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Requires +// OpenMPI on your system. +USE_MPI:BOOL=OFF + +//Will try to use OpenMP over std::thread. Requires OpenMP on your +// system. +USE_OPENMP:BOOL=OFF + //The directory containing a CMake configuration file for glfw3. glfw3_DIR:PATH=/usr/lib/x86_64-linux-gnu/cmake/glfw3 diff --git a/Step 3/cmake-build-debug/CMakeFiles/CMakeOutput.log b/Step 3/cmake-build-debug/CMakeFiles/CMakeOutput.log index f4b1580..4807204 100644 --- a/Step 3/cmake-build-debug/CMakeFiles/CMakeOutput.log +++ b/Step 3/cmake-build-debug/CMakeFiles/CMakeOutput.log @@ -28,7 +28,7 @@ The CXX compiler identification is GNU, found in "/home/brett/Documents/Brock/CS Detecting C compiler ABI info compiled with the following output: Change Dir: /home/brett/Documents/Brock/CS 3P93/Project/Step 3/cmake-build-debug/CMakeFiles/CMakeTmp -Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/ninja cmTC_74747 && [1/2] Building C object CMakeFiles/cmTC_74747.dir/CMakeCCompilerABI.c.o +Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/ninja cmTC_349db && [1/2] Building C object CMakeFiles/cmTC_349db.dir/CMakeCCompilerABI.c.o Using built-in specs. 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CMakeFiles/cmTC_349db.dir/CMakeCCompilerABI.c.o -lgcc --push-state --as-needed -lgcc_s --pop-state -lc -lgcc --push-state --as-needed -lgcc_s --pop-state /usr/lib/gcc/x86_64-linux-gnu/12/crtendS.o /usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/crtn.o +COLLECT_GCC_OPTIONS='-v' '-o' 'cmTC_349db' '-mtune=generic' '-march=x86-64' '-dumpdir' 'cmTC_349db.' @@ -103,7 +103,7 @@ Parsed C implicit link information from above output: link line regex: [^( *|.*[/\])(ld|CMAKE_LINK_STARTFILE-NOTFOUND|([^/\]+-)?ld|collect2)[^/\]*( |$)] ignore line: [Change Dir: /home/brett/Documents/Brock/CS 3P93/Project/Step 3/cmake-build-debug/CMakeFiles/CMakeTmp] ignore line: [] - ignore line: [Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/ninja cmTC_74747 && [1/2] Building C object CMakeFiles/cmTC_74747.dir/CMakeCCompilerABI.c.o] + ignore line: [Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/ninja cmTC_349db && [1/2] Building C object CMakeFiles/cmTC_349db.dir/CMakeCCompilerABI.c.o] ignore line: [Using built-in specs.] ignore line: [COLLECT_GCC=/usr/bin/cc] ignore line: [OFFLOAD_TARGET_NAMES=nvptx-none:amdgcn-amdhsa] @@ -113,8 +113,8 @@ Parsed C implicit link information from above output: ignore line: [Thread model: posix] ignore line: [Supported LTO compression algorithms: zlib zstd] ignore line: [gcc version 12.2.0 (Debian 12.2.0-9) ] - 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ignore line: [COLLECT_GCC_OPTIONS='-v' '-o' 'CMakeFiles/cmTC_74747.dir/CMakeCCompilerABI.c.o' '-c' '-mtune=generic' '-march=x86-64' '-dumpdir' 'CMakeFiles/cmTC_74747.dir/'] - ignore line: [ as -v --64 -o CMakeFiles/cmTC_74747.dir/CMakeCCompilerABI.c.o /tmp/cc41s5AW.s] + ignore line: [COLLECT_GCC_OPTIONS='-v' '-o' 'CMakeFiles/cmTC_349db.dir/CMakeCCompilerABI.c.o' '-c' '-mtune=generic' '-march=x86-64' '-dumpdir' 'CMakeFiles/cmTC_349db.dir/'] + ignore line: [ as -v --64 -o CMakeFiles/cmTC_349db.dir/CMakeCCompilerABI.c.o /tmp/cc5U7NyU.s] ignore line: [GNU assembler version 2.39 (x86_64-linux-gnu) using BFD version (GNU Binutils for Debian) 2.39] ignore line: [COMPILER_PATH=/usr/lib/gcc/x86_64-linux-gnu/12/:/usr/lib/gcc/x86_64-linux-gnu/12/:/usr/lib/gcc/x86_64-linux-gnu/:/usr/lib/gcc/x86_64-linux-gnu/12/:/usr/lib/gcc/x86_64-linux-gnu/] ignore line: [LIBRARY_PATH=/usr/lib/gcc/x86_64-linux-gnu/12/:/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/:/usr/lib/gcc/x86_64-linux-gnu/12/../../../../lib/:/lib/x86_64-linux-gnu/:/lib/../lib/:/usr/lib/x86_64-linux-gnu/:/usr/lib/../lib/:/usr/lib/gcc/x86_64-linux-gnu/12/../../../:/lib/:/usr/lib/] - ignore line: [COLLECT_GCC_OPTIONS='-v' '-o' 'CMakeFiles/cmTC_74747.dir/CMakeCCompilerABI.c.o' '-c' '-mtune=generic' '-march=x86-64' '-dumpdir' 'CMakeFiles/cmTC_74747.dir/CMakeCCompilerABI.c.'] - ignore line: [[2/2] Linking C executable cmTC_74747] + ignore line: [COLLECT_GCC_OPTIONS='-v' '-o' 'CMakeFiles/cmTC_349db.dir/CMakeCCompilerABI.c.o' '-c' '-mtune=generic' '-march=x86-64' '-dumpdir' 'CMakeFiles/cmTC_349db.dir/CMakeCCompilerABI.c.'] + ignore line: [[2/2] Linking C executable cmTC_349db] ignore line: [Using built-in specs.] ignore line: [COLLECT_GCC=/usr/bin/cc] ignore line: [COLLECT_LTO_WRAPPER=/usr/lib/gcc/x86_64-linux-gnu/12/lto-wrapper] @@ -153,13 +153,13 @@ Parsed C implicit link information from above output: ignore line: [gcc version 12.2.0 (Debian 12.2.0-9) ] ignore line: [COMPILER_PATH=/usr/lib/gcc/x86_64-linux-gnu/12/:/usr/lib/gcc/x86_64-linux-gnu/12/:/usr/lib/gcc/x86_64-linux-gnu/:/usr/lib/gcc/x86_64-linux-gnu/12/:/usr/lib/gcc/x86_64-linux-gnu/] ignore line: [LIBRARY_PATH=/usr/lib/gcc/x86_64-linux-gnu/12/:/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/:/usr/lib/gcc/x86_64-linux-gnu/12/../../../../lib/:/lib/x86_64-linux-gnu/:/lib/../lib/:/usr/lib/x86_64-linux-gnu/:/usr/lib/../lib/:/usr/lib/gcc/x86_64-linux-gnu/12/../../../:/lib/:/usr/lib/] - ignore line: [COLLECT_GCC_OPTIONS='-v' '-o' 'cmTC_74747' '-mtune=generic' '-march=x86-64' '-dumpdir' 'cmTC_74747.'] - link line: [ /usr/lib/gcc/x86_64-linux-gnu/12/collect2 -plugin /usr/lib/gcc/x86_64-linux-gnu/12/liblto_plugin.so -plugin-opt=/usr/lib/gcc/x86_64-linux-gnu/12/lto-wrapper -plugin-opt=-fresolution=/tmp/ccANljXG.res -plugin-opt=-pass-through=-lgcc -plugin-opt=-pass-through=-lgcc_s -plugin-opt=-pass-through=-lc -plugin-opt=-pass-through=-lgcc -plugin-opt=-pass-through=-lgcc_s --build-id --eh-frame-hdr -m elf_x86_64 --hash-style=gnu --as-needed -dynamic-linker /lib64/ld-linux-x86-64.so.2 -pie -o cmTC_74747 /usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/Scrt1.o /usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/crti.o /usr/lib/gcc/x86_64-linux-gnu/12/crtbeginS.o -L/usr/lib/gcc/x86_64-linux-gnu/12 -L/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu -L/usr/lib/gcc/x86_64-linux-gnu/12/../../../../lib -L/lib/x86_64-linux-gnu -L/lib/../lib -L/usr/lib/x86_64-linux-gnu -L/usr/lib/../lib -L/usr/lib/gcc/x86_64-linux-gnu/12/../../.. CMakeFiles/cmTC_74747.dir/CMakeCCompilerABI.c.o -lgcc --push-state --as-needed -lgcc_s --pop-state -lc -lgcc --push-state --as-needed -lgcc_s --pop-state /usr/lib/gcc/x86_64-linux-gnu/12/crtendS.o /usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/crtn.o] + ignore line: [COLLECT_GCC_OPTIONS='-v' '-o' 'cmTC_349db' '-mtune=generic' '-march=x86-64' '-dumpdir' 'cmTC_349db.'] + link line: [ /usr/lib/gcc/x86_64-linux-gnu/12/collect2 -plugin /usr/lib/gcc/x86_64-linux-gnu/12/liblto_plugin.so -plugin-opt=/usr/lib/gcc/x86_64-linux-gnu/12/lto-wrapper -plugin-opt=-fresolution=/tmp/ccuzFyOk.res -plugin-opt=-pass-through=-lgcc -plugin-opt=-pass-through=-lgcc_s -plugin-opt=-pass-through=-lc -plugin-opt=-pass-through=-lgcc -plugin-opt=-pass-through=-lgcc_s --build-id --eh-frame-hdr -m elf_x86_64 --hash-style=gnu --as-needed -dynamic-linker /lib64/ld-linux-x86-64.so.2 -pie -o cmTC_349db /usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/Scrt1.o /usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/crti.o /usr/lib/gcc/x86_64-linux-gnu/12/crtbeginS.o -L/usr/lib/gcc/x86_64-linux-gnu/12 -L/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu -L/usr/lib/gcc/x86_64-linux-gnu/12/../../../../lib -L/lib/x86_64-linux-gnu -L/lib/../lib -L/usr/lib/x86_64-linux-gnu -L/usr/lib/../lib -L/usr/lib/gcc/x86_64-linux-gnu/12/../../.. CMakeFiles/cmTC_349db.dir/CMakeCCompilerABI.c.o -lgcc --push-state --as-needed -lgcc_s --pop-state -lc -lgcc --push-state --as-needed -lgcc_s --pop-state /usr/lib/gcc/x86_64-linux-gnu/12/crtendS.o /usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/crtn.o] arg [/usr/lib/gcc/x86_64-linux-gnu/12/collect2] ==> ignore arg [-plugin] ==> ignore arg [/usr/lib/gcc/x86_64-linux-gnu/12/liblto_plugin.so] ==> ignore arg [-plugin-opt=/usr/lib/gcc/x86_64-linux-gnu/12/lto-wrapper] ==> ignore - arg [-plugin-opt=-fresolution=/tmp/ccANljXG.res] ==> ignore + arg [-plugin-opt=-fresolution=/tmp/ccuzFyOk.res] ==> ignore arg [-plugin-opt=-pass-through=-lgcc] ==> ignore arg [-plugin-opt=-pass-through=-lgcc_s] ==> ignore arg [-plugin-opt=-pass-through=-lc] ==> ignore @@ -175,7 +175,7 @@ Parsed C implicit link information from above output: arg [/lib64/ld-linux-x86-64.so.2] ==> ignore arg [-pie] ==> ignore arg [-o] ==> ignore - arg [cmTC_74747] ==> ignore + arg [cmTC_349db] ==> ignore arg [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/Scrt1.o] ==> obj [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/Scrt1.o] arg [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/crti.o] ==> obj [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/crti.o] arg [/usr/lib/gcc/x86_64-linux-gnu/12/crtbeginS.o] ==> obj [/usr/lib/gcc/x86_64-linux-gnu/12/crtbeginS.o] @@ -187,7 +187,7 @@ Parsed C implicit link information from above output: arg [-L/usr/lib/x86_64-linux-gnu] ==> dir [/usr/lib/x86_64-linux-gnu] arg [-L/usr/lib/../lib] ==> dir [/usr/lib/../lib] arg [-L/usr/lib/gcc/x86_64-linux-gnu/12/../../..] ==> dir [/usr/lib/gcc/x86_64-linux-gnu/12/../../..] - arg [CMakeFiles/cmTC_74747.dir/CMakeCCompilerABI.c.o] ==> ignore + arg [CMakeFiles/cmTC_349db.dir/CMakeCCompilerABI.c.o] ==> ignore arg [-lgcc] ==> lib [gcc] arg [--push-state] ==> ignore arg [--as-needed] ==> ignore @@ -221,7 +221,7 @@ Parsed C implicit link information from above output: Detecting CXX compiler ABI info compiled with the following output: Change Dir: /home/brett/Documents/Brock/CS 3P93/Project/Step 3/cmake-build-debug/CMakeFiles/CMakeTmp -Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/ninja cmTC_e5e16 && [1/2] Building CXX object CMakeFiles/cmTC_e5e16.dir/CMakeCXXCompilerABI.cpp.o +Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/ninja cmTC_a2b68 && [1/2] Building CXX object CMakeFiles/cmTC_a2b68.dir/CMakeCXXCompilerABI.cpp.o Using built-in specs. COLLECT_GCC=/usr/bin/c++ OFFLOAD_TARGET_NAMES=nvptx-none:amdgcn-amdhsa @@ -231,8 +231,8 @@ Configured with: ../src/configure -v --with-pkgversion='Debian 12.2.0-9' --with- Thread model: posix Supported LTO compression algorithms: zlib zstd gcc version 12.2.0 (Debian 12.2.0-9) -COLLECT_GCC_OPTIONS='-v' '-o' 'CMakeFiles/cmTC_e5e16.dir/CMakeCXXCompilerABI.cpp.o' '-c' '-shared-libgcc' '-mtune=generic' '-march=x86-64' '-dumpdir' 'CMakeFiles/cmTC_e5e16.dir/' - /usr/lib/gcc/x86_64-linux-gnu/12/cc1plus -quiet -v -imultiarch x86_64-linux-gnu -D_GNU_SOURCE /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeCXXCompilerABI.cpp -quiet -dumpdir CMakeFiles/cmTC_e5e16.dir/ -dumpbase CMakeCXXCompilerABI.cpp.cpp -dumpbase-ext .cpp -mtune=generic -march=x86-64 -version -fasynchronous-unwind-tables -o /tmp/cctsvFnf.s +COLLECT_GCC_OPTIONS='-v' '-o' 'CMakeFiles/cmTC_a2b68.dir/CMakeCXXCompilerABI.cpp.o' '-c' '-shared-libgcc' '-mtune=generic' '-march=x86-64' '-dumpdir' 'CMakeFiles/cmTC_a2b68.dir/' + /usr/lib/gcc/x86_64-linux-gnu/12/cc1plus -quiet -v -imultiarch x86_64-linux-gnu -D_GNU_SOURCE /opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/share/cmake-3.23/Modules/CMakeCXXCompilerABI.cpp -quiet -dumpdir CMakeFiles/cmTC_a2b68.dir/ -dumpbase CMakeCXXCompilerABI.cpp.cpp -dumpbase-ext .cpp -mtune=generic -march=x86-64 -version -fasynchronous-unwind-tables -o /tmp/ccS6h7hU.s GNU C++17 (Debian 12.2.0-9) version 12.2.0 (x86_64-linux-gnu) compiled by GNU C version 12.2.0, GMP version 6.2.1, MPFR version 4.1.0, MPC version 1.2.1, isl version isl-0.25-GMP @@ -256,13 +256,13 @@ GNU C++17 (Debian 12.2.0-9) version 12.2.0 (x86_64-linux-gnu) GGC heuristics: --param ggc-min-expand=100 --param ggc-min-heapsize=131072 Compiler executable checksum: 9a37031908c61f144d4ac19d5f618c7f -COLLECT_GCC_OPTIONS='-v' '-o' 'CMakeFiles/cmTC_e5e16.dir/CMakeCXXCompilerABI.cpp.o' '-c' '-shared-libgcc' '-mtune=generic' '-march=x86-64' '-dumpdir' 'CMakeFiles/cmTC_e5e16.dir/' - as -v --64 -o CMakeFiles/cmTC_e5e16.dir/CMakeCXXCompilerABI.cpp.o /tmp/cctsvFnf.s +COLLECT_GCC_OPTIONS='-v' '-o' 'CMakeFiles/cmTC_a2b68.dir/CMakeCXXCompilerABI.cpp.o' '-c' '-shared-libgcc' '-mtune=generic' '-march=x86-64' '-dumpdir' 'CMakeFiles/cmTC_a2b68.dir/' + as -v --64 -o CMakeFiles/cmTC_a2b68.dir/CMakeCXXCompilerABI.cpp.o /tmp/ccS6h7hU.s GNU assembler version 2.39 (x86_64-linux-gnu) using BFD version (GNU Binutils for Debian) 2.39 COMPILER_PATH=/usr/lib/gcc/x86_64-linux-gnu/12/:/usr/lib/gcc/x86_64-linux-gnu/12/:/usr/lib/gcc/x86_64-linux-gnu/:/usr/lib/gcc/x86_64-linux-gnu/12/:/usr/lib/gcc/x86_64-linux-gnu/ LIBRARY_PATH=/usr/lib/gcc/x86_64-linux-gnu/12/:/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/:/usr/lib/gcc/x86_64-linux-gnu/12/../../../../lib/:/lib/x86_64-linux-gnu/:/lib/../lib/:/usr/lib/x86_64-linux-gnu/:/usr/lib/../lib/:/usr/lib/gcc/x86_64-linux-gnu/12/../../../:/lib/:/usr/lib/ -COLLECT_GCC_OPTIONS='-v' '-o' 'CMakeFiles/cmTC_e5e16.dir/CMakeCXXCompilerABI.cpp.o' '-c' '-shared-libgcc' '-mtune=generic' '-march=x86-64' '-dumpdir' 'CMakeFiles/cmTC_e5e16.dir/CMakeCXXCompilerABI.cpp.' -[2/2] Linking CXX executable cmTC_e5e16 +COLLECT_GCC_OPTIONS='-v' '-o' 'CMakeFiles/cmTC_a2b68.dir/CMakeCXXCompilerABI.cpp.o' '-c' '-shared-libgcc' '-mtune=generic' '-march=x86-64' '-dumpdir' 'CMakeFiles/cmTC_a2b68.dir/CMakeCXXCompilerABI.cpp.' +[2/2] Linking CXX executable cmTC_a2b68 Using built-in specs. COLLECT_GCC=/usr/bin/c++ COLLECT_LTO_WRAPPER=/usr/lib/gcc/x86_64-linux-gnu/12/lto-wrapper @@ -275,9 +275,9 @@ Supported LTO compression algorithms: zlib zstd gcc version 12.2.0 (Debian 12.2.0-9) COMPILER_PATH=/usr/lib/gcc/x86_64-linux-gnu/12/:/usr/lib/gcc/x86_64-linux-gnu/12/:/usr/lib/gcc/x86_64-linux-gnu/:/usr/lib/gcc/x86_64-linux-gnu/12/:/usr/lib/gcc/x86_64-linux-gnu/ LIBRARY_PATH=/usr/lib/gcc/x86_64-linux-gnu/12/:/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/:/usr/lib/gcc/x86_64-linux-gnu/12/../../../../lib/:/lib/x86_64-linux-gnu/:/lib/../lib/:/usr/lib/x86_64-linux-gnu/:/usr/lib/../lib/:/usr/lib/gcc/x86_64-linux-gnu/12/../../../:/lib/:/usr/lib/ -COLLECT_GCC_OPTIONS='-v' '-o' 'cmTC_e5e16' '-shared-libgcc' '-mtune=generic' '-march=x86-64' '-dumpdir' 'cmTC_e5e16.' - /usr/lib/gcc/x86_64-linux-gnu/12/collect2 -plugin /usr/lib/gcc/x86_64-linux-gnu/12/liblto_plugin.so -plugin-opt=/usr/lib/gcc/x86_64-linux-gnu/12/lto-wrapper -plugin-opt=-fresolution=/tmp/ccfEhKXi.res -plugin-opt=-pass-through=-lgcc_s -plugin-opt=-pass-through=-lgcc -plugin-opt=-pass-through=-lc -plugin-opt=-pass-through=-lgcc_s -plugin-opt=-pass-through=-lgcc --build-id --eh-frame-hdr -m elf_x86_64 --hash-style=gnu --as-needed -dynamic-linker /lib64/ld-linux-x86-64.so.2 -pie -o cmTC_e5e16 /usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/Scrt1.o /usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/crti.o /usr/lib/gcc/x86_64-linux-gnu/12/crtbeginS.o -L/usr/lib/gcc/x86_64-linux-gnu/12 -L/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu -L/usr/lib/gcc/x86_64-linux-gnu/12/../../../../lib -L/lib/x86_64-linux-gnu -L/lib/../lib -L/usr/lib/x86_64-linux-gnu -L/usr/lib/../lib -L/usr/lib/gcc/x86_64-linux-gnu/12/../../.. 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CMakeFiles/cmTC_a2b68.dir/CMakeCXXCompilerABI.cpp.o -lstdc++ -lm -lgcc_s -lgcc -lc -lgcc_s -lgcc /usr/lib/gcc/x86_64-linux-gnu/12/crtendS.o /usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/crtn.o +COLLECT_GCC_OPTIONS='-v' '-o' 'cmTC_a2b68' '-shared-libgcc' '-mtune=generic' '-march=x86-64' '-dumpdir' 'cmTC_a2b68.' @@ -306,7 +306,7 @@ Parsed CXX implicit link information from above output: link line regex: [^( *|.*[/\])(ld|CMAKE_LINK_STARTFILE-NOTFOUND|([^/\]+-)?ld|collect2)[^/\]*( |$)] ignore line: [Change Dir: /home/brett/Documents/Brock/CS 3P93/Project/Step 3/cmake-build-debug/CMakeFiles/CMakeTmp] ignore line: [] - ignore line: [Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/ninja cmTC_e5e16 && [1/2] Building CXX object CMakeFiles/cmTC_e5e16.dir/CMakeCXXCompilerABI.cpp.o] + ignore line: [Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/ninja cmTC_a2b68 && [1/2] Building CXX object CMakeFiles/cmTC_a2b68.dir/CMakeCXXCompilerABI.cpp.o] ignore line: [Using built-in specs.] ignore line: [COLLECT_GCC=/usr/bin/c++] ignore line: [OFFLOAD_TARGET_NAMES=nvptx-none:amdgcn-amdhsa] @@ -316,8 +316,8 @@ Parsed CXX implicit link information from above output: ignore line: [Thread model: posix] ignore line: [Supported LTO compression algorithms: zlib zstd] ignore line: [gcc version 12.2.0 (Debian 12.2.0-9) ] - 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Defaulting to 300 (OpenCL 3.0)") | ^~~~~~~ -[2/2] Linking C executable cmTC_179a5 +[2/2] Linking C executable cmTC_0749f File /home/brett/Documents/Brock/CS 3P93/Project/Step 3/cmake-build-debug/CMakeFiles/CMakeTmp/CheckSymbolExists.c: diff --git a/Step 3/cmake-build-debug/CMakeFiles/Step_3.dir/src/engine/globals.cpp.o b/Step 3/cmake-build-debug/CMakeFiles/Step_3.dir/src/engine/globals.cpp.o deleted file mode 100644 index 5493e73..0000000 Binary files a/Step 3/cmake-build-debug/CMakeFiles/Step_3.dir/src/engine/globals.cpp.o and /dev/null differ diff --git a/Step 3/cmake-build-debug/CMakeFiles/Step_3.dir/src/engine/image/image.cpp.o b/Step 3/cmake-build-debug/CMakeFiles/Step_3.dir/src/engine/image/image.cpp.o deleted file mode 100644 index a4041db..0000000 Binary files a/Step 3/cmake-build-debug/CMakeFiles/Step_3.dir/src/engine/image/image.cpp.o and /dev/null differ diff --git a/Step 3/cmake-build-debug/CMakeFiles/Step_3.dir/src/engine/main.cpp.o b/Step 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- -/* Construct a string literal encoding the version number components. */ -#elif defined(COMPILER_VERSION_MAJOR) -char const info_version[] = { - 'I', 'N', 'F', 'O', ':', - 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[', - COMPILER_VERSION_MAJOR, -# ifdef COMPILER_VERSION_MINOR - '.', COMPILER_VERSION_MINOR, -# ifdef COMPILER_VERSION_PATCH - '.', COMPILER_VERSION_PATCH, -# ifdef COMPILER_VERSION_TWEAK - '.', COMPILER_VERSION_TWEAK, -# endif -# endif -# endif - ']','\0'}; -#endif - -/* Construct a string literal encoding the internal version number. */ -#ifdef COMPILER_VERSION_INTERNAL -char const info_version_internal[] = { - 'I', 'N', 'F', 'O', ':', - 'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_', - 'i','n','t','e','r','n','a','l','[', - COMPILER_VERSION_INTERNAL,']','\0'}; -#elif defined(COMPILER_VERSION_INTERNAL_STR) -char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]"; -#endif - -/* Construct a string literal encoding the version number components. */ -#ifdef SIMULATE_VERSION_MAJOR -char const info_simulate_version[] = { - 'I', 'N', 'F', 'O', ':', - 's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[', - SIMULATE_VERSION_MAJOR, -# ifdef SIMULATE_VERSION_MINOR - '.', SIMULATE_VERSION_MINOR, -# ifdef SIMULATE_VERSION_PATCH - '.', SIMULATE_VERSION_PATCH, -# ifdef SIMULATE_VERSION_TWEAK - '.', SIMULATE_VERSION_TWEAK, -# endif -# endif -# endif - ']','\0'}; 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"${CMAKE_INSTALL_MANIFEST_FILES}") -file(WRITE "/home/brett/Documents/Brock/CS 3P93/Project/Step 3/cmake-build-release/${CMAKE_INSTALL_MANIFEST}" - "${CMAKE_INSTALL_MANIFEST_CONTENT}") diff --git a/Step 3/cmake-build-release/config.h b/Step 3/cmake-build-release/config.h deleted file mode 100644 index 571e6dc..0000000 --- a/Step 3/cmake-build-release/config.h +++ /dev/null @@ -1,23 +0,0 @@ -/* - * Created by Brett Terpstra 6920201 on 20/10/22. - * Copyright (c) 2022 Brett Terpstra. All Rights Reserved. - */ - -#ifndef CMAKE_CONFIG - -// Are we building with debug (engine tools) or release (no engine tools) -/* #undef DEBUG_ENABLED */ -#define DEBUG_ENABLED_BOOL false -// are we building with release or debug mode? -/* #undef COMPILER_DEBUG_ENABLED */ -#define COMPILER_DEBUG_ENABLED_BOOL false - -/* #undef COMPILE_GUI */ -/* #undef COMPILE_OPENCL */ -#define USE_GLFW -#define USE_OPENMP -/* #undef USE_MPI */ - - -#define CMAKE_CONFIG -#endif diff --git a/Step 3/include/engine/math/bvh.h b/Step 3/include/engine/math/bvh.h index 8798675..034408b 100644 --- a/Step 3/include/engine/math/bvh.h +++ b/Step 3/include/engine/math/bvh.h @@ -63,9 +63,10 @@ namespace Raytracing { AABB aabb; BVHNode* left; BVHNode* right; + // debug ints. + int index, hit = 0; BVHNode(std::vector objs, AABB aabb, BVHNode* left, BVHNode* right): objs(std::move(objs)), aabb(std::move(aabb)), - left(left), right(right) {} - BVHHitData firstHitRayIntersectTraversal(const Ray& r, PRECISION_TYPE min, PRECISION_TYPE max); + left(left), right(right) {index = count++;} ~BVHNode() { delete (left); delete (right); @@ -90,8 +91,8 @@ namespace Raytracing { } void addObjects(const std::vector& objects); + BVHNode* getRoot() {return root;} - std::vector rayFirstHitIntersect(const Ray& ray, PRECISION_TYPE min, PRECISION_TYPE max); std::vector rayAnyHitIntersect(const Ray& ray, PRECISION_TYPE min, PRECISION_TYPE max); ~BVHTree() { delete (root); @@ -99,7 +100,8 @@ namespace Raytracing { }; struct TriangleBVHObject { - Triangle* ptr = nullptr; + Vec4 position; + std::shared_ptr tri; AABB aabb; }; @@ -108,6 +110,20 @@ namespace Raytracing { std::vector right; }; + inline bool operator==(const TriangleBVHPartitionedSpace& left, const TriangleBVHPartitionedSpace& right) { + if (left.left.size() != right.left.size() || left.right.size() != right.right.size()) + return false; + for (int i = 0; i < left.left.size(); i++) { + if (left.left[i].aabb != right.left[i].aabb) + return false; + } + for (int i = 0; i < left.right.size(); i++) { + if (left.right[i].aabb != right.right[i].aabb) + return false; + } + return true; + } + struct TriangleBVHNode { struct BVHHitData { TriangleBVHNode* ptr{}; @@ -118,7 +134,9 @@ namespace Raytracing { AABB aabb; TriangleBVHNode* left; TriangleBVHNode* right; - + // debug ints. + int index, hit = 0; + BVHHitData firstHitRayIntersectTraversal(const Ray& r, PRECISION_TYPE min, PRECISION_TYPE max); TriangleBVHNode(std::vector objs, AABB aabb, TriangleBVHNode* left, TriangleBVHNode* right) : objs(std::move(objs)), aabb(std::move(aabb)), left(left), right(right) {} ~TriangleBVHNode() { @@ -127,6 +145,32 @@ namespace Raytracing { } }; + class TriangleBVHTree { + private: + TriangleBVHNode* root = nullptr; + + static TriangleBVHPartitionedSpace partition(const std::pair& aabbs, const std::vector& objs); + TriangleBVHNode* addObjectsRecursively(const std::vector& objects, const TriangleBVHPartitionedSpace& prevSpace); + public: + explicit TriangleBVHTree(const std::vector& objectsInWorld) { + addObjects(objectsInWorld); + #ifdef COMPILE_GUI + auto aabbVertexData = Shapes::cubeVertexBuilder{}; + if (aabbVAO == nullptr) + aabbVAO = std::make_shared(aabbVertexData.cubeVerticesRaw, aabbVertexData.cubeUVs); + #endif + } + + void addObjects(const std::vector& objects); + TriangleBVHNode* getRoot() {return root;} + + std::vector rayFirstHitIntersect(const Ray& ray, PRECISION_TYPE min, PRECISION_TYPE max); + std::vector rayAnyHitIntersect(const Ray& ray, PRECISION_TYPE min, PRECISION_TYPE max); + ~TriangleBVHTree() { + delete (root); + } + }; + } #endif //STEP_2_BVH_H diff --git a/Step 3/include/engine/math/vectors.h b/Step 3/include/engine/math/vectors.h index 6655f09..3ce6036 100644 --- a/Step 3/include/engine/math/vectors.h +++ b/Step 3/include/engine/math/vectors.h @@ -54,7 +54,7 @@ #endif -#include +//#include #include "engine/util/std.h" namespace Raytracing { diff --git a/Step 3/include/engine/raytracing.h b/Step 3/include/engine/raytracing.h index c2f638b..66bec7b 100644 --- a/Step 3/include/engine/raytracing.h +++ b/Step 3/include/engine/raytracing.h @@ -161,7 +161,10 @@ namespace Raytracing { std::queue* unprocessedQuads = nullptr; Vec4 raycast(const Ray& ray); + void runRaycastingAlgorithm(RaycasterImageBounds imageBounds, int loopX, int loopY); void runSTDThread(int threads); + void runOpenMP(int threads); + void runMPI(int threads); public: inline void updateRayInfo(int maxBounce, int perPixel){ raysPerPixel = perPixel; diff --git a/Step 3/include/engine/types.h b/Step 3/include/engine/types.h index eb7c5bb..dafb549 100644 --- a/Step 3/include/engine/types.h +++ b/Step 3/include/engine/types.h @@ -57,6 +57,11 @@ namespace Raytracing { [[nodiscard]] Vec4 getBaseColor() const { return baseColor; } virtual ~Material() = default; }; + + struct DebugBVHData { + void* bvhTree; + bool isRegular; + }; class Object { protected: @@ -72,9 +77,11 @@ namespace Raytracing { [[nodiscard]] virtual HitData checkIfHit(const Ray& ray, PRECISION_TYPE min, PRECISION_TYPE max) const = 0; [[nodiscard]] Material* getMaterial() const { return material; } - virtual AABB& getAABB() { return aabb; } - virtual void setAABB(const AABB& ab) { this->aabb = ab; } + [[nodiscard]] virtual AABB& getAABB() { return aabb; } + // FIXME: Use of void* is inadvisable. Although this is only for debug consider another method. + [[nodiscard]] virtual DebugBVHData getBVHTree(){ return {nullptr, false}; } [[nodiscard]] Vec4 getPosition() const { return position; } + virtual void setAABB(const AABB& ab) { this->aabb = ab; } #ifdef COMPILE_GUI [[nodiscard]] inline VAO* getVAO(){return vao;} #endif diff --git a/Step 3/include/engine/util/models.h b/Step 3/include/engine/util/models.h index 458cd8d..2c09558 100644 --- a/Step 3/include/engine/util/models.h +++ b/Step 3/include/engine/util/models.h @@ -53,7 +53,7 @@ namespace Raytracing { }; struct TriangulatedModel { - std::vector triangles; + std::vector> triangles; AABB aabb; explicit TriangulatedModel(const ModelData& data); diff --git a/Step 3/include/engine/world.h b/Step 3/include/engine/world.h index 0fe52a6..b0a076f 100644 --- a/Step 3/include/engine/world.h +++ b/Step 3/include/engine/world.h @@ -11,7 +11,12 @@ #include "engine/util/models.h" #include "engine/math/bvh.h" #include "types.h" -#include "graphics/gl/shader.h" + +#include +#ifdef COMPILE_GUI + #include "graphics/gl/shader.h" + #include "graphics/debug_gui.h" +#endif #include @@ -27,31 +32,30 @@ namespace Raytracing { [[nodiscard]] virtual HitData checkIfHit(const Ray& ray, PRECISION_TYPE min, PRECISION_TYPE max) const; }; - class TriangleObject : public Object { - private: - Triangle theTriangle; - public: - TriangleObject(const Vec4& position, Triangle tri, Material* material): Object(material, position), - theTriangle(std::move(tri)) {} - [[nodiscard]] virtual HitData checkIfHit(const Ray& ray, PRECISION_TYPE min, PRECISION_TYPE max) const; - virtual Object* clone() { - return new TriangleObject(position, theTriangle, material); - } - }; - class ModelObject : public Object { private: - std::vector triangles; + std::vector> triangles; + std::unique_ptr triangleBVH; public: ModelObject(const Vec4& position, ModelData& data, Material* material): Object(material, position) { // since all of this occurs before the main ray tracing algorithm it's fine to do sequentially TriangulatedModel model {data}; this->triangles = model.triangles; this->aabb = std::move(model.aabb); + std::vector triangulatedObjects; + for (const auto& tri : triangles){ + TriangleBVHObject triangleObject; + triangleObject.tri = tri; + triangleObject.aabb = tri->aabb; + triangleObject.position = position; + triangulatedObjects.push_back(triangleObject); + } + triangleBVH = std::make_unique(triangulatedObjects); #ifdef COMPILE_GUI vao = new VAO(triangles); #endif } + [[nodiscard]] virtual DebugBVHData getBVHTree(){return {triangleBVH.get(), false}; } [[nodiscard]] virtual HitData checkIfHit(const Ray& ray, PRECISION_TYPE min, PRECISION_TYPE max) const; }; @@ -93,7 +97,10 @@ namespace Raytracing { struct WorldConfig { bool useBVH = true; - bool padding[7]; + bool padding[7]{}; + Shader& worldShader; + + WorldConfig(Shader& shader): worldShader(shader) {} }; class World { @@ -116,7 +123,11 @@ namespace Raytracing { void drawBVH(Shader& worldShader) {} #endif - inline void add(Object* object) { objects.push_back(object); } + inline void add(Object* object) { + objects.push_back(object); + if (object->getBVHTree().bvhTree != nullptr && !object->getBVHTree().isRegular) + new DebugBVH{(TriangleBVHTree*) object->getBVHTree().bvhTree, m_config.worldShader}; + } inline void add(const std::string& materialName, Material* mat) { materials.insert({materialName, mat}); } diff --git a/Step 3/include/graphics/debug_gui.h b/Step 3/include/graphics/debug_gui.h index c6b15ce..8f38c91 100644 --- a/Step 3/include/graphics/debug_gui.h +++ b/Step 3/include/graphics/debug_gui.h @@ -7,7 +7,9 @@ #define STEP_3_DEBUG_GUI_H #include +#include #include +#include namespace Raytracing { class DebugUI { @@ -15,6 +17,28 @@ namespace Raytracing { static void render(const std::function& generalTab); static void registerTab(const std::string& name, const std::function& tabFunc); }; + + class DebugObject { + public: + virtual void render() = 0; + }; + class DebugMenus { + public: + static void add(const std::shared_ptr& object); + static void remove(const std::shared_ptr& object); + static void render(); + }; + class DebugBVH : public DebugObject { + private: + BVHTree* m_bvhTree; + TriangleBVHTree* m_triangleBVHTree; + Shader& m_shader; + public: + explicit DebugBVH(BVHTree* bvhTree, Shader& shader); + explicit DebugBVH(TriangleBVHTree* bvhTree, Shader& shader); + void render(); + ~DebugBVH(); + }; } #endif //STEP_3_DEBUG_GUI_H diff --git a/Step 3/include/graphics/gl/gl.h b/Step 3/include/graphics/gl/gl.h index 7f51c8d..aa73bf6 100644 --- a/Step 3/include/graphics/gl/gl.h +++ b/Step 3/include/graphics/gl/gl.h @@ -228,6 +228,7 @@ class VAO { VAO& operator=(VAO&&) noexcept = delete; // Disable Move Assignment explicit VAO(const std::vector& triangles); + explicit VAO(const std::vector>& triangles); VAO(const std::vector& verts, const std::vector& uvs, const std::vector& indices); VAO(const std::vector& verts, const std::vector& uvs); @@ -236,7 +237,7 @@ class VAO { // draws as if it where a fullscreen quad (literally used for that) void draw() const; // draw as if it's a box that we need to bulk draw. - void draw(Raytracing::Shader& shader, const std::vector& positions); + void draw(Raytracing::Shader& shader, const std::vector& positions) const; void draw(Raytracing::Shader& shader); ~VAO(); }; diff --git a/Step 3/src/engine/main.cpp b/Step 3/src/engine/main.cpp index 1350683..85f8b95 100644 --- a/Step 3/src/engine/main.cpp +++ b/Step 3/src/engine/main.cpp @@ -94,6 +94,7 @@ int main(int argc, char** args) { XWindow* window; if (parser.hasOption("--gui") || parser.hasOption("-g")) window = new XWindow(1440, 720); + Shader worldShader("../resources/shaders/world.vs", "../resources/shaders/world.fs"); #endif @@ -105,16 +106,16 @@ int main(int argc, char** args) { camera.setPosition({6, 5, 6}); camera.lookAt({0, 0, 0}); - WorldConfig worldConfig; + + WorldConfig worldConfig {worldShader}; worldConfig.useBVH = true; Raytracing::World world {worldConfig}; - Raytracing::OBJLoader loader; // assumes you are running it from a subdirectory, "build" or "cmake-build-release", etc. - Raytracing::ModelData spider = loader.loadModel(parser.getOptionValue("--resources") + "spider.obj"); - Raytracing::ModelData house = loader.loadModel(parser.getOptionValue("--resources") + "house.obj"); - Raytracing::ModelData plane = loader.loadModel(parser.getOptionValue("--resources") + "plane.obj"); + Raytracing::ModelData spider = Raytracing::OBJLoader::loadModel(parser.getOptionValue("--resources") + "spider.obj"); + Raytracing::ModelData house = Raytracing::OBJLoader::loadModel(parser.getOptionValue("--resources") + "house.obj"); + Raytracing::ModelData plane = Raytracing::OBJLoader::loadModel(parser.getOptionValue("--resources") + "plane.obj"); world.add("greenDiffuse", new Raytracing::DiffuseMaterial{Raytracing::Vec4{0, 1.0, 0, 1}}); world.add("redDiffuse", new Raytracing::DiffuseMaterial{Raytracing::Vec4{1.0, 0, 0, 1}}); @@ -137,7 +138,6 @@ int main(int argc, char** args) { Raytracing::Raycaster raycaster {camera, image, world, parser}; Texture mainImage(&image); Shader shader("../resources/shaders/basic.vs", "../resources/shaders/basic.fs"); - Shader worldShader("../resources/shaders/world.vs", "../resources/shaders/world.fs"); Raytracing::DisplayRenderer renderer {*window, mainImage, world, shader, worldShader, raycaster, parser, camera}; while (!window->shouldWindowClose()) { window->beginUpdate(); diff --git a/Step 3/src/engine/math/bvh.cpp b/Step 3/src/engine/math/bvh.cpp index 4084eff..6969d53 100644 --- a/Step 3/src/engine/math/bvh.cpp +++ b/Step 3/src/engine/math/bvh.cpp @@ -8,7 +8,7 @@ namespace Raytracing { /* - * BVH Node Class + * Triangle BVH Node Class * ------------------------------------------------------------------------- */ @@ -19,7 +19,7 @@ namespace Raytracing { * @param max the max t value allowed in intersection * @return BVHHitData, a structure containing the node, AABB intersection and whether we actually hit anything or not. */ - BVHNode::BVHHitData BVHNode::firstHitRayIntersectTraversal(const Ray& r, PRECISION_TYPE min, PRECISION_TYPE max) { + TriangleBVHNode::BVHHitData TriangleBVHNode::firstHitRayIntersectTraversal(const Ray& r, PRECISION_TYPE min, PRECISION_TYPE max) { // first we need to check if the ray actually intersects with this node, auto ourHitData = aabb.intersects(r, min, max); // if it doesn't we need to immediately return, which prunes all subtrees to this node. @@ -57,7 +57,7 @@ namespace Raytracing { /* - * BVH Node Class + * BVH Tree Class * ------------------------------------------------------------------------- */ @@ -107,19 +107,6 @@ namespace Raytracing { return space; } - /** - * Returns the object array from the first bounding tree with objects in it hit by the provided ray. - * @firstHitRayIntersectTraversal for more information. - */ - std::vector BVHTree::rayFirstHitIntersect(const Ray& ray, PRECISION_TYPE min, PRECISION_TYPE max) { - RTAssert(root != nullptr); - auto results = root->firstHitRayIntersectTraversal(ray, min, max); - RTAssert(results.ptr != nullptr); - if (results.hit) - return results.ptr->objs; - else - return {}; - } /** * Returns all the objects intersected by the provided ray. The returned objects are in no particular order. * @param ray to use in AABB intersection @@ -203,6 +190,163 @@ namespace Raytracing { else return new BVHNode({}, world, left, right); } + + + + + + + + + + + + /* + * Triangle BVH Tree Class + * ------------------------------------------------------------------------- + */ + + /** + * Returns the object array from the first bounding tree with objects in it hit by the provided ray. + * @firstHitRayIntersectTraversal for more information. + */ + std::vector TriangleBVHTree::rayFirstHitIntersect(const Ray& ray, PRECISION_TYPE min, PRECISION_TYPE max) { + RTAssert(root != nullptr); + auto results = root->firstHitRayIntersectTraversal(ray, min, max); + RTAssert(results.ptr != nullptr); + if (results.hit) + return results.ptr->objs; + else + return {}; + } + + /** + * Splits the objects into the two distinct spaces provided in the aabbs param based on their intersection + * This is left side based and produces two vectors which are unique. + * @param aabbs the two spaces which to split the objs vector into + * @param objs object vector to be split into aabbs + * @return BVHPartitionedSpace, a structure with two vectors containing the split objects. Is left side based and unique. + */ + TriangleBVHPartitionedSpace TriangleBVHTree::partition(const std::pair& aabbs, const std::vector& objs) { + TriangleBVHPartitionedSpace space; + for (const auto& obj: objs) { + // if this object doesn't have an AABB, we cannot use a BVH on it. If this ever fails we have a problem with the implementation. + RTAssert(!obj.aabb.isEmpty()); + if (aabbs.first.intersects(obj.aabb)) + space.left.push_back(obj); + else if (aabbs.second.intersects(obj.aabb)) + space.right.push_back(obj); + } + return space; + } + + TriangleBVHNode* TriangleBVHTree::addObjectsRecursively(const std::vector& objects, const TriangleBVHPartitionedSpace& prevSpace) { + // create a volume for the entire world. + // yes, we could use a recursion provided AABB, but that wouldn't be minimum, only half. this ensures that we have a minimum AABB. + AABB world; + for (const auto& obj: objects) + world = world.expand(obj.aabb); + + // if we have a single object then we can create a leaf. + if ((objects.size() <= 1 && !objects.empty())) { + return new TriangleBVHNode(objects, world, nullptr, nullptr); + } else if (objects.empty()) // should never reach here!! + return nullptr; + + // then split and partition the world + auto splitAABBs = world.splitByLongestAxis(); + auto partitionedObjs = partition(splitAABBs, objects); + if (prevSpace == partitionedObjs) { + // if we haven't made progress in splitting the world, try inverting the order we add objects first + partitionedObjs = partition({splitAABBs.second, splitAABBs.first}, objects); + // if we fail then try splitting on another axis + if (prevSpace == partitionedObjs) { + // try all axis + for (int i = 0; i < 3; i++){ + splitAABBs = world.splitAlongAxis(i == 0 ? X : i == 1 ? Y : Z); + partitionedObjs = partition(splitAABBs, objects); + // and once we have an axis that works we can break. + if (prevSpace != partitionedObjs) + break; + } + } + } + // if we were unable to find a partition that isn't the same as our last, we should create a leaf here + // otherwise we'll get infinite recursion + if (prevSpace == partitionedObjs) { + return new TriangleBVHNode(objects, world, nullptr, nullptr); + } + + TriangleBVHNode* left = nullptr; + TriangleBVHNode* right = nullptr; + // don't try to explore nodes which don't have anything in them. + if (!partitionedObjs.left.empty()) + left = addObjectsRecursively(partitionedObjs.left, partitionedObjs); + if (!partitionedObjs.right.empty()) + right = addObjectsRecursively(partitionedObjs.right, partitionedObjs); + + if (left == nullptr && right == nullptr) + return new TriangleBVHNode(objects, world, left, right); + else + return new TriangleBVHNode({}, world, left, right); + } + + /** + * Creates a BVH using the supplied vector of objects + * @param objects objects used to generate the BVH + */ + void TriangleBVHTree::addObjects(const std::vector& objects) { + if (root != nullptr) + throw std::runtime_error("Triangle BVHTree already exists. What are you trying to do?"); + // move all the object's aabb's into world position + std::vector objs; + for (const auto& obj: objects) { + // we don't want to store all the AABBs which don't exist + RTAssert(!obj.aabb.isEmpty()); + + TriangleBVHObject bvhObject; + // returns a copy of the AABB object and assigns it in to the tree storage object + bvhObject.position = obj.position; + bvhObject.aabb = obj.tri->aabb.translate(obj.position); + bvhObject.tri = obj.tri; + objs.push_back(bvhObject); + } + root = addObjectsRecursively(objs, {}); + } + + /** + * Returns all the objects intersected by the provided ray. The returned objects are in no particular order. + * @param ray to use in AABB intersection + * @param min min t allowed for intersection search + * @param max max t allowed + * @return a unordered array of objects intersected by ray in this BVH. + */ + std::vector TriangleBVHTree::rayAnyHitIntersect(const Ray& ray, PRECISION_TYPE min, PRECISION_TYPE max) { + std::queue nodes{}; + std::vector objects; + nodes.push(root); + + while (!nodes.empty()) { + auto* node = nodes.front(); + + auto AABB = node->aabb; + auto nodeHitData = AABB.intersects(ray, min, max); + if (nodeHitData.hit) { + if (node->left != nullptr) + nodes.push(node->left); + if (node->right != nullptr) + nodes.push(node->right); + + if (!node->objs.empty()) { + for (const auto& obj: node->objs) + objects.push_back(obj); + } + } + nodes.pop(); + } + return objects; + } + } /** diff --git a/Step 3/src/engine/raytracing.cpp b/Step 3/src/engine/raytracing.cpp index 78123e2..9a8946f 100644 --- a/Step 3/src/engine/raytracing.cpp +++ b/Step 3/src/engine/raytracing.cpp @@ -7,6 +7,15 @@ #include #include #include +#include + +#ifdef USE_MPI + #include +#else + #ifdef USE_OPENMP + #include + #endif +#endif namespace Raytracing { @@ -119,7 +128,32 @@ namespace Raytracing { return color; } + void Raycaster::runRaycastingAlgorithm(RaycasterImageBounds imageBounds, int loopX, int loopY) { + try { + int x = imageBounds.x + loopX; + int y = imageBounds.y + loopY; + Raytracing::Vec4 color; + // TODO: profile for speed; + for (int s = 0; s < raysPerPixel; s++) { + // simulate anti aliasing by generating rays with very slight random directions + color = color + raycast(camera.projectRay(x + rnd.getDouble(), y + rnd.getDouble())); + } + PRECISION_TYPE sf = 1.0 / raysPerPixel; + // apply pixel color with gamma correction + image.setPixelColor(x, y, {std::sqrt(sf * color.r()), std::sqrt(sf * color.g()), std::sqrt(sf * color.b())}); + if (RTSignal->haltExecution || RTSignal->haltRaytracing) + return; + while (RTSignal->pauseRaytracing) // sleep for 1/60th of a second, or about 1 frame. + std::this_thread::sleep_for(std::chrono::milliseconds(16)); + } catch (std::exception& error) { + flog << "Possibly fatal error in the multithreaded raytracer!\n"; + flog << error.what() << "\n"; + } + } + + void Raycaster::runSTDThread(int threads){ + ilog << "Running std::thread\n"; for (int i = 0; i < threads; i++) { executors.push_back(std::make_unique([this, i, threads]() -> void { // run through all the quadrants @@ -127,9 +161,8 @@ namespace Raytracing { str << "Threading of #"; str << (i+1); profiler::start("Raytracer Results", str.str()); - int j = 0; - while (true) { - RaycasterImageBounds imageBoundingData; + while (unprocessedQuads != nullptr) { + RaycasterImageBounds imageBoundingData{}; // get the function for the quadrant queueSync.lock(); if (unprocessedQuads->empty()) { @@ -142,29 +175,9 @@ namespace Raytracing { // the run it for (int kx = 0; kx <= imageBoundingData.width; kx++) { for (int ky = 0; ky < imageBoundingData.height; ky++) { - try { - int x = imageBoundingData.x + kx; - int y = imageBoundingData.y + ky; - Raytracing::Vec4 color; - // TODO: profile for speed; - for (int s = 0; s < raysPerPixel; s++) { - // simulate anti aliasing by generating rays with very slight random directions - color = color + raycast(camera.projectRay(x + rnd.getDouble(), y + rnd.getDouble())); - } - PRECISION_TYPE sf = 1.0 / raysPerPixel; - // apply pixel color with gamma correction - image.setPixelColor(x, y, {std::sqrt(sf * color.r()), std::sqrt(sf * color.g()), std::sqrt(sf * color.b())}); - if (RTSignal->haltExecution || RTSignal->haltRaytracing) - return; - while (RTSignal->pauseRaytracing) // sleep for 1/60th of a second, or about 1 frame. - std::this_thread::sleep_for(std::chrono::milliseconds(16)); - } catch (std::exception& error) { - flog << "Possibly fatal error in the multithreaded raytracer!\n"; - flog << error.what() << "\n"; - } + runRaycastingAlgorithm(imageBoundingData, kx, ky); } } - j++; } finishedThreads++; profiler::end("Raytracer Results", str.str()); @@ -172,9 +185,58 @@ namespace Raytracing { } } + void Raycaster::runOpenMP(int threads){ + #ifdef USE_OPENMP + ilog << "Running OpenMP\n"; + #pragma omp parallel num_threads(threads+1) default(none) shared(threads) + { + int threadID = omp_get_thread_num(); + // an attempt at making the omp command non-blocking. + if (threadID != 0) { + std::stringstream str; + str << "Threading of #"; + str << (threadID); + profiler::start("Raytracer Results", str.str()); + int j = 0; + // run through all the quadrants + bool running = true; + while (running) { + RaycasterImageBounds imageBoundingData{}; + #pragma omp critical + { + if (unprocessedQuads->empty()) + running = false; + if (running) { + imageBoundingData = unprocessedQuads->front(); + unprocessedQuads->pop(); + } + } + if (running) { + for (int kx = 0; kx <= imageBoundingData.width; kx++) { + for (int ky = 0; ky < imageBoundingData.height; ky++) { + runRaycastingAlgorithm(imageBoundingData, kx, ky); + } + } + } + } + #pragma omp critical + finishedThreads++; + profiler::end("Raytracer Results", str.str()); + } + } + tlog << "OpenMP finished!\n"; + #else + flog << "Not compiled with OpenMP! Unable to run raytracing.\n"; + system_threads; + #endif + } + void Raycaster::runMPI(int threads){ + ilog << "Running MPI\n"; + } + void Raycaster::run(bool multithreaded, int threads) { if (threads == 0) - threads = system_threads; + threads = (int)system_threads; // calculate the max divisions we can have per side, then expand by a factor of 4. // the reason to do this is that some of them will finish far quciker than others. The now free threads can keep working. // to do it without a queue like this leads to most threads finishing and a single thread being the critical path which isn't optimally efficient. @@ -205,7 +267,15 @@ namespace Raytracing { } } - runSTDThread(threads); + #ifdef USE_MPI + runMPI(threads); + #else + #ifdef USE_OPENMP + runOpenMP(threads); + #else + runSTDThread(threads); + #endif + #endif } } \ No newline at end of file diff --git a/Step 3/src/engine/util/models.cpp b/Step 3/src/engine/util/models.cpp index 5022bc1..1ab800a 100644 --- a/Step 3/src/engine/util/models.cpp +++ b/Step 3/src/engine/util/models.cpp @@ -16,50 +16,50 @@ Raytracing::ModelData Raytracing::OBJLoader::loadModel(const std::string& file) std::cout.flush(); // read the entire file into a string modelSource << modelFile.rdbuf(); - + modelFile.close(); std::string modelUnprocessedSource = modelSource.str(); - + auto lines = String::split(modelUnprocessedSource, "\n"); ilog << "Loading of model file " << file << " complete! Now processing " << lines.size() << " lines.\n"; - + ModelData data; - - for (const auto& line : lines){ + + for (const auto& line: lines) { auto spaces = String::split(line, " "); if (line.starts_with("v ")) { // vertex data.vertices.emplace_back(std::stof(spaces[1]), std::stof(spaces[2]), std::stof(spaces[3])); - } else if (line.starts_with("vt ")){ // uv + } else if (line.starts_with("vt ")) { // uv data.uvs.emplace_back(std::stof(spaces[1]), std::stof(spaces[2]), 0); - } else if (line.starts_with("vn ")){ // normal + } else if (line.starts_with("vn ")) { // normal data.normals.emplace_back(std::stof(spaces[1]), std::stof(spaces[2]), std::stof(spaces[3])); - } else if (line.starts_with("f ")){ // face + } else if (line.starts_with("f ")) { // face // we've reached the faces, we'll need to process them later. auto t1 = String::split(spaces[1], "/"); auto t2 = String::split(spaces[2], "/"); auto t3 = String::split(spaces[3], "/"); - face f {}; - + face f{}; + // obj files are 1 indexed, // but arrays are 0 indexed, // must be transformed. - f.v1 = std::stoi(t1[0])-1; - f.v2 = std::stoi(t2[0])-1; - f.v3 = std::stoi(t3[0])-1; - - f.uv1 = std::stoi(t1[1])-1; - f.uv2 = std::stoi(t2[1])-1; - f.uv3 = std::stoi(t3[1])-1; - - f.n1 = std::stoi(t1[2])-1; - f.n2 = std::stoi(t2[2])-1; - f.n3 = std::stoi(t3[2])-1; - + f.v1 = std::stoi(t1[0]) - 1; + f.v2 = std::stoi(t2[0]) - 1; + f.v3 = std::stoi(t3[0]) - 1; + + f.uv1 = std::stoi(t1[1]) - 1; + f.uv2 = std::stoi(t2[1]) - 1; + f.uv3 = std::stoi(t3[1]) - 1; + + f.n1 = std::stoi(t1[2]) - 1; + f.n2 = std::stoi(t2[2]) - 1; + f.n3 = std::stoi(t3[2]) - 1; + data.faces.push_back(f); } } - - + + ilog << "Completed extracting vertex data from model file " << file << "!\n"; return data; } @@ -72,22 +72,23 @@ Raytracing::TriangulatedModel::TriangulatedModel(const Raytracing::ModelData& da PRECISION_TYPE minX = infinity, minY = infinity, minZ = infinity, maxX = ninfinity, maxY = ninfinity, maxZ = ninfinity; for (face f: faces) { - Triangle t {vertices[f.v1], vertices[f.v2], vertices[f.v3], - uvs[f.uv1], uvs[f.uv2], uvs[f.uv3], - normals[f.n1], normals[f.n2], normals[f.n3]}; + auto t = std::make_shared( + vertices[f.v1], vertices[f.v2], vertices[f.v3], + uvs[f.uv1], uvs[f.uv2], uvs[f.uv3], + normals[f.n1], normals[f.n2], normals[f.n3]); PRECISION_TYPE tMinX = infinity, tMinY = infinity, tMinZ = infinity, tMaxX = ninfinity, tMaxY = ninfinity, tMaxZ = ninfinity; // find the min and max of all the triangles - tMinX = std::min(t.vertex1.x(), std::min(t.vertex2.x(), std::min(t.vertex3.x(), tMinX))); - tMinY = std::min(t.vertex1.y(), std::min(t.vertex2.y(), std::min(t.vertex3.y(), tMinY))); - tMinZ = std::min(t.vertex1.z(), std::min(t.vertex2.z(), std::min(t.vertex3.z(), tMinZ))); + tMinX = std::min(t->vertex1.x(), std::min(t->vertex2.x(), std::min(t->vertex3.x(), tMinX))); + tMinY = std::min(t->vertex1.y(), std::min(t->vertex2.y(), std::min(t->vertex3.y(), tMinY))); + tMinZ = std::min(t->vertex1.z(), std::min(t->vertex2.z(), std::min(t->vertex3.z(), tMinZ))); - tMaxX = std::max(t.vertex1.x(), std::max(t.vertex2.x(), std::max(t.vertex3.x(), tMaxX))); - tMaxY = std::max(t.vertex1.y(), std::max(t.vertex2.y(), std::max(t.vertex3.y(), tMaxY))); - tMaxZ = std::max(t.vertex1.z(), std::max(t.vertex2.z(), std::max(t.vertex3.z(), tMaxZ))); + tMaxX = std::max(t->vertex1.x(), std::max(t->vertex2.x(), std::max(t->vertex3.x(), tMaxX))); + tMaxY = std::max(t->vertex1.y(), std::max(t->vertex2.y(), std::max(t->vertex3.y(), tMaxY))); + tMaxZ = std::max(t->vertex1.z(), std::max(t->vertex2.z(), std::max(t->vertex3.z(), tMaxZ))); // create a AABB for model local BVH - t.aabb = {tMinX, tMinY, tMinZ, tMaxX, tMaxY, tMaxZ}; + t->aabb = {tMinX, tMinY, tMinZ, tMaxX, tMaxY, tMaxZ}; // and of course for a model AABB, minX = std::min(tMinX, minX); diff --git a/Step 3/src/engine/world.cpp b/Step 3/src/engine/world.cpp index 5738c17..d370936 100644 --- a/Step 3/src/engine/world.cpp +++ b/Step 3/src/engine/world.cpp @@ -179,17 +179,16 @@ namespace Raytracing { return {false, Vec4(), Vec4(), 0}; } - HitData TriangleObject::checkIfHit(const Ray& ray, PRECISION_TYPE min, PRECISION_TYPE max) const { - return checkIfTriangleGotHit(theTriangle, position, ray, min, max); - } - HitData ModelObject::checkIfHit(const Ray& ray, PRECISION_TYPE min, PRECISION_TYPE max) const { auto hResult = HitData{false, Vec4(), Vec4(), max}; + + auto tris = triangleBVH->rayAnyHitIntersect(ray, min, max); + // must check through all the triangles in the object // respecting depth along the way // but reducing the max it can reach my the last longest vector length. - for (const Triangle& t : triangles) { - auto cResult = checkIfTriangleGotHit(t, position, ray, min, hResult.length); + for (const auto& t : tris) { + auto cResult = checkIfTriangleGotHit(*t.tri, position, ray, min, hResult.length); if (cResult.hit) hResult = cResult; } diff --git a/Step 3/src/graphics/debug_gui.cpp b/Step 3/src/graphics/debug_gui.cpp index e2e7357..c9bc851 100644 --- a/Step 3/src/graphics/debug_gui.cpp +++ b/Step 3/src/graphics/debug_gui.cpp @@ -6,6 +6,8 @@ #include #include +#include + // this file is only included if the compile gui setting is enabled in CMake namespace Raytracing { @@ -38,4 +40,248 @@ namespace Raytracing { void DebugUI::registerTab(const std::string& name, const std::function& tabFunc) { tabs.emplace_back(name, tabFunc); } + + std::vector> objects; + + void DebugMenus::render() { + for (const auto& obj : objects) + obj->render(); + } + void DebugMenus::add(const std::shared_ptr& object) { + objects.push_back(object); + } + void DebugMenus::remove(const std::shared_ptr& object) { + objects.erase(std::remove_if(objects.begin(), objects.end(), [&](const auto& item) -> bool { + return item.get() == object.get(); + }), objects.end()); + } + DebugBVH::DebugBVH(BVHTree* bvhTree, Shader& shader): m_bvhTree(bvhTree), m_shader(shader) { + DebugMenus::add(std::shared_ptr(this)); + } + DebugBVH::DebugBVH(TriangleBVHTree* bvhTree, Shader& shader): m_triangleBVHTree(bvhTree), m_shader(shader) { + DebugMenus::add(std::shared_ptr(this)); + } + + static Raytracing::Mat4x4 getTransform(const AABB& _aabb) { + Raytracing::Mat4x4 transform{}; + auto center = _aabb.getCenter(); + transform.translate(center); + auto xRadius = _aabb.getXRadius(center) * 2; + auto yRadius = _aabb.getYRadius(center) * 2; + auto zRadius = _aabb.getZRadius(center) * 2; + transform.scale(float(xRadius), float(yRadius), float(zRadius)); + return transform; + } + + void draw(Shader& worldShader, BVHNode* node) { + worldShader.setVec3("color", {1.0, 1.0, 1.0}); + aabbVAO->bind(); + if (selected == node->index) { + if (selected == node->index && ImGui::BeginListBox("", ImVec2(250, 350))) { + std::stringstream strs; + strs << node->aabb; + ImGui::Text("%s", strs.str().c_str()); + for (const auto& item: node->objs) { + auto pos = item.ptr->getPosition(); + std::stringstream stm; + stm << item.aabb; + ImGui::Text("%s,\n\t%s", (std::to_string(pos.x()) + " " + std::to_string(pos.y()) + " " + std::to_string(pos.z())).c_str(), + stm.str().c_str()); + } + ImGui::EndListBox(); + } + + for (const auto& obj: node->objs) { + auto transform = getTransform(obj.aabb); + worldShader.setMatrix("transform", transform); + aabbVAO->draw(worldShader); + } + auto transform = getTransform(node->aabb); + worldShader.setMatrix("transform", transform); + aabbVAO->draw(worldShader); + + /*auto splitAABBs = aabb.splitByLongestAxis(); + transform = getTransform(splitAABBs.second); + worldShader.setMatrix("transform", transform); + aabbVAO->draw(worldShader); + transform = getTransform(splitAABBs.first); + worldShader.setMatrix("transform", transform); + aabbVAO->draw(worldShader);*/ + } + if (node->hit){ + if (node->hit == 1) + worldShader.setVec3("color", {0.0, 0.0, 1.0}); + else if (node->hit == 2) + worldShader.setVec3("color", {0.0, 1.0, 0.0}); + else + worldShader.setVec3("color", {1.0, 0.5, 0.5}); + auto transform = getTransform(node->aabb); + worldShader.setMatrix("transform", transform); + aabbVAO->draw(worldShader); + } + } + void gui(BVHNode* node) { + + int c1 = -1; + int c2 = -1; + if (node->left != nullptr) + c1 = node->left->index; + if (node->right != nullptr) + c2 = node->right->index; + std::string t; + if (c1 == -1 && c2 == -1) + t = " LEAF"; + else + t = " L: " + std::to_string(c1) + " R: " + std::to_string(c2); + if (ImGui::Selectable(("S: " + std::to_string(node->objs.size()) + " I: " + std::to_string(node->index) + t).c_str(), selected == node->index)) + selected = node->index; + } + + void drawNodesRecur(Shader& worldShader, BVHNode* node) { + draw(worldShader, node); + if (node->left != nullptr) + drawNodesRecur(worldShader, node->left); + if (node->right != nullptr) + drawNodesRecur(worldShader, node->right); + } + void guiNodesRecur(BVHNode* node) { + gui(node); + if (node->left != nullptr) + guiNodesRecur(node->left); + if (node->right != nullptr) + guiNodesRecur(node->right); + } + + void draw(Shader& worldShader, TriangleBVHNode* node) { + worldShader.setVec3("color", {1.0, 1.0, 1.0}); + aabbVAO->bind(); + if (selected == node->index) { + if (selected == node->index && ImGui::BeginListBox("", ImVec2(250, 350))) { + std::stringstream strs; + strs << node->aabb; + ImGui::Text("%s", strs.str().c_str()); + for (const auto& item: node->objs) { + auto pos = item.position; + std::stringstream stm; + stm << item.aabb; + ImGui::Text("%s,\n\t%s", (std::to_string(pos.x()) + " " + std::to_string(pos.y()) + " " + std::to_string(pos.z())).c_str(), + stm.str().c_str()); + } + ImGui::EndListBox(); + } + + for (const auto& obj: node->objs) { + auto transform = getTransform(obj.aabb); + worldShader.setMatrix("transform", transform); + aabbVAO->draw(worldShader); + } + auto transform = getTransform(node->aabb); + worldShader.setMatrix("transform", transform); + aabbVAO->draw(worldShader); + + /*auto splitAABBs = aabb.splitByLongestAxis(); + transform = getTransform(splitAABBs.second); + worldShader.setMatrix("transform", transform); + aabbVAO->draw(worldShader); + transform = getTransform(splitAABBs.first); + worldShader.setMatrix("transform", transform); + aabbVAO->draw(worldShader);*/ + } + if (node->hit){ + if (node->hit == 1) + worldShader.setVec3("color", {0.0, 0.0, 1.0}); + else if (node->hit == 2) + worldShader.setVec3("color", {0.0, 1.0, 0.0}); + else + worldShader.setVec3("color", {1.0, 0.5, 0.5}); + auto transform = getTransform(node->aabb); + worldShader.setMatrix("transform", transform); + aabbVAO->draw(worldShader); + } + } + void gui(TriangleBVHNode* node) { + + int c1 = -1; + int c2 = -1; + if (node->left != nullptr) + c1 = node->left->index; + if (node->right != nullptr) + c2 = node->right->index; + std::string t; + if (c1 == -1 && c2 == -1) + t = " LEAF"; + else + t = " L: " + std::to_string(c1) + " R: " + std::to_string(c2); + if (ImGui::Selectable(("S: " + std::to_string(node->objs.size()) + " I: " + std::to_string(node->index) + t).c_str(), selected == node->index)) + selected = node->index; + } + + void drawNodesRecur(Shader& worldShader, TriangleBVHNode* node) { + draw(worldShader, node); + if (node->left != nullptr) + drawNodesRecur(worldShader, node->left); + if (node->right != nullptr) + drawNodesRecur(worldShader, node->right); + } + void guiNodesRecur(TriangleBVHNode* node) { + gui(node); + if (node->left != nullptr) + guiNodesRecur(node->left); + if (node->right != nullptr) + guiNodesRecur(node->right); + } + + void DebugBVH::render() { + if (m_bvhTree != nullptr) { + ImGui::Begin(("BVH Data "), nullptr, ImGuiWindowFlags_NoCollapse); + m_shader.use(); + m_shader.setInt("useWhite", 1); + m_shader.setVec3("color", {1.0, 1.0, 1.0}); + { + ImGui::BeginChild("left pane", ImVec2(180, 0), true); + guiNodesRecur(m_bvhTree->getRoot()); + ImGui::EndChild(); + } + ImGui::SameLine(); + { + ImGui::BeginGroup(); + ImGui::BeginChild("item view", + ImVec2(0, -ImGui::GetFrameHeightWithSpacing()), + true, + ImGuiWindowFlags_AlwaysAutoResize); // Leave room for 1 line below us + drawNodesRecur(m_shader, m_bvhTree->getRoot()); + ImGui::EndChild(); + ImGui::EndGroup(); + } + m_shader.setInt("useWhite", 0); + ImGui::End(); + } + if (m_triangleBVHTree) { + ImGui::Begin(("TBVH Data "), nullptr, ImGuiWindowFlags_NoCollapse); + m_shader.use(); + m_shader.setInt("useWhite", 1); + m_shader.setVec3("color", {1.0, 1.0, 1.0}); + { + ImGui::BeginChild("left pane", ImVec2(180, 0), true); + guiNodesRecur(m_triangleBVHTree->getRoot()); + ImGui::EndChild(); + } + ImGui::SameLine(); + { + ImGui::BeginGroup(); + ImGui::BeginChild("item view", + ImVec2(0, -ImGui::GetFrameHeightWithSpacing()), + true, + ImGuiWindowFlags_AlwaysAutoResize); // Leave room for 1 line below us + drawNodesRecur(m_shader, m_triangleBVHTree->getRoot()); + ImGui::EndChild(); + ImGui::EndGroup(); + } + m_shader.setInt("useWhite", 0); + ImGui::End(); + } + } + DebugBVH::~DebugBVH() { + DebugMenus::remove(std::shared_ptr(this)); + } } \ No newline at end of file diff --git a/Step 3/src/graphics/gl/gl.cpp b/Step 3/src/graphics/gl/gl.cpp index 1e17005..eda5762 100644 --- a/Step 3/src/graphics/gl/gl.cpp +++ b/Step 3/src/graphics/gl/gl.cpp @@ -177,6 +177,59 @@ VAO::VAO(const std::vector& triangles): VaoID(createVAO()) // addInstancedAttribute(6, 4, sizeof(Raytracing::Mat4x4), 48); unbind(); } +VAO::VAO(const std::vector>& triangles): VaoID(createVAO()) { + this->drawCount = (int)triangles.size() * 3; + glBindVertexArray(VaoID); + // enable the attributes, prevents us from having to do this later. + glEnableVertexAttribArray(0); + glEnableVertexAttribArray(1); + glEnableVertexAttribArray(2); + // convert vertex data + std::vector verts; + std::vector uvs; + std::vector normals; + for (const auto& t : triangles){ + verts.push_back(float(t->vertex1.x())); + verts.push_back(float(t->vertex1.y())); + verts.push_back(float(t->vertex1.z())); + + uvs.push_back(float(t->uv1.x())); + uvs.push_back(float(t->uv1.y())); + + normals.push_back(float(t->normal1.x())); + normals.push_back(float(t->normal1.y())); + normals.push_back(float(t->normal1.z())); + + verts.push_back(float(t->vertex2.x())); + verts.push_back(float(t->vertex2.y())); + verts.push_back(float(t->vertex2.z())); + + uvs.push_back(float(t->uv2.x())); + uvs.push_back(float(t->uv2.y())); + + normals.push_back(float(t->normal2.x())); + normals.push_back(float(t->normal2.y())); + normals.push_back(float(t->normal2.z())); + + verts.push_back(float(t->vertex3.x())); + verts.push_back(float(t->vertex3.y())); + verts.push_back(float(t->vertex3.z())); + + uvs.push_back(float(t->uv3.x())); + uvs.push_back(float(t->uv3.y())); + + normals.push_back(float(t->normal3.x())); + normals.push_back(float(t->normal3.y())); + normals.push_back(float(t->normal3.z())); + } + // store vertex data + storeData(0, 3, 3 * sizeof(float), 0, (int)verts.size(), verts.data()); + // store texture UV data + storeData(1, 2, 2 * sizeof(float), 0, (int)uvs.size(), uvs.data()); + // store normal data + storeData(2, 3, 3 * sizeof(float), 0, (int)normals.size(), normals.data()); + unbind(); +} void VAO::bind() const { glBindVertexArray(VaoID); } @@ -184,7 +237,7 @@ void VAO::unbind() { glBindVertexArray(0); VaoID; } -void VAO::draw(Raytracing::Shader& shader, const std::vector& positions) { +void VAO::draw(Raytracing::Shader& shader, const std::vector& positions) const { // this should only update if we are drawing with more positions than we already have allocated. // createInstanceVBO((int)positions.size(), sizeof(Raytracing::Mat4x4)); // std::vector data; diff --git a/Step 3/src/graphics/graphics.cpp b/Step 3/src/graphics/graphics.cpp index da1810a..d8bdb94 100644 --- a/Step 3/src/graphics/graphics.cpp +++ b/Step 3/src/graphics/graphics.cpp @@ -491,7 +491,7 @@ namespace Raytracing { RTSignal->haltRaytracing = false; ilog << "Running raycaster!\n"; // we don't actually have to check for --single since it's implied to be default true. - raycaster.run(parser.hasOption("--multi"), std::max(std::stoi(parser.getOptionValue("-t")), std::stoi(parser.getOptionValue("--threads"))); + m_raycaster.run(m_parser.hasOption("--multi"), std::max(std::stoi(m_parser.getOptionValue("-t")), std::stoi(m_parser.getOptionValue("--threads")))); } if (ImGui::Checkbox("Pause", &RTSignal->pauseRaytracing)){} if (ImGui::Button("Stop") && started){ @@ -507,6 +507,7 @@ namespace Raytracing { }); if (debug){ + DebugMenus::render(); auto projection = m_camera.project(); if (m_window.isMouseGrabbed()) { yaw += (float) Input::getMouseDelta().x * (1000.0f / ImGui::GetIO().Framerate / 1000.0f) * 3;