iterativer

main
Brett 2022-10-25 01:06:26 -04:00
parent 36288f7f29
commit 3c889f2742
61 changed files with 255 additions and 101 deletions

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@ -1,3 +1,3 @@
Start testing: Oct 24 17:04 EDT
Start testing: Oct 25 01:05 EDT
----------------------------------------------------------
End testing: Oct 24 17:04 EDT
End testing: Oct 25 01:05 EDT

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@ -14,19 +14,21 @@ namespace Raytracing {
// glorified structure to store our image data.
class Image {
private:
int width;
int height;
unsigned long width;
unsigned long height;
unsigned long _width;
unsigned long _height;
Vec4 *pixelData;
public:
Image(int width, int height);
Image(unsigned long width, unsigned long height);
Image(const Image &image);
Image(const Image&& image) = delete;
inline void setPixelColor(int x, int y, const Vec4 &color) {
inline void setPixelColor(unsigned long x, unsigned long y, const Vec4 &color) {
pixelData[(x * height) + y] = color;
}
[[nodiscard]] inline Vec4 getPixelColor(int x, int y) const {
[[nodiscard]] inline Vec4 getPixelColor(unsigned long x, unsigned long y) const {
return pixelData[(x * height) + y];
}
@ -35,9 +37,9 @@ namespace Raytracing {
[[nodiscard]] int getPixelB(int x, int y) const;
[[nodiscard]] int getPixelA(int x, int y) const;
[[nodiscard]] inline int getWidth() const { return width; }
[[nodiscard]] inline int getWidth() const { return int(width); }
[[nodiscard]] inline int getHeight() const { return height; }
[[nodiscard]] inline int getHeight() const { return int(height); }
~Image();
};

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@ -16,6 +16,7 @@
#include <utility>
#include <mutex>
#include <thread>
#include <queue>
namespace Raytracing {
@ -90,6 +91,7 @@ namespace Raytracing {
// yes this is actually the only sync we need between the threads
// and compared to the actual runtime of the raytracing it's very small!
std::mutex queueSync;
std::queue<std::vector<int>>* unprocessedQuads = new std::queue<std::vector<int>>();
Vec4 raycast(const Ray& ray, int depth);
public:
@ -127,6 +129,7 @@ namespace Raytracing {
} catch (std::exception& e){}
delete(p);
}
delete(unprocessedQuads);
}
};

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@ -39,9 +39,14 @@ namespace Raytracing {
void start();
void start(const std::string& name);
static void start(const std::string& name, const std::string& tabName) {
auto p = new profiler(name);
profiles.insert(std::pair(name, p));
p->start(tabName);
if (profiles.contains(name)) {
auto p = profiles.at(name);
p->start(tabName);
} else {
auto p = new profiler(name);
profiles.insert(std::pair(name, p));
p->start(tabName);
}
}
void end();

View File

@ -10,12 +10,12 @@
namespace Raytracing {
Image::Image(int width, int height) : width(width), height(height) {
pixelData = new Vec4[width * height];
Image::Image(unsigned long width, unsigned long height) : width(width), height(height), _width(width-1), _height(height-1) {
pixelData = new Vec4[(width + 1) * (height + 1)];
}
Image::Image(const Image& image) : width(image.width), height(image.height) {
pixelData = new Vec4[image.width * image.height];
Image::Image(const Image& image) : width(image.width), height(image.height), _width(image._width), _height(image._height) {
pixelData = new Vec4[(image.width + 1) * (image.height + 1)];
for (int i = 0; i < image.width; i++) {
for (int j = 0; j < image.height; j++) {
this->setPixelColor(i, j, image.pixelData[i * image.height + j]);
@ -51,7 +51,7 @@ namespace Raytracing {
if (!lowerExtension.ends_with("hdr")) {
// unfortunately we do have to put the data into a format that STB can read
unsigned char data[image.getWidth() * image.getHeight() * 3];
auto* data = new unsigned char[(unsigned long)(image.getWidth()) * (unsigned long)image.getHeight() * 3];
int pixelIndex = 0;
for (int j = image.getHeight()-1; j >= 0; j--) {
for (int i = 0; i < image.getWidth(); i++) {
@ -75,9 +75,10 @@ namespace Raytracing {
stbi_write_jpg(fullFile.c_str(), image.getWidth(), image.getHeight(), 3, data, 90);
} else
throw std::runtime_error("Invalid format! Please use bmp, png, or jpg");
delete[](data);
} else {
// the TODO: here is to check if HDR is in [0,1] or if we need to transform the value.
float data[image.getWidth() * image.getHeight() * 3];
auto* data = new float[image.getWidth() * image.getHeight() * 3];
int pixelIndex = 0;
for (int i = 0; i < image.getWidth(); i++) {
for (int j = 0; j < image.getHeight(); j++) {
@ -87,6 +88,7 @@ namespace Raytracing {
}
}
stbi_write_hdr(fullFile.c_str(), image.getWidth(), image.getHeight(), 3, data);
delete[](data);
}
}
}

View File

@ -54,9 +54,9 @@ int main(int argc, char** args) {
parser.addOption("--format", "Output Format\n"
"\tSets the output format to BMP, PNG, or JPEG. \n", "PNG");
parser.addOption("-w", "Image Width\n"
"\tSets the width of the output image.\n", "910");
"\tSets the width of the output image.\n", "1440");
parser.addOption("-h", "Image Height\n"
"\tSets the height of the output image.\n", "512");
"\tSets the height of the output image.\n", "720");
parser.addOption("--fov", "Camera FOV\n"
"\tSets the FOV used to render the camera.\n", "90");
parser.addOption("--resources", "Resources Directory\n"
@ -74,8 +74,8 @@ int main(int argc, char** args) {
// not perfect (contains duplicates) but good enough.
parser.printAllInInfo();
//Raytracing::Image image(1920, 1080);
Raytracing::Image image(std::stoi(parser.getOptionValue("-w")), std::stoi(parser.getOptionValue("-h")));
Raytracing::Image image(1440, 720);
//Raytracing::Image image(std::stoi(parser.getOptionValue("-w")), std::stoi(parser.getOptionValue("-h")));
Raytracing::Camera camera(std::stoi(parser.getOptionValue("--fov")), image);
//camera.setPosition({0, 0, 1});
@ -132,6 +132,8 @@ int main(int argc, char** args) {
raycaster.join();
}
profiler::print("Raytracer Results");
Raytracing::ImageOutput imageOutput(image);
auto t = std::time(nullptr);

View File

@ -33,8 +33,10 @@ namespace Raytracing {
void Camera::setRotation(const PRECISION_TYPE yaw, const PRECISION_TYPE pitch, const PRECISION_TYPE roll) {
// TODO:
}
Vec4 Raycaster::raycast(const Ray& ray, int depth) {
/*
*
*Vec4 Raycaster::raycast(const Ray& ray, int depth) {
if (depth > maxBounceDepth)
return {0, 0, 0};
@ -53,8 +55,64 @@ namespace Raytracing {
// skybox color
return {0.5, 0.7, 1.0};
}
*/
struct RayData {
Ray ray;
int depth;
Vec4 color;
};
Vec4 Raycaster::raycast(const Ray& ray, int depth) {
auto* rayQueue = new std::queue<Ray>();
rayQueue->push(ray);
Vec4 color {1.0, 1.0, 1.0};
int currentDepth = 0;
do {
Ray r = rayQueue->front();
auto hit = world.checkIfHit(r, 0.001, infinity);
if (hit.first.hit) {
auto object = hit.second;
auto scatterResults = object->getMaterial()->scatter(r, hit.first);
// if the material scatters the ray, ie casts a new one,
if (scatterResults.scattered) { // attenuate the recursive raycast by the material's color
color = scatterResults.attenuationColor * color;
rayQueue->push(scatterResults.newRay);
}
} else {
color = color * Vec4{0.5, 0.7, 1.0};
rayQueue->pop();
break;
}
rayQueue->pop();
currentDepth++;
//tlog << currentDepth << " " << rayQueue->size() << "\n";
} while (currentDepth < maxBounceDepth && !rayQueue->empty());
delete(rayQueue);
return color;
/*if (depth > maxBounceDepth)
return {0, 0, 0};
auto hit = world.checkIfHit(ray, 0.001, infinity);
if (hit.first.hit) {
auto object = hit.second;
auto scatterResults = object->getMaterial()->scatter(ray, hit.first);
// if the material scatters the ray, ie casts a new one,
if (scatterResults.scattered) // attenuate the recursive raycast by the material's color
return scatterResults.attenuationColor * raycast(scatterResults.newRay, depth + 1);
//tlog << "Not scattered? " << object->getMaterial() << "\n";
return {0, 0, 0};
}
// skybox color
return {0.5, 0.7, 1.0};*/
}
void Raycaster::runSingle() {
executors.push_back(new std::thread([this]() -> void {
profiler::start("Raytracer Results", "Single Thread");
for (int i = 0; i < image.getWidth(); i++) {
for (int j = 0; j < image.getHeight(); j++) {
Raytracing::Vec4 color;
@ -68,6 +126,7 @@ namespace Raytracing {
image.setPixelColor(i, j, {std::sqrt(sf * color.r()), std::sqrt(sf * color.g()), std::sqrt(sf * color.b())});
}
}
profiler::end("Raytracer Results", "Single Thread");
finishedThreads++;
}));
}
@ -79,36 +138,31 @@ namespace Raytracing {
// matching the 16 threads.
if (t == 0)
t = system_threads;
auto divs = (double) int(std::log(t) / std::log(2));
int divs = int(std::log(t) / std::log(2));
// now double the divs, splitting each quadrant into 4 sub-quadrants which we can queue
// the reason to do this is that some of them will finish before others, and the now free threads can keep working
// do it without a queue like this leads to a single thread critical path and isn't optimally efficient.
divs *= 2; // 2 because two axis getting split makes 4 sub-quadrants
auto* unprocessedQuads = new std::queue<std::vector<int>>();
//auto* queue = new basic_queue{};
divs *= 4; // 2 because two axis getting split makes 4 sub-quadrants, but I tested 4, and it was faster by two seconds, so I'm keeping 4.
for (int dx = 0; dx < divs; dx++) {
for (int dy = 0; dy < divs; dy++) {
// sending functions wasn't working.
// sending functions wasn't working. (fixed, however it feels janky sending lambda functions w/ captures)
unprocessedQuads->push({
int(std::ceil(image.getWidth() / divs)),
int(std::ceil(image.getHeight() / divs)),
int(std::floor(image.getWidth() / divs) * dx),
int(std::floor(image.getHeight() / divs) * dy)
image.getWidth() / divs,
image.getHeight() / divs,
(image.getWidth() / divs) * dx,
(image.getHeight() / divs) * dy
});
}
}
profiler profile("Multithreading Raytracer Results");
for (int i = 0; i < t; i++) {
executors.push_back(new std::thread([this, &unprocessedQuads, &profile, i, divs, t]() -> void {
executors.push_back(new std::thread([this, i, divs, t]() -> void {
// run through all the quadrants
// std::stringstream str;
// str << "Threading of #";
// str << i;
// tlog << str.str() << "\n";
// profile.start(str.str());
std::stringstream str;
str << "Threading of #";
str << (i+1);
profiler::start("Raytracer Results", str.str());
int j = 0;
while (true) {
std::vector<int> func;
@ -121,7 +175,7 @@ namespace Raytracing {
func = unprocessedQuads->front();
unprocessedQuads->pop();
queueSync.unlock();
// then run it
// the run it
for (int kx = 0; kx <= func[0]; kx++) {
for (int ky = 0; ky < func[1]; ky++) {
try {
@ -145,10 +199,7 @@ namespace Raytracing {
j++;
}
finishedThreads++;
// profile.end(str.str());
//
// if (finishedThreads == executors.size()-1)
// profile.print();
profiler::end("Raytracer Results", str.str());
}));
}
}

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@ -32,9 +32,13 @@ namespace Raytracing {
void profiler::print() {
ilog << "Profiler " << name << " recorded: \n";
double totalTime = 0;
for (std::pair<std::string, std::pair<long, long>> e : timings){
ilog << "\t" << e.first << " took " << ((double)(e.second.second - e.second.first) / 1000000.0) << "ms to run!\n";
double time = ((double)(e.second.second - e.second.first) / 1000000.0);
ilog << "\t" << e.first << " took " << time << "ms to run!\n";
totalTime += time;
}
ilog << "\t\tIn total it took " << totalTime << "ms to run!\n";
}