad_glVertexAttribL2dv != NULL) glad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glad_glVertexAttribL2dv;
+ if (glad_glVertexAttribL3d == NULL && glad_glVertexAttribL3dEXT != NULL) glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glad_glVertexAttribL3dEXT;
+ if (glad_glVertexAttribL3dEXT == NULL && glad_glVertexAttribL3d != NULL) glad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glad_glVertexAttribL3d;
+ if (glad_glVertexAttribL3dv == NULL && glad_glVertexAttribL3dvEXT != NULL) glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glad_glVertexAttribL3dvEXT;
+ if (glad_glVertexAttribL3dvEXT == NULL && glad_glVertexAttribL3dv != NULL) glad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glad_glVertexAttribL3dv;
+ if (glad_glVertexAttribL4d == NULL && glad_glVertexAttribL4dEXT != NULL) glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glad_glVertexAttribL4dEXT;
+ if (glad_glVertexAttribL4dEXT == NULL && glad_glVertexAttribL4d != NULL) glad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glad_glVertexAttribL4d;
+ if (glad_glVertexAttribL4dv == NULL && glad_glVertexAttribL4dvEXT != NULL) glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glad_glVertexAttribL4dvEXT;
+ if (glad_glVertexAttribL4dvEXT == NULL && glad_glVertexAttribL4dv != NULL) glad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glad_glVertexAttribL4dv;
+ if (glad_glVertexAttribLPointer == NULL && glad_glVertexAttribLPointerEXT != NULL) glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glad_glVertexAttribLPointerEXT;
+ if (glad_glVertexAttribLPointerEXT == NULL && glad_glVertexAttribLPointer != NULL) glad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glad_glVertexAttribLPointer;
+ if (glad_glVertexAttribPointer == NULL && glad_glVertexAttribPointerARB != NULL) glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glad_glVertexAttribPointerARB;
+ if (glad_glVertexAttribPointerARB == NULL && glad_glVertexAttribPointer != NULL) glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glad_glVertexAttribPointer;
+}
+
+#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
+#define GLAD_GL_IS_SOME_NEW_VERSION 1
+#else
+#define GLAD_GL_IS_SOME_NEW_VERSION 0
+#endif
+
+static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) {
+#if GLAD_GL_IS_SOME_NEW_VERSION
+ if(GLAD_VERSION_MAJOR(version) < 3) {
+#else
+ GLAD_UNUSED(version);
+ GLAD_UNUSED(out_num_exts_i);
+ GLAD_UNUSED(out_exts_i);
+#endif
+ if (glad_glGetString == NULL) {
+ return 0;
+ }
+ *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS);
+#if GLAD_GL_IS_SOME_NEW_VERSION
+ } else {
+ unsigned int index = 0;
+ unsigned int num_exts_i = 0;
+ char **exts_i = NULL;
+ if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) {
+ return 0;
+ }
+ glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
+ if (num_exts_i > 0) {
+ exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i));
+ }
+ if (exts_i == NULL) {
+ return 0;
+ }
+ for(index = 0; index < num_exts_i; index++) {
+ const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index);
+ size_t len = strlen(gl_str_tmp) + 1;
+
+ char *local_str = (char*) malloc(len * sizeof(char));
+ if(local_str != NULL) {
+ memcpy(local_str, gl_str_tmp, len * sizeof(char));
+ }
+
+ exts_i[index] = local_str;
+ }
+
+ *out_num_exts_i = num_exts_i;
+ *out_exts_i = exts_i;
+ }
+#endif
+ return 1;
+}
+static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) {
+ if (exts_i != NULL) {
+ unsigned int index;
+ for(index = 0; index < num_exts_i; index++) {
+ free((void *) (exts_i[index]));
+ }
+ free((void *)exts_i);
+ exts_i = NULL;
+ }
+}
+static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) {
+ if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) {
+ const char *extensions;
+ const char *loc;
+ const char *terminator;
+ extensions = exts;
+ if(extensions == NULL || ext == NULL) {
+ return 0;
+ }
+ while(1) {
+ loc = strstr(extensions, ext);
+ if(loc == NULL) {
+ return 0;
+ }
+ terminator = loc + strlen(ext);
+ if((loc == extensions || *(loc - 1) == ' ') &&
+ (*terminator == ' ' || *terminator == '\0')) {
+ return 1;
+ }
+ extensions = terminator;
+ }
+ } else {
+ unsigned int index;
+ for(index = 0; index < num_exts_i; index++) {
+ const char *e = exts_i[index];
+ if(strcmp(e, ext) == 0) {
+ return 1;
+ }
+ }
+ }
+ return 0;
+}
+
+static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) {
+ return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
+}
+
+static int glad_gl_find_extensions_gl( int version) {
+ const char *exts = NULL;
+ unsigned int num_exts_i = 0;
+ char **exts_i = NULL;
+ if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0;
+
+ GLAD_GL_AMD_draw_buffers_blend = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_draw_buffers_blend");
+ GLAD_GL_AMD_multi_draw_indirect = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_AMD_multi_draw_indirect");
+ GLAD_GL_APPLE_flush_buffer_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_flush_buffer_range");
+ GLAD_GL_APPLE_vertex_array_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_APPLE_vertex_array_object");
+ GLAD_GL_ARB_ES2_compatibility = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_ES2_compatibility");
+ GLAD_GL_ARB_ES3_1_compatibility = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_ES3_1_compatibility");
+ GLAD_GL_ARB_base_instance = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_base_instance");
+ GLAD_GL_ARB_blend_func_extended = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_blend_func_extended");
+ GLAD_GL_ARB_buffer_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_buffer_storage");
+ GLAD_GL_ARB_clear_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_clear_buffer_object");
+ GLAD_GL_ARB_clear_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_clear_texture");
+ GLAD_GL_ARB_clip_control = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_clip_control");
+ GLAD_GL_ARB_color_buffer_float = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_color_buffer_float");
+ GLAD_GL_ARB_compute_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_compute_shader");
+ GLAD_GL_ARB_copy_buffer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_copy_buffer");
+ GLAD_GL_ARB_copy_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_copy_image");
+ GLAD_GL_ARB_debug_output = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_debug_output");
+ GLAD_GL_ARB_direct_state_access = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_direct_state_access");
+ GLAD_GL_ARB_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_buffers");
+ GLAD_GL_ARB_draw_buffers_blend = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_buffers_blend");
+ GLAD_GL_ARB_draw_elements_base_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_elements_base_vertex");
+ GLAD_GL_ARB_draw_indirect = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_indirect");
+ GLAD_GL_ARB_draw_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_draw_instanced");
+ GLAD_GL_ARB_framebuffer_no_attachments = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_no_attachments");
+ GLAD_GL_ARB_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_framebuffer_object");
+ GLAD_GL_ARB_geometry_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_geometry_shader4");
+ GLAD_GL_ARB_get_program_binary = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_get_program_binary");
+ GLAD_GL_ARB_get_texture_sub_image = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_get_texture_sub_image");
+ GLAD_GL_ARB_gl_spirv = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_gl_spirv");
+ GLAD_GL_ARB_gpu_shader_fp64 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_gpu_shader_fp64");
+ GLAD_GL_ARB_imaging = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_imaging");
+ GLAD_GL_ARB_indirect_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_indirect_parameters");
+ GLAD_GL_ARB_instanced_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_instanced_arrays");
+ GLAD_GL_ARB_internalformat_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_internalformat_query");
+ GLAD_GL_ARB_internalformat_query2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_internalformat_query2");
+ GLAD_GL_ARB_invalidate_subdata = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_invalidate_subdata");
+ GLAD_GL_ARB_map_buffer_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_map_buffer_range");
+ GLAD_GL_ARB_multi_bind = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multi_bind");
+ GLAD_GL_ARB_multi_draw_indirect = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multi_draw_indirect");
+ GLAD_GL_ARB_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multisample");
+ GLAD_GL_ARB_multitexture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multitexture");
+ GLAD_GL_ARB_occlusion_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_occlusion_query");
+ GLAD_GL_ARB_point_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_point_parameters");
+ GLAD_GL_ARB_polygon_offset_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_polygon_offset_clamp");
+ GLAD_GL_ARB_program_interface_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_program_interface_query");
+ GLAD_GL_ARB_provoking_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_provoking_vertex");
+ GLAD_GL_ARB_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_robustness");
+ GLAD_GL_ARB_sample_shading = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sample_shading");
+ GLAD_GL_ARB_sampler_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sampler_objects");
+ GLAD_GL_ARB_separate_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_separate_shader_objects");
+ GLAD_GL_ARB_shader_atomic_counters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_atomic_counters");
+ GLAD_GL_ARB_shader_image_load_store = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_image_load_store");
+ GLAD_GL_ARB_shader_objects = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_objects");
+ GLAD_GL_ARB_shader_storage_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_storage_buffer_object");
+ GLAD_GL_ARB_shader_subroutine = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_shader_subroutine");
+ GLAD_GL_ARB_sync = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_sync");
+ GLAD_GL_ARB_tessellation_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_tessellation_shader");
+ GLAD_GL_ARB_texture_barrier = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_barrier");
+ GLAD_GL_ARB_texture_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_buffer_object");
+ GLAD_GL_ARB_texture_buffer_range = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_buffer_range");
+ GLAD_GL_ARB_texture_compression = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_compression");
+ GLAD_GL_ARB_texture_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_multisample");
+ GLAD_GL_ARB_texture_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_storage");
+ GLAD_GL_ARB_texture_storage_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_storage_multisample");
+ GLAD_GL_ARB_texture_view = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_texture_view");
+ GLAD_GL_ARB_timer_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_timer_query");
+ GLAD_GL_ARB_transform_feedback2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_transform_feedback2");
+ GLAD_GL_ARB_transform_feedback3 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_transform_feedback3");
+ GLAD_GL_ARB_transform_feedback_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_transform_feedback_instanced");
+ GLAD_GL_ARB_uniform_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_uniform_buffer_object");
+ GLAD_GL_ARB_vertex_array_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_array_object");
+ GLAD_GL_ARB_vertex_attrib_64bit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_attrib_64bit");
+ GLAD_GL_ARB_vertex_attrib_binding = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_attrib_binding");
+ GLAD_GL_ARB_vertex_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_buffer_object");
+ GLAD_GL_ARB_vertex_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_program");
+ GLAD_GL_ARB_vertex_shader = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_shader");
+ GLAD_GL_ARB_vertex_type_2_10_10_10_rev = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_vertex_type_2_10_10_10_rev");
+ GLAD_GL_ARB_viewport_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_viewport_array");
+ GLAD_GL_ATI_draw_buffers = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_draw_buffers");
+ GLAD_GL_ATI_separate_stencil = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ATI_separate_stencil");
+ GLAD_GL_EXT_blend_color = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_color");
+ GLAD_GL_EXT_blend_equation_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_equation_separate");
+ GLAD_GL_EXT_blend_func_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_func_separate");
+ GLAD_GL_EXT_blend_minmax = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_blend_minmax");
+ GLAD_GL_EXT_copy_texture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_copy_texture");
+ GLAD_GL_EXT_direct_state_access = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_direct_state_access");
+ GLAD_GL_EXT_draw_buffers2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_buffers2");
+ GLAD_GL_EXT_draw_instanced = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_instanced");
+ GLAD_GL_EXT_draw_range_elements = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_draw_range_elements");
+ GLAD_GL_EXT_framebuffer_blit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_blit");
+ GLAD_GL_EXT_framebuffer_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_multisample");
+ GLAD_GL_EXT_framebuffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_framebuffer_object");
+ GLAD_GL_EXT_geometry_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_geometry_shader4");
+ GLAD_GL_EXT_gpu_shader4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_gpu_shader4");
+ GLAD_GL_EXT_multi_draw_arrays = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_multi_draw_arrays");
+ GLAD_GL_EXT_point_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_point_parameters");
+ GLAD_GL_EXT_polygon_offset_clamp = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_polygon_offset_clamp");
+ GLAD_GL_EXT_provoking_vertex = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_provoking_vertex");
+ GLAD_GL_EXT_shader_image_load_store = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_shader_image_load_store");
+ GLAD_GL_EXT_subtexture = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_subtexture");
+ GLAD_GL_EXT_texture3D = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture3D");
+ GLAD_GL_EXT_texture_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_array");
+ GLAD_GL_EXT_texture_buffer_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_buffer_object");
+ GLAD_GL_EXT_texture_integer = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_integer");
+ GLAD_GL_EXT_texture_object = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_object");
+ GLAD_GL_EXT_texture_storage = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_texture_storage");
+ GLAD_GL_EXT_timer_query = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_timer_query");
+ GLAD_GL_EXT_transform_feedback = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_transform_feedback");
+ GLAD_GL_EXT_vertex_array = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_vertex_array");
+ GLAD_GL_EXT_vertex_attrib_64bit = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_EXT_vertex_attrib_64bit");
+ GLAD_GL_INGR_blend_func_separate = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_INGR_blend_func_separate");
+ GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug");
+ GLAD_GL_KHR_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_robustness");
+ GLAD_GL_NVX_conditional_render = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NVX_conditional_render");
+ GLAD_GL_NV_conditional_render = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_conditional_render");
+ GLAD_GL_NV_explicit_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_explicit_multisample");
+ GLAD_GL_NV_geometry_program4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_geometry_program4");
+ GLAD_GL_NV_point_sprite = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_point_sprite");
+ GLAD_GL_NV_transform_feedback = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_transform_feedback");
+ GLAD_GL_NV_transform_feedback2 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_transform_feedback2");
+ GLAD_GL_NV_vertex_program = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program");
+ GLAD_GL_NV_vertex_program4 = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_NV_vertex_program4");
+ GLAD_GL_OES_single_precision = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_OES_single_precision");
+ GLAD_GL_SGIS_point_parameters = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_SGIS_point_parameters");
+
+ glad_gl_free_extensions(exts_i, num_exts_i);
+
+ return 1;
+}
+
+static int glad_gl_find_core_gl(void) {
+ int i;
+ const char* version;
+ const char* prefixes[] = {
+ "OpenGL ES-CM ",
+ "OpenGL ES-CL ",
+ "OpenGL ES ",
+ "OpenGL SC ",
+ NULL
+ };
+ int major = 0;
+ int minor = 0;
+ version = (const char*) glad_glGetString(GL_VERSION);
+ if (!version) return 0;
+ for (i = 0; prefixes[i]; i++) {
+ const size_t length = strlen(prefixes[i]);
+ if (strncmp(version, prefixes[i], length) == 0) {
+ version += length;
+ break;
+ }
+ }
+
+ GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
+
+ GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
+ GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
+ GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
+ GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
+ GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
+ GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
+ GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
+ GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
+ GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
+ GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
+ GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
+ GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
+ GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
+ GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4;
+ GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4;
+ GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4;
+ GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4;
+ GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4;
+ GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4;
+
+ return GLAD_MAKE_VERSION(major, minor);
+}
+
+int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
+ int version;
+
+ glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
+ if(glad_glGetString == NULL) return 0;
+ if(glad_glGetString(GL_VERSION) == NULL) return 0;
+ version = glad_gl_find_core_gl();
+
+ glad_gl_load_GL_VERSION_1_0(load, userptr);
+ glad_gl_load_GL_VERSION_1_1(load, userptr);
+ glad_gl_load_GL_VERSION_1_2(load, userptr);
+ glad_gl_load_GL_VERSION_1_3(load, userptr);
+ glad_gl_load_GL_VERSION_1_4(load, userptr);
+ glad_gl_load_GL_VERSION_1_5(load, userptr);
+ glad_gl_load_GL_VERSION_2_0(load, userptr);
+ glad_gl_load_GL_VERSION_2_1(load, userptr);
+ glad_gl_load_GL_VERSION_3_0(load, userptr);
+ glad_gl_load_GL_VERSION_3_1(load, userptr);
+ glad_gl_load_GL_VERSION_3_2(load, userptr);
+ glad_gl_load_GL_VERSION_3_3(load, userptr);
+ glad_gl_load_GL_VERSION_4_0(load, userptr);
+ glad_gl_load_GL_VERSION_4_1(load, userptr);
+ glad_gl_load_GL_VERSION_4_2(load, userptr);
+ glad_gl_load_GL_VERSION_4_3(load, userptr);
+ glad_gl_load_GL_VERSION_4_4(load, userptr);
+ glad_gl_load_GL_VERSION_4_5(load, userptr);
+ glad_gl_load_GL_VERSION_4_6(load, userptr);
+
+ if (!glad_gl_find_extensions_gl(version)) return 0;
+ glad_gl_load_GL_AMD_draw_buffers_blend(load, userptr);
+ glad_gl_load_GL_AMD_multi_draw_indirect(load, userptr);
+ glad_gl_load_GL_APPLE_flush_buffer_range(load, userptr);
+ glad_gl_load_GL_APPLE_vertex_array_object(load, userptr);
+ glad_gl_load_GL_ARB_ES2_compatibility(load, userptr);
+ glad_gl_load_GL_ARB_ES3_1_compatibility(load, userptr);
+ glad_gl_load_GL_ARB_base_instance(load, userptr);
+ glad_gl_load_GL_ARB_blend_func_extended(load, userptr);
+ glad_gl_load_GL_ARB_buffer_storage(load, userptr);
+ glad_gl_load_GL_ARB_clear_buffer_object(load, userptr);
+ glad_gl_load_GL_ARB_clear_texture(load, userptr);
+ glad_gl_load_GL_ARB_clip_control(load, userptr);
+ glad_gl_load_GL_ARB_color_buffer_float(load, userptr);
+ glad_gl_load_GL_ARB_compute_shader(load, userptr);
+ glad_gl_load_GL_ARB_copy_buffer(load, userptr);
+ glad_gl_load_GL_ARB_copy_image(load, userptr);
+ glad_gl_load_GL_ARB_debug_output(load, userptr);
+ glad_gl_load_GL_ARB_direct_state_access(load, userptr);
+ glad_gl_load_GL_ARB_draw_buffers(load, userptr);
+ glad_gl_load_GL_ARB_draw_buffers_blend(load, userptr);
+ glad_gl_load_GL_ARB_draw_elements_base_vertex(load, userptr);
+ glad_gl_load_GL_ARB_draw_indirect(load, userptr);
+ glad_gl_load_GL_ARB_draw_instanced(load, userptr);
+ glad_gl_load_GL_ARB_framebuffer_no_attachments(load, userptr);
+ glad_gl_load_GL_ARB_framebuffer_object(load, userptr);
+ glad_gl_load_GL_ARB_geometry_shader4(load, userptr);
+ glad_gl_load_GL_ARB_get_program_binary(load, userptr);
+ glad_gl_load_GL_ARB_get_texture_sub_image(load, userptr);
+ glad_gl_load_GL_ARB_gl_spirv(load, userptr);
+ glad_gl_load_GL_ARB_gpu_shader_fp64(load, userptr);
+ glad_gl_load_GL_ARB_imaging(load, userptr);
+ glad_gl_load_GL_ARB_indirect_parameters(load, userptr);
+ glad_gl_load_GL_ARB_instanced_arrays(load, userptr);
+ glad_gl_load_GL_ARB_internalformat_query(load, userptr);
+ glad_gl_load_GL_ARB_internalformat_query2(load, userptr);
+ glad_gl_load_GL_ARB_invalidate_subdata(load, userptr);
+ glad_gl_load_GL_ARB_map_buffer_range(load, userptr);
+ glad_gl_load_GL_ARB_multi_bind(load, userptr);
+ glad_gl_load_GL_ARB_multi_draw_indirect(load, userptr);
+ glad_gl_load_GL_ARB_multisample(load, userptr);
+ glad_gl_load_GL_ARB_multitexture(load, userptr);
+ glad_gl_load_GL_ARB_occlusion_query(load, userptr);
+ glad_gl_load_GL_ARB_point_parameters(load, userptr);
+ glad_gl_load_GL_ARB_polygon_offset_clamp(load, userptr);
+ glad_gl_load_GL_ARB_program_interface_query(load, userptr);
+ glad_gl_load_GL_ARB_provoking_vertex(load, userptr);
+ glad_gl_load_GL_ARB_robustness(load, userptr);
+ glad_gl_load_GL_ARB_sample_shading(load, userptr);
+ glad_gl_load_GL_ARB_sampler_objects(load, userptr);
+ glad_gl_load_GL_ARB_separate_shader_objects(load, userptr);
+ glad_gl_load_GL_ARB_shader_atomic_counters(load, userptr);
+ glad_gl_load_GL_ARB_shader_image_load_store(load, userptr);
+ glad_gl_load_GL_ARB_shader_objects(load, userptr);
+ glad_gl_load_GL_ARB_shader_storage_buffer_object(load, userptr);
+ glad_gl_load_GL_ARB_shader_subroutine(load, userptr);
+ glad_gl_load_GL_ARB_sync(load, userptr);
+ glad_gl_load_GL_ARB_tessellation_shader(load, userptr);
+ glad_gl_load_GL_ARB_texture_barrier(load, userptr);
+ glad_gl_load_GL_ARB_texture_buffer_object(load, userptr);
+ glad_gl_load_GL_ARB_texture_buffer_range(load, userptr);
+ glad_gl_load_GL_ARB_texture_compression(load, userptr);
+ glad_gl_load_GL_ARB_texture_multisample(load, userptr);
+ glad_gl_load_GL_ARB_texture_storage(load, userptr);
+ glad_gl_load_GL_ARB_texture_storage_multisample(load, userptr);
+ glad_gl_load_GL_ARB_texture_view(load, userptr);
+ glad_gl_load_GL_ARB_timer_query(load, userptr);
+ glad_gl_load_GL_ARB_transform_feedback2(load, userptr);
+ glad_gl_load_GL_ARB_transform_feedback3(load, userptr);
+ glad_gl_load_GL_ARB_transform_feedback_instanced(load, userptr);
+ glad_gl_load_GL_ARB_uniform_buffer_object(load, userptr);
+ glad_gl_load_GL_ARB_vertex_array_object(load, userptr);
+ glad_gl_load_GL_ARB_vertex_attrib_64bit(load, userptr);
+ glad_gl_load_GL_ARB_vertex_attrib_binding(load, userptr);
+ glad_gl_load_GL_ARB_vertex_buffer_object(load, userptr);
+ glad_gl_load_GL_ARB_vertex_program(load, userptr);
+ glad_gl_load_GL_ARB_vertex_shader(load, userptr);
+ glad_gl_load_GL_ARB_vertex_type_2_10_10_10_rev(load, userptr);
+ glad_gl_load_GL_ARB_viewport_array(load, userptr);
+ glad_gl_load_GL_ATI_draw_buffers(load, userptr);
+ glad_gl_load_GL_ATI_separate_stencil(load, userptr);
+ glad_gl_load_GL_EXT_blend_color(load, userptr);
+ glad_gl_load_GL_EXT_blend_equation_separate(load, userptr);
+ glad_gl_load_GL_EXT_blend_func_separate(load, userptr);
+ glad_gl_load_GL_EXT_blend_minmax(load, userptr);
+ glad_gl_load_GL_EXT_copy_texture(load, userptr);
+ glad_gl_load_GL_EXT_direct_state_access(load, userptr);
+ glad_gl_load_GL_EXT_draw_buffers2(load, userptr);
+ glad_gl_load_GL_EXT_draw_instanced(load, userptr);
+ glad_gl_load_GL_EXT_draw_range_elements(load, userptr);
+ glad_gl_load_GL_EXT_framebuffer_blit(load, userptr);
+ glad_gl_load_GL_EXT_framebuffer_multisample(load, userptr);
+ glad_gl_load_GL_EXT_framebuffer_object(load, userptr);
+ glad_gl_load_GL_EXT_geometry_shader4(load, userptr);
+ glad_gl_load_GL_EXT_gpu_shader4(load, userptr);
+ glad_gl_load_GL_EXT_multi_draw_arrays(load, userptr);
+ glad_gl_load_GL_EXT_point_parameters(load, userptr);
+ glad_gl_load_GL_EXT_polygon_offset_clamp(load, userptr);
+ glad_gl_load_GL_EXT_provoking_vertex(load, userptr);
+ glad_gl_load_GL_EXT_shader_image_load_store(load, userptr);
+ glad_gl_load_GL_EXT_subtexture(load, userptr);
+ glad_gl_load_GL_EXT_texture3D(load, userptr);
+ glad_gl_load_GL_EXT_texture_array(load, userptr);
+ glad_gl_load_GL_EXT_texture_buffer_object(load, userptr);
+ glad_gl_load_GL_EXT_texture_integer(load, userptr);
+ glad_gl_load_GL_EXT_texture_object(load, userptr);
+ glad_gl_load_GL_EXT_texture_storage(load, userptr);
+ glad_gl_load_GL_EXT_timer_query(load, userptr);
+ glad_gl_load_GL_EXT_transform_feedback(load, userptr);
+ glad_gl_load_GL_EXT_vertex_array(load, userptr);
+ glad_gl_load_GL_EXT_vertex_attrib_64bit(load, userptr);
+ glad_gl_load_GL_INGR_blend_func_separate(load, userptr);
+ glad_gl_load_GL_KHR_debug(load, userptr);
+ glad_gl_load_GL_KHR_robustness(load, userptr);
+ glad_gl_load_GL_NVX_conditional_render(load, userptr);
+ glad_gl_load_GL_NV_conditional_render(load, userptr);
+ glad_gl_load_GL_NV_explicit_multisample(load, userptr);
+ glad_gl_load_GL_NV_geometry_program4(load, userptr);
+ glad_gl_load_GL_NV_point_sprite(load, userptr);
+ glad_gl_load_GL_NV_transform_feedback(load, userptr);
+ glad_gl_load_GL_NV_transform_feedback2(load, userptr);
+ glad_gl_load_GL_NV_vertex_program(load, userptr);
+ glad_gl_load_GL_NV_vertex_program4(load, userptr);
+ glad_gl_load_GL_OES_single_precision(load, userptr);
+ glad_gl_load_GL_SGIS_point_parameters(load, userptr);
+
+
+ glad_gl_resolve_aliases();
+
+ return version;
+}
+
+
+int gladLoadGL( GLADloadfunc load) {
+ return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
+}
+
+
+
+
+
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/Step 3/src/graphics/gl/shader.cpp b/Step 3/src/graphics/gl/shader.cpp
index 75ef24c..b74df28 100644
--- a/Step 3/src/graphics/gl/shader.cpp
+++ b/Step 3/src/graphics/gl/shader.cpp
@@ -184,7 +184,7 @@ namespace Raytracing {
}
void Shader::setMatrix(const std::string &name, Mat4x4& matrix) {
- glUniformMatrix4fv(getUniformLocation(name), 1, GL_FALSE, -matrix );
+ glUniformMatrix4fv(getUniformLocation(name), 1, GL_FALSE, matrix.ptr() );
}
void Shader::setVec3(const std::string &name, const Vec4& vec) {
diff --git a/Step 3/test/glm b/Step 3/test/glm
new file mode 160000
index 0000000..fc8f4bb
--- /dev/null
+++ b/Step 3/test/glm
@@ -0,0 +1 @@
+Subproject commit fc8f4bb442b9540969f2f3f351c4960d91bca17a
diff --git a/commit.sh b/commit.sh
index a621646..5b98814 100755
--- a/commit.sh
+++ b/commit.sh
@@ -2,5 +2,6 @@
git add *
git commit
git push -u origin main
-curl "https://ci.tpgc.me/job/3P93%20Raytracing%20Project/build?token=sexualfavoursfromsexymen"
-curl "https://ci.tpgc.me/job/3P93%20Project/build?token=sexualfavoursfromsexymen"
+git push -u tpgc main
+#curl "https://ci.tpgc.me/job/3P93%20Raytracing%20Project/build?token=sexualfavoursfromsexymen"
+#curl "https://ci.tpgc.me/job/3P93%20Project/build?token=sexualfavoursfromsexymen"