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||||
#endif
|
||||
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
|
||||
* later. Look for 6 digit vs. 8 digit version number to decide encoding.
|
||||
* VVVV is no smaller than the current year when a version is released.
|
||||
*/
|
||||
#if __INTEL_LLVM_COMPILER < 1000000L
|
||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
|
||||
#else
|
||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
|
||||
#endif
|
||||
#if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
#endif
|
||||
#if defined(__GNUC__)
|
||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
|
||||
#elif defined(__GNUG__)
|
||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
|
||||
#endif
|
||||
#if defined(__GNUC_MINOR__)
|
||||
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||
#endif
|
||||
#if defined(__GNUC_PATCHLEVEL__)
|
||||
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||
#endif
|
||||
|
||||
#elif defined(__PATHCC__)
|
||||
# define COMPILER_ID "PathScale"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
|
||||
# if defined(__PATHCC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
|
||||
# define COMPILER_ID "Embarcadero"
|
||||
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
|
||||
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
|
||||
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
|
||||
|
||||
#elif defined(__BORLANDC__)
|
||||
# define COMPILER_ID "Borland"
|
||||
/* __BORLANDC__ = 0xVRR */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
|
||||
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
|
||||
|
||||
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
|
||||
# define COMPILER_ID "Watcom"
|
||||
/* __WATCOMC__ = VVRR */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
||||
# if (__WATCOMC__ % 10) > 0
|
||||
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
||||
# endif
|
||||
|
||||
#elif defined(__WATCOMC__)
|
||||
# define COMPILER_ID "OpenWatcom"
|
||||
/* __WATCOMC__ = VVRP + 1100 */
|
||||
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
||||
# if (__WATCOMC__ % 10) > 0
|
||||
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
||||
# endif
|
||||
|
||||
#elif defined(__SUNPRO_C)
|
||||
# define COMPILER_ID "SunPro"
|
||||
# if __SUNPRO_C >= 0x5100
|
||||
/* __SUNPRO_C = 0xVRRP */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>12)
|
||||
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xFF)
|
||||
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
|
||||
# else
|
||||
/* __SUNPRO_CC = 0xVRP */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>8)
|
||||
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xF)
|
||||
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
|
||||
# endif
|
||||
|
||||
#elif defined(__HP_cc)
|
||||
# define COMPILER_ID "HP"
|
||||
/* __HP_cc = VVRRPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__HP_cc/10000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__HP_cc/100 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__HP_cc % 100)
|
||||
|
||||
#elif defined(__DECC)
|
||||
# define COMPILER_ID "Compaq"
|
||||
/* __DECC_VER = VVRRTPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__DECC_VER/10000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__DECC_VER/100000 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__DECC_VER % 10000)
|
||||
|
||||
#elif defined(__IBMC__) && defined(__COMPILER_VER__)
|
||||
# define COMPILER_ID "zOS"
|
||||
/* __IBMC__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
|
||||
|
||||
#elif defined(__open_xl__) && defined(__clang__)
|
||||
# define COMPILER_ID "IBMClang"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__open_xl_version__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__open_xl_release__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__open_xl_modification__)
|
||||
# define COMPILER_VERSION_TWEAK DEC(__open_xl_ptf_fix_level__)
|
||||
|
||||
|
||||
#elif defined(__ibmxl__) && defined(__clang__)
|
||||
# define COMPILER_ID "XLClang"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
|
||||
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
|
||||
|
||||
|
||||
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ >= 800
|
||||
# define COMPILER_ID "XL"
|
||||
/* __IBMC__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
|
||||
|
||||
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ < 800
|
||||
# define COMPILER_ID "VisualAge"
|
||||
/* __IBMC__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
|
||||
|
||||
#elif defined(__NVCOMPILER)
|
||||
# define COMPILER_ID "NVHPC"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
|
||||
# if defined(__NVCOMPILER_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(__PGI)
|
||||
# define COMPILER_ID "PGI"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
|
||||
# if defined(__PGIC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(_CRAYC)
|
||||
# define COMPILER_ID "Cray"
|
||||
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
|
||||
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
|
||||
|
||||
#elif defined(__TI_COMPILER_VERSION__)
|
||||
# define COMPILER_ID "TI"
|
||||
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
|
||||
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
|
||||
|
||||
#elif defined(__CLANG_FUJITSU)
|
||||
# define COMPILER_ID "FujitsuClang"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
|
||||
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
|
||||
|
||||
|
||||
#elif defined(__FUJITSU)
|
||||
# define COMPILER_ID "Fujitsu"
|
||||
# if defined(__FCC_version__)
|
||||
# define COMPILER_VERSION __FCC_version__
|
||||
# elif defined(__FCC_major__)
|
||||
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
|
||||
# endif
|
||||
# if defined(__fcc_version)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
|
||||
# elif defined(__FCC_VERSION)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
|
||||
# endif
|
||||
|
||||
|
||||
#elif defined(__ghs__)
|
||||
# define COMPILER_ID "GHS"
|
||||
/* __GHS_VERSION_NUMBER = VVVVRP */
|
||||
# ifdef __GHS_VERSION_NUMBER
|
||||
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
|
||||
# endif
|
||||
|
||||
#elif defined(__TINYC__)
|
||||
# define COMPILER_ID "TinyCC"
|
||||
|
||||
#elif defined(__BCC__)
|
||||
# define COMPILER_ID "Bruce"
|
||||
|
||||
#elif defined(__SCO_VERSION__)
|
||||
# define COMPILER_ID "SCO"
|
||||
|
||||
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
|
||||
# define COMPILER_ID "ARMCC"
|
||||
#if __ARMCC_VERSION >= 1000000
|
||||
/* __ARMCC_VERSION = VRRPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
||||
#else
|
||||
/* __ARMCC_VERSION = VRPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
||||
#endif
|
||||
|
||||
|
||||
#elif defined(__clang__) && defined(__apple_build_version__)
|
||||
# define COMPILER_ID "AppleClang"
|
||||
# if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
# endif
|
||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||
# if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# endif
|
||||
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
|
||||
|
||||
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
|
||||
# define COMPILER_ID "ARMClang"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
|
||||
|
||||
#elif defined(__clang__)
|
||||
# define COMPILER_ID "Clang"
|
||||
# if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
# endif
|
||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||
# if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# endif
|
||||
|
||||
#elif defined(__LCC__) && (defined(__GNUC__) || defined(__GNUG__) || defined(__MCST__))
|
||||
# define COMPILER_ID "LCC"
|
||||
# define COMPILER_VERSION_MAJOR DEC(1)
|
||||
# if defined(__LCC__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__LCC__- 100)
|
||||
# endif
|
||||
# if defined(__LCC_MINOR__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__LCC_MINOR__)
|
||||
# endif
|
||||
# if defined(__GNUC__) && defined(__GNUC_MINOR__)
|
||||
# define SIMULATE_ID "GNU"
|
||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
|
||||
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||
# if defined(__GNUC_PATCHLEVEL__)
|
||||
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||
# endif
|
||||
# endif
|
||||
|
||||
#elif defined(__GNUC__)
|
||||
# define COMPILER_ID "GNU"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
|
||||
# if defined(__GNUC_MINOR__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||
# endif
|
||||
# if defined(__GNUC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(_MSC_VER)
|
||||
# define COMPILER_ID "MSVC"
|
||||
/* _MSC_VER = VVRR */
|
||||
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# if defined(_MSC_FULL_VER)
|
||||
# if _MSC_VER >= 1400
|
||||
/* _MSC_FULL_VER = VVRRPPPPP */
|
||||
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
|
||||
# else
|
||||
/* _MSC_FULL_VER = VVRRPPPP */
|
||||
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
|
||||
# endif
|
||||
# endif
|
||||
# if defined(_MSC_BUILD)
|
||||
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
|
||||
# endif
|
||||
|
||||
#elif defined(_ADI_COMPILER)
|
||||
# define COMPILER_ID "ADSP"
|
||||
#if defined(__VERSIONNUM__)
|
||||
/* __VERSIONNUM__ = 0xVVRRPPTT */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__VERSIONNUM__ >> 24 & 0xFF)
|
||||
# define COMPILER_VERSION_MINOR DEC(__VERSIONNUM__ >> 16 & 0xFF)
|
||||
# define COMPILER_VERSION_PATCH DEC(__VERSIONNUM__ >> 8 & 0xFF)
|
||||
# define COMPILER_VERSION_TWEAK DEC(__VERSIONNUM__ & 0xFF)
|
||||
#endif
|
||||
|
||||
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
||||
# define COMPILER_ID "IAR"
|
||||
# if defined(__VER__) && defined(__ICCARM__)
|
||||
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
|
||||
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
||||
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
|
||||
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
|
||||
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
||||
# endif
|
||||
|
||||
#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC)
|
||||
# define COMPILER_ID "SDCC"
|
||||
# if defined(__SDCC_VERSION_MAJOR)
|
||||
# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR)
|
||||
# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR)
|
||||
# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH)
|
||||
# else
|
||||
/* SDCC = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(SDCC/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(SDCC % 10)
|
||||
# endif
|
||||
|
||||
|
||||
/* These compilers are either not known or too old to define an
|
||||
identification macro. Try to identify the platform and guess that
|
||||
it is the native compiler. */
|
||||
#elif defined(__hpux) || defined(__hpua)
|
||||
# define COMPILER_ID "HP"
|
||||
|
||||
#else /* unknown compiler */
|
||||
# define COMPILER_ID ""
|
||||
#endif
|
||||
|
||||
/* Construct the string literal in pieces to prevent the source from
|
||||
getting matched. Store it in a pointer rather than an array
|
||||
because some compilers will just produce instructions to fill the
|
||||
array rather than assigning a pointer to a static array. */
|
||||
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
|
||||
#ifdef SIMULATE_ID
|
||||
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
|
||||
#endif
|
||||
|
||||
#ifdef __QNXNTO__
|
||||
char const* qnxnto = "INFO" ":" "qnxnto[]";
|
||||
#endif
|
||||
|
||||
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
|
||||
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
|
||||
#endif
|
||||
|
||||
#define STRINGIFY_HELPER(X) #X
|
||||
#define STRINGIFY(X) STRINGIFY_HELPER(X)
|
||||
|
||||
/* Identify known platforms by name. */
|
||||
#if defined(__linux) || defined(__linux__) || defined(linux)
|
||||
# define PLATFORM_ID "Linux"
|
||||
|
||||
#elif defined(__MSYS__)
|
||||
# define PLATFORM_ID "MSYS"
|
||||
|
||||
#elif defined(__CYGWIN__)
|
||||
# define PLATFORM_ID "Cygwin"
|
||||
|
||||
#elif defined(__MINGW32__)
|
||||
# define PLATFORM_ID "MinGW"
|
||||
|
||||
#elif defined(__APPLE__)
|
||||
# define PLATFORM_ID "Darwin"
|
||||
|
||||
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
|
||||
# define PLATFORM_ID "Windows"
|
||||
|
||||
#elif defined(__FreeBSD__) || defined(__FreeBSD)
|
||||
# define PLATFORM_ID "FreeBSD"
|
||||
|
||||
#elif defined(__NetBSD__) || defined(__NetBSD)
|
||||
# define PLATFORM_ID "NetBSD"
|
||||
|
||||
#elif defined(__OpenBSD__) || defined(__OPENBSD)
|
||||
# define PLATFORM_ID "OpenBSD"
|
||||
|
||||
#elif defined(__sun) || defined(sun)
|
||||
# define PLATFORM_ID "SunOS"
|
||||
|
||||
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
|
||||
# define PLATFORM_ID "AIX"
|
||||
|
||||
#elif defined(__hpux) || defined(__hpux__)
|
||||
# define PLATFORM_ID "HP-UX"
|
||||
|
||||
#elif defined(__HAIKU__)
|
||||
# define PLATFORM_ID "Haiku"
|
||||
|
||||
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
|
||||
# define PLATFORM_ID "BeOS"
|
||||
|
||||
#elif defined(__QNX__) || defined(__QNXNTO__)
|
||||
# define PLATFORM_ID "QNX"
|
||||
|
||||
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
|
||||
# define PLATFORM_ID "Tru64"
|
||||
|
||||
#elif defined(__riscos) || defined(__riscos__)
|
||||
# define PLATFORM_ID "RISCos"
|
||||
|
||||
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
|
||||
# define PLATFORM_ID "SINIX"
|
||||
|
||||
#elif defined(__UNIX_SV__)
|
||||
# define PLATFORM_ID "UNIX_SV"
|
||||
|
||||
#elif defined(__bsdos__)
|
||||
# define PLATFORM_ID "BSDOS"
|
||||
|
||||
#elif defined(_MPRAS) || defined(MPRAS)
|
||||
# define PLATFORM_ID "MP-RAS"
|
||||
|
||||
#elif defined(__osf) || defined(__osf__)
|
||||
# define PLATFORM_ID "OSF1"
|
||||
|
||||
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
|
||||
# define PLATFORM_ID "SCO_SV"
|
||||
|
||||
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
|
||||
# define PLATFORM_ID "ULTRIX"
|
||||
|
||||
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
|
||||
# define PLATFORM_ID "Xenix"
|
||||
|
||||
#elif defined(__WATCOMC__)
|
||||
# if defined(__LINUX__)
|
||||
# define PLATFORM_ID "Linux"
|
||||
|
||||
# elif defined(__DOS__)
|
||||
# define PLATFORM_ID "DOS"
|
||||
|
||||
# elif defined(__OS2__)
|
||||
# define PLATFORM_ID "OS2"
|
||||
|
||||
# elif defined(__WINDOWS__)
|
||||
# define PLATFORM_ID "Windows3x"
|
||||
|
||||
# elif defined(__VXWORKS__)
|
||||
# define PLATFORM_ID "VxWorks"
|
||||
|
||||
# else /* unknown platform */
|
||||
# define PLATFORM_ID
|
||||
# endif
|
||||
|
||||
#elif defined(__INTEGRITY)
|
||||
# if defined(INT_178B)
|
||||
# define PLATFORM_ID "Integrity178"
|
||||
|
||||
# else /* regular Integrity */
|
||||
# define PLATFORM_ID "Integrity"
|
||||
# endif
|
||||
|
||||
# elif defined(_ADI_COMPILER)
|
||||
# define PLATFORM_ID "ADSP"
|
||||
|
||||
#else /* unknown platform */
|
||||
# define PLATFORM_ID
|
||||
|
||||
#endif
|
||||
|
||||
/* For windows compilers MSVC and Intel we can determine
|
||||
the architecture of the compiler being used. This is because
|
||||
the compilers do not have flags that can change the architecture,
|
||||
but rather depend on which compiler is being used
|
||||
*/
|
||||
#if defined(_WIN32) && defined(_MSC_VER)
|
||||
# if defined(_M_IA64)
|
||||
# define ARCHITECTURE_ID "IA64"
|
||||
|
||||
# elif defined(_M_ARM64EC)
|
||||
# define ARCHITECTURE_ID "ARM64EC"
|
||||
|
||||
# elif defined(_M_X64) || defined(_M_AMD64)
|
||||
# define ARCHITECTURE_ID "x64"
|
||||
|
||||
# elif defined(_M_IX86)
|
||||
# define ARCHITECTURE_ID "X86"
|
||||
|
||||
# elif defined(_M_ARM64)
|
||||
# define ARCHITECTURE_ID "ARM64"
|
||||
|
||||
# elif defined(_M_ARM)
|
||||
# if _M_ARM == 4
|
||||
# define ARCHITECTURE_ID "ARMV4I"
|
||||
# elif _M_ARM == 5
|
||||
# define ARCHITECTURE_ID "ARMV5I"
|
||||
# else
|
||||
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
|
||||
# endif
|
||||
|
||||
# elif defined(_M_MIPS)
|
||||
# define ARCHITECTURE_ID "MIPS"
|
||||
|
||||
# elif defined(_M_SH)
|
||||
# define ARCHITECTURE_ID "SHx"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#elif defined(__WATCOMC__)
|
||||
# if defined(_M_I86)
|
||||
# define ARCHITECTURE_ID "I86"
|
||||
|
||||
# elif defined(_M_IX86)
|
||||
# define ARCHITECTURE_ID "X86"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
||||
# if defined(__ICCARM__)
|
||||
# define ARCHITECTURE_ID "ARM"
|
||||
|
||||
# elif defined(__ICCRX__)
|
||||
# define ARCHITECTURE_ID "RX"
|
||||
|
||||
# elif defined(__ICCRH850__)
|
||||
# define ARCHITECTURE_ID "RH850"
|
||||
|
||||
# elif defined(__ICCRL78__)
|
||||
# define ARCHITECTURE_ID "RL78"
|
||||
|
||||
# elif defined(__ICCRISCV__)
|
||||
# define ARCHITECTURE_ID "RISCV"
|
||||
|
||||
# elif defined(__ICCAVR__)
|
||||
# define ARCHITECTURE_ID "AVR"
|
||||
|
||||
# elif defined(__ICC430__)
|
||||
# define ARCHITECTURE_ID "MSP430"
|
||||
|
||||
# elif defined(__ICCV850__)
|
||||
# define ARCHITECTURE_ID "V850"
|
||||
|
||||
# elif defined(__ICC8051__)
|
||||
# define ARCHITECTURE_ID "8051"
|
||||
|
||||
# elif defined(__ICCSTM8__)
|
||||
# define ARCHITECTURE_ID "STM8"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#elif defined(__ghs__)
|
||||
# if defined(__PPC64__)
|
||||
# define ARCHITECTURE_ID "PPC64"
|
||||
|
||||
# elif defined(__ppc__)
|
||||
# define ARCHITECTURE_ID "PPC"
|
||||
|
||||
# elif defined(__ARM__)
|
||||
# define ARCHITECTURE_ID "ARM"
|
||||
|
||||
# elif defined(__x86_64__)
|
||||
# define ARCHITECTURE_ID "x64"
|
||||
|
||||
# elif defined(__i386__)
|
||||
# define ARCHITECTURE_ID "X86"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#elif defined(__TI_COMPILER_VERSION__)
|
||||
# if defined(__TI_ARM__)
|
||||
# define ARCHITECTURE_ID "ARM"
|
||||
|
||||
# elif defined(__MSP430__)
|
||||
# define ARCHITECTURE_ID "MSP430"
|
||||
|
||||
# elif defined(__TMS320C28XX__)
|
||||
# define ARCHITECTURE_ID "TMS320C28x"
|
||||
|
||||
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
|
||||
# define ARCHITECTURE_ID "TMS320C6x"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
# elif defined(__ADSPSHARC__)
|
||||
# define ARCHITECTURE_ID "SHARC"
|
||||
|
||||
# elif defined(__ADSPBLACKFIN__)
|
||||
# define ARCHITECTURE_ID "Blackfin"
|
||||
|
||||
#else
|
||||
# define ARCHITECTURE_ID
|
||||
#endif
|
||||
|
||||
/* Convert integer to decimal digit literals. */
|
||||
#define DEC(n) \
|
||||
('0' + (((n) / 10000000)%10)), \
|
||||
('0' + (((n) / 1000000)%10)), \
|
||||
('0' + (((n) / 100000)%10)), \
|
||||
('0' + (((n) / 10000)%10)), \
|
||||
('0' + (((n) / 1000)%10)), \
|
||||
('0' + (((n) / 100)%10)), \
|
||||
('0' + (((n) / 10)%10)), \
|
||||
('0' + ((n) % 10))
|
||||
|
||||
/* Convert integer to hex digit literals. */
|
||||
#define HEX(n) \
|
||||
('0' + ((n)>>28 & 0xF)), \
|
||||
('0' + ((n)>>24 & 0xF)), \
|
||||
('0' + ((n)>>20 & 0xF)), \
|
||||
('0' + ((n)>>16 & 0xF)), \
|
||||
('0' + ((n)>>12 & 0xF)), \
|
||||
('0' + ((n)>>8 & 0xF)), \
|
||||
('0' + ((n)>>4 & 0xF)), \
|
||||
('0' + ((n) & 0xF))
|
||||
|
||||
/* Construct a string literal encoding the version number. */
|
||||
#ifdef COMPILER_VERSION
|
||||
char const* info_version = "INFO" ":" "compiler_version[" COMPILER_VERSION "]";
|
||||
|
||||
/* Construct a string literal encoding the version number components. */
|
||||
#elif defined(COMPILER_VERSION_MAJOR)
|
||||
char const info_version[] = {
|
||||
'I', 'N', 'F', 'O', ':',
|
||||
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
|
||||
COMPILER_VERSION_MAJOR,
|
||||
# ifdef COMPILER_VERSION_MINOR
|
||||
'.', COMPILER_VERSION_MINOR,
|
||||
# ifdef COMPILER_VERSION_PATCH
|
||||
'.', COMPILER_VERSION_PATCH,
|
||||
# ifdef COMPILER_VERSION_TWEAK
|
||||
'.', COMPILER_VERSION_TWEAK,
|
||||
# endif
|
||||
# endif
|
||||
# endif
|
||||
']','\0'};
|
||||
#endif
|
||||
|
||||
/* Construct a string literal encoding the internal version number. */
|
||||
#ifdef COMPILER_VERSION_INTERNAL
|
||||
char const info_version_internal[] = {
|
||||
'I', 'N', 'F', 'O', ':',
|
||||
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
|
||||
'i','n','t','e','r','n','a','l','[',
|
||||
COMPILER_VERSION_INTERNAL,']','\0'};
|
||||
#elif defined(COMPILER_VERSION_INTERNAL_STR)
|
||||
char const* info_version_internal = "INFO" ":" "compiler_version_internal[" COMPILER_VERSION_INTERNAL_STR "]";
|
||||
#endif
|
||||
|
||||
/* Construct a string literal encoding the version number components. */
|
||||
#ifdef SIMULATE_VERSION_MAJOR
|
||||
char const info_simulate_version[] = {
|
||||
'I', 'N', 'F', 'O', ':',
|
||||
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
|
||||
SIMULATE_VERSION_MAJOR,
|
||||
# ifdef SIMULATE_VERSION_MINOR
|
||||
'.', SIMULATE_VERSION_MINOR,
|
||||
# ifdef SIMULATE_VERSION_PATCH
|
||||
'.', SIMULATE_VERSION_PATCH,
|
||||
# ifdef SIMULATE_VERSION_TWEAK
|
||||
'.', SIMULATE_VERSION_TWEAK,
|
||||
# endif
|
||||
# endif
|
||||
# endif
|
||||
']','\0'};
|
||||
#endif
|
||||
|
||||
/* Construct the string literal in pieces to prevent the source from
|
||||
getting matched. Store it in a pointer rather than an array
|
||||
because some compilers will just produce instructions to fill the
|
||||
array rather than assigning a pointer to a static array. */
|
||||
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
|
||||
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
|
||||
|
||||
|
||||
|
||||
#if !defined(__STDC__) && !defined(__clang__)
|
||||
# if defined(_MSC_VER) || defined(__ibmxl__) || defined(__IBMC__)
|
||||
# define C_VERSION "90"
|
||||
# else
|
||||
# define C_VERSION
|
||||
# endif
|
||||
#elif __STDC_VERSION__ > 201710L
|
||||
# define C_VERSION "23"
|
||||
#elif __STDC_VERSION__ >= 201710L
|
||||
# define C_VERSION "17"
|
||||
#elif __STDC_VERSION__ >= 201000L
|
||||
# define C_VERSION "11"
|
||||
#elif __STDC_VERSION__ >= 199901L
|
||||
# define C_VERSION "99"
|
||||
#else
|
||||
# define C_VERSION "90"
|
||||
#endif
|
||||
const char* info_language_standard_default =
|
||||
"INFO" ":" "standard_default[" C_VERSION "]";
|
||||
|
||||
const char* info_language_extensions_default = "INFO" ":" "extensions_default["
|
||||
#if (defined(__clang__) || defined(__GNUC__) || defined(__xlC__) || \
|
||||
defined(__TI_COMPILER_VERSION__)) && \
|
||||
!defined(__STRICT_ANSI__)
|
||||
"ON"
|
||||
#else
|
||||
"OFF"
|
||||
#endif
|
||||
"]";
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
#ifdef ID_VOID_MAIN
|
||||
void main() {}
|
||||
#else
|
||||
# if defined(__CLASSIC_C__)
|
||||
int main(argc, argv) int argc; char *argv[];
|
||||
# else
|
||||
int main(int argc, char* argv[])
|
||||
# endif
|
||||
{
|
||||
int require = 0;
|
||||
require += info_compiler[argc];
|
||||
require += info_platform[argc];
|
||||
require += info_arch[argc];
|
||||
#ifdef COMPILER_VERSION_MAJOR
|
||||
require += info_version[argc];
|
||||
#endif
|
||||
#ifdef COMPILER_VERSION_INTERNAL
|
||||
require += info_version_internal[argc];
|
||||
#endif
|
||||
#ifdef SIMULATE_ID
|
||||
require += info_simulate[argc];
|
||||
#endif
|
||||
#ifdef SIMULATE_VERSION_MAJOR
|
||||
require += info_simulate_version[argc];
|
||||
#endif
|
||||
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
|
||||
require += info_cray[argc];
|
||||
#endif
|
||||
require += info_language_standard_default[argc];
|
||||
require += info_language_extensions_default[argc];
|
||||
(void)argv;
|
||||
return require;
|
||||
}
|
||||
#endif
|
Binary file not shown.
|
@ -0,0 +1,826 @@
|
|||
/* This source file must have a .cpp extension so that all C++ compilers
|
||||
recognize the extension without flags. Borland does not know .cxx for
|
||||
example. */
|
||||
#ifndef __cplusplus
|
||||
# error "A C compiler has been selected for C++."
|
||||
#endif
|
||||
|
||||
#if !defined(__has_include)
|
||||
/* If the compiler does not have __has_include, pretend the answer is
|
||||
always no. */
|
||||
# define __has_include(x) 0
|
||||
#endif
|
||||
|
||||
|
||||
/* Version number components: V=Version, R=Revision, P=Patch
|
||||
Version date components: YYYY=Year, MM=Month, DD=Day */
|
||||
|
||||
#if defined(__COMO__)
|
||||
# define COMPILER_ID "Comeau"
|
||||
/* __COMO_VERSION__ = VRR */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100)
|
||||
|
||||
#elif defined(__INTEL_COMPILER) || defined(__ICC)
|
||||
# define COMPILER_ID "Intel"
|
||||
# if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
# endif
|
||||
# if defined(__GNUC__)
|
||||
# define SIMULATE_ID "GNU"
|
||||
# endif
|
||||
/* __INTEL_COMPILER = VRP prior to 2021, and then VVVV for 2021 and later,
|
||||
except that a few beta releases use the old format with V=2021. */
|
||||
# if __INTEL_COMPILER < 2021 || __INTEL_COMPILER == 202110 || __INTEL_COMPILER == 202111
|
||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
|
||||
# if defined(__INTEL_COMPILER_UPDATE)
|
||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
|
||||
# else
|
||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
|
||||
# endif
|
||||
# else
|
||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER)
|
||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER_UPDATE)
|
||||
/* The third version component from --version is an update index,
|
||||
but no macro is provided for it. */
|
||||
# define COMPILER_VERSION_PATCH DEC(0)
|
||||
# endif
|
||||
# if defined(__INTEL_COMPILER_BUILD_DATE)
|
||||
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
|
||||
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
|
||||
# endif
|
||||
# if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# endif
|
||||
# if defined(__GNUC__)
|
||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
|
||||
# elif defined(__GNUG__)
|
||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
|
||||
# endif
|
||||
# if defined(__GNUC_MINOR__)
|
||||
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||
# endif
|
||||
# if defined(__GNUC_PATCHLEVEL__)
|
||||
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
|
||||
# define COMPILER_ID "IntelLLVM"
|
||||
#if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
#endif
|
||||
#if defined(__GNUC__)
|
||||
# define SIMULATE_ID "GNU"
|
||||
#endif
|
||||
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
|
||||
* later. Look for 6 digit vs. 8 digit version number to decide encoding.
|
||||
* VVVV is no smaller than the current year when a version is released.
|
||||
*/
|
||||
#if __INTEL_LLVM_COMPILER < 1000000L
|
||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
|
||||
#else
|
||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
|
||||
#endif
|
||||
#if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
#endif
|
||||
#if defined(__GNUC__)
|
||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
|
||||
#elif defined(__GNUG__)
|
||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
|
||||
#endif
|
||||
#if defined(__GNUC_MINOR__)
|
||||
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||
#endif
|
||||
#if defined(__GNUC_PATCHLEVEL__)
|
||||
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||
#endif
|
||||
|
||||
#elif defined(__PATHCC__)
|
||||
# define COMPILER_ID "PathScale"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
|
||||
# if defined(__PATHCC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
|
||||
# define COMPILER_ID "Embarcadero"
|
||||
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
|
||||
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
|
||||
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
|
||||
|
||||
#elif defined(__BORLANDC__)
|
||||
# define COMPILER_ID "Borland"
|
||||
/* __BORLANDC__ = 0xVRR */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
|
||||
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
|
||||
|
||||
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
|
||||
# define COMPILER_ID "Watcom"
|
||||
/* __WATCOMC__ = VVRR */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
||||
# if (__WATCOMC__ % 10) > 0
|
||||
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
||||
# endif
|
||||
|
||||
#elif defined(__WATCOMC__)
|
||||
# define COMPILER_ID "OpenWatcom"
|
||||
/* __WATCOMC__ = VVRP + 1100 */
|
||||
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
||||
# if (__WATCOMC__ % 10) > 0
|
||||
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
||||
# endif
|
||||
|
||||
#elif defined(__SUNPRO_CC)
|
||||
# define COMPILER_ID "SunPro"
|
||||
# if __SUNPRO_CC >= 0x5100
|
||||
/* __SUNPRO_CC = 0xVRRP */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12)
|
||||
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF)
|
||||
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
|
||||
# else
|
||||
/* __SUNPRO_CC = 0xVRP */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8)
|
||||
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF)
|
||||
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
|
||||
# endif
|
||||
|
||||
#elif defined(__HP_aCC)
|
||||
# define COMPILER_ID "HP"
|
||||
/* __HP_aCC = VVRRPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100)
|
||||
|
||||
#elif defined(__DECCXX)
|
||||
# define COMPILER_ID "Compaq"
|
||||
/* __DECCXX_VER = VVRRTPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000)
|
||||
|
||||
#elif defined(__IBMCPP__) && defined(__COMPILER_VER__)
|
||||
# define COMPILER_ID "zOS"
|
||||
/* __IBMCPP__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
|
||||
|
||||
#elif defined(__open_xl__) && defined(__clang__)
|
||||
# define COMPILER_ID "IBMClang"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__open_xl_version__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__open_xl_release__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__open_xl_modification__)
|
||||
# define COMPILER_VERSION_TWEAK DEC(__open_xl_ptf_fix_level__)
|
||||
|
||||
|
||||
#elif defined(__ibmxl__) && defined(__clang__)
|
||||
# define COMPILER_ID "XLClang"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
|
||||
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
|
||||
|
||||
|
||||
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800
|
||||
# define COMPILER_ID "XL"
|
||||
/* __IBMCPP__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
|
||||
|
||||
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800
|
||||
# define COMPILER_ID "VisualAge"
|
||||
/* __IBMCPP__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
|
||||
|
||||
#elif defined(__NVCOMPILER)
|
||||
# define COMPILER_ID "NVHPC"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
|
||||
# if defined(__NVCOMPILER_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(__PGI)
|
||||
# define COMPILER_ID "PGI"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
|
||||
# if defined(__PGIC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(_CRAYC)
|
||||
# define COMPILER_ID "Cray"
|
||||
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
|
||||
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
|
||||
|
||||
#elif defined(__TI_COMPILER_VERSION__)
|
||||
# define COMPILER_ID "TI"
|
||||
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
|
||||
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
|
||||
|
||||
#elif defined(__CLANG_FUJITSU)
|
||||
# define COMPILER_ID "FujitsuClang"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
|
||||
# define COMPILER_VERSION_INTERNAL_STR __clang_version__
|
||||
|
||||
|
||||
#elif defined(__FUJITSU)
|
||||
# define COMPILER_ID "Fujitsu"
|
||||
# if defined(__FCC_version__)
|
||||
# define COMPILER_VERSION __FCC_version__
|
||||
# elif defined(__FCC_major__)
|
||||
# define COMPILER_VERSION_MAJOR DEC(__FCC_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__FCC_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__FCC_patchlevel__)
|
||||
# endif
|
||||
# if defined(__fcc_version)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__fcc_version)
|
||||
# elif defined(__FCC_VERSION)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__FCC_VERSION)
|
||||
# endif
|
||||
|
||||
|
||||
#elif defined(__ghs__)
|
||||
# define COMPILER_ID "GHS"
|
||||
/* __GHS_VERSION_NUMBER = VVVVRP */
|
||||
# ifdef __GHS_VERSION_NUMBER
|
||||
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
|
||||
# endif
|
||||
|
||||
#elif defined(__SCO_VERSION__)
|
||||
# define COMPILER_ID "SCO"
|
||||
|
||||
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
|
||||
# define COMPILER_ID "ARMCC"
|
||||
#if __ARMCC_VERSION >= 1000000
|
||||
/* __ARMCC_VERSION = VRRPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
||||
#else
|
||||
/* __ARMCC_VERSION = VRPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
||||
#endif
|
||||
|
||||
|
||||
#elif defined(__clang__) && defined(__apple_build_version__)
|
||||
# define COMPILER_ID "AppleClang"
|
||||
# if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
# endif
|
||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||
# if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# endif
|
||||
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
|
||||
|
||||
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
|
||||
# define COMPILER_ID "ARMClang"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
|
||||
|
||||
#elif defined(__clang__)
|
||||
# define COMPILER_ID "Clang"
|
||||
# if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
# endif
|
||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||
# if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# endif
|
||||
|
||||
#elif defined(__LCC__) && (defined(__GNUC__) || defined(__GNUG__) || defined(__MCST__))
|
||||
# define COMPILER_ID "LCC"
|
||||
# define COMPILER_VERSION_MAJOR DEC(1)
|
||||
# if defined(__LCC__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__LCC__- 100)
|
||||
# endif
|
||||
# if defined(__LCC_MINOR__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__LCC_MINOR__)
|
||||
# endif
|
||||
# if defined(__GNUC__) && defined(__GNUC_MINOR__)
|
||||
# define SIMULATE_ID "GNU"
|
||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
|
||||
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||
# if defined(__GNUC_PATCHLEVEL__)
|
||||
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||
# endif
|
||||
# endif
|
||||
|
||||
#elif defined(__GNUC__) || defined(__GNUG__)
|
||||
# define COMPILER_ID "GNU"
|
||||
# if defined(__GNUC__)
|
||||
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
|
||||
# else
|
||||
# define COMPILER_VERSION_MAJOR DEC(__GNUG__)
|
||||
# endif
|
||||
# if defined(__GNUC_MINOR__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||
# endif
|
||||
# if defined(__GNUC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(_MSC_VER)
|
||||
# define COMPILER_ID "MSVC"
|
||||
/* _MSC_VER = VVRR */
|
||||
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# if defined(_MSC_FULL_VER)
|
||||
# if _MSC_VER >= 1400
|
||||
/* _MSC_FULL_VER = VVRRPPPPP */
|
||||
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
|
||||
# else
|
||||
/* _MSC_FULL_VER = VVRRPPPP */
|
||||
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
|
||||
# endif
|
||||
# endif
|
||||
# if defined(_MSC_BUILD)
|
||||
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
|
||||
# endif
|
||||
|
||||
#elif defined(_ADI_COMPILER)
|
||||
# define COMPILER_ID "ADSP"
|
||||
#if defined(__VERSIONNUM__)
|
||||
/* __VERSIONNUM__ = 0xVVRRPPTT */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__VERSIONNUM__ >> 24 & 0xFF)
|
||||
# define COMPILER_VERSION_MINOR DEC(__VERSIONNUM__ >> 16 & 0xFF)
|
||||
# define COMPILER_VERSION_PATCH DEC(__VERSIONNUM__ >> 8 & 0xFF)
|
||||
# define COMPILER_VERSION_TWEAK DEC(__VERSIONNUM__ & 0xFF)
|
||||
#endif
|
||||
|
||||
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
||||
# define COMPILER_ID "IAR"
|
||||
# if defined(__VER__) && defined(__ICCARM__)
|
||||
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
|
||||
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
||||
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
|
||||
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
|
||||
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
||||
# endif
|
||||
|
||||
|
||||
/* These compilers are either not known or too old to define an
|
||||
identification macro. Try to identify the platform and guess that
|
||||
it is the native compiler. */
|
||||
#elif defined(__hpux) || defined(__hpua)
|
||||
# define COMPILER_ID "HP"
|
||||
|
||||
#else /* unknown compiler */
|
||||
# define COMPILER_ID ""
|
||||
#endif
|
||||
|
||||
/* Construct the string literal in pieces to prevent the source from
|
||||
getting matched. Store it in a pointer rather than an array
|
||||
because some compilers will just produce instructions to fill the
|
||||
array rather than assigning a pointer to a static array. */
|
||||
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
|
||||
#ifdef SIMULATE_ID
|
||||
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
|
||||
#endif
|
||||
|
||||
#ifdef __QNXNTO__
|
||||
char const* qnxnto = "INFO" ":" "qnxnto[]";
|
||||
#endif
|
||||
|
||||
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
|
||||
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
|
||||
#endif
|
||||
|
||||
#define STRINGIFY_HELPER(X) #X
|
||||
#define STRINGIFY(X) STRINGIFY_HELPER(X)
|
||||
|
||||
/* Identify known platforms by name. */
|
||||
#if defined(__linux) || defined(__linux__) || defined(linux)
|
||||
# define PLATFORM_ID "Linux"
|
||||
|
||||
#elif defined(__MSYS__)
|
||||
# define PLATFORM_ID "MSYS"
|
||||
|
||||
#elif defined(__CYGWIN__)
|
||||
# define PLATFORM_ID "Cygwin"
|
||||
|
||||
#elif defined(__MINGW32__)
|
||||
# define PLATFORM_ID "MinGW"
|
||||
|
||||
#elif defined(__APPLE__)
|
||||
# define PLATFORM_ID "Darwin"
|
||||
|
||||
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
|
||||
# define PLATFORM_ID "Windows"
|
||||
|
||||
#elif defined(__FreeBSD__) || defined(__FreeBSD)
|
||||
# define PLATFORM_ID "FreeBSD"
|
||||
|
||||
#elif defined(__NetBSD__) || defined(__NetBSD)
|
||||
# define PLATFORM_ID "NetBSD"
|
||||
|
||||
#elif defined(__OpenBSD__) || defined(__OPENBSD)
|
||||
# define PLATFORM_ID "OpenBSD"
|
||||
|
||||
#elif defined(__sun) || defined(sun)
|
||||
# define PLATFORM_ID "SunOS"
|
||||
|
||||
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
|
||||
# define PLATFORM_ID "AIX"
|
||||
|
||||
#elif defined(__hpux) || defined(__hpux__)
|
||||
# define PLATFORM_ID "HP-UX"
|
||||
|
||||
#elif defined(__HAIKU__)
|
||||
# define PLATFORM_ID "Haiku"
|
||||
|
||||
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
|
||||
# define PLATFORM_ID "BeOS"
|
||||
|
||||
#elif defined(__QNX__) || defined(__QNXNTO__)
|
||||
# define PLATFORM_ID "QNX"
|
||||
|
||||
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
|
||||
# define PLATFORM_ID "Tru64"
|
||||
|
||||
#elif defined(__riscos) || defined(__riscos__)
|
||||
# define PLATFORM_ID "RISCos"
|
||||
|
||||
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
|
||||
# define PLATFORM_ID "SINIX"
|
||||
|
||||
#elif defined(__UNIX_SV__)
|
||||
# define PLATFORM_ID "UNIX_SV"
|
||||
|
||||
#elif defined(__bsdos__)
|
||||
# define PLATFORM_ID "BSDOS"
|
||||
|
||||
#elif defined(_MPRAS) || defined(MPRAS)
|
||||
# define PLATFORM_ID "MP-RAS"
|
||||
|
||||
#elif defined(__osf) || defined(__osf__)
|
||||
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ignore line: [COMPILER_PATH=/usr/lib/gcc/x86_64-linux-gnu/12/:/usr/lib/gcc/x86_64-linux-gnu/12/:/usr/lib/gcc/x86_64-linux-gnu/:/usr/lib/gcc/x86_64-linux-gnu/12/:/usr/lib/gcc/x86_64-linux-gnu/]
|
||||
ignore line: [LIBRARY_PATH=/usr/lib/gcc/x86_64-linux-gnu/12/:/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/:/usr/lib/gcc/x86_64-linux-gnu/12/../../../../lib/:/lib/x86_64-linux-gnu/:/lib/../lib/:/usr/lib/x86_64-linux-gnu/:/usr/lib/../lib/:/usr/lib/gcc/x86_64-linux-gnu/12/../../../:/lib/:/usr/lib/]
|
||||
ignore line: [COLLECT_GCC_OPTIONS='-v' '-o' 'cmTC_81b39' '-shared-libgcc' '-mtune=generic' '-march=x86-64' '-dumpdir' 'cmTC_81b39.']
|
||||
link line: [ /usr/lib/gcc/x86_64-linux-gnu/12/collect2 -plugin /usr/lib/gcc/x86_64-linux-gnu/12/liblto_plugin.so -plugin-opt=/usr/lib/gcc/x86_64-linux-gnu/12/lto-wrapper -plugin-opt=-fresolution=/tmp/ccDsbfe0.res -plugin-opt=-pass-through=-lgcc_s -plugin-opt=-pass-through=-lgcc -plugin-opt=-pass-through=-lc -plugin-opt=-pass-through=-lgcc_s -plugin-opt=-pass-through=-lgcc --build-id --eh-frame-hdr -m elf_x86_64 --hash-style=gnu --as-needed -dynamic-linker /lib64/ld-linux-x86-64.so.2 -pie -o cmTC_81b39 /usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/Scrt1.o /usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/crti.o /usr/lib/gcc/x86_64-linux-gnu/12/crtbeginS.o -L/usr/lib/gcc/x86_64-linux-gnu/12 -L/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu -L/usr/lib/gcc/x86_64-linux-gnu/12/../../../../lib -L/lib/x86_64-linux-gnu -L/lib/../lib -L/usr/lib/x86_64-linux-gnu -L/usr/lib/../lib -L/usr/lib/gcc/x86_64-linux-gnu/12/../../.. CMakeFiles/cmTC_81b39.dir/CMakeCXXCompilerABI.cpp.o -lstdc++ -lm -lgcc_s -lgcc -lc -lgcc_s -lgcc /usr/lib/gcc/x86_64-linux-gnu/12/crtendS.o /usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/crtn.o]
|
||||
arg [/usr/lib/gcc/x86_64-linux-gnu/12/collect2] ==> ignore
|
||||
arg [-plugin] ==> ignore
|
||||
arg [/usr/lib/gcc/x86_64-linux-gnu/12/liblto_plugin.so] ==> ignore
|
||||
arg [-plugin-opt=/usr/lib/gcc/x86_64-linux-gnu/12/lto-wrapper] ==> ignore
|
||||
arg [-plugin-opt=-fresolution=/tmp/ccDsbfe0.res] ==> ignore
|
||||
arg [-plugin-opt=-pass-through=-lgcc_s] ==> ignore
|
||||
arg [-plugin-opt=-pass-through=-lgcc] ==> ignore
|
||||
arg [-plugin-opt=-pass-through=-lc] ==> ignore
|
||||
arg [-plugin-opt=-pass-through=-lgcc_s] ==> ignore
|
||||
arg [-plugin-opt=-pass-through=-lgcc] ==> ignore
|
||||
arg [--build-id] ==> ignore
|
||||
arg [--eh-frame-hdr] ==> ignore
|
||||
arg [-m] ==> ignore
|
||||
arg [elf_x86_64] ==> ignore
|
||||
arg [--hash-style=gnu] ==> ignore
|
||||
arg [--as-needed] ==> ignore
|
||||
arg [-dynamic-linker] ==> ignore
|
||||
arg [/lib64/ld-linux-x86-64.so.2] ==> ignore
|
||||
arg [-pie] ==> ignore
|
||||
arg [-o] ==> ignore
|
||||
arg [cmTC_81b39] ==> ignore
|
||||
arg [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/Scrt1.o] ==> obj [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/Scrt1.o]
|
||||
arg [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/crti.o] ==> obj [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/crti.o]
|
||||
arg [/usr/lib/gcc/x86_64-linux-gnu/12/crtbeginS.o] ==> obj [/usr/lib/gcc/x86_64-linux-gnu/12/crtbeginS.o]
|
||||
arg [-L/usr/lib/gcc/x86_64-linux-gnu/12] ==> dir [/usr/lib/gcc/x86_64-linux-gnu/12]
|
||||
arg [-L/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu] ==> dir [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu]
|
||||
arg [-L/usr/lib/gcc/x86_64-linux-gnu/12/../../../../lib] ==> dir [/usr/lib/gcc/x86_64-linux-gnu/12/../../../../lib]
|
||||
arg [-L/lib/x86_64-linux-gnu] ==> dir [/lib/x86_64-linux-gnu]
|
||||
arg [-L/lib/../lib] ==> dir [/lib/../lib]
|
||||
arg [-L/usr/lib/x86_64-linux-gnu] ==> dir [/usr/lib/x86_64-linux-gnu]
|
||||
arg [-L/usr/lib/../lib] ==> dir [/usr/lib/../lib]
|
||||
arg [-L/usr/lib/gcc/x86_64-linux-gnu/12/../../..] ==> dir [/usr/lib/gcc/x86_64-linux-gnu/12/../../..]
|
||||
arg [CMakeFiles/cmTC_81b39.dir/CMakeCXXCompilerABI.cpp.o] ==> ignore
|
||||
arg [-lstdc++] ==> lib [stdc++]
|
||||
arg [-lm] ==> lib [m]
|
||||
arg [-lgcc_s] ==> lib [gcc_s]
|
||||
arg [-lgcc] ==> lib [gcc]
|
||||
arg [-lc] ==> lib [c]
|
||||
arg [-lgcc_s] ==> lib [gcc_s]
|
||||
arg [-lgcc] ==> lib [gcc]
|
||||
arg [/usr/lib/gcc/x86_64-linux-gnu/12/crtendS.o] ==> obj [/usr/lib/gcc/x86_64-linux-gnu/12/crtendS.o]
|
||||
arg [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/crtn.o] ==> obj [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/crtn.o]
|
||||
collapse obj [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/Scrt1.o] ==> [/usr/lib/x86_64-linux-gnu/Scrt1.o]
|
||||
collapse obj [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/crti.o] ==> [/usr/lib/x86_64-linux-gnu/crti.o]
|
||||
collapse obj [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu/crtn.o] ==> [/usr/lib/x86_64-linux-gnu/crtn.o]
|
||||
collapse library dir [/usr/lib/gcc/x86_64-linux-gnu/12] ==> [/usr/lib/gcc/x86_64-linux-gnu/12]
|
||||
collapse library dir [/usr/lib/gcc/x86_64-linux-gnu/12/../../../x86_64-linux-gnu] ==> [/usr/lib/x86_64-linux-gnu]
|
||||
collapse library dir [/usr/lib/gcc/x86_64-linux-gnu/12/../../../../lib] ==> [/usr/lib]
|
||||
collapse library dir [/lib/x86_64-linux-gnu] ==> [/lib/x86_64-linux-gnu]
|
||||
collapse library dir [/lib/../lib] ==> [/lib]
|
||||
collapse library dir [/usr/lib/x86_64-linux-gnu] ==> [/usr/lib/x86_64-linux-gnu]
|
||||
collapse library dir [/usr/lib/../lib] ==> [/usr/lib]
|
||||
collapse library dir [/usr/lib/gcc/x86_64-linux-gnu/12/../../..] ==> [/usr/lib]
|
||||
implicit libs: [stdc++;m;gcc_s;gcc;c;gcc_s;gcc]
|
||||
implicit objs: [/usr/lib/x86_64-linux-gnu/Scrt1.o;/usr/lib/x86_64-linux-gnu/crti.o;/usr/lib/gcc/x86_64-linux-gnu/12/crtbeginS.o;/usr/lib/gcc/x86_64-linux-gnu/12/crtendS.o;/usr/lib/x86_64-linux-gnu/crtn.o]
|
||||
implicit dirs: [/usr/lib/gcc/x86_64-linux-gnu/12;/usr/lib/x86_64-linux-gnu;/usr/lib;/lib/x86_64-linux-gnu;/lib]
|
||||
implicit fwks: []
|
||||
|
||||
|
||||
Determining if the CL_VERSION_3_0 exist passed with the following output:
|
||||
Change Dir: /home/brett/Documents/Brock/CS 3P93/Project/Step 3/cmake-build-release-mpi/CMakeFiles/CMakeTmp
|
||||
|
||||
Run Build Command(s):/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/ninja cmTC_71d91 && [1/2] Building C object CMakeFiles/cmTC_71d91.dir/CheckSymbolExists.c.o
|
||||
In file included from /usr/include/CL/cl.h:20,
|
||||
from /home/brett/Documents/Brock/CS 3P93/Project/Step 3/cmake-build-release-mpi/CMakeFiles/CMakeTmp/CheckSymbolExists.c:2:
|
||||
/usr/include/CL/cl_version.h:22:9: note: ‘#pragma message: cl_version.h: CL_TARGET_OPENCL_VERSION is not defined. Defaulting to 300 (OpenCL 3.0)’
|
||||
22 | #pragma message("cl_version.h: CL_TARGET_OPENCL_VERSION is not defined. Defaulting to 300 (OpenCL 3.0)")
|
||||
| ^~~~~~~
|
||||
[2/2] Linking C executable cmTC_71d91
|
||||
|
||||
|
||||
File /home/brett/Documents/Brock/CS 3P93/Project/Step 3/cmake-build-release-mpi/CMakeFiles/CMakeTmp/CheckSymbolExists.c:
|
||||
/* */
|
||||
#include </usr/include/CL/cl.h>
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
(void)argv;
|
||||
#ifndef CL_VERSION_3_0
|
||||
return ((int*)(&CL_VERSION_3_0))[argc];
|
||||
#else
|
||||
(void)argc;
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -0,0 +1,22 @@
|
|||
/opt/netbrains/clion/clion-2022.1.3/bin/cmake/linux/bin/cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_MAKE_PROGRAM=/opt/netbrains/clion/clion-2022.1.3/bin/ninja/linux/ninja -DCOMPILE_OPENCL:BOOL=ON -DUSE_OPENMP:BOOL=OFF -G Ninja -S "/home/brett/Documents/Brock/CS 3P93/Project/Step 3" -B "/home/brett/Documents/Brock/CS 3P93/Project/Step 3/cmake-build-release-mpi"
|
||||
-- The C compiler identification is GNU 12.2.0
|
||||
-- The CXX compiler identification is GNU 12.2.0
|
||||
-- Detecting C compiler ABI info
|
||||
-- Detecting C compiler ABI info - done
|
||||
-- Check for working C compiler: /usr/bin/cc - skipped
|
||||
-- Detecting C compile features
|
||||
-- Detecting C compile features - done
|
||||
-- Detecting CXX compiler ABI info
|
||||
-- Detecting CXX compiler ABI info - done
|
||||
-- Check for working CXX compiler: /usr/bin/c++ - skipped
|
||||
-- Detecting CXX compile features
|
||||
-- Detecting CXX compile features - done
|
||||
Building for Release
|
||||
release mode
|
||||
-- Looking for CL_VERSION_3_0
|
||||
-- Looking for CL_VERSION_3_0 - found
|
||||
-- Found OpenCL: /usr/lib/x86_64-linux-gnu/libOpenCL.so (found version "3.0")
|
||||
Compiling OpenCL /usr/lib/x86_64-linux-gnu/libOpenCL.so || /usr/lib/x86_64-linux-gnu/libOpenCL.so
|
||||
-- Configuring done
|
||||
-- Generating done
|
||||
-- Build files have been written to: /home/brett/Documents/Brock/CS 3P93/Project/Step 3/cmake-build-release-mpi
|
|
@ -1,5 +1,5 @@
|
|||
# CMAKE generated file: DO NOT EDIT!
|
||||
# Generated by "Ninja" Generator, CMake Version 3.23
|
||||
# Generated by "Ninja" Generator, CMake Version 3.24
|
||||
|
||||
# This file contains all the rules used to get the outputs files
|
||||
# built from the input files.
|
||||
|
|
|
@ -1,3 +1,3 @@
|
|||
Start testing: Dec 02 23:29 EST
|
||||
Start testing: Dec 06 14:15 EST
|
||||
----------------------------------------------------------
|
||||
End testing: Dec 02 23:29 EST
|
||||
End testing: Dec 06 14:15 EST
|
||||
|
|
File diff suppressed because one or more lines are too long
|
@ -95,6 +95,7 @@ namespace Raytracing {
|
|||
//glm::mat4 projectG = glm::perspective(glm::radians(90.0f), (float)aspectRatio, 0.1f, (float)1000);
|
||||
//return Mat4x4{projectG};
|
||||
}
|
||||
|
||||
[[nodiscard]] Mat4x4 view(const Vec4& lookAtPos) const {
|
||||
Mat4x4 view;
|
||||
|
||||
|
@ -125,10 +126,17 @@ namespace Raytracing {
|
|||
|
||||
return view;
|
||||
}
|
||||
|
||||
Mat4x4 view(PRECISION_TYPE yaw, PRECISION_TYPE pitch);
|
||||
|
||||
[[nodiscard]] inline Vec4 getPosition() const { return position; };
|
||||
|
||||
[[nodiscard]] inline Vec4 getImageOrigin() const { return imageOrigin; }
|
||||
|
||||
[[nodiscard]] inline Vec4 getHorizontalAxis() const { return horizontalAxis; }
|
||||
|
||||
[[nodiscard]] inline Vec4 getVerticalAxis() const { return verticalAxis; }
|
||||
|
||||
// the camera's position must be set with setPosition(Vec4);
|
||||
// uses an internal up vector, assumed to be {0, 1, 0}
|
||||
// will make the camera look at provided position with respects to the current camera position.
|
||||
|
@ -161,19 +169,26 @@ namespace Raytracing {
|
|||
std::queue<RaycasterImageBounds>* unprocessedQuads = nullptr;
|
||||
|
||||
Vec4 raycasti(const Ray& ray, int depth);
|
||||
|
||||
Vec4 raycast(const Ray& ray);
|
||||
|
||||
void runRaycastingAlgorithm(RaycasterImageBounds imageBounds, int loopX, int loopY);
|
||||
|
||||
void setupQueue(const std::vector<RaycasterImageBounds>& bounds);
|
||||
|
||||
public:
|
||||
inline void updateRayInfo(int maxBounce, int perPixel) {
|
||||
raysPerPixel = perPixel;
|
||||
maxBounceDepth = maxBounce;
|
||||
}
|
||||
|
||||
inline void resetRayInfo() {
|
||||
raysPerPixel = 50;
|
||||
maxBounceDepth = 50;
|
||||
}
|
||||
|
||||
std::vector<RaycasterImageBounds> partitionScreen(int threads = -1);
|
||||
|
||||
inline static Vec4 randomUnitVector() {
|
||||
// there are two methods to generating a random unit sphere
|
||||
// one which is fast and approximate:
|
||||
|
@ -189,17 +204,24 @@ namespace Raytracing {
|
|||
// the second creates better results but is 18% slower (better defined shadows)
|
||||
// likely due to not over generating unit vectors biased towards the corners
|
||||
}
|
||||
|
||||
RayCaster(Camera& c, Image& i, World& world, const Parser& p): camera(c), image(i), world(world) {
|
||||
world.generateBVH();
|
||||
}
|
||||
|
||||
void runSTDThread(int threads = -1);
|
||||
|
||||
void runOpenMP(int threads = -1);
|
||||
|
||||
void runMPI(std::queue<RaycasterImageBounds> bounds);
|
||||
|
||||
[[nodiscard]] inline bool areThreadsStillRunning() const { return finishedThreads == executors.size(); }
|
||||
|
||||
inline void join() {
|
||||
for (auto& p: executors)
|
||||
p->join();
|
||||
}
|
||||
|
||||
void deleteThreads() {
|
||||
for (auto& p: executors) {
|
||||
// wait for all threads to exit before trying to delete them.
|
||||
|
@ -211,6 +233,7 @@ namespace Raytracing {
|
|||
// since executors contains the only reference to the unique_ptr it will be deleted automatically
|
||||
executors.clear();
|
||||
}
|
||||
|
||||
~RayCaster() {
|
||||
deleteThreads();
|
||||
delete (unprocessedQuads);
|
||||
|
|
|
@ -16,33 +16,34 @@ namespace Raytracing {
|
|||
private:
|
||||
public:
|
||||
/**
|
||||
* returns the bytes from the double ordered based on if ENDIAN_FLIP is defined or not
|
||||
* returns the bytes from the type T ordered based on if ENDIAN_FLIP is defined or not
|
||||
*/
|
||||
inline static std::vector<unsigned char> getDoubleBytes(double d) {
|
||||
template<typename T>
|
||||
inline static std::vector<unsigned char> getBytes(T t) {
|
||||
std::vector<unsigned char> bytes;
|
||||
auto* doubleAsBytes = reinterpret_cast<unsigned char*>(&d);
|
||||
auto* asBytes = reinterpret_cast<unsigned char*>(&t);
|
||||
#ifdef ENDIAN_FLIP
|
||||
for (int i = 0; i < sizeof(double); i++)
|
||||
bytes.push_back(doubleAsBytes[i]);
|
||||
for (int i = 0; i < sizeof(T); i++)
|
||||
bytes.push_back(asBytes[i]);
|
||||
#else
|
||||
for (int i = 0; i < sizeof(double); i++)
|
||||
bytes.push_back(doubleAsBytes[sizeof(double) - i]);
|
||||
for (int i = 0; i < sizeof(T); i++)
|
||||
bytes.push_back(asBytes[sizeof(T) - i]);
|
||||
#endif
|
||||
return bytes;
|
||||
}
|
||||
|
||||
/**
|
||||
* Note: this is used for the GPU and it is assumed that you are using double precision values.
|
||||
* Anything else is undefined. (Should be fine though since upcasting is fine)
|
||||
* Note: this is used for the GPU
|
||||
* Converts the vector to single floating point format.
|
||||
* @param array array to write into
|
||||
* @param offset offset of where to start writing into. Will update this value as it moves through the vector
|
||||
* @param vec the vector to write
|
||||
*/
|
||||
inline static void writeVectorBytes(unsigned char* array, size_t& offset, const Vec4& vec) {
|
||||
auto x = getDoubleBytes(vec.x());
|
||||
auto y = getDoubleBytes(vec.y());
|
||||
auto z = getDoubleBytes(vec.z());
|
||||
auto w = getDoubleBytes(vec.w());
|
||||
auto x = getBytes((float) vec.x());
|
||||
auto y = getBytes((float) vec.y());
|
||||
auto z = getBytes((float) vec.z());
|
||||
auto w = getBytes((float) vec.w());
|
||||
// write the bytes as a packed vector.
|
||||
for (auto b: x)
|
||||
array[offset++] = b;
|
||||
|
@ -53,6 +54,19 @@ namespace Raytracing {
|
|||
for (auto b: w)
|
||||
array[offset++] = b;
|
||||
}
|
||||
|
||||
/**
|
||||
* Note: this is used for the GPU.
|
||||
* @param array array to write into
|
||||
* @param offset offset of where to start writing into. Will update this value as it moves through the vector
|
||||
* @param integer the int to write
|
||||
*/
|
||||
template<typename T>
|
||||
inline static void writeBytes(unsigned char* array, size_t& offset, const T t) {
|
||||
auto x = getBytes(t);
|
||||
for (auto b: x)
|
||||
array[offset++] = b;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#ifdef COMPILE_OPENCL
|
||||
|
||||
#include <opencl/cl.h>
|
||||
#include "engine/raytracing.h"
|
||||
|
||||
namespace Raytracing {
|
||||
|
||||
|
@ -27,12 +28,16 @@ namespace Raytracing {
|
|||
CLProgram* program;
|
||||
Image& image;
|
||||
size_t localWorks[2]{8, 8};
|
||||
size_t maxTriangleSize = 0;
|
||||
size_t objectCount = 0;
|
||||
public:
|
||||
OpenClRaytracer(const std::string& programLocation, Image& image, World& world);
|
||||
OpenClRaytracer(const std::string& programLocation, Image& image, Camera& camera, World& world);
|
||||
|
||||
~OpenClRaytracer();
|
||||
|
||||
void storeObjects(const std::vector<Object*>& objects, size_t totalWorldBytes);
|
||||
void storeObjects(unsigned char* buffer, size_t totalWorldBytes);
|
||||
|
||||
unsigned char* createObjectBuffer(const std::vector<Object*>& objects, size_t totalWorldBytes);
|
||||
|
||||
void run();
|
||||
};
|
||||
|
|
|
@ -0,0 +1,261 @@
|
|||
// these values get dynamically defined by the preprocessor
|
||||
#define maxTriangleCount 336
|
||||
#define objectCount 6
|
||||
#define imageWidth 800
|
||||
#define imageHeight 600
|
||||
#define imageOrigin (float4)(0,0,0,0)
|
||||
#define horizontalAxis (float4)(0,0,0,0)
|
||||
#define verticalAxis (float4)(0,0,0,0)
|
||||
#define cameraPosition (float4)(0,0,0,0)
|
||||
|
||||
#define MAX_DEPTH 500
|
||||
#define MAX_PER_PIXEL 500
|
||||
|
||||
struct Triangle {
|
||||
float4 vertex1, vertex2, vertex3;
|
||||
float4 normal1, normal2, normal3;
|
||||
float4 uv1, uv2, uv3;
|
||||
};
|
||||
|
||||
struct TriangleArray {
|
||||
unsigned long size;
|
||||
struct Triangle triangles[maxTriangleCount];
|
||||
};
|
||||
|
||||
struct Object {
|
||||
float4 min;
|
||||
float4 max;
|
||||
float4 position;
|
||||
struct TriangleArray triangleArray;
|
||||
};
|
||||
|
||||
struct Ray {
|
||||
// the starting point for our ray
|
||||
float4 start;
|
||||
// and the direction it is currently traveling
|
||||
float4 direction;
|
||||
float4 inverseDirection;
|
||||
};
|
||||
|
||||
float4 along(struct Ray ray, float length) {
|
||||
return ray.start + length * ray.direction;
|
||||
}
|
||||
|
||||
float magnitude(float4 vec){
|
||||
return sqrt(vec.x * vec.x + vec.y * vec.y + vec.z * vec.z + vec.w * vec.w);
|
||||
}
|
||||
|
||||
struct HitData {
|
||||
// all the other values only matter if this is true
|
||||
bool hit;
|
||||
// the hit point on the object
|
||||
float4 hitPoint;
|
||||
// the normal of that hit point
|
||||
float4 normal;
|
||||
// the length of the vector from its origin in its direction.
|
||||
float length;
|
||||
// Texture UV Coords.
|
||||
float u, v;
|
||||
};
|
||||
|
||||
struct ScatterResults {
|
||||
// returns true to recast the ray with the provided ray
|
||||
bool scattered;
|
||||
// the new ray to be cast if scattered
|
||||
struct Ray newRay;
|
||||
// the color of the material
|
||||
float4 attenuationColor;
|
||||
};
|
||||
|
||||
// as close to a 1 to 1 copy from the cpu ray tracer
|
||||
struct HitData checkForTriangleIntersection(struct Triangle theTriangle, float4 position, struct Ray ray, float min, float max) {
|
||||
const float EPSILON = 0.0000001;
|
||||
|
||||
float4 edge1, edge2, s, h, q;
|
||||
float a, f, u, v;
|
||||
edge1 = (theTriangle.vertex2 + position) - (theTriangle.vertex1 + position);
|
||||
edge2 = (theTriangle.vertex3 + position) - (theTriangle.vertex1 + position);
|
||||
|
||||
h = cross(ray.direction, edge2);
|
||||
a = dot(edge1, h);
|
||||
|
||||
if (a > -EPSILON && a < EPSILON) {
|
||||
struct HitData data;
|
||||
data.hit = false;
|
||||
return data;
|
||||
}
|
||||
|
||||
f = 1.0 / a;
|
||||
s = ray.start - (theTriangle.vertex1 + position);
|
||||
u = f * dot(s, h);
|
||||
|
||||
if (u < 0.0 || u > 1.0) {
|
||||
struct HitData data;
|
||||
data.hit = false;
|
||||
return data;
|
||||
}
|
||||
|
||||
q = cross(s, edge1);
|
||||
v = f * dot(ray.direction, q);
|
||||
if (v < 0.0 || u + v > 1.0) {
|
||||
struct HitData data;
|
||||
data.hit = false;
|
||||
return data;
|
||||
}
|
||||
|
||||
// At this stage we can compute t to find out where the intersection point is on the line.
|
||||
float t = f * dot(edge2, q);
|
||||
|
||||
// keep t in reasonable bounds, ensuring we respect depth
|
||||
if (t > EPSILON && t >= min && t <= max) {
|
||||
// ray intersects
|
||||
float4 rayIntersectionPoint = along(ray, t);
|
||||
float4 normal;
|
||||
|
||||
// calculate triangle berry centric coords
|
||||
// first we need the vector that runs between the vertex and the intersection point for all three vertices
|
||||
// we must subtract the position of the triangle from the intersection point because this calc must happen in triangle space not world space.
|
||||
// you won't believe the time it took me to figure this out, since the U coord was correct but the V coord was always 1.
|
||||
float4 vertex1ToIntersect = theTriangle.vertex1 - (rayIntersectionPoint - position);
|
||||
float4 vertex2ToIntersect = theTriangle.vertex2 - (rayIntersectionPoint - position);
|
||||
float4 vertex3ToIntersect = theTriangle.vertex3 - (rayIntersectionPoint - position);
|
||||
|
||||
// the magnitude of the cross product of two vectors is double the area formed by the triangle of their intersection.
|
||||
float4 fullAreaVec = cross(theTriangle.vertex1 - theTriangle.vertex2, theTriangle.vertex1 - theTriangle.vertex3);
|
||||
float4 areaVert1Vec = cross(vertex2ToIntersect, vertex3ToIntersect);
|
||||
float4 areaVert2Vec = cross(vertex3ToIntersect, vertex1ToIntersect);
|
||||
float4 areaVert3Vec = cross(vertex1ToIntersect, vertex2ToIntersect);
|
||||
float fullArea = 1.0 / magnitude(fullAreaVec);
|
||||
// scale the area of sub triangles to be proportion to the area of the triangle
|
||||
float areaVert1 = magnitude(areaVert1Vec) * fullArea;
|
||||
float areaVert2 = magnitude(areaVert2Vec) * fullArea;
|
||||
float areaVert3 = magnitude(areaVert3Vec) * fullArea;
|
||||
|
||||
// since we are calculating UV coords, the hard interpolation part is already done.
|
||||
// so use said calculation to determine the overall normal based on the 3 individual vertexes
|
||||
normal = theTriangle.normal1 * areaVert1 + theTriangle.normal2 * areaVert2 + theTriangle.normal3 * areaVert3;
|
||||
|
||||
// that area is how much each UV factors into the final UV coord
|
||||
// since the z and w component isn't used it's best to do this individually. (Where's that TODO on lower order vectors!!!)
|
||||
float t_u = theTriangle.uv1.x * areaVert1 + theTriangle.uv2.x * areaVert2 + theTriangle.uv3.x * areaVert3;
|
||||
float t_v = theTriangle.uv1.y * areaVert1 + theTriangle.uv2.y * areaVert2 + theTriangle.uv3.y * areaVert3;
|
||||
|
||||
struct HitData data;
|
||||
data.hit = true;
|
||||
data.hitPoint = rayIntersectionPoint;
|
||||
data.normal = normal;
|
||||
data.length = t;
|
||||
data.u = t_u;
|
||||
data.v = t_v;
|
||||
/*return data;*/
|
||||
}
|
||||
|
||||
struct HitData data;
|
||||
data.hit = false;
|
||||
return data;
|
||||
}
|
||||
|
||||
// // // reads one unsigned long of data from the objects buffer.
|
||||
// unsigned long getUnsignedLong(__global unsigned char* buffer, unsigned long* currentByte){
|
||||
// long val = *((global unsigned long*)(buffer));
|
||||
// *currentByte += sizeof(unsigned long);
|
||||
// return val;
|
||||
// }
|
||||
|
||||
// // // reads one unsigned long of data from the objects buffer.
|
||||
float4 getVector(__global unsigned char* buffer, unsigned long* currentByte){
|
||||
float4 val = *((global float4*)(buffer));
|
||||
*currentByte += sizeof(float4);
|
||||
return val;
|
||||
}
|
||||
|
||||
struct Ray projectRay(float x, float y){
|
||||
float transformedX = (x / (imageWidth - 1));
|
||||
float transformedY = (y / (imageHeight - 1));
|
||||
|
||||
struct Ray ray;
|
||||
ray.start = cameraPosition;
|
||||
ray.direction = imageOrigin + transformedX * horizontalAxis + transformedY * verticalAxis - cameraPosition;
|
||||
ray.inverseDirection = 1.0f / ray.direction;
|
||||
|
||||
return ray;
|
||||
}
|
||||
|
||||
struct HitData checkForWorldIntersection(__global struct Object* objects, struct Ray ray, float min, float max){
|
||||
struct HitData hResult;
|
||||
hResult.length = max;
|
||||
// brute-force check on all the objects in the world.
|
||||
for (int i = 0; i < objectCount; i++){
|
||||
struct TriangleArray triangleArray = objects[i].triangleArray;
|
||||
for (int j = 0; j < triangleArray.size; j++){
|
||||
struct HitData cResult = checkForTriangleIntersection(triangleArray.triangles[j], objects[i].position, ray, min, hResult.length);
|
||||
if (cResult.hit)
|
||||
hResult = cResult;
|
||||
}
|
||||
}
|
||||
return hResult;
|
||||
}
|
||||
|
||||
struct ScatterResults scatter(__global unsigned char* randoms, struct Ray ray, struct HitData data){
|
||||
const float EPSILON = 0.0000001;
|
||||
int x = get_global_id(0);
|
||||
unsigned long cb = x * sizeof(float4);
|
||||
float4 newRay = data.normal + getVector(randoms, &cb);
|
||||
|
||||
// rays that are close to zero are liable to floating point precision errors
|
||||
if (newRay.x < EPSILON && newRay.y < EPSILON && newRay.z < EPSILON && newRay.w < EPSILON)
|
||||
newRay = data.normal;
|
||||
|
||||
struct ScatterResults results;
|
||||
results.scattered = true;
|
||||
struct Ray nRay;
|
||||
nRay.start = data.hitPoint;
|
||||
nRay.direction = newRay;
|
||||
nRay.inverseDirection = 1/nRay.direction;
|
||||
results.newRay = nRay;
|
||||
results.attenuationColor = (float4)(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
return results;
|
||||
}
|
||||
|
||||
float4 raycastI(__global unsigned char* randoms, __global struct Object* objects, struct Ray ray){
|
||||
struct Ray localRay = ray;
|
||||
float4 color = (float4)(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
for (int i = 0; i < MAX_DEPTH; i++){
|
||||
struct HitData hit = checkForWorldIntersection(objects, ray, 0.001f, 100000.0f);
|
||||
if (hit.hit){
|
||||
color = (float4)(0.5f, 1.0f, 0.0f, 1.0f);
|
||||
}
|
||||
/*if (hit.hit){
|
||||
struct ScatterResults results = scatter(randoms, localRay, hit);
|
||||
if (results.scattered){
|
||||
color = color * results.attenuationColor;
|
||||
localRay = results.newRay;
|
||||
} else {
|
||||
color = (float4)(0.0,0.0,0.0,0.0);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
// since we didn't hit, we hit the sky.
|
||||
color = color * (float4)(0.5, 0.7, 1.0, 1.0);
|
||||
// if we don't hit we cannot keep looping.
|
||||
break;
|
||||
}*/
|
||||
}
|
||||
return color;
|
||||
}
|
||||
|
||||
__kernel void raycast(__write_only image2d_t outputImage, __global struct Object* objects, __global unsigned char* randoms) {
|
||||
unsigned long currentByte = 0;
|
||||
|
||||
int x = get_global_id(0);
|
||||
unsigned long cb = x * sizeof(float4);
|
||||
float4 randomVector = (float4)(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
int y = get_global_id(1);
|
||||
|
||||
float4 color = (float4)(0.0);
|
||||
for (int i = 0; i < MAX_PER_PIXEL; i++){
|
||||
color = color + raycastI(randoms, objects, projectRay(x + randomVector.x, y + randomVector.z));
|
||||
}
|
||||
float scaleFactor = 1.0 / MAX_PER_PIXEL;
|
||||
write_imagef(outputImage, (int2)(x, y), (float4)(sqrt(color.x * scaleFactor), sqrt(color.y * scaleFactor), sqrt(color.z * scaleFactor), 1.0));
|
||||
}
|
|
@ -0,0 +1,246 @@
|
|||
// these values get dynamically defined by the preprocessor
|
||||
#define maxTriangleCount 336
|
||||
#define objectCount 6
|
||||
#define imageWidth 800
|
||||
#define imageHeight 600
|
||||
#define imageOrigin (float4)(0,0,0,0)
|
||||
#define horizontalAxis (float4)(0,0,0,0)
|
||||
#define verticalAxis (float4)(0,0,0,0)
|
||||
#define cameraPosition (float4)(0,0,0,0)
|
||||
|
||||
#define MAX_DEPTH 500
|
||||
#define MAX_PER_PIXEL 500
|
||||
|
||||
struct Triangle {
|
||||
float4 vertex1, vertex2, vertex3;
|
||||
float4 normal1, normal2, normal3;
|
||||
float4 uv1, uv2, uv3;
|
||||
};
|
||||
|
||||
struct TriangleArray {
|
||||
unsigned long size;
|
||||
struct Triangle triangles[maxTriangleCount];
|
||||
};
|
||||
|
||||
struct Object {
|
||||
float4 min;
|
||||
float4 max;
|
||||
float4 position;
|
||||
struct TriangleArray triangleArray;
|
||||
};
|
||||
|
||||
struct Ray {
|
||||
// the starting point for our ray
|
||||
float4 start;
|
||||
// and the direction it is currently traveling
|
||||
float4 direction;
|
||||
float4 inverseDirection;
|
||||
};
|
||||
|
||||
float4 along(struct Ray ray, float length) {
|
||||
return ray.start + length * ray.direction;
|
||||
}
|
||||
|
||||
float magnitude(float4 vec){
|
||||
return sqrt(vec.x * vec.x + vec.y * vec.y + vec.z * vec.z + vec.w * vec.w);
|
||||
}
|
||||
|
||||
struct HitData {
|
||||
// the hit point on the object
|
||||
float4 hitPoint;
|
||||
// the normal of that hit point
|
||||
float4 normal;
|
||||
// the length of the vector from its origin in its direction.
|
||||
float length;
|
||||
// Texture UV Coords.
|
||||
float u, v;
|
||||
};
|
||||
|
||||
struct ScatterResults {
|
||||
// the new ray to be cast if scattered
|
||||
struct Ray newRay;
|
||||
// the color of the material
|
||||
float4 attenuationColor;
|
||||
};
|
||||
|
||||
// as close to a 1 to 1 copy from the cpu ray tracer
|
||||
bool checkForTriangleIntersection(struct HitData* data, struct Triangle theTriangle, float4 position, struct Ray ray, float min, float max) {
|
||||
const float EPSILON = 0.0000001f;
|
||||
|
||||
float4 edge1, edge2, s, h, q;
|
||||
float a, f, u, v;
|
||||
edge1 = (theTriangle.vertex2 + position) - (theTriangle.vertex1 + position);
|
||||
edge2 = (theTriangle.vertex3 + position) - (theTriangle.vertex1 + position);
|
||||
|
||||
h = cross(ray.direction, edge2);
|
||||
a = dot(edge1, h);
|
||||
|
||||
if (a > -EPSILON && a < EPSILON) {
|
||||
return false;
|
||||
}
|
||||
|
||||
f = 1.0f / a;
|
||||
s = ray.start - (theTriangle.vertex1 + position);
|
||||
u = f * dot(s, h);
|
||||
|
||||
if (u < 0.0f || u > 1.0f) {
|
||||
return false;
|
||||
}
|
||||
|
||||
q = cross(s, edge1);
|
||||
v = f * dot(ray.direction, q);
|
||||
if (v < 0.0f || u + v > 1.0f) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// At this stage we can compute t to find out where the intersection point is on the line.
|
||||
float t = f * dot(edge2, q);
|
||||
|
||||
// keep t in reasonable bounds, ensuring we respect depth
|
||||
if (t > EPSILON && t >= min && t <= max) {
|
||||
// ray intersects
|
||||
float4 rayIntersectionPoint = along(ray, t);
|
||||
float4 normal = theTriangle.normal1;
|
||||
|
||||
// calculate triangle berry centric coords
|
||||
// first we need the vector that runs between the vertex and the intersection point for all three vertices
|
||||
// we must subtract the position of the triangle from the intersection point because this calc must happen in triangle space not world space.
|
||||
// you won't believe the time it took me to figure this out, since the U coord was correct but the V coord was always 1.
|
||||
float4 vertex1ToIntersect = theTriangle.vertex1 - (rayIntersectionPoint - position);
|
||||
float4 vertex2ToIntersect = theTriangle.vertex2 - (rayIntersectionPoint - position);
|
||||
float4 vertex3ToIntersect = theTriangle.vertex3 - (rayIntersectionPoint - position);
|
||||
|
||||
// the magnitude of the cross product of two vectors is double the area formed by the triangle of their intersection.
|
||||
float4 fullAreaVec = cross(theTriangle.vertex1 - theTriangle.vertex2, theTriangle.vertex1 - theTriangle.vertex3);
|
||||
float4 areaVert1Vec = cross(vertex2ToIntersect, vertex3ToIntersect);
|
||||
float4 areaVert2Vec = cross(vertex3ToIntersect, vertex1ToIntersect);
|
||||
float4 areaVert3Vec = cross(vertex1ToIntersect, vertex2ToIntersect);
|
||||
float fullArea = 1.0 / magnitude(fullAreaVec);
|
||||
// scale the area of sub triangles to be proportion to the area of the triangle
|
||||
float areaVert1 = magnitude(areaVert1Vec) * fullArea;
|
||||
float areaVert2 = magnitude(areaVert2Vec) * fullArea;
|
||||
float areaVert3 = magnitude(areaVert3Vec) * fullArea;
|
||||
|
||||
// since we are calculating UV coords, the hard interpolation part is already done.
|
||||
// so use said calculation to determine the overall normal based on the 3 individual vertexes
|
||||
normal = theTriangle.normal1 * areaVert1 + theTriangle.normal2 * areaVert2 + theTriangle.normal3 * areaVert3;
|
||||
|
||||
// that area is how much each UV factors into the final UV coord
|
||||
// since the z and w component isn't used it's best to do this individually. (Where's that TODO on lower order vectors!!!)
|
||||
float t_u = theTriangle.uv1.x * areaVert1 + theTriangle.uv2.x * areaVert2 + theTriangle.uv3.x * areaVert3;
|
||||
float t_v = theTriangle.uv1.y * areaVert1 + theTriangle.uv2.y * areaVert2 + theTriangle.uv3.y * areaVert3;
|
||||
|
||||
data->hitPoint = rayIntersectionPoint;
|
||||
data->normal = normal;
|
||||
data->length = t;
|
||||
data->u = t_u;
|
||||
data->v = t_v;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// // // reads one unsigned long of data from the objects buffer.
|
||||
// unsigned long getUnsignedLong(__global unsigned char* buffer, unsigned long* currentByte){
|
||||
// long val = *((global unsigned long*)(buffer));
|
||||
// *currentByte += sizeof(unsigned long);
|
||||
// return val;
|
||||
// }
|
||||
|
||||
// // // reads one unsigned long of data from the objects buffer.
|
||||
float4 getVector(__global unsigned char* buffer, unsigned long* currentByte){
|
||||
float4 val = *((global float4*)(buffer));
|
||||
*currentByte += sizeof(float4);
|
||||
return val;
|
||||
}
|
||||
|
||||
struct Ray projectRay(float x, float y){
|
||||
float transformedX = (x / (imageWidth - 1));
|
||||
float transformedY = (y / (imageHeight - 1));
|
||||
|
||||
struct Ray ray;
|
||||
ray.start = cameraPosition;
|
||||
ray.direction = imageOrigin + transformedX * horizontalAxis + transformedY * verticalAxis - cameraPosition;
|
||||
ray.inverseDirection = 1.0f / ray.direction;
|
||||
|
||||
return ray;
|
||||
}
|
||||
|
||||
bool checkForWorldIntersection(struct HitData* data, __global struct Object* objects, struct Ray ray, float min, float max){
|
||||
data->length = max;
|
||||
bool hit = false;
|
||||
// brute-force check on all the objects in the world.
|
||||
for (int i = 0; i < objectCount; i++){
|
||||
struct TriangleArray triangleArray = objects[i].triangleArray;
|
||||
for (int j = 0; j < triangleArray.size; j++){
|
||||
if (checkForTriangleIntersection(data, triangleArray.triangles[j], objects[i].position, ray, min, data->length)){
|
||||
hit = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return hit;
|
||||
}
|
||||
|
||||
bool scatter(struct ScatterResults* results, __global unsigned char* randoms, struct Ray ray, struct HitData data){
|
||||
const float EPSILON = 0.0000001f;
|
||||
int x = get_global_id(0);
|
||||
unsigned long cb = x * sizeof(float4);
|
||||
float4 newRay = data.normal + getVector(randoms, &cb);
|
||||
|
||||
// rays that are close to zero are liable to floating point precision errors
|
||||
if (newRay.x < EPSILON && newRay.y < EPSILON && newRay.z < EPSILON && newRay.w < EPSILON)
|
||||
newRay = data.normal;
|
||||
|
||||
struct Ray nRay;
|
||||
nRay.start = data.hitPoint;
|
||||
nRay.direction = newRay;
|
||||
nRay.inverseDirection = 1/nRay.direction;
|
||||
results->newRay = nRay;
|
||||
results->attenuationColor = (float4)(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
return true;
|
||||
}
|
||||
|
||||
float4 raycastI(__global unsigned char* randoms, __global struct Object* objects, struct Ray ray){
|
||||
struct Ray localRay = ray;
|
||||
float4 color = (float4)(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
for (int i = 0; i < MAX_DEPTH; i++){
|
||||
struct HitData hit;
|
||||
if (checkForWorldIntersection(&hit, objects, ray, 0.001f, 100000.0f)){
|
||||
color = (float4)(1.0f, 0.0f, 0.0f, 1.0f);
|
||||
}
|
||||
/*if (hit.hit){
|
||||
struct ScatterResults results = scatter(randoms, localRay, hit);
|
||||
if (results.scattered){
|
||||
color = color * results.attenuationColor;
|
||||
localRay = results.newRay;
|
||||
} else {
|
||||
color = (float4)(0.0,0.0,0.0,0.0);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
// since we didn't hit, we hit the sky.
|
||||
color = color * (float4)(0.5, 0.7, 1.0, 1.0);
|
||||
// if we don't hit we cannot keep looping.
|
||||
break;
|
||||
}*/
|
||||
}
|
||||
return color;
|
||||
}
|
||||
|
||||
__kernel void raycast(__write_only image2d_t outputImage, __global struct Object* objects, __global unsigned char* randoms) {
|
||||
unsigned long currentByte = 0;
|
||||
|
||||
int x = get_global_id(0);
|
||||
unsigned long cb = x * sizeof(float4);
|
||||
float4 randomVector = getVector(randoms, &cb);
|
||||
int y = get_global_id(1);
|
||||
|
||||
float4 color = (float4)(0.0);
|
||||
//for (int i = 0; i < MAX_PER_PIXEL; i++){
|
||||
color = color + raycastI(randoms, objects, projectRay(x + randomVector.x, y + randomVector.z));
|
||||
//}
|
||||
float scaleFactor = 1.0 / MAX_PER_PIXEL;
|
||||
write_imagef(outputImage, (int2)(x, y), (float4)(sqrt(color.x * scaleFactor), sqrt(color.y * scaleFactor), sqrt(color.z * scaleFactor), 1.0f));
|
||||
//write_imagef(outputImage, (int2)(x, y), (float4)(color.x, color.y, color.z, 100000.0f));
|
||||
}
|
|
@ -0,0 +1,139 @@
|
|||
// these values get dynamically defined by the preprocessor
|
||||
#define maxTriangleCount 336
|
||||
#define objectCount 6
|
||||
#define imageWidth 800
|
||||
#define imageHeight 600
|
||||
#define imageOrigin (float4)(0,0,0,0)
|
||||
#define horizontalAxis (float4)(0,0,0,0)
|
||||
#define verticalAxis (float4)(0,0,0,0)
|
||||
#define cameraPosition (float4)(0,0,0,0)
|
||||
|
||||
#define MAX_DEPTH 500
|
||||
#define MAX_PER_PIXEL 500
|
||||
#define PI 3.1415926535897
|
||||
|
||||
|
||||
struct Ray {
|
||||
// the starting point for our ray
|
||||
float4 start;
|
||||
// and the direction it is currently traveling
|
||||
float4 direction;
|
||||
float4 inverseDirection;
|
||||
};
|
||||
|
||||
struct HitData {
|
||||
// the hit point on the object
|
||||
float4 hitPoint;
|
||||
// the normal of that hit point
|
||||
float4 normal;
|
||||
// the length of the vector from its origin in its direction.
|
||||
float length;
|
||||
// Texture UV Coords.
|
||||
float u, v;
|
||||
};
|
||||
|
||||
struct ScatterResults {
|
||||
// returns true to recast the ray with the provided ray
|
||||
bool scattered;
|
||||
// the new ray to be cast if scattered
|
||||
struct Ray newRay;
|
||||
// the color of the material
|
||||
float4 attenuationColor;
|
||||
};
|
||||
|
||||
float4 along(struct Ray ray, float length) {
|
||||
return ray.start + length * ray.direction;
|
||||
}
|
||||
|
||||
float lengthSquared(float4 vec){
|
||||
return vec.x * vec.x + vec.y * vec.y + vec.z * vec.z + vec.w * vec.w;
|
||||
}
|
||||
|
||||
float magnitude(float4 vec){
|
||||
return sqrt(lengthSquared(vec));
|
||||
}
|
||||
|
||||
// // // reads one unsigned long of data from the objects buffer.
|
||||
float4 getVector(__global unsigned char* buffer, unsigned long* currentByte){
|
||||
float4 val = *((global float4*)(buffer));
|
||||
*currentByte += sizeof(float4);
|
||||
return val;
|
||||
}
|
||||
|
||||
struct Ray projectRay(float x, float y){
|
||||
float transformedX = (x / (imageWidth - 1));
|
||||
float transformedY = (y / (imageHeight - 1));
|
||||
|
||||
struct Ray ray;
|
||||
ray.start = cameraPosition;
|
||||
ray.direction = imageOrigin + transformedX * horizontalAxis + transformedY * verticalAxis - cameraPosition;
|
||||
ray.inverseDirection = 1.0f / ray.direction;
|
||||
|
||||
return ray;
|
||||
}
|
||||
|
||||
bool checkIfHit(struct HitData* data, struct Ray ray, float4 position, float radius, float min, float max){
|
||||
float radiusSquared = radius * radius;
|
||||
float4 rayWRTSphere = ray.start - position;
|
||||
// now determine the discriminant for the quadratic formula for the function of line sphere intercept
|
||||
float a = lengthSquared(ray.direction);
|
||||
float b = dot(rayWRTSphere, ray.direction);
|
||||
float c = lengthSquared(rayWRTSphere) - radiusSquared;
|
||||
// > 0: the hit has two roots, meaning we hit both sides of the sphere
|
||||
// = 0: the ray has one root, we hit the edge of the sphere
|
||||
// < 0: ray isn't inside the sphere.
|
||||
float discriminant = b * b - (a * c);
|
||||
|
||||
// < 0: ray isn't inside the sphere. Don't need to bother calculating the roots.
|
||||
if (discriminant < 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// now we have to find the root which exists inside our range [min,max]
|
||||
float root = (-b - sqrt(discriminant)) / a;
|
||||
// if the first root isn't in our range
|
||||
if (root < min || root > max) {
|
||||
// check the second root
|
||||
root = (-b + sqrt(discriminant)) / a;
|
||||
if (root < min || root > max) {
|
||||
// if the second isn't in the range then we also must return false.
|
||||
return false;
|
||||
}
|
||||
}
|
||||
// the hit point is where the ray is when extended to the root
|
||||
float4 RayAtRoot = along(ray,root);
|
||||
// The normal of a sphere is just the point of the hit minus the center position
|
||||
float4 normal = (RayAtRoot - position) / radius;
|
||||
|
||||
// calculate the uv coords and normalize to [0, 1]
|
||||
float u = (atan2(-normal.z, normal.x) + PI) / (2 * PI);
|
||||
float v = acos(normal.y) / PI;
|
||||
// have to invert the v since we have to invert the v again later due to triangles
|
||||
data->hitPoint = RayAtRoot;
|
||||
data->normal = normal;
|
||||
data->length = root;
|
||||
data->u = u;
|
||||
data->v = 1.0 - v;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
__kernel void raycast(__write_only image2d_t outputImage, __global unsigned char* objects, __global unsigned char* randoms) {
|
||||
unsigned long currentByte = 0;
|
||||
int x = get_global_id(0);
|
||||
int y = get_global_id(1);
|
||||
float4 color = (float4)(0.0);
|
||||
|
||||
|
||||
struct HitData hitData1;
|
||||
if (checkIfHit(&hitData1, projectRay(x, y), (float4)(0.0f, -10, 0.0f, 0.0f), 10, 0, 1000)){
|
||||
color = (float4)(hitData1.normal.x, hitData1.normal.y, hitData1.normal.z, 1.0f);
|
||||
}
|
||||
struct HitData hitData2;
|
||||
if (checkIfHit(&hitData2, projectRay(x, y), (float4)(0.0f, 0, 0.0f, 0.0f), 1, 0, 1000)){
|
||||
color = (float4)(0.0f, 1.0f, 0.0f, 1.0f);
|
||||
}
|
||||
|
||||
write_imagef(outputImage, (int2)(x, y), (float4)(sqrt(color.x), sqrt(color.y), sqrt(color.z), 1.0f));
|
||||
}
|
|
@ -157,8 +157,7 @@ int main(int argc, char** args) {
|
|||
|
||||
#endif
|
||||
|
||||
Raytracing::Image image(1440, 720);
|
||||
//Raytracing::Image image(std::stoi(parser.getOptionValue("-w")), std::stoi(parser.getOptionValue("-h")));
|
||||
Raytracing::Image image(std::stoi(parser.getOptionValue("-w")), std::stoi(parser.getOptionValue("-h")));
|
||||
|
||||
Raytracing::Camera camera(std::stoi(parser.getOptionValue("--fov")), image);
|
||||
//camera.setPosition({0, 0, 1});
|
||||
|
@ -209,7 +208,7 @@ int main(int argc, char** args) {
|
|||
Texture mainImage(&image);
|
||||
|
||||
|
||||
OpenClRaytracer openClRaytracer{parser.getOptionValue("--resources") + "opencl/raytracer.cl", image, world};
|
||||
OpenClRaytracer openClRaytracer{parser.getOptionValue("--resources") + "opencl/raytracer.cl", image, camera, world};
|
||||
openClRaytracer.run();
|
||||
|
||||
Shader shader("../resources/shaders/basic.vs", "../resources/shaders/basic.fs");
|
||||
|
|
|
@ -25,7 +25,7 @@ namespace Raytracing {
|
|||
Ray Camera::projectRay(PRECISION_TYPE x, PRECISION_TYPE y) {
|
||||
// transform the x and y to points from image coords to be inside the camera's viewport.
|
||||
double transformedX = (x / (image.getWidth() - 1));
|
||||
auto transformedY = (y / (image.getHeight() - 1));
|
||||
double transformedY = (y / (image.getHeight() - 1));
|
||||
// then generate a ray which extends out from the camera position in the direction with respects to its position on the image
|
||||
return {position, imageOrigin + transformedX * horizontalAxis + transformedY * verticalAxis - position};
|
||||
}
|
||||
|
@ -44,6 +44,7 @@ namespace Raytracing {
|
|||
void Camera::setRotation(const PRECISION_TYPE yaw, const PRECISION_TYPE pitch) {
|
||||
// TODO:
|
||||
}
|
||||
|
||||
Mat4x4 Camera::view(PRECISION_TYPE yaw, PRECISION_TYPE pitch) {
|
||||
Mat4x4 view;
|
||||
|
||||
|
@ -166,33 +167,36 @@ namespace Raytracing {
|
|||
setupQueue(partitionScreen(threads));
|
||||
ilog << "Running std::thread\n";
|
||||
for (int i = 0; i < threads; i++) {
|
||||
executors.push_back(std::make_unique<std::thread>([this, i, threads]() -> void {
|
||||
// run through all the quadrants
|
||||
std::stringstream str;
|
||||
str << "Threading of #";
|
||||
str << (i + 1);
|
||||
profiler::start("Raytracer Results", str.str());
|
||||
while (unprocessedQuads != nullptr) {
|
||||
RaycasterImageBounds imageBoundingData{};
|
||||
// get the function for the quadrant
|
||||
queueSync.lock();
|
||||
if (unprocessedQuads->empty()) {
|
||||
queueSync.unlock();
|
||||
break;
|
||||
}
|
||||
imageBoundingData = unprocessedQuads->front();
|
||||
unprocessedQuads->pop();
|
||||
queueSync.unlock();
|
||||
// the run it
|
||||
for (int kx = 0; kx <= imageBoundingData.width; kx++) {
|
||||
for (int ky = 0; ky < imageBoundingData.height; ky++) {
|
||||
runRaycastingAlgorithm(imageBoundingData, kx, ky);
|
||||
}
|
||||
}
|
||||
}
|
||||
finishedThreads++;
|
||||
profiler::end("Raytracer Results", str.str());
|
||||
}));
|
||||
executors.push_back(
|
||||
std::make_unique<std::thread>(
|
||||
[this, i, threads]() -> void {
|
||||
// run through all the quadrants
|
||||
std::stringstream str;
|
||||
str << "Threading of #";
|
||||
str << (i + 1);
|
||||
profiler::start("Raytracer Results", str.str());
|
||||
while (unprocessedQuads != nullptr) {
|
||||
RaycasterImageBounds imageBoundingData{};
|
||||
// get the function for the quadrant
|
||||
queueSync.lock();
|
||||
if (unprocessedQuads->empty()) {
|
||||
queueSync.unlock();
|
||||
break;
|
||||
}
|
||||
imageBoundingData = unprocessedQuads->front();
|
||||
unprocessedQuads->pop();
|
||||
queueSync.unlock();
|
||||
// the run it
|
||||
for (int kx = 0; kx <= imageBoundingData.width; kx++) {
|
||||
for (int ky = 0; ky < imageBoundingData.height; ky++) {
|
||||
runRaycastingAlgorithm(imageBoundingData, kx, ky);
|
||||
}
|
||||
}
|
||||
}
|
||||
finishedThreads++;
|
||||
profiler::end("Raytracer Results", str.str());
|
||||
}
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -242,6 +246,7 @@ namespace Raytracing {
|
|||
system_threads;
|
||||
#endif
|
||||
}
|
||||
|
||||
void RayCaster::runMPI(std::queue<RaycasterImageBounds> bounds) {
|
||||
ilog << "Running MPI\n";
|
||||
dlog << "We have " << bounds.size() << " bounds currently pending!\n";
|
||||
|
@ -283,12 +288,14 @@ namespace Raytracing {
|
|||
// we need to subdivide the image for the threads, since this is really quick it's fine to due sequentially
|
||||
for (int dx = 0; dx < divs; dx++) {
|
||||
for (int dy = 0; dy < divs; dy++) {
|
||||
bounds.push_back({
|
||||
image.getWidth() / divs,
|
||||
image.getHeight() / divs,
|
||||
(image.getWidth() / divs) * dx,
|
||||
(image.getHeight() / divs) * dy
|
||||
});
|
||||
bounds.push_back(
|
||||
{
|
||||
image.getWidth() / divs,
|
||||
image.getHeight() / divs,
|
||||
(image.getWidth() / divs) * dx,
|
||||
(image.getHeight() / divs) * dy
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
return bounds;
|
||||
|
|
|
@ -10,12 +10,12 @@ namespace Raytracing {
|
|||
|
||||
std::unordered_map<std::string, std::string> defines;
|
||||
|
||||
std::vector<std::string> getLinesFromFile(const std::string& path){
|
||||
std::vector<std::string> getLinesFromFile(const std::string& path) {
|
||||
std::string shaderSource;
|
||||
std::ifstream shaderFile;
|
||||
RTAssert(shaderFile.good());
|
||||
// ensure ifstream objects can throw exceptions:
|
||||
shaderFile.exceptions (std::ifstream::failbit | std::ifstream::badbit);
|
||||
shaderFile.exceptions(std::ifstream::failbit | std::ifstream::badbit);
|
||||
try {
|
||||
// open file
|
||||
shaderFile.open(path);
|
||||
|
@ -26,39 +26,43 @@ namespace Raytracing {
|
|||
shaderFile.close();
|
||||
// convert stream into std::string
|
||||
shaderSource = shaderStream.str();
|
||||
} catch(std::ifstream::failure& e) {
|
||||
} catch (std::ifstream::failure& e) {
|
||||
flog << "Unable to read file! " << path << "\n";
|
||||
}
|
||||
|
||||
|
||||
// split the shader into the lines, this way we can get out the #include statements.
|
||||
return String::split(shaderSource, "\n");
|
||||
}
|
||||
|
||||
std::vector<std::string> includeDescent(const std::string& path){
|
||||
std::vector<std::string> includeDescent(const std::string& path) {
|
||||
std::string pathOnly = path.substr(0, path.find_last_of('/'));
|
||||
|
||||
|
||||
auto mainLines = getLinesFromFile(path);
|
||||
std::unordered_map<int, std::vector<std::string>> includes;
|
||||
|
||||
for (int i = 0; i < mainLines.size(); i++){
|
||||
|
||||
for (int i = 0; i < mainLines.size(); i++) {
|
||||
auto& line = mainLines[i];
|
||||
// if the line is an include statement then we want to add lines recursively.
|
||||
if (line.starts_with("#include")){
|
||||
if (line.starts_with("#include")) {
|
||||
std::vector<std::string> statement1 = String::split(line, "<");
|
||||
std::vector<std::string> statement2 = String::split(line, "\"");
|
||||
String::trim(line);
|
||||
if ( !(line.ends_with(">") || line.ends_with("\"")) ) {
|
||||
if (!(line.ends_with(">") || line.ends_with("\""))) {
|
||||
flog << "Shader file contains an invalid #include statement. (Missing terminator)\n";
|
||||
throw std::runtime_error("");
|
||||
}
|
||||
try {
|
||||
// filter out the > | " at the end of the include statement.
|
||||
std::string file = statement1.empty() ? statement2[1].substr(0, statement2[1].size()-1) : statement1[1].substr(0, statement1[1].size()-1);
|
||||
|
||||
std::string file = statement1.empty() ? statement2[1].substr(0, statement2[1].size() - 1) : statement1[1].substr(
|
||||
0,
|
||||
statement1[1].size() -
|
||||
1
|
||||
);
|
||||
|
||||
tlog << "Recusing into " << (pathOnly + "/" + file) << "\n";
|
||||
|
||||
|
||||
includes.insert({i, includeDescent((pathOnly + "/" + file))});
|
||||
} catch (std::exception& e){
|
||||
} catch (std::exception& e) {
|
||||
flog << "Shader file contains an invalid #include statement. (Missing < or \")\n";
|
||||
}
|
||||
}
|
||||
|
@ -67,11 +71,11 @@ namespace Raytracing {
|
|||
std::vector<std::string> returnLines;
|
||||
|
||||
// now combine all the loaded files while respecing the include's position in the file.
|
||||
for (int i = 0; i < mainLines.size(); i++){
|
||||
if (includes.contains(i)){
|
||||
for (int i = 0; i < mainLines.size(); i++) {
|
||||
if (includes.contains(i)) {
|
||||
auto includedFileLines = includes[i];
|
||||
|
||||
for (const auto& line : includedFileLines)
|
||||
for (const auto& line: includedFileLines)
|
||||
returnLines.push_back(line);
|
||||
} else
|
||||
returnLines.push_back(mainLines[i]);
|
||||
|
@ -84,24 +88,26 @@ namespace Raytracing {
|
|||
|
||||
auto lines = includeDescent(path);
|
||||
|
||||
for (const auto& line : lines){
|
||||
for (const auto& line: lines) {
|
||||
// now process the defines, if they exist
|
||||
if (line.starts_with("#define")){
|
||||
if (line.starts_with("#define")) {
|
||||
auto defineParts = String::split(line, " ");
|
||||
// create a new define statement in the defines place but with the respective value.
|
||||
if (defines.contains(defineParts[1])){
|
||||
if (defines.contains(defineParts[1])) {
|
||||
stringStream << "#define ";
|
||||
stringStream << defineParts[1] << " ";
|
||||
stringStream << defines[defineParts[1]];
|
||||
stringStream << "\n";
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
stringStream << line;
|
||||
stringStream << "\n";
|
||||
}
|
||||
stringStream << line;
|
||||
stringStream << "\n";
|
||||
}
|
||||
|
||||
return stringStream.str();
|
||||
}
|
||||
|
||||
void ShaderLoader::define(const std::string& key, const std::string& replacement) {
|
||||
defines.insert({key, replacement});
|
||||
}
|
||||
|
|
|
@ -200,7 +200,6 @@ namespace Raytracing {
|
|||
static HitData checkIfTriangleGotHit(const Triangle& theTriangle, const Vec4& position, const Ray& ray, PRECISION_TYPE min, PRECISION_TYPE max) {
|
||||
// Möller–Trumbore intersection algorithm
|
||||
// https://www.scratchapixel.com/lessons/3d-basic-rendering/ray-tracing-rendering-a-triangle/moller-trumbore-ray-triangle-intersection
|
||||
// https://en.wikipedia.org/wiki/M%C3%B6ller%E2%80%93Trumbore_intersection_algorithm
|
||||
Vec4 edge1, edge2, h, s, q;
|
||||
PRECISION_TYPE a, f, u, v;
|
||||
edge1 = (theTriangle.vertex2 + position) - (theTriangle.vertex1 + position);
|
||||
|
|
|
@ -3,45 +3,109 @@
|
|||
* Copyright (c) 2022 Brett Terpstra. All Rights Reserved.
|
||||
*/
|
||||
#include <opencl/open_ray_tracing.h>
|
||||
#include "engine/util/loaders.h"
|
||||
|
||||
namespace Raytracing {
|
||||
|
||||
// we aren't sending the triangle AABB only the vertex information
|
||||
constexpr size_t triangleNumOfBytes = sizeof(Triangle) - sizeof(AABB);
|
||||
constexpr size_t aabbNumOfBytes = sizeof(AABB);
|
||||
constexpr size_t triangleNumOfBytes = (sizeof(Triangle) - sizeof(AABB)) / 2;
|
||||
constexpr size_t aabbNumOfBytes = sizeof(float) * 4 * 2;
|
||||
constexpr size_t vecBytes = sizeof(float) * 4;
|
||||
|
||||
OpenClRaytracer::OpenClRaytracer(const std::string& programLocation, Image& image, World& world): image(image) {
|
||||
OpenClRaytracer::OpenClRaytracer(const std::string& programLocation, Image& image, Camera& camera, World& world):
|
||||
image(image) {
|
||||
auto objectsInWorld = world.getObjectsInWorld();
|
||||
objectCount = 0;
|
||||
// pre-calculate the space needed for objects, since every object must statically store these number of triangles, even if not used.
|
||||
for (auto* object: objectsInWorld) {
|
||||
auto model = dynamic_cast<ModelObject*>(object);
|
||||
if (model == nullptr)
|
||||
continue;
|
||||
// only include objects which we can actually store.
|
||||
objectCount++;
|
||||
auto triangles = model->getTriangles();
|
||||
if (triangles.size() > maxTriangleSize)
|
||||
maxTriangleSize = triangles.size();
|
||||
}
|
||||
|
||||
// 3 vectors per object, 1 size type per object, maxTriangleSize triangles.
|
||||
size_t totalWorldBytes =
|
||||
(vecBytes * 3) * objectCount + sizeof(unsigned long) * objectCount + triangleNumOfBytes * maxTriangleSize * objectCount;
|
||||
auto objectBuffer = createObjectBuffer(objectsInWorld, totalWorldBytes);
|
||||
|
||||
ShaderLoader::define("maxTriangleCount", std::to_string(maxTriangleSize));
|
||||
ShaderLoader::define("objectCount", std::to_string(objectCount));
|
||||
ShaderLoader::define("imageWidth", std::to_string(image.getWidth()));
|
||||
ShaderLoader::define("imageHeight", std::to_string(image.getHeight()));
|
||||
|
||||
// load up information about the camera. Since these don't generally chance at runtime we can load them up at compile time
|
||||
// however this means that changes made in debug mode do not transfer.
|
||||
auto origin = camera.getImageOrigin();
|
||||
ShaderLoader::define(
|
||||
"imageOrigin",
|
||||
"(float4)(" + std::to_string(origin.x()) + ", " + std::to_string(origin.y()) + ", " + std::to_string(origin.z()) + ", " +
|
||||
std::to_string(origin.w()) + ")"
|
||||
);
|
||||
auto horiz = camera.getHorizontalAxis();
|
||||
ShaderLoader::define(
|
||||
"horizontalAxis",
|
||||
"(float4)(" + std::to_string(horiz.x()) + ", " + std::to_string(horiz.y()) + ", " + std::to_string(horiz.z()) + ", " +
|
||||
std::to_string(horiz.w()) + ")"
|
||||
);
|
||||
auto vert = camera.getHorizontalAxis();
|
||||
ShaderLoader::define(
|
||||
"verticalAxis",
|
||||
"(float4)(" + std::to_string(vert.x()) + ", " + std::to_string(vert.y()) + ", " + std::to_string(vert.z()) + ", " +
|
||||
std::to_string(vert.w()) + ")"
|
||||
);
|
||||
auto pos = camera.getPosition();
|
||||
ShaderLoader::define(
|
||||
"cameraPosition",
|
||||
"(float4)(" + std::to_string(pos.x()) + ", " + std::to_string(pos.y()) + ", " + std::to_string(pos.z()) + ", " +
|
||||
std::to_string(pos.w()) + ")"
|
||||
);
|
||||
|
||||
program = new CLProgram(programLocation);
|
||||
OpenCL::createCLProgram(*program);
|
||||
program->createKernel("raycast");
|
||||
|
||||
program->createImage("outputImage", image.getWidth(), image.getHeight());
|
||||
size_t totalWorldBytes = 0;
|
||||
for (auto* object: objectsInWorld) {
|
||||
auto model = dynamic_cast<ModelObject*>(object);
|
||||
if (model == nullptr)
|
||||
continue;
|
||||
auto triangles = model->getTriangles();
|
||||
|
||||
// non-model objects are not supported by the OpenCL renderer.
|
||||
totalWorldBytes += triangles.size() * (triangleNumOfBytes);
|
||||
// only add AABB bytes from model objects.
|
||||
totalWorldBytes += aabbNumOfBytes;
|
||||
}
|
||||
|
||||
program->createBuffer("objects", CL_MEM_READ_WRITE, totalWorldBytes);
|
||||
storeObjects(objectsInWorld, totalWorldBytes);
|
||||
program->createBuffer("randoms", CL_MEM_READ_ONLY, image.getWidth() * vecBytes);
|
||||
// the raytracing algorithm needs a good supply of random numbers. This creates it for us on the CPU as to prevent needing to generate on GPU.
|
||||
auto randomsBufferBytes = new unsigned char[image.getWidth() * vecBytes];
|
||||
size_t currentPos = 0;
|
||||
for (int i = 0; i < image.getWidth(); i++) {
|
||||
MemoryConvert::writeVectorBytes(randomsBufferBytes, currentPos, Raytracing::RayCaster::randomUnitVector().normalize());
|
||||
}
|
||||
program->writeBuffer("randoms", image.getWidth() * vecBytes, randomsBufferBytes);
|
||||
storeObjects(objectBuffer, totalWorldBytes);
|
||||
|
||||
program->setKernelArgument("raycast", "outputImage", 0);
|
||||
program->setKernelArgument("raycast", "objects", 0);
|
||||
program->setKernelArgument("raycast", "objects", 1);
|
||||
program->setKernelArgument("raycast", "randoms", 2);
|
||||
}
|
||||
|
||||
OpenClRaytracer::~OpenClRaytracer() {
|
||||
delete (program);
|
||||
}
|
||||
|
||||
void OpenClRaytracer::storeObjects(const std::vector<Object*>& objects, size_t totalWorldBytes) {
|
||||
void OpenClRaytracer::storeObjects(unsigned char* buffer, size_t totalWorldBytes) {
|
||||
// send the buffer to the GPU
|
||||
program->writeBuffer("objects", totalWorldBytes, buffer);
|
||||
delete[] buffer;
|
||||
}
|
||||
|
||||
void OpenClRaytracer::run() {
|
||||
size_t works[2]{(size_t) image.getWidth(), (size_t) image.getHeight()};
|
||||
program->runKernel("raycast", works, localWorks, 2);
|
||||
program->readImage("outputImage", image);
|
||||
}
|
||||
|
||||
unsigned char* OpenClRaytracer::createObjectBuffer(const std::vector<Object*>& objects, size_t totalWorldBytes) {
|
||||
// disable clang warning about making this function static.
|
||||
maxTriangleSize;
|
||||
size_t currentIndex = 0;
|
||||
auto buffer = new unsigned char[totalWorldBytes];
|
||||
for (auto* object: objects) {
|
||||
|
@ -50,7 +114,11 @@ namespace Raytracing {
|
|||
if (model == nullptr)
|
||||
continue;
|
||||
auto triangles = model->getTriangles();
|
||||
// write all the triangles from the model into the buffer
|
||||
MemoryConvert::writeVectorBytes(buffer, currentIndex, model->getAABB().getMin());
|
||||
MemoryConvert::writeVectorBytes(buffer, currentIndex, model->getAABB().getMax());
|
||||
MemoryConvert::writeVectorBytes(buffer, currentIndex, model->getPosition());
|
||||
// this allows us to tell OpenCL how much of the pre-allocated triangle array we are actually using. Basically a C99 vector without any functions.
|
||||
MemoryConvert::writeBytes(buffer, currentIndex, (unsigned long) triangles.size());
|
||||
for (auto& triangle: triangles) {
|
||||
// write vertex
|
||||
MemoryConvert::writeVectorBytes(buffer, currentIndex, triangle->vertex1);
|
||||
|
@ -65,18 +133,38 @@ namespace Raytracing {
|
|||
MemoryConvert::writeVectorBytes(buffer, currentIndex, triangle->uv2);
|
||||
MemoryConvert::writeVectorBytes(buffer, currentIndex, triangle->uv3);
|
||||
}
|
||||
// finally we want to pack the object's AABB in. Just in case I have time to do a GPU BVH
|
||||
MemoryConvert::writeVectorBytes(buffer, currentIndex, model->getAABB().getMin());
|
||||
MemoryConvert::writeVectorBytes(buffer, currentIndex, model->getAABB().getMax());
|
||||
}
|
||||
// send the buffer to the GPU
|
||||
program->writeBuffer("objects", totalWorldBytes, buffer);
|
||||
delete[] buffer;
|
||||
}
|
||||
|
||||
void OpenClRaytracer::run() {
|
||||
size_t works[2]{(size_t) image.getWidth(), (size_t) image.getHeight()};
|
||||
program->runKernel("raycast", works, localWorks, 2);
|
||||
program->readImage("outputImage", image);
|
||||
// for (auto* object: objects) {
|
||||
// auto model = dynamic_cast<ModelObject*>(object);
|
||||
// // we cannot write non-triangle based objects, as a result we will just pretend they don't exist.
|
||||
// if (model == nullptr)
|
||||
// continue;
|
||||
// auto triangles = model->getTriangles();
|
||||
// // write the size of the triangles... ie how many triangles we need to read to completely read the model.
|
||||
// // we have to send this information because OpenCL needs to know the size ahead of time.
|
||||
// MemoryConvert::writeBytes(buffer, currentIndex, (unsigned long) triangles.size());
|
||||
// maxTriangleSize = std::max(triangles.size(), maxTriangleSize);
|
||||
// // write all the triangles from the model into the buffer
|
||||
// for (auto& triangle: triangles) {
|
||||
// // write vertex
|
||||
// MemoryConvert::writeVectorBytes(buffer, currentIndex, triangle->vertex1);
|
||||
// MemoryConvert::writeVectorBytes(buffer, currentIndex, triangle->vertex2);
|
||||
// MemoryConvert::writeVectorBytes(buffer, currentIndex, triangle->vertex3);
|
||||
// // next in the struct is normals
|
||||
// MemoryConvert::writeVectorBytes(buffer, currentIndex, triangle->normal1);
|
||||
// MemoryConvert::writeVectorBytes(buffer, currentIndex, triangle->normal2);
|
||||
// MemoryConvert::writeVectorBytes(buffer, currentIndex, triangle->normal3);
|
||||
// // finally the UVs
|
||||
// MemoryConvert::writeVectorBytes(buffer, currentIndex, triangle->uv1);
|
||||
// MemoryConvert::writeVectorBytes(buffer, currentIndex, triangle->uv2);
|
||||
// MemoryConvert::writeVectorBytes(buffer, currentIndex, triangle->uv3);
|
||||
// }
|
||||
// // finally we want to pack the object's AABB in. Just in case I have time to do a GPU BVH
|
||||
// MemoryConvert::writeVectorBytes(buffer, currentIndex, model->getAABB().getMin());
|
||||
// MemoryConvert::writeVectorBytes(buffer, currentIndex, model->getAABB().getMax());
|
||||
// // and the position for rendering.
|
||||
// MemoryConvert::writeVectorBytes(buffer, currentIndex, model->getPosition());
|
||||
// }
|
||||
return buffer;
|
||||
}
|
||||
}
|
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Reference in New Issue